*Cleanup of charm/farsight code. Hope this can fix some crash bugs.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-15 17:33:36 -06:00
parent 058b7c32e4
commit bb75ff7b79
10 changed files with 41 additions and 130 deletions
+10 -14
View File
@@ -7290,19 +7290,19 @@ bool ChatHandler::HandlePossessCommand(const char* args)
if(!pUnit)
return false;
// Don't allow unlimited possession of players
if (pUnit->GetTypeId() == TYPEID_PLAYER)
return false;
pUnit->SetCharmedOrPossessedBy(m_session->GetPlayer(), true);
m_session->GetPlayer()->CastSpell(pUnit, 530, true);
return true;
}
bool ChatHandler::HandleUnPossessCommand(const char* args)
{
// Use this command to also unpossess ourselves
m_session->GetPlayer()->RemoveCharmedOrPossessedBy(NULL);
Unit* pUnit = getSelectedUnit();
if(!pUnit) pUnit = m_session->GetPlayer();
pUnit->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
pUnit->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET);
pUnit->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
return true;
}
@@ -7312,11 +7312,7 @@ bool ChatHandler::HandleBindSightCommand(const char* args)
if (!pUnit)
return false;
if (m_session->GetPlayer()->isPossessing())
return false;
pUnit->AddPlayerToVision(m_session->GetPlayer());
m_session->GetPlayer()->CastSpell(pUnit, 6277, true);
return true;
}
@@ -7325,6 +7321,6 @@ bool ChatHandler::HandleUnbindSightCommand(const char* args)
if (m_session->GetPlayer()->isPossessing())
return false;
m_session->GetPlayer()->RemoveFarsightTarget();
m_session->GetPlayer()->StopCastingBindSight();
return true;
}
+2 -2
View File
@@ -350,7 +350,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
// Remove possession if possessed unit enters a transport
if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
{
GetPlayer()->RemovePossess(true);
GetPlayer()->Uncharm();
return;
}
@@ -383,7 +383,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
if(movementInfo.z < -500.0f)
{
GetPlayer()->RemovePossess(false);
GetPlayer()->Uncharm();
plr->HandleFallUnderMap();
}
}
+2 -12
View File
@@ -153,12 +153,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
p->setDeathState(CORPSE);
}
else // charmed or possessed
{
if (_player->isPossessing())
_player->RemovePossess(true);
else
_player->Uncharm();
}
_player->Uncharm();
break;
default:
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.\n", flag, spellid);
@@ -495,12 +490,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
_player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED);
}
else if(pet->GetGUID() == _player->GetCharmGUID())
{
if (_player->isPossessing())
_player->RemovePossess(true);
else
_player->Uncharm();
}
_player->Uncharm();
}
}
+9 -63
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@@ -471,9 +471,6 @@ Player::~Player ()
for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
itr->second.save->RemovePlayer(this);
if (m_uint32Values && isPossessing())
RemovePossess(false);
delete m_declinedname;
}
@@ -1351,12 +1348,6 @@ void Player::setDeathState(DeathState s)
RemoveMiniPet();
RemoveGuardians();
// remove possession
if(isPossessing())
RemovePossess(false);
else
RemoveFarsightTarget();
// save value before aura remove in Unit::setDeathState
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
@@ -1619,18 +1610,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
SetSemaphoreTeleport(true);
// Remove any possession on the player before teleporting
if (isPossessedByPlayer())
((Player*)GetCharmer())->RemovePossess();
// Remove player's possession before teleporting
if (isPossessing())
RemovePossess(false);
// Empty vision list and clear farsight (if it hasn't already been cleared by RemovePossess) before teleporting
RemoveAllFromVision();
RemoveFarsightTarget();
// The player was ported to another map and looses the duel immediatly.
// We have to perform this check before the teleport, otherwise the
// ObjectAccessor won't find the flag.
@@ -1857,12 +1836,13 @@ void Player::RemoveFromWorld()
if(IsInWorld())
{
///- Release charmed creatures, unsummon totems and remove pets/guardians
RemovePossess(false);
Uncharm();
StopCastingCharm();
StopCastingBindSight();
RemoveCharmAuras();
RemoveBindSightAuras();
UnsummonAllTotems();
RemoveMiniPet();
RemoveGuardians();
RemoveFarsightTarget();
}
for(int i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
@@ -16270,6 +16250,8 @@ void Player::Uncharm()
return;
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET);
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
}
void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const
@@ -19054,41 +19036,6 @@ void Player::HandleFallUnderMap()
}
}
void Player::RemovePossess(bool attack)
{
if(Unit *u = GetCharm())
u->RemoveCharmedOrPossessedBy(this);
/*else if (target->isAlive())
{
// If we're still hostile to our target, continue attacking otherwise reset threat and go home
if (Unit* victim = target->getVictim())
{
FactionTemplateEntry const* t_faction = target->getFactionTemplateEntry();
FactionTemplateEntry const* v_faction = victim->getFactionTemplateEntry();
// Unit::IsHostileTo will always return true since the unit is always hostile to its victim
if (t_faction && v_faction && !t_faction->IsHostileTo(*v_faction))
{
// Stop combat and remove the target from the threat lists of all its victims
target->CombatStop();
target->getHostilRefManager().deleteReferences();
target->DeleteThreatList();
target->GetMotionMaster()->Clear();
target->GetMotionMaster()->MoveTargetedHome();
}
}
else
{
target->GetMotionMaster()->Clear();
target->GetMotionMaster()->MoveTargetedHome();
}
// Add high amount of threat on the player
if(attack)
target->AddThreat(this, 1000000.0f);
}*/
}
void Player::SetViewport(uint64 guid, bool moveable)
{
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, 8+1);
@@ -19106,14 +19053,13 @@ WorldObject* Player::GetFarsightTarget() const
return NULL;
}
void Player::RemoveFarsightTarget()
void Player::StopCastingBindSight()
{
if (WorldObject* fTarget = GetFarsightTarget())
{
if (fTarget->isType(TYPEMASK_PLAYER | TYPEMASK_UNIT))
((Unit*)fTarget)->RemovePlayerFromVision(this);
((Unit*)fTarget)->RemoveSpellsCausingAura(SPELL_AURA_BIND_SIGHT);
}
ClearFarsight();
}
void Player::ClearFarsight()
@@ -19132,7 +19078,7 @@ void Player::SetFarsightTarget(WorldObject* obj)
return;
// Remove the current target if there is one
RemoveFarsightTarget();
StopCastingBindSight();
SetUInt64Value(PLAYER_FARSIGHT, obj->GetGUID());
}
+3 -9
View File
@@ -899,17 +899,11 @@ class TRINITY_DLL_SPEC Player : public Unit
void RemoveFromWorld();
void SetViewport(uint64 guid, bool movable);
void RemovePossess(bool attack = true);
void StopCharmOrPossess()
{
if(isPossessing())
RemovePossess(true);
else if(GetCharm())
Uncharm();
}
void StopCastingCharm() { Uncharm(); }
void StopBindSight();
WorldObject* GetFarsightTarget() const;
void ClearFarsight();
void RemoveFarsightTarget();
void StopCastingBindSight();
void SetFarsightTarget(WorldObject* target);
// Controls if vision is currently on farsight object, updated in FAR_SIGHT opcode
void SetFarsightVision(bool apply) { m_farsightVision = apply; }
+2 -2
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@@ -2172,11 +2172,11 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
{
Creature *totem = ObjectAccessor::GetCreature(*caster, guid);
if (totem && totem->isTotem())
totem->AddPlayerToVision((Player*)caster);
((Player*)caster)->CastSpell(totem, 6277, true);
}
}
else
((Player*)caster)->RemoveFarsightTarget();
((Player*)caster)->StopCastingBindSight();
return;
}
break;
-4
View File
@@ -172,10 +172,6 @@ void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
void TemporarySummon::UnSummon()
{
RemoveCharmedOrPossessedBy(NULL);
CombatStop();
CleanupsBeforeDelete();
AddObjectToRemoveList();
+11 -14
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@@ -8480,22 +8480,25 @@ void Unit::RemovePlayerFromVision(Player* plr)
plr->ClearFarsight();
}
void Unit::RemoveAllFromVision()
void Unit::RemoveBindSightAuras()
{
while (!m_sharedVision.empty())
/*while (!m_sharedVision.empty())
{
Player* plr = *m_sharedVision.begin();
m_sharedVision.erase(m_sharedVision.begin());
plr->ClearFarsight();
}
}*/
RemoveSpellsCausingAura(SPELL_AURA_BIND_SIGHT);
}
void Unit::UncharmSelf()
void Unit::RemoveCharmAuras()
{
if (!GetCharmer())
return;
RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET);
RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
}
void Unit::UnsummonAllTotems()
@@ -10298,10 +10301,6 @@ void Unit::setDeathState(DeathState s)
RemoveAllAurasOnDeath();
UnsummonAllTotems();
// Possessed unit died, restore control to possessor
RemoveCharmedOrPossessedBy(NULL);
RemoveAllFromVision();
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
// remove aurastates allowing special moves
@@ -11152,15 +11151,13 @@ void Unit::CleanupsBeforeDelete()
{
if(m_uint32Values) // only for fully created object
{
RemoveCharmedOrPossessedBy(NULL);
RemoveAllFromVision();
RemoveAllAuras();
InterruptNonMeleeSpells(true);
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
ClearComboPointHolders();
DeleteThreatList();
getHostilRefManager().setOnlineOfflineState(false);
RemoveAllAuras();
RemoveAllGameObjects();
RemoveAllDynObjects();
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
@@ -12982,14 +12979,14 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
// Charmer stop charming
if(charmer->GetTypeId() == TYPEID_PLAYER)
((Player*)charmer)->StopCharmOrPossess();
((Player*)charmer)->StopCastingCharm();
// Charmed stop charming
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->StopCharmOrPossess();
((Player*)this)->StopCastingCharm();
// Charmed stop being charmed
RemoveCharmedOrPossessedBy(NULL);
RemoveCharmAuras();
// Set charmed
charmer->SetCharm(this);
+2 -2
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@@ -1095,8 +1095,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
void AddPlayerToVision(Player* plr);
void RemovePlayerFromVision(Player* plr);
void RemoveAllFromVision();
void UncharmSelf();
void RemoveBindSightAuras();
void RemoveCharmAuras();
Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
-8
View File
@@ -249,14 +249,6 @@ void WorldSession::LogoutPlayer(bool Save)
if (_player)
{
// Unpossess the current possessed unit of player
_player->StopCharmOrPossess();
// Remove any possession of this player on logout
_player->RemoveCharmedOrPossessedBy(NULL);
//_player->DestroyForNearbyPlayers();
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);