mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-20 06:49:29 -04:00
Merge [SD2]
r1311 Move SetData from Reset to JustReachedHome for channelers and boss.
r1312 Added class for FollowerAI. Note this is under development and may have issues in some situations.
FollowerAI is generally to be used for escort quests where NPC follow leader instead of using a predefined path.
--HG--
branch : trunk
This commit is contained in:
@@ -4,8 +4,10 @@
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SET(trinityscript_LIB_SRCS
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ScriptMgr.cpp
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ScriptMgr.h
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base/escortAI.cpp
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base/escortAI.h
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base/escort_ai.cpp
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base/escort_ai.h
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base/follower_ai.cpp
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base/follower_ai.h
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base/guard_ai.cpp
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base/guard_ai.h
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base/simple_ai.cpp
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@@ -364,11 +364,19 @@
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Name="base"
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>
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<File
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RelativePath="..\base\escortAI.cpp"
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RelativePath="..\base\escort_ai.cpp"
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>
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</File>
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<File
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RelativePath="..\base\escortAI.h"
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RelativePath="..\base\escort_ai.h"
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>
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</File>
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<File
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RelativePath="..\base\follower_ai.cpp"
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>
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</File>
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<File
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RelativePath="..\base\follower_ai.h"
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>
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</File>
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<File
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@@ -361,11 +361,19 @@
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Name="base"
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>
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<File
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RelativePath="..\base\escortAI.cpp"
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RelativePath="..\base\escort_ai.cpp"
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>
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</File>
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<File
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RelativePath="..\base\escortAI.h"
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RelativePath="..\base\escort_ai.h"
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>
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</File>
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<File
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RelativePath="..\base\follower_ai.cpp"
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>
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</File>
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<File
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RelativePath="..\base\follower_ai.h"
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>
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</File>
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<File
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@@ -10,7 +10,7 @@ SDCategory: Npc
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EndScriptData */
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#include "precompiled.h"
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#include "escortAI.h"
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#include "escort_ai.h"
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enum
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{
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@@ -0,0 +1,309 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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/* ScriptData
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SDName: FollowerAI
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SD%Complete: 50
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SDComment: This AI is under development
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SDCategory: Npc
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EndScriptData */
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#include "precompiled.h"
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#include "follower_ai.h"
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const float MAX_PLAYER_DISTANCE = 100.0f;
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enum
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{
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POINT_COMBAT_START = 0xFFFFFF
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};
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FollowerAI::FollowerAI(Creature* pCreature) : ScriptedAI(pCreature),
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m_uiLeaderGUID(0),
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m_pQuestForFollow(NULL),
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m_uiUpdateFollowTimer(2500),
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m_bIsFollowing(false),
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m_bIsReturnToLeader(false),
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m_bIsFollowComplete(false)
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{}
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void FollowerAI::AttackStart(Unit* pWho)
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{
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if (!pWho)
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return;
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if (m_creature->Attack(pWho, true))
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{
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m_creature->AddThreat(pWho, 0.0f);
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m_creature->SetInCombatWith(pWho);
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pWho->SetInCombatWith(m_creature);
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if (m_creature->hasUnitState(UNIT_STAT_FOLLOW))
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m_creature->clearUnitState(UNIT_STAT_FOLLOW);
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if (IsCombatMovement())
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m_creature->GetMotionMaster()->MoveChase(pWho);
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}
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}
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void FollowerAI::MoveInLineOfSight(Unit* pWho)
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{
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if (!m_creature->hasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() &&
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m_creature->IsHostileTo(pWho) && pWho->isInAccessiblePlaceFor(m_creature))
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{
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if (!m_creature->canFly() && m_creature->GetDistanceZ(pWho) > CREATURE_Z_ATTACK_RANGE)
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return;
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//This part provides assistance to a player that are attacked by pWho, even if out of normal aggro range
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//It will cause m_creature to attack pWho that are attacking _any_ player (which has been confirmed may happen also on offi)
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//The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate.
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if (m_creature->hasUnitState(UNIT_STAT_FOLLOW) &&
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m_creature->GetCreatureInfo()->type_flags & 0x01000 &&
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pWho->getVictim() &&
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pWho->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() &&
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m_creature->IsWithinDistInMap(pWho, MAX_PLAYER_DISTANCE) &&
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m_creature->IsWithinLOSInMap(pWho))
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{
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pWho->RemoveAurasDueToSpell(SPELL_AURA_MOD_STEALTH);
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AttackStart(pWho);
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}
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else
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{
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float attackRadius = m_creature->GetAttackDistance(pWho);
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if (m_creature->IsWithinDistInMap(pWho, attackRadius) && m_creature->IsWithinLOSInMap(pWho))
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{
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if (!m_creature->getVictim())
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{
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pWho->RemoveAurasDueToSpell(SPELL_AURA_MOD_STEALTH);
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AttackStart(pWho);
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}
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else if (m_creature->GetMap()->IsDungeon())
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{
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pWho->SetInCombatWith(m_creature);
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m_creature->AddThreat(pWho, 0.0f);
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}
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}
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}
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}
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}
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void FollowerAI::JustDied(Unit* pKiller)
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{
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if (!m_bIsFollowing || !m_uiLeaderGUID)
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return;
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//TODO: need a better check for quests with time limit.
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if (Player* pPlayer = GetLeaderForFollower())
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{
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if (Group* pGroup = pPlayer->GetGroup())
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{
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for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next())
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{
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if (Player* pMember = pRef->getSource())
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{
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if (pPlayer->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
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pPlayer->FailQuest(m_pQuestForFollow->GetQuestId());
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}
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}
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}
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else
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{
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if (pPlayer->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
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pPlayer->FailQuest(m_pQuestForFollow->GetQuestId());
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}
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}
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}
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void FollowerAI::JustRespawned()
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{
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m_bIsFollowing = false;
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m_bIsReturnToLeader = false;
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m_bIsFollowComplete = false;
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if (!IsCombatMovement())
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SetCombatMovement(true);
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if (m_creature->getFaction() != m_creature->GetCreatureInfo()->faction_A)
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m_creature->setFaction(m_creature->GetCreatureInfo()->faction_A);
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Reset();
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}
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void FollowerAI::EnterEvadeMode()
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{
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m_creature->RemoveAllAuras();
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m_creature->DeleteThreatList();
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m_creature->CombatStop(true);
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m_creature->SetLootRecipient(NULL);
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if (m_bIsFollowing)
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{
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debug_log("SD2: FollowerAI left combat, returning to CombatStartPosition.");
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if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
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{
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float fPosX, fPosY, fPosZ;
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m_creature->GetPosition(fPosX, fPosY, fPosZ);
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m_creature->GetMotionMaster()->MovePoint(POINT_COMBAT_START, fPosX, fPosY, fPosZ);
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}
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}
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else
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{
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if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
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m_creature->GetMotionMaster()->MoveTargetedHome();
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}
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Reset();
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}
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void FollowerAI::UpdateAI(const uint32 uiDiff)
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{
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if (m_bIsFollowing && !m_creature->getVictim())
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{
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if (m_uiUpdateFollowTimer < uiDiff)
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{
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if (m_bIsFollowComplete)
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{
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debug_log("SD2: FollowerAI is set completed, despawns.");
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m_creature->ForcedDespawn();
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return;
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}
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bool bIsMaxRangeExceeded = true;
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if (Player* pPlayer = GetLeaderForFollower())
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{
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if (m_bIsReturnToLeader)
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{
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debug_log("SD2: FollowerAI is returning to leader.");
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m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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m_bIsReturnToLeader = false;
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return;
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}
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if (Group* pGroup = pPlayer->GetGroup())
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{
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for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next())
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{
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Player* pMember = pRef->getSource();
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if (pMember && m_creature->IsWithinDistInMap(pMember, MAX_PLAYER_DISTANCE))
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{
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bIsMaxRangeExceeded = false;
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break;
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}
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}
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}
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else
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{
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if (m_creature->IsWithinDistInMap(pPlayer, MAX_PLAYER_DISTANCE))
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bIsMaxRangeExceeded = false;
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}
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}
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if (bIsMaxRangeExceeded)
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{
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debug_log("SD2: FollowerAI failed because player/group was to far away or not found");
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m_creature->ForcedDespawn();
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return;
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}
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m_uiUpdateFollowTimer = 1000;
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}
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else
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m_uiUpdateFollowTimer -= uiDiff;
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}
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UpdateFollowerAI(uiDiff);
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}
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void FollowerAI::UpdateFollowerAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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void FollowerAI::MovementInform(uint32 uiMotionType, uint32 uiPointId)
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{
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if (uiMotionType != POINT_MOTION_TYPE || !m_bIsFollowing)
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return;
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if (uiPointId == POINT_COMBAT_START)
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{
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if (GetLeaderForFollower())
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m_bIsReturnToLeader = true;
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else
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m_creature->ForcedDespawn();
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}
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}
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void FollowerAI::StartFollow(Player* pLeader, uint32 uiFactionForFollower, const Quest* pQuest)
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{
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if (m_creature->getVictim())
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{
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debug_log("SD2: FollowerAI attempt to StartFollow while in combat.");
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return;
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}
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if (m_bIsFollowing)
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{
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error_log("SD2: FollowerAI attempt to StartFollow while already following.");
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return;
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}
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//set variables
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m_uiLeaderGUID = pLeader->GetGUID();
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if (uiFactionForFollower)
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m_creature->setFaction(uiFactionForFollower);
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m_pQuestForFollow = pQuest;
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if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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{
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m_creature->GetMotionMaster()->Clear();
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m_creature->GetMotionMaster()->MoveIdle();
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debug_log("SD2: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
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}
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m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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m_creature->GetMotionMaster()->MoveFollow(pLeader, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
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m_bIsFollowing = true;
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debug_log("SD2: FollowerAI start follow %s (GUID %u)", pLeader->GetName(), m_uiLeaderGUID);
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}
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Player* FollowerAI::GetLeaderForFollower()
|
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{
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if (Player* pLeader = (Player*)Unit::GetUnit(*m_creature, m_uiLeaderGUID))
|
||||
{
|
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if (pLeader->isAlive())
|
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return pLeader;
|
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else
|
||||
{
|
||||
if (Group* pGroup = pLeader->GetGroup())
|
||||
{
|
||||
for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next())
|
||||
{
|
||||
Player* pMember = pRef->getSource();
|
||||
|
||||
if (pMember && pMember->isAlive() && m_creature->IsWithinDistInMap(pMember, MAX_PLAYER_DISTANCE))
|
||||
{
|
||||
debug_log("SD2: FollowerAI GetLeader changed and returned new leader.");
|
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m_uiLeaderGUID = pMember->GetGUID();
|
||||
return pMember;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debug_log("SD2: FollowerAI GetLeader can not find suitable leader.");
|
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return NULL;
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software licensed under GPL version 2
|
||||
* Please see the included DOCS/LICENSE.TXT for more information */
|
||||
|
||||
#ifndef SC_FOLLOWERAI_H
|
||||
#define SC_FOLLOWERAI_H
|
||||
|
||||
class TRINITY_DLL_DECL FollowerAI : public ScriptedAI
|
||||
{
|
||||
public:
|
||||
explicit FollowerAI(Creature* pCreature);
|
||||
~FollowerAI() {}
|
||||
|
||||
//virtual void WaypointReached(uint32 uiPointId) = 0;
|
||||
|
||||
void MovementInform(uint32 uiMotionType, uint32 uiPointId);
|
||||
|
||||
void AttackStart(Unit*);
|
||||
|
||||
void MoveInLineOfSight(Unit*);
|
||||
|
||||
void EnterEvadeMode();
|
||||
|
||||
void JustDied(Unit*);
|
||||
|
||||
void JustRespawned();
|
||||
|
||||
void UpdateAI(const uint32); //the "internal" update, calls UpdateFollowerAI()
|
||||
virtual void UpdateFollowerAI(const uint32); //used when it's needed to add code in update (abilities, scripted events, etc)
|
||||
|
||||
void StartFollow(Player* pPlayer, uint32 uiFactionForFollower = 0, const Quest* pQuest = NULL);
|
||||
|
||||
protected:
|
||||
void SetFollowComplete() { m_bIsFollowComplete = true; }
|
||||
bool IsFollowComplete() { return m_bIsFollowComplete; }
|
||||
|
||||
Player* GetLeaderForFollower();
|
||||
|
||||
private:
|
||||
uint64 m_uiLeaderGUID;
|
||||
uint32 m_uiUpdateFollowTimer;
|
||||
|
||||
bool m_bIsFollowing;
|
||||
bool m_bIsReturnToLeader;
|
||||
bool m_bIsFollowComplete;
|
||||
|
||||
const Quest* m_pQuestForFollow; //normally we have a quest
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -22,7 +22,7 @@ SDCategory: Script Examples
|
||||
EndScriptData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
|
||||
{
|
||||
|
||||
@@ -26,7 +26,7 @@ npc_professor_phizzlethorpe
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_professor_phizzlethorpe
|
||||
|
||||
@@ -37,7 +37,7 @@ npc_rocknot
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
#include "def_blackrock_depths.h"
|
||||
|
||||
/*######
|
||||
|
||||
@@ -30,7 +30,7 @@ go_harbinger_second_trial
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_prospector_anvilward
|
||||
|
||||
@@ -29,7 +29,7 @@ npc_ranger_lilatha
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_blood_knight_dawnstar
|
||||
|
||||
@@ -26,7 +26,7 @@ npc_rinji
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_rinji
|
||||
|
||||
@@ -29,7 +29,7 @@ EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "def_karazhan.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
# npc_barnesAI
|
||||
|
||||
+1
-1
@@ -19,7 +19,7 @@
|
||||
#include "precompiled.h"
|
||||
#include "Vehicle.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
#define GCD_CAST 1
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ SDCategory: Scarlet Monastery
|
||||
EndScriptData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
#define SAY_AGGRO -1189000
|
||||
#define SAY_WHIRLWIND -1189001
|
||||
|
||||
@@ -26,7 +26,7 @@ npc_shadowfang_prisoner
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
#include "def_shadowfang_keep.h"
|
||||
|
||||
/*######
|
||||
|
||||
@@ -27,7 +27,7 @@ npc_deathstalker_erland
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_astor_hadren
|
||||
|
||||
@@ -27,7 +27,7 @@ npc_defias_traitor
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_daphne_stilwell
|
||||
|
||||
@@ -22,7 +22,7 @@ SDCategory: Script Examples
|
||||
EndScriptData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
enum
|
||||
{
|
||||
|
||||
@@ -27,7 +27,7 @@ npc_ruul_snowhoof
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*####
|
||||
# npc_torek
|
||||
|
||||
@@ -31,7 +31,7 @@ mob_nestlewood_owlkin
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
#include <cmath>
|
||||
|
||||
/*######
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#define SC_HYJALAI_H
|
||||
|
||||
#include "def_hyjal.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
// Trash Mobs summoned in waves
|
||||
#define NECROMANCER 17899//done
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#define SC_HYJAL_TRASH_AI_H
|
||||
|
||||
#include "def_hyjal.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
#define MINRAIDDAMAGE 700000//minimal damage before trash can drop loot and reputation, resets if faction leader dies
|
||||
|
||||
|
||||
+1
-1
@@ -23,7 +23,7 @@ EndScriptData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "def_old_hillsbrad.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## go_barrel_old_hillsbrad
|
||||
|
||||
+1
-1
@@ -28,7 +28,7 @@ npc_taretha
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
#include "def_old_hillsbrad.h"
|
||||
|
||||
#define QUEST_ENTRY_HILLSBRAD 10282
|
||||
|
||||
@@ -27,7 +27,7 @@ npc_threshwackonator
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*####
|
||||
# npc_prospector_remtravel
|
||||
|
||||
@@ -22,7 +22,7 @@ SDCategory: Feralas
|
||||
EndScriptData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_gregan_brewspewer
|
||||
|
||||
@@ -30,7 +30,7 @@ npc_clintar_dreamwalker
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_bunthen_plainswind
|
||||
|
||||
@@ -28,7 +28,7 @@ npc_plains_vision
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
# npc_skorn_whitecloud
|
||||
|
||||
@@ -26,7 +26,7 @@ npc_willix
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
#include "def_razorfen_kraul.h"
|
||||
|
||||
#define SAY_READY -1047000
|
||||
|
||||
@@ -27,7 +27,7 @@ npc_kaya_flathoof
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_braug_dimspirit
|
||||
|
||||
@@ -32,7 +32,7 @@ npc_tooga
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## mob_aquementas
|
||||
|
||||
@@ -31,7 +31,7 @@ npc_wizzlecrank_shredder
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_beaten_corpse
|
||||
|
||||
@@ -29,7 +29,7 @@ npc_plucky
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*#####
|
||||
# npc_kanati
|
||||
|
||||
@@ -26,7 +26,7 @@ npc_a-me
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
#define SAY_READY -1000200
|
||||
#define SAY_AGGRO1 -1000201
|
||||
|
||||
@@ -25,7 +25,7 @@ EndScriptData */
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
#include "def_wailing_caverns.h"
|
||||
|
||||
/*######
|
||||
|
||||
@@ -26,7 +26,7 @@ npc_injured_rainspeaker_oracle
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_injured_rainspeaker_oracle
|
||||
|
||||
+1
-1
@@ -22,7 +22,7 @@ SDCategory: Auchindoun, Shadow Labyrinth
|
||||
EndScriptData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
#include "def_shadow_labyrinth.h"
|
||||
|
||||
enum
|
||||
|
||||
+1
-1
@@ -23,7 +23,7 @@ EndScriptData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "def_serpent_shrine.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
#define SAY_AGGRO -1548021
|
||||
#define SAY_GAIN_BLESSING -1548022
|
||||
|
||||
+20
-13
@@ -205,12 +205,6 @@ struct TRINITY_DLL_DECL boss_magtheridonAI : public ScriptedAI
|
||||
|
||||
void Reset()
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(DATA_MAGTHERIDON_EVENT, NOT_STARTED);
|
||||
pInstance->SetData(DATA_COLLAPSE, false);
|
||||
}
|
||||
|
||||
Berserk_Timer = 1320000;
|
||||
Quake_Timer = 40000;
|
||||
Debris_Timer = 10000;
|
||||
@@ -229,6 +223,15 @@ struct TRINITY_DLL_DECL boss_magtheridonAI : public ScriptedAI
|
||||
m_creature->CastSpell(m_creature, SPELL_SHADOW_CAGE_C, true);
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(DATA_MAGTHERIDON_EVENT, NOT_STARTED);
|
||||
pInstance->SetData(DATA_COLLAPSE, false);
|
||||
}
|
||||
}
|
||||
|
||||
void SetClicker(uint64 cubeGUID, uint64 clickerGUID)
|
||||
{
|
||||
// to avoid multiclicks from 1 cube
|
||||
@@ -432,11 +435,6 @@ struct TRINITY_DLL_DECL mob_hellfire_channelerAI : public ScriptedAI
|
||||
Infernal_Timer = 10000 + rand()%40000;
|
||||
|
||||
Check_Timer = 5000;
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_CHANNELER_EVENT, NOT_STARTED);
|
||||
|
||||
m_creature->CastSpell(m_creature, SPELL_SHADOW_GRASP_C, false);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
@@ -448,9 +446,18 @@ struct TRINITY_DLL_DECL mob_hellfire_channelerAI : public ScriptedAI
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature *summon) {summon->AI()->AttackStart(m_creature->getVictim());}
|
||||
void JustReachedHome()
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_CHANNELER_EVENT, NOT_STARTED);
|
||||
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
m_creature->CastSpell(m_creature, SPELL_SHADOW_GRASP_C, false);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature *summon)
|
||||
{
|
||||
summon->AI()->AttackStart(m_creature->getVictim());
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32 &damage)
|
||||
{
|
||||
|
||||
@@ -30,7 +30,7 @@ npc_wounded_blood_elf
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_aeranas
|
||||
|
||||
@@ -29,7 +29,7 @@ npc_bessy
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_manaforge_control_console
|
||||
|
||||
@@ -40,7 +40,7 @@ npc_enraged_spirit
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*#####
|
||||
# mob_mature_netherwing_drake
|
||||
|
||||
@@ -33,7 +33,7 @@ npc_khadgar
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npc_raliq_the_drunk
|
||||
|
||||
@@ -32,7 +32,7 @@ npc_slim
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## mob_unkor_the_ruthless
|
||||
|
||||
@@ -30,7 +30,7 @@ npc_kayra_longmane
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
/*######
|
||||
## npcs_ashyen_and_keleth
|
||||
|
||||
@@ -38,7 +38,7 @@ npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap
|
||||
EndContentData */
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "escortAI.h"
|
||||
#include "escort_ai.h"
|
||||
#include "ObjectMgr.h"
|
||||
|
||||
/*########
|
||||
|
||||
Reference in New Issue
Block a user