Files
TrinityCore/src/server/scripts/Spells/spell_druid.cpp
QAston ef968f4b15 Core/Unit: Big cleanup in Unit::CalcAbsorbResist
Core/AuraScript:
	Fix compile time check for AuraScript functions
	Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
	Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.

--HG--
branch : trunk
2010-12-27 20:14:54 +01:00

209 lines
7.2 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_DRUID and SPELLFAMILY_GENERIC spells used by druid players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dru_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
enum DruidSpells
{
DRUID_INCREASED_MOONFIRE_DURATION = 38414,
DRUID_NATURES_SPLENDOR = 57865
};
// 54846 Glyph of Starfire
class spell_dru_glyph_of_starfire : public SpellScriptLoader
{
public:
spell_dru_glyph_of_starfire() : SpellScriptLoader("spell_dru_glyph_of_starfire") { }
class spell_dru_glyph_of_starfire_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dru_glyph_of_starfire_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(DRUID_INCREASED_MOONFIRE_DURATION))
return false;
if (!sSpellStore.LookupEntry(DRUID_NATURES_SPLENDOR))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_DRUID, 0x00000002, 0, 0, caster->GetGUID()))
{
Aura* aura = aurEff->GetBase();
uint32 countMin = aura->GetMaxDuration();
uint32 countMax = 18000;
if (caster->HasAura(DRUID_INCREASED_MOONFIRE_DURATION))
countMax += 3000;
if (caster->HasAura(DRUID_NATURES_SPLENDOR))
countMax += 3000;
if (countMin < countMax)
{
aura->SetDuration(uint32(aura->GetDuration() + 3000));
aura->SetMaxDuration(countMin + 3000);
}
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_dru_glyph_of_starfire_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dru_glyph_of_starfire_SpellScript();
}
};
// 69366 - Moonkin Form passive
class spell_dru_moonkin_form_passive : public SpellScriptLoader
{
public:
spell_dru_moonkin_form_passive() : SpellScriptLoader("spell_dru_moonkin_form_passive") { }
class spell_dru_moonkin_form_passive_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dru_moonkin_form_passive_AuraScript);
uint32 absorbPct;
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
{
absorbPct = amount;
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Cat Form
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_moonkin_form_passive_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dru_moonkin_form_passive_AuraScript::Absorb, EFFECT_1);
}
};
AuraScript *GetAuraScript() const
{
return new spell_dru_moonkin_form_passive_AuraScript();
}
};
// 33851 - Primal Tenacity
class spell_dru_primal_tenacity : public SpellScriptLoader
{
public:
spell_dru_primal_tenacity() : SpellScriptLoader("spell_dru_primal_tenacity") { }
class spell_dru_primal_tenacity_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dru_primal_tenacity_AuraScript);
uint32 absorbPct;
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
{
absorbPct = amount;
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Cat Form
if ((GetTarget()->GetShapeshiftForm() == FORM_CAT) && (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED)))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_primal_tenacity_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dru_primal_tenacity_AuraScript::Absorb, EFFECT_1);
}
};
AuraScript *GetAuraScript() const
{
return new spell_dru_primal_tenacity_AuraScript();
}
};
// 62606 - Savage Defense
class spell_dru_savage_defense : public SpellScriptLoader
{
public:
spell_dru_savage_defense() : SpellScriptLoader("spell_dru_savage_defense") { }
class spell_dru_savage_defense_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dru_savage_defense_AuraScript);
uint32 absorbPct;
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
{
absorbPct = amount;
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// don't waste charge when no dmg
if (!dmgInfo.GetDamage())
return;
absorbAmount = CalculatePctN(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct);
aurEff->SetAmount(0);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_savage_defense_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dru_savage_defense_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
return new spell_dru_savage_defense_AuraScript();
}
};
void AddSC_druid_spell_scripts()
{
new spell_dru_glyph_of_starfire();
new spell_dru_moonkin_form_passive();
new spell_dru_primal_tenacity();
new spell_dru_savage_defense();
}