--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-08 21:58:49 -06:00
21 changed files with 462 additions and 193 deletions
+6
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@@ -0,0 +1,6 @@
DELETE FROM `spell_linked_spell` WHERE `spell_trigger` IN (31224,41292,44007,44867);
INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES
(31224, -1543, 2, 'Cloak of Shadows - Flare'),
(41292, 42017, 2, 'Aura of Suffering'),
(44007, -43657, 2, 'Storm Eye Safe Zone Immune'),
(44867, -46019, 2, 'Spectral Exhaustion - Teleport: Spectral Realm');
+5
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@@ -0,0 +1,5 @@
DELETE FROM `spell_linked_spell` WHERE `spell_effect` IN ('33686', '31705');
INSERT INTO `spell_linked_spell`(`spell_trigger`,`spell_effect`,`type`,`comment`) VALUES
('-33711','33686','0','Murmur\'s Shockwave (Normal)'),
('-38794','33686','0','Murmur\'s Shockwave (Heroic)'),
('33686','31705','0','Murmur\'s Shockwave Jump');
+1
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@@ -0,0 +1 @@
UPDATE `creature_template` SET `ScriptName`='boss_the_black_stalker' WHERE `entry`='17882';
+3
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@@ -24,4 +24,7 @@ INSTALL(FILES
1207_world_scripts.sql
1237_mangos_7230_01_world_spell_bonus_data
1248_mangos_7235_01_world_command
1018_world.sql
1026_world.sql
1028_world_scripts.sql
DESTINATION share/trinity/sql/updates)
+1
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@@ -140,6 +140,7 @@ SET(trinityscript_LIB_SRCS
scripts/zone/coilfang_resevoir/steam_vault/def_steam_vault.h
scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
scripts/zone/coilfang_resevoir/underbog/boss_hungarfen.cpp
scripts/zone/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
scripts/zone/darkshore/darkshore.cpp
scripts/zone/deadmines/def_deadmines.h
scripts/zone/deadmines/deadmines.cpp
+2
View File
@@ -257,6 +257,7 @@ extern void AddSC_instance_steam_vault();
//--Underbog
extern void AddSC_boss_hungarfen();
extern void AddSC_boss_the_black_stalker();
//Darkshore
//Darnassus
@@ -1466,6 +1467,7 @@ void ScriptsInit()
//--Underbog
AddSC_boss_hungarfen();
AddSC_boss_the_black_stalker();
//Darkshore
//Darnassus
@@ -1843,6 +1843,10 @@
RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_hungarfen.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_the_black_stalker.cpp"
>
</File>
</Filter>
</Filter>
<Filter
@@ -2109,6 +2109,10 @@
RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_hungarfen.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_the_black_stalker.cpp"
>
</File>
</Filter>
</Filter>
<Filter
@@ -2129,6 +2129,10 @@
RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_hungarfen.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\coilfang_resevoir\underbog\boss_the_black_stalker.cpp"
>
</File>
</Filter>
</Filter>
<Filter
@@ -75,6 +75,7 @@ void npc_escortAI::JustRespawned()
//Re-Enable gossip
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
Reset();
}
@@ -299,4 +300,5 @@ void npc_escortAI::Start(bool bAttack, bool bDefend, bool bRun, uint64 pGUID)
//Disable gossip
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
}
@@ -1,4 +1,4 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -16,8 +16,8 @@
/* ScriptData
SDName: Boss_Murmur
SD%Complete: 75
SDComment: Database should have `RegenHealth`=0 to prevent regen. Also, his shockwave triggered after magnetic pull may be incorrect. Murmur's Touch does not work properly.
SD%Complete: 90
SDComment: Timers may be incorrect
SDCategory: Auchindoun, Shadow Labyrinth
EndScriptData */
@@ -25,118 +25,148 @@ EndScriptData */
#define EMOTE_SONIC_BOOM -1555036
#define SPELL_MAGNETIC_PULL 33689
#define SPELL_SONIC_BOOM_PRE 33923
#define SPELL_SONIC_BOOM_CAST 38795
#define SPELL_MURMURS_TOUCH 33711
#define SPELL_SONIC_BOOM_CAST (HeroicMode?38796:33923)
#define SPELL_SONIC_BOOM_EFFECT (HeroicMode?38795:33666)
#define SPELL_RESONANCE 33657
#define SPELL_SHOCKWAVE 33686
#define SPELL_MURMURS_TOUCH (HeroicMode?38794:33711)
#define SPELL_MAGNETIC_PULL 33689
#define SPELL_SONIC_SHOCK 38797
#define SPELL_THUNDERING_STORM 39365
struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI
{
boss_murmurAI(Creature *c) : Scripted_NoMovementAI(c) {Reset();}
boss_murmurAI(Creature *c) : Scripted_NoMovementAI(c)
{
HeroicMode = m_creature->GetMap()->IsHeroic();
Reset();
}
uint32 SonicBoom_Timer;
uint32 MurmursTouch_Timer;
uint32 Resonance_Timer;
uint32 MagneticPull_Timer;
bool CanSonicBoom;
bool CanShockWave;
uint64 pTarget;
uint32 SonicShock_Timer;
uint32 ThunderingStorm_Timer;
bool HeroicMode;
bool SonicBoom;
void Reset()
{
SonicBoom_Timer = 30000;
MurmursTouch_Timer = 20000;
Resonance_Timer = 10000;
MagneticPull_Timer = 45000;
CanSonicBoom = false;
CanShockWave = false;
pTarget = 0;
MagneticPull_Timer = 20000;
ThunderingStorm_Timer = 15000;
SonicShock_Timer = 10000;
SonicBoom = false;
//database should have `RegenHealth`=0 to prevent regen
uint32 hp = (m_creature->GetMaxHealth()*40)/100;
if (hp)
m_creature->SetHealth(hp);
if (hp) m_creature->SetHealth(hp);
}
void Aggro(Unit *who) { }
// Sonic Boom instant damage (needs core fix instead of this)
void SpellHitTarget(Unit *target, const SpellEntry *spell)
{
if(target && target->isAlive() && spell && spell->Id == SPELL_SONIC_BOOM_EFFECT)
m_creature->DealDamage(target,(target->GetHealth()*90)/100,NULL,SPELL_DIRECT_DAMAGE,SPELL_SCHOOL_MASK_NATURE,spell);
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim() )
//Return since we have no target or casting
if (!UpdateVictim() || m_creature->IsNonMeleeSpellCasted(false))
return;
//SonicBoom_Timer
// Sonic Boom
if(SonicBoom)
{
DoCast(m_creature, SPELL_SONIC_BOOM_EFFECT, true);
SonicBoom = false;
Resonance_Timer = 1500;
}
if (SonicBoom_Timer < diff)
{
if (CanSonicBoom)
{
DoCast(m_creature, SPELL_SONIC_BOOM_CAST,true);
CanSonicBoom = false;
SonicBoom_Timer = 30000;
}
else
{
DoScriptText(EMOTE_SONIC_BOOM, m_creature);
DoCast(m_creature,SPELL_SONIC_BOOM_PRE);
CanSonicBoom = true;
SonicBoom_Timer = 5000;
}
DoScriptText(EMOTE_SONIC_BOOM, m_creature);
DoCast(m_creature, SPELL_SONIC_BOOM_CAST);
SonicBoom_Timer = 30000;
SonicBoom = true;
return;
}else SonicBoom_Timer -= diff;
//MurmursTouch_Timer
// Murmur's Touch
if (MurmursTouch_Timer < diff)
{
/*Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,0);
if(target)
DoCast(target, SPELL_MURMURS_TOUCH);*/
DoCast(m_creature, SPELL_MURMURS_TOUCH);
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,80,true))
DoCast(target, SPELL_MURMURS_TOUCH);
MurmursTouch_Timer = 30000;
}else MurmursTouch_Timer -= diff;
//Resonance_Timer
// Resonance
if (Resonance_Timer < diff)
{
if (!m_creature->IsWithinMeleeRange(m_creature->getVictim()))
DoCast(m_creature->getVictim(), SPELL_RESONANCE);
if (!m_creature->IsWithinMeleeRange(SelectUnit(SELECT_TARGET_NEAREST,0,20,true)))
DoCast(m_creature, SPELL_RESONANCE);
Resonance_Timer = 5000;
}else Resonance_Timer -= diff;
//MagneticPull_Timer
// Magnetic Pull
if (MagneticPull_Timer < diff)
{
if (!CanShockWave)
{
if (Unit* temp = SelectUnit(SELECT_TARGET_RANDOM,0))
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
{
if (temp->GetTypeId() == TYPEID_PLAYER)
{
DoCast(temp, SPELL_MAGNETIC_PULL);
pTarget = temp->GetGUID();
CanShockWave = true;
}
MagneticPull_Timer = 2500;
DoCast(target, SPELL_MAGNETIC_PULL);
MagneticPull_Timer = 20000+rand()%15000;
return;
}
}
else
{
if (Unit* target = Unit::GetUnit(*m_creature,pTarget))
target->CastSpell(target,SPELL_SHOCKWAVE,true);
MagneticPull_Timer = 35000;
CanShockWave = false;
pTarget = 0;
}
MagneticPull_Timer = 500;
}else MagneticPull_Timer -= diff;
//no meele if preparing for sonic boom
if (!CanSonicBoom)
DoMeleeAttackIfReady();
if(HeroicMode)
{
// Thundering Storm
if(ThunderingStorm_Timer < diff)
{
std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
for(std::list<HostilReference*>::iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i)
if(Unit* target = Unit::GetUnit((*m_creature),(*i)->getUnitGuid()))
if(target->isAlive() && m_creature->GetDistance2d(target) > 35)
DoCast(target, SPELL_THUNDERING_STORM, true);
ThunderingStorm_Timer = 15000;
}else ThunderingStorm_Timer -= diff;
// Sonic Shock
if(SonicShock_Timer < diff)
{
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,20,false))
if(target->isAlive())
DoCast(target, SPELL_SONIC_SHOCK);
SonicShock_Timer = 10000+rand()%10000;
}else SonicShock_Timer -= diff;
}
// Select nearest most aggro target if top aggro too far
if(!m_creature->isAttackReady())
return;
if(!m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
for(std::list<HostilReference*>::iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i)
if(Unit* target = Unit::GetUnit((*m_creature),(*i)->getUnitGuid()))
if(target->isAlive() && m_creature->IsWithinMeleeRange(target))
{
m_creature->TauntApply(target);
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_murmur(Creature *_Creature)
{
return new boss_murmurAI (_Creature);
@@ -993,6 +993,15 @@ bool ItemUse_item_tainted_core(Player *player, Item* _Item, SpellCastTargets con
//remove this item
player->DestroyItemCount(31088, 1, true);
return true;
}
else if( targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT )
return false;
else if(targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
{
player->DestroyItemCount(31088, 1, true);
player->CastSpell(targets.getUnitTarget(), 38134, true);
return true;
}
}
return true;
@@ -1066,5 +1075,3 @@ void AddSC_boss_lady_vashj()
newscript->pItemUse = &ItemUse_item_tainted_core;
newscript->RegisterSelf();
}
@@ -74,7 +74,7 @@ enum RotationType
struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c)
boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c), Summons(m_creature)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
Reset();
@@ -88,14 +88,17 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
}
ScriptedInstance* pInstance;
SummonList Summons;
bool Spawned;
uint32 RotTimer;
uint8 RotType;
double SpoutAngle;
uint32 SpoutAnimTimer;
bool Submerged;
bool Submerged;
double SpoutAngle;
uint8 RotType;
uint32 RotTimer;
uint32 SpoutAnimTimer;
uint32 WaterboltTimer;
uint32 SpoutTimer;
uint32 WhirlTimer;//after avery spout
@@ -107,19 +110,23 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING + MOVEMENTFLAG_LEVITATING);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetCorpseDelay(1000*60*60);
SpoutAngle = 0;
RotType = NOROTATE;
SpoutAnimTimer = 1000;
RotTimer = 20000;
Submerged = false;
Spawned = false;
RotType = NOROTATE;
SpoutAngle = 0;
SpoutAnimTimer = 1000;
RotTimer = 20000;
WaterboltTimer = 3000;
SpoutTimer = 15000;
WhirlTimer = 18000;//after avery spout
PhaseTimer = 120000;
GeyserTimer = rand()%5000 + 15000;
Submerged = false;
Spawned = false;
Summons.DespawnAll();
if(pInstance)
pInstance->SetData(DATA_THELURKERBELOWEVENT, NOT_STARTED);
@@ -131,7 +138,6 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->SetReactState(REACT_AGGRESSIVE);
}*/
}
void MoveInLineOfSight(Unit *who)
@@ -167,6 +173,8 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
if(pInstance)
pInstance->SetData(DATA_THELURKERBELOWEVENT, DONE);
Summons.DespawnAll();
}
void Rotate(const uint32 diff)
@@ -231,18 +239,15 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
switch (rand()%2)
{
case 0:
RotType = CLOCKWISE;
break;
case 1:
RotType = COUNTERCLOCKWISE;
break;
case 0: RotType = CLOCKWISE; break;
case 1: RotType = COUNTERCLOCKWISE; break;
}
RotTimer=20000;
RotTimer=20000;
if(victim)
if(victim)
SpoutAngle = m_creature->GetAngle(victim);
m_creature->MonsterTextEmote(EMOTE_SPOUT,0,true);
m_creature->MonsterTextEmote(EMOTE_SPOUT,0,true);
//DoCast(m_creature,SPELL_SPOUT_BREATH);//take breath anim
}
@@ -360,20 +365,19 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
m_creature->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
//spawn adds
m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[0][0],AddPos[0][1],AddPos[0][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[1][0],AddPos[1][1],AddPos[1][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[2][0],AddPos[2][1],AddPos[2][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[3][0],AddPos[3][1],AddPos[3][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[4][0],AddPos[4][1],AddPos[4][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[5][0],AddPos[5][1],AddPos[5][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[6][0],AddPos[6][1],AddPos[6][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[7][0],AddPos[7][1],AddPos[7][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[8][0],AddPos[8][1],AddPos[8][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
Spawned = true;
}
}
for (uint8 i = 0; i < 9; ++i)
{
Creature* Summoned;
if(i < 7)
Summoned = m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
else Summoned = m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
}
Summons.Summon(Summoned);
Spawned = true;
}
}
}
}
};
CreatureAI* GetAI_mob_coilfang_guardian(Creature *_Creature)
@@ -0,0 +1,191 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_the_black_stalker
SD%Complete: 95
SDComment: Timers may be incorrect
SDCategory: Coilfang Resevoir, Underbog
EndScriptData */
#include "precompiled.h"
#define SPELL_LEVITATE 31704
#define SPELL_SUSPENSION 31719
#define SPELL_LEVITATION_PULSE 31701
#define SPELL_MAGNETIC_PULL 31705
#define SPELL_CHAIN_LIGHTNING 31717
#define SPELL_STATIC_CHARGE 31715
#define SPELL_SUMMON_SPORE_STRIDER 38755
#define ENTRY_SPORE_STRIDER 22299
struct TRINITY_DLL_DECL boss_the_black_stalkerAI : public ScriptedAI
{
boss_the_black_stalkerAI(Creature *c) : ScriptedAI(c)
{
HeroicMode = m_creature->GetMap()->IsHeroic();
Reset();
}
bool HeroicMode;
uint32 SporeStriders_Timer;
uint32 Levitate_Timer;
uint32 ChainLightning_Timer;
uint32 StaticCharge_Timer;
uint64 LevitatedTarget;
uint32 LevitatedTarget_Timer;
bool InAir;
uint32 check_Timer;
std::list<uint64> Striders;
void Reset()
{
Levitate_Timer = 12000;
ChainLightning_Timer = 6000;
StaticCharge_Timer = 10000;
SporeStriders_Timer = 10000+rand()%5000;
check_Timer = 5000;
LevitatedTarget = 0;
LevitatedTarget_Timer = 0;
Striders.clear();
}
void Aggro(Unit *who) {}
void JustSummoned(Creature *summon)
{
if(summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
{
Striders.push_back(summon->GetGUID());
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,1))
summon->AI()->AttackStart(target);
else
if(m_creature->getVictim())
summon->AI()->AttackStart(m_creature->getVictim());
}
}
void JustDied(Unit *who)
{
for(std::list<uint64>::iterator i = Striders.begin(); i != Striders.end(); ++i)
if(Creature *strider = (Creature*)Unit::GetUnit(*m_creature, *i))
{
strider->SetLootRecipient(NULL);
strider->DealDamage(strider,strider->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
strider->RemoveCorpse();
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
// Evade if too far
if(check_Timer < diff)
{
float x,y,z,o;
m_creature->GetHomePosition(x,y,z,o);
if(m_creature->GetDistance(x,y,z) > 60)
{
EnterEvadeMode();
return;
}
check_Timer = 1000;
}else check_Timer -= diff;
// Spore Striders
if(HeroicMode && SporeStriders_Timer < diff)
{
DoCast(m_creature,SPELL_SUMMON_SPORE_STRIDER);
SporeStriders_Timer = 10000+rand()%5000;
}else SporeStriders_Timer -= diff;
// Levitate
if(LevitatedTarget)
{
if(LevitatedTarget_Timer < diff)
{
if(Unit* target = (Unit*)Unit::GetUnit(*m_creature, LevitatedTarget))
{
if(!target->HasAura(SPELL_LEVITATE,0))
{
LevitatedTarget = 0;
return;
}
if(InAir)
{
target->AddAura(SPELL_SUSPENSION, target);
LevitatedTarget = 0;
}
else
{
target->CastSpell(target, SPELL_MAGNETIC_PULL, true);
InAir = true;
LevitatedTarget_Timer = 1500;
}
}
else
LevitatedTarget = 0;
}else LevitatedTarget_Timer -= diff;
}
if(Levitate_Timer < diff)
{
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,1))
{
DoCast(target, SPELL_LEVITATE);
LevitatedTarget = target->GetGUID();
LevitatedTarget_Timer = 2000;
InAir = false;
}
Levitate_Timer = 12000+rand()%3000;
}else Levitate_Timer -= diff;
// Chain Lightning
if(ChainLightning_Timer < diff)
{
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0))
DoCast(target, SPELL_CHAIN_LIGHTNING);
ChainLightning_Timer = 7000;
}else ChainLightning_Timer -= diff;
// Static Charge
if(StaticCharge_Timer < diff)
{
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0,30,true))
DoCast(target, SPELL_STATIC_CHARGE);
StaticCharge_Timer = 10000;
}else StaticCharge_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_the_black_stalker(Creature *_Creature)
{
return new boss_the_black_stalkerAI (_Creature);
}
void AddSC_boss_the_black_stalker()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_the_black_stalker";
newscript->GetAI = &GetAI_boss_the_black_stalker;
newscript->RegisterSelf();
}
@@ -56,15 +56,6 @@ float IntroWay[8][3] =
{-11163 , -1903 ,91.473}
};
//float IntroWay[5][3] =
//{
// {-11000.00, -1765.75, 140.40},
// {-11000.00, -1765.75, 171.00},
// {-11173.67, -1832.26, 117.76},
// {-11142.75, -1916.78, 119.769},
// {-11161.91, -1911.148, 91.473}
//};
struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
boss_nightbaneAI(Creature* c) : ScriptedAI(c)
@@ -123,10 +114,12 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->setActive(true);
if(pInstance->GetData(DATA_NIGHTBANE_EVENT) == DONE)
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
else
pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
pInstance->SetData(DATA_NIGHTBANE_EVENT, 6);
if(pInstance->GetData(DATA_NIGHTBANE_EVENT) > 1)
{
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse();
}else pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
HandleTerraceDoors(true);
@@ -425,4 +418,4 @@ void AddSC_boss_nightbane()
newscript->Name="boss_nightbane";
newscript->GetAI = &GetAI_boss_nightbane;
newscript->RegisterSelf();
}
}
@@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
if(pInstance)
{
// Not in progress
// Not in progress
pInstance->SetData(DATA_SHADEOFARAN_EVENT, NOT_STARTED);
if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
@@ -164,6 +164,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
if(pInstance)
{
pInstance->SetData(DATA_SHADEOFARAN_EVENT, DONE);
if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
Door->SetGoState(0);
}
@@ -179,7 +180,11 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
}
if(pInstance)
{
pInstance->SetData(DATA_SHADEOFARAN_EVENT, IN_PROGRESS);
if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
Door->SetGoState(1);
}
}
void FlameWreathEffect()
@@ -40,6 +40,7 @@ EndScriptData */
10 - Prince Malchezzar
11 - Nightbane
*/
struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
{
instance_karazhan(Map* map) : ScriptedInstance(map) {Initialize();}
@@ -63,7 +64,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
bool NightbaneSummoned;
uint8 Nightbane;
bool CheckNightbane;
void Initialize()
{
@@ -90,7 +92,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
MastersTerraceDoor[1]= 0;
ImageGUID = 0;
NightbaneSummoned = false;
Nightbane = 0;
CheckNightbane = false;
}
bool IsEncounterInProgress() const
@@ -117,7 +121,12 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_NETHERSPITE_EVENT: return Encounters[8];
case DATA_CHESS_EVENT: return Encounters[9];
case DATA_MALCHEZZAR_EVENT: return Encounters[10];
case DATA_NIGHTBANE_EVENT: return Encounters[11];
case DATA_NIGHTBANE_EVENT:
if(CheckNightbane)
{
CheckNightbane = false;
return Nightbane;
}else return Encounters[11];
case DATA_OPERA_PERFORMANCE: return OperaEvent;
case DATA_OPERA_OZ_DEATHCOUNT: return OzDeathCount;
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
@@ -133,9 +142,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case 17229: KilrekGUID = creature->GetGUID(); break;
case 15688: TerestianGUID = creature->GetGUID(); break;
case 15687: MoroesGUID = creature->GetGUID(); break;
case 17225: if(NightbaneSummoned)creature->RemoveFromWorld();
else NightbaneSummoned = true;
break;
}
}
@@ -180,8 +186,13 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_NETHERSPITE_EVENT: Encounters[8] = data; break;
case DATA_CHESS_EVENT: Encounters[9] = data; break;
case DATA_MALCHEZZAR_EVENT: Encounters[10] = data; break;
case DATA_NIGHTBANE_EVENT: Encounters[11] = data; break;
case DATA_NIGHTBANE_EVENT:
if(data == 6)
{
Nightbane;
CheckNightbane = true;
}else Encounters[11] = data;
break;
case DATA_OPERA_OZ_DEATHCOUNT: ++OzDeathCount; break;
}
@@ -111,6 +111,19 @@ struct TRINITY_DLL_DECL boss_harbinger_skyrissAI : public ScriptedAI
pInstance->SetData(TYPE_HARBINGERSKYRISS,DONE);
}
void JustSummoned(Creature *summon)
{
if(!summon)
return;
if(IsImage66)
summon->SetHealth((summon->GetMaxHealth()*33)/100);
else
summon->SetHealth((summon->GetMaxHealth()*66)/100);
if(m_creature->getVictim())
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0))
summon->AI()->AttackStart(target);
}
void KilledUnit(Unit* victim)
{
//won't yell killing pet/other unit
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Boss_Warp_Splinter
SD%Complete: 80
SDComment: Includes Sapling (need some better control with these). Spells for boss possibly need some rework.
SDComment: Includes Sapling (need some better control with these).
SDCategory: Tempest Keep, The Botanica
EndScriptData */
@@ -27,6 +27,8 @@ EndScriptData */
# mob_treant (Sapling)
#####*/
#define SPELL_HEAL_FATHER 6262
struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
{
mob_treantAI (Creature *c) : ScriptedAI(c)
@@ -36,26 +38,38 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
}
uint64 WarpGuid;
uint32 check_Timer;
void Reset()
{
m_creature->SetSpeed( MOVE_RUN, 0.5f, true);
m_creature->SetUnitMovementFlags(0);
check_Timer = 0;
}
void Aggro(Unit *who)
{
return;
}
void Aggro(Unit *who) {}
void MoveInLineOfSight(Unit *who)
{
}
void MoveInLineOfSight(Unit*) {}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim() )
{
if(WarpGuid && check_Timer < diff)
{
if(Unit *Warp = (Unit*)Unit::GetUnit(*m_creature, WarpGuid))
{
if(m_creature->IsWithinMeleeRange(Warp,2.5f))
{
int32 CurrentHP_Treant = (int32)m_creature->GetHealth();
Warp->CastCustomSpell(Warp,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID());
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
m_creature->GetMotionMaster()->MoveFollow(Warp,0,0);
}
check_Timer = 1000;
}else check_Timer -= diff;
return;
}
if (m_creature->getVictim()->GetGUID() != WarpGuid)
DoMeleeAttackIfReady();
@@ -75,14 +89,13 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
#define WAR_STOMP 34716
#define SUMMON_TREANTS 34727 // DBC: 34727, 34731, 34733, 34734, 34736, 34739, 34741 (with Ancestral Life spell 34742) // won't work (guardian summon)
#define ARCANE_VOLLEY 36705 //37078, 34785 //must additional script them (because Splinter eats them after 20 sec ^)
#define SPELL_HEAL_FATHER 6262
#define ARCANE_VOLLEY (HeroicMode?39133:36705)
#define CREATURE_TREANT 19949
#define TREANT_SPAWN_DIST 50 //50 yards from Warp Splinter's spawn point
float treant_pos[6][3] =
float treant_pos[6][3] =
{
{24.301233, 427.221100, -27.060635},
{16.795492, 359.678802, -27.355425},
@@ -96,6 +109,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
{
boss_warp_splinterAI(Creature *c) : ScriptedAI(c)
{
HeroicMode = c->GetMap()->IsHeroic();
Treant_Spawn_Pos_X = c->GetPositionX();
Treant_Spawn_Pos_Y = c->GetPositionY();
Reset();
@@ -104,9 +118,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
uint32 War_Stomp_Timer;
uint32 Summon_Treants_Timer;
uint32 Arcane_Volley_Timer;
uint32 CheckTreantLOS_Timer;
uint32 TreantLife_Timer;
uint64 Treant_GUIDs[6];
bool HeroicMode;
float Treant_Spawn_Pos_X;
float Treant_Spawn_Pos_Y;
@@ -116,11 +128,6 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
War_Stomp_Timer = 25000 + rand()%15000;
Summon_Treants_Timer = 45000;
Arcane_Volley_Timer = 8000 + rand()%12000;
CheckTreantLOS_Timer = 1000;
TreantLife_Timer = 999999;
for(int i = 0; i < 6; ++i)
Treant_GUIDs[i] = 0;
m_creature->SetSpeed( MOVE_RUN, 0.7f, true);
}
@@ -147,53 +154,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
void SummonTreants()
{
for(int i = 0; i < 6; ++i)
{
{
float angle = (M_PI / 3) * i;
float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle);
float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle);
//float Z = m_creature->GetMap()->GetHeight(X,Y, m_creature->GetPositionZ());
//float Z = m_creature->GetPositionZ();
float O = - m_creature->GetAngle(X,Y);
Creature* pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,40000);
if(pTreant)
{
//pTreant->GetMotionMaster()->Mutate(new TargetedMovementGenerator<Creature>(*m_creature));
pTreant->AddThreat(m_creature, 0.1f);
Treant_GUIDs[i] = pTreant->GetGUID();
if(Creature *pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,25000))
((mob_treantAI*)pTreant->AI())->WarpGuid = m_creature->GetGUID();
}
}
switch(rand()%2)
{
{
case 0: DoScriptText(SAY_SUMMON_1, m_creature); break;
case 1: DoScriptText(SAY_SUMMON_2, m_creature); break;
}
}
// Warp Splinter eat treants if they are near him
void EatTreant()
{
for( int i=0; i<6; ++i )
{
Unit *pTreant = Unit::GetUnit(*m_creature, Treant_GUIDs[i]);
if( pTreant )
{
if( m_creature->IsWithinDistInMap(pTreant, 5))
{
// 2) Heal Warp Splinter
int32 CurrentHP_Treant = (int32)pTreant->GetHealth();
m_creature->CastCustomSpell(m_creature,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID());
// 3) Kill Treant
pTreant->DealDamage(pTreant, pTreant->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
}
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim() )
@@ -203,30 +180,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
if(War_Stomp_Timer < diff)
{
DoCast(m_creature->getVictim(),WAR_STOMP);
War_Stomp_Timer = 25000 + rand()%15000;
War_Stomp_Timer = 25000 + rand()%15000;
}else War_Stomp_Timer -= diff;
//Check for Arcane Volley
if(Arcane_Volley_Timer < diff)
{
DoCast(m_creature->getVictim(),ARCANE_VOLLEY);
Arcane_Volley_Timer = 20000 + rand()%15000;
Arcane_Volley_Timer = 20000 + rand()%15000;
}else Arcane_Volley_Timer -= diff;
//Check for Summon Treants
if(Summon_Treants_Timer < diff)
{
SummonTreants();
Summon_Treants_Timer = 45000;
Summon_Treants_Timer = 45000;
}else Summon_Treants_Timer -= diff;
// I check if there is a Treant in Warp Splinter's LOS, so he can eat them
if( CheckTreantLOS_Timer < diff)
{
EatTreant();
CheckTreantLOS_Timer = 1000;
}else CheckTreantLOS_Timer -= diff;
DoMeleeAttackIfReady();
}
};
+8
View File
@@ -338,6 +338,14 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
switch(m_spellInfo->Id) // better way to check unknown
{
case 35354://hand of death
{
if(unitTarget && unitTarget->HasAura(38528,0))//protection of elune
{
damage = 0;
}
break;
}
// percent from health with min
case 25599: // Thundercrash
{
+7 -2
View File
@@ -499,7 +499,8 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
case 37675: // Chaos Blast
case 41519: // Mark of Stormrage
case 34877: // Custodian of Time
case 34700:
case 34700: // Allergic Reaction
case 31719: // Suspension
return false;
}
@@ -2268,7 +2269,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 41635: // Prayer of Mending
case 44869: // Spectral Blast
case 45027: // Revitalize
case 45976: // Muru Portal Channel
case 45976: // Muru Portal Channel
spellInfo->MaxAffectedTargets = 1;
break;
case 41376: // Spite
@@ -2300,6 +2301,10 @@ void SpellMgr::LoadSpellCustomAttr()
case 12494: // Frostbite
spellInfo->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
break;
case 38794: case 33711: //Murmur's Touch
spellInfo->MaxAffectedTargets = 1;
spellInfo->EffectTriggerSpell[0] = 33760;
break;
default:
break;
}