/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Dragonblight SD%Complete: 100 SDComment: SDCategory: Dragonblight EndScriptData */ /* ContentData npc_alexstrasza_wr_gate EndContentData */ #include "ScriptPCH.h" #include "ScriptedEscortAI.h" enum eEnums { QUEST_RETURN_TO_AG_A = 12499, QUEST_RETURN_TO_AG_H = 12500, MOVIE_ID_GATES = 14 }; #define GOSSIP_ITEM_WHAT_HAPPENED "Alexstrasza, can you show me what happened here?" class npc_alexstrasza_wr_gate : public CreatureScript { public: npc_alexstrasza_wr_gate() : CreatureScript("npc_alexstrasza_wr_gate") { } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H)) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF+1) { player->CLOSE_GOSSIP_MENU(); player->SendMovieStart(MOVIE_ID_GATES); } return true; } }; /*###### ## Quest Strengthen the Ancients (12096|12092) ######*/ enum StrengthenAncientsMisc { SAY_WALKER_FRIENDLY = 0, SAY_WALKER_ENEMY = 1, SAY_LOTHALOR = 0, SPELL_CREATE_ITEM_BARK = 47550, SPELL_CONFUSED = 47044, NPC_LOTHALOR = 26321, FACTION_WALKER_ENEMY = 14, }; class spell_q12096_q12092_dummy : public SpellScriptLoader // Strengthen the Ancients: On Interact Dummy to Woodlands Walker { public: spell_q12096_q12092_dummy() : SpellScriptLoader("spell_q12096_q12092_dummy") { } class spell_q12096_q12092_dummy_SpellScript : public SpellScript { PrepareSpellScript(spell_q12096_q12092_dummy_SpellScript); void HandleDummy(SpellEffIndex /*effIndex*/) { uint32 roll = rand() % 2; Creature* tree = GetHitCreature(); Player* player = GetCaster()->ToPlayer(); if (!tree || !player) return; tree->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); if (roll == 1) // friendly version { tree->CastSpell(player, SPELL_CREATE_ITEM_BARK); tree->AI()->Talk(SAY_WALKER_FRIENDLY, player->GetGUID()); tree->DespawnOrUnsummon(1000); } else if (roll == 0) // enemy version { tree->AI()->Talk(SAY_WALKER_ENEMY, player->GetGUID()); tree->setFaction(FACTION_WALKER_ENEMY); tree->Attack(player, true); } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_q12096_q12092_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_q12096_q12092_dummy_SpellScript(); } }; class spell_q12096_q12092_bark : public SpellScriptLoader // Bark of the Walkers { public: spell_q12096_q12092_bark() : SpellScriptLoader("spell_q12096_q12092_bark") { } class spell_q12096_q12092_bark_SpellScript : public SpellScript { PrepareSpellScript(spell_q12096_q12092_bark_SpellScript); void HandleDummy(SpellEffIndex /*effIndex*/) { Creature* lothalor = GetHitCreature(); if (!lothalor || lothalor->GetEntry() != NPC_LOTHALOR) return; lothalor->AI()->Talk(SAY_LOTHALOR); lothalor->RemoveAura(SPELL_CONFUSED); lothalor->DespawnOrUnsummon(4000); } void Register() { OnEffectHitTarget += SpellEffectFn(spell_q12096_q12092_bark_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_q12096_q12092_bark_SpellScript(); } }; void AddSC_dragonblight() { new npc_alexstrasza_wr_gate; new spell_q12096_q12092_dummy; new spell_q12096_q12092_bark; }