*Allow pet to have combo points.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-09-01 00:17:39 -05:00
parent 83ea85f9e4
commit 33a0155281
8 changed files with 49 additions and 25 deletions
+9 -1
View File
@@ -463,6 +463,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
//m_unit_movement_flags = 0;
m_mover = this;
m_movedPlayer = this;
m_seer = this;
m_contestedPvPTimer = 0;
@@ -19172,7 +19173,14 @@ void Player::SendComboPoints()
Unit *combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget);
if (combotarget)
{
WorldPacket data(SMSG_UPDATE_COMBO_POINTS, combotarget->GetPackGUID().size()+1);
WorldPacket data;
if(m_mover != this)
{
data.Initialize(SMSG_PET_UPDATE_COMBO_POINTS, m_mover->GetPackGUID().size()+combotarget->GetPackGUID().size()+1);
data.append(m_mover->GetPackGUID());
}
else
data.Initialize(SMSG_UPDATE_COMBO_POINTS, combotarget->GetPackGUID().size()+1);
data.append(combotarget->GetPackGUID());
data << uint8(m_comboPoints);
GetSession()->SendPacket(&data);
+6 -1
View File
@@ -2062,7 +2062,12 @@ class MANGOS_DLL_SPEC Player : public Unit
void SetClientControl(Unit* target, uint8 allowMove);
void SetMover(Unit* target) { m_mover = target; }
void SetMover(Unit* target)
{
m_mover->m_movedPlayer = NULL;
m_mover = target;
m_mover->m_movedPlayer = this;
}
void SetSeer(WorldObject *target) { m_seer = target; }
void SetViewpoint(WorldObject *target, bool apply);
WorldObject* GetViewpoint() const;
+10 -7
View File
@@ -2675,7 +2675,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
prepareDataForTriggerSystem(triggeredByAura);
// Set combo point requirement
if (m_IsTriggeredSpell || m_CastItem || m_caster->GetTypeId()!=TYPEID_PLAYER)
if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer)
m_needComboPoints = false;
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
@@ -3173,13 +3173,16 @@ void Spell::_handle_immediate_phase()
void Spell::_handle_finish_phase()
{
// Take for real after all targets are processed
if (m_needComboPoints)
((Player*)m_caster)->ClearComboPoints();
if(m_caster->m_movedPlayer)
{
// Take for real after all targets are processed
if (m_needComboPoints)
m_caster->m_movedPlayer->ClearComboPoints();
// Real add combo points from effects
if (m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->GainSpellComboPoints(m_comboPointGain);
// Real add combo points from effects
if (m_comboPointGain)
m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
}
// spell log
if(m_needSpellLog)
+1 -1
View File
@@ -5524,7 +5524,7 @@ void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real, bool /*changeAmoun
if(m_target->GetTypeId() == TYPEID_UNIT)
m_target->SetFlying(apply);
if(Player *plr = m_target->GetMoverSource())
if(Player *plr = m_target->m_movedPlayer)
{
// allow fly
WorldPacket data;
+2 -2
View File
@@ -5737,13 +5737,13 @@ void Spell::EffectAddComboPoints(uint32 /*i*/)
if(!unitTarget)
return;
if(m_caster->GetTypeId() != TYPEID_PLAYER)
if(!m_caster->m_movedPlayer)
return;
if(damage <= 0)
return;
((Player*)m_caster)->AddComboPoints(unitTarget, damage, this);
m_caster->m_movedPlayer->AddComboPoints(unitTarget, damage, this);
}
void Spell::EffectDuel(uint32 i)
+10 -11
View File
@@ -94,6 +94,7 @@ Unit::Unit()
, m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL)
, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
, m_movedPlayer(NULL)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
@@ -8921,6 +8922,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
return nearMembers[randTarget];
}
/*
Player * Unit::GetMoverSource() const
{
if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->m_mover == this)
@@ -8930,6 +8932,7 @@ Player * Unit::GetMoverSource() const
return (Player*)charmer;
return NULL;
}
*/
//only called in Player::SetSeer
void Unit::AddPlayerToVision(Player* plr)
@@ -11340,10 +11343,6 @@ Unit* Creature::SelectVictim()
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
int32 level = int32(getLevel());
if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
level = (int32)spellProto->maxLevel;
@@ -11355,7 +11354,6 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
// range can have possitive and negative values, so order its for irand
int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
@@ -11364,8 +11362,11 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
int32 value = basePoints + randvalue;
//random damage
if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
value += (int32)(comboDamage * comboPoints);
//if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
if(m_movedPlayer)
if(uint8 comboPoints = m_movedPlayer->GetComboPoints())
if(float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index])
value += (int32)(comboDamage * comboPoints);
if(Player* modOwner = GetSpellModOwner())
{
@@ -11400,16 +11401,14 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0;
int32 minduration = GetSpellDuration(spellProto);
int32 maxduration = GetSpellMaxDuration(spellProto);
int32 duration;
if( minduration != -1 && minduration != maxduration )
if(comboPoints && minduration != -1 && minduration != maxduration)
duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
else
duration = minduration;
+2 -1
View File
@@ -1458,7 +1458,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
CharmInfo* InitCharmInfo();
void DeleteCharmInfo();
void UpdateCharmAI();
Player * GetMoverSource() const;
//Player * GetMoverSource() const;
Player *m_movedPlayer;
SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
void AddPlayerToVision(Player* plr);
void RemovePlayerFromVision(Player* plr);
+9 -1
View File
@@ -140,7 +140,9 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender);
m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE);
if((*poi)->id == 2246)
{
m_gate = m_buildingStates[guid];
}
areaPOIs.erase(poi);
//disable for now
@@ -229,6 +231,12 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
}while(result->NextRow());
delete result;
if(!m_gate)
{
sLog.outError("Cannot find wintergrasp fortress gate!");
return false;
}
// Load Graveyard
GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
@@ -286,7 +294,7 @@ void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
{
if(eventId == 19982)
{
if(m_wartime && m_gate->damageState == DAMAGE_DESTROYED)
if(m_wartime && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
{
m_changeDefender = true;
m_timer = 0;