mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-21 23:27:14 -04:00
Merge
--HG-- branch : trunk
This commit is contained in:
+22
-1
@@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `db_version`;
|
||||
CREATE TABLE `db_version` (
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||||
`version` varchar(120) default NULL,
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||||
`creature_ai_version` varchar(120) default NULL,
|
||||
`required_7945_01_mangos_quest_template` bit(1) default NULL
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||||
`required_7980_01_mangos_item_required_target` bit(1) default NULL
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||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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||||
|
||||
--
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||||
@@ -1658,6 +1658,27 @@ LOCK TABLES `item_loot_template` WRITE;
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||||
/*!40000 ALTER TABLE `item_loot_template` ENABLE KEYS */;
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||||
UNLOCK TABLES;
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||||
|
||||
--
|
||||
-- Table structure for table `item_required_target`
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||||
--
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||||
|
||||
DROP TABLE IF EXISTS `item_required_target`;
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||||
CREATE TABLE `item_required_target` (
|
||||
`entry` mediumint(8) unsigned NOT NULL,
|
||||
`type` tinyint(3) unsigned NOT NULL default '0',
|
||||
`targetEntry` mediumint(8) unsigned NOT NULL default '0',
|
||||
UNIQUE KEY `entry_type_target` (`entry`,`type`,`targetEntry`)
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||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED
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||||
|
||||
--
|
||||
-- Dumping data for table `item_required_target`
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||||
--
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||||
|
||||
LOCK TABLES `item_required_target` WRITE;
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||||
/*!40000 ALTER TABLE `item_required_target` DISABLE KEYS */;
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||||
/*!40000 ALTER TABLE `item_required_target` ENABLE KEYS */;
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||||
UNLOCK TABLES;
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||||
|
||||
--
|
||||
-- Table structure for table `item_template`
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||||
--
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||||
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||||
@@ -0,0 +1,9 @@
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||||
-- ALTER TABLE db_version CHANGE COLUMN required_7945_01_mangos_quest_template required_7980_01_mangos_item_required_target bit;
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||||
|
||||
DROP TABLE IF EXISTS `item_required_target`;
|
||||
CREATE TABLE `item_required_target` (
|
||||
`entry` mediumint(8) unsigned NOT NULL,
|
||||
`type` tinyint(3) unsigned NOT NULL default '0',
|
||||
`targetEntry` mediumint(8) unsigned NOT NULL default '0',
|
||||
UNIQUE KEY `entry_type_target` (`entry`,`type`,`targetEntry`)
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||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED;
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||||
@@ -0,0 +1,25 @@
|
||||
|
||||
replace into creature_questrelation (id,quest) VALUES (28377,12701);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28377,12701);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28914,12723);
|
||||
replace into creature_questrelation (id,quest) VALUES (28914,12724);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28914,12724);
|
||||
replace into creature_questrelation (id,quest) VALUES (28913,12725);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28912,12725);
|
||||
replace into creature_questrelation (id,quest) VALUES (28912,12727);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28913,12727);
|
||||
|
||||
|
||||
DELETE FROM `npc_spellclick_spells` WHERE `npc_entry` IN (28833,28887);
|
||||
INSERT INTO `npc_spellclick_spells` (`npc_entry`, `spell_id`, `quest_id`, `quest_status`, `cast_flags`) VALUES
|
||||
(28833, 52447, 12701, 3, 3),
|
||||
(28887, 52447, 12701, 3, 3);
|
||||
|
||||
UPDATE creature_template SET spell1=52435,spell2=52576,spell5=52588,VehicleId=68,speed=0 WHERE entry IN (28833,28887);
|
||||
UPDATE creature_template SET spell1=52211 WHERE entry=28864;
|
||||
|
||||
DELETE FROM `spell_script_target` WHERE entry IN
|
||||
(52576);
|
||||
INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES
|
||||
(52576,1,28834),
|
||||
(52576,1,28886);
|
||||
@@ -0,0 +1,3 @@
|
||||
DELETE FROM `spell_script_target` WHERE `entry` IN (48743);
|
||||
INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES
|
||||
('48743', '1', '26125');
|
||||
@@ -1590,7 +1590,8 @@ INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES
|
||||
(51859, 1, 28525), -- siphon of archerus
|
||||
(51859, 1, 28542),
|
||||
(51859, 1, 28543),
|
||||
(51859, 1, 28544);
|
||||
(51859, 1, 28544),
|
||||
(48743, 1, 26125); -- Death pact
|
||||
|
||||
update creature_template set minlevel=50,maxlevel=52,minhealth=2215,maxhealth=2317,faction_A=2084,faction_H=2084,mindmg=50,maxdmg=50 where entry=28528; -- ghoul
|
||||
|
||||
@@ -1623,6 +1624,33 @@ INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES
|
||||
(52479,1,28819),
|
||||
(52479,1,28822);
|
||||
|
||||
|
||||
replace into creature_questrelation (id,quest) VALUES (28377,12701);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28377,12701);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28914,12723);
|
||||
replace into creature_questrelation (id,quest) VALUES (28914,12724);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28914,12724);
|
||||
replace into creature_questrelation (id,quest) VALUES (28913,12725);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28912,12725);
|
||||
replace into creature_questrelation (id,quest) VALUES (28912,12727);
|
||||
replace into creature_involvedrelation (id,quest) VALUES (28913,12727);
|
||||
|
||||
-- ship cannon
|
||||
DELETE FROM `npc_spellclick_spells` WHERE `npc_entry` IN (28833,28887);
|
||||
INSERT INTO `npc_spellclick_spells` (`npc_entry`, `spell_id`, `quest_id`, `quest_status`, `cast_flags`) VALUES
|
||||
(28833, 52447, 12701, 3, 3),
|
||||
(28887, 52447, 12701, 3, 3);
|
||||
|
||||
UPDATE creature_template SET spell1=52435,spell2=52576,spell5=52588,VehicleId=68,speed=0 WHERE entry IN (28833,28887);
|
||||
UPDATE creature_template SET spell1=52211 WHERE entry=28864;
|
||||
|
||||
DELETE FROM `spell_script_target` WHERE entry IN
|
||||
(52576);
|
||||
INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES
|
||||
(52576,1,28834),
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||||
(52576,1,28886);
|
||||
|
||||
|
||||
-- frostbrood vanquisher
|
||||
update creature_template set maxhealth = 133525, minhealth = 133525, maxmana = 51360, minmana = 51360, spell1 = 53114, spell2 = 53112, spell3=53110, VehicleId = 156 where entry = 28670;
|
||||
|
||||
|
||||
@@ -598,6 +598,7 @@ CreatureAI* GetAI_npc_ros_dark_rider(Creature *_Creature)
|
||||
return new npc_ros_dark_riderAI(_Creature);
|
||||
}
|
||||
|
||||
// correct way: 52312 52314 52555 ...
|
||||
struct TRINITY_DLL_DECL npc_dkc1_gothikAI : public ScriptedAI
|
||||
{
|
||||
npc_dkc1_gothikAI(Creature *c) : ScriptedAI(c) {}
|
||||
@@ -628,6 +629,8 @@ CreatureAI* GetAI_npc_dkc1_gothik(Creature *_Creature)
|
||||
return new npc_dkc1_gothikAI(_Creature);
|
||||
}
|
||||
|
||||
// npc 28912 quest 17217 boss 29001 go 191092
|
||||
|
||||
void AddSC_the_scarlet_enclave()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -447,6 +447,7 @@ ChatCommand * ChatHandler::getCommandTable()
|
||||
{ "gameobject_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameObjectScriptsCommand, "", NULL },
|
||||
{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
|
||||
{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
|
||||
{ "item_required_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemRequiredTragetCommand, "", NULL },
|
||||
{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesAchievementRewardCommand,"", NULL },
|
||||
{ "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL },
|
||||
{ "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL },
|
||||
|
||||
@@ -359,6 +359,7 @@ class ChatHandler
|
||||
bool HandleReloadGOQuestRelationsCommand(const char* args);
|
||||
bool HandleReloadGOQuestInvRelationsCommand(const char* args);
|
||||
bool HandleReloadItemEnchantementsCommand(const char* args);
|
||||
bool HandleReloadItemRequiredTragetCommand(const char* args);
|
||||
bool HandleReloadLocalesAchievementRewardCommand(const char* args);
|
||||
bool HandleReloadLocalesCreatureCommand(const char* args);
|
||||
bool HandleReloadLocalesGameobjectCommand(const char* args);
|
||||
|
||||
@@ -43,7 +43,7 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
|
||||
return false;
|
||||
|
||||
char* px = strtok((char*)args, " ");
|
||||
if(!px)
|
||||
if (!px)
|
||||
return false;
|
||||
|
||||
uint8 failnum = (uint8)atoi(px);
|
||||
@@ -56,14 +56,13 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
|
||||
char* p2 = strtok(NULL, " ");
|
||||
uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0;
|
||||
|
||||
|
||||
WorldPacket data(SMSG_CAST_FAILED, 5);
|
||||
data << uint8(0);
|
||||
data << uint32(133);
|
||||
data << uint8(failnum);
|
||||
if(p1 || p2)
|
||||
if (p1 || p2)
|
||||
data << uint32(failarg1);
|
||||
if(p2)
|
||||
if (p2)
|
||||
data << uint32(failarg2);
|
||||
|
||||
m_session->SendPacket(&data);
|
||||
|
||||
@@ -776,6 +776,23 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
|
||||
{
|
||||
ItemRequiredTargetMapBounds bounds = objmgr.GetItemRequiredTargetMapBounds(GetProto()->ItemId);
|
||||
|
||||
if (bounds.first == bounds.second)
|
||||
return true;
|
||||
|
||||
if (!pUnitTarget)
|
||||
return false;
|
||||
|
||||
for(ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
||||
if(itr->second.IsFitToRequirements(pUnitTarget))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges)
|
||||
{
|
||||
// Better lost small time at check in comparison lost time at item save to DB.
|
||||
@@ -982,3 +999,16 @@ bool Item::IsBindedNotWith( Player const* player ) const
|
||||
return objmgr.GetPlayerAccountIdByGUID(GetOwnerGUID()) != player->GetSession()->GetAccountId();
|
||||
}
|
||||
}
|
||||
|
||||
bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const
|
||||
{
|
||||
switch(m_uiType)
|
||||
{
|
||||
case ITEM_TARGET_TYPE_CREATURE:
|
||||
return pUnitTarget->isAlive();
|
||||
case ITEM_TARGET_TYPE_DEAD:
|
||||
return !pUnitTarget->isAlive();
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
struct SpellEntry;
|
||||
class Bag;
|
||||
class QueryResult;
|
||||
class Unit;
|
||||
|
||||
struct ItemSetEffect
|
||||
{
|
||||
@@ -197,6 +198,24 @@ enum ItemUpdateState
|
||||
ITEM_REMOVED = 3
|
||||
};
|
||||
|
||||
enum ItemRequiredTargetType
|
||||
{
|
||||
ITEM_TARGET_TYPE_CREATURE = 1,
|
||||
ITEM_TARGET_TYPE_DEAD = 2
|
||||
};
|
||||
|
||||
#define MAX_ITEM_REQ_TARGET_TYPE 2
|
||||
|
||||
struct ItemRequiredTarget
|
||||
{
|
||||
ItemRequiredTarget(ItemRequiredTargetType uiType, uint32 uiTargetEntry) : m_uiType(uiType), m_uiTargetEntry(uiTargetEntry) {}
|
||||
ItemRequiredTargetType m_uiType;
|
||||
uint32 m_uiTargetEntry;
|
||||
|
||||
// helpers
|
||||
bool IsFitToRequirements(Unit* pUnitTarget) const;
|
||||
};
|
||||
|
||||
bool ItemCanGoIntoBag(ItemPrototype const *proto, ItemPrototype const *pBagProto);
|
||||
|
||||
class TRINITY_DLL_SPEC Item : public Object
|
||||
@@ -232,6 +251,7 @@ class TRINITY_DLL_SPEC Item : public Object
|
||||
bool IsInTrade() const { return mb_in_trade; }
|
||||
|
||||
bool IsFitToSpellRequirements(SpellEntry const* spellInfo) const;
|
||||
bool IsTargetValidForItemUse(Unit* pUnitTarget);
|
||||
bool IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const;
|
||||
bool GemsFitSockets() const;
|
||||
|
||||
@@ -296,6 +316,7 @@ class TRINITY_DLL_SPEC Item : public Object
|
||||
bool IsWeaponVellum() const { return GetProto()->IsWeaponVellum(); }
|
||||
bool IsArmorVellum() const { return GetProto()->IsArmorVellum(); }
|
||||
bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
|
||||
|
||||
private:
|
||||
uint8 m_slot;
|
||||
Bag *m_container;
|
||||
|
||||
+1
-1
@@ -1524,7 +1524,7 @@ bool ChatHandler::HandleModifyASpeedCommand(const char* args)
|
||||
|
||||
float ASpeed = (float)atof((char*)args);
|
||||
|
||||
if (ASpeed > 10 || ASpeed < 0.1)
|
||||
if (ASpeed > 50 || ASpeed < 0)
|
||||
{
|
||||
SendSysMessage(LANG_BAD_VALUE);
|
||||
SetSentErrorMessage(true);
|
||||
|
||||
@@ -668,6 +668,7 @@ bool ChatHandler::HandleReloadAllItemCommand(const char*)
|
||||
{
|
||||
HandleReloadPageTextsCommand("a");
|
||||
HandleReloadItemEnchantementsCommand("a");
|
||||
HandleReloadItemRequiredTragetCommand("a");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1107,6 +1108,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleReloadItemRequiredTragetCommand(const char*)
|
||||
{
|
||||
sLog.outString( "Re-Loading Item Required Targets Table..." );
|
||||
objmgr.LoadItemRequiredTarget();
|
||||
SendGlobalSysMessage("DB table `item_required_target` reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
|
||||
{
|
||||
if(sWorld.IsScriptScheduled())
|
||||
|
||||
@@ -2117,6 +2117,106 @@ void ObjectMgr::LoadItemPrototypes()
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadItemRequiredTarget()
|
||||
{
|
||||
m_ItemRequiredTarget.clear(); // needed for reload case
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
|
||||
bar.step();
|
||||
|
||||
sLog.outString();
|
||||
sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar(result->GetRowCount());
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
bar.step();
|
||||
|
||||
uint32 uiItemId = fields[0].GetUInt32();
|
||||
uint32 uiType = fields[1].GetUInt32();
|
||||
uint32 uiTargetEntry = fields[2].GetUInt32();
|
||||
|
||||
ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId);
|
||||
|
||||
if (!pItemProto)
|
||||
{
|
||||
sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId,uiTargetEntry);
|
||||
continue;
|
||||
}
|
||||
|
||||
bool bIsItemSpellValid = false;
|
||||
|
||||
for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
||||
{
|
||||
if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
|
||||
{
|
||||
if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
|
||||
pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
|
||||
{
|
||||
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(pSpellInfo->Id);
|
||||
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(pSpellInfo->Id);
|
||||
|
||||
if (lower != upper)
|
||||
break;
|
||||
|
||||
if (pSpellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_TARGET_ENEMY ||
|
||||
pSpellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_TARGET_ENEMY ||
|
||||
pSpellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_TARGET_ANY ||
|
||||
pSpellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_TARGET_ANY)
|
||||
{
|
||||
bIsItemSpellValid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!bIsItemSpellValid)
|
||||
{
|
||||
sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE)
|
||||
{
|
||||
sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType,uiTargetEntry);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!uiTargetEntry)
|
||||
{
|
||||
sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiTargetEntry))
|
||||
{
|
||||
sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry);
|
||||
continue;
|
||||
}
|
||||
|
||||
m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry)));
|
||||
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded %u Item required targets", count);
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadPetLevelInfo()
|
||||
{
|
||||
// Loading levels data
|
||||
@@ -6367,6 +6467,9 @@ void ObjectMgr::LoadNPCSpellClickSpells()
|
||||
continue;
|
||||
}
|
||||
|
||||
if(!(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK))
|
||||
const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
|
||||
|
||||
uint32 spellid = fields[1].GetUInt32();
|
||||
SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
|
||||
if (!spellinfo)
|
||||
|
||||
@@ -160,6 +160,8 @@ typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
|
||||
typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
|
||||
|
||||
typedef std::multimap<uint32,uint32> QuestRelations;
|
||||
typedef std::multimap<uint32,ItemRequiredTarget> ItemRequiredTargetMap;
|
||||
typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::const_iterator> ItemRequiredTargetMapBounds;
|
||||
|
||||
struct PetLevelInfo
|
||||
{
|
||||
@@ -534,6 +536,7 @@ class ObjectMgr
|
||||
void LoadGameobjects();
|
||||
void LoadGameobjectRespawnTimes();
|
||||
void LoadItemPrototypes();
|
||||
void LoadItemRequiredTarget();
|
||||
void LoadItemLocales();
|
||||
void LoadQuestLocales();
|
||||
void LoadNpcTextLocales();
|
||||
@@ -805,6 +808,12 @@ class ObjectMgr
|
||||
uint32 GetScriptId(const char *name);
|
||||
|
||||
int GetOrNewIndexForLocale(LocaleConstant loc);
|
||||
|
||||
ItemRequiredTargetMapBounds GetItemRequiredTargetMapBounds(uint32 uiItemEntry) const
|
||||
{
|
||||
return ItemRequiredTargetMapBounds(m_ItemRequiredTarget.lower_bound(uiItemEntry),m_ItemRequiredTarget.upper_bound(uiItemEntry));
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
// first free id for selected id type
|
||||
@@ -867,6 +876,8 @@ class ObjectMgr
|
||||
|
||||
ScriptNameMap m_scriptNames;
|
||||
|
||||
ItemRequiredTargetMap m_ItemRequiredTarget;
|
||||
|
||||
typedef std::vector<LocaleConstant> LocalForIndex;
|
||||
LocalForIndex m_LocalForIndex;
|
||||
|
||||
|
||||
+2
-2
@@ -459,12 +459,12 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
|
||||
if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
|
||||
ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
|
||||
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
}
|
||||
}
|
||||
else if(getDeathState()==ALIVE)
|
||||
{
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
CastPetAuras(true);
|
||||
}
|
||||
}
|
||||
|
||||
+1
-13
@@ -286,19 +286,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
|
||||
else
|
||||
{
|
||||
if(pet->isPossessed())
|
||||
{
|
||||
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
|
||||
data << uint8(0) << uint32(spellid) << uint8(result);
|
||||
switch (result)
|
||||
{
|
||||
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
|
||||
data << uint32(spellInfo->RequiresSpellFocus);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
|
||||
else
|
||||
pet->SendPetCastFail(spellid, result);
|
||||
|
||||
|
||||
@@ -17437,6 +17437,10 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
|
||||
// stop combat at start taxi flight if any
|
||||
CombatStop();
|
||||
|
||||
StopCastingCharm();
|
||||
StopCastingBindSight();
|
||||
ExitVehicle();
|
||||
|
||||
// stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
|
||||
TradeCancel(true);
|
||||
|
||||
|
||||
+25
-17
@@ -3125,18 +3125,26 @@ void Spell::SendCastResult(SpellCastResult result)
|
||||
if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
|
||||
return;
|
||||
|
||||
SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
|
||||
}
|
||||
|
||||
void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
|
||||
{
|
||||
if(result == SPELL_CAST_OK)
|
||||
return;
|
||||
|
||||
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
|
||||
data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
|
||||
data << uint32(m_spellInfo->Id);
|
||||
data << uint8(cast_count); // single cast or multi 2.3 (0/1)
|
||||
data << uint32(spellInfo->Id);
|
||||
data << uint8(result); // problem
|
||||
switch (result)
|
||||
{
|
||||
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
|
||||
data << uint32(m_spellInfo->RequiresSpellFocus);
|
||||
data << uint32(spellInfo->RequiresSpellFocus);
|
||||
break;
|
||||
case SPELL_FAILED_REQUIRES_AREA:
|
||||
// hardcode areas limitation case
|
||||
switch(m_spellInfo->Id)
|
||||
switch(spellInfo->Id)
|
||||
{
|
||||
case 41617: // Cenarion Mana Salve
|
||||
case 41619: // Cenarion Healing Salve
|
||||
@@ -3155,26 +3163,26 @@ void Spell::SendCastResult(SpellCastResult result)
|
||||
}
|
||||
break;
|
||||
case SPELL_FAILED_TOTEMS:
|
||||
if(m_spellInfo->Totem[0])
|
||||
data << uint32(m_spellInfo->Totem[0]);
|
||||
if(m_spellInfo->Totem[1])
|
||||
data << uint32(m_spellInfo->Totem[1]);
|
||||
if(spellInfo->Totem[0])
|
||||
data << uint32(spellInfo->Totem[0]);
|
||||
if(spellInfo->Totem[1])
|
||||
data << uint32(spellInfo->Totem[1]);
|
||||
break;
|
||||
case SPELL_FAILED_TOTEM_CATEGORY:
|
||||
if(m_spellInfo->TotemCategory[0])
|
||||
data << uint32(m_spellInfo->TotemCategory[0]);
|
||||
if(m_spellInfo->TotemCategory[1])
|
||||
data << uint32(m_spellInfo->TotemCategory[1]);
|
||||
if(spellInfo->TotemCategory[0])
|
||||
data << uint32(spellInfo->TotemCategory[0]);
|
||||
if(spellInfo->TotemCategory[1])
|
||||
data << uint32(spellInfo->TotemCategory[1]);
|
||||
break;
|
||||
case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
|
||||
data << uint32(m_spellInfo->EquippedItemClass);
|
||||
data << uint32(m_spellInfo->EquippedItemSubClassMask);
|
||||
//data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
|
||||
data << uint32(spellInfo->EquippedItemClass);
|
||||
data << uint32(spellInfo->EquippedItemSubClassMask);
|
||||
//data << uint32(spellInfo->EquippedItemInventoryTypeMask);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
((Player*)m_caster)->GetSession()->SendPacket(&data);
|
||||
caster->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void Spell::SendSpellStart()
|
||||
@@ -4821,7 +4829,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
|
||||
SpellCastResult Spell::CheckPetCast(Unit* target)
|
||||
{
|
||||
if(!m_caster->isAlive())
|
||||
if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD))
|
||||
return SPELL_FAILED_CASTER_DEAD;
|
||||
|
||||
if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
|
||||
|
||||
@@ -423,6 +423,7 @@ class Spell
|
||||
void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
|
||||
void CheckDst() { if(!m_targets.HasDst()) m_targets.setDestination(m_caster); }
|
||||
|
||||
static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
|
||||
void SendCastResult(SpellCastResult result);
|
||||
void SendSpellStart();
|
||||
void SendSpellGo();
|
||||
|
||||
@@ -3879,10 +3879,9 @@ void AuraEffect::HandleAuraModDisarm(bool apply, bool Real, bool /*changeAmount*
|
||||
AuraType type = AuraType(GetAuraName());
|
||||
|
||||
//Prevent handling aura twice
|
||||
if(apply && m_target->GetAurasByType(type).size()>1)
|
||||
return;
|
||||
if(!apply && m_target->HasAuraType(type))
|
||||
if(apply ? m_target->GetAurasByType(type).size() > 1 : m_target->HasAuraType(type))
|
||||
return;
|
||||
|
||||
uint32 field, flag, slot;
|
||||
WeaponAttackType attType;
|
||||
switch (type)
|
||||
@@ -3905,6 +3904,8 @@ void AuraEffect::HandleAuraModDisarm(bool apply, bool Real, bool /*changeAmount*
|
||||
slot=EQUIPMENT_SLOT_RANGED;
|
||||
attType=RANGED_ATTACK;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if(apply)
|
||||
m_target->SetFlag(field, flag);
|
||||
@@ -3913,10 +3914,8 @@ void AuraEffect::HandleAuraModDisarm(bool apply, bool Real, bool /*changeAmount*
|
||||
|
||||
if (m_target->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
|
||||
if(!pItem )
|
||||
return;
|
||||
((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply);
|
||||
if(Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot ))
|
||||
((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply);
|
||||
}
|
||||
else if (((Creature*)m_target)->GetCurrentEquipmentId())
|
||||
m_target->UpdateDamagePhysical(attType);
|
||||
|
||||
@@ -3393,10 +3393,8 @@ void Spell::EffectSummonType(uint32 i)
|
||||
vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
|
||||
|
||||
if(damage)
|
||||
{
|
||||
m_caster->CastSpell(vehicle, damage, true);
|
||||
m_caster->EnterVehicle(vehicle);
|
||||
}
|
||||
m_caster->EnterVehicle(vehicle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -5135,6 +5133,15 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
||||
{
|
||||
switch(m_spellInfo->Id)
|
||||
{
|
||||
// Heart of the Pheonix
|
||||
case 55709:
|
||||
{
|
||||
int pct = 100;
|
||||
if (unitTarget->GetTypeId()==TYPEID_UNIT && ((Creature*)unitTarget)->isPet())
|
||||
if (Unit* owner = ((Creature*)unitTarget)->GetOwner())
|
||||
owner->CastCustomSpell(unitTarget, 54114, &pct, NULL, NULL, true);
|
||||
break;
|
||||
}
|
||||
// Chimera Shot
|
||||
case 53209:
|
||||
{
|
||||
|
||||
@@ -123,9 +123,29 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
|
||||
}
|
||||
|
||||
SpellCastTargets targets;
|
||||
if(!targets.read(&recvPacket, pUser))
|
||||
if (!targets.read(&recvPacket, pUser))
|
||||
return;
|
||||
|
||||
targets.Update(pUser);
|
||||
|
||||
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
|
||||
{
|
||||
// free greay item aftre use faul
|
||||
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
|
||||
|
||||
// send spell error
|
||||
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
|
||||
{
|
||||
// for implicit area/coord target spells
|
||||
if(!targets.getUnitTarget())
|
||||
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
|
||||
// for explicit target spells
|
||||
else
|
||||
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
|
||||
if(!Script->ItemUse(pUser,pItem,targets))
|
||||
{
|
||||
@@ -313,6 +333,12 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
|
||||
}
|
||||
}
|
||||
|
||||
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
|
||||
// Skip it to prevent "interrupt" message
|
||||
if (IsAutoRepeatRangedSpell(spellInfo) && _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL]
|
||||
&& _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo == spellInfo)
|
||||
return;
|
||||
|
||||
// can't use our own spells when we're in possession of another unit,
|
||||
if(_player->isPossessing())
|
||||
return;
|
||||
|
||||
+12
-7
@@ -2341,7 +2341,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
}
|
||||
}
|
||||
if (found)
|
||||
pVictim->CastCustomSpell(pVictim, 44413, &spell_dmg, NULL, NULL, false);
|
||||
pVictim->CastCustomSpell(pVictim, 44413, &spell_dmg, NULL, NULL, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3383,7 +3383,7 @@ void Unit::_UpdateSpells( uint32 time )
|
||||
void Unit::_UpdateAutoRepeatSpell()
|
||||
{
|
||||
//check "realtime" interrupts
|
||||
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
|
||||
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT) )
|
||||
{
|
||||
// cancel wand shoot
|
||||
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
|
||||
@@ -3515,7 +3515,7 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed, bool withInstant)
|
||||
}
|
||||
}
|
||||
|
||||
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
|
||||
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const
|
||||
{
|
||||
// We don't do loop here to explicitly show that melee spell is excluded.
|
||||
// Maybe later some special spells will be excluded too.
|
||||
@@ -3524,12 +3524,14 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
|
||||
if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
|
||||
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
|
||||
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
|
||||
return(true);
|
||||
if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
|
||||
return(true);
|
||||
|
||||
// channeled spells may be delayed, but they are still considered casted
|
||||
else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
|
||||
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
|
||||
return(true);
|
||||
if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
|
||||
return(true);
|
||||
|
||||
// autorepeat spells may be finished or delayed, but they are still considered casted
|
||||
else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
|
||||
@@ -11000,7 +11002,11 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
|
||||
|
||||
if(!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) &&
|
||||
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
|
||||
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
|
||||
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
|
||||
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS &&
|
||||
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK &&
|
||||
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED &&
|
||||
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED)
|
||||
//there are many more: slow speed, -healing pct
|
||||
//value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
|
||||
value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
|
||||
@@ -13618,7 +13624,6 @@ void Unit::SetCharmedBy(Unit* charmer, CharmType type)
|
||||
if(GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
((Creature*)this)->AI()->OnCharmed(true);
|
||||
GetMotionMaster()->Clear(false);
|
||||
GetMotionMaster()->MoveIdle();
|
||||
}
|
||||
else
|
||||
|
||||
+1
-1
@@ -1441,7 +1441,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
// set withDelayed to true to account delayed spells as casted
|
||||
// delayed+channeled spells are always accounted as casted
|
||||
// we can skip channeled or delayed checks using flags
|
||||
bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false) const;
|
||||
bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false, bool isAutoshoot = false) const;
|
||||
|
||||
// set withDelayed to true to interrupt delayed spells too
|
||||
// delayed+channeled spells are always interrupted
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
#include "Util.h"
|
||||
#include "WorldPacket.h"
|
||||
|
||||
#include "Chat.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "ZoneScript.h"
|
||||
|
||||
@@ -85,6 +84,11 @@ void Vehicle::setDeathState(DeathState s) // overwrite vir
|
||||
}
|
||||
RemoveAllPassengers();
|
||||
}
|
||||
else if(s == JUST_ALIVED)
|
||||
{
|
||||
if(m_usableSeatNum)
|
||||
SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
||||
}
|
||||
Creature::setDeathState(s);
|
||||
}
|
||||
|
||||
@@ -244,13 +248,9 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
|
||||
GetPositionZ() + unit->m_movementInfo.t_z,
|
||||
GetOrientation());
|
||||
|
||||
unit->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
|
||||
|
||||
WorldPacket data;
|
||||
if(unit->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
//ChatHandler(player).PSendSysMessage("Enter seat %u %u", veSeat->m_ID, seat->first);
|
||||
|
||||
if(seat->first == 0 && seat->second.seatInfo->IsUsable()) // not right
|
||||
SetCharmedBy(unit, CHARM_TYPE_VEHICLE);
|
||||
|
||||
|
||||
@@ -1252,6 +1252,9 @@ void World::SetInitialWorldSettings()
|
||||
sLog.outString( "Loading SpellsScriptTarget...");
|
||||
spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
|
||||
|
||||
sLog.outString( "Loading ItemRequiredTarget...");
|
||||
objmgr.LoadItemRequiredTarget();
|
||||
|
||||
sLog.outString( "Loading Creature Reputation OnKill Data..." );
|
||||
objmgr.LoadReputationOnKill();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user