--HG--
branch : trunk
This commit is contained in:
silinoron
2010-07-26 15:40:40 -07:00
10 changed files with 149 additions and 4 deletions
+22
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@@ -4660,6 +4660,28 @@ LOCK TABLES `reference_loot_template` WRITE;
/*!40000 ALTER TABLE `reference_loot_template` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `reputation_reward_rate`
--
DROP TABLE IF EXISTS `reputation_reward_rate`;
CREATE TABLE `reputation_reward_rate` (
`faction` mediumint(8) unsigned NOT NULL default '0',
`quest_rate` float NOT NULL default '1',
`creature_rate` float NOT NULL default '1',
`spell_rate` float NOT NULL default '1',
PRIMARY KEY (`faction`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Dumping data for table `reputation_reward_rate`
--
LOCK TABLES `reputation_reward_rate` WRITE;
/*!40000 ALTER TABLE `reputation_reward_rate` DISABLE KEYS */;
/*!40000 ALTER TABLE `reputation_reward_rate` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `reserved_name`
--
@@ -0,0 +1,8 @@
DROP TABLE IF EXISTS `reputation_reward_rate`;
CREATE TABLE `reputation_reward_rate` (
`faction` mediumint(8) unsigned NOT NULL default '0',
`quest_rate` float NOT NULL default '1',
`creature_rate` float NOT NULL default '1',
`spell_rate` float NOT NULL default '1',
PRIMARY KEY (`faction`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+1
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@@ -515,6 +515,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "quest_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestTemplateCommand, "", NULL },
{ "reference_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesReferenceCommand, "", NULL },
{ "reserved_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReservedNameCommand, "", NULL },
{ "reputation_reward_rate", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationRewardRateCommand, "", NULL },
{ "skill_discovery_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillDiscoveryTemplateCommand, "", NULL },
{ "skill_extra_item_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillExtraItemTemplateCommand, "", NULL },
{ "skill_fishing_base_level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillFishingBaseLevelCommand, "", NULL },
+1
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@@ -416,6 +416,7 @@ class ChatHandler
bool HandleReloadQuestStartScriptsCommand(const char* args);
bool HandleReloadQuestTemplateCommand(const char* args);
bool HandleReloadReservedNameCommand(const char*);
bool HandleReloadReputationRewardRateCommand(const char* args);
bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
+8
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@@ -1152,6 +1152,14 @@ bool ChatHandler::HandleReloadReservedNameCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadReputationRewardRateCommand(const char*)
{
sLog.outString( "Re-Loading `reputation_reward_rate` Table!" );
objmgr.LoadReputationRewardRate();
SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
return true;
}
bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/)
{
sLog.outString("Re-Loading Skill Discovery Table...");
+14 -3
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@@ -6488,16 +6488,27 @@ ReputationRank Player::GetReputationRank(uint32 faction) const
}
//Calculate total reputation percent player gain with quest/creature level
int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest)
int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus)
{
float percent = 100.0f;
// Get the generic rate first
if (const RepRewardRate *repData = objmgr.GetRepRewardRate(faction))
{
float repRate = for_quest ? repData->quest_rate : repData->creature_rate;
percent *= repRate;
// for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
if (repRate <= 0.0f)
percent = repRate;
}
float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL);
if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel()))
percent *= rate;
float repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);
float repMod = noQuestBonus ? 0.0f : (float)GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);
if (!for_quest)
repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
@@ -6606,7 +6617,7 @@ void Player::RewardReputation(Quest const *pQuest)
continue;
if (pQuest->RewRepValue[i])
{
int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true);
int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true, true);
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]))
GetReputationMgr().ModifyReputation(factionEntry, rep);
}
+1 -1
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@@ -2598,7 +2598,7 @@ class Player : public Unit, public GridObject<Player>
void RefundItem(Item* item);
void UpdateKnownCurrencies(uint32 itemId, bool apply);
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus = false);
void AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData);
bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
+69
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@@ -6741,6 +6741,75 @@ void ObjectMgr::LoadCorpses()
sLog.outString(">> Loaded %u corpses", count);
}
void ObjectMgr::LoadReputationRewardRate()
{
m_RepRewardRateMap.clear(); // for reload case
uint32 count = 0;
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT faction, quest_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `reputation_reward_rate`, table is empty!");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
bar.step();
Field *fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
RepRewardRate repRate;
repRate.quest_rate = fields[1].GetFloat();
repRate.creature_rate = fields[2].GetFloat();
repRate.spell_rate = fields[3].GetFloat();
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
continue;
}
if (repRate.quest_rate < 0.0f)
{
sLog.outErrorDb("Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.quest_rate, factionId);
continue;
}
if (repRate.creature_rate < 0.0f)
{
sLog.outErrorDb("Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creature_rate, factionId);
continue;
}
if (repRate.spell_rate < 0.0f)
{
sLog.outErrorDb("Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spell_rate, factionId);
continue;
}
m_RepRewardRateMap[factionId] = repRate;
++count;
}
while (result->NextRow());
sLog.outString();
sLog.outString(">> Loaded %u reputation_reward_rate", count);
}
void ObjectMgr::LoadReputationOnKill()
{
// For reload case
+22
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@@ -198,6 +198,14 @@ struct MailLevelReward
typedef std::list<MailLevelReward> MailLevelRewardList;
typedef UNORDERED_MAP<uint8,MailLevelRewardList> MailLevelRewardMap;
// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization
struct RepRewardRate
{
float quest_rate; // We allow rate = 0.0 in database. For this case, it means that
float creature_rate; // no reputation are given at all for this faction/rate type.
float spell_rate; // not implemented yet (SPELL_EFFECT_REPUTATION)
};
struct ReputationOnKillEntry
{
uint32 repfaction1;
@@ -377,7 +385,9 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap;
typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateMap;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
@@ -525,6 +535,15 @@ class ObjectMgr
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
SpellScriptsBounds GetSpellScriptsBounds(uint32 spell_id);
RepRewardRate const* GetRepRewardRate(uint32 factionId) const
{
RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId);
if (itr != m_RepRewardRateMap.end())
return &itr->second;
return NULL;
}
ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
{
RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
@@ -643,7 +662,9 @@ class ObjectMgr
void LoadCorpses();
void LoadFishingBaseSkillLevel();
void LoadReputationRewardRate();
void LoadReputationOnKill();
void LoadPointsOfInterest();
void LoadQuestPOI();
@@ -986,6 +1007,7 @@ class ObjectMgr
AreaTriggerScriptMap mAreaTriggerScripts;
AccessRequirementMap mAccessRequirements;
RepRewardRateMap m_RepRewardRateMap;
RepOnKillMap mRepOnKill;
GossipMenusMap m_mGossipMenusMap;
+3
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@@ -1382,6 +1382,9 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading Creature templates...");
objmgr.LoadCreatureTemplates();
sLog.outString("Loading Reputation Reward Rates...");
objmgr.LoadReputationRewardRate();
sLog.outString("Loading Creature Reputation OnKill Data...");
objmgr.LoadReputationOnKill();