mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-15 20:52:22 -04:00
157 lines
6.4 KiB
C++
157 lines
6.4 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Burning_Steppes
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SD%Complete: 100
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SDComment: Quest support: 4224, 4866
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SDCategory: Burning Steppes
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EndScriptData */
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/* ContentData
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npc_ragged_john
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EndContentData */
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#include "ScriptPCH.h"
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/*######
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## npc_ragged_john
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######*/
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#define GOSSIP_HELLO "Official buisness, John. I need some information about Marsha Windsor. Tell me about the last time you saw him."
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#define GOSSIP_SELECT1 "So what did you do?"
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#define GOSSIP_SELECT2 "Start making sense, dwarf. I don't want to have anything to do with your cracker, your pappy, or any sort of 'discreditin'."
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#define GOSSIP_SELECT3 "Ironfoe?"
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#define GOSSIP_SELECT4 "Interesting... continue John."
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#define GOSSIP_SELECT5 "So that's how Windsor died..."
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#define GOSSIP_SELECT6 "So how did he die?"
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#define GOSSIP_SELECT7 "Ok so where the hell is he? Wait a minute! Are you drunk?"
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#define GOSSIP_SELECT8 "WHY is he in Blackrock Depths?"
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#define GOSSIP_SELECT9 "300? So the Dark Irons killed him and dragged him into the Depths?"
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#define GOSSIP_SELECT10 "Ahh... Ironfoe"
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#define GOSSIP_SELECT11 "Thanks, Ragged John. Your story was very uplifting and informative"
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class npc_ragged_john : public CreatureScript
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{
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public:
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npc_ragged_john() : CreatureScript("npc_ragged_john") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(2714, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(2715, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->SEND_GOSSIP_MENU(2716, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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player->SEND_GOSSIP_MENU(2717, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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player->SEND_GOSSIP_MENU(2718, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
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player->SEND_GOSSIP_MENU(2719, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+6:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
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player->SEND_GOSSIP_MENU(2720, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+7:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
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player->SEND_GOSSIP_MENU(2721, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+8:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
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player->SEND_GOSSIP_MENU(2722, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+9:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
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player->SEND_GOSSIP_MENU(2723, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+10:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
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player->SEND_GOSSIP_MENU(2725, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+11:
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player->CLOSE_GOSSIP_MENU();
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player->AreaExploredOrEventHappens(4224);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(2713, creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_ragged_johnAI (creature);
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}
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struct npc_ragged_johnAI : public ScriptedAI
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{
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npc_ragged_johnAI(Creature* c) : ScriptedAI(c) {}
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void Reset() {}
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void MoveInLineOfSight(Unit* who)
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{
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if (who->HasAura(16468))
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{
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if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 15) && who->isInAccessiblePlaceFor(me))
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{
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DoCast(who, 16472);
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CAST_PLR(who)->AreaExploredOrEventHappens(4866);
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}
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}
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ScriptedAI::MoveInLineOfSight(who);
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}
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void EnterCombat(Unit* /*who*/) {}
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};
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};
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void AddSC_burning_steppes()
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{
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new npc_ragged_john();
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}
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