Update visibility system

*visibility updates and ai relocations processed simultaneously for each grid
  *these operations now are not synchronized for different grids
  *some changes into structure of visibility notifiers

--HG--
branch : trunk
This commit is contained in:
silver1ce
2010-02-27 15:25:14 +02:00
parent 1815d19b85
commit fcaa318fb3
18 changed files with 290 additions and 475 deletions
+10 -3
View File
@@ -27,14 +27,19 @@
#include "GameSystem/Grid.h"
#include "GameSystem/GridReference.h"
#include "Timer.h"
#include "Util.h"
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
class GridInfo
{
public:
GridInfo()
: i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false) {}
: i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false),
vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
GridInfo(time_t expiry, bool unload = true )
: i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false) {}
: i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false),
vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
const TimeTracker& getTimeTracker() const { return i_timer; }
bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; }
@@ -45,9 +50,11 @@ public:
void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
PeriodicTimer& getRelocationTimer() { return vis_Update; }
private:
TimeTracker i_timer;
PeriodicTimer vis_Update;
uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading)
bool i_unloadExplicitLock : 1; // explicit manual lock or config setting
bool i_unloadReferenceLock : 1; // lock from instance map copy
+1 -1
View File
@@ -1588,7 +1588,7 @@ void Creature::Respawn(bool force)
poolhandler.UpdatePool<Creature>(poolid, GetDBTableGUIDLow());
}
SetToNotify();
UpdateObjectVisibility();
}
void Creature::ForcedDespawn(uint32 timeMSToDespawn)
+137 -51
View File
@@ -29,51 +29,8 @@
using namespace Trinity;
void
Player2PlayerNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player* plr = iter->getSource();
if(plr == &i_player)
continue;
vis_guids.erase(plr->GetGUID());
i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
// force == true - update i_player visibility for all player in cell, ignore optimization flags.
if(!force && (plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) || plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY)))
continue;
plr->UpdateVisibilityOf(&i_player);
}
}
void
VisibleNotifier::SendToSelf()
{
for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end();++it)
{ //player guids processed in Player2PlayerNotifier
if(IS_PLAYER_GUID(*it))
continue;
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
}
if(!i_data.HasData())
return;
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
i_player.SendInitialVisiblePackets(*it);
}
void
Player2PlayerNotifier::SendToSelf()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
@@ -86,22 +43,22 @@ Player2PlayerNotifier::SendToSelf()
i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
if(!(*itr)->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
if(!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
(*itr)->UpdateVisibilityOf(&i_player);
}
}
for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
{
//since its player-player notifier we work only with player guids
if(!IS_PLAYER_GUID(*it))
continue;
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
Player* plr = ObjectAccessor::FindPlayer(*it);
if(plr && plr->IsInWorld() && !plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) && !plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
plr->UpdateVisibilityOf(&i_player);
if(IS_PLAYER_GUID(*it))
{
Player* plr = ObjectAccessor::FindPlayer(*it);
if(plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
plr->UpdateVisibilityOf(&i_player);
}
}
if(!i_data.HasData())
@@ -154,6 +111,135 @@ VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
caster->UpdateVisibilityOf(&i_object);
}
inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
{
if(!u->isAlive() || !c->isAlive() || u->isInFlight())
return;
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
if(c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
c->AI()->MoveInLineOfSight(u);
}
void PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player* plr = iter->getSource();
vis_guids.erase(plr->GetGUID());
i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
plr->UpdateVisibilityOf(&i_player);
}
}
void PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
bool relocated_for_ai = (&i_player == i_player.m_seer);
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Creature * c = iter->getSource();
vis_guids.erase(c->GetGUID());
i_player.UpdateVisibilityOf(c,i_data,i_visibleNow);
if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_player);
}
}
void CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player * pl = iter->getSource();
if(!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
pl->UpdateVisibilityOf(&i_creature);
CreatureUnitRelocationWorker(&i_creature, pl);
}
}
void CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_creature.isAlive())
return;
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->getSource();
CreatureUnitRelocationWorker(&i_creature, c);
if(!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_creature);
}
}
void DelayedUnitRelocation::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature * unit = iter->getSource();
if(!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
CreatureRelocationNotifier relocate(*unit);
TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
}
}
void DelayedUnitRelocation::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player * player = iter->getSource();
WorldObject const *viewPoint = player->m_seer;
if(!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
if(player != viewPoint && !viewPoint->IsPositionValid())
continue;
CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
Cell cell2(pair2);
//cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
PlayerRelocationNotifier relocate(*player);
TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
relocate.SendToSelf();
}
}
void AIRelocationNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature *c = iter->getSource();
CreatureUnitRelocationWorker(c, &i_unit);
if(isCreature)
CreatureUnitRelocationWorker((Creature*)&i_unit, c);
}
}
void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
+33 -62
View File
@@ -40,54 +40,16 @@ namespace Trinity
{
struct VisibleNotifier
{
bool force;
Player &i_player;
UpdateData i_data;
std::set<Unit*> i_visibleNow;
Player::ClientGUIDs vis_guids;
explicit VisibleNotifier(Player &player, bool forced) :
i_player(player), vis_guids(player.m_clientGUIDs), force(forced) {}
explicit VisibleNotifier(Player &player) :
i_player(player), vis_guids(player.m_clientGUIDs),
force(player.isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) {}
VisibleNotifier(Player &player) : i_player(player), vis_guids(player.m_clientGUIDs) {}
template<class T> void Visit(GridRefManager<T> &m);
void Visit(CreatureMapType &m);
void Visit(PlayerMapType &m) {}
void SendToSelf(void);
};
struct Player2PlayerNotifier : public VisibleNotifier
{
Player2PlayerNotifier(Player &player, bool forced = false) :
VisibleNotifier(player, forced) {}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(PlayerMapType &);
void SendToSelf(void);
};
struct PlayerRelocationNotifier
{
Player &i_player;
PlayerRelocationNotifier(Player &pl) : i_player(pl) {}
template<class T> void Visit(GridRefManager<T> &) {}
#ifdef WIN32
template<> inline void Visit(CreatureMapType &);
#endif
};
struct CreatureRelocationNotifier
{
Creature &i_creature;
CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
template<class T> void Visit(GridRefManager<T> &) {}
#ifdef WIN32
template<> inline void Visit(PlayerMapType &);
template<> inline void Visit(CreatureMapType &);
#endif
};
struct VisibleChangesNotifier
{
WorldObject &i_object;
@@ -99,30 +61,45 @@ namespace Trinity
void Visit(DynamicObjectMapType &);
};
struct PlayerRelocationNotifier : public VisibleNotifier
{
PlayerRelocationNotifier(Player &pl) : VisibleNotifier(pl) {}
template<class T> void Visit(GridRefManager<T> &m) { VisibleNotifier::Visit(m); }
void Visit(CreatureMapType &);
void Visit(PlayerMapType &);
};
struct CreatureRelocationNotifier
{
Creature &i_creature;
CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(CreatureMapType &);
void Visit(PlayerMapType &);
};
struct DelayedUnitRelocation
{
Map &i_map;
const Cell& i_cell;
const CellPair& i_cellPair;
Cell &cell;
CellPair &p;
const float i_radius;
DelayedUnitRelocation(const Cell& cell, const CellPair& cellp, Map &map, float radius) :
i_cell(cell), i_cellPair(cellp), i_map(map), i_radius(radius) {}
DelayedUnitRelocation(Cell &c, CellPair &pair, Map &map, float radius) :
cell(c), p(pair), i_map(map), i_radius(radius) {}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(CreatureMapType &m) { Notify<Creature,CreatureRelocationNotifier >(m); }
void Visit(PlayerMapType &m) { Notify<Player,PlayerRelocationNotifier >(m); }
template<class T, class VISITOR>
void Notify(GridRefManager<T> &);
void Visit(CreatureMapType &);
void Visit(PlayerMapType &);
};
struct ResetNotifier
{
uint16 reset_mask;
ResetNotifier(uint16 notifies) : reset_mask(notifies) {}
template<class T> void Visit(GridRefManager<T> &m) { /*resetNotify(m);*/}
template<class T> void resetNotify(GridRefManager<T> &);
void Visit(CreatureMapType &m) { resetNotify<Creature>(m);}
void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
};
struct AIRelocationNotifier
{
Unit &i_unit;
bool isCreature;
explicit AIRelocationNotifier(Unit &unit) : i_unit(unit), isCreature(unit.GetTypeId() == TYPEID_UNIT) {}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(CreatureMapType &);
};
struct GridUpdater
{
@@ -1225,11 +1202,5 @@ namespace Trinity
std::vector<WorldPacketList> i_data_cache;
// 0 = default, i => i-1 locale index
};
#ifndef WIN32
template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<> inline void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
template<> inline void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
#endif
}
#endif
+1 -111
View File
@@ -37,21 +37,7 @@ Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
vis_guids.erase(iter->getSource()->GetGUID());
if(force/* || iter->getSource()->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)*/)
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
}
}
inline void
Trinity::VisibleNotifier::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
vis_guids.erase(iter->getSource()->GetGUID());
if(force || iter->getSource()->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
}
}
@@ -63,102 +49,6 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
iter->getSource()->Update(i_timeDiff);
}
inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
{
if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
return;
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
if(c->_IsWithinDist(pl, c->m_SightDistance, true) && c->IsAIEnabled)
c->AI()->MoveInLineOfSight(pl);
}
inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
if(c1->_IsWithinDist(c2, c1->m_SightDistance, true) && c1->IsAIEnabled)
c1->AI()->MoveInLineOfSight(c2);
if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
if(c1->_IsWithinDist(c2, c2->m_SightDistance, true) && c2->IsAIEnabled)
c2->AI()->MoveInLineOfSight(c1);
}
template<class T, class VISITOR>
inline void
Trinity::DelayedUnitRelocation::Notify(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
T * unit = iter->getSource();
if(!unit->isAlive() || !unit->isNeedNotify(NOTIFY_AI_RELOCATION))
continue;
VISITOR relocate(*unit);
TypeContainerVisitor<VISITOR, WorldTypeMapContainer > c2world_relocation(relocate);
TypeContainerVisitor<VISITOR, GridTypeMapContainer > c2grid_relocation(relocate);
i_cell.Visit(i_cellPair, c2world_relocation, i_map, *unit, i_radius);
i_cell.Visit(i_cellPair, c2grid_relocation, i_map, *unit, i_radius);
unit->SetNotified(NOTIFY_AI_RELOCATION);
}
}
template<class T>
inline void
Trinity::ResetNotifier::resetNotify(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
iter->getSource()->ResetAllNotifiesbyMask(reset_mask);
}
template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_player.isAlive() || i_player.isInFlight())
return;
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature * c = iter->getSource();
if(c->isAlive() && !c->NotifyExecuted(NOTIFY_AI_RELOCATION))
PlayerCreatureRelocationWorker(&i_player, c);
}
}
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
if(!i_creature.isAlive())
return;
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player * pl = iter->getSource();
if( pl->isAlive() && !pl->isInFlight() && !pl->NotifyExecuted(NOTIFY_AI_RELOCATION))
PlayerCreatureRelocationWorker(pl, &i_creature);
}
}
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_creature.isAlive())
return;
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->getSource();
if( c != &i_creature && c->isAlive() && !c->NotifyExecuted(NOTIFY_AI_RELOCATION))
CreatureCreatureRelocationWorker(c, &i_creature);
}
}
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers
+44 -174
View File
@@ -214,10 +214,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
m_activeNonPlayersIter(m_activeNonPlayers.end()),
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
i_scriptLock(false),
m_PlayerVisibilityNotifyTimer(0.75*DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0.25*DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_ObjectVisibilityNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0 * DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_RelocationNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD,0.5*DEFAULT_VISIBILITY_NOTIFY_PERIOD)
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
i_scriptLock(false)
{
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
@@ -237,10 +235,7 @@ void Map::InitVisibilityDistance()
{
//init visibility for continents
m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodOnContinents(), 0.25*sWorld.GetVisibilityNotifyPeriodOnContinents());
m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodOnContinents(), 0 * sWorld.GetVisibilityNotifyPeriodOnContinents());
m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodOnContinents(),0.5*sWorld.GetVisibilityNotifyPeriodOnContinents());
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodOnContinents();
}
// Template specialization of utility methods
@@ -333,23 +328,6 @@ void Map::DeleteFromWorld(Player* pl)
delete pl;
}
template<class T>
void Map::AddNotifier(T*)
{
}
template<>
void Map::AddNotifier(Player* obj)
{
obj->AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION | NOTIFY_PLAYER_VISIBILITY);
}
template<>
void Map::AddNotifier(Creature* obj)
{
obj->AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION);
}
void
Map::EnsureGridCreated(const GridPair &p)
{
@@ -452,14 +430,13 @@ bool Map::Add(Player *player)
assert( grid != NULL );
AddToGrid(player, grid, cell);
player->ResetAllNotifies();
player->AddToWorld();
SendInitSelf(player);
SendInitTransports(player);
player->m_clientGUIDs.clear();
AddNotifier<Player>(player);
player->UpdateObjectVisibility(true);
return true;
}
@@ -478,8 +455,7 @@ Map::Add(T *obj)
Cell cell(p);
if(obj->IsInWorld()) // need some clean up later
{
UpdateObjectVisibility(obj,cell,p); // is this needed?
AddNotifier(obj);
obj->UpdateObjectVisibility(true);
return;
}
@@ -502,9 +478,7 @@ Map::Add(T *obj)
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
//if(obj->GetTypeId() != TYPEID_UNIT)
UpdateObjectVisibility(obj,cell,p);
AddNotifier<T>(obj);
obj->UpdateObjectVisibility(true);
}
/*
@@ -729,109 +703,33 @@ void Map::Update(const uint32 &t_diff)
MoveAllCreaturesInMoveList();
{
bool hasPlayers = !m_mapRefManager.isEmpty();
bool hasActiveObjects = !m_activeNonPlayers.empty();
if(hasPlayers)
{
if(m_PlayerVisibilityNotifyTimer.Update(t_diff))
{ // process player-player visibility
ProcesssPlayersVisibility();
ResetNotifies(NOTIFY_PLAYER_VISIBILITY);
}
if(m_ObjectVisibilityNotifyTimer.Update(t_diff))
{
ProcessObjectsVisibility();
ResetNotifies(NOTIFY_VISIBILITY_CHANGED);
}
}
if(hasActiveObjects || hasPlayers)
if(m_RelocationNotifyTimer.Update(t_diff))
{
ProcessRelocationNotifies();
ResetNotifies(NOTIFY_AI_RELOCATION);
}
}
if(!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty())
ProcessRelocationNotifies(t_diff);
}
void Map::ProcesssPlayersVisibility()
struct ResetNotifier
{
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
template<class T>inline void resetNotify(GridRefManager<T> &m)
{
Player* player = m_mapRefIter->getSource();
if (player->m_seer != player && !player->GetVehicle())
AddNotifier<Player>(player);
if(!player->IsInWorld() || !player->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
continue;
WorldObject const *viewPoint = player->m_seer;
CellPair cellpair(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
if (cellpair.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || cellpair.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
continue;
Trinity::Player2PlayerNotifier notifier(*player);
Cell cell(cellpair);
cell.data.Part.reserved = ALL_DISTRICT;
//cell.SetNoCreate();
TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > world_notifier(notifier);
cell.Visit(cellpair, world_notifier, *this, *viewPoint, GetVisibilityDistance());
// send data
notifier.SendToSelf();
player->RemoveFromNotify(NOTIFY_PLAYER_VISIBILITY);
player->SetNotified(NOTIFY_PLAYER_VISIBILITY);
for(typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
iter->getSource()->ResetAllNotifies();
}
}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(CreatureMapType &m) { resetNotify<Creature>(m);}
void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
};
void Map::ProcessObjectsVisibility()
{
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* player = m_mapRefIter->getSource();
if (player->m_seer != player && !player->GetVehicle())
AddNotifier<Player>(player);
if(!player->IsInWorld())
continue;
WorldObject const *viewPoint = player->m_seer;
CellPair cellpair(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
if (cellpair.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || cellpair.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
continue;
Cell cell(cellpair);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::VisibleNotifier notifier(*player);
TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
cell.Visit(cellpair, world_notifier, *this, *viewPoint, GetVisibilityDistance());
cell.Visit(cellpair, grid_notifier, *this, *viewPoint, GetVisibilityDistance());
// send data
notifier.SendToSelf();
player->SetNotified(NOTIFY_VISIBILITY_CHANGED);
}
}
void Map::ProcessRelocationNotifies()
void Map::ProcessRelocationNotifies(const uint32 & diff)
{
for(GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
NGridType *grid = i->getSource();
if(!grid || grid->GetGridState() != GRID_STATE_ACTIVE)
if (grid->GetGridState() != GRID_STATE_ACTIVE)
continue;
grid->getGridInfoRef()->getRelocationTimer().TUpdate(diff);
if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
continue;
uint32 gx = grid->getX(), gy = grid->getY();
@@ -849,39 +747,32 @@ void Map::ProcessRelocationNotifies()
CellPair pair(x,y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
Trinity::DelayedUnitRelocation cell_relocation(cell, pair, *this, GetVisibilityDistance());
TypeContainerVisitor<Trinity::DelayedUnitRelocation, GridTypeMapContainer > grid_object_relocation(cell_relocation);
TypeContainerVisitor<Trinity::DelayedUnitRelocation, WorldTypeMapContainer > world_object_relocation(cell_relocation);
cell.Visit(pair, grid_object_relocation, *this);
cell.Visit(pair, world_object_relocation, *this);
Visit(cell, grid_object_relocation);
Visit(cell, world_object_relocation);
}
}
}
}
void Map::ResetNotifies(uint16 notify_mask)
{
if(notify_mask == NOTIFY_PLAYER_VISIBILITY)
{
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
m_mapRefIter->getSource()->ResetAllNotifiesbyMask(notify_mask);
return;
}
Trinity::ResetNotifier reset(notify_mask);
TypeContainerVisitor<Trinity::ResetNotifier, GridTypeMapContainer > grid_notifier(reset);
TypeContainerVisitor<Trinity::ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
ResetNotifier reset;
TypeContainerVisitor<ResetNotifier, GridTypeMapContainer > grid_notifier(reset);
TypeContainerVisitor<ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
for(GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
NGridType *grid = i->getSource();
if(!grid || grid->GetGridState() != GRID_STATE_ACTIVE)
if (grid->GetGridState() != GRID_STATE_ACTIVE)
continue;
if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
continue;
grid->getGridInfoRef()->getRelocationTimer().TReset(diff, m_VisibilityNotifyPeriod);
uint32 gx = grid->getX(), gy = grid->getY();
CellPair cell_min(gx*MAX_NUMBER_OF_CELLS, gy*MAX_NUMBER_OF_CELLS);
@@ -897,10 +788,9 @@ void Map::ResetNotifies(uint16 notify_mask)
CellPair pair(x,y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
cell.Visit(pair, grid_notifier, *this);
cell.Visit(pair, world_notifier, *this);
Visit(cell, grid_notifier);
Visit(cell, world_notifier);
}
}
}
@@ -908,7 +798,6 @@ void Map::ResetNotifies(uint16 notify_mask)
void Map::Remove(Player *player, bool remove)
{
player->ResetAllNotifies();
player->RemoveFromWorld();
SendRemoveTransports(player);
@@ -926,8 +815,8 @@ void Map::Remove(Player *player, bool remove)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert(grid != NULL);
player->UpdateObjectVisibility(true);
RemoveFromGrid(player,grid,cell);
UpdateObjectVisibility(player,cell,p);
}
}
@@ -952,7 +841,6 @@ template<class T>
void
Map::Remove(T *obj, bool remove)
{
obj->ResetAllNotifies();
obj->RemoveFromWorld();
if (obj->isActiveObject())
RemoveFromActive(obj);
@@ -969,8 +857,8 @@ Map::Remove(T *obj, bool remove)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert(grid != NULL);
obj->UpdateObjectVisibility(true);
RemoveFromGrid(obj,grid,cell);
UpdateObjectVisibility(obj,cell,p);
}
}
@@ -1012,7 +900,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
AddToGrid(player, newGrid,new_cell);
}
AddNotifier<Player>(player);
player->UpdateObjectVisibility(false);
}
void
@@ -1038,7 +926,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
else
{
creature->Relocate(x, y, z, ang);
AddNotifier<Creature>(creature);
creature->UpdateObjectVisibility(false);
}
assert(CheckGridIntegrity(creature,true));
@@ -1072,7 +960,7 @@ void Map::MoveAllCreaturesInMoveList()
// update pos
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
//CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
AddNotifier<Creature>(c);
c->UpdateObjectVisibility(false);
}
else
{
@@ -1179,7 +1067,7 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->Relocate(resp_x, resp_y, resp_z, resp_o);
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
//CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
AddNotifier<Creature>(c);
c->UpdateObjectVisibility(false);
return true;
}
else
@@ -2176,21 +2064,9 @@ void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair
cell.Visit(cellpair, player_notifier, *this, *obj, GetVisibilityDistance());
}
void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
{
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::Player2PlayerNotifier pl_notifier(*player);
TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier);
cell.Visit(cellpair, player_notifier, *this, *player, GetVisibilityDistance());
pl_notifier.SendToSelf();
}
void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair )
{
Trinity::VisibleNotifier notifier(*player, true);
Trinity::VisibleNotifier notifier(*player);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -2556,10 +2432,7 @@ void InstanceMap::InitVisibilityDistance()
{
//init visibility distance for instances
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodInInstances(), 0.25*sWorld.GetVisibilityNotifyPeriodInInstances());
m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInInstances(), 0 * sWorld.GetVisibilityNotifyPeriodInInstances());
m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInInstances(),0.5*sWorld.GetVisibilityNotifyPeriodInInstances());
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInInstances();
}
/*
@@ -2911,10 +2784,7 @@ void BattleGroundMap::InitVisibilityDistance()
{
//init visibility distance for BG/Arenas
m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodInBGArenas(), 0.25*sWorld.GetVisibilityNotifyPeriodInBGArenas());
m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInBGArenas(), 0 * sWorld.GetVisibilityNotifyPeriodInBGArenas());
m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInBGArenas(),0.5*sWorld.GetVisibilityNotifyPeriodInBGArenas());
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInBGArenas();
}
bool BattleGroundMap::CanEnter(Player * player)
+4 -11
View File
@@ -379,7 +379,6 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
virtual bool RemoveBones(uint64 guid, float x, float y);
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
void UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair );
void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair );
void resetMarkedCells() { marked_cells.reset(); }
@@ -491,9 +490,7 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
MapRefManager m_mapRefManager;
MapRefManager::iterator m_mapRefIter;
PeriodicTimer m_ObjectVisibilityNotifyTimer;
PeriodicTimer m_PlayerVisibilityNotifyTimer;
PeriodicTimer m_RelocationNotifyTimer;
int32 m_VisibilityNotifyPeriod;
typedef std::set<WorldObject*> ActiveNonPlayers;
ActiveNonPlayers m_activeNonPlayers;
@@ -510,10 +507,9 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
void ProcessObjectsVisibility();
void ProcesssPlayersVisibility();
void ProcessRelocationNotifies();
void ResetNotifies(uint16 notify_mask);
//these functions used to process player/mob aggro reactions and
//visibility calculations. Highly optimized for massive calculations
void ProcessRelocationNotifies(const uint32 &diff);
bool i_scriptLock;
std::set<WorldObject *> i_objectsToRemove;
@@ -525,9 +521,6 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
template<class T>
void AddToGrid(T*, NGridType *, Cell const&);
template<class T>
void AddNotifier(T*);
template<class T>
void RemoveFromGrid(T*, NGridType *, Cell const&);
-2
View File
@@ -31,8 +31,6 @@
class Transport;
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1100
class MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
{
+2 -4
View File
@@ -1416,10 +1416,8 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply);
return;
}
// Update visibility after vision change
//Cell cell(pair);
//GetPlayer()->GetMap()->UpdateObjectsVisibilityFor(_player, cell, pair);
GetPlayer()->SetToNotify();
GetPlayer()->UpdateVisibilityForPlayer();
}
void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
+2 -4
View File
@@ -425,13 +425,11 @@ void WorldSession::SendSpiritResurrect()
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
// or update at original position
else
//ObjectAccessor::UpdateVisibilityForPlayer(_player);
_player->SetToNotify();
_player->UpdateObjectVisibility();
}
// or update at original position
else
//ObjectAccessor::UpdateVisibilityForPlayer(_player);
_player->SetToNotify();
_player->UpdateObjectVisibility();
}
void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
+4 -5
View File
@@ -2272,12 +2272,11 @@ void WorldObject::DestroyForNearbyPlayers()
}
}
void WorldObject::UpdateObjectVisibility()
void WorldObject::UpdateObjectVisibility(bool /*forced*/)
{
CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
Cell cell(p);
GetMap()->UpdateObjectVisibility(this, cell, p);
//updates object's visibility for nearby players
Trinity::VisibleChangesNotifier notifier(*this);
VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
}
struct WorldObjectChangeAccumulator
+3 -7
View File
@@ -98,7 +98,6 @@ enum NotifyFlags
NOTIFY_NONE = 0x00,
NOTIFY_AI_RELOCATION = 0x01,
NOTIFY_VISIBILITY_CHANGED = 0x02,
NOTIFY_PLAYER_VISIBILITY = 0x04,
NOTIFY_ALL = 0xFF
};
@@ -656,19 +655,16 @@ class WorldObject : public Object, public WorldLocation
void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange);
void DestroyForNearbyPlayers();
void UpdateObjectVisibility();
virtual void UpdateObjectVisibility(bool forced = true);
void BuildUpdate(UpdateDataMapType& );
//new relocation and visibility system functions
//relocation and visibility system functions
void AddToNotify(uint16 f) { m_notifyflags |= f;}
void RemoveFromNotify(uint16 f) { m_notifyflags &= ~f;}
bool isNeedNotify(uint16 f) const { return m_notifyflags & f;}
uint16 GetNotifyFlags() const { return m_notifyflags; }
bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;}
void SetNotified(uint16 f) { m_executed_notifies |= f;}
void ResetNotifies(uint16 f) { m_executed_notifies |= ~f;}
void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; }
void ResetAllNotifiesbyMask(uint16 f) { m_notifyflags &= ~f; m_executed_notifies &= ~f; }
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
+23 -4
View File
@@ -2374,8 +2374,7 @@ void Player::SetGameMaster(bool on)
getHostilRefManager().setOnlineOfflineState(true);
}
//ObjectAccessor::UpdateVisibilityForPlayer(this);
SetToNotify();
UpdateObjectVisibility();
}
void Player::SetGMVisible(bool on)
@@ -4446,8 +4445,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone);
// update visibility
//ObjectAccessor::UpdateVisibilityForPlayer(this);
SetToNotify();
UpdateObjectVisibility();
if(!applySickness)
return;
@@ -20123,6 +20121,27 @@ template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
void Player::UpdateObjectVisibility(bool forced)
{
if (!forced)
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
else
{
Unit::UpdateObjectVisibility(true);
// updates visibility of all objects around point of view for current player
Trinity::VisibleNotifier notifier(*this);
m_seer->VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
notifier.SendToSelf(); // send gathered data
}
}
void Player::UpdateVisibilityForPlayer()
{
Trinity::VisibleNotifier notifier(*this);
m_seer->VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
notifier.SendToSelf(); // send gathered data
}
void Player::InitPrimaryProfessions()
{
SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
+3 -1
View File
@@ -2180,8 +2180,10 @@ class Player : public Unit, public GridObject<Player>
bool IsVisibleInGridForPlayer(Player const* pl) const;
bool IsVisibleGloballyFor(Player* pl) const;
void UpdateVisibilityOf(WorldObject* target);
void SendInitialVisiblePackets(Unit* target);
void UpdateObjectVisibility(bool forced = true);
void UpdateVisibilityForPlayer();
void UpdateVisibilityOf(WorldObject* target);
template<class T>
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);
+3 -3
View File
@@ -2554,7 +2554,7 @@ void AuraEffect::HandleInvisibilityDetect(AuraApplication const * aurApp, uint8
target->m_detectInvisibilityMask |= (1 << GetMiscValue());
}
if(target->GetTypeId() == TYPEID_PLAYER)
target->SetToNotify();
target->UpdateObjectVisibility();
}
void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode, bool apply) const
@@ -2578,7 +2578,7 @@ void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode,
if(target->GetTypeId() == TYPEID_PLAYER)
target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
target->SetToNotify();
target->UpdateObjectVisibility();
}
else
{
@@ -2593,7 +2593,7 @@ void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode,
if(!target->m_invisibilityMask && target->GetTypeId() == TYPEID_PLAYER)
target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
target->SetToNotify();
target->UpdateObjectVisibility();
}
}
+14 -29
View File
@@ -11697,26 +11697,7 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const
void Unit::SetVisibility(UnitVisibility x)
{
m_Visibility = x;
if(IsInWorld())
{
Map *m = GetMap();
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
if(GetTypeId() == TYPEID_PLAYER)
{
m->UpdatePlayerVisibility((Player*)this, cell, p);
m->UpdateObjectsVisibilityFor((Player*)this, cell, p);
}
else
m->UpdateObjectVisibility(this, cell, p);
AddToNotify(NOTIFY_AI_RELOCATION);
}
if (x == VISIBILITY_GROUP_STEALTH)
DestroyForNearbyPlayers();
UpdateObjectVisibility();
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
@@ -13034,7 +13015,6 @@ void Unit::AddToWorld()
if (!IsInWorld())
{
WorldObject::AddToWorld();
SetToNotify();
}
}
@@ -14539,14 +14519,6 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
}
/*-----------------------TRINITY-----------------------------*/
void Unit::SetToNotify()
{
if (GetTypeId() == TYPEID_PLAYER)
AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION | NOTIFY_PLAYER_VISIBILITY);
else
AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION);
}
void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
// Prevent killing unit twice (and giving reward from kill twice)
@@ -15483,6 +15455,19 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
summon->SetPhaseMask(newPhaseMask,true);
}
void Unit::UpdateObjectVisibility(bool forced)
{
if (!forced)
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
else
{
WorldObject::UpdateObjectVisibility(true);
// call MoveInLineOfSight for nearby creatures
Trinity::AIRelocationNotifier notifier(*this);
VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
}
}
void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
{
Player *player = NULL;
+1 -3
View File
@@ -1734,6 +1734,7 @@ class Unit : public WorldObject
bool canDetectInvisibilityOf(Unit const* u) const;
bool canDetectStealthOf(Unit const* u, float distance) const;
void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask
void UpdateObjectVisibility(bool forced = true);
// virtual functions for all world objects types
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
@@ -1903,9 +1904,6 @@ class Unit : public WorldObject
uint32 GetModelForForm(ShapeshiftForm form);
// relocation notification
void SetToNotify();
void SetReducedThreatPercent(uint32 pct, uint64 guid)
{
m_reducedThreatPercent = pct;
+5
View File
@@ -201,6 +201,11 @@ struct PeriodicTimer
i_period = period;
}
// Tracker interface
void TUpdate(int32 diff) { i_expireTime -= diff; }
bool TPassed() const { return i_expireTime <= 0; }
void TReset(int32 diff, int32 period) { i_expireTime += period > diff ? period : diff; }
private:
int32 i_period;