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https://github.com/araxiaonline/TrinityCore2.git
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Fix typo (Rename SPELL_AURA_PREVENT_RESSURECTION to SPELL_AURA_PREVENT_RESURRECTION)
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@@ -1762,7 +1762,7 @@ void Player::Update(uint32 p_time)
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}
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// not auto-free ghost from body in instances
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if (m_deathTimer > 0 && !GetBaseMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESSURECTION))
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if (m_deathTimer > 0 && !GetBaseMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
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{
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if (p_time >= m_deathTimer)
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{
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@@ -5187,7 +5187,7 @@ void Player::KillPlayer()
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//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
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ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESSURECTION));
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ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
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// 6 minutes until repop at graveyard
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m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
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@@ -60,7 +60,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data)
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if (GetPlayer()->isAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
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return;
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if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESSURECTION))
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if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
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return; // silently return, client should display the error by itself
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// the world update order is sessions, players, creatures
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@@ -537,7 +537,7 @@ void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode
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if (_player->HasAuraType(SPELL_AURA_PREVENT_RESSURECTION))
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if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
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return; // silent return, client should display error by itself and not send this opcode
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if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
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@@ -373,7 +373,7 @@ enum AuraType
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SPELL_AURA_311 = 311,
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SPELL_AURA_312 = 312,
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SPELL_AURA_313 = 313,
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SPELL_AURA_PREVENT_RESSURECTION = 314,
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SPELL_AURA_PREVENT_RESURRECTION = 314,
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SPELL_AURA_UNDERWATER_WALKING = 315,
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SPELL_AURA_PERIODIC_HASTE = 316,
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TOTAL_AURAS = 317
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@@ -367,7 +367,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleNULL, //311 0 spells in 3.3.5
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&AuraEffect::HandleNULL, //312 0 spells in 3.3.5
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&AuraEffect::HandleNULL, //313 0 spells in 3.3.5
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&AuraEffect::HandlePreventResurrection, //314 SPELL_AURA_PREVENT_RESSURECTION todo
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&AuraEffect::HandlePreventResurrection, //314 SPELL_AURA_PREVENT_RESURRECTION todo
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&AuraEffect::HandleNoImmediateEffect, //315 SPELL_AURA_UNDERWATER_WALKING todo
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&AuraEffect::HandleNoImmediateEffect, //316 SPELL_AURA_PERIODIC_HASTE implemented in AuraEffect::CalculatePeriodic
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};
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@@ -1714,7 +1714,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b
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}
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}
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if (target->HasAuraType(SPELL_AURA_PREVENT_RESSURECTION))
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if (target->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
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if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW))
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return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;
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@@ -2505,7 +2505,7 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
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case SPELL_AURA_PERIODIC_LEECH:
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case SPELL_AURA_MOD_STALKED:
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case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
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case SPELL_AURA_PREVENT_RESSURECTION:
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case SPELL_AURA_PREVENT_RESURRECTION:
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return false;
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case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
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// part of negative spell if casted at self (prevent cancel)
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