/*
* Copyright (C) 2008-2017 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SocialMgr.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "DatabaseEnv.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "World.h"
PlayerSocial::PlayerSocial(): _playerGUID()
{ }
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint32 counter = 0;
for (PlayerSocialMap::const_iterator itr = _playerSocialMap.begin(); itr != _playerSocialMap.end(); ++itr)
if ((itr->second.Flags & flag) != 0)
++counter;
return counter;
}
bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag)
{
// check client limits
if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
return false;
PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);
if (itr != _playerSocialMap.end())
{
itr->second.Flags |= flag;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, itr->second.Flags);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
stmt->setUInt32(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
else
{
_playerSocialMap[friendGuid].Flags |= flag;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
stmt->setUInt8(2, flag);
CharacterDatabase.Execute(stmt);
}
return true;
}
void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag flag)
{
PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);
if (itr == _playerSocialMap.end())
return;
itr->second.Flags &= ~flag;
if (!itr->second.Flags)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
_playerSocialMap.erase(itr);
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, itr->second.Flags);
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
CharacterDatabase.Execute(stmt);
}
}
void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string const& note)
{
PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);
if (itr == _playerSocialMap.end()) // not exist
return;
itr->second.Note = note;
utf8truncate(itr->second.Note, 48); // DB and client size limitation
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
stmt->setString(0, itr->second.Note);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
stmt->setUInt32(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void PlayerSocial::SendSocialList(Player* player, uint32 flags)
{
ASSERT(player);
uint32 count = 0;
WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + _playerSocialMap.size() * 25)); // just can guess size
data << uint32(flags); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
size_t countPos = data.wpos();
data << uint32(count); // friends count placeholder
for (auto& v : _playerSocialMap)
{
if (!(v.second.Flags & flags))
continue;
++count;
sSocialMgr->GetFriendInfo(player, v.first, v.second);
data << uint64(v.first); // player guid
data << uint32(v.second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
data << v.second.Note; // string note
if (v.second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
{
data << uint8(v.second.Status); // online/offline/etc?
if (v.second.Status) // if online
{
data << uint32(v.second.Area); // player area
data << uint32(v.second.Level); // player level
data << uint32(v.second.Class); // player class
}
}
// client's friends list and ignore list limit
if (count >= (((flags & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
break;
}
data.put(countPos, count);
player->SendDirectMessage(&data);
}
bool PlayerSocial::_HasContact(ObjectGuid const& guid, SocialFlag flags)
{
PlayerSocialMap::const_iterator itr = _playerSocialMap.find(guid);
if (itr != _playerSocialMap.end())
return (itr->second.Flags & flags) != 0;
return false;
}
bool PlayerSocial::HasFriend(ObjectGuid const& friendGuid)
{
return _HasContact(friendGuid, SOCIAL_FLAG_FRIEND);
}
bool PlayerSocial::HasIgnore(ObjectGuid const& ignoreGuid)
{
return _HasContact(ignoreGuid, SOCIAL_FLAG_IGNORED);
}
SocialMgr* SocialMgr::instance()
{
static SocialMgr instance;
return &instance;
}
void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo& friendInfo)
{
if (!player)
return;
friendInfo.Status = FRIEND_STATUS_OFFLINE;
friendInfo.Area = 0;
friendInfo.Level = 0;
friendInfo.Class = 0;
Player* target = ObjectAccessor::FindPlayer(friendGUID);
if (!target)
return;
PlayerSocial::PlayerSocialMap::iterator itr = player->GetSocial()->_playerSocialMap.find(friendGUID);
if (itr != player->GetSocial()->_playerSocialMap.end())
friendInfo.Note = itr->second.Note;
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) &&
target->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)))
return;
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (target->GetTeam() != player->GetTeam() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
return;
if (target->IsVisibleGloballyFor(player))
{
if (target->isDND())
friendInfo.Status = FRIEND_STATUS_DND;
else if (target->isAFK())
friendInfo.Status = FRIEND_STATUS_AFK;
else
{
friendInfo.Status = FRIEND_STATUS_ONLINE;
if (target->GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId() || target->GetSession()->GetAccountId() == player->GetSession()->GetRecruiterId())
friendInfo.Status = FriendStatus(uint32(friendInfo.Status) | FRIEND_STATUS_RAF);
}
friendInfo.Area = target->GetZoneId();
friendInfo.Level = target->getLevel();
friendInfo.Class = target->getClass();
}
}
void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid const& friendGuid, bool broadcast /*= false*/)
{
FriendInfo fi;
GetFriendInfo(player, friendGuid, fi);
WorldPacket data(SMSG_FRIEND_STATUS, 9);
data << uint8(result);
data << friendGuid;
switch (result)
{
case FRIEND_ADDED_OFFLINE:
case FRIEND_ADDED_ONLINE:
data << fi.Note;
break;
default:
break;
}
switch (result)
{
case FRIEND_ADDED_ONLINE:
case FRIEND_ONLINE:
data << uint8(fi.Status);
data << uint32(fi.Area);
data << uint32(fi.Level);
data << uint32(fi.Class);
break;
default:
break;
}
if (broadcast)
BroadcastToFriendListers(player, &data);
else
player->SendDirectMessage(&data);
}
void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket const* packet)
{
ASSERT(player);
AccountTypes gmSecLevel = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
for (SocialMap::const_iterator itr = _socialMap.begin(); itr != _socialMap.end(); ++itr)
{
PlayerSocial::PlayerSocialMap::const_iterator itr2 = itr->second._playerSocialMap.find(player->GetGUID());
if (itr2 != itr->second._playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND) != 0)
{
Player* target = ObjectAccessor::FindPlayer(itr->first);
if (!target)
continue;
WorldSession* session = target->GetSession();
if (!session->HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && player->GetSession()->GetSecurity() > gmSecLevel)
continue;
if (target->GetTeam() != player->GetTeam() && !session->HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
continue;
if (player->IsVisibleGloballyFor(target))
session->SendPacket(packet);
}
}
}
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid)
{
PlayerSocial* social = &_socialMap[guid];
social->SetPlayerGUID(guid);
if (result)
{
do
{
Field* fields = result->Fetch();
ObjectGuid friendGuid = ObjectGuid::Create(fields[0].GetUInt32());
uint8 flag = fields[1].GetUInt8();
social->_playerSocialMap[friendGuid] = FriendInfo(flag, fields[2].GetString());
}
while (result->NextRow());
}
return social;
}