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Core/Movement: Fixed Unit::StopMoving()
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@@ -14795,6 +14795,7 @@ void Unit::StopMoving()
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return;
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Movement::MoveSplineInit init(*this);
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init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
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init.SetFacing(GetOrientation());
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init.Launch();
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}
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