mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 05:49:41 -04:00
[7980] Implement item use target requirements store and check (new table item_required_target). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com> * Also implement this table reload * Static Spell::SendCastResult function for call not from spell code. Can be also used in scripts where need send explicitly spell cast error to client. --HG-- branch : trunk
This commit is contained in:
+22
-1
@@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`required_7945_01_mangos_quest_template` bit(1) default NULL
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`required_7980_01_mangos_item_required_target` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@@ -1658,6 +1658,27 @@ LOCK TABLES `item_loot_template` WRITE;
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/*!40000 ALTER TABLE `item_loot_template` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `item_required_target`
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--
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DROP TABLE IF EXISTS `item_required_target`;
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CREATE TABLE `item_required_target` (
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`entry` mediumint(8) unsigned NOT NULL,
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`type` tinyint(3) unsigned NOT NULL default '0',
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`targetEntry` mediumint(8) unsigned NOT NULL default '0',
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UNIQUE KEY `entry_type_target` (`entry`,`type`,`targetEntry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED
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--
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-- Dumping data for table `item_required_target`
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--
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LOCK TABLES `item_required_target` WRITE;
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/*!40000 ALTER TABLE `item_required_target` DISABLE KEYS */;
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/*!40000 ALTER TABLE `item_required_target` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `item_template`
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--
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@@ -0,0 +1,9 @@
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-- ALTER TABLE db_version CHANGE COLUMN required_7945_01_mangos_quest_template required_7980_01_mangos_item_required_target bit;
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DROP TABLE IF EXISTS `item_required_target`;
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CREATE TABLE `item_required_target` (
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`entry` mediumint(8) unsigned NOT NULL,
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`type` tinyint(3) unsigned NOT NULL default '0',
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`targetEntry` mediumint(8) unsigned NOT NULL default '0',
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UNIQUE KEY `entry_type_target` (`entry`,`type`,`targetEntry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED
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@@ -447,6 +447,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "gameobject_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameObjectScriptsCommand, "", NULL },
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{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
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{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
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{ "item_required_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemRequiredTragetCommand, "", NULL },
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{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesAchievementRewardCommand,"", NULL },
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{ "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL },
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{ "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL },
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@@ -359,6 +359,7 @@ class ChatHandler
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bool HandleReloadGOQuestRelationsCommand(const char* args);
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bool HandleReloadGOQuestInvRelationsCommand(const char* args);
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bool HandleReloadItemEnchantementsCommand(const char* args);
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bool HandleReloadItemRequiredTragetCommand(const char* args);
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bool HandleReloadLocalesAchievementRewardCommand(const char* args);
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bool HandleReloadLocalesCreatureCommand(const char* args);
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bool HandleReloadLocalesGameobjectCommand(const char* args);
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@@ -43,7 +43,7 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
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return false;
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char* px = strtok((char*)args, " ");
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if(!px)
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if (!px)
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return false;
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uint8 failnum = (uint8)atoi(px);
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@@ -56,14 +56,13 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
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char* p2 = strtok(NULL, " ");
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uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0;
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WorldPacket data(SMSG_CAST_FAILED, 5);
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data << uint8(0);
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data << uint32(133);
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data << uint8(failnum);
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if(p1 || p2)
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if (p1 || p2)
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data << uint32(failarg1);
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if(p2)
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if (p2)
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data << uint32(failarg2);
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m_session->SendPacket(&data);
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@@ -776,6 +776,23 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
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return true;
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}
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bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
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{
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ItemRequiredTargetMapBounds bounds = objmgr.GetItemRequiredTargetMapBounds(GetProto()->ItemId);
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if (bounds.first == bounds.second)
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return true;
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if (!pUnitTarget)
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return false;
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for(ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
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if(itr->second.IsFitToRequirements(pUnitTarget))
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return true;
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return false;
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}
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void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges)
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{
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// Better lost small time at check in comparison lost time at item save to DB.
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@@ -982,3 +999,16 @@ bool Item::IsBindedNotWith( Player const* player ) const
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return objmgr.GetPlayerAccountIdByGUID(GetOwnerGUID()) != player->GetSession()->GetAccountId();
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}
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}
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bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const
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{
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switch(m_uiType)
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{
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case ITEM_TARGET_TYPE_CREATURE:
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return pUnitTarget->isAlive();
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case ITEM_TARGET_TYPE_DEAD:
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return !pUnitTarget->isAlive();
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default:
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return false;
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}
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}
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@@ -29,6 +29,7 @@
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struct SpellEntry;
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class Bag;
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class QueryResult;
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class Unit;
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struct ItemSetEffect
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{
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@@ -197,6 +198,24 @@ enum ItemUpdateState
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ITEM_REMOVED = 3
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};
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enum ItemRequiredTargetType
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{
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ITEM_TARGET_TYPE_CREATURE = 1,
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ITEM_TARGET_TYPE_DEAD = 2
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};
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#define MAX_ITEM_REQ_TARGET_TYPE 2
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struct ItemRequiredTarget
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{
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ItemRequiredTarget(ItemRequiredTargetType uiType, uint32 uiTargetEntry) : m_uiType(uiType), m_uiTargetEntry(uiTargetEntry) {}
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ItemRequiredTargetType m_uiType;
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uint32 m_uiTargetEntry;
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// helpers
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bool IsFitToRequirements(Unit* pUnitTarget) const;
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};
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bool ItemCanGoIntoBag(ItemPrototype const *proto, ItemPrototype const *pBagProto);
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class TRINITY_DLL_SPEC Item : public Object
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@@ -232,6 +251,7 @@ class TRINITY_DLL_SPEC Item : public Object
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bool IsInTrade() const { return mb_in_trade; }
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bool IsFitToSpellRequirements(SpellEntry const* spellInfo) const;
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bool IsTargetValidForItemUse(Unit* pUnitTarget);
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bool IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const;
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bool GemsFitSockets() const;
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@@ -296,6 +316,7 @@ class TRINITY_DLL_SPEC Item : public Object
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bool IsWeaponVellum() const { return GetProto()->IsWeaponVellum(); }
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bool IsArmorVellum() const { return GetProto()->IsArmorVellum(); }
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bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
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private:
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uint8 m_slot;
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Bag *m_container;
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@@ -668,6 +668,7 @@ bool ChatHandler::HandleReloadAllItemCommand(const char*)
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{
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HandleReloadPageTextsCommand("a");
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HandleReloadItemEnchantementsCommand("a");
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HandleReloadItemRequiredTragetCommand("a");
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return true;
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}
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@@ -1107,6 +1108,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadItemRequiredTragetCommand(const char*)
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{
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sLog.outString( "Re-Loading Item Required Targets Table..." );
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objmgr.LoadItemRequiredTarget();
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SendGlobalSysMessage("DB table `item_required_target` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
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{
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if(sWorld.IsScriptScheduled())
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@@ -2117,6 +2117,106 @@ void ObjectMgr::LoadItemPrototypes()
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}
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}
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void ObjectMgr::LoadItemRequiredTarget()
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{
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m_ItemRequiredTarget.clear(); // needed for reload case
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uint32 count = 0;
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QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
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return;
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}
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 uiItemId = fields[0].GetUInt32();
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uint32 uiType = fields[1].GetUInt32();
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uint32 uiTargetEntry = fields[2].GetUInt32();
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ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId);
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if (!pItemProto)
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{
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sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId,uiTargetEntry);
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continue;
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}
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bool bIsItemSpellValid = false;
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for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
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{
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if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
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pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
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{
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SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(pSpellInfo->Id);
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SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(pSpellInfo->Id);
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if (lower != upper)
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break;
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if (pSpellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_TARGET_ENEMY ||
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pSpellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_TARGET_ENEMY ||
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pSpellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_TARGET_ANY ||
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pSpellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_TARGET_ANY)
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{
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bIsItemSpellValid = true;
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break;
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}
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}
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}
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}
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if (!bIsItemSpellValid)
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{
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sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId);
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continue;
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}
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if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE)
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{
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sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType,uiTargetEntry);
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continue;
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}
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if (!uiTargetEntry)
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{
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sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType);
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continue;
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}
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if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiTargetEntry))
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{
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sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry);
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continue;
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}
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m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry)));
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++count;
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString(">> Loaded %u Item required targets", count);
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}
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void ObjectMgr::LoadPetLevelInfo()
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{
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// Loading levels data
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@@ -160,6 +160,8 @@ typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
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typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
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typedef std::multimap<uint32,uint32> QuestRelations;
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typedef std::multimap<uint32,ItemRequiredTarget> ItemRequiredTargetMap;
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typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::const_iterator> ItemRequiredTargetMapBounds;
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struct PetLevelInfo
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{
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@@ -534,6 +536,7 @@ class ObjectMgr
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void LoadGameobjects();
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void LoadGameobjectRespawnTimes();
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void LoadItemPrototypes();
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void LoadItemRequiredTarget();
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void LoadItemLocales();
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void LoadQuestLocales();
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void LoadNpcTextLocales();
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@@ -805,6 +808,12 @@ class ObjectMgr
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uint32 GetScriptId(const char *name);
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int GetOrNewIndexForLocale(LocaleConstant loc);
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ItemRequiredTargetMapBounds GetItemRequiredTargetMapBounds(uint32 uiItemEntry) const
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{
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return ItemRequiredTargetMapBounds(m_ItemRequiredTarget.lower_bound(uiItemEntry),m_ItemRequiredTarget.upper_bound(uiItemEntry));
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}
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protected:
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// first free id for selected id type
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@@ -867,6 +876,8 @@ class ObjectMgr
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ScriptNameMap m_scriptNames;
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ItemRequiredTargetMap m_ItemRequiredTarget;
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typedef std::vector<LocaleConstant> LocalForIndex;
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LocalForIndex m_LocalForIndex;
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+1
-13
@@ -286,19 +286,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
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else
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{
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if(pet->isPossessed())
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{
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WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
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data << uint8(0) << uint32(spellid) << uint8(result);
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switch (result)
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{
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case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
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data << uint32(spellInfo->RequiresSpellFocus);
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break;
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default:
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break;
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}
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SendPacket(&data);
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}
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Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
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else
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pet->SendPetCastFail(spellid, result);
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+24
-16
@@ -3125,18 +3125,26 @@ void Spell::SendCastResult(SpellCastResult result)
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if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
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return;
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SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
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}
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void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
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{
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if(result == SPELL_CAST_OK)
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return;
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WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
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data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
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data << uint32(m_spellInfo->Id);
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data << uint8(cast_count); // single cast or multi 2.3 (0/1)
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data << uint32(spellInfo->Id);
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data << uint8(result); // problem
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switch (result)
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{
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case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
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data << uint32(m_spellInfo->RequiresSpellFocus);
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data << uint32(spellInfo->RequiresSpellFocus);
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break;
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case SPELL_FAILED_REQUIRES_AREA:
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// hardcode areas limitation case
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switch(m_spellInfo->Id)
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switch(spellInfo->Id)
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{
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case 41617: // Cenarion Mana Salve
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case 41619: // Cenarion Healing Salve
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@@ -3155,26 +3163,26 @@ void Spell::SendCastResult(SpellCastResult result)
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}
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break;
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case SPELL_FAILED_TOTEMS:
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if(m_spellInfo->Totem[0])
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data << uint32(m_spellInfo->Totem[0]);
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if(m_spellInfo->Totem[1])
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data << uint32(m_spellInfo->Totem[1]);
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if(spellInfo->Totem[0])
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data << uint32(spellInfo->Totem[0]);
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if(spellInfo->Totem[1])
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data << uint32(spellInfo->Totem[1]);
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break;
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case SPELL_FAILED_TOTEM_CATEGORY:
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if(m_spellInfo->TotemCategory[0])
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data << uint32(m_spellInfo->TotemCategory[0]);
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if(m_spellInfo->TotemCategory[1])
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data << uint32(m_spellInfo->TotemCategory[1]);
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if(spellInfo->TotemCategory[0])
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data << uint32(spellInfo->TotemCategory[0]);
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if(spellInfo->TotemCategory[1])
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data << uint32(spellInfo->TotemCategory[1]);
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break;
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case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
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data << uint32(m_spellInfo->EquippedItemClass);
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data << uint32(m_spellInfo->EquippedItemSubClassMask);
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//data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
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data << uint32(spellInfo->EquippedItemClass);
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data << uint32(spellInfo->EquippedItemSubClassMask);
|
||||
//data << uint32(spellInfo->EquippedItemInventoryTypeMask);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
((Player*)m_caster)->GetSession()->SendPacket(&data);
|
||||
caster->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void Spell::SendSpellStart()
|
||||
|
||||
@@ -423,6 +423,7 @@ class Spell
|
||||
void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
|
||||
void CheckDst() { if(!m_targets.HasDst()) m_targets.setDestination(m_caster); }
|
||||
|
||||
static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
|
||||
void SendCastResult(SpellCastResult result);
|
||||
void SendSpellStart();
|
||||
void SendSpellGo();
|
||||
|
||||
@@ -123,9 +123,29 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
|
||||
}
|
||||
|
||||
SpellCastTargets targets;
|
||||
if(!targets.read(&recvPacket, pUser))
|
||||
if (!targets.read(&recvPacket, pUser))
|
||||
return;
|
||||
|
||||
targets.Update(pUser);
|
||||
|
||||
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
|
||||
{
|
||||
// free greay item aftre use faul
|
||||
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
|
||||
|
||||
// send spell error
|
||||
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
|
||||
{
|
||||
// for implicit area/coord target spells
|
||||
if(!targets.getUnitTarget())
|
||||
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
|
||||
// for explicit target spells
|
||||
else
|
||||
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
|
||||
if(!Script->ItemUse(pUser,pItem,targets))
|
||||
{
|
||||
|
||||
@@ -1252,6 +1252,9 @@ void World::SetInitialWorldSettings()
|
||||
sLog.outString( "Loading SpellsScriptTarget...");
|
||||
spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
|
||||
|
||||
sLog.outString( "Loading ItemRequiredTarget...");
|
||||
objmgr.LoadItemRequiredTarget();
|
||||
|
||||
sLog.outString( "Loading Creature Reputation OnKill Data..." );
|
||||
objmgr.LoadReputationOnKill();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user