Core/Quests: Fixed quest chain issues introduced by daily quest fix

Closes #127

Signed-off-by: Shauren <shauren.dev@gmail.com>
This commit is contained in:
Shauren
2011-01-08 13:57:59 +01:00
parent 60595e5c9f
commit 39247d912b
+3 -5
View File
@@ -15033,10 +15033,8 @@ bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg)
if (!nextQuest)
return true;
Quest const* Nquest = sObjectMgr->GetQuestTemplate(nextQuest);
// next quest in chain already started or completed
if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE || m_RewardedQuests.find(nextQuest) != m_RewardedQuests.end())
if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE) // GetQuestStatus returns QUEST_STATUS_COMPLETED for rewarded quests
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
@@ -15057,10 +15055,10 @@ bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter)
{
uint32 prevId = *iter;
QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter);
// If any of the previous quests in chain active, return false
if (GetQuestStatus(prevId) != QUEST_STATUS_NONE)
if (itr != m_QuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE)
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);