[FIX] Energy/Mana Regeneration By HiZed

--HG--
branch : trunk
This commit is contained in:
megamage
2009-09-02 15:05:18 -05:00
parent 0da2e08a7e
commit 85ab4599ee
5 changed files with 51 additions and 35 deletions
+7
View File
@@ -799,6 +799,13 @@ void Object::SetUInt32Value( uint16 index, uint32 value )
}
}
void Object::UpdateUInt32Value( uint16 index, uint32 value )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
m_uint32Values[ index ] = value;
}
void Object::SetUInt64Value( uint16 index, const uint64 &value )
{
ASSERT( index + 1 < m_valuesCount || PrintIndexError( index, true ) );
+1
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@@ -199,6 +199,7 @@ class TRINITY_DLL_SPEC Object
void SetInt32Value( uint16 index, int32 value );
void SetUInt32Value( uint16 index, uint32 value );
void UpdateUInt32Value( uint16 index, uint32 value );
void SetUInt64Value( uint16 index, const uint64 &value );
void SetFloatValue( uint16 index, float value );
void SetByteValue( uint16 index, uint8 offset, uint8 value );
+40 -33
View File
@@ -308,6 +308,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_questRewardTalentCount = 0;
m_regenTimer = 0;
m_regenTimerCount = 0;
m_weaponChangeTimer = 0;
m_zoneUpdateId = 0;
@@ -1276,15 +1277,7 @@ void Player::Update( uint32 p_time )
}
}
}
if(m_regenTimer > 0)
{
if(p_time >= m_regenTimer)
m_regenTimer = 0;
else
m_regenTimer -= p_time;
}
if (m_weaponChangeTimer > 0)
{
if(p_time >= m_weaponChangeTimer)
@@ -1318,6 +1311,7 @@ void Player::Update( uint32 p_time )
if (isAlive())
{
m_regenTimer += p_time;
RegenerateAll();
}
@@ -2018,31 +2012,37 @@ void Player::RemoveFromWorld()
void Player::RegenerateAll()
{
if (m_regenTimer != 0)
return;
uint32 regenDelay = 2000;
// Not in combat or they have regeneration
if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )
{
RegenerateHealth();
if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
{
Regenerate(POWER_RAGE);
if(getClass() == CLASS_DEATH_KNIGHT)
Regenerate(POWER_RUNIC_POWER);
}
}
//if (m_regenTimer <= 500)
// return;
m_regenTimerCount += m_regenTimer;
Regenerate( POWER_ENERGY );
Regenerate( POWER_MANA );
if(m_regenTimerCount >= 2000)
{
// Not in combat or they have regeneration
if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )
{
RegenerateHealth();
if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
{
Regenerate(POWER_RAGE);
if(getClass() == CLASS_DEATH_KNIGHT)
Regenerate(POWER_RUNIC_POWER);
}
}
if(getClass() == CLASS_DEATH_KNIGHT)
Regenerate( POWER_RUNE );
if(getClass() == CLASS_DEATH_KNIGHT)
Regenerate( POWER_RUNE );
m_regenTimer = regenDelay;
m_regenTimerCount -= 2000;
}
m_regenTimer = 0;
}
void Player::Regenerate(Powers power)
@@ -2064,11 +2064,11 @@ void Player::Regenerate(Powers power)
if (recentCast)
{
// Trinity Updates Mana in intervals of 2s, which is correct
addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f;
addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
}
else
{
addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f;
addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
}
} break;
case POWER_RAGE: // Regenerate rage
@@ -2077,7 +2077,7 @@ void Player::Regenerate(Powers power)
addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
} break;
case POWER_ENERGY: // Regenerate energy (rogue)
addvalue = 20;
addvalue = 0.01f * m_regenTimer;
break;
case POWER_RUNIC_POWER:
{
@@ -2108,7 +2108,11 @@ void Player::Regenerate(Powers power)
if (power != POWER_RAGE && power != POWER_RUNIC_POWER)
{
curValue += uint32(addvalue);
if((addvalue-uint32(addvalue)) >= 0.50f)
curValue += uint32(addvalue+1);
else
curValue += uint32(addvalue);
if (curValue > maxValue)
curValue = maxValue;
}
@@ -2119,7 +2123,10 @@ void Player::Regenerate(Powers power)
else
curValue -= uint32(addvalue);
}
SetPower(power, curValue);
if(m_regenTimerCount >= 2000)
SetPower(power, curValue);
else
UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue);
}
void Player::RegenerateHealth()
+2 -1
View File
@@ -1359,7 +1359,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void RegenerateAll();
void Regenerate(Powers power);
void RegenerateHealth();
void setRegenTimer(uint32 time) {m_regenTimer = time;}
void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
@@ -2222,6 +2222,7 @@ class MANGOS_DLL_SPEC Player : public Unit
Spell * m_spellModTakingSpell;
protected:
uint32 m_regenTimerCount;
uint32 m_contestedPvPTimer;
/*********************************************************/
+1 -1
View File
@@ -3671,7 +3671,7 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*
// for players, start regeneration after 1s (in polymorph fast regeneration case)
// only if caster is Player (after patch 2.4.2)
if (IS_PLAYER_GUID(GetCasterGUID()) )
((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
((Player*)m_target)->setRegenTimerCount(1*IN_MILISECONDS);
//dismount polymorphed target (after patch 2.4.2)
if (m_target->IsMounted())