*Implement achievement On The Rocks.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-08-09 18:30:37 +02:00
parent a57bc8018c
commit cd0bdade03
6 changed files with 37 additions and 3 deletions

View File

@@ -28,6 +28,8 @@ EndScriptData */
enum
{
ACHIEVEMENT_ON_THE_ROCKS = 1919,
SPELL_SHADOWBOLT = 43667,
SPELL_SHADOWBOLT_HEROIC = 59389,
SPELL_FROST_TOMB = 48400,
@@ -57,6 +59,8 @@ float SkeletonSpawnPoint[5][5]=
float AttackLoc[3]={197.636, 194.046, 40.8164};
bool ShatterFrostTomb; // needed for achievement: On The Rocks(1919)
struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI
{
mob_frost_tombAI(Creature *c) : ScriptedAI(c)
@@ -78,6 +82,9 @@ struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI
void JustDied(Unit *killer)
{
if(killer->GetGUID() != m_creature->GetGUID())
ShatterFrostTomb = true;
if(FrostTombGUID)
{
Unit* FrostTomb = Unit::GetUnit((*m_creature),FrostTombGUID);
@@ -118,6 +125,8 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
ShadowboltTimer = 0;
Skeletons = false;
ShatterFrostTomb = false;
ResetTimer();
if(pInstance)
@@ -136,6 +145,21 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
{
DoScriptText(SAY_DEATH, m_creature);
if(Heroic && !ShatterFrostTomb)
{
AchievementEntry const *AchievOnTheRocks = GetAchievementStore()->LookupEntry(ACHIEVEMENT_ON_THE_ROCKS);
if(AchievOnTheRocks)
{
Map *map = m_creature->GetMap();
if(map && map->IsDungeon())
{
Map::PlayerList const &players = map->GetPlayers();
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
itr->getSource()->CompletedAchievement(AchievOnTheRocks);
}
}
}
if(pInstance)
pInstance->SetData(DATA_PRINCEKELESETH_EVENT, DONE);
}

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@@ -234,6 +234,7 @@ class AchievementMgr
void SaveToDB();
void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0);
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
void CompletedAchievement(AchievementEntry const* entry);
void CheckAllAchievementCriteria();
void SendAllAchievementData();
void SendRespondInspectAchievements(Player* player);
@@ -245,7 +246,6 @@ class AchievementMgr
void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
void CompletedCriteriaFor(AchievementEntry const* achievement);
void CompletedAchievement(AchievementEntry const* entry);
bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement);
bool IsCompletedAchievement(AchievementEntry const* entry);
void CompleteAchievementsWithRefs(AchievementEntry const* entry);

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@@ -696,3 +696,4 @@ TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore()
TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore() { return &sCreatureDisplayInfoStore; }
TRINITY_DLL_SPEC DBCStorage <EmotesEntry> const* GetEmotesStore() { return &sEmotesStore; }
TRINITY_DLL_SPEC DBCStorage <EmotesTextEntry> const* GetEmotesTextStore() { return &sEmotesTextStore; }
TRINITY_DLL_SPEC DBCStorage <AchievementEntry> const* GetAchievementStore() { return &sAchievementStore; }

View File

@@ -158,4 +158,5 @@ TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplaySt
TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore();
TRINITY_DLL_SPEC DBCStorage <EmotesEntry> const* GetEmotesStore();
TRINITY_DLL_SPEC DBCStorage <EmotesTextEntry> const* GetEmotesTextStore();
TRINITY_DLL_SPEC DBCStorage <AchievementEntry> const* GetAchievementStore();
#endif

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@@ -20725,7 +20725,12 @@ void Player::HandleFall(MovementInfo const& movementInfo)
void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
{
GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1,miscvalue2,unit,time);
GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
}
void Player::CompletedAchievement(AchievementEntry const* entry)
{
GetAchievementMgr().CompletedAchievement(entry);
}
void Player::LearnTalent(uint32 talentId, uint32 talentRank)

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@@ -2144,8 +2144,11 @@ class TRINITY_DLL_SPEC Player : public Unit
void ResyncRunes(uint8 count);
void AddRunePower(uint8 index);
void InitRunes();
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
void CompletedAchievement(AchievementEntry const* entry);
bool HasTitle(uint32 bitIndex);
bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
void SetTitle(CharTitlesEntry const* title, bool lost = false);