Shocker
08be716ef8
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
2012-02-03 19:02:17 +02:00
click
e6d5b21778
Core: Fix non-PCH build and remove a few warnings.
2012-01-24 00:24:39 +01:00
Machiavelli
dbbac0bdaa
Core/Movement: Implement spline movement subsystem.
...
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.
Technical changes:
* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.
--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629 ) Chaplain and Venugh
With the following incremental fixes during my review:
- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time
Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.
Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
Venugh
b242a19ad5
Core/Scripts: remove define from arcatraz.
2012-01-13 22:02:04 +01:00
Venugh
d359c87908
Core/Scripts: Convert Warden Mellichar texts to creature_texts.
2012-01-13 21:59:21 +01:00
Venugh
e6b159f7ea
Core/Scripts: Correct rand change. thanks to Nayd for explain.
2012-01-13 21:41:45 +01:00
Venugh
6929fff8d6
Core/Scripts: Convert MillHouse Manastorm texts to creature_texts.
2012-01-13 21:13:18 +01:00
kaelima
233d891952
Scripts/Achievements:
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- Move achievement Shocking! to appropriate boss script instead of instance script.
- Split the polarity spellscript into two and move to proper boss file
- Fixed a typo in Loatheb's spore achievement.
2012-01-11 17:21:03 +01:00
Souler
2d8a6fdf15
Scripts/Quests: An Apexis Relic, The Relic's Emanation and Guardian of the Monument.
2012-01-06 01:19:07 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Spp
3792b470e0
Core/Scripts: Replace rand with urand in most cases (using regexp)
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Used: perl -pi -e 's/([0-9]+) \+ rand\(\)\%([0-9]+)/"urand(".$1.", ".($1+$2).")"/ge'
2011-12-28 10:51:16 +01:00
Discover-
9b8d18e7cd
Scripts/Quests: Add a double check in summoning for two of my previous scripts, as well as revert changing WDB data.
2011-12-25 17:17:28 +01:00
Discover-
dbcccbbb44
Core/Quests: Add script for quest The Thunderspike.
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Closes #4458 .
2011-12-25 16:44:55 +01:00
Discover-
275aa8a7d8
DB/Miscellaneous: Implement humans transforming into worgens at night inside Pyrewood Village.
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And yet again some silly typo's, sorry guys.
Closes #3062
2011-12-25 01:21:09 +01:00
Discover-
49e10f992a
Scripts/Quests: Zuhuled the Wacked
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And obviously, some typo's.
Closes #3704
2011-12-25 00:52:01 +01:00
Discover-
c3e527da6d
Core/Quests: Script quest Captain Tyralius.
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Closes #3091 .
2011-12-25 00:36:17 +01:00
Spp
d59c5e627f
Fix warnings
2011-12-15 11:12:15 +01:00
Aokromes
d95a0aee76
Add missing %s to 2 emotes.
2011-12-09 20:54:20 +01:00
Shauren
358b33239a
Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit
2011-11-23 19:17:33 +01:00
Shauren
638693e78f
Core: Fixed more warnings (C6246: Local declaration of 'x' hides declaration of the same name in outer scope.)
2011-11-23 17:55:16 +01:00
Bootz
d1334624da
Core: Codestyle clean-up
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"pl"->"player"
Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
Discover-
80720358f0
Scripts/Nagrand: Fix creature text of Maghar Prisoner and remove useless RAND() in go_warmaul_prison.
2011-10-25 23:52:55 +01:00
Discover-
fe3f19148a
DB/SAI: Convert quests Survey the Land & Illidan's Pupil from core scripts to SAI (and fix them properly)
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Closes #3060
2011-10-23 11:10:58 +01:00
Nay
8e2440133e
DB/SAI: Convert quests 10987, 10107, 10108, 9918, 9849 from core scripts to SAI
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Closes #1544
Closes #3055
Closes #3056
Closes #3058
Closes #3059
2011-10-23 11:00:56 +01:00
Discover-
fc174912f4
DB/Conditions: Fix quest Returning the Favor
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Closes #3035
Also fix build (not enough Ctrl+S)
2011-10-22 17:48:09 +01:00
Nay
26b3e62b26
Scripts/Nagrand: Add a quest incomplete check in go_warmaul_prison (previous commit).
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Thanks @Retriman
2011-10-22 17:38:26 +01:00
Discover-
8cc6750388
Scripts/Nagrand: Fix quest Finding The Survivors
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Closes #442
Closes #3033
2011-10-22 17:33:12 +01:00
Discover-
6e1107f5fc
Scripts/Nagrand: Fix quest Totem of Kar'dash
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Closes #3032
2011-10-22 17:30:53 +01:00
Fredi Machado
97142102e0
Core/Misc: Added 'f' after float values
2011-10-17 07:38:27 -03:00
Nay
521c3fc656
Core/Scripts: Fix Build.
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Closes #3500
Closes #3503
Thanks @raelik
2011-10-14 10:16:20 +01:00
Studioworks
2a494f1551
Fix the sequence of some lines because of my previous changes.
2011-10-13 00:08:41 +03:00
Studioworks
bb94ffc8fd
Readd accidentally removed line in my previous commit.
2011-10-12 22:14:30 +03:00
Studioworks
c7251a2b39
Core: Style cleanup in boss_illidan.cpp
2011-10-11 22:25:08 +03:00
megamage
d156e066cf
Rename "SetPosition" to "UpdatePosition".
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Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10 17:08:01 -04:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
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* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Shocker
7f89678bcd
Merge pull request #3278 from lost-illusion/master
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CleanUp
2011-10-07 09:28:10 -07:00
Bootz
96d7a1e970
REPO: code-style clean-up
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* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
2011-10-07 10:54:53 -05:00
Bootz
f1ccb83dc0
REPO: Code-style change
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* Fixed pUnit-unit
2011-10-07 10:48:56 -05:00
unknown
8acf07dbab
Random minor code cleanup
2011-09-29 22:35:00 +04:00
Spp
b16d2245bb
Cosmetic: Multiple cosmetic changes
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- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
9e517c963b
Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"
2011-09-29 09:32:55 +02:00
Aokromes
0f908d4b1e
Scripts/Shadow Labyrinth: Fix wrong target of Incite Chaos spell
2011-09-18 11:26:22 +07:00
QAston
fe25ce4fa3
Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Creature::canCreatureAttack.
2011-09-17 00:56:59 +02:00
Shocker
7afb179185
Misc/Util: Add a template function for returning a random element from any container
2011-09-15 21:28:40 +03:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Chaplain
f5a668ae8d
Core: Cleanup.
2011-08-30 23:09:39 +03:00
Lopin
ededca3311
Core/Spells: Fixed quest Stopping the Spread
2011-08-24 15:57:14 +02:00
QAston
d4b90d1f86
Core/Spells: Remove OriginalVictim parameter from Unit::CastSpell(x,y,z) - setting unit target was enough for all spells which used it, there's never a need to cast with both unit and dest target on retail (in such cases unit target + DEST_TARGET target types are used).
2011-08-16 16:53:29 +02:00
Spp
e7327e7e94
Core: Fix compile without PCH and fix some warnings
2011-08-03 11:23:08 +02:00
Spp-
e47b96af3e
Core: Append single character to stream as character, not as a string
2011-07-29 14:18:28 +02:00