Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.

- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction
- Remove MOVEMENTFLAG_ROOT on vehicle exit
This commit is contained in:
Machiavelli
2010-12-30 19:10:46 +01:00
parent 71e959837b
commit 948a2136c4
5 changed files with 42 additions and 13 deletions
+1 -1
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@@ -1847,7 +1847,7 @@ struct VehicleSeatEntry
uint32 m_flagsB; // 45
// 46-57 added in 3.1, floats mostly
bool IsUsableByPlayer() const { return m_flags & VEHICLE_SEAT_FLAG_USABLE; }
bool CanEnterOrExit() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT; }
bool IsUsableByAura() const { return m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3); }
bool IsEjectable() const { return m_flagsB & VEHICLE_SEAT_FLAG_B_EJECTABLE; }
};
+1 -1
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@@ -16435,7 +16435,7 @@ void Unit::ExitVehicle()
SetControlled(false, UNIT_STAT_ROOT);
RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_ROOT);
m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
m_movementInfo.t_time = 0;
m_movementInfo.t_seat = 0;
+15 -5
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@@ -35,7 +35,7 @@ Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleI
if (VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
{
m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
if (veSeat->IsUsableByPlayer())
if (veSeat->CanEnterOrExit())
++m_usableSeatNum;
}
}
@@ -219,7 +219,7 @@ int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next, bool byAura) const
if (seat == m_Seats.end())
return -1;
while (seat->second.passenger || (!byAura && !seat->second.seatInfo->IsUsableByPlayer()) || (byAura && !seat->second.seatInfo->IsUsableByAura()))
while (seat->second.passenger || (!byAura && !seat->second.seatInfo->CanEnterOrExit()) || (byAura && !seat->second.seatInfo->IsUsableByAura()))
{
sLog->outDebug("Vehicle::GetNextEmptySeat: m_flags: %u, m_flagsB:%u", seat->second.seatInfo->m_flags, seat->second.seatInfo->m_flagsB);
if (next)
@@ -280,7 +280,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura)
if (seatId < 0) // no specific seat requirement
{
for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
if (!seat->second.passenger && ((!(byAura && seat->second.seatInfo->IsUsableByPlayer()) || (byAura && seat->second.seatInfo->IsUsableByAura()))))
if (!seat->second.passenger && ((!(byAura && seat->second.seatInfo->CanEnterOrExit()) || (byAura && seat->second.seatInfo->IsUsableByAura()))))
break;
if (seat == m_Seats.end()) // no available seat
@@ -301,7 +301,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura)
sLog->outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
seat->second.passenger = unit;
if (seat->second.seatInfo->IsUsableByPlayer())
if (seat->second.seatInfo->CanEnterOrExit())
{
ASSERT(m_usableSeatNum);
--m_usableSeatNum;
@@ -384,7 +384,7 @@ void Vehicle::RemovePassenger(Unit *unit)
sLog->outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
seat->second.passenger = NULL;
if (seat->second.seatInfo->IsUsableByPlayer())
if (seat->second.seatInfo->CanEnterOrExit())
{
if (!m_usableSeatNum)
{
@@ -479,4 +479,14 @@ uint16 Vehicle::GetExtraMovementFlagsForBase() const
sLog->outDebug("Vehicle::GetExtraMovementFlagsForBase() returned %u", movementMask);
return movementMask;
}
VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
{
SeatMap::iterator itr;
for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (itr->second.passenger = passenger)
return itr->second.seatInfo;
return NULL;
}
+4 -2
View File
@@ -53,7 +53,7 @@ enum VehicleSeatFlags
VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle?
VEHICLE_SEAT_FLAG_USABLE = 0x02000000, // Lua_CanExitVehicle
VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will
VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
};
@@ -106,6 +106,7 @@ typedef std::map<int8, VehicleSeat> SeatMap;
class Vehicle
{
friend class Unit;
friend class WorldSession;
public:
explicit Vehicle(Unit *unit, VehicleEntry const *vehInfo);
@@ -135,7 +136,8 @@ class Vehicle
SeatMap m_Seats;
protected:
uint16 GetExtraMovementFlagsForBase() const;
uint16 GetExtraMovementFlagsForBase() const;
VehicleSeatEntry const* GetSeatForPassenger(Unit* passenger);
protected:
Unit *me;
@@ -631,7 +631,11 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
if (IS_PLAYER_GUID(guid))
{
if (Player *plr = ObjectAccessor::FindPlayer(guid))
vehicle->EjectPassenger(plr, GetPlayer());
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(plr);
if (seat->IsEjectable())
plr->ExitVehicle();
}
else
sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
@@ -640,8 +644,12 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
{
if (Unit *unit = ObjectAccessor::GetUnit(*_player, guid)) // creatures can be ejected too from player mounts
{
vehicle->EjectPassenger(unit, GetPlayer());
unit->ToCreature()->ForcedDespawn(1000);
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
if (seat->IsEjectable())
{
unit->ExitVehicle();
unit->ToCreature()->ForcedDespawn(1000);
}
}
else
sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
@@ -657,7 +665,16 @@ void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
{
sLog->outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
recv_data.hexlike();
GetPlayer()->ExitVehicle();
if (Vehicle* vehicle = GetPlayer()->GetVehicle())
{
if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
if (seat->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
}
}
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/)