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Core/Player: Fixed loading glyphs
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@@ -25113,7 +25113,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
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if (spec >= GetSpecsCount())
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continue;
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for (uint8 i = 0; i < 6; ++i)
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for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
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_talentMgr->SpecInfo[spec].Glyphs[i] = fields[i + 1].GetUInt16();
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}
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while (result->NextRow());
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