mirror of
https://github.com/araxiaonline/TrinityCore.git
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325 lines
10 KiB
C++
325 lines
10 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SocialMgr.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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#include "DatabaseEnv.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "World.h"
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PlayerSocial::PlayerSocial(): _playerGUID()
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{ }
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uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
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{
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uint32 counter = 0;
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for (PlayerSocialMap::const_iterator itr = _playerSocialMap.begin(); itr != _playerSocialMap.end(); ++itr)
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if ((itr->second.Flags & flag) != 0)
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++counter;
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return counter;
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}
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bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag)
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{
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// check client limits
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if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
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return false;
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PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);
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if (itr != _playerSocialMap.end())
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{
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itr->second.Flags |= flag;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
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stmt->setUInt8(0, itr->second.Flags);
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stmt->setUInt32(1, GetPlayerGUID().GetCounter());
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stmt->setUInt32(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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else
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{
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_playerSocialMap[friendGuid].Flags |= flag;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
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stmt->setUInt32(0, GetPlayerGUID().GetCounter());
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stmt->setUInt32(1, friendGuid.GetCounter());
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stmt->setUInt8(2, flag);
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CharacterDatabase.Execute(stmt);
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}
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return true;
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}
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void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag flag)
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{
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PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);
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if (itr == _playerSocialMap.end())
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return;
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itr->second.Flags &= ~flag;
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if (!itr->second.Flags)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
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stmt->setUInt32(0, GetPlayerGUID().GetCounter());
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stmt->setUInt32(1, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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_playerSocialMap.erase(itr);
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}
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else
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
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stmt->setUInt8(0, itr->second.Flags);
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stmt->setUInt32(1, GetPlayerGUID());
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stmt->setUInt32(2, friendGuid);
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CharacterDatabase.Execute(stmt);
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}
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}
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void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string const& note)
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{
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PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);
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if (itr == _playerSocialMap.end()) // not exist
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return;
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itr->second.Note = note;
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utf8truncate(itr->second.Note, 48); // DB and client size limitation
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
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stmt->setString(0, itr->second.Note);
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stmt->setUInt32(1, GetPlayerGUID().GetCounter());
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stmt->setUInt32(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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void PlayerSocial::SendSocialList(Player* player, uint32 flags)
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{
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ASSERT(player);
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uint32 count = 0;
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WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + _playerSocialMap.size() * 25)); // just can guess size
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data << uint32(flags); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
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size_t countPos = data.wpos();
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data << uint32(count); // friends count placeholder
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for (auto& v : _playerSocialMap)
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{
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if (!(v.second.Flags & flags))
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continue;
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++count;
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sSocialMgr->GetFriendInfo(player, v.first, v.second);
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data << uint64(v.first); // player guid
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data << uint32(v.second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
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data << v.second.Note; // string note
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if (v.second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
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{
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data << uint8(v.second.Status); // online/offline/etc?
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if (v.second.Status) // if online
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{
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data << uint32(v.second.Area); // player area
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data << uint32(v.second.Level); // player level
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data << uint32(v.second.Class); // player class
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}
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}
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// client's friends list and ignore list limit
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if (count >= (((flags & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
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break;
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}
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data.put<uint32>(countPos, count);
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player->SendDirectMessage(&data);
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}
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bool PlayerSocial::_HasContact(ObjectGuid const& guid, SocialFlag flags)
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{
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PlayerSocialMap::const_iterator itr = _playerSocialMap.find(guid);
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if (itr != _playerSocialMap.end())
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return (itr->second.Flags & flags) != 0;
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return false;
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}
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bool PlayerSocial::HasFriend(ObjectGuid const& friendGuid)
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{
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return _HasContact(friendGuid, SOCIAL_FLAG_FRIEND);
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}
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bool PlayerSocial::HasIgnore(ObjectGuid const& ignoreGuid)
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{
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return _HasContact(ignoreGuid, SOCIAL_FLAG_IGNORED);
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}
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SocialMgr* SocialMgr::instance()
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{
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static SocialMgr instance;
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return &instance;
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}
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void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo& friendInfo)
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{
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if (!player)
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return;
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friendInfo.Status = FRIEND_STATUS_OFFLINE;
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friendInfo.Area = 0;
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friendInfo.Level = 0;
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friendInfo.Class = 0;
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Player* target = ObjectAccessor::FindPlayer(friendGUID);
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if (!target)
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return;
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PlayerSocial::PlayerSocialMap::iterator itr = player->GetSocial()->_playerSocialMap.find(friendGUID);
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if (itr != player->GetSocial()->_playerSocialMap.end())
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friendInfo.Note = itr->second.Note;
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) &&
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target->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)))
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return;
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// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
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if (target->GetTeam() != player->GetTeam() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
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return;
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if (target->IsVisibleGloballyFor(player))
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{
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if (target->isDND())
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friendInfo.Status = FRIEND_STATUS_DND;
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else if (target->isAFK())
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friendInfo.Status = FRIEND_STATUS_AFK;
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else
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{
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friendInfo.Status = FRIEND_STATUS_ONLINE;
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if (target->GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId() || target->GetSession()->GetAccountId() == player->GetSession()->GetRecruiterId())
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friendInfo.Status = FriendStatus(uint32(friendInfo.Status) | FRIEND_STATUS_RAF);
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}
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friendInfo.Area = target->GetZoneId();
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friendInfo.Level = target->getLevel();
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friendInfo.Class = target->getClass();
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}
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}
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void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid const& friendGuid, bool broadcast /*= false*/)
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{
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FriendInfo fi;
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GetFriendInfo(player, friendGuid, fi);
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WorldPacket data(SMSG_FRIEND_STATUS, 9);
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data << uint8(result);
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data << friendGuid;
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switch (result)
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{
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case FRIEND_ADDED_OFFLINE:
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case FRIEND_ADDED_ONLINE:
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data << fi.Note;
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break;
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default:
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break;
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}
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switch (result)
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{
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case FRIEND_ADDED_ONLINE:
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case FRIEND_ONLINE:
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data << uint8(fi.Status);
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data << uint32(fi.Area);
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data << uint32(fi.Level);
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data << uint32(fi.Class);
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break;
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default:
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break;
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}
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if (broadcast)
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BroadcastToFriendListers(player, &data);
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else
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player->SendDirectMessage(&data);
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}
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void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket const* packet)
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{
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ASSERT(player);
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AccountTypes gmSecLevel = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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for (SocialMap::const_iterator itr = _socialMap.begin(); itr != _socialMap.end(); ++itr)
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{
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PlayerSocial::PlayerSocialMap::const_iterator itr2 = itr->second._playerSocialMap.find(player->GetGUID());
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if (itr2 != itr->second._playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND) != 0)
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{
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Player* target = ObjectAccessor::FindPlayer(itr->first);
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if (!target)
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continue;
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WorldSession* session = target->GetSession();
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if (!session->HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && player->GetSession()->GetSecurity() > gmSecLevel)
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continue;
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if (target->GetTeam() != player->GetTeam() && !session->HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
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continue;
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if (player->IsVisibleGloballyFor(target))
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session->SendPacket(packet);
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}
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}
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}
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PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid)
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{
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PlayerSocial* social = &_socialMap[guid];
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social->SetPlayerGUID(guid);
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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ObjectGuid friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32());
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uint8 flag = fields[1].GetUInt8();
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social->_playerSocialMap[friendGuid] = FriendInfo(flag, fields[2].GetString());
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}
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while (result->NextRow());
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}
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return social;
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}
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