mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 13:59:39 -04:00
*Allow pet to have combo points.
--HG-- branch : trunk
This commit is contained in:
+10
-11
@@ -94,6 +94,7 @@ Unit::Unit()
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, m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
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, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL)
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, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
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, m_movedPlayer(NULL)
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{
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m_objectType |= TYPEMASK_UNIT;
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m_objectTypeId = TYPEID_UNIT;
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@@ -8921,6 +8922,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
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return nearMembers[randTarget];
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}
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/*
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Player * Unit::GetMoverSource() const
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{
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if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->m_mover == this)
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@@ -8930,6 +8932,7 @@ Player * Unit::GetMoverSource() const
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return (Player*)charmer;
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return NULL;
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}
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*/
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//only called in Player::SetSeer
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void Unit::AddPlayerToVision(Player* plr)
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@@ -11340,10 +11343,6 @@ Unit* Creature::SelectVictim()
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int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
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{
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Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
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uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
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int32 level = int32(getLevel());
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if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
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level = (int32)spellProto->maxLevel;
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@@ -11355,7 +11354,6 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
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float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
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int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
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int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
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float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
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// range can have possitive and negative values, so order its for irand
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int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
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@@ -11364,8 +11362,11 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
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int32 value = basePoints + randvalue;
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//random damage
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if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
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value += (int32)(comboDamage * comboPoints);
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//if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
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if(m_movedPlayer)
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if(uint8 comboPoints = m_movedPlayer->GetComboPoints())
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if(float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index])
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value += (int32)(comboDamage * comboPoints);
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if(Player* modOwner = GetSpellModOwner())
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{
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@@ -11400,16 +11401,14 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
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int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
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{
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Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
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uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
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uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0;
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int32 minduration = GetSpellDuration(spellProto);
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int32 maxduration = GetSpellMaxDuration(spellProto);
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int32 duration;
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if( minduration != -1 && minduration != maxduration )
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if(comboPoints && minduration != -1 && minduration != maxduration)
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duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
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else
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duration = minduration;
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