Files
TrinityCore/src/server/scripts/Pet/pet_hunter.cpp

358 lines
12 KiB
C++

/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
*/
#include "ScriptMgr.h"
#include "CreatureAIImpl.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "TemporarySummon.h"
enum HunterSpells
{
SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake
SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper
};
enum HunterCreatures
{
NPC_HUNTER_VIPER = 19921
};
enum PetSpellsMisc
{
SPELL_PET_GUARD_DOG_HAPPINESS = 54445,
SPELL_PET_SILVERBACK_RANK_1 = 62800,
SPELL_PET_SILVERBACK_RANK_2 = 62801,
SPELL_PET_SWOOP = 52825,
SPELL_PET_CHARGE = 61685,
PET_ICON_ID_GROWL = 201,
PET_ICON_ID_CLAW = 262,
PET_ICON_ID_BITE = 1680,
PET_ICON_ID_SMACK = 473
};
class npc_pet_hunter_snake_trap : public CreatureScript
{
public:
npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
struct npc_pet_hunter_snake_trapAI : public ScriptedAI
{
npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_spellTimer = 0;
_isViper = false;
}
void EnterCombat(Unit* /*who*/) override { }
void Reset() override
{
Initialize();
CreatureTemplate const* Info = me->GetCreatureTemplate();
_isViper = Info->Entry == NPC_HUNTER_VIPER ? true : false;
me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
// Add delta to make them not all hit the same time
uint32 delta = (rand32() % 7) * 100;
me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta);
//me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
if (!me->GetVictim() && me->IsSummon())
if (Unit* Owner = me->ToTempSummon()->GetSummoner())
if (Owner->getAttackerForHelper())
AttackStart(Owner->getAttackerForHelper());
if (!_isViper)
DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
}
// Redefined for random target selection:
void MoveInLineOfSight(Unit* who) override
{
if (!me->GetVictim() && me->CanCreatureAttack(who))
{
if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
{
if (!(rand32() % 5))
{
me->setAttackTimer(BASE_ATTACK, (rand32() % 10) * 100);
_spellTimer = (rand32() % 10) * 100;
AttackStart(who);
}
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !me->GetVictim())
return;
if (me->EnsureVictim()->HasBreakableByDamageCrowdControlAura(me))
{
me->InterruptNonMeleeSpells(false);
return;
}
// Viper
if (_isViper)
{
if (_spellTimer <= diff)
{
if (urand(0, 2) == 0) // 33% chance to cast
DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
_spellTimer = 3000;
}
else
_spellTimer -= diff;
}
DoMeleeAttackIfReady();
}
private:
bool _isViper;
uint32 _spellTimer;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_hunter_snake_trapAI(creature);
}
};
// 57627 - Charge
class spell_pet_charge : public SpellScriptLoader
{
public:
spell_pet_charge() : SpellScriptLoader("spell_pet_charge") { }
class spell_pet_charge_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pet_charge_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PET_SWOOP,
SPELL_PET_CHARGE
});
}
void HandleDummy(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
// Remove +% AP aura
Unit* pet = eventInfo.GetActor();
Aura* aura = pet->GetAura(SPELL_PET_SWOOP, pet->GetGUID());
if (!aura)
aura = pet->GetAura(SPELL_PET_CHARGE, pet->GetGUID());
if (!aura)
return;
aura->DropCharge(AURA_REMOVE_BY_EXPIRE);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pet_charge_AuraScript::HandleDummy, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pet_charge_AuraScript();
}
};
// -53178 - Guard Dog
class spell_pet_guard_dog : public SpellScriptLoader
{
public:
spell_pet_guard_dog() : SpellScriptLoader("spell_pet_guard_dog") { }
class spell_pet_guard_dog_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pet_guard_dog_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// Growl shares family flags with other spells
// filter by spellIcon instead
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
caster->CastSpell((Unit*)nullptr, SPELL_PET_GUARD_DOG_HAPPINESS, true, nullptr, aurEff);
float addThreat = CalculatePct(ASSERT_NOTNULL(eventInfo.GetSpellInfo())->Effects[EFFECT_0].CalcValue(caster), aurEff->GetAmount());
eventInfo.GetProcTarget()->AddThreat(caster, addThreat);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pet_guard_dog_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pet_guard_dog_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pet_guard_dog_AuraScript();
}
};
// -62764 - Silverback
class spell_pet_silverback : public SpellScriptLoader
{
public:
spell_pet_silverback() : SpellScriptLoader("spell_pet_silverback") { }
class spell_pet_silverback_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pet_silverback_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// Growl shares family flags with other spells
// filter by spellIcon instead
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
static uint32 const triggerSpell[2] = { SPELL_PET_SILVERBACK_RANK_1, SPELL_PET_SILVERBACK_RANK_2 };
PreventDefaultAction();
uint32 spellId = triggerSpell[GetSpellInfo()->GetRank() - 1];
eventInfo.GetActor()->CastSpell((Unit*)nullptr, spellId, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pet_silverback_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pet_silverback_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pet_silverback_AuraScript();
}
};
// -61680 - Culling the Herd
class spell_pet_culling_the_herd : public SpellScriptLoader
{
public:
spell_pet_culling_the_herd() : SpellScriptLoader("spell_pet_culling_the_herd") { }
class spell_pet_culling_the_herd_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pet_culling_the_herd_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
// Claw, Bite and Smack share FamilyFlags with other spells
// filter by spellIcon instead
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return false;
switch (spellInfo->SpellIconID)
{
case PET_ICON_ID_CLAW:
case PET_ICON_ID_BITE:
case PET_ICON_ID_SMACK:
break;
default:
return false;
}
return true;
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pet_culling_the_herd_AuraScript::CheckProc);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pet_culling_the_herd_AuraScript();
}
};
void AddSC_hunter_pet_scripts()
{
new npc_pet_hunter_snake_trap();
new spell_pet_charge();
new spell_pet_guard_dog();
new spell_pet_silverback();
new spell_pet_culling_the_herd();
}