mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-17 21:39:52 -04:00
Avoid not needed too oftent send update data, cleanups. by SilverIce
--HG-- branch : trunk
This commit is contained in:
@@ -568,12 +568,12 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
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pItem->SetCount( pItem->GetCount() - count );
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_player->ItemRemovedQuestCheck( pItem->GetEntry(), count );
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if( _player->IsInWorld() )
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pItem->SendUpdateToPlayer( _player );
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pItem->SendCreateUpdateToPlayer( _player );
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pItem->SetState(ITEM_CHANGED, _player);
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_player->AddItemToBuyBackSlot( pNewItem );
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if( _player->IsInWorld() )
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pNewItem->SendUpdateToPlayer( _player );
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pNewItem->SendCreateUpdateToPlayer( _player );
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}
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else
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{
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+1
-21
@@ -232,13 +232,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
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data->AddUpdateBlock(buf);
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}
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void Object::BuildUpdate(UpdateDataMapType &update_players)
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{
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ObjectAccessor::_buildUpdateObject(this,update_players);
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ClearUpdateMask(true);
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}
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void Object::SendUpdateToPlayer(Player* player)
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void Object::SendCreateUpdateToPlayer(Player* player)
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{
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// send create update to player
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UpdateData upd;
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@@ -711,20 +705,6 @@ void Object::ClearUpdateMask(bool remove)
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}
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}
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// Send current value fields changes to all viewers
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void Object::SendUpdateObjectToAllExcept(Player* exceptPlayer)
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{
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// changes will be send in create packet
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if(!IsInWorld())
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return;
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// nothing do
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if(!m_objectUpdated)
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return;
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ObjectAccessor::UpdateObject(this,exceptPlayer);
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}
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bool Object::LoadValues(const char* data)
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{
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if(!m_uint32Values) _InitValues();
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+1
-3
@@ -160,12 +160,11 @@ class TRINITY_DLL_SPEC Object
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bool isType(uint16 mask) const { return (mask & m_objectType); }
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virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
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void SendUpdateToPlayer(Player* player);
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void SendCreateUpdateToPlayer(Player* player);
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void BuildValuesUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
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void BuildOutOfRangeUpdateBlock( UpdateData *data ) const;
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void BuildMovementUpdateBlock( UpdateData * data, uint32 flags = 0 ) const;
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void BuildUpdate(UpdateDataMapType &);
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virtual void DestroyForPlayer( Player *target, bool anim = false ) const;
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@@ -307,7 +306,6 @@ class TRINITY_DLL_SPEC Object
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}
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void ClearUpdateMask(bool remove);
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void SendUpdateObjectToAllExcept(Player* exceptPlayer);
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bool LoadValues(const char* data);
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@@ -184,24 +184,6 @@ ObjectAccessor::SaveAllPlayers()
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itr->second->SaveToDB();
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}
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void
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ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
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{
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UpdateDataMapType update_players;
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obj->BuildUpdate(update_players);
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WorldPacket packet;
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for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
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{
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if(iter->first == exceptPlayer)
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continue;
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iter->second.BuildPacket(&packet);
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iter->first->GetSession()->SendPacket(&packet);
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packet.clear();
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}
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}
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void
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ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players)
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{
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@@ -232,7 +232,6 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
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void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
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Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
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static void UpdateObject(Object* obj, Player* exceptPlayer);
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static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
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static void UpdateObjectVisibility(WorldObject* obj);
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+2
-2
@@ -208,10 +208,10 @@ void PetAI::UpdateAI(const uint32 diff)
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{
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m_creature->SetInFront(target);
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if( target->GetTypeId() == TYPEID_PLAYER )
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m_creature->SendUpdateToPlayer( (Player*)target );
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m_creature->SendCreateUpdateToPlayer( (Player*)target );
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if(owner && owner->GetTypeId() == TYPEID_PLAYER)
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m_creature->SendUpdateToPlayer( (Player*)owner );
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m_creature->SendCreateUpdateToPlayer( (Player*)owner );
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}
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m_creature->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
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@@ -269,17 +269,17 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
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{
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pet->SetInFront(unit_target);
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if (unit_target->GetTypeId() == TYPEID_PLAYER)
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pet->SendUpdateToPlayer( (Player*)unit_target );
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pet->SendCreateUpdateToPlayer( (Player*)unit_target );
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}
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else if(Unit *unit_target2 = spell->m_targets.getUnitTarget())
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{
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pet->SetInFront(unit_target2);
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if (unit_target2->GetTypeId() == TYPEID_PLAYER)
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pet->SendUpdateToPlayer( (Player*)unit_target2 );
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pet->SendCreateUpdateToPlayer( (Player*)unit_target2 );
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}
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if (Unit* powner = pet->GetCharmerOrOwner())
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if(powner->GetTypeId() == TYPEID_PLAYER)
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pet->SendUpdateToPlayer((Player*)powner);
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pet->SendCreateUpdateToPlayer((Player*)powner);
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result = SPELL_CAST_OK;
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}
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+19
-19
@@ -11004,7 +11004,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
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if (IsInWorld() && update)
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{
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pItem->AddToWorld();
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pItem->SendUpdateToPlayer( this );
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pItem->SendCreateUpdateToPlayer( this );
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}
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pItem->SetState(ITEM_CHANGED, this);
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@@ -11015,7 +11015,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
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if( IsInWorld() && update )
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{
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pItem->AddToWorld();
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pItem->SendUpdateToPlayer( this );
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pItem->SendCreateUpdateToPlayer( this );
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}
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pItem->SetState(ITEM_CHANGED, this);
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pBag->SetState(ITEM_CHANGED, this);
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@@ -11035,7 +11035,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
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pItem2->SetCount( pItem2->GetCount() + count );
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if (IsInWorld() && update)
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pItem2->SendUpdateToPlayer( this );
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pItem2->SendCreateUpdateToPlayer( this );
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if (!clone)
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{
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@@ -11125,7 +11125,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
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if( IsInWorld() && update )
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{
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pItem->AddToWorld();
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pItem->SendUpdateToPlayer( this );
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pItem->SendCreateUpdateToPlayer( this );
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}
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ApplyEquipCooldown(pItem);
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@@ -11152,7 +11152,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
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{
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pItem2->SetCount( pItem2->GetCount() + pItem->GetCount() );
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if( IsInWorld() && update )
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pItem2->SendUpdateToPlayer( this );
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pItem2->SendCreateUpdateToPlayer( this );
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// delete item (it not in any slot currently)
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//pItem->DeleteFromDB();
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@@ -11193,7 +11193,7 @@ void Player::QuickEquipItem( uint16 pos, Item *pItem)
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if( IsInWorld() )
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{
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pItem->AddToWorld();
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pItem->SendUpdateToPlayer( this );
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pItem->SendCreateUpdateToPlayer( this );
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}
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
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@@ -11320,7 +11320,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
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// pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code
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pItem->SetSlot(NULL_SLOT);
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if(IsInWorld() && update)
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pItem->SendUpdateToPlayer(this);
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pItem->SendCreateUpdateToPlayer(this);
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}
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}
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@@ -11472,7 +11472,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
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ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
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pItem->SetCount(pItem->GetCount() - count + remcount);
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if (IsInWorld() & update)
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pItem->SendUpdateToPlayer( this );
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pItem->SendCreateUpdateToPlayer( this );
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pItem->SetState(ITEM_CHANGED, this);
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return;
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}
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@@ -11500,7 +11500,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
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ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
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pItem->SetCount( pItem->GetCount() - count + remcount );
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if (IsInWorld() & update)
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pItem->SendUpdateToPlayer( this );
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pItem->SendCreateUpdateToPlayer( this );
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pItem->SetState(ITEM_CHANGED, this);
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return;
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}
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@@ -11533,7 +11533,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
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ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
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pItem->SetCount( pItem->GetCount() - count + remcount );
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if (IsInWorld() && update)
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pItem->SendUpdateToPlayer( this );
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pItem->SendCreateUpdateToPlayer( this );
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pItem->SetState(ITEM_CHANGED, this);
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return;
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}
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@@ -11566,7 +11566,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
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ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
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pItem->SetCount( pItem->GetCount() - count + remcount );
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if (IsInWorld() & update)
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pItem->SendUpdateToPlayer( this );
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pItem->SendCreateUpdateToPlayer( this );
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pItem->SetState(ITEM_CHANGED, this);
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return;
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}
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@@ -11651,7 +11651,7 @@ void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
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pItem->SetCount( pItem->GetCount() - count );
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count = 0;
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if( IsInWorld() & update )
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pItem->SendUpdateToPlayer( this );
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pItem->SendCreateUpdateToPlayer( this );
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pItem->SetState(ITEM_CHANGED, this);
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}
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}
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@@ -11716,7 +11716,7 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
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}
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if( IsInWorld() )
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pSrcItem->SendUpdateToPlayer( this );
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pSrcItem->SendCreateUpdateToPlayer( this );
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pSrcItem->SetState(ITEM_CHANGED, this);
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StoreItem( dest, pNewItem, true);
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}
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@@ -11736,7 +11736,7 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
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}
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if( IsInWorld() )
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pSrcItem->SendUpdateToPlayer( this );
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pSrcItem->SendCreateUpdateToPlayer( this );
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pSrcItem->SetState(ITEM_CHANGED, this);
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BankItem( dest, pNewItem, true);
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}
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@@ -11756,7 +11756,7 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
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}
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if( IsInWorld() )
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pSrcItem->SendUpdateToPlayer( this );
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pSrcItem->SendCreateUpdateToPlayer( this );
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pSrcItem->SetState(ITEM_CHANGED, this);
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EquipItem( dest, pNewItem, true);
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AutoUnequipOffhandIfNeed();
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@@ -11927,8 +11927,8 @@ void Player::SwapItem( uint16 src, uint16 dst )
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pDstItem->SetState(ITEM_CHANGED, this);
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if( IsInWorld() )
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{
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pSrcItem->SendUpdateToPlayer( this );
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pDstItem->SendUpdateToPlayer( this );
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pSrcItem->SendCreateUpdateToPlayer( this );
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pDstItem->SendCreateUpdateToPlayer( this );
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}
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}
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return;
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@@ -17920,7 +17920,7 @@ void Player::HandleStealthedUnitsDetection()
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{
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if(!hasAtClient)
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{
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(*i)->SendUpdateToPlayer(this);
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(*i)->SendCreateUpdateToPlayer(this);
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m_clientGUIDs.insert((*i)->GetGUID());
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#ifdef MANGOS_DEBUG
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@@ -19343,7 +19343,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
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//if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle)
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// UpdateVisibilityOf(((Unit*)target)->m_Vehicle);
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target->SendUpdateToPlayer(this);
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target->SendCreateUpdateToPlayer(this);
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m_clientGUIDs.insert(target->GetGUID());
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#ifdef TRINITY_DEBUG
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