Core/Player: Fixed loading glyphs

This commit is contained in:
Shauren
2012-08-18 21:03:01 +02:00
parent c7aa77bcc0
commit bb3e2d6804

View File

@@ -25113,7 +25113,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
if (spec >= GetSpecsCount())
continue;
for (uint8 i = 0; i < 6; ++i)
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
_talentMgr->SpecInfo[spec].Glyphs[i] = fields[i + 1].GetUInt16();
}
while (result->NextRow());