Core/Players: Update object visibility right after adding the player to a map

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-11-15 23:10:48 +01:00
parent 8f96f37c2e
commit 57c76407b0
@@ -20908,6 +20908,8 @@ void Player::SendInitialPacketsBeforeAddToMap()
void Player::SendInitialPacketsAfterAddToMap()
{
UpdateVisibilityForPlayer();
// update zone
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);