mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 22:09:40 -04:00
*CreatureGroups fixed and improoved. By TrullyONE
- Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk
This commit is contained in:
+47
-11
@@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
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m_gossipOptionLoaded(false), m_emoteState(0),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
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m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE)
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m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE)
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{
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m_regenTimer = 200;
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m_valuesCount = UNIT_END;
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@@ -181,11 +181,17 @@ void Creature::AddToWorld()
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void Creature::RemoveFromWorld()
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{
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///- Remove the creature from the accessor
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// Clear formation info
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if(m_formation)
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{
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formation_mgr.DestroyGroup(m_formation, GetGUID());
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m_formation = NULL;
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}
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///- Remove the creature from the accessor
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if(IsInWorld())
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{
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if(m_formationID)
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formation_mgr.DestroyGroup(m_formationID, GetGUID());
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Unit::RemoveFromWorld();
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ObjectAccessor::Instance().RemoveObject(this);
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}
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@@ -197,11 +203,14 @@ void Creature::SearchFormation()
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return;
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uint32 lowguid = GetDBTableGUIDLow();
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if(!lowguid)
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return;
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if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
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UNORDERED_MAP<uint32, FormationMember *>::iterator frmdata = CreatureGroupMap.find(lowguid);
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if(frmdata != CreatureGroupMap.end())
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{
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m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
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formation_mgr.UpdateCreatureGroup(m_formationID, this);
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uint32 formationID = frmdata->second->leaderGUID;
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formation_mgr.UpdateCreatureGroup(formationID, *this);
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}
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}
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@@ -611,7 +620,17 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
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}
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UnitAI *oldAI = i_AI;
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i_motionMaster.Initialize();
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if(!m_formation)
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i_motionMaster.Initialize();
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else if(m_formation->getLeader() == this)
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{
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m_formation->FormDismiss();
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i_motionMaster.Initialize();
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}
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else
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m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize();
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i_AI = ai ? ai : FactorySelector::selectAI(this);
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if(oldAI) delete oldAI;
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IsAIEnabled = true;
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@@ -1654,7 +1673,11 @@ void Creature::setDeathState(DeathState s)
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return;
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Unit::setDeathState(CORPSE);
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}
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//Dismiss group if is leader
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if(m_formation && m_formation->getLeader() == this)
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m_formation->FormDismiss(true);
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}
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if(s == JUST_ALIVED)
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{
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//if(isPet())
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@@ -1667,10 +1690,23 @@ void Creature::setDeathState(DeathState s)
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AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
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clearUnitState(UNIT_STAT_ALL_STATE);
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i_motionMaster.Initialize();
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//i_motionMaster.Initialize();
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SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
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LoadCreaturesAddon(true);
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}
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/////////////////////!!!!!!!!!!!!!!!!!!!!
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if(!m_formation)
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i_motionMaster.Initialize();
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else
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{
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if(m_formation->getLeader() == this)
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{
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m_formation->FormDismiss(false);
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i_motionMaster.Initialize();
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}
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else
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m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize();
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}
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}
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}
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bool Creature::FallGround()
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+3
-3
@@ -651,8 +651,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
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void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
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void SearchFormation();
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bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);}
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uint32 GetFormationID(){return m_formationID;}
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CreatureGroup *GetFormation() {return m_formation;}
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void SetFormation(CreatureGroup *formation) {m_formation = formation;}
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Unit *SelectVictim();
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void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
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@@ -711,7 +711,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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uint32 m_path_id;
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//Formation var
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uint32 m_formationID;
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CreatureGroup *m_formation;
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GridReference<Creature> m_gridRef;
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CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
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+117
-80
@@ -25,40 +25,60 @@
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#include "Policies/SingletonImp.h"
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#define MAX_DESYNC 5.0f
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//TODO: Create group manager for each map
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INSTANTIATE_SINGLETON_1(CreatureGroupManager);
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UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
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CreatureGroupHolderType CreatureGroupHolder;
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UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
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void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
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void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member)
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{
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if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
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std::multimap<uint32, CreatureGroup *>::iterator cgroup_data = CreatureGroupHolder.find(group_id);
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if(cgroup_data != CreatureGroupHolder.end())
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{
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sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
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CreatureGroupHolder[group_id]->AddMember(member);
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}
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else
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{
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sLog.outDebug("Group not found: %u. Creating new group.", group_id);
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CreatureGroup* formation = new CreatureGroup;
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CreatureGroupHolder[group_id] = formation;
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formation->AddMember(member);
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typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
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std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id);
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for(multiplegroup i = range.first; i != range.second; ++i)
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{
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if(i->second->getInstanceID() == member.GetInstanceId())
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{
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sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member.GetGUIDLow(), i->second->getInstanceID());
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i->second->AddMember(member);
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return;
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}
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}
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}
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sLog.outDebug("Group not found: %u. Creating new group.", group_id);
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CreatureGroup* cgroup = new CreatureGroup(group_id, member.GetInstanceId());
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cgroup->AddMember(member);
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CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
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}
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void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
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void CreatureGroupManager::DestroyGroup(CreatureGroup *&formation, uint64 guid)
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{
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if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
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{
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sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
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CreatureGroupHolder[group_id]->RemoveMember(guid);
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if(!formation || !guid)
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return;
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if(CreatureGroupHolder[group_id]->isEmpty())
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sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), guid);
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formation->RemoveMember(guid);
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if(formation->isEmpty())
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{
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uint32 id = formation->GetId();
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typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
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std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id);
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for(multiplegroup i = range.first; i != range.second; ++i)
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{
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sLog.outDebug("Deleting group %u", group_id);
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delete CreatureGroupHolder[group_id];
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CreatureGroupHolder.erase(group_id);
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if(i->second == formation)
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{
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sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID());
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CreatureGroupHolder.erase(i);
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delete formation;
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}
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}
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}
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}
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@@ -73,7 +93,7 @@ void CreatureGroupManager::LoadCreatureFormations()
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if(!result)
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{
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sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
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sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
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return;
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}
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delete result;
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@@ -87,7 +107,7 @@ void CreatureGroupManager::LoadCreatureFormations()
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return;
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}
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uint32 total_records = result->GetRowCount();
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uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
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barGoLink bar( total_records);
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Field *fields;
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@@ -99,36 +119,22 @@ void CreatureGroupManager::LoadCreatureFormations()
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bar.step();
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//Load group member data
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group_member = new FormationMember;
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group_member->leaderGUID = fields[0].GetUInt32();
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group_member->memberGUID = fields[1].GetUInt32();
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group_member->groupAI = fields[4].GetUInt8();
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group_member = new FormationMember;
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group_member->leaderGUID = fields[0].GetUInt32();
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group_member->memberGUID = fields[1].GetUInt32();
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group_member->groupAI = fields[4].GetUInt8();
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//If creature is group leader we may skip loading of dist/angle
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if(group_member->leaderGUID != group_member->memberGUID)
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{
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group_member->follow_dist = fields[2].GetUInt32();
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group_member->follow_angle = fields[3].GetUInt32();
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}
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// check data correctness
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{
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QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
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if(!result)
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{
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sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
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continue;
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}
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result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID);
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if(!result)
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{
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sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID);
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continue;
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}
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group_member->follow_dist = fields[2].GetUInt32();
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group_member->follow_angle = fields[3].GetUInt32();
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}
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CreatureGroupMap[group_member->memberGUID] = group_member;
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}
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if(lastLeaderGUID != group_member->leaderGUID)
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lastLeaderGUID = group_member->leaderGUID;
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}
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while(result->NextRow()) ;
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sLog.outString();
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@@ -138,92 +144,123 @@ void CreatureGroupManager::LoadCreatureFormations()
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delete result;
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}
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void CreatureGroup::AddMember(Creature *member)
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void CreatureGroup::AddMember(Creature &member)
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{
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sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
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sLog.outDebug("Adding unit GUID: %u.", member.GetGUIDLow());
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uint64 guid = member->GetGUID();
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uint64 guid = member.GetGUID();
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//We first search creature member if exist
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if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
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return;
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//Check is that shit is a leader
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if(member->IsFormationLeader())
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{
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sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
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m_leader = member;
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if(member.GetDBTableGUIDLow()==m_groupID)
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{
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sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member.GetGUIDLow());
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m_leader = &member;
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}
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else
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{
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sLog.outDebug("Unit GUID: %u is NOT a formation leader. Set IDLE as default movement.", member.GetGUIDLow());
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member.GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
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}
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//Add to the club
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CreatureGroupMembers[guid] = member;
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sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
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CreatureGroupMembers[guid] = &member;
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member.SetFormation(this);
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sLog.outDebug("Unit GUID: %u added.", member.GetGUID());
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}
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void CreatureGroup::RemoveMember(uint64 guid)
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{
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if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
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CreatureGroupMembers.erase(guid);
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CreatureGroupMembers.erase(guid);
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}
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void CreatureGroup::MemberHasAttacked(Creature *member)
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void CreatureGroup::MemberHasAttacked(Creature &member)
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{
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uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
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uint8 groupAI = CreatureGroupMap[member.GetDBTableGUIDLow()]->groupAI;
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for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
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for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
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{
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sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
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sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member.GetInstanceId());
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//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member.getVictim()->GetName());
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if(itr->second)
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{
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//Skip one check
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if(itr->second == &member)
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return;
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switch(groupAI)
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{
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case 0:
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case 0:
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return;
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case 1:
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if(&member != m_leader)
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return;
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case 1:
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if(!member->IsFormationLeader())
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return;
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}
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}
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//Attack if everything is OK
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itr->second->AI()->AttackStart(member->getVictim());
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if(itr->second->isAlive() && itr->second->AI() && !itr->second->isInCombat() &&
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!itr->second->getVictim() && member.getVictim() && itr->second->canAttack(member.getVictim()))
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itr->second->AI()->AttackStart(member.getVictim());
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}
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}
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}
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void CreatureGroup::LeaderMovedInEvade()
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{
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for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
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for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
|
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{
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if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
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SetMemberDestination(itr->second);
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if(itr->second && itr->second != m_leader && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
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{
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SetMemberDestination(itr->second);
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sLog.outDebug("GROUP MOVE IN EVADE: Set destination for member GUID %u", itr->second->GetGUIDLow());
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}
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}
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}
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void CreatureGroup::FormDismiss(bool dismiss)
|
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{
|
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for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
|
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{
|
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if(itr->second && itr->second != m_leader && itr->second->isAlive())
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{
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dismiss ? itr->second->GetMotionMaster()->Initialize() : itr->second->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
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sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->second->GetGUIDLow());
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}
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}
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m_Formed = !dismiss;
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}
|
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void CreatureGroup::SetMemberDestination(Creature *member)
|
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{
|
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if(!member || !m_leader || member->IsFormationLeader())
|
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if(!member || !m_leader || !member->isAlive() || member->isInCombat() || member->getVictim())
|
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return;
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sLog.outDebug("GROUP MOVE IN EVADE: leader instid %u set destination of member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
|
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float x,y,z;
|
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uint32 lowguid = member->GetDBTableGUIDLow();
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|
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UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
|
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|
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if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
|
||||
{
|
||||
if(itr2 != CreatureGroupMap.end() && m_leader->GetMotionMaster()->GetDestination(x,y,z))
|
||||
{
|
||||
float dist, angle, pathangle;
|
||||
|
||||
angle = CreatureGroupMap[lowguid]->follow_angle;
|
||||
dist = CreatureGroupMap[lowguid]->follow_dist;
|
||||
pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
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||||
angle = itr2->second->follow_angle;
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||||
dist = itr2->second->follow_dist;
|
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pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
|
||||
|
||||
x = x+cos(angle+pathangle)*dist;
|
||||
y = y+sin(angle+pathangle)*dist;
|
||||
|
||||
member->GetMotionMaster()->Clear();
|
||||
|
||||
if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
|
||||
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
|
||||
else
|
||||
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
|
||||
member->GetMotionMaster()->Clear();
|
||||
member->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||
member->SetHomePosition(x, y, z, pathangle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+40
-29
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||
*
|
||||
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@@ -21,44 +21,56 @@
|
||||
#ifndef _FORMATIONS_H
|
||||
#define _FORMATIONS_H
|
||||
|
||||
#include <map>
|
||||
#include "Creature.h"
|
||||
#include "Policies/Singleton.h"
|
||||
//#include <map>
|
||||
//#include "Creature.h"
|
||||
//#include "Policies/Singleton.h"
|
||||
#include "Common.h"
|
||||
|
||||
class CreatureGroup;
|
||||
|
||||
struct FormationMember
|
||||
{
|
||||
float follow_dist;
|
||||
float follow_angle;
|
||||
uint32 memberGUID;
|
||||
uint32 leaderGUID;
|
||||
uint8 groupAI;
|
||||
float follow_dist;
|
||||
float follow_angle;
|
||||
uint32 memberGUID;
|
||||
uint32 leaderGUID;
|
||||
uint8 groupAI;
|
||||
};
|
||||
|
||||
class CreatureGroupManager
|
||||
{
|
||||
public:
|
||||
void UpdateCreatureGroup(uint32 group_id, Creature *member);
|
||||
void DestroyGroup(uint32 group_id, uint64 guid);
|
||||
void LoadCreatureFormations();
|
||||
public:
|
||||
void UpdateCreatureGroup(uint32 group_id, Creature &);
|
||||
void DestroyGroup(CreatureGroup *&, uint64 guid);
|
||||
void LoadCreatureFormations();
|
||||
};
|
||||
|
||||
class CreatureGroup
|
||||
{
|
||||
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
|
||||
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
|
||||
|
||||
public:
|
||||
CreatureGroup() : m_leader(NULL) {}
|
||||
~CreatureGroup(){sLog.outDebug("Destroying group");}
|
||||
void AddMember(Creature *);
|
||||
void RemoveMember(uint64 guid);
|
||||
void LeaderMovedInEvade();
|
||||
void MemberHasAttacked(Creature *);
|
||||
void SetMemberDestination(Creature *);
|
||||
bool isEmpty() {return CreatureGroupMembers.empty();}
|
||||
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
|
||||
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
|
||||
uint32 m_groupID, mInstanceID;
|
||||
bool m_Formed;
|
||||
|
||||
public:
|
||||
//Group cannot be created empty
|
||||
explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
|
||||
~CreatureGroup(){sLog.outDebug("Destroying group");}
|
||||
|
||||
Creature* getLeader(){return m_leader;}
|
||||
uint32 GetId(){return m_groupID;}
|
||||
uint32 getInstanceID(){return mInstanceID;}
|
||||
void AddMember(Creature &);
|
||||
void RemoveMember(uint64 guid);
|
||||
void FormDismiss(bool dismiss=false);
|
||||
void LeaderMovedInEvade();
|
||||
void MemberHasAttacked(Creature &);
|
||||
void SetMemberDestination(Creature *);
|
||||
bool isEmpty() {return CreatureGroupMembers.empty();}
|
||||
bool isFormed() {return m_Formed;}
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
|
||||
typedef std::multimap<uint32, CreatureGroup*> CreatureGroupHolderType;
|
||||
|
||||
extern CreatureGroupHolderType CreatureGroupHolder;
|
||||
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
|
||||
@@ -66,4 +78,3 @@ extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
|
||||
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -69,7 +69,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
|
||||
// restore orientation of not moving creature at returning to home
|
||||
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
|
||||
{
|
||||
owner.SetOrientation(ori);
|
||||
sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
|
||||
owner.SetOrientation(ori);
|
||||
WorldPacket packet;
|
||||
owner.BuildHeartBeatMsg(&packet);
|
||||
owner.SendMessageToSet(&packet, false);
|
||||
|
||||
@@ -47,7 +47,8 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
|
||||
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
|
||||
|
||||
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
|
||||
private:
|
||||
|
||||
private:
|
||||
void _setTargetLocation(Creature &);
|
||||
DestinationHolder< Traveller<Creature> > i_destinationHolder;
|
||||
|
||||
|
||||
+2
-2
@@ -4569,9 +4569,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
|
||||
}
|
||||
|
||||
uint32 lowguid = pCreature->GetDBTableGUIDLow();
|
||||
if(pCreature->GetFormationID())
|
||||
if(pCreature->GetFormation())
|
||||
{
|
||||
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID());
|
||||
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -525,9 +525,9 @@ void MotionMaster::DelayedDelete(_Ty curr)
|
||||
|
||||
bool MotionMaster::GetDestination(float &x, float &y, float &z)
|
||||
{
|
||||
if(empty())
|
||||
if(empty() || !Impl[i_top] || isStatic(Impl[i_top]))
|
||||
return false;
|
||||
|
||||
return top()->GetDestination(x,y,z);
|
||||
|
||||
return top()->GetDestination(x,y,z);
|
||||
}
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
|
||||
typedef std::vector<_Ty> ExpireList;
|
||||
int i_top;
|
||||
|
||||
bool empty() const { return i_top < 0; }
|
||||
bool empty() const { return (i_top < 0); }
|
||||
void pop() { Impl[i_top] = NULL; --i_top; }
|
||||
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
|
||||
|
||||
|
||||
@@ -110,9 +110,11 @@ template<>
|
||||
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
|
||||
{
|
||||
//Call for creature group update
|
||||
if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
|
||||
CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
|
||||
CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
|
||||
if(i_traveller.GetFormation() && i_traveller.GetFormation()->getLeader() == &i_traveller && !i_traveller.isInCombat())
|
||||
{
|
||||
i_traveller.GetFormation()->LeaderMovedInEvade();
|
||||
sLog.outDebug("Traveller<Creature>::MoveTo(){GUID %u calls LeaderMovedInEvade()}", i_traveller.GetGUIDLow());
|
||||
}
|
||||
|
||||
//i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
|
||||
i_traveller.SendMonsterMove(x, y, z, t);
|
||||
|
||||
+5
-6
@@ -9556,12 +9556,11 @@ void Unit::CombatStart(Unit* target)
|
||||
}
|
||||
|
||||
//Call creature group update
|
||||
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
|
||||
{
|
||||
CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
|
||||
if(itr != CreatureGroupHolder.end())
|
||||
itr->second->MemberHasAttacked(((Creature*)this));
|
||||
}
|
||||
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormation())
|
||||
{
|
||||
((Creature*)this)->GetFormation()->MemberHasAttacked(*(Creature*)this);
|
||||
sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::SetInCombatState(bool PvP)
|
||||
|
||||
@@ -52,9 +52,9 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
|
||||
template<>
|
||||
bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
|
||||
{
|
||||
if(i_destinationHolder.HasArrived())
|
||||
if(i_destinationHolder.HasArrived())
|
||||
return false;
|
||||
|
||||
|
||||
i_destinationHolder.GetDestination(x, y, z);
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user