*Use 4 spaces instead of tabs in .cpp and .h files

--HG--
branch : trunk
This commit is contained in:
maximius
2009-09-14 16:06:21 -07:00
parent b37f9b1e55
commit 4ab8d4a5dd
14 changed files with 65 additions and 65 deletions
+1 -1
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@@ -1907,5 +1907,5 @@ bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxSc
{
BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);
uint32 score = (m_TeamScores[team_idx] < 0) ? 0 : uint32(m_TeamScores[team_idx]);
return score >= minScore && score <= maxScore;
return score >= minScore && score <= maxScore;
}
+1 -1
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@@ -150,7 +150,7 @@ class BGQueueInviteEvent : public BasicEvent
uint64 m_PlayerGuid;
uint32 m_BgInstanceGUID;
BattleGroundTypeId m_BgTypeId;
uint32 m_RemoveTime;
uint32 m_RemoveTime;
};
/*
+1 -1
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@@ -402,7 +402,7 @@ void GameObject::Update(uint32 /*p_time*/)
if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < time(NULL)))
ResetDoorOrButton();
break;
default: break;
default: break;
}
break;
}
+11 -11
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@@ -297,19 +297,19 @@ class Guild
uint32 GetId(){ return m_Id; }
const uint64& GetLeader(){ return m_LeaderGuid; }
std::string const& GetName() const { return m_Name; }
std::string const& GetMOTD() const { return MOTD; }
std::string const& GetGINFO() const { return GINFO; }
std::string const& GetName() const { return m_Name; }
std::string const& GetMOTD() const { return MOTD; }
std::string const& GetGINFO() const { return GINFO; }
uint32 GetCreatedYear() const { return m_CreatedYear; }
uint32 GetCreatedMonth() const { return m_CreatedMonth; }
uint32 GetCreatedDay() const { return m_CreatedDay; }
uint32 GetCreatedYear() const { return m_CreatedYear; }
uint32 GetCreatedMonth() const { return m_CreatedMonth; }
uint32 GetCreatedDay() const { return m_CreatedDay; }
uint32 GetEmblemStyle() const { return m_EmblemStyle; }
uint32 GetEmblemColor() const { return m_EmblemColor; }
uint32 GetBorderStyle() const { return m_BorderStyle; }
uint32 GetBorderColor() const { return m_BorderColor; }
uint32 GetBackgroundColor() const { return m_BackgroundColor; }
uint32 GetEmblemStyle() const { return m_EmblemStyle; }
uint32 GetEmblemColor() const { return m_EmblemColor; }
uint32 GetBorderStyle() const { return m_BorderStyle; }
uint32 GetBorderColor() const { return m_BorderColor; }
uint32 GetBackgroundColor() const { return m_BackgroundColor; }
void SetLeader(uint64 guid);
bool AddMember(uint64 plGuid, uint32 plRank);
+2 -2
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@@ -1870,8 +1870,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
// Makers' Overlook (ground and cave)
else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f)
{
if(y > 3380.26f || y > 3265.0f && z < 360.0f)
areaflag = 2187;
if(y > 3380.26f || y > 3265.0f && z < 360.0f)
areaflag = 2187;
}
break;
// The Makers' Perch (underground)
+1 -1
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@@ -300,7 +300,7 @@ void PetAI::AttackStart(Unit *target)
DoAttack(target,true); // STAY or FOLLOW, player clicked "attack" so attack with chase
else
DoAttack(target,false); // STAY, target in range, attack not clicked so attack without chase
}
}
}
Unit *PetAI::SelectNextTarget()
+19 -19
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@@ -448,7 +448,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_baseSpellPower = 0;
m_baseFeralAP = 0;
m_baseManaRegen = 0;
m_armorPenetrationPct = 0.0f;
m_armorPenetrationPct = 0.0f;
// Honor System
m_lastHonorUpdateTime = time(NULL);
@@ -2398,8 +2398,8 @@ bool Player::IsGroupVisibleFor(Player* p) const
bool Player::IsInSameGroupWith(Player const* p) const
{
return (p==this || (GetGroup() != NULL &&
GetGroup()->SameSubGroup((Player*)this, (Player*)p)));
return (p==this || (GetGroup() != NULL &&
GetGroup()->SameSubGroup((Player*)this, (Player*)p)));
}
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
@@ -10996,15 +10996,15 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
// update expertise and armor penetration - passive auras may need it
if( slot == EQUIPMENT_SLOT_MAINHAND )
{
{
UpdateExpertise(BASE_ATTACK);
UpdateArmorPenetration();
}
UpdateArmorPenetration();
}
else if( slot == EQUIPMENT_SLOT_OFFHAND )
{
{
UpdateExpertise(OFF_ATTACK);
UpdateArmorPenetration();
}
UpdateArmorPenetration();
}
switch(slot)
{
@@ -11154,13 +11154,13 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
}
UpdateExpertise(BASE_ATTACK);
UpdateArmorPenetration();
UpdateArmorPenetration();
}
else if( slot == EQUIPMENT_SLOT_OFFHAND )
{
{
UpdateExpertise(OFF_ATTACK);
UpdateArmorPenetration();
}
UpdateArmorPenetration();
}
// update armor penetration - passive auras may need it
switch(slot)
{
@@ -11290,15 +11290,15 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
}
if( slot == EQUIPMENT_SLOT_MAINHAND )
{
{
UpdateExpertise(BASE_ATTACK);
UpdateArmorPenetration();
}
UpdateArmorPenetration();
}
else if( slot == EQUIPMENT_SLOT_OFFHAND )
{
{
UpdateExpertise(OFF_ATTACK);
UpdateArmorPenetration();
}
UpdateArmorPenetration();
}
// equipment visual show
SetVisibleItemSlot(slot, NULL);
+3 -3
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@@ -1699,7 +1699,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void UpdateSpellCritChance(uint32 school);
void UpdateArmorPenetration(int32 amount);
void UpdateExpertise(WeaponAttackType attType);
void UpdateArmorPenetration();
void UpdateArmorPenetration();
void ApplyManaRegenBonus(int32 amount, bool apply);
void UpdateManaRegen();
@@ -1866,7 +1866,7 @@ class MANGOS_DLL_SPEC Player : public Unit
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
void _ApplyAllStatBonuses();
void _RemoveAllStatBonuses();
float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply);
@@ -2355,7 +2355,7 @@ Spell * m_spellModTakingSpell;
uint16 m_baseSpellPower;
uint16 m_baseFeralAP;
uint16 m_baseManaRegen;
float m_armorPenetrationPct;
float m_armorPenetrationPct;
SpellModList m_spellMods[MAX_SPELLMOD];
uint32 m_pad;
+1 -1
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@@ -5363,7 +5363,7 @@ SpellCastResult Spell::CheckCasterAuras() const
else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
return SPELL_FAILED_SILENCED;
break;
default: break;
default: break;
}
}
}
+3 -3
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@@ -7000,8 +7000,8 @@ bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
void Aura::HandleModTargetArmorPct(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateArmorPenetration();
((Player*)m_target)->UpdateArmorPenetration();
}
+1 -1
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@@ -333,7 +333,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
void HandleAuraModCritPct(bool Apply, bool Real, bool changeAmount);
void HandleAuraLinked(bool Apply, bool Real, bool changeAmount);
void HandleModTargetArmorPct(bool Apply, bool Real);
void HandleModTargetArmorPct(bool Apply, bool Real);
void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);
int32 CalculateCrowdControlAuraAmount(Unit * caster);
+19 -19
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@@ -151,7 +151,7 @@ bool Player::UpdateAllStats()
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
UpdateShieldBlockValue();
UpdateArmorPenetration();
UpdateArmorPenetration();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
@@ -689,26 +689,26 @@ void Player::UpdateExpertise(WeaponAttackType attack)
void Player::UpdateArmorPenetration()
{
m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
AuraList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
for(AuraList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
{
// affects all weapons
if((*itr)->GetSpellProto()->EquippedItemClass == -1)
{
m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
continue;
}
AuraList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
for(AuraList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
{
// affects all weapons
if((*itr)->GetSpellProto()->EquippedItemClass == -1)
{
m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
continue;
}
// dependent on weapon class
for(uint8 i = 0; i < MAX_ATTACK; ++i)
{
Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
}
}
// dependent on weapon class
for(uint8 i = 0; i < MAX_ATTACK; ++i)
{
Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
}
}
}
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
+1 -1
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@@ -1673,7 +1673,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
// Apply Player CR_ARMOR_PENETRATION rating and percent talents
if (GetTypeId()==TYPEID_PLAYER)
armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
//armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;
+1 -1
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@@ -852,7 +852,7 @@ struct SpellPeriodicAuraLogInfo
AuraEffect *auraEff;
uint32 damage;
uint32 overDamage; // overkill/overheal
uint32 overDamage; // overkill/overheal
uint32 absorb;
uint32 resist;
float multiplier;