mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 13:59:39 -04:00
Merge branch 'master' of github.com:TrinityCore/TrinityCore
This commit is contained in:
@@ -1847,7 +1847,10 @@ INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
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( 72089, 'spell_marrowgar_bone_spike_graveyard'),
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( 69140, 'spell_marrowgar_coldflame'),
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( 72705, 'spell_marrowgar_coldflame'),
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( 69147, 'spell_marrowgar_coldflame_trigger'),
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( 69146, 'spell_marrowgar_coldflame_damage'),
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( 70823, 'spell_marrowgar_coldflame_damage'),
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( 70824, 'spell_marrowgar_coldflame_damage'),
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( 70825, 'spell_marrowgar_coldflame_damage');
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( 69075, 'spell_marrowgar_bone_storm'),
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( 70834, 'spell_marrowgar_bone_storm'),
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( 70835, 'spell_marrowgar_bone_storm'),
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@@ -0,0 +1,7 @@
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DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_marrowgar_coldflame_trigger';
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DELETE FROM `spell_script_names` WHERE `spell_id` IN (69146,70823,70824,70825) AND `ScriptName`='spell_marrowgar_coldflame_damage';
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INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
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(69146,'spell_marrowgar_coldflame_damage'),
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(70823,'spell_marrowgar_coldflame_damage'),
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(70824,'spell_marrowgar_coldflame_damage'),
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(70825,'spell_marrowgar_coldflame_damage');
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@@ -1231,8 +1231,8 @@ void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, flo
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cell.Visit(p, grid_creature_searcher, *me->GetMap());
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}
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//*********************************
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//*** Functions used globally ***
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// *********************************
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// *** Functions used globally ***
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void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
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{
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@@ -45,9 +45,9 @@ struct ScriptedAI : public CreatureAI
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explicit ScriptedAI(Creature* pCreature);
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virtual ~ScriptedAI() {}
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//*************
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// *************
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//CreatureAI Functions
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//*************
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// *************
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void AttackStartNoMove(Unit *pTarget);
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@@ -81,9 +81,9 @@ struct ScriptedAI : public CreatureAI
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// Called when AI is temporarily replaced or put back when possess is applied or removed
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void OnPossess(bool /*apply*/) {}
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//*************
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// *************
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// Variables
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//*************
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// *************
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//Pointer to creature we are manipulating
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Creature* me;
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@@ -91,9 +91,9 @@ struct ScriptedAI : public CreatureAI
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//For fleeing
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bool IsFleeing;
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//*************
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// *************
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//Pure virtual functions
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//*************
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// *************
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//Called at creature reset either by death or evade
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void Reset() {}
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@@ -101,9 +101,9 @@ struct ScriptedAI : public CreatureAI
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//Called at creature aggro either by MoveInLOS or Attack Start
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void EnterCombat(Unit* /*who*/) {}
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//*************
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// *************
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//AI Helper Functions
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//*************
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// *************
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//Start movement toward victim
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void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0);
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@@ -2374,7 +2374,7 @@ bool ChatHandler::HandleChangeWeather(const char *args)
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return false;
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}
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//*Change the weather of a cell
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// *Change the weather of a cell
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char* px = strtok((char*)args, " ");
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char* py = strtok(NULL, " ");
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@@ -22492,9 +22492,9 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
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return false;
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}
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//***********************************
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//-------------TRINITY---------------
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//***********************************
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// ***********************************
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// -------------TRINITY---------------
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// ***********************************
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void Player::StopCastingBindSight()
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{
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@@ -180,8 +180,11 @@ Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(peri
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|
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Transport::~Transport()
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{
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for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end();)
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(*(itr++))->ForcedDespawn();
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for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr)
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||||
{
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(*itr)->SetTransport(NULL);
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GetMap()->AddObjectToRemoveList(*itr);
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}
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m_NPCPassengerSet.clear();
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@@ -45,11 +45,6 @@ ObjectAccessor::ObjectAccessor()
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ObjectAccessor::~ObjectAccessor()
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{
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for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
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{
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itr->second->RemoveFromWorld();
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delete itr->second;
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}
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}
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WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
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@@ -385,6 +380,15 @@ void ObjectAccessor::Update(uint32 /*diff*/)
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}
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}
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void ObjectAccessor::UnloadAll()
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{
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for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
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||||
{
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itr->second->RemoveFromWorld();
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delete itr->second;
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||||
}
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}
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/// Define the static members of HashMapHolder
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template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
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@@ -40,6 +40,7 @@ class DynamicObject;
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class WorldObject;
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class Vehicle;
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class Map;
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class WorldRunnable;
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template <class T>
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class HashMapHolder
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@@ -84,6 +85,7 @@ class HashMapHolder
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class ObjectAccessor
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{
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friend class ACE_Singleton<ObjectAccessor, ACE_Thread_Mutex>;
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friend class WorldRunnable;
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ObjectAccessor();
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~ObjectAccessor();
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ObjectAccessor(const ObjectAccessor&);
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||||
@@ -254,6 +256,9 @@ class ObjectAccessor
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||||
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||||
typedef ACE_Thread_Mutex LockType;
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||||
protected:
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||||
void UnloadAll();
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||||
|
||||
private:
|
||||
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Player2CorpsesMapType i_player2corpse;
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||||
@@ -2542,7 +2542,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
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player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
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||||
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
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||||
}
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||||
//*/
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||||
// */
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||||
|
||||
// 3. Check destination rights
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if (!pDest->HasStoreRights(pSrc))
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|
||||
@@ -1020,9 +1020,9 @@ void Map::UnloadAll()
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||||
}
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||||
}
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||||
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||||
//*****************************
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||||
// *****************************
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||||
// Grid function
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||||
//*****************************
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||||
// *****************************
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||||
GridMap::GridMap()
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{
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m_flags = 0;
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||||
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||||
@@ -60,9 +60,9 @@ struct ScriptAction
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ScriptInfo const* script; // pointer to static script data
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};
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||||
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||||
//******************************************
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||||
// ******************************************
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// Map file format defines
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||||
//******************************************
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||||
// ******************************************
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||||
#define MAP_MAGIC 'SPAM'
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||||
#define MAP_VERSION_MAGIC '1.1v'
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#define MAP_AREA_MAGIC 'AERA'
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|
||||
@@ -45,16 +45,6 @@ MapManager::MapManager()
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||||
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||||
MapManager::~MapManager()
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||||
{
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for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
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delete iter->second;
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for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
|
||||
{
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||||
(*i)->RemoveFromWorld();
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delete *i;
|
||||
}
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||||
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||||
Map::DeleteStateMachine();
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||||
}
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||||
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||||
void MapManager::Initialize()
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@@ -305,17 +295,23 @@ bool MapManager::IsValidMAP(uint32 mapid)
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void MapManager::UnloadAll()
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{
|
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for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
|
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iter->second->UnloadAll();
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||||
while (!i_maps.empty())
|
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for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
|
||||
{
|
||||
delete i_maps.begin()->second;
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i_maps.erase(i_maps.begin());
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(*i)->RemoveFromWorld();
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delete *i;
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}
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|
||||
for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end();)
|
||||
{
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iter->second->UnloadAll();
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delete iter->second;
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i_maps.erase(iter++);
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}
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|
||||
if (m_updater.activated())
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m_updater.deactivate();
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Map::DeleteStateMachine();
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}
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void MapManager::InitMaxInstanceId()
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@@ -1142,9 +1142,9 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
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}
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||||
else
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{
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||||
//**********************************************
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||||
// **********************************************
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||||
// This feature uses only in arenas
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//**********************************************
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||||
// **********************************************
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// Here need increase mana regen per tick (6 second rule)
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// on 0 tick - 0 (handled in 2 second)
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// on 1 tick - 166% (handled in 4 second)
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@@ -1931,7 +1931,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
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}
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case 54798: // FLAMING Arrow Triggered Effect
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{
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if (!target->ToCreature() || !caster->ToCreature()->IsVehicle())
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if (!target || !target->ToCreature() || !caster->ToCreature()->IsVehicle())
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return;
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|
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Unit *rider = caster->GetVehicleKit()->GetPassenger(0);
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|
||||
@@ -606,17 +606,17 @@ class Spell
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int32 m_damage; // Damge in effects count here
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int32 m_healing; // Healing in effects count here
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|
||||
//******************************************
|
||||
// ******************************************
|
||||
// Spell trigger system
|
||||
//******************************************
|
||||
// ******************************************
|
||||
uint32 m_procAttacker; // Attacker trigger flags
|
||||
uint32 m_procVictim; // Victim trigger flags
|
||||
uint32 m_procEx;
|
||||
void prepareDataForTriggerSystem(AuraEffect const * triggeredByAura);
|
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|
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//*****************************************
|
||||
// *****************************************
|
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// Spell target subsystem
|
||||
//*****************************************
|
||||
// *****************************************
|
||||
// Targets store structures and data
|
||||
struct TargetInfo
|
||||
{
|
||||
|
||||
@@ -306,8 +306,8 @@ void CreatureTextMgr::BuildMonsterChat(WorldPacket *data, WorldObject* source, C
|
||||
{
|
||||
sLog->outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent WHISPER msg to Non-Player target. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
|
||||
return;
|
||||
//*data << (uint32)1; // target name length
|
||||
//*data << (uint8)0; // target name
|
||||
// *data << (uint32)1; // target name length
|
||||
// *data << (uint8)0; // target name
|
||||
}
|
||||
*data << (uint32)(strlen(text)+1);
|
||||
*data << text;
|
||||
|
||||
@@ -88,11 +88,11 @@ class example_creature : public CreatureScript
|
||||
|
||||
struct example_creatureAI : public ScriptedAI
|
||||
{
|
||||
//*** HANDLED FUNCTION ***
|
||||
// *** HANDLED FUNCTION ***
|
||||
//This is the constructor, called only once when the Creature is first created
|
||||
example_creatureAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
//*** CUSTOM VARIABLES ****
|
||||
// *** CUSTOM VARIABLES ****
|
||||
//These variables are for use only by this individual script.
|
||||
//Nothing else will ever call them but us.
|
||||
|
||||
@@ -105,7 +105,7 @@ class example_creature : public CreatureScript
|
||||
uint32 m_uiPhase; // The current battle phase we are in
|
||||
uint32 m_uiPhaseTimer; // Timer until phase transition
|
||||
|
||||
//*** HANDLED FUNCTION ***
|
||||
// *** HANDLED FUNCTION ***
|
||||
//This is called after spawn and whenever the core decides we need to evade
|
||||
void Reset()
|
||||
{
|
||||
@@ -119,7 +119,7 @@ class example_creature : public CreatureScript
|
||||
me->RestoreFaction();
|
||||
}
|
||||
|
||||
//*** HANDLED FUNCTION ***
|
||||
// *** HANDLED FUNCTION ***
|
||||
// Enter Combat called once per combat
|
||||
void EnterCombat(Unit* pWho)
|
||||
{
|
||||
@@ -127,7 +127,7 @@ class example_creature : public CreatureScript
|
||||
DoScriptText(SAY_AGGRO, me, pWho);
|
||||
}
|
||||
|
||||
//*** HANDLED FUNCTION ***
|
||||
// *** HANDLED FUNCTION ***
|
||||
// Attack Start is called when victim change (including at start of combat)
|
||||
// By default, attack pWho and start movement toward the victim.
|
||||
//void AttackStart(Unit* pWho)
|
||||
@@ -135,14 +135,14 @@ class example_creature : public CreatureScript
|
||||
// ScriptedAI::AttackStart(pWho);
|
||||
//}
|
||||
|
||||
//*** HANDLED FUNCTION ***
|
||||
// *** HANDLED FUNCTION ***
|
||||
// Called when going out of combat. Reset is called just after.
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
DoScriptText(SAY_EVADE, me);
|
||||
}
|
||||
|
||||
//*** HANDLED FUNCTION ***
|
||||
// *** HANDLED FUNCTION ***
|
||||
//Our Receive emote function
|
||||
void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote)
|
||||
{
|
||||
@@ -159,7 +159,7 @@ class example_creature : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
//*** HANDLED FUNCTION ***
|
||||
// *** HANDLED FUNCTION ***
|
||||
//Update AI is called Every single map update (roughly once every 50ms if a player is within the grid)
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
|
||||
@@ -78,13 +78,13 @@ enum Creatures
|
||||
{
|
||||
MOB_CTHUN_PORTAL = 15896,
|
||||
|
||||
//***** Main Phase 1 ********
|
||||
// ***** Main Phase 1 ********
|
||||
BOSS_EYE_OF_CTHUN = 15589,
|
||||
MOB_CLAW_TENTACLE = 15725,
|
||||
MOB_EYE_TENTACLE = 15726,
|
||||
MOB_SMALL_PORTAL = 15904,
|
||||
|
||||
//***** Main Phase 2 ********
|
||||
// ***** Main Phase 2 ********
|
||||
MOB_BODY_OF_CTHUN = 15809,
|
||||
MOB_GIANT_CLAW_TENTACLE = 15728,
|
||||
MOB_GIANT_EYE_TENTACLE = 15334,
|
||||
@@ -94,7 +94,7 @@ enum Creatures
|
||||
|
||||
enum Spells
|
||||
{
|
||||
//***** Main Phase 1 ********
|
||||
// ***** Main Phase 1 ********
|
||||
//Eye Spells
|
||||
SPELL_FREEZE_ANIM = 16245,
|
||||
SPELL_GREEN_BEAM = 26134,
|
||||
@@ -108,7 +108,7 @@ enum Spells
|
||||
SPELL_GROUND_RUPTURE = 26139,
|
||||
SPELL_HAMSTRING = 26141,
|
||||
|
||||
//***** Main Phase 2 ******
|
||||
// ***** Main Phase 2 ******
|
||||
//Body spells
|
||||
//#define SPELL_CARAPACE_CTHUN 26156 //Was removed from client dbcs
|
||||
SPELL_TRANSFORM = 26232,
|
||||
@@ -142,7 +142,7 @@ enum Yells
|
||||
//Text emote
|
||||
EMOTE_WEAKENED = -1531011,
|
||||
|
||||
//****** Out of Combat ******
|
||||
// ****** Out of Combat ******
|
||||
// Random Wispers - No txt only sound
|
||||
// The random sound is chosen by the client.
|
||||
RANDOM_SOUND_WHISPER = 8663,
|
||||
|
||||
@@ -1059,7 +1059,7 @@ class npc_ball_of_flame : public CreatureScript
|
||||
|
||||
struct npc_ball_of_flameAI : public ScriptedAI
|
||||
{
|
||||
npc_ball_of_flameAI(Creature* creature) : ScriptedAI(creature)
|
||||
npc_ball_of_flameAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript())
|
||||
{
|
||||
despawnTimer = 0;
|
||||
}
|
||||
@@ -1102,6 +1102,15 @@ class npc_ball_of_flame : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
void DamageDealt(Unit* /*target*/, uint32& damage, DamageEffectType damageType)
|
||||
{
|
||||
if (!instance || damageType != SPELL_DIRECT_DAMAGE)
|
||||
return;
|
||||
|
||||
if (damage > RAID_MODE<uint32>(23000, 25000, 23000, 25000))
|
||||
instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(false));
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!despawnTimer)
|
||||
@@ -1117,6 +1126,7 @@ class npc_ball_of_flame : public CreatureScript
|
||||
}
|
||||
|
||||
private:
|
||||
InstanceScript* instance;
|
||||
uint64 chaseGUID;
|
||||
uint32 despawnTimer;
|
||||
};
|
||||
|
||||
@@ -139,7 +139,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
_Reset();
|
||||
events.ScheduleEvent(EVENT_BERSERK, 330000);
|
||||
events.ScheduleEvent(EVENT_VAMPIRIC_BITE, 15000);
|
||||
events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500, EVENT_GROUP_CANCELLABLE);
|
||||
@@ -151,8 +151,6 @@ class boss_blood_queen_lana_thel : public CreatureScript
|
||||
me->SetSpeed(MOVE_FLIGHT, 0.642857f, true);
|
||||
offtank = NULL;
|
||||
vampires.clear();
|
||||
|
||||
instance->SetBossState(DATA_BLOOD_QUEEN_LANA_THEL, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
@@ -164,6 +162,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
|
||||
return;
|
||||
}
|
||||
|
||||
me->setActive(true);
|
||||
DoZoneInCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
instance->SetBossState(DATA_BLOOD_QUEEN_LANA_THEL, IN_PROGRESS);
|
||||
@@ -174,6 +173,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN_PLR);
|
||||
@@ -184,11 +184,11 @@ class boss_blood_queen_lana_thel : public CreatureScript
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DUMMY);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_DELIRIOUS_SLASH);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PACT_OF_THE_DARKFALLEN);
|
||||
instance->SetBossState(DATA_BLOOD_QUEEN_LANA_THEL, DONE);
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
_JustReachedHome();
|
||||
Talk(SAY_WIPE);
|
||||
instance->SetBossState(DATA_BLOOD_QUEEN_LANA_THEL, FAIL);
|
||||
}
|
||||
|
||||
@@ -257,8 +257,8 @@ class boss_deathbringer_saurfang : public CreatureScript
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
events.Reset();
|
||||
events.SetPhase(PHASE_COMBAT);
|
||||
frenzy = false;
|
||||
me->SetPower(POWER_ENERGY, 0);
|
||||
@@ -269,8 +269,6 @@ class boss_deathbringer_saurfang : public CreatureScript
|
||||
DoCast(me, SPELL_RUNE_OF_BLOOD_S, true);
|
||||
me->RemoveAurasDueToSpell(SPELL_BERSERK);
|
||||
me->RemoveAurasDueToSpell(SPELL_FRENZY);
|
||||
summons.DespawnAll();
|
||||
instance->SetBossState(DATA_DEATHBRINGER_SAURFANG, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
@@ -283,6 +281,9 @@ class boss_deathbringer_saurfang : public CreatureScript
|
||||
}
|
||||
|
||||
// oh just screw intro, enter combat - no exploits please
|
||||
me->setActive(true);
|
||||
DoZoneInCombat();
|
||||
|
||||
events.SetPhase(PHASE_COMBAT);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
introDone = true;
|
||||
@@ -301,11 +302,11 @@ class boss_deathbringer_saurfang : public CreatureScript
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
DoCastAOE(SPELL_ACHIEVEMENT, true);
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MARK_OF_THE_FALLEN_CHAMPION);
|
||||
instance->SetBossState(DATA_DEATHBRINGER_SAURFANG, DONE);
|
||||
if (Creature* creature = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SAURFANG_EVENT_NPC)))
|
||||
creature->AI()->DoAction(ACTION_START_OUTRO);
|
||||
}
|
||||
@@ -327,6 +328,7 @@ class boss_deathbringer_saurfang : public CreatureScript
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
_JustReachedHome();
|
||||
instance->SetBossState(DATA_DEATHBRINGER_SAURFANG, FAIL);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MARK_OF_THE_FALLEN_CHAMPION);
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ class boss_festergut : public CreatureScript
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
_Reset();
|
||||
events.ScheduleEvent(EVENT_BERSERK, 300000);
|
||||
events.ScheduleEvent(EVENT_INHALE_BLIGHT, urand(25000, 30000));
|
||||
events.ScheduleEvent(EVENT_GAS_SPORE, urand(20000, 25000));
|
||||
@@ -111,12 +111,10 @@ class boss_festergut : public CreatureScript
|
||||
gasDummyGUID = gasDummy->GetGUID();
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
gasDummy->RemoveAurasDueToSpell(gaseousBlight[i]);
|
||||
me->RemoveAurasDueToSpell(gaseousBlight[i]);
|
||||
gasDummy->RemoveAurasDueToSpell(gaseousBlightVisual[i]);
|
||||
}
|
||||
}
|
||||
|
||||
instance->SetBossState(DATA_FESTERGUT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
@@ -128,19 +126,19 @@ class boss_festergut : public CreatureScript
|
||||
return;
|
||||
}
|
||||
|
||||
me->setActive(true);
|
||||
Talk(SAY_AGGRO);
|
||||
if (Creature* gasDummy = me->FindNearestCreature(NPC_GAS_DUMMY, 100.0f, true))
|
||||
gasDummyGUID = gasDummy->GetGUID();
|
||||
if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE)))
|
||||
professor->AI()->DoAction(ACTION_FESTERGUT_COMBAT);
|
||||
|
||||
DoZoneInCombat(me);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
instance->SetBossState(DATA_FESTERGUT, DONE);
|
||||
if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE)))
|
||||
professor->AI()->DoAction(ACTION_FESTERGUT_DEATH);
|
||||
|
||||
@@ -149,6 +147,7 @@ class boss_festergut : public CreatureScript
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
_JustReachedHome();
|
||||
instance->SetBossState(DATA_FESTERGUT, FAIL);
|
||||
}
|
||||
|
||||
|
||||
@@ -180,9 +180,9 @@ class boss_lady_deathwhisper : public CreatureScript
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA));
|
||||
me->SetLastManaUse(0xFFFFFFFF); // hacky, but no other way atm to prevent mana regen
|
||||
events.Reset();
|
||||
events.SetPhase(PHASE_ONE);
|
||||
addWaveCounter = 0;
|
||||
nextVengefulShadeTarget = 0;
|
||||
@@ -191,7 +191,6 @@ class boss_lady_deathwhisper : public CreatureScript
|
||||
me->RemoveAurasDueToSpell(SPELL_MANA_BARRIER);
|
||||
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
|
||||
instance->SetBossState(DATA_LADY_DEATHWHISPER, NOT_STARTED);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
@@ -230,6 +229,9 @@ class boss_lady_deathwhisper : public CreatureScript
|
||||
return;
|
||||
}
|
||||
|
||||
me->setActive(true);
|
||||
DoZoneInCombat();
|
||||
|
||||
events.Reset();
|
||||
events.SetPhase(PHASE_ONE);
|
||||
// phase-independent events
|
||||
@@ -254,8 +256,6 @@ class boss_lady_deathwhisper : public CreatureScript
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
instance->SetBossState(DATA_LADY_DEATHWHISPER, DONE);
|
||||
|
||||
std::set<uint32> livingAddEntries;
|
||||
// Full House achievement
|
||||
for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
@@ -284,11 +284,12 @@ class boss_lady_deathwhisper : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
summons.DespawnAll();
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
_JustReachedHome();
|
||||
instance->SetBossState(DATA_LADY_DEATHWHISPER, FAIL);
|
||||
|
||||
summons.DespawnAll();
|
||||
|
||||
@@ -50,6 +50,7 @@ enum Spells
|
||||
|
||||
// Coldflame
|
||||
SPELL_COLDFLAME_PASSIVE = 69145,
|
||||
SPELL_COLDFLAME_SUMMON = 69147,
|
||||
};
|
||||
|
||||
static const uint32 boneSpikeSummonId[3] = {69062, 72669, 72670};
|
||||
@@ -103,22 +104,23 @@ class boss_lord_marrowgar : public CreatureScript
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
me->SetSpeed(MOVE_RUN, baseSpeed, true);
|
||||
me->RemoveAurasDueToSpell(SPELL_BONE_STORM);
|
||||
me->RemoveAurasDueToSpell(SPELL_BERSERK);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_ENABLE_BONE_SLICE, 10000);
|
||||
events.ScheduleEvent(EVENT_BONE_SPIKE_GRAVEYARD, urand(10000, 15000), EVENT_GROUP_SPECIAL);
|
||||
events.ScheduleEvent(EVENT_COLDFLAME, 5000, EVENT_GROUP_SPECIAL);
|
||||
events.ScheduleEvent(EVENT_WARN_BONE_STORM, urand(45000, 50000));
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 600000);
|
||||
instance->SetBossState(DATA_LORD_MARROWGAR, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
me->setActive(true);
|
||||
DoZoneInCombat();
|
||||
instance->SetBossState(DATA_LORD_MARROWGAR, IN_PROGRESS);
|
||||
}
|
||||
|
||||
@@ -126,11 +128,12 @@ class boss_lord_marrowgar : public CreatureScript
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
instance->SetBossState(DATA_LORD_MARROWGAR, DONE);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
_JustReachedHome();
|
||||
instance->SetBossState(DATA_LORD_MARROWGAR, FAIL);
|
||||
instance->SetData(DATA_BONED_ACHIEVEMENT, uint32(true)); // reset
|
||||
}
|
||||
@@ -281,7 +284,6 @@ class npc_coldflame : public CreatureScript
|
||||
return;
|
||||
Creature* creOwner = owner->ToCreature();
|
||||
DoCast(me, SPELL_COLDFLAME_PASSIVE, true);
|
||||
float x, y, z;
|
||||
// random target case
|
||||
if (!owner->HasAura(SPELL_BONE_STORM))
|
||||
{
|
||||
@@ -295,23 +297,17 @@ class npc_coldflame : public CreatureScript
|
||||
return;
|
||||
}
|
||||
|
||||
target->GetPosition(x, y, z);
|
||||
float scale = 70.0f / me->GetExactDist2d(x, y);
|
||||
x = me->GetPositionX() + (x - me->GetPositionX()) * scale;
|
||||
y = me->GetPositionY() + (y - me->GetPositionY()) * scale;
|
||||
me->SetOrientation(me->GetAngle(target));
|
||||
}
|
||||
else
|
||||
{
|
||||
me->GetPosition(x, y, z);
|
||||
MarrowgarAI* marrowgarAI = CAST_AI(MarrowgarAI, creOwner->AI());
|
||||
Position const* ownerPos = marrowgarAI->GetLastColdflamePosition();
|
||||
float ang = me->GetAngle(ownerPos) - static_cast<float>(M_PI);
|
||||
MapManager::NormalizeOrientation(ang);
|
||||
x += 50.0f * cosf(ang);
|
||||
y += 50.0f * sinf(ang);
|
||||
me->SetOrientation(ang);
|
||||
}
|
||||
me->GetMotionMaster()->MovePoint(POINT_TARGET_COLDFLAME, x, y, z);
|
||||
events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 400);
|
||||
events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 200);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
@@ -321,20 +317,18 @@ class npc_coldflame : public CreatureScript
|
||||
if (events.ExecuteEvent() == EVENT_COLDFLAME_TRIGGER)
|
||||
{
|
||||
if (me->HasAura(SPELL_COLDFLAME_PASSIVE))
|
||||
DoCast(SPELL_COLDFLAME_PASSIVE);
|
||||
events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 400);
|
||||
{
|
||||
float x, y;
|
||||
me->GetPosition(x, y);
|
||||
x += 5.5f * cos(me->GetOrientation());
|
||||
y += 5.5f * sin(me->GetOrientation());
|
||||
me->NearTeleportTo(x, y, me->GetPositionZ(), me->GetOrientation());
|
||||
DoCast(SPELL_COLDFLAME_SUMMON);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 200);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE || id != POINT_TARGET_COLDFLAME)
|
||||
return;
|
||||
|
||||
// stop triggering but dont despawn
|
||||
me->RemoveAura(SPELL_COLDFLAME_PASSIVE);
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
@@ -436,6 +430,34 @@ class spell_marrowgar_coldflame : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
class spell_marrowgar_coldflame_damage : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_marrowgar_coldflame_damage() : SpellScriptLoader("spell_marrowgar_coldflame_damage") { }
|
||||
|
||||
class spell_marrowgar_coldflame_damage_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_marrowgar_coldflame_damage_AuraScript);
|
||||
|
||||
void OnPeriodic(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
if (DynamicObject* owner = GetDynobjOwner())
|
||||
if (GetTarget()->GetExactDist2d(owner) > owner->GetRadius() || GetTarget()->HasAura(SPELL_IMPALED))
|
||||
PreventDefaultAction();
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_marrowgar_coldflame_damage_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_marrowgar_coldflame_damage_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
@@ -451,22 +473,20 @@ class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader
|
||||
if (Creature* marrowgar = GetCaster()->ToCreature())
|
||||
{
|
||||
CreatureAI* marrowgarAI = marrowgar->AI();
|
||||
bool yell = false;
|
||||
uint8 boneSpikeCount = uint8(GetCaster()->GetMap()->GetSpawnMode() & 1 ? 3 : 1);
|
||||
for (uint8 i = 0; i < boneSpikeCount; ++i)
|
||||
{
|
||||
// select any unit but not the tank
|
||||
Unit* target = marrowgarAI->SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true, -SPELL_IMPALED);
|
||||
// try the tank only in first iteration
|
||||
if (!target && !i)
|
||||
target = marrowgarAI->SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_IMPALED);
|
||||
if (!target)
|
||||
break;
|
||||
yell = true;
|
||||
return;
|
||||
target->CastCustomSpell(boneSpikeSummonId[i], SPELLVALUE_BASE_POINT0, 0, target, true);
|
||||
}
|
||||
|
||||
if (yell)
|
||||
marrowgarAI->Talk(SAY_BONESPIKE);
|
||||
marrowgarAI->Talk(SAY_BONESPIKE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -493,13 +513,12 @@ class spell_marrowgar_bone_storm : public SpellScriptLoader
|
||||
|
||||
void RecalculateDamage(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
int32 dmg = GetHitDamage();
|
||||
float distance = GetHitUnit()->GetExactDist2d(GetCaster());
|
||||
if (distance < 5.0f)
|
||||
return;
|
||||
|
||||
float distVar = distance >= 20.0f ? 4 : (10.0f/3.0f);
|
||||
SetHitDamage(int32(dmg * distVar / distance));
|
||||
float distVar = distance >= 40.0f ? 4 : (10.0f/3.0f);
|
||||
SetHitDamage(int32(GetHitDamage() * distVar / distance));
|
||||
}
|
||||
|
||||
void Register()
|
||||
@@ -520,6 +539,7 @@ void AddSC_boss_lord_marrowgar()
|
||||
new npc_coldflame();
|
||||
new npc_bone_spike();
|
||||
new spell_marrowgar_coldflame();
|
||||
new spell_marrowgar_coldflame_damage();
|
||||
new spell_marrowgar_bone_spike_graveyard();
|
||||
new spell_marrowgar_bone_storm();
|
||||
}
|
||||
|
||||
@@ -221,6 +221,7 @@ class boss_professor_putricide : public CreatureScript
|
||||
return;
|
||||
}
|
||||
|
||||
me->setActive(true);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_BERSERK, 600000);
|
||||
events.ScheduleEvent(EVENT_SLIME_PUDDLE, 10000);
|
||||
@@ -240,6 +241,7 @@ class boss_professor_putricide : public CreatureScript
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
_JustReachedHome();
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
if (events.GetPhaseMask() & PHASE_MASK_COMBAT)
|
||||
instance->SetBossState(DATA_PROFESSOR_PUTRICIDE, FAIL);
|
||||
@@ -253,8 +255,8 @@ class boss_professor_putricide : public CreatureScript
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
instance->SetBossState(DATA_PROFESSOR_PUTRICIDE, DONE);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
@@ -290,6 +292,7 @@ class boss_professor_putricide : public CreatureScript
|
||||
summon->ClearUnitState(UNIT_STAT_CASTING);
|
||||
summon->GetMotionMaster()->MoveIdle();
|
||||
summon->m_Events.AddEvent(new StartMovementEvent(*summon), summon->m_Events.CalculateTime(3500));
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
return;
|
||||
case NPC_CHOKING_GAS_BOMB:
|
||||
@@ -703,7 +706,11 @@ class npc_volatile_ooze : public CreatureScript
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
// simplified update, we do not want to select new target
|
||||
if (!me->isInCombat())
|
||||
return;
|
||||
|
||||
if (!me->getVictim())
|
||||
return;
|
||||
|
||||
if (!newTargetSelectTimer)
|
||||
|
||||
@@ -100,15 +100,12 @@ class boss_rotface : public CreatureScript
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
_Reset();
|
||||
events.ScheduleEvent(EVENT_SLIME_SPRAY, 20000);
|
||||
events.ScheduleEvent(EVENT_HASTEN_INFECTIONS, 90000);
|
||||
events.ScheduleEvent(EVENT_MUTATED_INFECTION, 14000);
|
||||
infectionStage = 0;
|
||||
infectionCooldown = 14000;
|
||||
summons.DespawnAll();
|
||||
|
||||
instance->SetBossState(DATA_ROTFACE, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
@@ -120,23 +117,24 @@ class boss_rotface : public CreatureScript
|
||||
return;
|
||||
}
|
||||
|
||||
me->setActive(true);
|
||||
Talk(SAY_AGGRO);
|
||||
if (Creature* professor = Unit::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE)))
|
||||
professor->AI()->DoAction(ACTION_ROTFACE_COMBAT);
|
||||
|
||||
DoZoneInCombat(me);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
instance->SetBossState(DATA_ROTFACE, DONE);
|
||||
if (Creature* professor = Unit::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE)))
|
||||
professor->AI()->DoAction(ACTION_ROTFACE_DEATH);
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
_JustReachedHome();
|
||||
instance->SetBossState(DATA_ROTFACE, FAIL);
|
||||
instance->SetData(DATA_OOZE_DANCE_ACHIEVEMENT, uint32(true)); // reset
|
||||
}
|
||||
|
||||
@@ -497,7 +497,7 @@ public:
|
||||
{
|
||||
switch (sayStep)
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
@@ -509,7 +509,7 @@ public:
|
||||
sayStep++;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
case 1:
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
@@ -521,7 +521,7 @@ public:
|
||||
sayStep++;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
case 2:
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
@@ -555,17 +555,17 @@ public:
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
if (NPC_HEMET != me->GetEntry())
|
||||
continue;
|
||||
else
|
||||
break;
|
||||
case 2:
|
||||
case 1:
|
||||
if (NPC_HADRIUS != me->GetEntry())
|
||||
continue;
|
||||
else
|
||||
break;
|
||||
case 3:
|
||||
case 2:
|
||||
if (NPC_TAMARA != me->GetEntry())
|
||||
continue;
|
||||
else
|
||||
@@ -577,7 +577,7 @@ public:
|
||||
|
||||
caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(), 0);
|
||||
caster->ToPlayer()->Say(SAY_OFFER, LANG_UNIVERSAL);
|
||||
sayStep = 1;
|
||||
sayStep = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,6 +47,5 @@ int DatabaseWorker::svc()
|
||||
delete request;
|
||||
}
|
||||
|
||||
m_conn->Close();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -109,9 +109,9 @@ class DatabaseWorkerPool
|
||||
/// Now we just wait until m_queue gives the signal to the worker threads to stop
|
||||
T* t = m_connections[IDX_ASYNC][i];
|
||||
DatabaseWorker* worker = t->m_worker;
|
||||
worker->wait(); // t->Close(); is called from worker thread
|
||||
worker->wait();
|
||||
delete worker;
|
||||
--m_connectionCount[IDX_ASYNC];
|
||||
t->Close();
|
||||
}
|
||||
|
||||
sLog->outSQLDriver("Asynchronous connections on databasepool '%s' terminated. Proceeding with synchronous connections.", m_connectionInfo.database.c_str());
|
||||
@@ -123,7 +123,6 @@ class DatabaseWorkerPool
|
||||
//while (1)
|
||||
// if (t->LockIfReady()) -- For some reason deadlocks us
|
||||
t->Close();
|
||||
--m_connectionCount[IDX_SYNCH];
|
||||
}
|
||||
|
||||
sLog->outSQLDriver("All connections on databasepool %s closed.", m_connectionInfo.database.c_str());
|
||||
|
||||
@@ -72,8 +72,6 @@ void usage(const char *prog)
|
||||
/// Launch the Trinity server
|
||||
extern int main(int argc, char **argv)
|
||||
{
|
||||
ACE::init();
|
||||
|
||||
///- Command line parsing to get the configuration file name
|
||||
char const* cfg_file = _TRINITY_CORE_CONFIG;
|
||||
int c=1;
|
||||
@@ -151,8 +149,6 @@ extern int main(int argc, char **argv)
|
||||
// 1 - shutdown at error
|
||||
// 2 - restart command used, this code can be used by restarter for restart Trinityd
|
||||
|
||||
ACE::fini();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -174,7 +174,7 @@ int Master::Run()
|
||||
CoredSignalHandler SignalBREAK;
|
||||
#endif /* _WIN32 */
|
||||
|
||||
// Register realmd's signal handlers
|
||||
// Register core's signal handlers
|
||||
ACE_Sig_Handler Handler;
|
||||
Handler.register_handler(SIGINT, &SignalINT);
|
||||
Handler.register_handler(SIGTERM, &SignalTERM);
|
||||
@@ -290,7 +290,7 @@ int Master::Run()
|
||||
}
|
||||
|
||||
// set server offline
|
||||
LoginDatabase.PExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
|
||||
LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
|
||||
|
||||
// when the main thread closes the singletons get unloaded
|
||||
// since worldrunnable uses them, it will crash if unloaded after master
|
||||
@@ -484,12 +484,12 @@ void Master::clearOnlineAccounts()
|
||||
{
|
||||
// Cleanup online status for characters hosted at current realm
|
||||
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
|
||||
LoginDatabase.PExecute(
|
||||
LoginDatabase.DirectPExecute(
|
||||
"UPDATE account SET online = 0 WHERE online > 0 "
|
||||
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
|
||||
|
||||
CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
|
||||
CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online<>0");
|
||||
|
||||
// Battleground instance ids reset at server restart
|
||||
CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0");
|
||||
CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instance_id = 0");
|
||||
}
|
||||
|
||||
@@ -90,6 +90,6 @@ void WorldRunnable::run()
|
||||
|
||||
sWorldSocketMgr->StopNetwork();
|
||||
|
||||
sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
|
||||
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user