James Huston cc598584ef fix(mcp): Implement manual cross-map teleport for headless sessions
Player::TeleportTo() + HandleMoveWorldportAck() crashes for headless sessions
because it expects client state we don't have.

New approach:
- Same-map teleports use NearTeleportTo()
- Cross-map teleports manually: validate coords, create map, remove from old,
  relocate, set new map, add to new map

Tested: Scarletseer successfully teleported from map 1 to map 870 and walked
in a circle around a real player.
2025-12-13 11:45:37 -05:00
2025-10-11 14:09:19 +02:00
2025-11-28 09:42:29 -05:00
2025-09-11 19:16:26 +02:00
2023-01-01 00:31:54 +01:00
2018-01-01 00:40:17 +01:00

logo TrinityCore (master)

Average time to resolve an issue Percentage of issues still open


Build Status

master 3.3.5 cata_classic
master Build Status 3.3.5 Build Status cata_classic Build Status
master Build status Build status Build status
master GCC Build status 3.3.5 GCC Build status cata_classic GCC Build status
master macOS arm64 Build status cata_classic macOS arm64 Build status
Coverity Scan Build Status Coverity Scan Build Status

Introduction

TrinityCore is a MMORPG Framework based mostly in C++.

It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.

It is completely open source; community involvement is highly encouraged.

If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our Github repository.

For further information on the TrinityCore project, please visit our project website at TrinityCore.org.

Requirements

Software requirements are available in the wiki for Windows, Linux and macOS.

Install

Detailed installation guides are available in the wiki for Windows, Linux and macOS.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to prevent duplicates.

In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.

Submitting fixes

C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.

License: GPL 2.0

Read file COPYING.

Authors & Contributors

Read file AUTHORS.

Description
No description provided
Readme 1.4 GiB
Languages
C++ 88.1%
C 11.3%
CMake 0.4%