mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 13:59:39 -04:00
More warning removal (Some code modifications and cleanup when needed)
--HG-- branch : trunk
This commit is contained in:
@@ -1099,7 +1099,9 @@ WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(Player* player)
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for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
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if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED)
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if (entry = sWorldSafeLocsStore.LookupEntry(BG_AV_GraveyardIds[i]))
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{
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entry = sWorldSafeLocsStore.LookupEntry(BG_AV_GraveyardIds[i]);
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if (entry)
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{
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dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y);
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if (dist < minDist)
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@@ -1108,6 +1110,7 @@ WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(Player* player)
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pGraveyard = entry;
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}
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}
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}
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return pGraveyard;
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}
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@@ -106,7 +106,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
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if (instanceId)
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bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId);
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if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
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if (!bg)
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bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
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if (!bg)
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return;
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// expected bracket entry
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@@ -488,7 +488,7 @@ void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
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if (g->GetGOValue()->building.health == 0)
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{
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GateStatus[i] = BG_SA_GATE_DESTROYED;
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uint32 uws;
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uint32 uws = 0;
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switch(i)
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{
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case 0:
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@@ -374,9 +374,10 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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target = owner;
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}
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}
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else if ((target = me->getVictim()))
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else
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{
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if (target->GetTypeId() != TYPEID_PLAYER)
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target = me->getVictim();
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if (target && target->GetTypeId() != TYPEID_PLAYER)
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if (Unit* owner = target->GetOwner())
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if (owner->GetTypeId() == TYPEID_PLAYER)
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target = owner;
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@@ -77,7 +77,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
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y = owner.GetPositionY();
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z = owner.GetPositionZ();
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float temp_x, temp_y, angle;
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float temp_x, temp_y, angle = 0;
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const Map * _map = owner.GetBaseMap();
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//primitive path-finding
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for (uint8 i = 0; i < 18; ++i)
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+1
-1
@@ -913,7 +913,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
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uint8 maxresul = 0;
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uint64 maxguid = (*roll->playerVote.begin()).first;
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Player *player;
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RollVote rollvote;
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RollVote rollvote = NOT_VALID;
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Roll::PlayerVote::iterator itr;
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for (itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
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@@ -972,7 +972,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
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uint8 BankTab, BankTabSlot, AutoStore;
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uint8 PlayerSlot = NULL_SLOT;
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uint8 PlayerBag = NULL_BAG;
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uint8 BankTabDst, BankTabSlotDst, unk2;
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uint8 BankTabDst = 0, BankTabSlotDst = 0, unk2;
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uint8 ToChar = 1;
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uint32 ItemEntry, unk1;
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uint32 AutoStoreCount = 0;
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+2
-2
@@ -6902,13 +6902,13 @@ bool ChatHandler::HandleServerSetClosedCommand(const char *args)
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{
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std::string arg = args;
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if (args == "on")
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if (strncmp(args, "on", 3) == 0)
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{
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SendSysMessage(LANG_WORLD_CLOSED);
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sWorld.SetClosed(true);
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return true;
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}
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if (args == "off")
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else if (strncmp(args, "off", 4) == 0)
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{
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SendSysMessage(LANG_WORLD_OPENED);
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sWorld.SetClosed(false);
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+1
-1
@@ -2628,7 +2628,7 @@ void InstanceMap::CreateInstanceData(bool load)
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{
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Field* fields = result->Fetch();
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const char* data = fields[0].GetString();
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if (data && data != "")
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if (data && (strncmp(data, "", 1) == 0))
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{
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sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
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i_data->Load(data);
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@@ -150,8 +150,12 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player * player)
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InstanceGroupBind *groupBind = NULL;
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Group *group = player->GetGroup();
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// use the player's difficulty setting (it may not be the same as the group's)
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if (group && (groupBind = group->GetBoundInstance(this)))
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pSave = groupBind->save;
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if (group)
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{
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groupBind = group->GetBoundInstance(this);
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if (groupBind)
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pSave = groupBind->save;
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}
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}
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if (pSave)
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{
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@@ -252,7 +252,7 @@ void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid,
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}
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}
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Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
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Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insignia*/)
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{
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Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
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if (!corpse)
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@@ -266,7 +266,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
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DEBUG_LOG("Deleting Corpse and spawning bones.");
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Map* map = corpse->FindMap();
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//Map* map = corpse->FindMap();
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// remove corpse from player_guid -> corpse map
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RemoveCorpse(corpse);
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@@ -285,6 +285,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
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delete corpse;
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return NULL;
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/*
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Corpse* bones = NULL;
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// create the bones only if the map and the grid is loaded at the corpse's location
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// ignore bones creating option in case insignia
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@@ -323,9 +324,10 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
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delete corpse;
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return bones;
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*/
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}
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void ObjectAccessor::Update(uint32 diff)
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void ObjectAccessor::Update(uint32 /*diff*/)
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{
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UpdateDataMapType update_players;
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@@ -3392,7 +3392,7 @@ void ObjectMgr::LoadArenaTeams()
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do
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{
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Field *fields = result->Fetch();
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//Field *fields = result->Fetch();
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bar.step();
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++count;
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@@ -5308,7 +5308,7 @@ void ObjectMgr::LoadAreaTriggerScripts()
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uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
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{
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bool found = false;
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float dist;
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float dist = 10000;
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uint32 id = 0;
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for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
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@@ -5394,7 +5394,8 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt
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CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry);
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if (mount_info)
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{
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if (! (mount_id = mount_info->GetRandomValidModelId()))
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mount_id = mount_info->GetRandomValidModelId();
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if (!mount_id)
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{
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sLog.outErrorDb("No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
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return false;
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@@ -5539,12 +5540,12 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
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// at corpse map
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bool foundNear = false;
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float distNear;
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float distNear = 10000;
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WorldSafeLocsEntry const* entryNear = NULL;
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// at entrance map for corpse map
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bool foundEntr = false;
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float distEntr;
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float distEntr = 10000;
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WorldSafeLocsEntry const* entryEntr = NULL;
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// some where other
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@@ -113,8 +113,8 @@ void OutdoorPvPHP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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bool OutdoorPvPHP::Update(uint32 diff)
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{
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bool changed = false;
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if (changed = OutdoorPvP::Update(diff))
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bool changed = OutdoorPvP::Update(diff);
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if (changed)
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{
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if (m_AllianceTowersControlled == 3)
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TeamApplyBuff(TEAM_ALLIANCE, AllianceBuff, HordeBuff);
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@@ -120,9 +120,9 @@ void OPvPCapturePointTF::HandlePlayerLeave(Player *plr)
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bool OutdoorPvPTF::Update(uint32 diff)
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{
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bool changed = false;
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bool changed = OutdoorPvP::Update(diff);
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if (changed = OutdoorPvP::Update(diff))
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if (changed)
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{
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if (m_AllianceTowersControlled == TF_TOWER_NUM)
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{
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@@ -126,8 +126,8 @@ void OPvPCapturePointZM_Beacon::SendChangePhase()
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bool OutdoorPvPZM::Update(uint32 diff)
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{
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bool changed = false;
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if (changed = OutdoorPvP::Update(diff))
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bool changed = OutdoorPvP::Update(diff);
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if (changed)
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{
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if (m_AllianceTowersControlled == ZM_NUM_BEACONS)
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m_GraveYard->SetBeaconState(ALLIANCE);
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+10
-9
@@ -1600,7 +1600,8 @@ bool Player::BuildEnumData(QueryResult_AutoPtr result, WorldPacket * p_data)
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if (!enchantId)
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continue;
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if ((enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId)))
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enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
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if (enchant)
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break;
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}
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@@ -7262,7 +7263,8 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
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// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
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if (ssv)
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{
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if ((extraDPS = ssv->getDPSMod(proto->ScalingStatValue)))
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extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
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if (extraDPS)
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{
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float average = extraDPS * proto->Delay / 1000.0f;
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minDamage = 0.7f * average;
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@@ -12172,7 +12174,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
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{
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uint8 msg;
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ItemPosCountVec sDest;
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uint16 eDest;
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uint16 eDest = 0;
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if (IsInventoryPos(dst))
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msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
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else if (IsBankPos (dst))
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@@ -12216,7 +12218,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
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}
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// impossible merge/fill, do real swap
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uint8 msg;
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uint8 msg = EQUIP_ERR_OK;
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// check src->dest move possibility
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ItemPosCountVec sDest;
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@@ -20707,11 +20709,8 @@ void Player::resetSpells(bool myClassOnly)
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if (!clsEntry)
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return;
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family = clsEntry->spellfamily;
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}
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for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
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{
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if (myClassOnly)
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for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(iter->first);
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if (!spellInfo)
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@@ -20738,8 +20737,10 @@ void Player::resetSpells(bool myClassOnly)
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if (!SpellMgr::IsSpellValid(spellInfo,this,false))
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continue;
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}
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removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already
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}
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else
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for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
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removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already
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learnDefaultSpells();
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learnQuestRewardedSpells();
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@@ -709,12 +709,14 @@ void LoadOverridenSQLData()
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GameObjectInfo *goInfo;
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// Sunwell Plateau : Kalecgos : Spectral Rift
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if (goInfo = GOBJECT(187055))
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goInfo = GOBJECT(187055);
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if (goInfo)
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if (goInfo->type == GAMEOBJECT_TYPE_GOOBER)
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goInfo->goober.lockId = 57; // need LOCKTYPE_QUICK_OPEN
|
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|
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// Naxxramas : Sapphiron Birth
|
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if (goInfo = GOBJECT(181356))
|
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goInfo = GOBJECT(181356);
|
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if (goInfo)
|
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if (goInfo->type == GAMEOBJECT_TYPE_TRAP)
|
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goInfo->trap.radius = 50;
|
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}
|
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|
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+7
-4
@@ -1335,7 +1335,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
|
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}
|
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|
||||
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
|
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if (m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell))
|
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m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
|
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if (m_diminishGroup)
|
||||
{
|
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m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
|
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DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
|
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@@ -1372,8 +1373,9 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
|
||||
|
||||
if (m_originalCaster)
|
||||
{
|
||||
if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
|
||||
m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
|
||||
m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
|
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m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem);
|
||||
if (m_spellAura)
|
||||
{
|
||||
// Now Reduce spell duration using data received at spell hit
|
||||
int32 duration = m_spellAura->GetMaxDuration();
|
||||
@@ -4584,7 +4586,8 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
if (m_targets.getTargetMask() == TARGET_FLAG_SELF &&
|
||||
m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY)
|
||||
{
|
||||
if (target = m_caster->GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection()))
|
||||
target = m_caster->GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection());
|
||||
if (target)
|
||||
m_targets.setUnitTarget(target);
|
||||
else
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
@@ -504,15 +504,18 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
|
||||
AuraEffect const* pAurEff;
|
||||
|
||||
// Borrowed Time
|
||||
if (pAurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PRIEST, 2899, 1))
|
||||
pAurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PRIEST, 2899, 1);
|
||||
if (pAurEff)
|
||||
bonus += (float)pAurEff->GetAmount() / 100.0f;
|
||||
|
||||
// Twin Disciplines
|
||||
if (pAurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_PRIEST, 0x400000, 0, 0, caster->GetGUID()))
|
||||
pAurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_PRIEST, 0x400000, 0, 0, caster->GetGUID());
|
||||
if (pAurEff)
|
||||
bonus += (float)pAurEff->GetAmount() / 100.0f;
|
||||
|
||||
// Focused Power
|
||||
if (pAurEff = caster->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_PRIEST, 2210, 2))
|
||||
pAurEff = caster->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_PRIEST, 2210, 2);
|
||||
if (pAurEff)
|
||||
bonus += (float)pAurEff->GetAmount() / 100.0f;
|
||||
|
||||
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(GetSpellProto())) * bonus;
|
||||
@@ -2053,7 +2056,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
|
||||
if (target->GetPower(POWER_MANA) >= 10)
|
||||
{
|
||||
target->ModifyPower(POWER_MANA, -10);
|
||||
target->SendEnergizeSpellLog(caster, 27746, -10, POWER_MANA);
|
||||
target->SendEnergizeSpellLog(caster, 27746, 10, POWER_MANA);
|
||||
}
|
||||
else
|
||||
target->RemoveAurasDueToSpell(27746);
|
||||
@@ -3039,7 +3042,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode,
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 model_id;
|
||||
uint32 model_id = 0;
|
||||
|
||||
if (uint32 modelid = ci->GetRandomValidModelId())
|
||||
model_id = modelid; // Will use the default model here
|
||||
|
||||
@@ -557,9 +557,12 @@ void Aura::UpdateOwner(uint32 diff, WorldObject * owner)
|
||||
Spell * modSpell = NULL;
|
||||
Player * modOwner = NULL;
|
||||
if (caster)
|
||||
if ((modOwner = caster->GetSpellModOwner())
|
||||
&& (modSpell = modOwner->FindCurrentSpellBySpellId(GetId())))
|
||||
modOwner->SetSpellModTakingSpell(modSpell, true);
|
||||
{
|
||||
modOwner = caster->GetSpellModOwner();
|
||||
modSpell = modOwner->FindCurrentSpellBySpellId(GetId());
|
||||
if (modOwner && modSpell)
|
||||
modOwner->SetSpellModTakingSpell(modSpell, true);
|
||||
}
|
||||
|
||||
Update(diff, caster);
|
||||
|
||||
|
||||
@@ -937,13 +937,15 @@ bool Guardian::UpdateStats(Stats stat)
|
||||
// Ravenous Dead
|
||||
AuraEffect const *aurEff;
|
||||
// Check just if owner has Ravenous Dead since it's effect is not an aura
|
||||
if (aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0))
|
||||
aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
|
||||
if (aurEff)
|
||||
{
|
||||
SpellEntry const* sProto = aurEff->GetSpellProto(); // Then get the SpellProto and add the dummy effect value
|
||||
mod += mod * (sProto->EffectBasePoints[1] / 100.0f); // Ravenous Dead edits the original scale
|
||||
}
|
||||
// Glyph of the Ghoul
|
||||
if (aurEff = owner->GetAuraEffect(58686, 0))
|
||||
aurEff = owner->GetAuraEffect(58686, 0);
|
||||
if (aurEff)
|
||||
mod += (aurEff->GetAmount() / 100.0f); // Glyph of the Ghoul adds a flat value to the scale mod
|
||||
value += float(owner->GetStat(stat)) * mod;
|
||||
}
|
||||
|
||||
@@ -249,16 +249,10 @@ void TempSummon::RemoveFromWorld()
|
||||
return;
|
||||
|
||||
if (m_Properties)
|
||||
{
|
||||
if (uint32 slot = m_Properties->Slot)
|
||||
{
|
||||
if (Unit* owner = GetSummoner())
|
||||
{
|
||||
if (owner->m_SummonSlot[slot] = GetGUID())
|
||||
if (owner->m_SummonSlot[slot] == GetGUID())
|
||||
owner->m_SummonSlot[slot] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//if (GetOwnerGUID())
|
||||
// sLog.outError("Unit %u has owner guid when removed from world", GetEntry());
|
||||
|
||||
+13
-10
@@ -3631,8 +3631,8 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
|
||||
}
|
||||
|
||||
bool auraStateFound = false;
|
||||
AuraState auraState;
|
||||
if (auraState = GetSpellAuraState(aura->GetSpellProto()))
|
||||
AuraState auraState = GetSpellAuraState(aura->GetSpellProto());
|
||||
if (auraState)
|
||||
{
|
||||
bool canBreak = false;
|
||||
// Get mask of all aurastates from remaining auras
|
||||
@@ -5950,7 +5950,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
|
||||
if ((*i)->GetEffIndex() != 0)
|
||||
continue;
|
||||
basepoints0 = int32((*i)->GetAmount());
|
||||
if (target = GetGuardianPet())
|
||||
target = GetGuardianPet();
|
||||
if (target)
|
||||
{
|
||||
// regen mana for pet
|
||||
CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
||||
@@ -12111,10 +12112,10 @@ Unit* Creature::SelectVictim()
|
||||
const AuraEffectList& tauntAuras = GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT);
|
||||
if (!tauntAuras.empty())
|
||||
{
|
||||
Unit* caster;
|
||||
Unit* caster = tauntAuras.back()->GetCaster();
|
||||
|
||||
// The last taunt aura caster is alive an we are happy to attack him
|
||||
if ((caster = tauntAuras.back()->GetCaster()) && caster->isAlive())
|
||||
if (caster && caster->isAlive())
|
||||
return getVictim();
|
||||
else if (tauntAuras.size() > 1)
|
||||
{
|
||||
@@ -12126,8 +12127,8 @@ Unit* Creature::SelectVictim()
|
||||
do
|
||||
{
|
||||
--aura;
|
||||
if ((caster = (*aura)->GetCaster()) &&
|
||||
caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor(this->ToCreature()))
|
||||
caster = (*aura)->GetCaster();
|
||||
if (caster && caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor(this->ToCreature()))
|
||||
{
|
||||
target = caster;
|
||||
break;
|
||||
@@ -12194,9 +12195,11 @@ Unit* Creature::SelectVictim()
|
||||
|
||||
// search nearby enemy before enter evade mode
|
||||
if (HasReactState(REACT_AGGRESSIVE))
|
||||
if (target = SelectNearestTarget())
|
||||
if (_IsTargetAcceptable(target))
|
||||
{
|
||||
target = SelectNearestTarget();
|
||||
if (target && _IsTargetAcceptable(target))
|
||||
return target;
|
||||
}
|
||||
|
||||
if (m_invisibilityMask)
|
||||
{
|
||||
@@ -13221,7 +13224,7 @@ void CharmInfo::InitCharmCreateSpells()
|
||||
{
|
||||
m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
|
||||
|
||||
ActiveStates newstate;
|
||||
ActiveStates newstate = ACT_PASSIVE;
|
||||
if (spellInfo)
|
||||
{
|
||||
if (!IsAutocastableSpell(spellId))
|
||||
|
||||
@@ -68,7 +68,7 @@ bool WaypointMovementGenerator<Player>::GetDestination(float & /*x*/, float & /*
|
||||
}
|
||||
|
||||
template<>
|
||||
void WaypointMovementGenerator<Creature>::Reset(Creature & /*unit*/unit)
|
||||
void WaypointMovementGenerator<Creature>::Reset(Creature & /*unit*/)
|
||||
{
|
||||
StopedByPlayer = true;
|
||||
i_nextMoveTime.Reset(0);
|
||||
|
||||
@@ -173,8 +173,8 @@ struct boss_vaelAI : public ScriptedAI
|
||||
while (i < 3) // max 3 tries to get a random target with power_mana
|
||||
{
|
||||
++i;
|
||||
if (pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true)) //not aggro leader
|
||||
if (pTarget->getPowerType() == POWER_MANA)
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); //not aggro leader
|
||||
if (pTarget && pTarget->getPowerType() == POWER_MANA)
|
||||
i = 3;
|
||||
}
|
||||
if (pTarget) // cast on self (see below)
|
||||
|
||||
@@ -1511,7 +1511,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
// Death
|
||||
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
|
||||
{
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])))
|
||||
pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
pTemp->setFaction(2084);
|
||||
@@ -1520,7 +1521,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
}
|
||||
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
|
||||
{
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])))
|
||||
pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
pTemp->setFaction(2084);
|
||||
@@ -1529,7 +1531,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
}
|
||||
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
|
||||
{
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])))
|
||||
pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
pTemp->setFaction(2084);
|
||||
@@ -1538,7 +1541,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
}
|
||||
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
|
||||
{
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])))
|
||||
pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
pTemp->setFaction(2084);
|
||||
@@ -1549,7 +1553,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
// Dawn
|
||||
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
|
||||
{
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiDefenderGUID[i])))
|
||||
pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
pTemp->setFaction(2089);
|
||||
@@ -1559,7 +1564,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
}
|
||||
for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i)
|
||||
{
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i])))
|
||||
pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
pTemp->setFaction(2089);
|
||||
@@ -1567,28 +1573,32 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
uiEarthshatterGUID[i] = pTemp->GetGUID();
|
||||
}
|
||||
}
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiKorfaxGUID)))
|
||||
pTemp = Unit::GetCreature(*me, uiKorfaxGUID);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
|
||||
pTemp->setFaction(2089);
|
||||
me->AddThreat(pTemp, 0.0f);
|
||||
uiKorfaxGUID = pTemp->GetGUID();
|
||||
}
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiMaxwellGUID)))
|
||||
pTemp = Unit::GetCreature(*me, uiMaxwellGUID);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
|
||||
pTemp->setFaction(2089);
|
||||
me->AddThreat(pTemp, 0.0f);
|
||||
uiMaxwellGUID = pTemp->GetGUID();
|
||||
}
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiEligorGUID)))
|
||||
pTemp = Unit::GetCreature(*me, uiEligorGUID);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
|
||||
pTemp->setFaction(2089);
|
||||
me->AddThreat(pTemp, 0.0f);
|
||||
uiEligorGUID = pTemp->GetGUID();
|
||||
}
|
||||
if (!(pTemp = Unit::GetCreature(*me, uiRayneGUID)))
|
||||
pTemp = Unit::GetCreature(*me, uiRayneGUID);
|
||||
if (!pTemp)
|
||||
{
|
||||
pTemp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
pTemp->setFaction(2089);
|
||||
|
||||
@@ -60,7 +60,7 @@ struct boss_azshir_the_sleeplessAI : public ScriptedAI
|
||||
DoCast(me->getVictim(), SPELL_SOULSIPHON);
|
||||
return;
|
||||
|
||||
SoulSiphon_Timer = 20000;
|
||||
//SoulSiphon_Timer = 20000;
|
||||
} else SoulSiphon_Timer -= diff;
|
||||
}
|
||||
|
||||
|
||||
@@ -116,12 +116,7 @@ static Locations Spawn[]=
|
||||
{1765.28,1347.46,17.55} //spawn point for smoke
|
||||
};
|
||||
|
||||
struct Summon
|
||||
{
|
||||
const std::string text;
|
||||
};
|
||||
|
||||
static Summon Text[]=
|
||||
static const char* Text[]=
|
||||
{
|
||||
{"Horseman rise..."},
|
||||
{"Your time is nigh..."},
|
||||
@@ -615,14 +610,14 @@ struct boss_headless_horsemanAI : public ScriptedAI
|
||||
if (count < 3)
|
||||
{
|
||||
if (plr)
|
||||
plr->Say(Text[count].text,0);
|
||||
plr->Say(Text[count],0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DoCast(me, SPELL_RHYME_BIG);
|
||||
if (plr)
|
||||
{
|
||||
plr->Say(Text[count].text,0);
|
||||
plr->Say(Text[count],0);
|
||||
plr->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
|
||||
}
|
||||
wp_reached = true;
|
||||
|
||||
@@ -559,11 +559,10 @@ struct boss_alyson_antilleAI : public boss_hexlord_addAI
|
||||
else
|
||||
{
|
||||
if (urand(0,1))
|
||||
{
|
||||
if (pTarget = DoSelectLowestHpFriendly(50, 0))
|
||||
DoCast(pTarget, SPELL_DISPEL_MAGIC, false);
|
||||
}
|
||||
else if (pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
pTarget = DoSelectLowestHpFriendly(50, 0);
|
||||
else
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
DoCast(pTarget, SPELL_DISPEL_MAGIC, false);
|
||||
}
|
||||
flashheal_timer = 2500;
|
||||
|
||||
@@ -167,8 +167,8 @@ struct boss_marliAI : public ScriptedAI
|
||||
while (i < 3) // max 3 tries to get a random target with power_mana
|
||||
{
|
||||
++i;
|
||||
if (pTarget = SelectTarget(SELECT_TARGET_RANDOM,1, 100, true)) // not aggro leader
|
||||
if (pTarget->getPowerType() == POWER_MANA)
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM,1, 100, true); // not aggro leader
|
||||
if (pTarget && pTarget->getPowerType() == POWER_MANA)
|
||||
i = 3;
|
||||
}
|
||||
if (pTarget)
|
||||
|
||||
@@ -688,15 +688,19 @@ struct npc_anachronos_the_ancientAI : public ScriptedAI
|
||||
Fandral->CastSpell(-8127,1525,17.5,33806,true);
|
||||
break;
|
||||
case 51:
|
||||
while (mob = plr->FindNearestCreature(15423,50,me))
|
||||
mob->RemoveFromWorld();
|
||||
while (mob = plr->FindNearestCreature(15424,50,me))
|
||||
mob->RemoveFromWorld();
|
||||
while (mob = plr->FindNearestCreature(15414,50,me))
|
||||
mob->RemoveFromWorld();
|
||||
while (mob = plr->FindNearestCreature(15422,50,me))
|
||||
mob->RemoveFromWorld();
|
||||
{
|
||||
uint32 entries[4] = { 15423, 15424, 15414, 15422 };
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
mob = plr->FindNearestCreature(entries[i],50,me);
|
||||
while (mob)
|
||||
{
|
||||
mob->RemoveFromWorld();
|
||||
mob = plr->FindNearestCreature(15423,50,me);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 52:
|
||||
Fandral->GetMotionMaster()->MoveCharge(-8028.75, 1538.795, 2.61,4);
|
||||
DoScriptText(ANACHRONOS_SAY_9, me,Fandral);
|
||||
|
||||
@@ -182,18 +182,26 @@ struct boss_krik_thirAI : public ScriptedAI
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE);
|
||||
//Achievement: Watch him die
|
||||
Creature *pAdd1, *pAdd2, *pAdd3;
|
||||
if ((pAdd1 = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_GASHRA))) && pAdd1->isAlive() &&
|
||||
(pAdd2 = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_SILTHIK))) && pAdd2->isAlive() &&
|
||||
(pAdd3 = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_NARJIL))) && pAdd3->isAlive() &&
|
||||
IsHeroic())
|
||||
pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE);
|
||||
}
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE);
|
||||
//Achievement: Watch him die
|
||||
Creature *pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_GASHRA));
|
||||
if (!pAdd || !pAdd->isAlive())
|
||||
return;
|
||||
|
||||
pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_SILTHIK));
|
||||
if (!pAdd || !pAdd->isAlive())
|
||||
return;
|
||||
|
||||
pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_NARJIL));
|
||||
if (!pAdd || !pAdd->isAlive())
|
||||
return;
|
||||
|
||||
pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
|
||||
@@ -647,6 +647,13 @@ enum eNesingwaryTrapper
|
||||
SPELL_TRAPPED = 46104,
|
||||
};
|
||||
|
||||
#define CaribouTrapsNum 15
|
||||
const uint32 CaribouTraps[CaribouTrapsNum] =
|
||||
{
|
||||
GO_CARIBOU_TRAP_1, GO_CARIBOU_TRAP_2, GO_CARIBOU_TRAP_3, GO_CARIBOU_TRAP_4, GO_CARIBOU_TRAP_5,
|
||||
GO_CARIBOU_TRAP_6, GO_CARIBOU_TRAP_7, GO_CARIBOU_TRAP_8, GO_CARIBOU_TRAP_9, GO_CARIBOU_TRAP_10,
|
||||
GO_CARIBOU_TRAP_11, GO_CARIBOU_TRAP_12, GO_CARIBOU_TRAP_13, GO_CARIBOU_TRAP_14, GO_CARIBOU_TRAP_15,
|
||||
};
|
||||
//#define SAY_NESINGWARY_1 -1571008
|
||||
|
||||
struct npc_nesingwary_trapperAI : public ScriptedAI
|
||||
@@ -725,24 +732,15 @@ struct npc_nesingwary_trapperAI : public ScriptedAI
|
||||
case 7:
|
||||
{
|
||||
GameObject *go_caribou = NULL;
|
||||
if ((go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_1, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_2, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_3, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_4, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_5, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_6, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_7, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_8, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_9, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_10, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_11, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_12, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_13, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_14, 5.0f)) ||
|
||||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_15, 5.0f)))
|
||||
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
|
||||
{
|
||||
go_caribou->SetGoState(GO_STATE_ACTIVE);
|
||||
go_caribouGUID = go_caribou->GetGUID();
|
||||
go_caribou = me->FindNearestGameObject(CaribouTraps[i], 5.0f);
|
||||
if (go_caribou)
|
||||
{
|
||||
go_caribou->SetGoState(GO_STATE_ACTIVE);
|
||||
go_caribouGUID = go_caribou->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
Phase = 8;
|
||||
uiPhaseTimer = 1000;
|
||||
@@ -2029,6 +2027,16 @@ enum eHelpThemselves
|
||||
GO_MAMMOTH_TRAP_22 = 188044,
|
||||
};
|
||||
|
||||
#define MammothTrapsNum 22
|
||||
const uint32 MammothTraps[MammothTrapsNum] =
|
||||
{
|
||||
GO_MAMMOTH_TRAP_1, GO_MAMMOTH_TRAP_2, GO_MAMMOTH_TRAP_3, GO_MAMMOTH_TRAP_4, GO_MAMMOTH_TRAP_5,
|
||||
GO_MAMMOTH_TRAP_6, GO_MAMMOTH_TRAP_7, GO_MAMMOTH_TRAP_8, GO_MAMMOTH_TRAP_9, GO_MAMMOTH_TRAP_10,
|
||||
GO_MAMMOTH_TRAP_11, GO_MAMMOTH_TRAP_12, GO_MAMMOTH_TRAP_13, GO_MAMMOTH_TRAP_14, GO_MAMMOTH_TRAP_15,
|
||||
GO_MAMMOTH_TRAP_16, GO_MAMMOTH_TRAP_17, GO_MAMMOTH_TRAP_18, GO_MAMMOTH_TRAP_19, GO_MAMMOTH_TRAP_20,
|
||||
GO_MAMMOTH_TRAP_21, GO_MAMMOTH_TRAP_22
|
||||
};
|
||||
|
||||
struct npc_trapped_mammoth_calfAI : public ScriptedAI
|
||||
{
|
||||
npc_trapped_mammoth_calfAI(Creature* c) : ScriptedAI(c) {}
|
||||
@@ -2038,34 +2046,19 @@ struct npc_trapped_mammoth_calfAI : public ScriptedAI
|
||||
|
||||
void Reset()
|
||||
{
|
||||
GameObject *pTrap;
|
||||
|
||||
uiTimer = 1500;
|
||||
bStarted = false;
|
||||
|
||||
if ((pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_1,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_2,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_3,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_4,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_5,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_6,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_7,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_8,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_9,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_10,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_11,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_12,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_13,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_14,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_15,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_16,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_17,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_18,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_19,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_20,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_21,1.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_22,1.0f)))
|
||||
pTrap->SetGoState(GO_STATE_ACTIVE);
|
||||
GameObject* pTrap;
|
||||
for (uint8 i = 0; i < MammothTrapsNum; ++i)
|
||||
{
|
||||
pTrap = me->FindNearestGameObject(MammothTraps[i],11.0f);
|
||||
if (pTrap)
|
||||
{
|
||||
pTrap->SetGoState(GO_STATE_ACTIVE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
@@ -2091,34 +2084,20 @@ struct npc_trapped_mammoth_calfAI : public ScriptedAI
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 /*uiId*/)
|
||||
{
|
||||
GameObject* pTrap;
|
||||
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
me->DisappearAndDie();
|
||||
|
||||
if ((pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_1,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_2,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_3,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_4,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_5,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_6,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_7,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_8,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_9,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_10,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_11,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_12,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_13,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_14,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_15,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_16,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_17,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_18,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_19,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_20,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_21,11.0f)) ||
|
||||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_22,11.0f)))
|
||||
pTrap->SetLootState(GO_JUST_DEACTIVATED);
|
||||
GameObject* pTrap;
|
||||
for (uint8 i = 0; i < MammothTrapsNum; ++i)
|
||||
{
|
||||
pTrap = me->FindNearestGameObject(MammothTraps[i],11.0f);
|
||||
if (pTrap)
|
||||
{
|
||||
pTrap->SetLootState(GO_JUST_DEACTIVATED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -2233,8 +2212,10 @@ struct npc_valiance_keep_cannoneerAI : public ScriptedAI
|
||||
if (uiTimer <= diff)
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
|
||||
GameObject* pCannon;
|
||||
if ((pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_1,10)) || (pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_2,10)))
|
||||
GameObject* pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_1,10);
|
||||
if (!pCannon)
|
||||
pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_2,10);
|
||||
if (pCannon)
|
||||
pCannon->Use(me);
|
||||
uiTimer = urand(13000,18000);
|
||||
}
|
||||
|
||||
@@ -301,29 +301,32 @@ struct npc_alorah_and_grimminAI : public ScriptedAI
|
||||
{
|
||||
npc_alorah_and_grimminAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
uint8 uiCast;
|
||||
bool uiCast;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
uiCast = 1;
|
||||
uiCast = false;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 /*uiDiff*/)
|
||||
{
|
||||
if (uiCast = 1)
|
||||
if (uiCast)
|
||||
return;
|
||||
uiCast = true;
|
||||
Creature* pTarget = NULL;
|
||||
|
||||
switch(me->GetEntry())
|
||||
{
|
||||
Creature* pTarget1 = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
|
||||
Creature* pTarget2 = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
|
||||
switch(me->GetEntry())
|
||||
{
|
||||
case NPC_PRIESTESS_ALORAH:
|
||||
DoCast(pTarget1, SPELL_CHAIN);
|
||||
uiCast = 0;
|
||||
case NPC_PRIEST_GRIMMIN:
|
||||
DoCast(pTarget2, SPELL_CHAIN);
|
||||
uiCast = 0;
|
||||
}
|
||||
case NPC_PRIESTESS_ALORAH:
|
||||
pTarget = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
|
||||
break;
|
||||
case NPC_PRIEST_GRIMMIN:
|
||||
pTarget = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
|
||||
break;
|
||||
}
|
||||
if (pTarget)
|
||||
DoCast(pTarget, SPELL_CHAIN);
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -286,7 +286,7 @@ struct instance_naxxramas : public InstanceData
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0)
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target = NULL*/, uint32 /*miscvalue1 = 0*/)
|
||||
{
|
||||
switch(criteria_id)
|
||||
{
|
||||
|
||||
@@ -1072,7 +1072,7 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI
|
||||
if (pInstance)
|
||||
{
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
|
||||
Creature* pShadron = NULL;
|
||||
|
||||
Creature* pSartharion = Unit::GetCreature(*me, pInstance->GetData64(DATA_SARTHARION));
|
||||
if (Creature* pShadron = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON)))
|
||||
//if not solo figth, buff main boss, else place debuff on mini-boss. both spells TARGET_SCRIPT
|
||||
|
||||
@@ -197,7 +197,8 @@ struct boss_kelesethAI : public ScriptedAI
|
||||
DoScriptText(SAY_SKELETONS, me);
|
||||
for (uint8 i = 0; i < 5; ++i)
|
||||
{
|
||||
if (Skeleton = me->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
|
||||
Skeleton = me->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
if (Skeleton)
|
||||
{
|
||||
Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
Skeleton->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY() , me->GetPositionZ());
|
||||
|
||||
@@ -103,17 +103,24 @@ struct boss_palehoofAI : public ScriptedAI
|
||||
{
|
||||
pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, NOT_STARTED);
|
||||
|
||||
Creature* pTemp;
|
||||
if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN))) && !pTemp->isAlive())
|
||||
pTemp->Respawn();
|
||||
if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO))) && !pTemp->isAlive())
|
||||
pTemp->Respawn();
|
||||
if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR))) && !pTemp->isAlive())
|
||||
pTemp->Respawn();
|
||||
if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG))) && !pTemp->isAlive())
|
||||
Creature* pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN));
|
||||
if (pTemp && !pTemp->isAlive())
|
||||
pTemp->Respawn();
|
||||
|
||||
if (GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE)))
|
||||
pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO));
|
||||
if (pTemp && !pTemp->isAlive())
|
||||
pTemp->Respawn();
|
||||
|
||||
pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR));
|
||||
if (pTemp && !pTemp->isAlive())
|
||||
pTemp->Respawn();
|
||||
|
||||
pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG));
|
||||
if (pTemp && !pTemp->isAlive())
|
||||
pTemp->Respawn();
|
||||
|
||||
GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE));
|
||||
if (pGo)
|
||||
{
|
||||
pGo->SetGoState(GO_STATE_READY);
|
||||
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
|
||||
|
||||
@@ -233,21 +233,24 @@ struct mob_frozen_orb_stalkerAI : public Scripted_NoMovementAI
|
||||
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (!spawned)
|
||||
if (spawned)
|
||||
return;
|
||||
|
||||
spawned = true;
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
Unit* pToravon = me->GetCreature(*me, pInstance->GetData64(DATA_TORAVON));
|
||||
if (!pToravon)
|
||||
return;
|
||||
|
||||
uint8 num_orbs = RAID_MODE(1, 3);
|
||||
for (uint8 i=0; i<num_orbs; ++i)
|
||||
{
|
||||
Unit* pToravon;
|
||||
if (pInstance && (pToravon = me->GetCreature(*me, pInstance->GetData64(DATA_TORAVON))))
|
||||
{
|
||||
uint8 num_orbs = RAID_MODE(1, 3);
|
||||
for (uint8 i=0; i<num_orbs; ++i)
|
||||
{
|
||||
Position pos;
|
||||
me->GetNearPoint(pToravon, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 10.0f, 0.0f);
|
||||
me->SetPosition(pos, true);
|
||||
DoCast(me, SPELL_FROZEN_ORB_SUMMON);
|
||||
}
|
||||
}
|
||||
spawned = true;
|
||||
Position pos;
|
||||
me->GetNearPoint(pToravon, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 10.0f, 0.0f);
|
||||
me->SetPosition(pos, true);
|
||||
DoCast(me, SPELL_FROZEN_ORB_SUMMON);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -274,7 +274,8 @@ struct instance_violet_hold : public ScriptedInstance
|
||||
{
|
||||
case BOSS_MORAGG:
|
||||
HandleGameObject(uiMoraggCell,bForceRespawn);
|
||||
if (pBoss = instance->GetCreature(uiMoragg))
|
||||
pBoss = instance->GetCreature(uiMoragg);
|
||||
if (pBoss)
|
||||
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
|
||||
break;
|
||||
case BOSS_EREKEM:
|
||||
@@ -282,7 +283,8 @@ struct instance_violet_hold : public ScriptedInstance
|
||||
HandleGameObject(uiErekemRightGuardCell, bForceRespawn);
|
||||
HandleGameObject(uiErekemLeftGuardCell, bForceRespawn);
|
||||
|
||||
if (pBoss = instance->GetCreature(uiErekem))
|
||||
pBoss = instance->GetCreature(uiErekem);
|
||||
if (pBoss)
|
||||
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
if (Creature* pGuard1 = instance->GetCreature(uiErekemGuard[0]))
|
||||
@@ -303,22 +305,26 @@ struct instance_violet_hold : public ScriptedInstance
|
||||
break;
|
||||
case BOSS_ICHORON:
|
||||
HandleGameObject(uiIchoronCell,bForceRespawn);
|
||||
if (pBoss = instance->GetCreature(uiIchoron))
|
||||
instance->GetCreature(uiIchoron);
|
||||
if (pBoss)
|
||||
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
|
||||
break;
|
||||
case BOSS_LAVANTHOR:
|
||||
HandleGameObject(uiLavanthorCell,bForceRespawn);
|
||||
if (pBoss = instance->GetCreature(uiLavanthor))
|
||||
pBoss = instance->GetCreature(uiLavanthor);
|
||||
if (pBoss)
|
||||
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
|
||||
break;
|
||||
case BOSS_XEVOZZ:
|
||||
HandleGameObject(uiXevozzCell,bForceRespawn);
|
||||
if (pBoss = instance->GetCreature(uiXevozz))
|
||||
pBoss = instance->GetCreature(uiXevozz);
|
||||
if (pBoss)
|
||||
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
|
||||
break;
|
||||
case BOSS_ZURAMAT:
|
||||
HandleGameObject(uiZuramatCell,bForceRespawn);
|
||||
if (pBoss = instance->GetCreature(uiZuramat))
|
||||
pBoss = instance->GetCreature(uiZuramat);
|
||||
if (pBoss)
|
||||
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ struct boss_murmurAI : public ScriptedAI
|
||||
// Sonic Boom instant damage (needs core fix instead of this)
|
||||
void SpellHitTarget(Unit *pTarget, const SpellEntry *spell)
|
||||
{
|
||||
if (pTarget && pTarget->isAlive() && spell && spell->Id == SPELL_SONIC_BOOM_EFFECT)
|
||||
if (pTarget && pTarget->isAlive() && spell && spell->Id == uint32(SPELL_SONIC_BOOM_EFFECT))
|
||||
me->DealDamage(pTarget,(pTarget->GetHealth()*90)/100,NULL,SPELL_DIRECT_DAMAGE,SPELL_SCHOOL_MASK_NATURE,spell);
|
||||
}
|
||||
|
||||
|
||||
@@ -220,15 +220,16 @@ struct mob_illidari_councilAI : public ScriptedAI
|
||||
Creature* pMember = NULL;
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
if (pMember = (Unit::GetCreature((*me), Council[i])))
|
||||
pMember = Unit::GetCreature((*me), Council[i]);
|
||||
if (!pMember)
|
||||
continue;
|
||||
|
||||
if (!pMember->isAlive())
|
||||
{
|
||||
if (!pMember->isAlive())
|
||||
{
|
||||
pMember->RemoveCorpse();
|
||||
pMember->Respawn();
|
||||
}
|
||||
pMember->AI()->EnterEvadeMode();
|
||||
pMember->RemoveCorpse();
|
||||
pMember->Respawn();
|
||||
}
|
||||
pMember->AI()->EnterEvadeMode();
|
||||
}
|
||||
|
||||
if (pInstance)
|
||||
|
||||
@@ -204,7 +204,7 @@ struct boss_leotheras_the_blindAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void CheckChannelers(bool DoEvade = true)
|
||||
void CheckChannelers(/*bool DoEvade = true*/)
|
||||
{
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
@@ -646,7 +646,7 @@ struct mob_greyheart_spellbinderAI : public ScriptedAI
|
||||
pInstance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, 0);
|
||||
Creature *leotheras = Unit::GetCreature(*me, leotherasGUID);
|
||||
if (leotheras && leotheras->isAlive())
|
||||
CAST_AI(boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(false);
|
||||
CAST_AI(boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ struct boss_nazanAI : public ScriptedAI
|
||||
|
||||
void SpellHitTarget(Unit *pTarget, const SpellEntry* entry)
|
||||
{
|
||||
if (pTarget && entry->Id == SPELL_FIREBALL)
|
||||
if (pTarget && entry->Id == uint32(SPELL_FIREBALL))
|
||||
me->SummonCreature(ENTRY_LIQUID_FIRE,pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(),pTarget->GetOrientation(),TEMPSUMMON_TIMED_DESPAWN,30000);
|
||||
}
|
||||
|
||||
@@ -260,13 +260,18 @@ struct boss_vazruden_the_heraldAI : public ScriptedAI
|
||||
if (summoned)
|
||||
{
|
||||
Creature *Nazan = Unit::GetCreature(*me, NazanGUID);
|
||||
Creature *Vazruden = Unit::GetCreature(*me, VazrudenGUID);
|
||||
if (Nazan || (Nazan = me->FindNearestCreature(ENTRY_NAZAN, 5000)))
|
||||
if (!Nazan)
|
||||
Nazan = me->FindNearestCreature(ENTRY_NAZAN, 5000);
|
||||
if (Nazan)
|
||||
{
|
||||
Nazan->DisappearAndDie();
|
||||
NazanGUID = 0;
|
||||
}
|
||||
if (Vazruden || (Vazruden = me->FindNearestCreature(ENTRY_VAZRUDEN, 5000)))
|
||||
|
||||
Creature *Vazruden = Unit::GetCreature(*me, VazrudenGUID);
|
||||
if (!Vazruden)
|
||||
Vazruden = me->FindNearestCreature(ENTRY_VAZRUDEN, 5000);
|
||||
if (Vazruden)
|
||||
{
|
||||
Vazruden->DisappearAndDie();
|
||||
VazrudenGUID = 0;
|
||||
|
||||
@@ -635,35 +635,37 @@ enum eJotunheimCage
|
||||
|
||||
bool GOHello_go_jotunheim_cage(Player* pPlayer, GameObject* pGO)
|
||||
{
|
||||
Creature* pPrisoner;
|
||||
pPrisoner = NULL;
|
||||
|
||||
if ((pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true)) ||
|
||||
(pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_TROLL, 5.0f, true)) ||
|
||||
(pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_ORC, 5.0f, true)) ||
|
||||
(pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_NE, 5.0f, true)))
|
||||
Creature* pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true);
|
||||
if (!pPrisoner)
|
||||
{
|
||||
if (pPrisoner && pPrisoner->isAlive())
|
||||
pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_TROLL, 5.0f, true);
|
||||
if (!pPrisoner)
|
||||
{
|
||||
pPrisoner->DisappearAndDie();
|
||||
pPlayer->KilledMonsterCredit(NPC_EBON_BLADE_PRISONER_HUMAN, 0);
|
||||
switch(pPrisoner->GetEntry())
|
||||
{
|
||||
case NPC_EBON_BLADE_PRISONER_HUMAN:
|
||||
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_H,true);
|
||||
break;
|
||||
case NPC_EBON_BLADE_PRISONER_NE:
|
||||
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_NE,true);
|
||||
break;
|
||||
case NPC_EBON_BLADE_PRISONER_TROLL:
|
||||
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_TROLL,true);
|
||||
break;
|
||||
case NPC_EBON_BLADE_PRISONER_ORC:
|
||||
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_ORC,true);
|
||||
break;
|
||||
}
|
||||
pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_ORC, 5.0f, true);
|
||||
if (!pPrisoner)
|
||||
pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_NE, 5.0f, true);
|
||||
}
|
||||
}
|
||||
if (!pPrisoner || !pPrisoner->isAlive())
|
||||
return false;
|
||||
|
||||
pPrisoner->DisappearAndDie();
|
||||
pPlayer->KilledMonsterCredit(NPC_EBON_BLADE_PRISONER_HUMAN, 0);
|
||||
switch(pPrisoner->GetEntry())
|
||||
{
|
||||
case NPC_EBON_BLADE_PRISONER_HUMAN:
|
||||
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_H,true);
|
||||
break;
|
||||
case NPC_EBON_BLADE_PRISONER_NE:
|
||||
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_NE,true);
|
||||
break;
|
||||
case NPC_EBON_BLADE_PRISONER_TROLL:
|
||||
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_TROLL,true);
|
||||
break;
|
||||
case NPC_EBON_BLADE_PRISONER_ORC:
|
||||
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_ORC,true);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
enum eTableTheka
|
||||
@@ -758,14 +760,26 @@ enum ePrisonersOfWyrmskull
|
||||
|
||||
bool GOHello_go_dragonflayer_cage(Player *pPlayer, GameObject *pGO)
|
||||
{
|
||||
Creature *pPrisoner = NULL;
|
||||
Quest const* qInfo = objmgr.GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
|
||||
if (pPlayer->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) != QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) == QUEST_STATUS_INCOMPLETE &&
|
||||
((pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PRIEST,2.0f)) ||
|
||||
(pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_MAGE,2.0f)) ||
|
||||
(pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_WARRIOR,2.0f)) ||
|
||||
(pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PALADIN,2.0f))) && pPrisoner->isAlive())
|
||||
Creature* pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PRIEST, 2.0f);
|
||||
if (!pPrisoner)
|
||||
{
|
||||
pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_MAGE, 2.0f);
|
||||
if (!pPrisoner)
|
||||
{
|
||||
pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_WARRIOR, 2.0f);
|
||||
if (!pPrisoner)
|
||||
pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PALADIN, 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (!pPrisoner || !pPrisoner->isAlive())
|
||||
return true;
|
||||
|
||||
Quest const* qInfo = objmgr.GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
|
||||
if (qInfo)
|
||||
{
|
||||
//TODO: prisoner should help player for a short period of time
|
||||
pPlayer->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0],0);
|
||||
@@ -787,15 +801,17 @@ enum eTadpoles
|
||||
|
||||
bool GOHello_go_tadpole_cage(Player *pPlayer, GameObject *pGO)
|
||||
{
|
||||
Creature *pTadpole;
|
||||
if (pPlayer->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE &&
|
||||
(pTadpole = pGO->FindNearestCreature(NPC_WINTERFIN_TADPOLE,1.0f)))
|
||||
if (pPlayer->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
Creature *pTadpole = pGO->FindNearestCreature(NPC_WINTERFIN_TADPOLE,1.0f);
|
||||
if (pTadpole)
|
||||
{
|
||||
pGO->UseDoorOrButton();
|
||||
pTadpole->DisappearAndDie();
|
||||
pPlayer->KilledMonsterCredit(NPC_WINTERFIN_TADPOLE,0);
|
||||
//FIX: Summon minion tadpole
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -814,14 +830,18 @@ enum eReallyDoneItThisTime
|
||||
|
||||
bool GOHello_go_black_cage(Player *pPlayer, GameObject *pGO)
|
||||
{
|
||||
Creature *pPrisoner;
|
||||
if (((pPlayer->GetTeamId() == TEAM_ALLIANCE && pPlayer->GetQuestStatus(QUEST_ALLIANCE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE) ||
|
||||
(pPlayer->GetTeamId() == TEAM_HORDE && pPlayer->GetQuestStatus(QUEST_HORDE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE)) &&
|
||||
((pPrisoner = pGO->FindNearestCreature(NPC_CAPTIVE_ASPIRANT,1.0f)) || (pPrisoner = pGO->FindNearestCreature(NPC_KUL,1.0f))))
|
||||
if ((pPlayer->GetTeamId() == TEAM_ALLIANCE && pPlayer->GetQuestStatus(QUEST_ALLIANCE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE) ||
|
||||
(pPlayer->GetTeamId() == TEAM_HORDE && pPlayer->GetQuestStatus(QUEST_HORDE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE))
|
||||
{
|
||||
pGO->UseDoorOrButton();
|
||||
pPrisoner->DisappearAndDie();
|
||||
pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(),0);
|
||||
Creature *pPrisoner = pGO->FindNearestCreature(NPC_CAPTIVE_ASPIRANT,1.0f);
|
||||
if (!pPrisoner)
|
||||
pPrisoner = pGO->FindNearestCreature(NPC_KUL,1.0f);
|
||||
if (pPrisoner)
|
||||
{
|
||||
pGO->UseDoorOrButton();
|
||||
pPrisoner->DisappearAndDie();
|
||||
pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(),0);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -893,14 +913,13 @@ enum eProphecy
|
||||
|
||||
bool GOHello_go_stillpine_cage(Player *pPlayer, GameObject *pGO)
|
||||
{
|
||||
Creature *pPrisoner;
|
||||
if (pPlayer->GetQuestStatus(QUEST_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE &&
|
||||
(pPrisoner = pGO->FindNearestCreature(NPC_STILLPINE_CAPTIVE,1.0f)))
|
||||
{
|
||||
pGO->UseDoorOrButton();
|
||||
pPrisoner->DisappearAndDie();
|
||||
pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(),0);
|
||||
}
|
||||
if (pPlayer->GetQuestStatus(QUEST_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE)
|
||||
if (Creature *pPrisoner = pGO->FindNearestCreature(NPC_STILLPINE_CAPTIVE,1.0f))
|
||||
{
|
||||
pGO->UseDoorOrButton();
|
||||
pPrisoner->DisappearAndDie();
|
||||
pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(),0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -253,36 +253,40 @@ enum ePileFakeFur
|
||||
GO_HIGH_QUALITY_FUR = 187983,
|
||||
NPC_NESINGWARY_TRAPPER = 25835
|
||||
};
|
||||
|
||||
#define CaribouTrapsNum 15
|
||||
const uint32 CaribouTraps[CaribouTrapsNum] =
|
||||
{
|
||||
GO_CARIBOU_TRAP_1, GO_CARIBOU_TRAP_2, GO_CARIBOU_TRAP_3, GO_CARIBOU_TRAP_4, GO_CARIBOU_TRAP_5,
|
||||
GO_CARIBOU_TRAP_6, GO_CARIBOU_TRAP_7, GO_CARIBOU_TRAP_8, GO_CARIBOU_TRAP_9, GO_CARIBOU_TRAP_10,
|
||||
GO_CARIBOU_TRAP_11, GO_CARIBOU_TRAP_12, GO_CARIBOU_TRAP_13, GO_CARIBOU_TRAP_14, GO_CARIBOU_TRAP_15,
|
||||
};
|
||||
|
||||
|
||||
bool ItemUse_item_pile_fake_furs(Player *pPlayer, Item * /*pItem*/, SpellCastTargets const & /*targets*/)
|
||||
{
|
||||
GameObject *pGo;
|
||||
if ((pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_1, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_2, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_3, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_4, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_5, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_6, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_7, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_8, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_9, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_10, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_11, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_12, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_13, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_14, 5.0f)) ||
|
||||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_15, 5.0f)))
|
||||
GameObject *pGo = NULL;
|
||||
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
|
||||
{
|
||||
if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f))
|
||||
return true;
|
||||
float x, y, z;
|
||||
pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f);
|
||||
pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
|
||||
if (TempSummon* summon = pPlayer->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
|
||||
{
|
||||
summon->SetVisibility(VISIBILITY_OFF);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
}
|
||||
pGo = pPlayer->FindNearestGameObject(CaribouTraps[i], 5.0f);
|
||||
if (pGo)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!pGo)
|
||||
return false;
|
||||
|
||||
if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f))
|
||||
return true;
|
||||
|
||||
float x, y, z;
|
||||
pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f);
|
||||
pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
|
||||
if (TempSummon* summon = pPlayer->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
|
||||
{
|
||||
summon->SetVisibility(VISIBILITY_OFF);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -348,41 +352,38 @@ enum eHelpThemselves
|
||||
GO_MAMMOTH_TRAP_22 = 188044,
|
||||
};
|
||||
|
||||
#define MammothTrapsNum 22
|
||||
const uint32 MammothTraps[MammothTrapsNum] =
|
||||
{
|
||||
GO_MAMMOTH_TRAP_1, GO_MAMMOTH_TRAP_2, GO_MAMMOTH_TRAP_3, GO_MAMMOTH_TRAP_4, GO_MAMMOTH_TRAP_5,
|
||||
GO_MAMMOTH_TRAP_6, GO_MAMMOTH_TRAP_7, GO_MAMMOTH_TRAP_8, GO_MAMMOTH_TRAP_9, GO_MAMMOTH_TRAP_10,
|
||||
GO_MAMMOTH_TRAP_11, GO_MAMMOTH_TRAP_12, GO_MAMMOTH_TRAP_13, GO_MAMMOTH_TRAP_14, GO_MAMMOTH_TRAP_15,
|
||||
GO_MAMMOTH_TRAP_16, GO_MAMMOTH_TRAP_17, GO_MAMMOTH_TRAP_18, GO_MAMMOTH_TRAP_19, GO_MAMMOTH_TRAP_20,
|
||||
GO_MAMMOTH_TRAP_21, GO_MAMMOTH_TRAP_22
|
||||
};
|
||||
|
||||
bool ItemUse_item_dehta_trap_smasher(Player* pPlayer, Item* /*pItem*/, const SpellCastTargets & /*pTargets*/)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_CANNOT_HELP_THEMSELVES) != QUEST_STATUS_INCOMPLETE)
|
||||
return false;
|
||||
|
||||
Creature* pMammoth;
|
||||
pMammoth = pPlayer->FindNearestCreature(NPC_TRAPPED_MAMMOTH_CALF,5.0f);
|
||||
if (!pMammoth)
|
||||
return false;
|
||||
|
||||
GameObject* pTrap;
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_CANNOT_HELP_THEMSELVES) == QUEST_STATUS_INCOMPLETE &&
|
||||
(pMammoth = pPlayer->FindNearestCreature(NPC_TRAPPED_MAMMOTH_CALF,5.0f)) &&
|
||||
((pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_1,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_2,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_3,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_4,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_5,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_6,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_7,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_8,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_9,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_10,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_11,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_12,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_13,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_14,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_15,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_16,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_17,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_18,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_19,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_20,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_21,5.0f)) ||
|
||||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_22,5.0f))))
|
||||
for (uint8 i = 0; i < MammothTrapsNum; ++i)
|
||||
{
|
||||
pMammoth->AI()->DoAction(1);
|
||||
pTrap->SetGoState(GO_STATE_READY);
|
||||
pPlayer->KilledMonsterCredit(NPC_TRAPPED_MAMMOTH_CALF,0);
|
||||
}
|
||||
|
||||
pTrap = pPlayer->FindNearestGameObject(MammothTraps[i],11.0f);
|
||||
if (pTrap)
|
||||
{
|
||||
pMammoth->AI()->DoAction(1);
|
||||
pTrap->SetGoState(GO_STATE_READY);
|
||||
pPlayer->KilledMonsterCredit(NPC_TRAPPED_MAMMOTH_CALF,0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user