Core/ScriptSystem: Add OnEffectManaShield and AfterEffectManaShield hooks to AuraScript class. Usage of these is the same as similar Absorb hooks.

Scripts: Move Incanter's Absorbtion script from Unit::CalcAbsorbResist to AuraScript.
This commit is contained in:
QAston
2010-12-30 19:05:19 +01:00
parent 71e959837b
commit 8cd2c73e45
10 changed files with 220 additions and 48 deletions
+4
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@@ -26964,6 +26964,10 @@ INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
( 11958, 'spell_mage_cold_snap'),
( -543, 'spell_mage_frost_warding_trigger'),
( -6143, 'spell_mage_frost_warding_trigger'),
( -543, 'spell_mage_incanters_absorbtion_absorb'),
( -6143, 'spell_mage_incanters_absorbtion_absorb'),
(-11426, 'spell_mage_incanters_absorbtion_absorb'),
( -1463, 'spell_mage_incanters_absorbtion_manashield')
( 31687, 'spell_mage_summon_water_elemental'),
( 32826, 'spell_mage_polymorph_visual'),
-- warlock
@@ -0,0 +1,9 @@
DELETE FROM `spell_script_names` WHERE `spell_id`=-543 AND `ScriptName`='spell_mage_incanters_absorbtion_absorb';
DELETE FROM `spell_script_names` WHERE `spell_id`=-6143 AND `ScriptName`='spell_mage_incanters_absorbtion_absorb';
DELETE FROM `spell_script_names` WHERE `spell_id`=-11426 AND `ScriptName`='spell_mage_incanters_absorbtion_absorb';
DELETE FROM `spell_script_names` WHERE `spell_id`=-1463 AND `ScriptName`='spell_mage_incanters_absorbtion_manashield';
INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
( -543, 'spell_mage_incanters_absorbtion_absorb'),
( -6143, 'spell_mage_incanters_absorbtion_absorb'),
(-11426, 'spell_mage_incanters_absorbtion_absorb'),
( -1463, 'spell_mage_incanters_absorbtion_manashield');
+32 -29
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@@ -1595,7 +1595,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
probabilitySum += discreteResistProbability[i];
}
float damageResisted = damage * i / 10;
float damageResisted = float(damage * i / 10);
AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
@@ -1611,7 +1611,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
if ((*j)->GetMiscValue() & schoolMask)
AddPctN(damageResisted, -(*j)->GetAmount());
}
dmgInfo.ResistDamage(damageResisted);
dmgInfo.ResistDamage(uint32(damageResisted));
}
// Incanter's Absorption, for converting to spell power
@@ -1626,7 +1626,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
continue;
if ((*itr)->GetAmount() > auraAbsorbMod)
auraAbsorbMod = (*itr)->GetAmount();
auraAbsorbMod = float((*itr)->GetAmount());
}
AuraEffectList const & AbsIgnoreAurasB = GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
@@ -1636,7 +1636,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
continue;
if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo))
auraAbsorbMod = (*itr)->GetAmount();
auraAbsorbMod = float((*itr)->GetAmount());
}
RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
@@ -1682,11 +1682,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
dmgInfo.AbsorbDamage(currentAbsorb);
// Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
// for Incanter's Absorption converting to spell power
if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x8)
incanterAbsorption += currentAbsorb;
absorb = currentAbsorb;
absorbAurEff->GetBase()->CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, absorb);
@@ -1707,9 +1702,10 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
AuraEffectList vManaShieldCopy(pVictim->GetAuraEffectsByType(SPELL_AURA_MANA_SHIELD));
for (AuraEffectList::const_iterator itr = vManaShieldCopy.begin(); (itr != vManaShieldCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
{
AuraEffect * absorbAurEff = *itr;
AuraEffect * absorbAurEff = (*itr);
// Check if aura was removed during iteration - we don't need to work on such auras
if (!(absorbAurEff->GetBase()->IsAppliedOnTarget(pVictim->GetGUID())))
AuraApplication const * aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(pVictim->GetGUID());
if (!aurApp)
continue;
// check damage school mask
if (!(absorbAurEff->GetMiscValue() & schoolMask))
@@ -1717,6 +1713,19 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
// get amount which can be still absorbed by the aura
int32 currentAbsorb = absorbAurEff->GetAmount();
// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
if (currentAbsorb < 0)
currentAbsorb = 0;
uint32 absorb = currentAbsorb;
bool defaultPrevented = false;
absorbAurEff->GetBase()->CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, absorb, defaultPrevented);
currentAbsorb = absorb;
if (defaultPrevented)
continue;
AddPctF(currentAbsorb, -auraAbsorbMod);
@@ -1727,23 +1736,25 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
// lower absorb amount by talents
if (float manaMultiplier = SpellMgr::CalculateSpellEffectValueMultiplier(absorbAurEff->GetSpellProto(), absorbAurEff->GetEffIndex(), absorbAurEff->GetCaster()))
manaReduction = float(manaReduction) * manaMultiplier;
manaReduction = int32(float(manaReduction) * manaMultiplier);
int32 manaTaken = -pVictim->ModifyPower(POWER_MANA, -manaReduction);
// take case when mana has ended up into account
currentAbsorb = float(currentAbsorb)*(float(manaTaken) / float(manaReduction));
// Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
// for Incanter's Absorption converting to spell power
if (absorbAurEff->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && absorbAurEff->GetSpellProto()->SpellFamilyFlags[2] & 0x8)
incanterAbsorption += currentAbsorb;
currentAbsorb = int32(float(currentAbsorb)*(float(manaTaken) / float(manaReduction)));
dmgInfo.AbsorbDamage(currentAbsorb);
absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
if ((absorbAurEff->GetAmount() <= 0))
absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
absorb = currentAbsorb;
absorbAurEff->GetBase()->CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, absorb);
// Check if our aura is using amount to count damage
if (absorbAurEff->GetAmount() >= 0)
{
absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
if ((absorbAurEff->GetAmount() <= 0))
absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
}
}
}
@@ -1826,16 +1837,8 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
if (incanterAbsorption)
{
// Incanter's Absorption
// TODO: move this code to procflag
if (AuraEffect const * aurEff = pVictim->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2941, EFFECT_0))
{
// Get total damage bonus from auras
int32 current_dmg = 0;
std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> range = pVictim->GetAppliedAuras().equal_range(44413);
for (AuraApplicationMap::const_iterator iter = range.first; iter != range.second; ++iter)
if (AuraEffect const * bonusEff = iter->second->GetBase()->GetEffect(0))
current_dmg += bonusEff->GetAmount();
int32 new_dmg = CalculatePctN(int32(*absorb), aurEff->GetAmount());
if (new_dmg > 0)
pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true);
@@ -1800,6 +1800,39 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplicat
}
}
void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->OnEffectManaShield.end(), effItr = (*scritr)->OnEffectManaShield.begin();
for(; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
}
if (!defaultPrevented)
defaultPrevented = (*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->AfterEffectManaShield.end(), effItr = (*scritr)->AfterEffectManaShield.begin();
for(; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
}
(*scritr)->_FinishScriptCall();
}
}
UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
: Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
{
@@ -176,6 +176,8 @@ class Aura
void CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, SpellModifier *& spellMod);
void CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
void CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
void CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
void CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
std::list<AuraScript *> m_loadedScripts;
private:
void _DeleteRemovedApplications();
+20
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@@ -451,6 +451,14 @@ bool AuraScript::_Validate(SpellEntry const * entry)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectManaShieldHandler>::iterator itr = OnEffectManaShield.begin(); itr != OnEffectManaShield.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectManaShieldHandler>::iterator itr = AfterEffectManaShield.begin(); itr != AfterEffectManaShield.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
return _SpellScript::_Validate(entry);
}
@@ -548,6 +556,17 @@ void AuraScript::EffectAbsorbHandler::Call(AuraScript * auraScript, AuraEffect *
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex)
: AuraScript::EffectBase(_effIndex, SPELL_AURA_MANA_SHIELD)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectManaShieldHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
bool AuraScript::_Load(Aura * aura)
{
m_currentScriptState = SPELL_SCRIPT_STATE_LOADING;
@@ -566,6 +585,7 @@ void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD:
m_defaultActionPrevented = false;
break;
default:
+23 -9
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@@ -284,6 +284,8 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD,
AURA_SCRIPT_HOOK_EFFECT_ABSORB,
AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB,
AURA_SCRIPT_HOOK_EFFECT_MANASHIELD,
AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD,
/*AURA_SCRIPT_HOOK_APPLY,
AURA_SCRIPT_HOOK_REMOVE,*/
};
@@ -305,7 +307,6 @@ class AuraScript : public _SpellScript
typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const *, bool &, int32 &); \
typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const *, SpellModifier *&); \
typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect *, DamageInfo &, uint32 &); \
//typedef void(CLASSNAME::*AuraAbsorbFnType)(AuraEffect *, DamageInfo &);
AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
@@ -373,6 +374,14 @@ class AuraScript : public _SpellScript
private:
AuraEffectAbsorbFnType pEffectHandlerScript;
};
class EffectManaShieldHandler : public EffectBase
{
public:
EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
void Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
private:
AuraEffectAbsorbFnType pEffectHandlerScript;
};
#define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
@@ -382,6 +391,7 @@ class AuraScript : public _SpellScript
class EffectCalcSpellModHandlerFunction : public AuraScript::EffectCalcSpellModHandler { public: EffectCalcSpellModHandlerFunction(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcSpellModHandler((AuraScript::AuraEffectCalcSpellModFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
class EffectApplyHandlerFunction : public AuraScript::EffectApplyHandler { public: EffectApplyHandlerFunction(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectApplyHandler((AuraScript::AuraEffectApplicationModeFnType)_pEffectHandlerScript, _effIndex, _effName, _mode) {} }; \
class EffectAbsorbFunction : public AuraScript::EffectAbsorbHandler { public: EffectAbsorbFunction(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex) : AuraScript::EffectAbsorbHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
#define PrepareAuraScript(CLASSNAME) AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
@@ -448,17 +458,21 @@ class AuraScript : public _SpellScript
HookList<EffectAbsorbHandler> OnEffectAbsorb;
#define AuraEffectAbsorbFn(F, I) EffectAbsorbFunction(&F, I)
// executed after absorb aura effect to reduced damage to target - absorbAmount is real amount absorbed by aura
// example: OnEffectAbsorb += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
// executed after absorb aura effect reduced damage to target - absorbAmount is real amount absorbed by aura
// example: AfterEffectAbsorb += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
// where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
HookList<EffectAbsorbHandler> AfterEffectAbsorb;
#define AuraEffectAbsorbFn(F, I) EffectAbsorbFunction(&F, I)
// executed after aura absorbtions reduced damage
// example: AfterAbsorb += AuraAbsorbFn(class::function);
// where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo);
//HookList<AbsorbHandler> AfterAbsorb;
//#define AuraAbsorbFn(F) EffectAbsorbFunction(&F)
// executed when mana shield aura effect is going to reduce damage
// example: OnEffectManaShield += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
// where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
HookList<EffectManaShieldHandler> OnEffectManaShield;
#define AuraEffectManaShieldFn(F, I) EffectManaShieldFunction(&F, I)
// executed after mana shield aura effect reduced damage to target - absorbAmount is real amount absorbed by aura
// example: AfterEffectManaShield += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
// where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
HookList<EffectManaShieldHandler> AfterEffectManaShield;
// AuraScript interface - hook/effect execution manipulators
@@ -268,10 +268,9 @@ class spell_ex_66244 : public SpellScriptLoader
{
return new spell_ex_66244AuraScript();
}
};
// example usage of OnEffectAbsorb and AfterEffectAbsorb hooks
class spell_ex_absorb_aura : public SpellScriptLoader
{
public:
@@ -297,17 +296,11 @@ class spell_ex_absorb_aura : public SpellScriptLoader
sLog->outString("Our aura has absorbed %u damage!", absorbAmount);
}
/*void HandleAfterAbsorb(DamageInfo & dmgInfo)
{
sLog->outString("Our auras have just absorbed damage done to us!");
}*/
// function registering
void Register()
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_ex_absorb_auraAuraScript::HandleOnEffectAbsorb, EFFECT_0);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_ex_absorb_auraAuraScript::HandleAfterEffectAbsorb, EFFECT_0);
//AfterAbsorb += AuraAbsorbFn(spell_ex_absorb_auraAuraScript::HandleAfterAbsorb);
}
};
@@ -318,6 +311,8 @@ class spell_ex_absorb_aura : public SpellScriptLoader
}
};
// example usage of OnEffectManaShield and AfterEffectManaShield hooks
// see spell_ex_absorb_aura, these hooks work the same as OnEffectAbsorb and AfterEffectAbsorb
// this function has to be added to function set in ScriptLoader.cpp
void AddSC_example_spell_scripts()
+1 -1
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@@ -170,7 +170,7 @@ public:
amount = SpellMgr::CalculateSpellEffectAmount(talentSpell, EFFECT_0, GetCaster());
// assume caster is a player here
if (Unit * caster = GetCaster())
amount += 2 * caster->ToPlayer()->GetTotalAttackPowerValue(BASE_ATTACK);
amount += int32(2 * caster->ToPlayer()->GetTotalAttackPowerValue(BASE_ATTACK));
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+93 -1
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@@ -209,7 +209,7 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader
}
};
// Frost Ward and Fire Ward
// Frost Warding
class spell_mage_frost_warding_trigger : public SpellScriptLoader
{
public:
@@ -259,11 +259,103 @@ public:
}
};
// Incanter's Absorption
class spell_mage_incanters_absorbtion_absorb : public SpellScriptLoader
{
public:
spell_mage_incanters_absorbtion_absorb() : SpellScriptLoader("spell_mage_incanters_absorbtion_absorb") { }
class spell_mage_incanters_absorbtion_absorb_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mage_incanters_absorbtion_absorb_AuraScript);
enum Spells
{
SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413,
SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394,
};
bool Validate(SpellEntry const * /*spellEntry*/)
{
return sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED)
&& sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
}
void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit * target = GetTarget();
if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
void Register()
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_mage_incanters_absorbtion_absorb_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
return new spell_mage_incanters_absorbtion_absorb_AuraScript();
}
};
// Incanter's Absorption
class spell_mage_incanters_absorbtion_manashield : public SpellScriptLoader
{
public:
spell_mage_incanters_absorbtion_manashield() : SpellScriptLoader("spell_mage_incanters_absorbtion_manashield") { }
class spell_mage_incanters_absorbtion_manashield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mage_incanters_absorbtion_manashield_AuraScript);
enum Spells
{
SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413,
SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394,
};
bool Validate(SpellEntry const * /*spellEntry*/)
{
return sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED)
&& sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
}
void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit * target = GetTarget();
if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
void Register()
{
AfterEffectManaShield += AuraEffectManaShieldFn(spell_mage_incanters_absorbtion_manashield_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
return new spell_mage_incanters_absorbtion_manashield_AuraScript();
}
};
void AddSC_mage_spell_scripts()
{
new spell_mage_blast_wave;
new spell_mage_cold_snap;
new spell_mage_frost_warding_trigger();
new spell_mage_incanters_absorbtion_absorb();
new spell_mage_incanters_absorbtion_manashield();
new spell_mage_polymorph_cast_visual;
new spell_mage_summon_water_elemental;
}