* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.

* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?)
* Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks.
* Make use of new PlayeScript hooks. Move chat logging logic into separate script.
* Add one path to scripts CMakeLists to make ChatLogScript happy.

--HG--
branch : trunk
This commit is contained in:
azazel
2010-08-12 22:33:45 +06:00
parent f9997b7eb3
commit ed08bedc6e
7 changed files with 231 additions and 103 deletions
+7 -15
View File
@@ -18577,35 +18577,29 @@ void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string
void Player::Say(const std::string& text, const uint32 language)
{
sScriptMgr.OnPlayerChat(this, CHAT_MSG_SAY, language, text);
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildPlayerChat(&data, CHAT_MSG_SAY, text, language);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
sLog.outChat("[SAY] Player %s says (language %u): %s",
GetName(), language, text.c_str());
}
void Player::Yell(const std::string& text, const uint32 language)
{
sScriptMgr.OnPlayerChat(this, CHAT_MSG_YELL, language, text);
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildPlayerChat(&data, CHAT_MSG_YELL, text, language);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
sLog.outChat("[YELL] Player %s yells (language %u): %s",
GetName(), language, text.c_str());
}
void Player::TextEmote(const std::string& text)
{
sScriptMgr.OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, text);
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
sLog.outChat("[TEXTEMOTE] Player %s emotes: %s",
GetName(), text.c_str());
}
void Player::Whisper(const std::string& text, uint32 language,uint64 receiver)
@@ -18615,9 +18609,7 @@ void Player::Whisper(const std::string& text, uint32 language,uint64 receiver)
Player *rPlayer = sObjectMgr.GetPlayer(receiver);
if (sWorld.getConfig(CONFIG_CHATLOG_WHISPER))
sLog.outChat("[WHISPER] Player %s tells %s: %s",
GetName(), rPlayer->GetName(), text.c_str());
sScriptMgr.OnPlayerChat(this, CHAT_MSG_WHISPER, language, text, rPlayer);
// when player you are whispering to is dnd, he cannot receive your message, unless you are in gm mode
if (!rPlayer->isDND() || isGameMaster())
@@ -535,6 +535,9 @@ void AddSC_outdoorpvp_si();
void AddSC_outdoorpvp_tf();
void AddSC_outdoorpvp_zm();
// player
void AddSC_chat_log();
#endif
void AddScripts()
@@ -597,6 +600,7 @@ void AddWorldScripts()
AddSC_npcs_special();
AddSC_npc_taxi();
AddSC_achievement_scripts();
AddSC_chat_log();
#endif
}
+6 -6
View File
@@ -1112,19 +1112,19 @@ void ScriptMgr::OnPlayerReputationChange(Player *player, uint32 factionID, int32
FOREACH_SCRIPT(PlayerScript)->OnReputationChange(player, factionID, standing, incremental);
}
void ScriptMgr::OnPlayerChat(WorldSession *session, uint32 type, uint32 lang, std::string msg, std::string toOrChannel)
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(session, type, lang, msg, toOrChannel);
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, param);
}
void ScriptMgr::OnPlayerEmote(WorldSession *session, uint32 emote)
void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
{
FOREACH_SCRIPT(PlayerScript)->OnEmote(session, emote);
FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
}
void ScriptMgr::OnPlayerTextEmote(WorldSession *session, uint32 text_emote, uint32 emoteNum, uint64 guid)
void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid)
{
FOREACH_SCRIPT(PlayerScript)->OnTextEmote(session, text_emote, emoteNum, guid);
FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, text_emote, emoteNum, guid);
}
SpellHandlerScript::SpellHandlerScript(const char* name)
+14 -7
View File
@@ -687,12 +687,19 @@ public:
// Called when a player's reputation changes (before it is actually changed)
virtual void OnReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental) { }
// Called when a player sends a chat message. toOrChannel is empty when type is neither whisper nor channel
virtual void OnChat(WorldSession *session, uint32 type, uint32 lang, std::string msg, std::string toOrChannel) { }
// Called when a player sends a chat message. param depends on the chat type:
// CHAT_MSG_WHISPER - Player*: receiver;
// CHAT_MSG_PARTY, CHAT_MSG_PARTY_LEADER - Group*: group of player;
// CHAT_MSG_OFFICER, CHAT_MSG_GUILD - Guild*: guild of player;
// CHAT_MSG_RAID, CHAT_MSG_RAID_LEADER, CHAT_MSG_RAID_WARNING - Group*: group of player;
// CHAT_MSG_BATTLEGROUND, CHAT_MSG_BATTLEGROUND_LEADER - Group*: group of player;
// CHAT_MSG_CHANNEL - Channel*: channel player speaks to;
// other - NULL.
virtual void OnChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param = NULL) { }
// Both of the below are called on emote opcodes
virtual void OnEmote(WorldSession *session, uint32 emote) { }
virtual void OnTextEmote(WorldSession *session, uint32 text_emote, uint32 emoteNum, uint64 guid) { }
virtual void OnEmote(Player* player, uint32 emote) { }
virtual void OnTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid) { }
};
// Placed here due to ScriptRegistry::AddScript dependency.
@@ -877,9 +884,9 @@ class ScriptMgr
void OnPlayerMoneyChanged(Player *player, int32& amount);
void OnGivePlayerXP(Player *player, uint32& amount, Unit *victim);
void OnPlayerReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental);
void OnPlayerChat(WorldSession *session, uint32 type, uint32 lang, std::string msg, std::string toOrChannel);
void OnPlayerEmote(WorldSession *session, uint32 emote);
void OnPlayerTextEmote(WorldSession *session, uint32 text_emote, uint32 emoteNum, uint64 guid);
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param = NULL);
void OnPlayerEmote(Player* player, uint32 emote);
void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
public: /* ScriptRegistry */
@@ -119,8 +119,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
return;
}
sLog.outChat("[ADDON] Player %s sends: %s",
GetPlayer()->GetName(), msg.c_str());
sScriptMgr.OnPlayerChat(GetPlayer(), CHAT_MSG_ADDON, lang, msg);
}
// Disabled addon channel?
@@ -193,7 +192,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -226,7 +224,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
std::string to, msg;
recv_data >> to;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, to);
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
@@ -280,7 +277,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -306,20 +302,17 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID()))
return;
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
if (sWorld.getConfig(CONFIG_CHATLOG_PARTY))
sLog.outChat("[PARTY] Player %s tells group with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_GUILD:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -335,20 +328,11 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (GetPlayer()->GetGuildId())
{
Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, guild);
if (guild)
guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_GUILD))
{
sLog.outChat("[GUILD] Player %s tells guild %s: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
else if (lang == LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_ADDON))
{
sLog.outChat("[ADDON] Player %s sends to guild %s: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
}
@@ -358,7 +342,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -374,14 +357,12 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (GetPlayer()->GetGuildId())
{
Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, guild);
if (guild)
guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
if (sWorld.getConfig(CONFIG_CHATLOG_GUILD))
sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
}
break;
}
@@ -389,7 +370,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -412,19 +392,16 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
return;
}
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Player %s tells raid with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_RAID_LEADER:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -447,19 +424,16 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
return;
}
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s tells raid: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_RAID_WARNING:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
@@ -471,21 +445,18 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s warns raid with: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_BATTLEGROUND:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
@@ -498,20 +469,17 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (!group || !group->isBGGroup())
return;
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
sLog.outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
@@ -524,13 +492,11 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
return;
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
sLog.outChat("[RAID] Leader player %s tells battleground: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_CHANNEL:
@@ -538,16 +504,15 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
std::string channel, msg;
recv_data >> channel;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, channel);
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
if (msg.empty())
break;
@@ -557,18 +522,9 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (Channel *chn = cMgr->GetChannel(channel, _player))
{
chn->Say(_player->GetGUID(), msg.c_str(), lang);
sScriptMgr.OnPlayerChat(_player, type, lang, msg, chn);
if ((chn->HasFlag(CHANNEL_FLAG_TRADE) ||
chn->HasFlag(CHANNEL_FLAG_GENERAL) ||
chn->HasFlag(CHANNEL_FLAG_CITY) ||
chn->HasFlag(CHANNEL_FLAG_LFG)) &&
sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN))
sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
else if (sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
chn->Say(_player->GetGUID(), msg.c_str(), lang);
}
}
} break;
@@ -577,7 +533,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat())
{
@@ -587,6 +542,9 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
_player->afkMsg = msg;
}
sScriptMgr.OnPlayerChat(_player, type, lang, msg);
_player->ToggleAFK();
if (_player->isAFK() && _player->isDND())
_player->ToggleDND();
@@ -597,7 +555,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty() || !_player->isDND())
{
@@ -607,6 +564,9 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
_player->dndMsg = msg;
}
sScriptMgr.OnPlayerChat(_player, type, lang, msg);
_player->ToggleDND();
if (_player->isDND() && _player->isAFK())
_player->ToggleAFK();
@@ -626,7 +586,7 @@ void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
uint32 emote;
recv_data >> emote;
sScriptMgr.OnPlayerEmote(this, emote);
sScriptMgr.OnPlayerEmote(GetPlayer(), emote);
GetPlayer()->HandleEmoteCommand(emote);
}
@@ -681,7 +641,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
recv_data >> emoteNum;
recv_data >> guid;
sScriptMgr.OnPlayerTextEmote(this, text_emote, emoteNum, guid);
sScriptMgr.OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
if (!em)
+1
View File
@@ -84,6 +84,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds
${CMAKE_SOURCE_DIR}/src/server/game/Calendar
${CMAKE_SOURCE_DIR}/src/server/game/Chat
${CMAKE_SOURCE_DIR}/src/server/game/Chat/Channels
${CMAKE_SOURCE_DIR}/src/server/game/Conditions
${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
${CMAKE_SOURCE_DIR}/src/server/game/Combat
+164
View File
@@ -0,0 +1,164 @@
/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptPCH.h"
#include "Channel.h"
#include "Guild.h"
class ChatLogScript : public PlayerScript
{
public:
ChatLogScript() : PlayerScript("ChatLogScript") { }
void OnChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param)
{
switch (type)
{
case CHAT_MSG_ADDON:
if (sWorld.getConfig(CONFIG_CHATLOG_ADDON))
sLog.outChat("[ADDON] Player %s sends: %s",
player->GetName(), msg.c_str());
break;
case CHAT_MSG_SAY:
if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
sLog.outChat("[SAY] Player %s says (language %u): %s",
player->GetName(), lang, msg.c_str());
break;
case CHAT_MSG_EMOTE:
if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
sLog.outChat("[TEXTEMOTE] Player %s emotes: %s",
player->GetName(), msg.c_str());
break;
case CHAT_MSG_YELL:
if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
sLog.outChat("[YELL] Player %s yells (language %u): %s",
player->GetName(), lang, msg.c_str());
break;
case CHAT_MSG_WHISPER:
if (sWorld.getConfig(CONFIG_CHATLOG_WHISPER))
{
Player* pReceiver = reinterpret_cast <Player*> (param);
sLog.outChat("[WHISPER] Player %s tells %s: %s",
player->GetName(), pReceiver ? pReceiver->GetName() : "<unknown>", msg.c_str());
}
break;
case CHAT_MSG_PARTY:
if (sWorld.getConfig(CONFIG_CHATLOG_PARTY))
{
Group* pGroup = reinterpret_cast <Group*> (param);
sLog.outChat("[PARTY] Player %s tells group with leader %s: %s",
player->GetName(), pGroup ? pGroup->GetLeaderName() : "<unknown>", msg.c_str());
}
break;
case CHAT_MSG_PARTY_LEADER:
if (sWorld.getConfig(CONFIG_CHATLOG_PARTY))
sLog.outChat("[PARTY] Leader %s tells group: %s",
player->GetName(), msg.c_str());
break;
case CHAT_MSG_GUILD:
{
Guild* pGuild = reinterpret_cast <Guild*> (param);
if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_GUILD))
{
sLog.outChat("[GUILD] Player %s tells guild %s: %s",
player->GetName(), pGuild ? pGuild->GetName().c_str() : "<unknown>", msg.c_str());
}
else if (lang == LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_ADDON))
{
sLog.outChat("[ADDON] Player %s sends to guild %s: %s",
player->GetName(), pGuild ? pGuild->GetName().c_str() : "<unknown>", msg.c_str());
}
break;
}
case CHAT_MSG_OFFICER:
if (sWorld.getConfig(CONFIG_CHATLOG_GUILD))
{
Guild* pGuild = reinterpret_cast <Guild*> (param);
sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s",
player->GetName(), pGuild ? pGuild->GetName().c_str() : "<unknown>", msg.c_str());
}
break;
case CHAT_MSG_RAID:
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
{
Group* pGroup = reinterpret_cast <Group*> (param);
sLog.outChat("[RAID] Player %s tells raid with leader %s: %s",
player->GetName(), pGroup ? pGroup->GetLeaderName() : "<unknown>", msg.c_str());
}
break;
case CHAT_MSG_RAID_LEADER:
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s tells raid: %s",
player->GetName(), msg.c_str());
break;
case CHAT_MSG_RAID_WARNING:
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s warns raid with: %s",
player->GetName(), msg.c_str());
break;
case CHAT_MSG_BATTLEGROUND:
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
{
Group* pGroup = reinterpret_cast <Group*> (param);
sLog.outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s",
player->GetName(), pGroup ? pGroup->GetLeaderName() : "<unknown>", msg.c_str());
}
break;
case CHAT_MSG_BATTLEGROUND_LEADER:
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
sLog.outChat("[RAID] Leader player %s tells battleground: %s",
player->GetName(), msg.c_str());
break;
case CHAT_MSG_CHANNEL:
{
Channel* pChannel = reinterpret_cast <Channel*> (param);
bool isSystem = pChannel &&
(pChannel->HasFlag(CHANNEL_FLAG_TRADE) ||
pChannel->HasFlag(CHANNEL_FLAG_GENERAL) ||
pChannel->HasFlag(CHANNEL_FLAG_CITY) ||
pChannel->HasFlag(CHANNEL_FLAG_LFG));
if (sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN) && isSystem)
sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
player->GetName(), pChannel->GetName().c_str(), msg.c_str());
else if (sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
player->GetName(), pChannel ? pChannel->GetName().c_str() : "<unknown>", msg.c_str());
break;
}
}
}
};
void AddSC_chat_log()
{
new ChatLogScript();
}