/* * Copyright (C) 2008-2017 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "npc_pet_hun_". */ #include "ScriptMgr.h" #include "CreatureAIImpl.h" #include "ScriptedCreature.h" #include "SpellScript.h" #include "SpellAuraEffects.h" #include "TemporarySummon.h" enum HunterSpells { SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper }; enum HunterCreatures { NPC_HUNTER_VIPER = 19921 }; enum PetSpellsMisc { SPELL_PET_GUARD_DOG_HAPPINESS = 54445, SPELL_PET_SILVERBACK_RANK_1 = 62800, SPELL_PET_SILVERBACK_RANK_2 = 62801, SPELL_PET_SWOOP = 52825, SPELL_PET_CHARGE = 61685, PET_ICON_ID_GROWL = 201, PET_ICON_ID_CLAW = 262, PET_ICON_ID_BITE = 1680, PET_ICON_ID_SMACK = 473 }; class npc_pet_hunter_snake_trap : public CreatureScript { public: npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { } struct npc_pet_hunter_snake_trapAI : public ScriptedAI { npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { Initialize(); } void Initialize() { _spellTimer = 0; _isViper = false; } void EnterCombat(Unit* /*who*/) override { } void Reset() override { Initialize(); CreatureTemplate const* Info = me->GetCreatureTemplate(); _isViper = Info->Entry == NPC_HUNTER_VIPER ? true : false; me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f)); // Add delta to make them not all hit the same time uint32 delta = (rand32() % 7) * 100; me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta); //me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower)); // Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target if (!me->GetVictim() && me->IsSummon()) if (Unit* Owner = me->ToTempSummon()->GetSummoner()) if (Owner->getAttackerForHelper()) AttackStart(Owner->getAttackerForHelper()); if (!_isViper) DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true); } // Redefined for random target selection: void MoveInLineOfSight(Unit* who) override { if (!me->GetVictim() && me->CanCreatureAttack(who)) { if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; float attackRadius = me->GetAttackDistance(who); if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who)) { if (!(rand32() % 5)) { me->setAttackTimer(BASE_ATTACK, (rand32() % 10) * 100); _spellTimer = (rand32() % 10) * 100; AttackStart(who); } } } } void UpdateAI(uint32 diff) override { if (!UpdateVictim() || !me->GetVictim()) return; if (me->EnsureVictim()->HasBreakableByDamageCrowdControlAura(me)) { me->InterruptNonMeleeSpells(false); return; } // Viper if (_isViper) { if (_spellTimer <= diff) { if (urand(0, 2) == 0) // 33% chance to cast DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON)); _spellTimer = 3000; } else _spellTimer -= diff; } DoMeleeAttackIfReady(); } private: bool _isViper; uint32 _spellTimer; }; CreatureAI* GetAI(Creature* creature) const override { return new npc_pet_hunter_snake_trapAI(creature); } }; // 57627 - Charge class spell_pet_charge : public SpellScriptLoader { public: spell_pet_charge() : SpellScriptLoader("spell_pet_charge") { } class spell_pet_charge_AuraScript : public AuraScript { PrepareAuraScript(spell_pet_charge_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PET_SWOOP, SPELL_PET_CHARGE }); } void HandleDummy(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) { PreventDefaultAction(); // Remove +% AP aura Unit* pet = eventInfo.GetActor(); Aura* aura = pet->GetAura(SPELL_PET_SWOOP, pet->GetGUID()); if (!aura) aura = pet->GetAura(SPELL_PET_CHARGE, pet->GetGUID()); if (!aura) return; aura->DropCharge(AURA_REMOVE_BY_EXPIRE); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pet_charge_AuraScript::HandleDummy, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pet_charge_AuraScript(); } }; // -53178 - Guard Dog class spell_pet_guard_dog : public SpellScriptLoader { public: spell_pet_guard_dog() : SpellScriptLoader("spell_pet_guard_dog") { } class spell_pet_guard_dog_AuraScript : public AuraScript { PrepareAuraScript(spell_pet_guard_dog_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS }); } bool CheckProc(ProcEventInfo& eventInfo) { // Growl shares family flags with other spells // filter by spellIcon instead SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); caster->CastSpell((Unit*)nullptr, SPELL_PET_GUARD_DOG_HAPPINESS, true, nullptr, aurEff); float addThreat = CalculatePct(ASSERT_NOTNULL(eventInfo.GetSpellInfo())->Effects[EFFECT_0].CalcValue(caster), aurEff->GetAmount()); eventInfo.GetProcTarget()->AddThreat(caster, addThreat); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pet_guard_dog_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pet_guard_dog_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pet_guard_dog_AuraScript(); } }; // -62764 - Silverback class spell_pet_silverback : public SpellScriptLoader { public: spell_pet_silverback() : SpellScriptLoader("spell_pet_silverback") { } class spell_pet_silverback_AuraScript : public AuraScript { PrepareAuraScript(spell_pet_silverback_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS }); } bool CheckProc(ProcEventInfo& eventInfo) { // Growl shares family flags with other spells // filter by spellIcon instead SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { static uint32 const triggerSpell[2] = { SPELL_PET_SILVERBACK_RANK_1, SPELL_PET_SILVERBACK_RANK_2 }; PreventDefaultAction(); uint32 spellId = triggerSpell[GetSpellInfo()->GetRank() - 1]; eventInfo.GetActor()->CastSpell((Unit*)nullptr, spellId, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pet_silverback_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pet_silverback_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pet_silverback_AuraScript(); } }; // -61680 - Culling the Herd class spell_pet_culling_the_herd : public SpellScriptLoader { public: spell_pet_culling_the_herd() : SpellScriptLoader("spell_pet_culling_the_herd") { } class spell_pet_culling_the_herd_AuraScript : public AuraScript { PrepareAuraScript(spell_pet_culling_the_herd_AuraScript); bool CheckProc(ProcEventInfo& eventInfo) { // Claw, Bite and Smack share FamilyFlags with other spells // filter by spellIcon instead SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo) return false; switch (spellInfo->SpellIconID) { case PET_ICON_ID_CLAW: case PET_ICON_ID_BITE: case PET_ICON_ID_SMACK: break; default: return false; } return true; } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pet_culling_the_herd_AuraScript::CheckProc); } }; AuraScript* GetAuraScript() const override { return new spell_pet_culling_the_herd_AuraScript(); } }; void AddSC_hunter_pet_scripts() { new npc_pet_hunter_snake_trap(); new spell_pet_charge(); new spell_pet_guard_dog(); new spell_pet_silverback(); new spell_pet_culling_the_herd(); }