mirror of
https://github.com/araxiaonline/TrinityCore.git
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358 lines
12 KiB
C++
358 lines
12 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
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*/
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#include "ScriptMgr.h"
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#include "CreatureAIImpl.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#include "TemporarySummon.h"
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enum HunterSpells
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{
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SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
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SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake
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SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper
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};
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enum HunterCreatures
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{
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NPC_HUNTER_VIPER = 19921
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};
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enum PetSpellsMisc
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{
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SPELL_PET_GUARD_DOG_HAPPINESS = 54445,
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SPELL_PET_SILVERBACK_RANK_1 = 62800,
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SPELL_PET_SILVERBACK_RANK_2 = 62801,
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SPELL_PET_SWOOP = 52825,
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SPELL_PET_CHARGE = 61685,
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PET_ICON_ID_GROWL = 201,
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PET_ICON_ID_CLAW = 262,
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PET_ICON_ID_BITE = 1680,
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PET_ICON_ID_SMACK = 473
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};
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class npc_pet_hunter_snake_trap : public CreatureScript
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{
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public:
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npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
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struct npc_pet_hunter_snake_trapAI : public ScriptedAI
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{
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npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_spellTimer = 0;
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_isViper = false;
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}
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void EnterCombat(Unit* /*who*/) override { }
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void Reset() override
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{
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Initialize();
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CreatureTemplate const* Info = me->GetCreatureTemplate();
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_isViper = Info->Entry == NPC_HUNTER_VIPER ? true : false;
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me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
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// Add delta to make them not all hit the same time
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uint32 delta = (rand32() % 7) * 100;
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me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta);
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//me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
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// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
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if (!me->GetVictim() && me->IsSummon())
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if (Unit* Owner = me->ToTempSummon()->GetSummoner())
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if (Owner->getAttackerForHelper())
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AttackStart(Owner->getAttackerForHelper());
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if (!_isViper)
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DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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}
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// Redefined for random target selection:
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void MoveInLineOfSight(Unit* who) override
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{
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if (!me->GetVictim() && me->CanCreatureAttack(who))
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{
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if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
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return;
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float attackRadius = me->GetAttackDistance(who);
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if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
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{
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if (!(rand32() % 5))
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{
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me->setAttackTimer(BASE_ATTACK, (rand32() % 10) * 100);
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_spellTimer = (rand32() % 10) * 100;
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AttackStart(who);
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}
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim() || !me->GetVictim())
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return;
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if (me->EnsureVictim()->HasBreakableByDamageCrowdControlAura(me))
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{
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me->InterruptNonMeleeSpells(false);
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return;
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}
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// Viper
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if (_isViper)
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{
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if (_spellTimer <= diff)
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{
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if (urand(0, 2) == 0) // 33% chance to cast
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DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
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_spellTimer = 3000;
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}
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else
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_spellTimer -= diff;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _isViper;
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uint32 _spellTimer;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_hunter_snake_trapAI(creature);
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}
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};
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// 57627 - Charge
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class spell_pet_charge : public SpellScriptLoader
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{
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public:
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spell_pet_charge() : SpellScriptLoader("spell_pet_charge") { }
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class spell_pet_charge_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_pet_charge_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo(
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{
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SPELL_PET_SWOOP,
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SPELL_PET_CHARGE
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});
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}
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void HandleDummy(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
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{
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PreventDefaultAction();
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// Remove +% AP aura
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Unit* pet = eventInfo.GetActor();
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Aura* aura = pet->GetAura(SPELL_PET_SWOOP, pet->GetGUID());
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if (!aura)
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aura = pet->GetAura(SPELL_PET_CHARGE, pet->GetGUID());
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if (!aura)
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return;
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aura->DropCharge(AURA_REMOVE_BY_EXPIRE);
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}
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void Register() override
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{
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OnEffectProc += AuraEffectProcFn(spell_pet_charge_AuraScript::HandleDummy, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_pet_charge_AuraScript();
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}
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};
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// -53178 - Guard Dog
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class spell_pet_guard_dog : public SpellScriptLoader
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{
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public:
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spell_pet_guard_dog() : SpellScriptLoader("spell_pet_guard_dog") { }
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class spell_pet_guard_dog_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_pet_guard_dog_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS });
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}
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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// Growl shares family flags with other spells
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// filter by spellIcon instead
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SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
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if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
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return false;
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return true;
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}
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void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
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{
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PreventDefaultAction();
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Unit* caster = eventInfo.GetActor();
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caster->CastSpell((Unit*)nullptr, SPELL_PET_GUARD_DOG_HAPPINESS, true, nullptr, aurEff);
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float addThreat = CalculatePct(ASSERT_NOTNULL(eventInfo.GetSpellInfo())->Effects[EFFECT_0].CalcValue(caster), aurEff->GetAmount());
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eventInfo.GetProcTarget()->AddThreat(caster, addThreat);
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}
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void Register() override
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{
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DoCheckProc += AuraCheckProcFn(spell_pet_guard_dog_AuraScript::CheckProc);
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OnEffectProc += AuraEffectProcFn(spell_pet_guard_dog_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_pet_guard_dog_AuraScript();
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}
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};
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// -62764 - Silverback
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class spell_pet_silverback : public SpellScriptLoader
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{
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public:
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spell_pet_silverback() : SpellScriptLoader("spell_pet_silverback") { }
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class spell_pet_silverback_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_pet_silverback_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS });
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}
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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// Growl shares family flags with other spells
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// filter by spellIcon instead
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SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
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if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
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return false;
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return true;
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}
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void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
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{
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static uint32 const triggerSpell[2] = { SPELL_PET_SILVERBACK_RANK_1, SPELL_PET_SILVERBACK_RANK_2 };
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PreventDefaultAction();
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uint32 spellId = triggerSpell[GetSpellInfo()->GetRank() - 1];
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eventInfo.GetActor()->CastSpell((Unit*)nullptr, spellId, true, nullptr, aurEff);
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}
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void Register() override
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{
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DoCheckProc += AuraCheckProcFn(spell_pet_silverback_AuraScript::CheckProc);
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OnEffectProc += AuraEffectProcFn(spell_pet_silverback_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_pet_silverback_AuraScript();
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}
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};
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// -61680 - Culling the Herd
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class spell_pet_culling_the_herd : public SpellScriptLoader
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{
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public:
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spell_pet_culling_the_herd() : SpellScriptLoader("spell_pet_culling_the_herd") { }
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class spell_pet_culling_the_herd_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_pet_culling_the_herd_AuraScript);
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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// Claw, Bite and Smack share FamilyFlags with other spells
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// filter by spellIcon instead
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SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
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if (!spellInfo)
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return false;
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switch (spellInfo->SpellIconID)
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{
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case PET_ICON_ID_CLAW:
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case PET_ICON_ID_BITE:
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case PET_ICON_ID_SMACK:
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break;
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default:
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return false;
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}
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return true;
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}
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void Register() override
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{
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DoCheckProc += AuraCheckProcFn(spell_pet_culling_the_herd_AuraScript::CheckProc);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_pet_culling_the_herd_AuraScript();
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}
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};
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void AddSC_hunter_pet_scripts()
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{
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new npc_pet_hunter_snake_trap();
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new spell_pet_charge();
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new spell_pet_guard_dog();
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new spell_pet_silverback();
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new spell_pet_culling_the_herd();
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}
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