*Do not let Steady shot pause autoshot timer.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-25 17:58:06 -06:00
parent f6ea784eda
commit 99cf79bdf7
7 changed files with 16 additions and 14 deletions

View File

@@ -190,7 +190,7 @@ void ScriptedAI::DoStartNoMovement(Unit* victim)
void ScriptedAI::DoMeleeAttackIfReady()
{
//Make sure our attack is ready and we aren't currently casting before checking distance
if (m_creature->isAttackReady() && !m_creature->IsNonMeleeSpellCasted(false))
if (m_creature->isAttackReady() && !m_creature->hasUnitState(UNIT_STAT_CASTING))
{
//If we are within range melee the target
if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
@@ -199,7 +199,7 @@ void ScriptedAI::DoMeleeAttackIfReady()
m_creature->resetAttackTimer();
}
}
if (m_creature->haveOffhandWeapon() && m_creature->isAttackReady(OFF_ATTACK) && !m_creature->IsNonMeleeSpellCasted(false))
if (m_creature->haveOffhandWeapon() && m_creature->isAttackReady(OFF_ATTACK) && !m_creature->hasUnitState(UNIT_STAT_CASTING))
{
//If we are within range melee the target
if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))

View File

@@ -1885,7 +1885,7 @@ Unit* Creature::SelectNearestTarget(float dist) const
return target;
}
void Creature::CallAssistence()
void Creature::CallAssistance()
{
if( !m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())
{

View File

@@ -1048,10 +1048,9 @@ void Player::Update( uint32 p_time )
}
}
if (hasUnitState(UNIT_STAT_MELEE_ATTACKING))
if (hasUnitState(UNIT_STAT_MELEE_ATTACKING) && !hasUnitState(UNIT_STAT_CASTING))
{
Unit *pVictim = getVictim();
if( !IsNonMeleeSpellCasted(false) && pVictim)
if(Unit *pVictim = getVictim())
{
// default combat reach 10
// TODO add weapon,skill check

View File

@@ -280,8 +280,8 @@ enum ItemQualities
#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 2.4.2
#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
#define SPELL_ATTR_EX2_TAME_BEAST 0x00010000 // 16
#define SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT 0x00020000 // 17 Hunters Shot and Stings only have this flag
#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20

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@@ -2745,15 +2745,17 @@ void Spell::finish(bool ok)
}
}
/*if (IsMeleeAttackResetSpell())
if (IsMeleeAttackResetSpell())
{
m_caster->resetAttackTimer(BASE_ATTACK);
if(m_caster->haveOffhandWeapon())
m_caster->resetAttackTimer(OFF_ATTACK);
}*/
if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
m_caster->resetAttackTimer(RANGED_ATTACK);
}
/*if (IsRangedAttackResetSpell())
m_caster->resetAttackTimer(RANGED_ATTACK);*/
//if (IsRangedAttackResetSpell())
// m_caster->resetAttackTimer(RANGED_ATTACK);
// Clear combo at finish state
if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))

View File

@@ -395,7 +395,7 @@ class Spell
}
bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; }
bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); }
bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell && IsRangedSpell() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); }
bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell && /*IsRangedSpell() &&*/ !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT); }
bool IsDeletable() const { return !m_referencedFromCurrentSpell && !m_executedCurrently; }
void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }

View File

@@ -283,7 +283,8 @@ void Unit::Update( uint32 p_time )
}
}
if(!hasUnitState(UNIT_STAT_CASTING))
//not implemented before 3.0.2
//if(!hasUnitState(UNIT_STAT_CASTING))
{
if(uint32 base_att = getAttackTimer(BASE_ATTACK))
setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );