/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Burning_Steppes SD%Complete: 100 SDComment: Quest support: 4224, 4866 SDCategory: Burning Steppes EndScriptData */ /* ContentData npc_ragged_john EndContentData */ #include "ScriptPCH.h" /*###### ## npc_ragged_john ######*/ #define GOSSIP_HELLO "Official buisness, John. I need some information about Marsha Windsor. Tell me about the last time you saw him." #define GOSSIP_SELECT1 "So what did you do?" #define GOSSIP_SELECT2 "Start making sense, dwarf. I don't want to have anything to do with your cracker, your pappy, or any sort of 'discreditin'." #define GOSSIP_SELECT3 "Ironfoe?" #define GOSSIP_SELECT4 "Interesting... continue John." #define GOSSIP_SELECT5 "So that's how Windsor died..." #define GOSSIP_SELECT6 "So how did he die?" #define GOSSIP_SELECT7 "Ok so where the hell is he? Wait a minute! Are you drunk?" #define GOSSIP_SELECT8 "WHY is he in Blackrock Depths?" #define GOSSIP_SELECT9 "300? So the Dark Irons killed him and dragged him into the Depths?" #define GOSSIP_SELECT10 "Ahh... Ironfoe" #define GOSSIP_SELECT11 "Thanks, Ragged John. Your story was very uplifting and informative" class npc_ragged_john : public CreatureScript { public: npc_ragged_john() : CreatureScript("npc_ragged_john") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(2714, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->SEND_GOSSIP_MENU(2715, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); player->SEND_GOSSIP_MENU(2716, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); player->SEND_GOSSIP_MENU(2717, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); player->SEND_GOSSIP_MENU(2718, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); player->SEND_GOSSIP_MENU(2719, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); player->SEND_GOSSIP_MENU(2720, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8); player->SEND_GOSSIP_MENU(2721, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+8: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9); player->SEND_GOSSIP_MENU(2722, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+9: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); player->SEND_GOSSIP_MENU(2723, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+10: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); player->SEND_GOSSIP_MENU(2725, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+11: player->CLOSE_GOSSIP_MENU(); player->AreaExploredOrEventHappens(4224); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->SEND_GOSSIP_MENU(2713, creature->GetGUID()); return true; } CreatureAI* GetAI(Creature* creature) const { return new npc_ragged_johnAI (creature); } struct npc_ragged_johnAI : public ScriptedAI { npc_ragged_johnAI(Creature* c) : ScriptedAI(c) {} void Reset() {} void MoveInLineOfSight(Unit* who) { if (who->HasAura(16468)) { if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 15) && who->isInAccessiblePlaceFor(me)) { DoCast(who, 16472); CAST_PLR(who)->AreaExploredOrEventHappens(4866); } } ScriptedAI::MoveInLineOfSight(who); } void EnterCombat(Unit* /*who*/) {} }; }; void AddSC_burning_steppes() { new npc_ragged_john(); }