Files
TrinityCore/src/server/scripts/Northrend/dragonblight.cpp
T

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5.1 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Dragonblight
SD%Complete: 100
SDComment:
SDCategory: Dragonblight
EndScriptData */
/* ContentData
npc_alexstrasza_wr_gate
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
enum eEnums
{
QUEST_RETURN_TO_AG_A = 12499,
QUEST_RETURN_TO_AG_H = 12500,
MOVIE_ID_GATES = 14
};
#define GOSSIP_ITEM_WHAT_HAPPENED "Alexstrasza, can you show me what happened here?"
class npc_alexstrasza_wr_gate : public CreatureScript
{
public:
npc_alexstrasza_wr_gate() : CreatureScript("npc_alexstrasza_wr_gate") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
player->SendMovieStart(MOVIE_ID_GATES);
}
return true;
}
};
/*######
## Quest Strengthen the Ancients (12096|12092)
######*/
enum StrengthenAncientsMisc
{
SAY_WALKER_FRIENDLY = 0,
SAY_WALKER_ENEMY = 1,
SAY_LOTHALOR = 0,
SPELL_CREATE_ITEM_BARK = 47550,
SPELL_CONFUSED = 47044,
NPC_LOTHALOR = 26321,
FACTION_WALKER_ENEMY = 14,
};
class spell_q12096_q12092_dummy : public SpellScriptLoader // Strengthen the Ancients: On Interact Dummy to Woodlands Walker
{
public:
spell_q12096_q12092_dummy() : SpellScriptLoader("spell_q12096_q12092_dummy") { }
class spell_q12096_q12092_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12096_q12092_dummy_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
uint32 roll = rand() % 2;
Creature* tree = GetHitCreature();
Player* player = GetCaster()->ToPlayer();
if (!tree || !player)
return;
tree->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
if (roll == 1) // friendly version
{
tree->CastSpell(player, SPELL_CREATE_ITEM_BARK);
tree->AI()->Talk(SAY_WALKER_FRIENDLY, player->GetGUID());
tree->DespawnOrUnsummon(1000);
}
else if (roll == 0) // enemy version
{
tree->AI()->Talk(SAY_WALKER_ENEMY, player->GetGUID());
tree->setFaction(FACTION_WALKER_ENEMY);
tree->Attack(player, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q12096_q12092_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q12096_q12092_dummy_SpellScript();
}
};
class spell_q12096_q12092_bark : public SpellScriptLoader // Bark of the Walkers
{
public:
spell_q12096_q12092_bark() : SpellScriptLoader("spell_q12096_q12092_bark") { }
class spell_q12096_q12092_bark_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12096_q12092_bark_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Creature* lothalor = GetHitCreature();
if (!lothalor || lothalor->GetEntry() != NPC_LOTHALOR)
return;
lothalor->AI()->Talk(SAY_LOTHALOR);
lothalor->RemoveAura(SPELL_CONFUSED);
lothalor->DespawnOrUnsummon(4000);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q12096_q12092_bark_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q12096_q12092_bark_SpellScript();
}
};
void AddSC_dragonblight()
{
new npc_alexstrasza_wr_gate;
new spell_q12096_q12092_dummy;
new spell_q12096_q12092_bark;
}