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https://github.com/araxiaonline/TrinityCore2.git
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[8381] Some refactoring work in Unit::m_currentSpells code. Author: VladimirMangos
* Restrict access, use enum args, move some repeated code parts to function.
* Make m_selfContainer set only part of Unit::SetCurrentCastedSpell
--HG--
branch : trunk
This commit is contained in:
@@ -486,11 +486,11 @@ struct TRINITY_DLL_DECL boss_essence_of_desireAI : public ScriptedAI
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void SpellHit(Unit *caster, const SpellEntry *spell)
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{
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if (m_creature->m_currentSpells[CURRENT_GENERIC_SPELL])
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if (m_creature->GetCurrentSpell(CURRENT_GENERIC_SPELL))
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for(uint8 i = 0; i < 3; ++i)
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if (spell->Effect[i] == SPELL_EFFECT_INTERRUPT_CAST)
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if (m_creature->m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == SPELL_SOUL_SHOCK
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|| m_creature->m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == SPELL_DEADEN)
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if (m_creature->GetCurrentSpell(CURRENT_GENERIC_SPELL)->m_spellInfo->Id == SPELL_SOUL_SHOCK
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|| m_creature->GetCurrentSpell(CURRENT_GENERIC_SPELL)->m_spellInfo->Id == SPELL_DEADEN)
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m_creature->InterruptSpell(CURRENT_GENERIC_SPELL, false);
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}
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+2
-2
@@ -686,7 +686,7 @@ struct TRINITY_DLL_DECL mob_greyheart_spellbinderAI : public ScriptedAI
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void CastChanneling()
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{
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if (!m_creature->isInCombat() && !m_creature->m_currentSpells[CURRENT_CHANNELED_SPELL])
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if (!m_creature->isInCombat() && !m_creature->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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{
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if (leotherasGUID)
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{
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@@ -745,7 +745,7 @@ struct TRINITY_DLL_DECL mob_greyheart_spellbinderAI : public ScriptedAI
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{
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bool isCasting = false;
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for(uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
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if (i_pl->m_currentSpells[i])
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if (i_pl->GetCurrentSpell(i))
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isCasting = true;
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if (isCasting)
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+4
-13
@@ -268,11 +268,7 @@ void GameObject::Update(uint32 /*p_time*/)
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Unit* caster = GetOwner();
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if(caster && caster->GetTypeId()==TYPEID_PLAYER)
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{
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if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL])
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{
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caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
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caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(false);
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}
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caster->FinishSpell(CURRENT_CHANNELED_SPELL);
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WorldPacket data(SMSG_FISH_NOT_HOOKED,0);
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((Player*)caster)->GetSession()->SendPacket(&data);
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@@ -1150,11 +1146,7 @@ void GameObject::Use(Unit* user)
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}
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}
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if(player->m_currentSpells[CURRENT_CHANNELED_SPELL])
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{
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player->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
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player->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
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}
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player->FinishSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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@@ -1185,7 +1177,7 @@ void GameObject::Use(Unit* user)
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// in case summoning ritual caster is GO creator
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spellCaster = caster;
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if(!caster->m_currentSpells[CURRENT_CHANNELED_SPELL])
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if(!caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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return;
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spellId = info->summoningRitual.spellId;
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@@ -1198,8 +1190,7 @@ void GameObject::Use(Unit* user)
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}
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// finish spell
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caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
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caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
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player->FinishSpell(CURRENT_CHANNELED_SPELL);
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// can be deleted now
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SetLootState(GO_JUST_DEACTIVATED);
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+10
-10
@@ -17775,13 +17775,15 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
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RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
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if(m_currentSpells[CURRENT_GENERIC_SPELL] && m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_GENERIC_SPELL,false);
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if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
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if (spell->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_GENERIC_SPELL,false);
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InterruptSpell(CURRENT_AUTOREPEAT_SPELL,false);
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if(m_currentSpells[CURRENT_CHANNELED_SPELL] && m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_CHANNELED_SPELL,true);
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if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (spell->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_CHANNELED_SPELL,true);
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}
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uint32 sourcenode = nodes[0];
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@@ -19924,12 +19926,10 @@ void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
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}
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// currently casted spells can be dependent from item
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
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{
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if( m_currentSpells[i] && m_currentSpells[i]->getState()!=SPELL_STATE_DELAYED &&
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!HasItemFitToSpellReqirements(m_currentSpells[i]->m_spellInfo,pItem) )
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InterruptSpell(i);
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}
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
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if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
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if (spell->getState()!=SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem) )
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InterruptSpell(CurrentSpellTypes(i));
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}
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uint32 Player::GetResurrectionSpellId()
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+5
-6
@@ -2124,7 +2124,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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case TARGET_TYPE_CHANNEL:
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{
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if(!m_originalCaster || !m_originalCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
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if(!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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{
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sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id );
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break;
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@@ -2133,15 +2133,15 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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switch(cur)
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{
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case TARGET_UNIT_CHANNEL:
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if(Unit* target = m_originalCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.getUnitTarget())
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if(Unit* target = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTarget())
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AddUnitTarget(target, i);
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else
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sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id );
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break;
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case TARGET_DEST_CHANNEL:
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if(m_originalCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.HasDst())
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m_targets = m_originalCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets;
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else if(Unit* target = m_originalCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.getUnitTarget())
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if(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
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m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
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else if(Unit* target = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTarget())
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m_targets.setDestination(target);
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else
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sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id );
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@@ -2704,7 +2704,6 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
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}
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m_caster->SetCurrentCastedSpell( this );
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m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
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SendSpellStart();
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if(!m_casttime && !m_spellInfo->StartRecoveryTime
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@@ -243,6 +243,7 @@ enum SpellTargets
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class Spell
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{
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friend struct Trinity::SpellNotifierCreatureAndPlayer;
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friend void Unit::SetCurrentCastedSpell( Spell * pSpell );
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public:
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void EffectNULL(uint32 );
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+16
-24
@@ -3841,10 +3841,10 @@ void AuraEffect::HandleFeignDeath(bool apply, bool Real, bool /*changeAmount*/)
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for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
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{
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if((*iter)->m_currentSpells[i]
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&& (*iter)->m_currentSpells[i]->m_targets.getUnitTargetGUID() == m_target->GetGUID())
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if((*iter)->GetCurrentSpell(i)
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&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == m_target->GetGUID())
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{
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(*iter)->InterruptSpell(i, false);
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(*iter)->InterruptSpell(CurrentSpellTypes(i), false);
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}
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}
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}
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@@ -3860,8 +3860,8 @@ void AuraEffect::HandleFeignDeath(bool apply, bool Real, bool /*changeAmount*/)
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m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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// prevent interrupt message
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if(GetCasterGUID()==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
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m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
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if(GetCasterGUID()==m_target->GetGUID() && m_target->GetCurrentSpell(CURRENT_GENERIC_SPELL))
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m_target->FinishSpell(CURRENT_GENERIC_SPELL, false);
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m_target->InterruptNonMeleeSpells(true);
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m_target->getHostilRefManager().deleteReferences();
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}
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@@ -4033,9 +4033,11 @@ void AuraEffect::HandleAuraModSilence(bool apply, bool Real, bool /*changeAmount
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{
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m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
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// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
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for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
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if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
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m_target->InterruptSpell(i,false); // Stop spells on prepare or casting state
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for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
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if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i)))
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if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
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// Stop spells on prepare or casting state
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m_target->InterruptSpell(CurrentSpellTypes(i), false);
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}
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else
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{
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@@ -5813,13 +5815,10 @@ void AuraEffect::PeriodicTick()
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int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
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if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
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{
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
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{
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if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
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pCaster->m_currentSpells[i]->cancel();
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}
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}
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
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if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i)))
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if (spell->m_spellInfo->Id == GetId())
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spell->cancel();
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if(Player *modOwner = pCaster->GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
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@@ -5931,15 +5930,8 @@ void AuraEffect::PeriodicTick()
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pCaster->RemoveAurasDueToSpell(GetId());
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// finish current generic/channeling spells, don't affect autorepeat
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if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
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{
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pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
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}
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if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
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{
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pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
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pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
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}
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pCaster->FinishSpell(CURRENT_GENERIC_SPELL);
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pCaster->FinishSpell(CURRENT_CHANNELED_SPELL);
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}
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else
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{
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@@ -4542,19 +4542,22 @@ void Spell::EffectInterruptCast(uint32 i)
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// TODO: not all spells that used this effect apply cooldown at school spells
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// also exist case: apply cooldown to interrupted cast only and to all spells
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
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{
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if (unitTarget->m_currentSpells[i])
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if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i)))
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{
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SpellEntry const* curSpellInfo = spell->m_spellInfo;
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// check if we can interrupt spell
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if ( (unitTarget->m_currentSpells[i]->getState() == SPELL_STATE_CASTING || (unitTarget->m_currentSpells[i]->getState() == SPELL_STATE_PREPARING && unitTarget->m_currentSpells[i]->GetCastTime() > 0.0f)) && unitTarget->m_currentSpells[i]->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && unitTarget->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
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if ((spell->getState() == SPELL_STATE_CASTING
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|| spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f)
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&& curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
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{
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if(m_originalCaster)
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{
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int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false);
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unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(unitTarget->m_currentSpells[i]->m_spellInfo), duration/*GetSpellDuration(m_spellInfo)*/);
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unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(curSpellInfo), duration/*GetSpellDuration(m_spellInfo)*/);
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}
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unitTarget->InterruptSpell(i,false);
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unitTarget->InterruptSpell(CurrentSpellTypes(i), false);
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}
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}
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}
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@@ -5585,10 +5588,10 @@ void Spell::EffectSanctuary(uint32 /*i*/)
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for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
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{
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if((*iter)->m_currentSpells[i]
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&& (*iter)->m_currentSpells[i]->m_targets.getUnitTargetGUID() == unitTarget->GetGUID())
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if((*iter)->GetCurrentSpell(i)
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&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == unitTarget->GetGUID())
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{
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(*iter)->InterruptSpell(i, false);
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(*iter)->InterruptSpell(CurrentSpellTypes(i), false);
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}
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}
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}
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@@ -325,8 +325,8 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
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// Skip it to prevent "interrupt" message
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if (IsAutoRepeatRangedSpell(spellInfo) && _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL]
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&& _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo == spellInfo)
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if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
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&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
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return;
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// can't use our own spells when we're in possession of another unit,
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@@ -381,9 +381,9 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
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// channeled spell case (it currently casted then)
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if (IsChanneledSpell(spellInfo))
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{
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if (_player->m_currentSpells[CURRENT_CHANNELED_SPELL] &&
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_player->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spellId)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (curSpell->m_spellInfo->Id==spellId)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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+16
-6
@@ -873,7 +873,7 @@ void Unit::CastStop(uint32 except_spellid)
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{
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
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if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
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InterruptSpell(i,false);
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InterruptSpell(CurrentSpellTypes(i),false);
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}
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void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
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@@ -2904,13 +2904,9 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
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}
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}
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if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
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{
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misschance = 5.0f;
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}
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else
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{
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misschance = 24.0f;
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}
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}
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// PvP : PvE melee misschances per leveldif > 2
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@@ -3314,9 +3310,11 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
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// set new current spell
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m_currentSpells[CSpellType] = pSpell;
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pSpell->SetReferencedFromCurrent(true);
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pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
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}
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void Unit::InterruptSpell(uint32 spellType, bool withDelayed, bool withInstant)
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void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant)
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{
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assert(spellType < CURRENT_MAX_SPELL);
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||||
@@ -3345,6 +3343,18 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed, bool withInstant)
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
|
||||
{
|
||||
Spell* spell = m_currentSpells[spellType];
|
||||
if (!spell)
|
||||
return;
|
||||
|
||||
if (spellType == CURRENT_CHANNELED_SPELL)
|
||||
spell->SendChannelUpdate(0);
|
||||
|
||||
spell->finish(ok);
|
||||
}
|
||||
|
||||
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const
|
||||
{
|
||||
// We don't do loop here to explicitly show that melee spell is excluded.
|
||||
|
||||
+14
-9
@@ -852,14 +852,16 @@ struct DeclinedName
|
||||
|
||||
enum CurrentSpellTypes
|
||||
{
|
||||
CURRENT_MELEE_SPELL = 0,
|
||||
CURRENT_FIRST_NON_MELEE_SPELL = 1, // just counter
|
||||
CURRENT_GENERIC_SPELL = 1,
|
||||
CURRENT_AUTOREPEAT_SPELL = 2,
|
||||
CURRENT_CHANNELED_SPELL = 3,
|
||||
CURRENT_MAX_SPELL = 4 // just counter
|
||||
CURRENT_MELEE_SPELL = 0,
|
||||
CURRENT_GENERIC_SPELL = 1,
|
||||
CURRENT_AUTOREPEAT_SPELL = 2,
|
||||
CURRENT_CHANNELED_SPELL = 3
|
||||
};
|
||||
|
||||
#define CURRENT_FIRST_NON_MELEE_SPELL 1
|
||||
#define CURRENT_MAX_SPELL 4
|
||||
|
||||
|
||||
enum ActiveStates
|
||||
{
|
||||
ACT_PASSIVE = 0x01, // 0x01 - passive
|
||||
@@ -1490,7 +1492,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
|
||||
void SetCurrentCastedSpell(Spell * pSpell);
|
||||
virtual void ProhibitSpellScholl(SpellSchoolMask /*idSchoolMask*/, uint32 /*unTimeMs*/ ) { }
|
||||
void InterruptSpell(uint32 spellType, bool withDelayed = true, bool withInstant = true);
|
||||
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed = true, bool withInstant = true);
|
||||
void FinishSpell(CurrentSpellTypes spellType, bool ok = true);
|
||||
|
||||
// set withDelayed to true to account delayed spells as casted
|
||||
// delayed+channeled spells are always accounted as casted
|
||||
@@ -1501,11 +1504,11 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
// delayed+channeled spells are always interrupted
|
||||
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0, bool withInstant = true);
|
||||
|
||||
Spell* GetCurrentSpell(CurrentSpellTypes spellType) const { return m_currentSpells[spellType]; }
|
||||
Spell* GetCurrentSpell(uint32 spellType) const { return m_currentSpells[spellType]; }
|
||||
Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
|
||||
int32 GetCurrentSpellCastTime(uint32 spell_id) const;
|
||||
|
||||
Spell* m_currentSpells[CURRENT_MAX_SPELL];
|
||||
|
||||
uint32 m_addDmgOnce;
|
||||
uint64 m_SummonSlot[MAX_SUMMON_SLOT];
|
||||
uint64 m_ObjectSlot[4];
|
||||
@@ -1907,6 +1910,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
uint32 m_CombatTimer;
|
||||
uint32 m_lastManaUse; // msecs
|
||||
|
||||
Spell* m_currentSpells[CURRENT_MAX_SPELL];
|
||||
|
||||
UnitVisibility m_Visibility;
|
||||
|
||||
Diminishing m_Diminishing;
|
||||
|
||||
Reference in New Issue
Block a user