mirror of
https://github.com/araxiaonline/TrinityCore.git
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3db4fbbcef
Unlike Warlock pets, whose names are generated only once because they're the same demon that is summoned over and over, Death Knight pets are different entities generated from different corpses (or corpse dust). So each has their own, randomly generated, name.
26778 lines
970 KiB
C++
26778 lines
970 KiB
C++
/*
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* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "Bag.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "BattlefieldWG.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "BattlegroundScore.h"
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#include "CellImpl.h"
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#include "Channel.h"
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#include "ChannelMgr.h"
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#include "CharacterCache.h"
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#include "CharacterDatabaseCleaner.h"
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#include "Chat.h"
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#include "CinematicMgr.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GameObjectAI.h"
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#include "GameTime.h"
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#include "GitRevision.h"
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#include "GossipDef.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "Item.h"
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#include "KillRewarder.h"
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#include "Language.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "LootItemStorage.h"
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#include "LootMgr.h"
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#include "Mail.h"
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#include "MapManager.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvP.h"
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#include "OutdoorPvPMgr.h"
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#include "Pet.h"
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#include "PetitionMgr.h"
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#include "PoolMgr.h"
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#include "QueryHolder.h"
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#include "QuestDef.h"
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#include "Realm.h"
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#include "ReputationMgr.h"
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#include "SkillDiscovery.h"
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#include "SocialMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellHistory.h"
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#include "SpellMgr.h"
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#include "SpellPackets.h"
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#include "TicketMgr.h"
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#include "TradeData.h"
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#include "Trainer.h"
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#include "Transport.h"
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#include "UpdateData.h"
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#include "UpdateFieldFlags.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "Weather.h"
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#include "WeatherMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "WorldStatePackets.h"
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#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
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#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
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#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
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#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2)
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#define SKILL_VALUE(x) PAIR32_LOPART(x)
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#define SKILL_MAX(x) PAIR32_HIPART(x)
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#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v, m)
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#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x))
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#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
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#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p)
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enum CharacterFlags
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{
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CHARACTER_FLAG_NONE = 0x00000000,
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CHARACTER_FLAG_UNK1 = 0x00000001,
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CHARACTER_FLAG_UNK2 = 0x00000002,
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CHARACTER_LOCKED_FOR_TRANSFER = 0x00000004,
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CHARACTER_FLAG_UNK4 = 0x00000008,
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CHARACTER_FLAG_UNK5 = 0x00000010,
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CHARACTER_FLAG_UNK6 = 0x00000020,
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CHARACTER_FLAG_UNK7 = 0x00000040,
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CHARACTER_FLAG_UNK8 = 0x00000080,
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CHARACTER_FLAG_UNK9 = 0x00000100,
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CHARACTER_FLAG_UNK10 = 0x00000200,
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CHARACTER_FLAG_HIDE_HELM = 0x00000400,
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CHARACTER_FLAG_HIDE_CLOAK = 0x00000800,
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CHARACTER_FLAG_UNK13 = 0x00001000,
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CHARACTER_FLAG_GHOST = 0x00002000,
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CHARACTER_FLAG_RENAME = 0x00004000,
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CHARACTER_FLAG_UNK16 = 0x00008000,
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CHARACTER_FLAG_UNK17 = 0x00010000,
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CHARACTER_FLAG_UNK18 = 0x00020000,
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CHARACTER_FLAG_UNK19 = 0x00040000,
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CHARACTER_FLAG_UNK20 = 0x00080000,
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CHARACTER_FLAG_UNK21 = 0x00100000,
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CHARACTER_FLAG_UNK22 = 0x00200000,
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CHARACTER_FLAG_UNK23 = 0x00400000,
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CHARACTER_FLAG_UNK24 = 0x00800000,
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CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000,
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CHARACTER_FLAG_DECLINED = 0x02000000,
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CHARACTER_FLAG_UNK27 = 0x04000000,
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CHARACTER_FLAG_UNK28 = 0x08000000,
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CHARACTER_FLAG_UNK29 = 0x10000000,
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CHARACTER_FLAG_UNK30 = 0x20000000,
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CHARACTER_FLAG_UNK31 = 0x40000000,
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CHARACTER_FLAG_UNK32 = 0x80000000
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};
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enum CharacterCustomizeFlags
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{
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CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000,
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CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc...
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CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc...
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CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc...
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};
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// corpse reclaim times
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#define DEATH_EXPIRE_STEP (5*MINUTE)
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#define MAX_DEATH_COUNT 3
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static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
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uint32 const MAX_MONEY_AMOUNT = static_cast<uint32>(std::numeric_limits<int32>::max());
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Player::Player(WorldSession* session): Unit(true)
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{
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m_speakTime = 0;
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m_speakCount = 0;
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m_objectType |= TYPEMASK_PLAYER;
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m_objectTypeId = TYPEID_PLAYER;
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m_valuesCount = PLAYER_END;
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m_session = session;
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m_ingametime = 0;
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m_sharedQuestId = 0;
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m_ExtraFlags = 0;
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m_spellModTakingSpell = nullptr;
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//m_pad = 0;
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// players always accept
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if (!GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS))
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SetAcceptWhispers(true);
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m_usedTalentCount = 0;
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m_questRewardTalentCount = 0;
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m_regenTimer = 0;
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m_regenTimerCount = 0;
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m_foodEmoteTimerCount = 0;
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m_weaponChangeTimer = 0;
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m_zoneUpdateId = uint32(-1);
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m_zoneUpdateTimer = 0;
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m_areaUpdateId = 0;
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m_team = 0;
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m_needsZoneUpdate = false;
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m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
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memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
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m_social = nullptr;
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// group is initialized in the reference constructor
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SetGroupInvite(nullptr);
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m_groupUpdateMask = 0;
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m_auraRaidUpdateMask = 0;
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m_bPassOnGroupLoot = false;
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m_GuildIdInvited = 0;
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m_ArenaTeamIdInvited = 0;
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m_atLoginFlags = AT_LOGIN_NONE;
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mSemaphoreTeleport_Near = false;
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mSemaphoreTeleport_Far = false;
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m_DelayedOperations = 0;
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m_bCanDelayTeleport = false;
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m_bHasDelayedTeleport = false;
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m_teleport_options = 0;
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m_trade = nullptr;
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m_cinematic = 0;
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PlayerTalkClass = new PlayerMenu(GetSession());
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m_currentBuybackSlot = BUYBACK_SLOT_START;
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m_DailyQuestChanged = false;
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m_lastDailyQuestTime = 0;
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// Init rune flags
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for (uint8 i = 0; i < MAX_RUNES; ++i)
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{
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SetRuneTimer(i, 0xFFFFFFFF);
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SetLastRuneGraceTimer(i, 0);
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}
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for (uint8 i=0; i < MAX_TIMERS; i++)
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m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
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m_MirrorTimerFlags = UNDERWATER_NONE;
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m_MirrorTimerFlagsLast = UNDERWATER_NONE;
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m_isInWater = false;
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m_hostileReferenceCheckTimer = 0;
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m_drunkTimer = 0;
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m_deathTimer = 0;
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m_deathExpireTime = 0;
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m_swingErrorMsg = 0;
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for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
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{
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m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
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m_bgBattlegroundQueueID[j].invitedToInstance = 0;
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}
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m_logintime = GameTime::GetGameTime();
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m_Last_tick = m_logintime;
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m_Played_time[PLAYED_TIME_TOTAL] = 0;
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m_Played_time[PLAYED_TIME_LEVEL] = 0;
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m_WeaponProficiency = 0;
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m_ArmorProficiency = 0;
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m_canParry = false;
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m_canBlock = false;
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m_canTitanGrip = false;
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m_titanGripPenaltySpellId = 0;
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m_ammoDPS = 0.0f;
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m_temporaryUnsummonedPetNumber = 0;
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//cache for UNIT_CREATED_BY_SPELL to allow
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//returning reagents for temporarily removed pets
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//when dying/logging out
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m_oldpetspell = 0;
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m_lastpetnumber = 0;
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////////////////////Rest System/////////////////////
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_restTime = 0;
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inn_triggerId = 0;
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m_rest_bonus = 0;
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_restFlagMask = 0;
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////////////////////Rest System/////////////////////
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m_mailsLoaded = false;
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m_mailsUpdated = false;
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unReadMails = 0;
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m_nextMailDelivereTime = 0;
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m_resetTalentsCost = 0;
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m_resetTalentsTime = 0;
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m_itemUpdateQueueBlocked = false;
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
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m_forced_speed_changes[i] = 0;
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m_stableSlots = 0;
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/////////////////// Instance System /////////////////////
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m_HomebindTimer = 0;
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m_InstanceValid = true;
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m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
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m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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m_raidMapDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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m_lastPotionId = 0;
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m_activeSpec = 0;
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m_specsCount = 1;
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for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
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{
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for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
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m_Glyphs[i][g] = 0;
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m_talents[i] = new PlayerTalentMap();
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}
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for (uint8 i = 0; i < BASEMOD_END; ++i)
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{
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m_auraBaseFlatMod[i] = 0.0f;
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m_auraBasePctMod[i] = 1.0f;
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}
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for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
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m_baseRatingValue[i] = 0;
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m_baseSpellPower = 0;
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m_baseFeralAP = 0;
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m_baseManaRegen = 0;
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m_baseHealthRegen = 0;
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m_spellPenetrationItemMod = 0;
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// Honor System
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m_lastHonorUpdateTime = GameTime::GetGameTime();
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m_IsBGRandomWinner = false;
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// Player summoning
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m_summon_expire = 0;
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m_unitMovedByMe = this;
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m_playerMovingMe = this;
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m_seer = this;
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m_homebindMapId = 0;
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m_homebindAreaId = 0;
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m_homebindX = 0;
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m_homebindY = 0;
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m_homebindZ = 0;
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m_contestedPvPTimer = 0;
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m_declinedname = nullptr;
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m_isActive = true;
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m_runes = nullptr;
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m_lastFallTime = 0;
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m_lastFallZ = 0;
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m_grantableLevels = 0;
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m_fishingSteps = 0;
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m_ControlledByPlayer = true;
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sWorld->IncreasePlayerCount();
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m_ChampioningFaction = 0;
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for (uint8 i = 0; i < MAX_POWERS; ++i)
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m_powerFraction[i] = 0;
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isDebugAreaTriggers = false;
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m_WeeklyQuestChanged = false;
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m_MonthlyQuestChanged = false;
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m_SeasonalQuestChanged = false;
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SetPendingBind(0, 0);
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_activeCheats = CHEAT_NONE;
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healthBeforeDuel = 0;
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manaBeforeDuel = 0;
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_cinematicMgr = new CinematicMgr(this);
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m_achievementMgr = new AchievementMgr(this);
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m_reputationMgr = new ReputationMgr(this);
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m_groupUpdateTimer.Reset(5000);
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}
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Player::~Player()
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{
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// it must be unloaded already in PlayerLogout and accessed only for logged in player
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//m_social = nullptr;
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// Note: buy back item already deleted from DB when player was saved
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for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
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delete m_items[i];
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for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
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delete itr->second;
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for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
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{
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for (PlayerTalentMap::const_iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end(); ++itr)
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delete itr->second;
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delete m_talents[i];
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}
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//all mailed items should be deleted, also all mail should be deallocated
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for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
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delete *itr;
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for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
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delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
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delete PlayerTalkClass;
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for (size_t x = 0; x < ItemSetEff.size(); x++)
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delete ItemSetEff[x];
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delete m_declinedname;
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delete m_runes;
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delete m_achievementMgr;
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delete m_reputationMgr;
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delete _cinematicMgr;
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sWorld->DecreasePlayerCount();
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}
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void Player::CleanupsBeforeDelete(bool finalCleanup)
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{
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TradeCancel(false);
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DuelComplete(DUEL_INTERRUPTED);
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Unit::CleanupsBeforeDelete(finalCleanup);
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// clean up player-instance binds, may unload some instance saves
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for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
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for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
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itr->second.save->RemovePlayer(this);
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}
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bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo)
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{
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//FIXME: outfitId not used in player creating
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/// @todo need more checks against packet modifications
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Object::_Create(guidlow, 0, HighGuid::Player);
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m_name = createInfo->Name;
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PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
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if (!info)
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{
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TC_LOG_ERROR("entities.player.cheat", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.",
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GetSession()->GetAccountId(), m_name.c_str(), createInfo->Race, createInfo->Class);
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return false;
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}
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for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
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m_items[i] = nullptr;
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Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
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ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
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if (!cEntry)
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{
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)",
|
|
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Class);
|
|
return false;
|
|
}
|
|
|
|
SetMap(sMapMgr->CreateMap(info->mapId, this));
|
|
|
|
uint8 powertype = cEntry->powerType;
|
|
|
|
SetObjectScale(1.0f);
|
|
|
|
SetFactionForRace(createInfo->Race);
|
|
|
|
if (!IsValidGender(createInfo->Gender))
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with an invalid gender (%u) - refusing to do so",
|
|
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Gender);
|
|
return false;
|
|
}
|
|
|
|
if (!ValidateAppearance(createInfo->Race, createInfo->Class, createInfo->Gender, createInfo->HairStyle, createInfo->HairColor, createInfo->Face, createInfo->FacialHair, createInfo->Skin, true))
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with invalid appearance attributes - refusing to do so",
|
|
GetSession()->GetAccountId(), m_name.c_str());
|
|
return false;
|
|
}
|
|
|
|
SetRace(createInfo->Race);
|
|
SetClass(createInfo->Class);
|
|
SetGender(createInfo->Gender);
|
|
SetPowerType(Powers(powertype), false);
|
|
InitDisplayIds();
|
|
UpdatePositionData();
|
|
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP);
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
}
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
|
|
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
|
|
|
|
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); // -1 is default value
|
|
|
|
SetSkinId(createInfo->Skin);
|
|
SetFaceId(createInfo->Face);
|
|
SetHairStyleId(createInfo->HairStyle);
|
|
SetHairColorId(createInfo->HairColor);
|
|
SetFacialStyle(createInfo->FacialHair);
|
|
SetRestState((GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED);
|
|
SetNativeGender(createInfo->Gender);
|
|
SetArenaFaction(0);
|
|
|
|
SetUInt32Value(PLAYER_GUILDID, 0);
|
|
SetRank(0);
|
|
SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0);
|
|
|
|
for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
|
|
SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
|
|
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
|
|
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
|
|
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
|
|
|
|
// set starting level
|
|
uint32 start_level = GetClass() != CLASS_DEATH_KNIGHT
|
|
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
|
|
: sWorld->getIntConfig(CONFIG_START_DEATH_KNIGHT_PLAYER_LEVEL);
|
|
|
|
if (m_session->HasPermission(rbac::RBAC_PERM_USE_START_GM_LEVEL))
|
|
{
|
|
uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL);
|
|
if (gm_level > start_level)
|
|
start_level = gm_level;
|
|
}
|
|
|
|
SetLevel(start_level, false);
|
|
|
|
InitRunes();
|
|
|
|
SetMoney(sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY));
|
|
SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
|
|
SetArenaPoints(sWorld->getIntConfig(CONFIG_START_ARENA_POINTS));
|
|
|
|
// Played time
|
|
m_Last_tick = GameTime::GetGameTime();
|
|
m_Played_time[PLAYED_TIME_TOTAL] = 0;
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0;
|
|
|
|
// base stats and related field values
|
|
InitStatsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
InitTalentForLevel();
|
|
InitPrimaryProfessions(); // to max set before any spell added
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
|
|
SetFullHealth();
|
|
SetFullPower(POWER_MANA);
|
|
|
|
// original spells
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
|
|
// original action bar
|
|
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
|
|
addActionButton(action_itr->button, action_itr->action, action_itr->type);
|
|
|
|
// original items
|
|
if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Gender))
|
|
{
|
|
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
|
|
{
|
|
if (oEntry->ItemId[j] <= 0)
|
|
continue;
|
|
|
|
uint32 itemId = oEntry->ItemId[j];
|
|
|
|
// just skip, reported in ObjectMgr::LoadItemTemplates
|
|
ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!iProto)
|
|
continue;
|
|
|
|
// BuyCount by default
|
|
uint32 count = iProto->BuyCount;
|
|
|
|
// special amount for food/drink
|
|
if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
|
|
{
|
|
switch (iProto->Spells[0].SpellCategory)
|
|
{
|
|
case SPELL_CATEGORY_FOOD: // food
|
|
count = GetClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
|
|
break;
|
|
case SPELL_CATEGORY_DRINK: // drink
|
|
count = 2;
|
|
break;
|
|
}
|
|
if (iProto->GetMaxStackSize() < count)
|
|
count = iProto->GetMaxStackSize();
|
|
}
|
|
StoreNewItemInBestSlots(itemId, count);
|
|
}
|
|
}
|
|
|
|
for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr)
|
|
StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
|
|
|
|
// bags and main-hand weapon must equipped at this moment
|
|
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
|
|
// or ammo not equipped in special bag
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
uint16 eDest;
|
|
// equip offhand weapon/shield if it attempt equipped before main-hand weapon
|
|
InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
EquipItem(eDest, pItem, true);
|
|
}
|
|
// move other items to more appropriate slots (ammo not equipped in special bag)
|
|
else
|
|
{
|
|
ItemPosCountVec sDest;
|
|
msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
StoreItem(sDest, pItem, true);
|
|
}
|
|
|
|
// if this is ammo then use it
|
|
msg = CanUseAmmo(pItem->GetEntry());
|
|
if (msg == EQUIP_ERR_OK)
|
|
SetAmmo(pItem->GetEntry());
|
|
}
|
|
}
|
|
}
|
|
// all item positions resolved
|
|
|
|
GetThreatManager().Initialize();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) creates initial item (ItemID: %u, Count: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), titem_id, titem_amount);
|
|
|
|
// attempt equip by one
|
|
while (titem_amount > 0)
|
|
{
|
|
uint16 eDest;
|
|
InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
break;
|
|
|
|
EquipNewItem(eDest, titem_id, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
--titem_amount;
|
|
}
|
|
|
|
if (titem_amount == 0)
|
|
return true; // equipped
|
|
|
|
// attempt store
|
|
ItemPosCountVec sDest;
|
|
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
|
|
InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
StoreNewItem(sDest, titem_id, true, GenerateItemRandomPropertyId(titem_id));
|
|
return true; // stored
|
|
}
|
|
|
|
// item can't be added
|
|
TC_LOG_ERROR("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) can't equip or store initial item (ItemID: %u, Race: %u, Class: %u, InventoryResult: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), titem_id, GetRace(), GetClass(), msg);
|
|
return false;
|
|
}
|
|
|
|
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
|
|
{
|
|
if (int(MaxValue) == DISABLED_MIRROR_TIMER)
|
|
{
|
|
if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
|
|
StopMirrorTimer(Type);
|
|
return;
|
|
}
|
|
WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
|
|
data << (uint32)Type;
|
|
data << CurrentValue;
|
|
data << MaxValue;
|
|
data << Regen;
|
|
data << (uint8)0;
|
|
data << (uint32)0; // spell id
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::StopMirrorTimer(MirrorTimerType Type)
|
|
{
|
|
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
|
|
WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4);
|
|
data << (uint32)Type;
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
bool Player::IsImmuneToEnvironmentalDamage() const
|
|
{
|
|
// check for GM and death state included in isAttackableByAOE
|
|
return !isTargetableForAttack(false);
|
|
}
|
|
|
|
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
|
|
{
|
|
if (IsImmuneToEnvironmentalDamage())
|
|
return 0;
|
|
|
|
// Absorb, resist some environmental damage type
|
|
uint32 absorb = 0;
|
|
uint32 resist = 0;
|
|
switch (type)
|
|
{
|
|
case DAMAGE_LAVA:
|
|
case DAMAGE_SLIME:
|
|
{
|
|
DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, BASE_ATTACK);
|
|
Unit::CalcAbsorbResist(dmgInfo);
|
|
absorb = dmgInfo.GetAbsorb();
|
|
resist = dmgInfo.GetResist();
|
|
damage = dmgInfo.GetDamage();
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Unit::DealDamageMods(this, damage, &absorb);
|
|
|
|
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
|
|
data << uint64(GetGUID());
|
|
data << uint8(type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
|
|
data << uint32(damage);
|
|
data << uint32(absorb);
|
|
data << uint32(resist);
|
|
SendMessageToSet(&data, true);
|
|
|
|
uint32 final_damage = Unit::DealDamage(this, this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
|
|
|
|
if (!IsAlive())
|
|
{
|
|
if (type == DAMAGE_FALL) // DealDamage does not apply item durability loss from self-induced damage.
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '%s' (%s) fall to death, losing 10%% durability",
|
|
GetName().c_str(), GetGUID().ToString().c_str());
|
|
DurabilityLossAll(0.10f, false);
|
|
// durability lost message
|
|
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
|
|
SendDirectMessage(&data2);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
|
|
}
|
|
|
|
return final_damage;
|
|
}
|
|
|
|
int32 Player::getMaxTimer(MirrorTimerType timer) const
|
|
{
|
|
switch (timer)
|
|
{
|
|
case FATIGUE_TIMER:
|
|
return MINUTE * IN_MILLISECONDS;
|
|
case BREATH_TIMER:
|
|
{
|
|
if (!IsAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
|
|
return DISABLED_MIRROR_TIMER;
|
|
|
|
int32 UnderWaterTime = 3 * MINUTE * IN_MILLISECONDS;
|
|
UnderWaterTime *= GetTotalAuraMultiplier(SPELL_AURA_MOD_WATER_BREATHING);
|
|
return UnderWaterTime;
|
|
}
|
|
case FIRE_TIMER:
|
|
{
|
|
if (!IsAlive())
|
|
return DISABLED_MIRROR_TIMER;
|
|
return 1 * IN_MILLISECONDS;
|
|
}
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateMirrorTimers()
|
|
{
|
|
// Desync flags for update on next HandleDrowning
|
|
if (m_MirrorTimerFlags)
|
|
m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
|
|
}
|
|
|
|
void Player::StopMirrorTimers()
|
|
{
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
StopMirrorTimer(FIRE_TIMER);
|
|
}
|
|
|
|
bool Player::IsMirrorTimerActive(MirrorTimerType type) const
|
|
{
|
|
return m_MirrorTimer[type] == getMaxTimer(type);
|
|
}
|
|
|
|
void Player::HandleDrowning(uint32 time_diff)
|
|
{
|
|
if (!m_MirrorTimerFlags)
|
|
return;
|
|
|
|
// In water
|
|
if (m_MirrorTimerFlags & UNDERWATER_INWATER)
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
|
|
SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
else // If activated - do tick
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] -= time_diff;
|
|
// Timer limit - need deal damage
|
|
if (m_MirrorTimer[BREATH_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] += 1 * IN_MILLISECONDS;
|
|
// Calculate and deal damage
|
|
/// @todo Check this formula
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
|
|
EnvironmentalDamage(DAMAGE_DROWNING, damage);
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
|
|
SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
|
|
// Need breath regen
|
|
m_MirrorTimer[BREATH_TIMER] += 10 * time_diff;
|
|
if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
|
|
SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
|
|
}
|
|
|
|
// In dark water
|
|
if (m_MirrorTimerFlags & UNDERWATER_INDARKWATER)
|
|
{
|
|
// Fatigue timer not activated - activate it
|
|
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
|
|
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
else
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
|
|
// Timer limit - need deal damage or teleport ghost to graveyard
|
|
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
|
|
if (IsAlive()) // Calculate and deal damage
|
|
{
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
|
|
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
|
|
}
|
|
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER))
|
|
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
|
|
m_MirrorTimer[FATIGUE_TIMER] += 10 * time_diff;
|
|
if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER)
|
|
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
|
|
}
|
|
|
|
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellId))
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
|
|
else
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER] -= time_diff;
|
|
if (m_MirrorTimer[FIRE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER] += 1 * IN_MILLISECONDS;
|
|
// Calculate and deal damage
|
|
/// @todo Check this formula
|
|
uint32 damage = urand(600, 700);
|
|
if (m_MirrorTimerFlags & UNDERWATER_INLAVA)
|
|
EnvironmentalDamage(DAMAGE_LAVA, damage);
|
|
// need to skip Slime damage in Undercity,
|
|
// maybe someone can find better way to handle environmental damage
|
|
//else if (m_zoneUpdateId != 1497)
|
|
// EnvironmentalDamage(DAMAGE_SLIME, damage);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
|
|
|
|
// Recheck timers flag
|
|
m_MirrorTimerFlags &= ~UNDERWATER_EXIST_TIMERS;
|
|
for (uint8 i = 0; i < MAX_TIMERS; ++i)
|
|
{
|
|
if (m_MirrorTimer[i] != DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimerFlags |= UNDERWATER_EXIST_TIMERS;
|
|
break;
|
|
}
|
|
}
|
|
m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
|
|
}
|
|
|
|
///The player sobers by 1% every 9 seconds
|
|
void Player::HandleSobering()
|
|
{
|
|
m_drunkTimer = 0;
|
|
|
|
uint8 currentDrunkValue = GetDrunkValue();
|
|
uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0;
|
|
SetDrunkValue(drunk);
|
|
}
|
|
|
|
DrunkenState Player::GetDrunkenstateByValue(uint8 value)
|
|
{
|
|
if (value >= 90)
|
|
return DRUNKEN_SMASHED;
|
|
if (value >= 50)
|
|
return DRUNKEN_DRUNK;
|
|
if (value)
|
|
return DRUNKEN_TIPSY;
|
|
return DRUNKEN_SOBER;
|
|
}
|
|
|
|
void Player::SetDrunkValue(uint8 newDrunkValue, uint32 itemId /*= 0*/)
|
|
{
|
|
bool isSobering = newDrunkValue < GetDrunkValue();
|
|
uint32 oldDrunkenState = Player::GetDrunkenstateByValue(GetDrunkValue());
|
|
if (newDrunkValue > 100)
|
|
newDrunkValue = 100;
|
|
|
|
// select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates
|
|
int32 drunkPercent = std::max<int32>(newDrunkValue, GetTotalAuraModifier(SPELL_AURA_MOD_FAKE_INEBRIATE));
|
|
if (drunkPercent)
|
|
{
|
|
m_invisibilityDetect.AddFlag(INVISIBILITY_DRUNK);
|
|
m_invisibilityDetect.SetValue(INVISIBILITY_DRUNK, drunkPercent);
|
|
}
|
|
else if (!HasAuraType(SPELL_AURA_MOD_FAKE_INEBRIATE) && !newDrunkValue)
|
|
m_invisibilityDetect.DelFlag(INVISIBILITY_DRUNK);
|
|
|
|
uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue);
|
|
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, newDrunkValue);
|
|
UpdateObjectVisibility();
|
|
|
|
if (!isSobering)
|
|
m_drunkTimer = 0; // reset sobering timer
|
|
|
|
if (newDrunkenState == oldDrunkenState)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4));
|
|
data << uint64(GetGUID());
|
|
data << uint32(newDrunkenState);
|
|
data << uint32(itemId);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Player::Update(uint32 p_time)
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
// undelivered mail
|
|
if (m_nextMailDelivereTime && m_nextMailDelivereTime <= GameTime::GetGameTime())
|
|
{
|
|
SendNewMail();
|
|
++unReadMails;
|
|
|
|
// It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated)
|
|
m_nextMailDelivereTime = 0;
|
|
}
|
|
|
|
// Update cinematic location, if 500ms have passed and we're doing a cinematic now.
|
|
_cinematicMgr->m_cinematicDiff += p_time;
|
|
if (_cinematicMgr->m_cinematicCamera && _cinematicMgr->m_activeCinematicCameraId && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF)
|
|
{
|
|
_cinematicMgr->m_lastCinematicCheck = GameTime::GetGameTimeMS();
|
|
_cinematicMgr->UpdateCinematicLocation(p_time);
|
|
}
|
|
|
|
//used to implement delayed far teleports
|
|
SetCanDelayTeleport(true);
|
|
Unit::Update(p_time);
|
|
SetCanDelayTeleport(false);
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
|
|
UpdatePvPFlag(now);
|
|
|
|
UpdateContestedPvP(p_time);
|
|
|
|
UpdateDuelFlag(now);
|
|
|
|
CheckDuelDistance(now);
|
|
|
|
UpdateAfkReport(now);
|
|
|
|
Unit::AIUpdateTick(p_time);
|
|
|
|
// Update items that have just a limited lifetime
|
|
if (now > m_Last_tick)
|
|
UpdateItemDuration(uint32(now - m_Last_tick));
|
|
|
|
// check every second
|
|
if (now > m_Last_tick + 1)
|
|
UpdateSoulboundTradeItems();
|
|
|
|
// If mute expired, remove it from the DB
|
|
if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
|
|
{
|
|
GetSession()->m_muteTime = 0;
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
|
|
stmt->setInt64(0, 0); // Set the mute time to 0
|
|
stmt->setString(1, "");
|
|
stmt->setString(2, "");
|
|
stmt->setUInt32(3, GetSession()->GetAccountId());
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (!m_timedquests.empty())
|
|
{
|
|
QuestSet::iterator iter = m_timedquests.begin();
|
|
while (iter != m_timedquests.end())
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[*iter];
|
|
if (q_status.Timer <= p_time)
|
|
{
|
|
uint32 quest_id = *iter;
|
|
++iter; // current iter will be removed in FailQuest
|
|
FailQuest(quest_id);
|
|
}
|
|
else
|
|
{
|
|
q_status.Timer -= p_time;
|
|
m_QuestStatusSave[*iter] = QUEST_DEFAULT_SAVE_TYPE;
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_achievementMgr->UpdateTimedAchievements(p_time);
|
|
|
|
if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING))
|
|
{
|
|
if (Unit* victim = GetVictim())
|
|
{
|
|
// default combat reach 10
|
|
/// @todo add weapon, skill check
|
|
|
|
if (isAttackReady(BASE_ATTACK))
|
|
{
|
|
if (!IsWithinMeleeRange(victim))
|
|
{
|
|
setAttackTimer(BASE_ATTACK, 100);
|
|
if (m_swingErrorMsg != 1) // send single time (client auto repeat)
|
|
{
|
|
SendAttackSwingNotInRange();
|
|
m_swingErrorMsg = 1;
|
|
}
|
|
}
|
|
//120 degrees of radiant range
|
|
else if (!HasInArc(2 * float(M_PI) / 3, victim))
|
|
{
|
|
setAttackTimer(BASE_ATTACK, 100);
|
|
if (m_swingErrorMsg != 2) // send single time (client auto repeat)
|
|
{
|
|
SendAttackSwingBadFacingAttack();
|
|
m_swingErrorMsg = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_swingErrorMsg = 0; // reset swing error state
|
|
|
|
// prevent base and off attack in same time, delay attack at 0.2 sec
|
|
if (haveOffhandWeapon())
|
|
if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY)
|
|
setAttackTimer(OFF_ATTACK, ATTACK_DISPLAY_DELAY);
|
|
|
|
// do attack
|
|
AttackerStateUpdate(victim, BASE_ATTACK);
|
|
resetAttackTimer(BASE_ATTACK);
|
|
}
|
|
}
|
|
|
|
if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
|
|
{
|
|
if (!IsWithinMeleeRange(victim))
|
|
setAttackTimer(OFF_ATTACK, 100);
|
|
else if (!HasInArc(2 * float(M_PI) / 3, victim))
|
|
setAttackTimer(OFF_ATTACK, 100);
|
|
else
|
|
{
|
|
// prevent base and off attack in same time, delay attack at 0.2 sec
|
|
if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY)
|
|
setAttackTimer(BASE_ATTACK, ATTACK_DISPLAY_DELAY);
|
|
|
|
// do attack
|
|
AttackerStateUpdate(victim, OFF_ATTACK);
|
|
resetAttackTimer(OFF_ATTACK);
|
|
}
|
|
}
|
|
|
|
/*Unit* owner = victim->GetOwner();
|
|
Unit* u = owner ? owner : victim;
|
|
if (u->IsPvP() && (!duel || duel->opponent != u))
|
|
{
|
|
UpdatePvP(true);
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
}*/
|
|
}
|
|
}
|
|
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
|
|
{
|
|
if (roll_chance_i(3) && _restTime > 0) // freeze update
|
|
{
|
|
time_t currTime = GameTime::GetGameTime();
|
|
time_t timeDiff = currTime - _restTime;
|
|
if (timeDiff >= 10) // freeze update
|
|
{
|
|
_restTime = currTime;
|
|
|
|
float bubble = 0.125f * sWorld->getRate(RATE_REST_INGAME);
|
|
float extraPerSec = ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000.0f) * bubble;
|
|
|
|
// speed collect rest bonus (section/in hour)
|
|
float currRestBonus = GetRestBonus();
|
|
SetRestBonus(currRestBonus + timeDiff * extraPerSec);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_weaponChangeTimer > 0)
|
|
{
|
|
if (p_time >= m_weaponChangeTimer)
|
|
m_weaponChangeTimer = 0;
|
|
else
|
|
m_weaponChangeTimer -= p_time;
|
|
}
|
|
|
|
if (m_zoneUpdateTimer > 0)
|
|
{
|
|
if (p_time >= m_zoneUpdateTimer)
|
|
{
|
|
// On zone update tick check if we are still in an inn if we are supposed to be in one
|
|
if (HasRestFlag(REST_FLAG_IN_TAVERN))
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(GetInnTriggerId());
|
|
if (!atEntry || !IsInAreaTriggerRadius(atEntry))
|
|
RemoveRestFlag(REST_FLAG_IN_TAVERN);
|
|
}
|
|
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
|
|
if (m_zoneUpdateId != newzone)
|
|
UpdateZone(newzone, newarea); // also update area
|
|
else
|
|
{
|
|
// use area updates as well
|
|
// needed for free far all arenas for example
|
|
if (m_areaUpdateId != newarea)
|
|
UpdateArea(newarea);
|
|
|
|
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
|
|
}
|
|
}
|
|
else
|
|
m_zoneUpdateTimer -= p_time;
|
|
}
|
|
|
|
if (IsAlive())
|
|
{
|
|
m_regenTimer += p_time;
|
|
RegenerateAll();
|
|
}
|
|
|
|
if (m_deathState == JUST_DIED)
|
|
KillPlayer();
|
|
|
|
if (m_nextSave > 0)
|
|
{
|
|
if (p_time >= m_nextSave)
|
|
{
|
|
// m_nextSave reset in SaveToDB call
|
|
SaveToDB();
|
|
TC_LOG_DEBUG("entities.player", "Player::Update: Player '%s' (%s) saved", GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
else
|
|
m_nextSave -= p_time;
|
|
}
|
|
|
|
//Handle Water/drowning
|
|
HandleDrowning(p_time);
|
|
|
|
// Played time
|
|
if (now > m_Last_tick)
|
|
{
|
|
uint32 elapsed = uint32(now - m_Last_tick);
|
|
m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
|
|
m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
|
|
m_Last_tick = now;
|
|
}
|
|
|
|
if (GetDrunkValue())
|
|
{
|
|
m_drunkTimer += p_time;
|
|
if (m_drunkTimer > 9 * IN_MILLISECONDS)
|
|
HandleSobering();
|
|
}
|
|
|
|
if (HasPendingBind())
|
|
{
|
|
if (_pendingBindTimer <= p_time)
|
|
{
|
|
// Player left the instance
|
|
if (_pendingBindId == GetInstanceId())
|
|
BindToInstance();
|
|
SetPendingBind(0, 0);
|
|
}
|
|
else
|
|
_pendingBindTimer -= p_time;
|
|
}
|
|
|
|
// not auto-free ghost from body in instances or if its affected by risen ally
|
|
if (m_deathTimer > 0 && !GetBaseMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION) && !IsGhouled())
|
|
{
|
|
if (p_time >= m_deathTimer)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_deathTimer -= p_time;
|
|
}
|
|
|
|
UpdateEnchantTime(p_time);
|
|
UpdateHomebindTime(p_time);
|
|
|
|
if (!_instanceResetTimes.empty())
|
|
{
|
|
for (InstanceTimeMap::iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end();)
|
|
{
|
|
if (itr->second < now)
|
|
_instanceResetTimes.erase(itr++);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
// Update rune timers
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
uint32 timer = GetRuneTimer(i);
|
|
|
|
// Don't update timer if rune is disabled
|
|
if (GetRuneCooldown(i))
|
|
continue;
|
|
|
|
// Timer has began
|
|
if (timer < 0xFFFFFFFF)
|
|
{
|
|
timer += p_time;
|
|
SetRuneTimer(i, std::min(uint32(2500), timer));
|
|
}
|
|
}
|
|
}
|
|
|
|
// group update
|
|
m_groupUpdateTimer.Update(p_time);
|
|
if (m_groupUpdateTimer.Passed())
|
|
{
|
|
SendUpdateToOutOfRangeGroupMembers();
|
|
m_groupUpdateTimer.Reset(5000);
|
|
}
|
|
|
|
Pet* pet = GetPet();
|
|
if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) && !pet->isPossessed())
|
|
//if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
if (IsAlive())
|
|
{
|
|
if (m_hostileReferenceCheckTimer <= p_time)
|
|
{
|
|
m_hostileReferenceCheckTimer = 15 * IN_MILLISECONDS;
|
|
if (!GetMap()->IsDungeon())
|
|
GetCombatManager().EndCombatBeyondRange(GetVisibilityRange(), true);
|
|
}
|
|
else
|
|
m_hostileReferenceCheckTimer -= p_time;
|
|
}
|
|
|
|
//we should execute delayed teleports only for alive(!) players
|
|
//because we don't want player's ghost teleported from graveyard
|
|
if (IsHasDelayedTeleport() && IsAlive())
|
|
TeleportTo(m_teleport_dest, m_teleport_options);
|
|
|
|
}
|
|
|
|
void Player::setDeathState(DeathState s)
|
|
{
|
|
uint32 ressSpellId = 0;
|
|
|
|
bool cur = IsAlive();
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
if (!cur)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::setDeathState: Attempt to kill a dead player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// drunken state is cleared on death
|
|
SetDrunkValue(0);
|
|
// lost combo points at any target (targeted combo points clear in Unit::setDeathState)
|
|
ClearComboPoints();
|
|
|
|
ClearResurrectRequestData();
|
|
|
|
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
// save value before aura remove in Unit::setDeathState
|
|
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
|
|
|
|
// passive spell
|
|
if (!ressSpellId)
|
|
ressSpellId = GetResurrectionSpellId();
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
|
|
|
|
// reset all death criterias
|
|
ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH, 0);
|
|
}
|
|
|
|
Unit::setDeathState(s);
|
|
|
|
// restore resurrection spell id for player after aura remove
|
|
if (s == JUST_DIED && cur && ressSpellId)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
|
|
|
|
if (IsAlive() && !cur)
|
|
//clear aura case after resurrection by another way (spells will be applied before next death)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
|
|
bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
|
|
{
|
|
// 0 1 2 3 4 5 6 7
|
|
// SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.skin, characters.face, characters.hairStyle,
|
|
// 8 9 10 11 12 13 14 15
|
|
// characters.hairColor, characters.facialStyle, characters.level, characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z,
|
|
// 16 17 18 19 20 21 22
|
|
// guild_member.guildid, characters.playerFlags, characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache,
|
|
// 23 24
|
|
// character_banned.guid, character_declinedname.genitive
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guid = fields[0].GetUInt32();
|
|
uint8 plrRace = fields[2].GetUInt8();
|
|
uint8 plrClass = fields[3].GetUInt8();
|
|
uint8 gender = fields[4].GetUInt8();
|
|
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player %u has incorrect race/class pair. Don't build enum.", guid);
|
|
return false;
|
|
}
|
|
else if (!IsValidGender(gender))
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player (%u) has incorrect gender (%u), don't build enum.", guid, gender);
|
|
return false;
|
|
}
|
|
|
|
*data << ObjectGuid(HighGuid::Player, guid);
|
|
*data << fields[1].GetString(); // name
|
|
*data << uint8(plrRace); // race
|
|
*data << uint8(plrClass); // class
|
|
*data << uint8(gender); // gender
|
|
|
|
uint8 skin = fields[5].GetUInt8();
|
|
uint8 face = fields[6].GetUInt8();
|
|
uint8 hairStyle = fields[7].GetUInt8();
|
|
uint8 hairColor = fields[8].GetUInt8();
|
|
uint8 facialStyle = fields[9].GetUInt8();
|
|
|
|
uint16 atLoginFlags = fields[18].GetUInt16();
|
|
|
|
if (!ValidateAppearance(uint8(plrRace), uint8(plrClass), gender, hairStyle, hairColor, face, facialStyle, skin))
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player %u has wrong Appearance values (Hair/Skin/Color), forcing recustomize", guid);
|
|
|
|
// Make sure customization always works properly - send all zeroes instead
|
|
skin = 0, face = 0, hairStyle = 0, hairColor = 0, facialStyle = 0;
|
|
|
|
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
|
|
stmt->setUInt32(1, guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
atLoginFlags |= AT_LOGIN_CUSTOMIZE;
|
|
}
|
|
}
|
|
|
|
*data << uint8(skin);
|
|
*data << uint8(face);
|
|
*data << uint8(hairStyle);
|
|
*data << uint8(hairColor);
|
|
*data << uint8(facialStyle);
|
|
|
|
*data << uint8(fields[10].GetUInt8()); // level
|
|
*data << uint32(fields[11].GetUInt16()); // zone
|
|
*data << uint32(fields[12].GetUInt16()); // map
|
|
|
|
*data << fields[13].GetFloat(); // x
|
|
*data << fields[14].GetFloat(); // y
|
|
*data << fields[15].GetFloat(); // z
|
|
|
|
*data << uint32(fields[16].GetUInt32()); // guild id
|
|
|
|
uint32 charFlags = 0;
|
|
uint32 playerFlags = fields[17].GetUInt32();
|
|
if (atLoginFlags & AT_LOGIN_RESURRECT)
|
|
playerFlags &= ~PLAYER_FLAGS_GHOST;
|
|
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
|
|
charFlags |= CHARACTER_FLAG_HIDE_HELM;
|
|
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
|
|
charFlags |= CHARACTER_FLAG_HIDE_CLOAK;
|
|
if (playerFlags & PLAYER_FLAGS_GHOST)
|
|
charFlags |= CHARACTER_FLAG_GHOST;
|
|
if (atLoginFlags & AT_LOGIN_RENAME)
|
|
charFlags |= CHARACTER_FLAG_RENAME;
|
|
if (fields[23].GetUInt32())
|
|
charFlags |= CHARACTER_FLAG_LOCKED_BY_BILLING;
|
|
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
|
{
|
|
if (!fields[24].GetString().empty())
|
|
charFlags |= CHARACTER_FLAG_DECLINED;
|
|
}
|
|
else
|
|
charFlags |= CHARACTER_FLAG_DECLINED;
|
|
|
|
*data << uint32(charFlags); // character flags
|
|
|
|
// character customize flags
|
|
if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_CUSTOMIZE);
|
|
else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_FACTION);
|
|
else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_RACE);
|
|
else
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_NONE);
|
|
|
|
// First login
|
|
*data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
|
|
|
|
// Pets info
|
|
uint32 petDisplayId = 0;
|
|
uint32 petLevel = 0;
|
|
CreatureFamily petFamily = CREATURE_FAMILY_NONE;
|
|
|
|
// show pet at selection character in character list only for non-ghost character
|
|
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || plrClass == CLASS_DEATH_KNIGHT))
|
|
{
|
|
uint32 entry = fields[19].GetUInt32();
|
|
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (creatureInfo)
|
|
{
|
|
petDisplayId = fields[20].GetUInt32();
|
|
petLevel = fields[21].GetUInt16();
|
|
petFamily = creatureInfo->family;
|
|
}
|
|
}
|
|
|
|
*data << uint32(petDisplayId);
|
|
*data << uint32(petLevel);
|
|
*data << uint32(petFamily);
|
|
|
|
Tokenizer equipment(fields[22].GetString(), ' ');
|
|
for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
|
|
{
|
|
uint32 visualBase = slot * 2;
|
|
uint32 itemId = GetUInt32ValueFromArray(equipment, visualBase);
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
{
|
|
*data << uint32(0);
|
|
*data << uint8(0);
|
|
*data << uint32(0);
|
|
continue;
|
|
}
|
|
|
|
SpellItemEnchantmentEntry const* enchant = nullptr;
|
|
|
|
uint32 enchants = GetUInt32ValueFromArray(equipment, visualBase + 1);
|
|
for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
|
|
{
|
|
// values stored in 2 uint16
|
|
uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot * 16);
|
|
if (!enchantId)
|
|
continue;
|
|
|
|
enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
|
if (enchant)
|
|
break;
|
|
}
|
|
|
|
*data << uint32(proto->DisplayInfoID);
|
|
*data << uint8(proto->InventoryType);
|
|
*data << uint32(enchant ? enchant->aura_id : 0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::ToggleAFK()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
|
|
|
|
// afk player not allowed in battleground
|
|
if (!IsGameMaster() && isAFK() && InBattleground() && !InArena())
|
|
LeaveBattleground();
|
|
}
|
|
|
|
void Player::ToggleDND()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
|
|
}
|
|
|
|
uint8 Player::GetChatTag() const
|
|
{
|
|
uint8 tag = CHAT_TAG_NONE;
|
|
|
|
if (isGMChat())
|
|
tag |= CHAT_TAG_GM;
|
|
if (isDND())
|
|
tag |= CHAT_TAG_DND;
|
|
if (isAFK())
|
|
tag |= CHAT_TAG_AFK;
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER))
|
|
tag |= CHAT_TAG_DEV;
|
|
|
|
return tag;
|
|
}
|
|
|
|
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
|
|
{
|
|
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
|
|
{
|
|
TC_LOG_ERROR("maps", "Player::TeleportTo: Invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player '%s' (%s, MapID: %d, X: %f, Y: %f, Z: %f, O: %f).",
|
|
mapid, x, y, z, orientation, GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return false;
|
|
}
|
|
|
|
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::TeleportTo: Player '%s' (%s) tried to enter a forbidden map (MapID: %u)", GetGUID().ToString().c_str(), GetName().c_str(), mapid);
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
|
|
return false;
|
|
}
|
|
|
|
// preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
|
|
Pet* pet = GetPet();
|
|
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
|
|
|
|
// don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
|
|
// don't let gm level > 1 either
|
|
if (!InBattleground() && mEntry->IsBattlegroundOrArena())
|
|
return false;
|
|
|
|
// client without expansion support
|
|
if (GetSession()->Expansion() < mEntry->Expansion())
|
|
{
|
|
TC_LOG_DEBUG("maps", "Player '%s' (%s) using client without required expansion tried teleport to non accessible map (MapID: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), mapid);
|
|
|
|
if (Transport* transport = GetTransport())
|
|
{
|
|
transport->RemovePassenger(this);
|
|
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
|
|
}
|
|
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion());
|
|
|
|
return false; // normal client can't teleport to this map...
|
|
}
|
|
else
|
|
TC_LOG_DEBUG("maps", "Player %s (%s) is being teleported to map (MapID: %u)", GetName().c_str(), GetGUID().ToString().c_str(), mapid);
|
|
|
|
if (m_vehicle)
|
|
ExitVehicle();
|
|
|
|
// reset movement flags at teleport, because player will continue move with these flags after teleport
|
|
SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE);
|
|
DisableSpline();
|
|
GetMotionMaster()->Remove(EFFECT_MOTION_TYPE);
|
|
|
|
if (Transport* transport = GetTransport())
|
|
{
|
|
if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
|
|
AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
else
|
|
transport->RemovePassenger(this);
|
|
}
|
|
|
|
// The player was ported to another map and loses the duel immediately.
|
|
// We have to perform this check before the teleport, otherwise the
|
|
// ObjectAccessor won't find the flag.
|
|
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER)))
|
|
DuelComplete(DUEL_FLED);
|
|
|
|
if (GetMapId() == mapid)
|
|
{
|
|
//lets reset far teleport flag if it wasn't reset during chained teleport
|
|
SetSemaphoreTeleportFar(false);
|
|
//setup delayed teleport flag
|
|
SetDelayedTeleportFlag(IsCanDelayTeleport());
|
|
//if teleport spell is cast in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (IsHasDelayedTeleport())
|
|
{
|
|
SetSemaphoreTeleportNear(true);
|
|
//lets save teleport destination for player
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
m_teleport_options = options;
|
|
return true;
|
|
}
|
|
|
|
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
|
|
{
|
|
//same map, only remove pet if out of range for new position
|
|
if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange()))
|
|
UnsummonPetTemporaryIfAny();
|
|
}
|
|
|
|
if (!IsAlive() && options & TELE_REVIVE_AT_TELEPORT)
|
|
ResurrectPlayer(0.5f);
|
|
|
|
if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
|
|
CombatStop();
|
|
|
|
// this will be used instead of the current location in SaveToDB
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
SetFallInformation(0, GetPositionZ());
|
|
|
|
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
|
|
// at client packet MSG_MOVE_TELEPORT_ACK
|
|
SetSemaphoreTeleportNear(true);
|
|
// near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
|
|
if (!GetSession()->PlayerLogout())
|
|
SendTeleportPacket(m_teleport_dest, (options & TELE_TO_TRANSPORT_TELEPORT) != 0);
|
|
}
|
|
else
|
|
{
|
|
if (GetClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
|
|
return false;
|
|
|
|
// far teleport to another map
|
|
Map* oldmap = IsInWorld() ? GetMap() : nullptr;
|
|
// check if we can enter before stopping combat / removing pet / totems / interrupting spells
|
|
|
|
// Check enter rights before map getting to avoid creating instance copy for player
|
|
// this check not dependent from map instance copy and same for all instance copies of selected map
|
|
if (sMapMgr->PlayerCannotEnter(mapid, this, false))
|
|
return false;
|
|
|
|
//I think this always returns true. Correct me if I am wrong.
|
|
// If the map is not created, assume it is possible to enter it.
|
|
// It will be created in the WorldPortAck.
|
|
//Map* map = sMapMgr->FindBaseNonInstanceMap(mapid);
|
|
//if (!map || map->CanEnter(this))
|
|
{
|
|
//lets reset near teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportNear(false);
|
|
//setup delayed teleport flag
|
|
SetDelayedTeleportFlag(IsCanDelayTeleport());
|
|
//if teleport spell is cast in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (IsHasDelayedTeleport())
|
|
{
|
|
SetSemaphoreTeleportFar(true);
|
|
//lets save teleport destination for player
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
m_teleport_options = options;
|
|
return true;
|
|
}
|
|
|
|
SetSelection(ObjectGuid::Empty);
|
|
|
|
CombatStop();
|
|
|
|
ResetContestedPvP();
|
|
|
|
// remove player from battleground on far teleport (when changing maps)
|
|
if (Battleground const* bg = GetBattleground())
|
|
{
|
|
// Note: at battleground join battleground id set before teleport
|
|
// and we already will found "current" battleground
|
|
// just need check that this is targeted map or leave
|
|
if (bg->GetMapId() != mapid)
|
|
LeaveBattleground(false); // don't teleport to entry point
|
|
}
|
|
|
|
// remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned
|
|
if (mEntry->IsBattleArena() && !IsGameMaster())
|
|
{
|
|
RemoveArenaSpellCooldowns(true);
|
|
RemoveArenaAuras();
|
|
if (pet)
|
|
pet->RemoveArenaAuras();
|
|
}
|
|
|
|
// remove pet on map change
|
|
if (pet)
|
|
UnsummonPetTemporaryIfAny();
|
|
|
|
// remove all dyn objects
|
|
RemoveAllDynObjects();
|
|
|
|
// stop spellcasting
|
|
// not attempt interrupt teleportation spell at caster teleport
|
|
if (!(options & TELE_TO_SPELL))
|
|
if (IsNonMeleeSpellCast(true))
|
|
InterruptNonMeleeSpells(true);
|
|
|
|
//remove auras before removing from map...
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
|
|
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
// send transfer packets
|
|
WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
|
|
data << uint32(mapid);
|
|
if (Transport* transport = GetTransport())
|
|
data << transport->GetEntry() << GetMapId();
|
|
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
// remove from old map now
|
|
if (oldmap)
|
|
oldmap->RemovePlayerFromMap(this, false);
|
|
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
m_teleport_options = options;
|
|
SetFallInformation(0, GetPositionZ());
|
|
// if the player is saved before worldportack (at logout for example)
|
|
// this will be used instead of the current location in SaveToDB
|
|
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
|
|
data << uint32(mapid);
|
|
if (GetTransport())
|
|
data << m_movementInfo.transport.pos.PositionXYZOStream();
|
|
else
|
|
data << m_teleport_dest.PositionXYZOStream();
|
|
|
|
SendDirectMessage(&data);
|
|
SendSavedInstances();
|
|
}
|
|
|
|
// move packet sent by client always after far teleport
|
|
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
|
|
SetSemaphoreTeleportFar(true);
|
|
}
|
|
//else
|
|
// return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::TeleportTo(WorldLocation const& loc, uint32 options /*= 0*/)
|
|
{
|
|
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options);
|
|
}
|
|
|
|
bool Player::TeleportToBGEntryPoint()
|
|
{
|
|
if (m_bgData.joinPos.m_mapId == MAPID_INVALID)
|
|
return false;
|
|
|
|
ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE);
|
|
return TeleportTo(m_bgData.joinPos);
|
|
}
|
|
|
|
void Player::ProcessDelayedOperations()
|
|
{
|
|
if (m_DelayedOperations == 0)
|
|
return;
|
|
|
|
if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER)
|
|
ResurrectUsingRequestDataImpl();
|
|
|
|
if (m_DelayedOperations & DELAYED_SAVE_PLAYER)
|
|
SaveToDB();
|
|
|
|
if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
|
|
CastSpell(this, 26013, true); // Deserter
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
|
|
{
|
|
if (m_bgData.mountSpell)
|
|
{
|
|
CastSpell(this, m_bgData.mountSpell, true);
|
|
m_bgData.mountSpell = 0;
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
|
|
{
|
|
if (m_bgData.HasTaxiPath())
|
|
{
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]);
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]);
|
|
m_bgData.ClearTaxiPath();
|
|
|
|
ContinueTaxiFlight();
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_GROUP_RESTORE)
|
|
{
|
|
if (Group* g = GetGroup())
|
|
g->SendUpdateToPlayer(GetGUID());
|
|
}
|
|
|
|
//we have executed ALL delayed ops, so clear the flag
|
|
m_DelayedOperations = 0;
|
|
}
|
|
|
|
void Player::AddToWorld()
|
|
{
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be added when logging in
|
|
Unit::AddToWorld();
|
|
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
if (m_items[i])
|
|
m_items[i]->AddToWorld();
|
|
}
|
|
|
|
void Player::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
if (IsInWorld())
|
|
{
|
|
///- Release charmed creatures, unsummon totems and remove pets/guardians
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
UnsummonPetTemporaryIfAny();
|
|
ClearComboPoints();
|
|
ClearComboPointHolders();
|
|
ObjectGuid lootGuid = GetLootGUID();
|
|
if (!lootGuid.IsEmpty())
|
|
m_session->DoLootRelease(lootGuid);
|
|
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
}
|
|
|
|
// Remove items from world before self - player must be found in Item::RemoveFromObjectUpdate
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
m_items[i]->RemoveFromWorld();
|
|
}
|
|
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be removed when logging out
|
|
Unit::RemoveFromWorld();
|
|
|
|
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
|
|
iter->second->RemoveFromWorld();
|
|
|
|
if (m_uint32Values)
|
|
{
|
|
if (WorldObject* viewpoint = GetViewpoint())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::RemoveFromWorld: Player '%s' (%s) has viewpoint (Entry:%u, Type: %u) when removed from world",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), viewpoint->GetEntry(), viewpoint->GetTypeId());
|
|
SetViewpoint(viewpoint, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetObjectScale(float scale)
|
|
{
|
|
Unit::SetObjectScale(scale);
|
|
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, scale * DEFAULT_PLAYER_BOUNDING_RADIUS);
|
|
SetFloatValue(UNIT_FIELD_COMBATREACH, scale * DEFAULT_PLAYER_COMBAT_REACH);
|
|
}
|
|
|
|
bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, WorldObject const* caster) const
|
|
{
|
|
// players are immune to taunt (the aura and the spell effect)
|
|
if (spellInfo->Effects[index].IsAura(SPELL_AURA_MOD_TAUNT))
|
|
return true;
|
|
if (spellInfo->Effects[index].IsEffect(SPELL_EFFECT_ATTACK_ME))
|
|
return true;
|
|
|
|
return Unit::IsImmunedToSpellEffect(spellInfo, index, caster);
|
|
}
|
|
|
|
void Player::RegenerateAll()
|
|
{
|
|
//if (m_regenTimer <= 500)
|
|
// return;
|
|
|
|
m_regenTimerCount += m_regenTimer;
|
|
m_foodEmoteTimerCount += m_regenTimer;
|
|
|
|
Regenerate(POWER_ENERGY);
|
|
|
|
Regenerate(POWER_MANA);
|
|
|
|
// Runes act as cooldowns, and they don't need to send any data
|
|
if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
if (uint32 cd = GetRuneCooldown(i))
|
|
SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
|
|
|
|
if (m_regenTimerCount >= 2000)
|
|
{
|
|
// Not in combat or they have regeneration
|
|
if (!IsInCombat() || IsPolymorphed() || m_baseHealthRegen ||
|
|
HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
|
|
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT))
|
|
{
|
|
RegenerateHealth();
|
|
}
|
|
|
|
Regenerate(POWER_RAGE);
|
|
if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
Regenerate(POWER_RUNIC_POWER);
|
|
|
|
m_regenTimerCount -= 2000;
|
|
}
|
|
|
|
m_regenTimer = 0;
|
|
|
|
// Handles the emotes for drinking and eating.
|
|
// According to sniffs there is a background timer going on that repeats independed from the time window where the aura applies.
|
|
// That's why we dont need to reset the timer on apply. In sniffs I have seen that the first call for the spell visual is totally random, then after
|
|
// 5 seconds over and over again which confirms my theory that we have a independed timer.
|
|
if (m_foodEmoteTimerCount >= 5000)
|
|
{
|
|
std::vector<AuraEffect*> auraList;
|
|
AuraEffectList const& ModRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_REGEN);
|
|
AuraEffectList const& ModPowerRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN);
|
|
|
|
auraList.reserve(ModRegenAuras.size() + ModPowerRegenAuras.size());
|
|
auraList.insert(auraList.end(), ModRegenAuras.begin(), ModRegenAuras.end());
|
|
auraList.insert(auraList.end(), ModPowerRegenAuras.begin(), ModPowerRegenAuras.end());
|
|
|
|
for (auto itr = auraList.begin(); itr != auraList.end(); ++itr)
|
|
{
|
|
// Food emote comes above drinking emote if we have to decide (mage regen food for example)
|
|
if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
|
|
{
|
|
SendPlaySpellVisual(SPELL_VISUAL_KIT_FOOD);
|
|
break;
|
|
}
|
|
else if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_POWER_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
|
|
{
|
|
SendPlaySpellVisual(SPELL_VISUAL_KIT_DRINK);
|
|
break;
|
|
}
|
|
}
|
|
m_foodEmoteTimerCount -= 5000;
|
|
}
|
|
}
|
|
|
|
void Player::Regenerate(Powers power)
|
|
{
|
|
uint32 maxValue = GetMaxPower(power);
|
|
if (!maxValue)
|
|
return;
|
|
|
|
uint32 curValue = GetPower(power);
|
|
|
|
/// @todo possible use of miscvalueb instead of amount
|
|
if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power))
|
|
return;
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
switch (power)
|
|
{
|
|
case POWER_MANA:
|
|
{
|
|
bool recentCast = IsUnderLastManaUseEffect();
|
|
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
|
|
|
|
if (GetLevel() < 15)
|
|
ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (GetLevel() * 0.066f));
|
|
|
|
if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
|
|
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
|
|
else
|
|
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
|
|
} break;
|
|
case POWER_RAGE: // Regenerate rage
|
|
{
|
|
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
|
|
{
|
|
float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
|
|
addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
|
|
}
|
|
} break;
|
|
case POWER_ENERGY: // Regenerate energy (rogue)
|
|
addvalue += 0.01f * m_regenTimer * sWorld->getRate(RATE_POWER_ENERGY);
|
|
break;
|
|
case POWER_RUNIC_POWER:
|
|
{
|
|
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
|
|
{
|
|
float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
|
|
addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
|
|
}
|
|
} break;
|
|
case POWER_RUNE:
|
|
case POWER_FOCUS:
|
|
case POWER_HAPPINESS:
|
|
break;
|
|
case POWER_HEALTH:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Mana regen calculated in Player::UpdateManaRegen()
|
|
if (power != POWER_MANA)
|
|
{
|
|
addvalue *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, power);
|
|
|
|
// Butchery requires combat for this effect
|
|
if (power != POWER_RUNIC_POWER || IsInCombat())
|
|
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILLISECONDS);
|
|
}
|
|
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue == 0)
|
|
return;
|
|
}
|
|
else if (addvalue > 0.0f)
|
|
{
|
|
if (curValue == maxValue)
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
|
|
addvalue += m_powerFraction[power];
|
|
uint32 integerValue = uint32(std::fabs(addvalue));
|
|
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue > integerValue)
|
|
{
|
|
curValue -= integerValue;
|
|
m_powerFraction[power] = addvalue + integerValue;
|
|
}
|
|
else
|
|
{
|
|
curValue = 0;
|
|
m_powerFraction[power] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
curValue += integerValue;
|
|
|
|
if (curValue > maxValue)
|
|
{
|
|
curValue = maxValue;
|
|
m_powerFraction[power] = 0;
|
|
}
|
|
else
|
|
m_powerFraction[power] = addvalue - integerValue;
|
|
}
|
|
if (m_regenTimerCount >= 2000)
|
|
SetPower(power, curValue);
|
|
else
|
|
UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue);
|
|
}
|
|
|
|
void Player::RegenerateHealth()
|
|
{
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
|
|
|
|
if (GetLevel() < 15)
|
|
HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (GetLevel() * 0.066f));
|
|
|
|
float addValue = 0.0f;
|
|
|
|
// polymorphed case
|
|
if (IsPolymorphed())
|
|
addValue = float(GetMaxHealth()) / 3.0f;
|
|
// normal regen case (maybe partly in combat case)
|
|
else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
{
|
|
addValue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
|
|
if (!IsInCombat())
|
|
{
|
|
addValue *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
|
|
|
|
addValue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 0.4f;
|
|
}
|
|
else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
ApplyPct(addValue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT));
|
|
|
|
if (!IsStandState())
|
|
addValue *= 1.5f;
|
|
}
|
|
|
|
// always regeneration bonus (including combat)
|
|
addValue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
|
|
addValue += m_baseHealthRegen / 2.5f;
|
|
|
|
if (addValue < 0.0f)
|
|
addValue = 0.0f;
|
|
|
|
ModifyHealth(int32(addValue));
|
|
}
|
|
|
|
void Player::ResetAllPowers()
|
|
{
|
|
SetFullHealth();
|
|
switch (GetPowerType())
|
|
{
|
|
case POWER_MANA:
|
|
SetFullPower(POWER_MANA);
|
|
break;
|
|
case POWER_RAGE:
|
|
SetPower(POWER_RAGE, 0);
|
|
break;
|
|
case POWER_ENERGY:
|
|
SetFullPower(POWER_ENERGY);
|
|
break;
|
|
case POWER_RUNIC_POWER:
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Player::CanInteractWithQuestGiver(Object* questGiver) const
|
|
{
|
|
switch (questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr;
|
|
case TYPEID_GAMEOBJECT:
|
|
return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
|
|
case TYPEID_PLAYER:
|
|
return IsAlive() && questGiver->ToPlayer()->IsAlive();
|
|
case TYPEID_ITEM:
|
|
return IsAlive();
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask) const
|
|
{
|
|
// unit checks
|
|
if (!guid)
|
|
return nullptr;
|
|
|
|
if (!IsInWorld())
|
|
return nullptr;
|
|
|
|
if (IsInFlight())
|
|
return nullptr;
|
|
|
|
// exist (we need look pets also for some interaction (quest/etc)
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (!creature)
|
|
return nullptr;
|
|
|
|
// Deathstate checks
|
|
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE))
|
|
return nullptr;
|
|
|
|
// alive or spirit healer
|
|
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_INTERACT_WHILE_DEAD))
|
|
return nullptr;
|
|
|
|
// appropriate npc type
|
|
if (npcflagmask && !creature->HasFlag(UNIT_NPC_FLAGS, npcflagmask))
|
|
return nullptr;
|
|
|
|
// not allow interaction under control, but allow with own pets
|
|
if (creature->GetCharmerGUID())
|
|
return nullptr;
|
|
|
|
// not unfriendly/hostile
|
|
if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
|
|
return nullptr;
|
|
|
|
// not too far, taken from CGGameUI::SetInteractTarget
|
|
if (!creature->IsWithinDistInMap(this, creature->GetCombatReach() + 4.0f))
|
|
return nullptr;
|
|
|
|
return creature;
|
|
}
|
|
|
|
GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const
|
|
{
|
|
if (!guid)
|
|
return nullptr;
|
|
|
|
if (!IsInWorld())
|
|
return nullptr;
|
|
|
|
if (IsInFlight())
|
|
return nullptr;
|
|
|
|
// exist
|
|
GameObject* go = ObjectAccessor::GetGameObject(*this, guid);
|
|
if (!go)
|
|
return nullptr;
|
|
|
|
// Players cannot interact with gameobjects that use the "Point" icon
|
|
if (go->GetGOInfo()->IconName == "Point")
|
|
return nullptr;
|
|
|
|
if (!go->IsWithinDistInMap(this))
|
|
return nullptr;
|
|
|
|
return go;
|
|
}
|
|
|
|
GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const
|
|
{
|
|
GameObject* go = GetGameObjectIfCanInteractWith(guid);
|
|
if (!go)
|
|
return nullptr;
|
|
|
|
if (go->GetGoType() != type)
|
|
return nullptr;
|
|
|
|
return go;
|
|
}
|
|
|
|
bool Player::IsUnderWater() const
|
|
{
|
|
return IsInWater() &&
|
|
GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(), GetPositionY())-2);
|
|
}
|
|
|
|
void Player::SetInWater(bool apply)
|
|
{
|
|
if (m_isInWater == apply)
|
|
return;
|
|
|
|
//define player in water by opcodes
|
|
//move player's guid into HateOfflineList of those mobs
|
|
//which can't swim and move guid back into ThreatList when
|
|
//on surface.
|
|
/// @todo exist also swimming mobs, and function must be symmetric to enter/leave water
|
|
m_isInWater = apply;
|
|
|
|
// remove auras that need water/land
|
|
RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
|
|
}
|
|
|
|
bool Player::IsInAreaTriggerRadius(AreaTriggerEntry const* trigger) const
|
|
{
|
|
if (!trigger || GetMapId() != trigger->mapid)
|
|
return false;
|
|
|
|
if (trigger->radius > 0.f)
|
|
{
|
|
// if we have radius check it
|
|
float dist = GetDistance(trigger->x, trigger->y, trigger->z);
|
|
if (dist > trigger->radius)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
Position center(trigger->x, trigger->y, trigger->z, trigger->box_orientation);
|
|
if (!IsWithinBox(center, trigger->box_x / 2.f, trigger->box_y / 2.f, trigger->box_z / 2.f))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetGameMaster(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
|
|
SetFaction(FACTION_FRIENDLY);
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
pet->SetFaction(FACTION_FRIENDLY);
|
|
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
ResetContestedPvP();
|
|
|
|
CombatStopWithPets();
|
|
|
|
SetPhaseMask(uint32(PHASEMASK_ANYWHERE), false); // see and visible in all phases
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
else
|
|
{
|
|
// restore phase
|
|
uint32 newPhase = 0;
|
|
AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
|
|
if (!phases.empty())
|
|
for (AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
|
|
newPhase |= (*itr)->GetMiscValue();
|
|
|
|
if (!newPhase)
|
|
newPhase = PHASEMASK_NORMAL;
|
|
|
|
SetPhaseMask(newPhase, false);
|
|
|
|
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
|
|
SetFactionForRace(GetRace());
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
|
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
pet->SetFaction(GetFaction());
|
|
|
|
// restore FFA PvP Server state
|
|
if (sWorld->IsFFAPvPRealm())
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
// restore FFA PvP area state, remove not allowed for GM mounts
|
|
UpdateArea(m_areaUpdateId);
|
|
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
}
|
|
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
bool Player::CanBeGameMaster() const
|
|
{
|
|
return GetSession()->HasPermission(rbac::RBAC_PERM_COMMAND_GM);
|
|
}
|
|
|
|
void Player::SetGMVisible(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
}
|
|
else
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag
|
|
|
|
SetAcceptWhispers(false);
|
|
SetGameMaster(true);
|
|
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
|
|
for (Channel* channel : m_channels)
|
|
channel->SetInvisible(this, !on);
|
|
}
|
|
|
|
bool Player::IsGroupVisibleFor(Player const* p) const
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
|
|
{
|
|
default: return IsInSameGroupWith(p);
|
|
case 1: return IsInSameRaidWith(p);
|
|
case 2: return GetTeam() == p->GetTeam();
|
|
case 3: return false;
|
|
}
|
|
}
|
|
|
|
bool Player::IsInSameGroupWith(Player const* p) const
|
|
{
|
|
return p == this || (GetGroup() != nullptr &&
|
|
GetGroup() == p->GetGroup() &&
|
|
GetGroup()->SameSubGroup(this, p));
|
|
}
|
|
|
|
bool Player::IsInSameRaidWith(Player const* p) const
|
|
{
|
|
return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup());
|
|
}
|
|
|
|
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
|
|
void Player::UninviteFromGroup()
|
|
{
|
|
Group* group = GetGroupInvite();
|
|
if (!group)
|
|
return;
|
|
|
|
group->RemoveInvite(this);
|
|
|
|
if (group->IsCreated())
|
|
{
|
|
if (group->GetMembersCount() <= 1) // group has just 1 member => disband
|
|
group->Disband(true);
|
|
}
|
|
else
|
|
{
|
|
if (group->GetInviteeCount() <= 1)
|
|
{
|
|
group->RemoveAllInvites();
|
|
delete group;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method /*= GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /*= ObjectGuid::Empty*/, char const* reason /*= nullptr*/)
|
|
{
|
|
if (!group)
|
|
return;
|
|
|
|
group->RemoveMember(guid, method, kicker, reason);
|
|
}
|
|
|
|
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/) const
|
|
{
|
|
WorldPacket data(SMSG_LOG_XPGAIN, 21); // guess size?
|
|
data << uint64(victim ? victim->GetGUID() : ObjectGuid::Empty);
|
|
data << uint32(GivenXP + BonusXP); // given experience
|
|
data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
|
|
|
|
if (victim)
|
|
{
|
|
data << uint32(GivenXP); // experience without bonus
|
|
|
|
// should use group_rate here but can't figure out how
|
|
data << float(1); // 1 - none 0 - 100% group bonus output
|
|
}
|
|
|
|
data << uint8(recruitAFriend ? 1 : 0); // does the GivenXP include a RaF bonus?
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
|
|
{
|
|
if (xp < 1)
|
|
return;
|
|
|
|
if (!IsAlive() && !GetBattlegroundId())
|
|
return;
|
|
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN))
|
|
return;
|
|
|
|
if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient())
|
|
return;
|
|
|
|
uint8 level = GetLevel();
|
|
|
|
sScriptMgr->OnGivePlayerXP(this, xp, victim);
|
|
|
|
// XP to money conversion processed in Player::RewardQuest
|
|
if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
return;
|
|
|
|
uint32 bonus_xp;
|
|
bool recruitAFriend = GetsRecruitAFriendBonus(true);
|
|
|
|
// RaF does NOT stack with rested experience
|
|
if (recruitAFriend)
|
|
bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side
|
|
else
|
|
bonus_xp = victim ? GetXPRestBonus(xp) : 0; // XP resting bonus
|
|
|
|
SendLogXPGain(xp, victim, bonus_xp, recruitAFriend, group_rate);
|
|
|
|
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
uint32 newXP = GetXP() + xp + bonus_xp;
|
|
|
|
while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
newXP -= nextLvlXP;
|
|
|
|
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
GiveLevel(level + 1);
|
|
|
|
level = GetLevel();
|
|
nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
}
|
|
|
|
SetXP(newXP);
|
|
}
|
|
|
|
// Update player to next level
|
|
// Current player experience not update (must be update by caller)
|
|
void Player::GiveLevel(uint8 level)
|
|
{
|
|
uint8 oldLevel = GetLevel();
|
|
if (level == oldLevel)
|
|
return;
|
|
|
|
if (Guild* guild = GetGuild())
|
|
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), level, &info);
|
|
|
|
PlayerClassLevelInfo classInfo;
|
|
sObjectMgr->GetPlayerClassLevelInfo(GetClass(), level, &classInfo);
|
|
|
|
// send levelup info to client
|
|
WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4));
|
|
data << uint32(level);
|
|
data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
|
|
// for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
|
|
data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
// end for
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
|
|
data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
|
|
|
|
SendDirectMessage(&data);
|
|
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level));
|
|
|
|
//update level, max level of skills
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
|
|
|
|
_ApplyAllLevelScaleItemMods(false);
|
|
|
|
SetLevel(level);
|
|
|
|
UpdateSkillsForLevel();
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(classInfo.basehealth);
|
|
SetCreateMana(classInfo.basemana);
|
|
|
|
InitTalentForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
|
|
UpdateAllStats();
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
|
|
UpdateWeaponsSkillsToMaxSkillsForLevel();
|
|
|
|
_ApplyAllLevelScaleItemMods(true);
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetFullHealth();
|
|
SetFullPower(POWER_MANA);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
|
|
if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, GetRaceMask()))
|
|
{
|
|
/// @todo Poor design of mail system
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, mailReward->senderEntry));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
|
|
|
|
// Refer-A-Friend
|
|
if (GetSession()->GetRecruiterId())
|
|
if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
|
if (level % 2 == 0)
|
|
{
|
|
++m_grantableLevels;
|
|
|
|
if (!HasByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01))
|
|
SetByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01);
|
|
}
|
|
|
|
SendQuestGiverStatusMultiple();
|
|
|
|
sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
|
|
}
|
|
|
|
void Player::InitTalentForLevel()
|
|
{
|
|
uint8 level = GetLevel();
|
|
// talents base at level diff (talents = level - 9 but some can be used already)
|
|
if (level < 10)
|
|
{
|
|
// Remove all talent points
|
|
if (m_usedTalentCount > 0) // Free any used talents
|
|
{
|
|
ResetTalents(true); /// @todo: Has to (collectively) be renamed to ResetTalents
|
|
SetFreeTalentPoints(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (level < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL) || m_specsCount == 0)
|
|
{
|
|
m_specsCount = 1;
|
|
m_activeSpec = 0;
|
|
}
|
|
|
|
uint32 talentPointsForLevel = CalculateTalentsPoints();
|
|
|
|
// if used more that have then reset
|
|
if (m_usedTalentCount > talentPointsForLevel)
|
|
{
|
|
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_MORE_TALENTS_THAN_ALLOWED))
|
|
ResetTalents(true);
|
|
else
|
|
SetFreeTalentPoints(0);
|
|
}
|
|
// else update amount of free points
|
|
else
|
|
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
|
|
}
|
|
|
|
if (!GetSession()->PlayerLoading())
|
|
SendTalentsInfoData(false); // update at client
|
|
}
|
|
|
|
void Player::InitStatsForLevel(bool reapplyMods)
|
|
{
|
|
if (reapplyMods) //reapply stats values only on .reset stats (level) command
|
|
_RemoveAllStatBonuses();
|
|
|
|
PlayerClassLevelInfo classInfo;
|
|
sObjectMgr->GetPlayerClassLevelInfo(GetClass(), GetLevel(), &classInfo);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), GetLevel(), &info);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(GetLevel()));
|
|
|
|
// reset before any aura state sources (health set/aura apply)
|
|
SetUInt32Value(UNIT_FIELD_AURASTATE, 0);
|
|
|
|
UpdateSkillsForLevel();
|
|
|
|
// set default cast time multiplier
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
|
|
// reset size before reapply auras
|
|
SetObjectScale(1.0f);
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(classInfo.basehealth);
|
|
|
|
//set create powers
|
|
SetCreateMana(classInfo.basemana);
|
|
|
|
SetArmor(int32(m_createStats[STAT_AGILITY]*2));
|
|
|
|
InitStatBuffMods();
|
|
|
|
//reset rating fields values
|
|
for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
|
|
SetUInt32Value(index, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, 0);
|
|
for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, 0);
|
|
SetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, 0);
|
|
SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, 1.00f);
|
|
}
|
|
|
|
//reset attack power, damage and attack speed fields
|
|
for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i)
|
|
SetFloatValue(UNIT_FIELD_BASEATTACKTIME + i, float(BASE_ATTACK_TIME));
|
|
|
|
SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f);
|
|
|
|
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0);
|
|
SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0);
|
|
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, 0.0f);
|
|
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0);
|
|
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS, 0);
|
|
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f);
|
|
|
|
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
SetFloatValue(PLAYER_CRIT_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE, 0.0f);
|
|
|
|
// Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
for (uint8 i = 0; i < 7; ++i)
|
|
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1+i, 0.0f);
|
|
|
|
SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f);
|
|
SetUInt32Value(PLAYER_SHIELD_BLOCK, 0);
|
|
|
|
// Dodge percentage
|
|
SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f);
|
|
|
|
// set armor (resistance 0) to original value (create_agility*2)
|
|
SetArmor(int32(m_createStats[STAT_AGILITY]*2));
|
|
SetFloatValue(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + SPELL_SCHOOL_NORMAL, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + SPELL_SCHOOL_NORMAL, 0.0f);
|
|
// set other resistance to original value (0)
|
|
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetResistance(SpellSchools(i), 0);
|
|
SetFloatValue(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + i, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + i, 0.0f);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, 0);
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, 0);
|
|
for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, 0);
|
|
SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, 0.0f);
|
|
}
|
|
// Reset no reagent cost field
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0);
|
|
// Init data for form but skip reapply item mods for form
|
|
InitDataForForm(reapplyMods);
|
|
|
|
// save new stats
|
|
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
|
|
SetMaxPower(Powers(i), uint32(GetCreatePowerValue(Powers(i))));
|
|
|
|
SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
|
|
|
|
// cleanup mounted state (it will set correctly at aura loading if player saved at mount.
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
|
|
|
// cleanup unit flags (will be re-applied if need at aura load).
|
|
RemoveFlag(UNIT_FIELD_FLAGS,
|
|
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_ATTACKABLE_1 |
|
|
UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING |
|
|
UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED |
|
|
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
|
|
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
|
|
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT );
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); // must be set
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);// must be set
|
|
|
|
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
|
|
|
|
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
|
|
|
|
// restore if need some important flags
|
|
SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
|
|
|
|
if (reapplyMods) // reapply stats values only on .reset stats (level) command
|
|
_ApplyAllStatBonuses();
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetFullHealth();
|
|
SetFullPower(POWER_MANA);
|
|
SetFullPower(POWER_ENERGY);
|
|
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetFullPower(POWER_RAGE);
|
|
SetFullPower(POWER_FOCUS);
|
|
SetPower(POWER_HAPPINESS, 0);
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
}
|
|
|
|
void Player::SendInitialSpells()
|
|
{
|
|
uint16 spellCooldowns = GetSpellHistory()->GetCooldownsSizeForPacket();
|
|
uint16 spellCount = 0;
|
|
|
|
WorldPacket data(SMSG_INITIAL_SPELLS, (1 + 2 + 4 * m_spells.size() + 2 + spellCooldowns * (2 + 2 + 2 + 4 + 4)));
|
|
data << uint8(0);
|
|
|
|
size_t countPos = data.wpos();
|
|
data << uint16(spellCount); // spell count placeholder
|
|
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
if (!itr->second->active || itr->second->disabled)
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
data << uint16(0); // it's not slot id
|
|
|
|
spellCount +=1;
|
|
}
|
|
|
|
data.put<uint16>(countPos, spellCount); // write real count value
|
|
|
|
GetSpellHistory()->WritePacket<Player>(data);
|
|
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendUnlearnSpells()
|
|
{
|
|
WorldPacket data(SMSG_SEND_UNLEARN_SPELLS, 4 + 4 * m_spells.size());
|
|
|
|
uint32 spellCount = 0;
|
|
size_t countPos = data.wpos();
|
|
data << uint32(spellCount); // spell count placeholder
|
|
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
if (itr->second->active || itr->second->disabled)
|
|
continue;
|
|
|
|
auto skillLineAbilities = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first);
|
|
if (skillLineAbilities.first == skillLineAbilities.second)
|
|
continue;
|
|
|
|
bool hasSupercededSpellInfoInClient = false;
|
|
for (auto boundsItr = skillLineAbilities.first; boundsItr != skillLineAbilities.second; ++boundsItr)
|
|
{
|
|
if (boundsItr->second->forward_spellid)
|
|
{
|
|
hasSupercededSpellInfoInClient = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (hasSupercededSpellInfoInClient)
|
|
continue;
|
|
|
|
uint32 nextRank = sSpellMgr->GetNextSpellInChain(itr->first);
|
|
if (!nextRank || !HasSpell(nextRank))
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
|
|
++spellCount;
|
|
}
|
|
|
|
data.put<uint32>(countPos, spellCount); // write real count value
|
|
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::RemoveMail(uint32 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if ((*itr)->messageID == id)
|
|
{
|
|
//do not delete item, because Player::removeMail() is called when returning mail to sender.
|
|
m_mail.erase(itr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count) const
|
|
{
|
|
WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(4+4)));
|
|
data << (uint32) mailId;
|
|
data << (uint32) mailAction;
|
|
data << (uint32) mailError;
|
|
if (mailError == MAIL_ERR_EQUIP_ERROR)
|
|
data << (uint32) equipError;
|
|
else if (mailAction == MAIL_ITEM_TAKEN)
|
|
{
|
|
data << (uint32) item_guid; // item guid low?
|
|
data << (uint32) item_count; // item count?
|
|
}
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendNewMail() const
|
|
{
|
|
// deliver undelivered mail
|
|
WorldPacket data(SMSG_RECEIVED_MAIL, 4);
|
|
data << (uint32) 0;
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::UpdateNextMailTimeAndUnreads()
|
|
{
|
|
// calculate next delivery time (min. from non-delivered mails
|
|
// and recalculate unReadMail
|
|
time_t cTime = GameTime::GetGameTime();
|
|
m_nextMailDelivereTime = 0;
|
|
unReadMails = 0;
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if ((*itr)->deliver_time > cTime)
|
|
{
|
|
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > (*itr)->deliver_time)
|
|
m_nextMailDelivereTime = (*itr)->deliver_time;
|
|
}
|
|
else if (((*itr)->checked & MAIL_CHECK_MASK_READ) == 0)
|
|
++unReadMails;
|
|
}
|
|
}
|
|
|
|
void Player::AddNewMailDeliverTime(time_t deliver_time)
|
|
{
|
|
if (deliver_time <= GameTime::GetGameTime()) // ready now
|
|
{
|
|
++unReadMails;
|
|
SendNewMail();
|
|
}
|
|
else // not ready and no have ready mails
|
|
{
|
|
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
|
|
m_nextMailDelivereTime = deliver_time;
|
|
}
|
|
}
|
|
|
|
void DeleteSpellFromAllPlayers(uint32 spellId)
|
|
{
|
|
CharacterDatabaseStatements stmts[2] = {CHAR_DEL_INVALID_SPELL_SPELLS, CHAR_DEL_INVALID_SPELL_TALENTS};
|
|
for (uint8 i = 0; i < 2; i++)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]);
|
|
|
|
stmt->setUInt32(0, spellId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) does not exist. Deleting for all characters in `character_spell` and `character_talent`.", spellId);
|
|
|
|
DeleteSpellFromAllPlayers(spellId);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) does not exist", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) is invalid. Deleting for all characters in `character_spell` and `character_talent`.", spellId);
|
|
|
|
DeleteSpellFromAllPlayers(spellId);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) is invalid", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
PlayerTalentMap::iterator itr = m_talents[spec]->find(spellId);
|
|
if (itr != m_talents[spec]->end())
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
else if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
|
|
{
|
|
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
|
|
{
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
{
|
|
// skip learning spell and no rank spell case
|
|
uint32 rankSpellId = talentInfo->RankID[rank];
|
|
if (!rankSpellId || rankSpellId == spellId)
|
|
continue;
|
|
|
|
itr = m_talents[spec]->find(rankSpellId);
|
|
if (itr != m_talents[spec]->end())
|
|
itr->second->state = PLAYERSPELL_REMOVED;
|
|
}
|
|
}
|
|
|
|
PlayerTalent* newtalent = new PlayerTalent();
|
|
|
|
newtalent->state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
|
|
newtalent->spec = spec;
|
|
|
|
(*m_talents[spec])[spellId] = newtalent;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool IsUnlearnSpellsPacketNeededForSpell(uint32 spellId)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(spellId);
|
|
if (spellInfo->IsRanked() && !spellInfo->IsStackableWithRanks())
|
|
{
|
|
auto skillLineAbilities = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
|
if (skillLineAbilities.first != skillLineAbilities.second)
|
|
{
|
|
bool hasSupercededSpellInfoInClient = false;
|
|
for (auto boundsItr = skillLineAbilities.first; boundsItr != skillLineAbilities.second; ++boundsItr)
|
|
{
|
|
if (boundsItr->second->forward_spellid)
|
|
{
|
|
hasSupercededSpellInfoInClient = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return !hasSupercededSpellInfoInClient;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/, uint32 fromSkill /*= 0*/)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) does not exist. deleting for all characters in `character_spell` and `character_talent`.", spellId);
|
|
|
|
DeleteSpellFromAllPlayers(spellId);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) does not exist", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) is invalid. deleting for all characters in `character_spell` and `character_talent`.", spellId);
|
|
|
|
DeleteSpellFromAllPlayers(spellId);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) is invalid", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
|
|
|
|
bool dependent_set = false;
|
|
bool disabled_case = false;
|
|
bool superceded_old = false;
|
|
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
|
|
// Remove temporary spell if found to prevent conflicts
|
|
if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY)
|
|
RemoveTemporarySpell(spellId);
|
|
else if (itr != m_spells.end())
|
|
{
|
|
uint32 next_active_spell_id = 0;
|
|
// fix activate state for non-stackable low rank (and find next spell for !active case)
|
|
if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
|
|
{
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellId))
|
|
{
|
|
if (HasSpell(next))
|
|
{
|
|
// high rank already known so this must !active
|
|
active = false;
|
|
next_active_spell_id = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not do anything if already known in expected state
|
|
if (itr->second->state != PLAYERSPELL_REMOVED && itr->second->active == active &&
|
|
itr->second->dependent == dependent && itr->second->disabled == disabled)
|
|
{
|
|
if (!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
|
|
return false;
|
|
}
|
|
|
|
// dependent spell known as not dependent, overwrite state
|
|
if (itr->second->state != PLAYERSPELL_REMOVED && !itr->second->dependent && dependent)
|
|
{
|
|
itr->second->dependent = dependent;
|
|
if (itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
dependent_set = true;
|
|
}
|
|
|
|
// update active state for known spell
|
|
if (itr->second->active != active && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled)
|
|
{
|
|
itr->second->active = active;
|
|
|
|
if (!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
else if (itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
|
|
if (active)
|
|
{
|
|
if (spellInfo->IsPassive() && HandlePassiveSpellLearn(spellInfo))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
else if (IsInWorld())
|
|
{
|
|
if (next_active_spell_id)
|
|
{
|
|
SendSupercededSpell(spellId, next_active_spell_id);
|
|
if (IsUnlearnSpellsPacketNeededForSpell(spellId))
|
|
SendUnlearnSpells();
|
|
}
|
|
else
|
|
{
|
|
WorldPacket data(SMSG_REMOVED_SPELL, 4);
|
|
data << uint32(spellId);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
return active; // learn (show in spell book if active now)
|
|
}
|
|
|
|
if (itr->second->disabled != disabled && itr->second->state != PLAYERSPELL_REMOVED)
|
|
{
|
|
if (itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
itr->second->disabled = disabled;
|
|
|
|
if (disabled)
|
|
return false;
|
|
|
|
disabled_case = true;
|
|
}
|
|
else switch (itr->second->state)
|
|
{
|
|
case PLAYERSPELL_UNCHANGED: // known saved spell
|
|
return false;
|
|
case PLAYERSPELL_REMOVED: // re-learning removed not saved spell
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
state = PLAYERSPELL_CHANGED;
|
|
break; // need re-add
|
|
}
|
|
default: // known not saved yet spell (new or modified)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
if (!IsInWorld() && !learning && !dependent_set)
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!disabled_case) // skip new spell adding if spell already known (disabled spells case)
|
|
{
|
|
// talent: unlearn all other talent ranks (high and low)
|
|
if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
|
|
{
|
|
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
|
|
{
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
{
|
|
// skip learning spell and no rank spell case
|
|
uint32 rankSpellId = talentInfo->RankID[rank];
|
|
if (!rankSpellId || rankSpellId == spellId)
|
|
continue;
|
|
|
|
RemoveSpell(rankSpellId, false, false);
|
|
}
|
|
}
|
|
}
|
|
// non talent spell: learn low ranks (recursive call)
|
|
else if (uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spellId))
|
|
{
|
|
if (!IsInWorld() || disabled) // at spells loading, no output, but allow save
|
|
AddSpell(prev_spell, active, true, true, disabled, false, fromSkill);
|
|
else // at normal learning
|
|
LearnSpell(prev_spell, true, fromSkill);
|
|
}
|
|
|
|
PlayerSpell* newspell = new PlayerSpell;
|
|
newspell->state = state;
|
|
newspell->active = active;
|
|
newspell->dependent = dependent;
|
|
newspell->disabled = disabled;
|
|
|
|
bool needsUnlearnSpellsPacket = false;
|
|
|
|
// replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
|
|
if (newspell->active && !newspell->disabled && !spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
|
|
{
|
|
for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
|
|
{
|
|
if (itr2->second->state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
SpellInfo const* i_spellInfo = sSpellMgr->GetSpellInfo(itr2->first);
|
|
if (!i_spellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->IsDifferentRankOf(i_spellInfo))
|
|
{
|
|
if (itr2->second->active)
|
|
{
|
|
if (spellInfo->IsHighRankOf(i_spellInfo))
|
|
{
|
|
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
|
|
{
|
|
SendSupercededSpell(itr2->first, spellId);
|
|
needsUnlearnSpellsPacket = needsUnlearnSpellsPacket || IsUnlearnSpellsPacketNeededForSpell(itr2->first);
|
|
}
|
|
|
|
// mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new)
|
|
itr2->second->active = false;
|
|
if (itr2->second->state != PLAYERSPELL_NEW)
|
|
itr2->second->state = PLAYERSPELL_CHANGED;
|
|
superceded_old = true; // new spell replace old in action bars and spell book.
|
|
}
|
|
else
|
|
{
|
|
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
|
|
{
|
|
SendSupercededSpell(spellId, itr2->first);
|
|
needsUnlearnSpellsPacket = needsUnlearnSpellsPacket || IsUnlearnSpellsPacketNeededForSpell(spellId);
|
|
}
|
|
|
|
// mark new spell as disable (not learned yet for client and will not learned)
|
|
newspell->active = false;
|
|
if (newspell->state != PLAYERSPELL_NEW)
|
|
newspell->state = PLAYERSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_spells[spellId] = newspell;
|
|
|
|
if (needsUnlearnSpellsPacket)
|
|
SendUnlearnSpells();
|
|
|
|
// return false if spell disabled
|
|
if (newspell->disabled)
|
|
return false;
|
|
}
|
|
|
|
uint32 talentCost = GetTalentSpellCost(spellId);
|
|
|
|
// cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
|
|
// note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
|
|
if (!loading && talentCost > 0 && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
// ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
// also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
|
|
else if (spellInfo->IsPassive())
|
|
{
|
|
if (HandlePassiveSpellLearn(spellInfo))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
|
|
{
|
|
CastSpell(this, spellId, true);
|
|
return false;
|
|
}
|
|
|
|
// update used talent points count
|
|
m_usedTalentCount += talentCost;
|
|
|
|
// update free primary prof.points (if any, can be none in case GM .learn prof. learning)
|
|
if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
|
|
{
|
|
if (spellInfo->IsPrimaryProfessionFirstRank())
|
|
SetFreePrimaryProfessions(freeProfs-1);
|
|
}
|
|
|
|
SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
|
|
|
if (SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId))
|
|
{
|
|
// add dependent skills if this spell is not learned from adding skill already
|
|
if (spellLearnSkill->skill != fromSkill)
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
|
|
|
|
if (skill_value < spellLearnSkill->value)
|
|
skill_value = spellLearnSkill->value;
|
|
|
|
uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : spellLearnSkill->maxvalue;
|
|
|
|
if (skill_max_value < new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL) && !IsProfessionOrRidingSkill(spellLearnSkill->skill))
|
|
skill_value = skill_max_value;
|
|
|
|
SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// not ranked skills
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
|
|
if (!pSkill)
|
|
continue;
|
|
|
|
if (pSkill->id == fromSkill)
|
|
continue;
|
|
|
|
///@todo: confirm if rogues start with lockpicking skill at level 1 but only receive the spell to use it at level 16
|
|
// Also added for runeforging. It's already confirmed this happens upon learning for Death Knights, not from character creation.
|
|
if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
|
|
LearnDefaultSkill(pSkill->id, 0);
|
|
|
|
if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
|
|
spellInfo->Effects[i].CalcValue() == 310)
|
|
SetHas310Flyer(true);
|
|
}
|
|
}
|
|
|
|
// learn dependent spells
|
|
SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spellId);
|
|
|
|
for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
|
|
{
|
|
if (!itr2->second.autoLearned)
|
|
{
|
|
if (!IsInWorld() || !itr2->second.active) // at spells loading, no output, but allow save
|
|
AddSpell(itr2->second.spell, itr2->second.active, true, true, false);
|
|
else // at normal learning
|
|
LearnSpell(itr2->second.spell, true);
|
|
}
|
|
}
|
|
|
|
if (!GetSession()->PlayerLoading())
|
|
{
|
|
// not ranked skills
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->skillId);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->skillId);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId);
|
|
}
|
|
|
|
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
|
|
return active && !disabled && !superceded_old;
|
|
}
|
|
|
|
void Player::AddTemporarySpell(uint32 spellId)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
// spell already added - do not do anything
|
|
if (itr != m_spells.end())
|
|
return;
|
|
PlayerSpell* newspell = new PlayerSpell;
|
|
newspell->state = PLAYERSPELL_TEMPORARY;
|
|
newspell->active = true;
|
|
newspell->dependent = false;
|
|
newspell->disabled = false;
|
|
m_spells[spellId] = newspell;
|
|
}
|
|
|
|
void Player::RemoveTemporarySpell(uint32 spellId)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
// spell already not in list - do not do anything
|
|
if (itr == m_spells.end())
|
|
return;
|
|
// spell has other state than temporary - do not change it
|
|
if (itr->second->state != PLAYERSPELL_TEMPORARY)
|
|
return;
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
}
|
|
|
|
bool Player::HandlePassiveSpellLearn(SpellInfo const* spellInfo)
|
|
{
|
|
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
|
|
// talent dependent passives activated at form apply have proper stance data
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (UI64LIT(1) << (form - 1)))) ||
|
|
(!form && spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT)));
|
|
|
|
// Check EquippedItemClass
|
|
// passive spells which apply aura and have an item requirement are to be added manually, instead of casted
|
|
if (spellInfo->EquippedItemClass >= 0)
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].IsAura())
|
|
{
|
|
if (!HasAura(spellInfo->Id) && HasItemFitToSpellRequirements(spellInfo))
|
|
AddAura(spellInfo->Id, this);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Check CasterAuraStates
|
|
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState)));
|
|
}
|
|
|
|
void Player::LearnSpell(uint32 spell_id, bool dependent, uint32 fromSkill /*= 0*/)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
|
|
bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false;
|
|
bool active = disabled ? itr->second->active : true;
|
|
|
|
bool learning = AddSpell(spell_id, active, true, dependent, false, false, fromSkill);
|
|
|
|
// prevent duplicated entires in spell book, also not send if not in world (loading)
|
|
if (learning && IsInWorld())
|
|
{
|
|
WorldPacket data(SMSG_LEARNED_SPELL, 6);
|
|
data << uint32(spell_id);
|
|
data << uint16(0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
// learn all disabled higher ranks and required spells (recursive)
|
|
if (disabled)
|
|
{
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
|
|
{
|
|
PlayerSpellMap::iterator iter = m_spells.find(nextSpell);
|
|
if (iter != m_spells.end() && iter->second->disabled)
|
|
LearnSpell(nextSpell, false, fromSkill);
|
|
}
|
|
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spell_id);
|
|
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
|
|
{
|
|
PlayerSpellMap::iterator iter2 = m_spells.find(itr2->second);
|
|
if (iter2 != m_spells.end() && iter2->second->disabled)
|
|
LearnSpell(itr2->second, false, fromSkill);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled) || itr->second->state == PLAYERSPELL_TEMPORARY)
|
|
return;
|
|
|
|
// unlearn non talent higher ranks (recursive)
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
|
|
{
|
|
if (HasSpell(nextSpell) && !GetTalentSpellPos(nextSpell))
|
|
RemoveSpell(nextSpell, disabled, false);
|
|
}
|
|
//unlearn spells dependent from recently removed spells
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spell_id);
|
|
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
|
|
RemoveSpell(itr2->second, disabled);
|
|
|
|
// re-search, it can be corrupted in prev loop
|
|
itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return; // already unleared
|
|
|
|
bool giveTalentPoints = disabled || !itr->second->disabled;
|
|
|
|
bool cur_active = itr->second->active;
|
|
bool cur_dependent = itr->second->dependent;
|
|
|
|
if (disabled)
|
|
{
|
|
itr->second->disabled = disabled;
|
|
if (itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
}
|
|
else
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_NEW)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
}
|
|
else
|
|
itr->second->state = PLAYERSPELL_REMOVED;
|
|
}
|
|
|
|
RemoveOwnedAura(spell_id, GetGUID());
|
|
|
|
// remove pet auras
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i))
|
|
RemovePetAura(petSpell);
|
|
|
|
// free talent points
|
|
uint32 talentCosts = GetTalentSpellCost(spell_id);
|
|
if (talentCosts > 0 && giveTalentPoints)
|
|
{
|
|
if (talentCosts < m_usedTalentCount)
|
|
m_usedTalentCount -= talentCosts;
|
|
else
|
|
m_usedTalentCount = 0;
|
|
}
|
|
|
|
// update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
|
|
if (spellInfo && spellInfo->IsPrimaryProfessionFirstRank())
|
|
{
|
|
uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
|
|
if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
|
|
SetFreePrimaryProfessions(freeProfs);
|
|
}
|
|
|
|
// remove dependent skill
|
|
SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
|
|
if (spellLearnSkill)
|
|
{
|
|
uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id);
|
|
if (!prev_spell) // first rank, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else
|
|
{
|
|
// search prev. skill setting by spell ranks chain
|
|
SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
|
|
while (!prevSkill && prev_spell)
|
|
{
|
|
prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
|
|
prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell));
|
|
}
|
|
|
|
if (!prevSkill) // not found prev skill setting, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else // set to prev. skill setting values
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(prevSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
|
|
|
|
if (skill_value > prevSkill->value)
|
|
skill_value = prevSkill->value;
|
|
|
|
uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
|
|
|
|
if (skill_max_value > new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// not ranked skills
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
|
|
|
|
// most likely will never be used, haven't heard of cases where players unlearn a mount
|
|
if (Has310Flyer(false) && spellInfo)
|
|
{
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
|
|
if (!pSkill)
|
|
continue;
|
|
|
|
if (_spell_idx->second->skillId == SKILL_MOUNTS)
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
|
|
spellInfo->Effects[i].CalcValue() == 310)
|
|
{
|
|
Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove dependent spells
|
|
SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spell_id);
|
|
|
|
for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
|
|
RemoveSpell(itr2->second.spell, disabled);
|
|
|
|
// activate lesser rank in spellbook/action bar, and cast it if need
|
|
bool prev_activate = false;
|
|
bool needsUnlearnSpellsPacket = false;
|
|
|
|
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain(spell_id))
|
|
{
|
|
// if talent then lesser rank also talent and need learn
|
|
if (talentCosts)
|
|
{
|
|
// I cannot see why mangos has these lines.
|
|
//if (learn_low_rank)
|
|
// learnSpell(prev_id, false);
|
|
}
|
|
// if ranked non-stackable spell: need activate lesser rank and update dendence state
|
|
/// No need to check for spellInfo != nullptr here because if cur_active is true, then that means that the spell was already in m_spells, and only valid spells can be pushed there.
|
|
else if (cur_active && !spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
|
|
{
|
|
// need manually update dependence state (learn spell ignore like attempts)
|
|
PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
|
|
if (prev_itr != m_spells.end())
|
|
{
|
|
if (prev_itr->second->dependent != cur_dependent)
|
|
{
|
|
prev_itr->second->dependent = cur_dependent;
|
|
if (prev_itr->second->state != PLAYERSPELL_NEW)
|
|
prev_itr->second->state = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
// now re-learn if need re-activate
|
|
if (!prev_itr->second->active && learn_low_rank)
|
|
{
|
|
if (AddSpell(prev_id, true, false, prev_itr->second->dependent, prev_itr->second->disabled))
|
|
{
|
|
// downgrade spell ranks in spellbook and action bar
|
|
SendSupercededSpell(spell_id, prev_id);
|
|
needsUnlearnSpellsPacket = IsUnlearnSpellsPacketNeededForSpell(prev_id);
|
|
prev_activate = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (spell_id == 46917 && m_canTitanGrip)
|
|
{
|
|
RemoveAurasDueToSpell(m_titanGripPenaltySpellId);
|
|
SetCanTitanGrip(false);
|
|
}
|
|
|
|
if (spell_id == 674 && m_canDualWield)
|
|
SetCanDualWield(false);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN))
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
if (needsUnlearnSpellsPacket)
|
|
SendUnlearnSpells();
|
|
|
|
// remove from spell book if not replaced by lesser rank
|
|
if (!prev_activate)
|
|
{
|
|
WorldPacket data(SMSG_REMOVED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
|
|
{
|
|
if (!checkAllSpells)
|
|
return (m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER) != 0;
|
|
else
|
|
{
|
|
SetHas310Flyer(false);
|
|
SpellInfo const* spellInfo;
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->first == excludeSpellId)
|
|
continue;
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first);
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
if (_spell_idx->second->skillId != SKILL_MOUNTS)
|
|
break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
|
|
|
|
spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
|
|
spellInfo->Effects[i].CalcValue() == 310)
|
|
{
|
|
SetHas310Flyer(true);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
|
|
{
|
|
// remove cooldowns on spells that have < 10 min CD
|
|
GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
|
|
return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS;
|
|
}, true);
|
|
|
|
// pet cooldowns
|
|
if (removeActivePetCooldowns)
|
|
if (Pet* pet = GetPet())
|
|
pet->GetSpellHistory()->ResetAllCooldowns();
|
|
}
|
|
|
|
uint32 Player::ResetTalentsCost() const
|
|
{
|
|
// The first time reset costs 1 gold
|
|
if (m_resetTalentsCost < 1*GOLD)
|
|
return 1*GOLD;
|
|
// then 5 gold
|
|
else if (m_resetTalentsCost < 5*GOLD)
|
|
return 5*GOLD;
|
|
// After that it increases in increments of 5 gold
|
|
else if (m_resetTalentsCost < 10*GOLD)
|
|
return 10*GOLD;
|
|
else
|
|
{
|
|
uint64 months = (GameTime::GetGameTime() - m_resetTalentsTime)/MONTH;
|
|
if (months > 0)
|
|
{
|
|
// This cost will be reduced by a rate of 5 gold per month
|
|
int32 new_cost = int32(m_resetTalentsCost - 5*GOLD*months);
|
|
// to a minimum of 10 gold.
|
|
return (new_cost < 10*GOLD ? 10*GOLD : new_cost);
|
|
}
|
|
else
|
|
{
|
|
// After that it increases in increments of 5 gold
|
|
int32 new_cost = m_resetTalentsCost + 5*GOLD;
|
|
// until it hits a cap of 50 gold.
|
|
if (new_cost > 50*GOLD)
|
|
new_cost = 50*GOLD;
|
|
return new_cost;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::ResetTalents(bool no_cost)
|
|
{
|
|
sScriptMgr->OnPlayerTalentsReset(this, no_cost);
|
|
|
|
// not need after this call
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true);
|
|
|
|
uint32 talentPointsForLevel = CalculateTalentsPoints();
|
|
|
|
if (m_usedTalentCount == 0)
|
|
{
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
return false;
|
|
}
|
|
|
|
uint32 cost = 0;
|
|
|
|
if (!no_cost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
|
|
{
|
|
cost = ResetTalentsCost();
|
|
|
|
if (!HasEnoughMoney(cost))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for character class
|
|
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
|
|
// to prevent unexpected lost normal learned spell skip another class talents
|
|
if ((GetClassMask() & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
|
|
{
|
|
// skip non-existing talent ranks
|
|
if (talentInfo->RankID[rank] == 0)
|
|
continue;
|
|
SpellInfo const* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]);
|
|
if (!_spellEntry)
|
|
continue;
|
|
RemoveSpell(talentInfo->RankID[rank], true);
|
|
// search for spells that the talent teaches and unlearn them
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
RemoveSpell(_spellEntry->Effects[i].TriggerSpell, true);
|
|
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
|
|
PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
|
|
if (plrTalent != m_talents[m_activeSpec]->end())
|
|
plrTalent->second->state = PLAYERSPELL_REMOVED;
|
|
}
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_SaveTalents(trans);
|
|
_SaveSpells(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
|
|
if (!no_cost)
|
|
{
|
|
ModifyMoney(-(int32)cost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
|
|
|
|
m_resetTalentsCost = cost;
|
|
m_resetTalentsTime = GameTime::GetGameTime();
|
|
}
|
|
|
|
/* when prev line will dropped use next line
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureTemplate()->IsTameable(CanTameExoticPets()))
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
*/
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetFreeTalentPoints(uint32 points)
|
|
{
|
|
sScriptMgr->OnPlayerFreeTalentPointsChanged(this, points);
|
|
SetUInt32Value(PLAYER_CHARACTER_POINTS1, points);
|
|
}
|
|
|
|
Mail* Player::GetMail(uint32 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
if ((*itr)->messageID == id)
|
|
return (*itr);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
|
|
{
|
|
if (target == this)
|
|
{
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
}
|
|
|
|
Unit::BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
void Player::DestroyForPlayer(Player* target, bool onDeath) const
|
|
{
|
|
Unit::DestroyForPlayer(target, onDeath);
|
|
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
|
|
if (target == this)
|
|
{
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
|
|
!itr->second->disabled);
|
|
}
|
|
|
|
bool Player::HasTalent(uint32 spell, uint8 spec) const
|
|
{
|
|
PlayerTalentMap::const_iterator itr = m_talents[spec]->find(spell);
|
|
return (itr != m_talents[spec]->end() && itr->second->state != PLAYERSPELL_REMOVED);
|
|
}
|
|
|
|
bool Player::HasActiveSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
|
|
itr->second->active && !itr->second->disabled);
|
|
}
|
|
|
|
/**
|
|
* Deletes a character from the database
|
|
*
|
|
* The way characters will be deleted is decided based on the config option.
|
|
*
|
|
* @see Player::DeleteOldCharacters
|
|
*
|
|
* @param playerguid the low-GUID from the player which should be deleted
|
|
* @param accountId the account id from the player
|
|
* @param updateRealmChars when this flag is set, the amount of characters on that realm will be updated in the realmlist
|
|
* @param deleteFinally if this flag is set, the config option will be ignored and the character will be permanently removed from the database
|
|
*/
|
|
void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
|
|
{
|
|
// Avoid realm-update for non-existing account
|
|
if (accountId == 0)
|
|
updateRealmChars = false;
|
|
|
|
// Convert guid to low GUID for CharacterNameData, but also other methods on success
|
|
ObjectGuid::LowType guid = playerguid.GetCounter();
|
|
uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
|
|
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(playerguid);
|
|
std::string name;
|
|
if (characterInfo)
|
|
name = characterInfo->Name;
|
|
|
|
if (deleteFinally)
|
|
charDelete_method = CHAR_DELETE_REMOVE;
|
|
else if (characterInfo) // To avoid a query, we select loaded data. If it doesn't exist, return.
|
|
{
|
|
// Define the required variables
|
|
uint32 charDelete_minLvl = sWorld->getIntConfig(characterInfo->Class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_DEATH_KNIGHT_MIN_LEVEL);
|
|
|
|
// if we want to finalize the character removal or the character does not meet the level requirement of either heroic or non-heroic settings,
|
|
// we set it to mode CHAR_DELETE_REMOVE
|
|
if (characterInfo->Level < charDelete_minLvl)
|
|
charDelete_method = CHAR_DELETE_REMOVE;
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
if (ObjectGuid::LowType guildId = sCharacterCache->GetCharacterGuildIdByGuid(playerguid))
|
|
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
|
|
guild->DeleteMember(trans, playerguid, false, false, true);
|
|
|
|
// close player ticket if any
|
|
GmTicket* ticket = sTicketMgr->GetTicketByPlayer(playerguid);
|
|
if (ticket)
|
|
sTicketMgr->CloseTicket(ticket->GetId(), playerguid);
|
|
|
|
// remove from arena teams
|
|
LeaveAllArenaTeams(playerguid);
|
|
|
|
// the player was uninvited already on logout so just remove from group
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
|
|
stmt->setUInt32(0, guid);
|
|
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultGroup)
|
|
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32()))
|
|
RemoveFromGroup(group, playerguid);
|
|
|
|
// Remove signs from petitions (also remove petitions if owner);
|
|
RemovePetitionsAndSigns(playerguid, CHARTER_TYPE_ANY);
|
|
|
|
switch (charDelete_method)
|
|
{
|
|
// Completely remove from the database
|
|
case CHAR_DELETE_REMOVE:
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL);
|
|
stmt->setUInt32(0, guid);
|
|
PreparedQueryResult resultMail = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultMail)
|
|
{
|
|
do
|
|
{
|
|
Field* mailFields = resultMail->Fetch();
|
|
|
|
uint32 mail_id = mailFields[0].GetUInt32();
|
|
uint8 mailType = mailFields[1].GetUInt8();
|
|
uint16 mailTemplateId= mailFields[2].GetUInt16();
|
|
uint32 sender = mailFields[3].GetUInt32();
|
|
std::string subject = mailFields[4].GetString();
|
|
std::string body = mailFields[5].GetString();
|
|
uint32 money = mailFields[6].GetUInt32();
|
|
bool has_items = mailFields[7].GetBool();
|
|
|
|
// We can return mail now
|
|
// So firstly delete the old one
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt32(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
// Mail is not from player
|
|
if (mailType != MAIL_NORMAL)
|
|
{
|
|
if (has_items)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, mail_id);
|
|
trans->Append(stmt);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
MailDraft draft(subject, body);
|
|
if (mailTemplateId)
|
|
draft = MailDraft(mailTemplateId, false); // items are already included
|
|
|
|
if (has_items)
|
|
{
|
|
// Data needs to be at first place for Item::LoadFromDB
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
|
stmt->setUInt32(0, mail_id);
|
|
PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
|
|
if (resultItems)
|
|
{
|
|
do
|
|
{
|
|
Field* itemFields = resultItems->Fetch();
|
|
ObjectGuid::LowType item_guidlow = itemFields[11].GetUInt32();
|
|
uint32 item_template = itemFields[12].GetUInt32();
|
|
|
|
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_template);
|
|
if (!itemProto)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, item_guidlow);
|
|
trans->Append(stmt);
|
|
continue;
|
|
}
|
|
|
|
Item* pItem = NewItemOrBag(itemProto);
|
|
if (!pItem->LoadFromDB(item_guidlow, playerguid, itemFields, item_template))
|
|
{
|
|
pItem->FSetState(ITEM_REMOVED);
|
|
pItem->SaveToDB(trans); // it also deletes item object!
|
|
continue;
|
|
}
|
|
|
|
draft.AddItem(pItem);
|
|
}
|
|
while (resultItems->NextRow());
|
|
}
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
uint32 pl_account = sCharacterCache->GetCharacterAccountIdByGuid(playerguid);
|
|
|
|
draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans);
|
|
}
|
|
while (resultMail->NextRow());
|
|
}
|
|
|
|
// Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
|
|
// NOW we can finally clear other DB data related to character
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS);
|
|
stmt->setUInt32(0, guid);
|
|
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultPets)
|
|
{
|
|
do
|
|
{
|
|
ObjectGuid::LowType petguidlow = (*resultPets)[0].GetUInt32();
|
|
Pet::DeleteFromDB(petguidlow);
|
|
} while (resultPets->NextRow());
|
|
}
|
|
|
|
// Delete char from social list of online chars
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
|
|
stmt->setUInt32(0, guid);
|
|
|
|
if (PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
if (Player* playerFriend = ObjectAccessor::FindPlayer(ObjectGuid(HighGuid::Player, 0, (*resultFriends)[0].GetUInt32())))
|
|
{
|
|
playerFriend->GetSocial()->RemoveFromSocialList(playerguid, SOCIAL_FLAG_ALL);
|
|
sSocialMgr->SendFriendStatus(playerFriend, FRIEND_REMOVED, playerguid);
|
|
}
|
|
} while (resultFriends->NextRow());
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_ARENA_STATS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWNS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_DELETE_CHARACTER_TICKET_TRACE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
|
|
stmt->setUInt32(0, guid);
|
|
stmt->setUInt32(1, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
Corpse::DeleteFromDB(playerguid, trans);
|
|
break;
|
|
}
|
|
// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
|
|
case CHAR_DELETE_UNLINK:
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
break;
|
|
}
|
|
default:
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::DeleteFromDB: Tried to delete player (%s) with unsupported delete method (%u).",
|
|
playerguid.ToString().c_str(), charDelete_method);
|
|
|
|
if (trans->GetSize() > 0)
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
return;
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
if (updateRealmChars)
|
|
sWorld->UpdateRealmCharCount(accountId);
|
|
|
|
sCharacterCache->DeleteCharacterCacheEntry(playerguid, name);
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.
|
|
*
|
|
* @see Player::DeleteFromDB
|
|
*/
|
|
void Player::DeleteOldCharacters()
|
|
{
|
|
uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
|
|
if (!keepDays)
|
|
return;
|
|
|
|
Player::DeleteOldCharacters(keepDays);
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.
|
|
*
|
|
* @see Player::DeleteFromDB
|
|
*
|
|
* @param keepDays overwrite the config option by another amount of days
|
|
*/
|
|
void Player::DeleteOldCharacters(uint32 keepDays)
|
|
{
|
|
TC_LOG_INFO("entities.player", "Player::DeleteOldCharacters: Deleting all characters which have been deleted %u days before...", keepDays);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
|
|
stmt->setUInt32(0, uint32(GameTime::GetGameTime() - time_t(keepDays * DAY)));
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::DeleteOldCharacters: Found " UI64FMTD " character(s) to delete", result->GetRowCount());
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Player::DeleteFromDB(ObjectGuid(HighGuid::Player, fields[0].GetUInt32()), fields[1].GetUInt32(), true, true);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::SetMovement(PlayerMovementType pType)
|
|
{
|
|
WorldPacket data;
|
|
switch (pType)
|
|
{
|
|
case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break;
|
|
case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break;
|
|
case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break;
|
|
case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Player::SetMovement: Unsupported move type (%d), data not sent to client.", pType);
|
|
return;
|
|
}
|
|
data << GetPackGUID();
|
|
data << uint32(0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
/* Preconditions:
|
|
- a resurrectable corpse must not be loaded for the player (only bones)
|
|
- the player must be in world
|
|
*/
|
|
void Player::BuildPlayerRepop()
|
|
{
|
|
WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size());
|
|
data << GetPackGUID();
|
|
SendDirectMessage(&data);
|
|
|
|
if (GetRace() == RACE_NIGHTELF)
|
|
CastSpell(this, 20584, true);
|
|
CastSpell(this, 8326, true);
|
|
|
|
// there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
|
|
// there must be SMSG.STOP_MIRROR_TIMER
|
|
|
|
// the player cannot have a corpse already on current map, only bones which are not returned by GetCorpse
|
|
WorldLocation corpseLocation = GetCorpseLocation();
|
|
if (corpseLocation.GetMapId() == GetMapId())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Player '%s' (%s) already has a corpse", GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// create a corpse and place it at the player's location
|
|
Corpse* corpse = CreateCorpse();
|
|
if (!corpse)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Error creating corpse for player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
GetMap()->AddToMap(corpse);
|
|
|
|
// convert player body to ghost
|
|
setDeathState(DEAD);
|
|
SetHealth(1);
|
|
|
|
SetMovement(MOVE_WATER_WALK);
|
|
if (!GetSession()->isLogingOut())
|
|
SetMovement(MOVE_UNROOT);
|
|
|
|
// BG - remove insignia related
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
|
|
if (corpseReclaimDelay >= 0)
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
|
|
// to prevent cheating
|
|
corpse->ResetGhostTime();
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
// set and clear other
|
|
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND);
|
|
|
|
// OnPlayerRepop hook
|
|
sScriptMgr->OnPlayerRepop(this);
|
|
}
|
|
|
|
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
|
|
{
|
|
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position
|
|
data << uint32(-1);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
SendDirectMessage(&data);
|
|
|
|
// speed change, land walk
|
|
|
|
// remove death flag + set aura
|
|
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, 0);
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
|
|
|
|
// This must be called always even on Players with race != RACE_NIGHTELF in case of faction change
|
|
RemoveAurasDueToSpell(20584); // RACE_NIGHTELF speed bonuses
|
|
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
|
|
|
|
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
|
|
|
|
setDeathState(ALIVE);
|
|
|
|
SetMovement(MOVE_LAND_WALK);
|
|
SetMovement(MOVE_UNROOT);
|
|
|
|
m_deathTimer = 0;
|
|
|
|
// set health/powers (0- will be set in caller)
|
|
if (restore_percent > 0.0f)
|
|
{
|
|
SetHealth(uint32(GetMaxHealth()*restore_percent));
|
|
SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
|
|
}
|
|
|
|
// trigger update zone for alive state zone updates
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
UpdateZone(newzone, newarea);
|
|
sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
|
|
|
|
if (InBattleground())
|
|
{
|
|
if (Battleground* bg = GetBattleground())
|
|
bg->HandlePlayerResurrect(this);
|
|
}
|
|
|
|
// update visibility
|
|
UpdateObjectVisibility();
|
|
|
|
// recast lost by death auras of any items held in the inventory
|
|
CastAllObtainSpells();
|
|
|
|
if (!applySickness)
|
|
return;
|
|
|
|
//Characters from level 1-10 are not affected by resurrection sickness.
|
|
//Characters from level 11-19 will suffer from one minute of sickness
|
|
//for each level they are above 10.
|
|
//Characters level 20 and up suffer from ten minutes of sickness.
|
|
int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
|
|
|
|
if (int32(GetLevel()) >= startLevel)
|
|
{
|
|
// set resurrection sickness
|
|
CastSpell(this, 15007, true);
|
|
|
|
// not full duration
|
|
if (int32(GetLevel()) < startLevel+9)
|
|
{
|
|
int32 delta = (int32(GetLevel()) - startLevel + 1)*MINUTE;
|
|
|
|
if (Aura* aur = GetAura(15007, GetGUID()))
|
|
{
|
|
aur->SetDuration(delta*IN_MILLISECONDS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveGhoul()
|
|
{
|
|
RemoveAura(SPELL_DK_RAISE_ALLY);
|
|
}
|
|
|
|
void Player::KillPlayer()
|
|
{
|
|
if (IsFlying() && !GetTransport())
|
|
GetMotionMaster()->MoveFall();
|
|
|
|
SetMovement(MOVE_ROOT);
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
setDeathState(CORPSE);
|
|
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
|
|
|
|
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
|
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
|
|
|
|
// 6 minutes until repop at graveyard
|
|
m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
|
|
|
|
UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
|
|
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
|
|
if (corpseReclaimDelay >= 0)
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
|
|
// don't create corpse at this moment, player might be falling
|
|
|
|
// update visibility
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::OfflineResurrect(ObjectGuid const& guid, SQLTransaction& trans)
|
|
{
|
|
Corpse::DeleteFromDB(guid, trans);
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_RESURRECT));
|
|
stmt->setUInt64(1, guid.GetCounter());
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
Corpse* Player::CreateCorpse()
|
|
{
|
|
// prevent the existence of 2 corpses for one player
|
|
SpawnCorpseBones();
|
|
|
|
uint32 _cfb1, _cfb2;
|
|
|
|
Corpse* corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
|
|
SetPvPDeath(false);
|
|
|
|
if (!corpse->Create(GetMap()->GenerateLowGuid<HighGuid::Corpse>(), this))
|
|
{
|
|
delete corpse;
|
|
return nullptr;
|
|
}
|
|
|
|
_corpseLocation.WorldRelocate(*this);
|
|
|
|
_cfb1 = ((0x00) | (GetRace() << 8) | (GetNativeGender() << 16) | (GetSkinId() << 24));
|
|
_cfb2 = (GetFaceId() | (GetHairStyleId() << 8) | (GetHairColorId() << 16) | (GetFacialStyle() << 24));
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
|
|
|
|
uint32 flags = CORPSE_FLAG_UNK2;
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
flags |= CORPSE_FLAG_HIDE_HELM;
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
flags |= CORPSE_FLAG_HIDE_CLOAK;
|
|
if (InBattleground() && !InArena())
|
|
flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
|
|
corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_GUILD, GetGuildId());
|
|
|
|
uint32 iDisplayID;
|
|
uint32 iIventoryType;
|
|
uint32 _cfi;
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
iDisplayID = m_items[i]->GetTemplate()->DisplayInfoID;
|
|
iIventoryType = m_items[i]->GetTemplate()->InventoryType;
|
|
|
|
_cfi = iDisplayID | (iIventoryType << 24);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
|
|
}
|
|
}
|
|
|
|
// register for player, but not show
|
|
GetMap()->AddCorpse(corpse);
|
|
|
|
// we do not need to save corpses for BG/arenas
|
|
if (!GetMap()->IsBattlegroundOrArena())
|
|
corpse->SaveToDB();
|
|
|
|
return corpse;
|
|
}
|
|
|
|
void Player::SpawnCorpseBones(bool triggerSave /*= true*/)
|
|
{
|
|
_corpseLocation.WorldRelocate();
|
|
if (GetMap()->ConvertCorpseToBones(GetGUID()))
|
|
if (triggerSave && !GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
|
|
SaveToDB(); // prevent loading as ghost without corpse
|
|
}
|
|
|
|
Corpse* Player::GetCorpse() const
|
|
{
|
|
return GetMap()->GetCorpseByPlayer(GetGUID());
|
|
}
|
|
|
|
void Player::DurabilityLossAll(double percent, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
// keys not have durability
|
|
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityLoss(pItem, percent);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityLoss(Item* item, double percent)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
|
|
if (!pMaxDurability)
|
|
return;
|
|
|
|
uint32 pDurabilityLoss = uint32(pMaxDurability*percent);
|
|
|
|
if (pDurabilityLoss < 1)
|
|
pDurabilityLoss = 1;
|
|
|
|
DurabilityPointsLoss(item, pDurabilityLoss);
|
|
}
|
|
|
|
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
// keys not have durability
|
|
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = static_cast<Bag*>(GetItemByPos(INVENTORY_SLOT_BAG_0, i)))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityPointsLoss(pItem, points);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointsLoss(Item* item, int32 points)
|
|
{
|
|
if (HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS))
|
|
return;
|
|
|
|
int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
int32 pNewDurability = pOldDurability - points;
|
|
|
|
if (pNewDurability < 0)
|
|
pNewDurability = 0;
|
|
else if (pNewDurability > pMaxDurability)
|
|
pNewDurability = pMaxDurability;
|
|
|
|
if (pOldDurability != pNewDurability)
|
|
{
|
|
// modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
|
|
if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), false);
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
|
|
|
|
// modify item stats _after_ restore durability to pass _ApplyItemMods internal check
|
|
if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), true);
|
|
|
|
item->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
DurabilityPointsLoss(pItem, 1);
|
|
}
|
|
|
|
uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
|
|
{
|
|
uint32 TotalCost = 0;
|
|
// equipped, backpack, bags itself
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
|
|
|
|
// bank, buyback and keys not repaired
|
|
|
|
// items in inventory bags
|
|
for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
|
|
for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
|
|
TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
|
|
{
|
|
Item* item = GetItemByPos(pos);
|
|
|
|
uint32 TotalCost = 0;
|
|
if (!item)
|
|
return TotalCost;
|
|
|
|
uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
if (!maxDurability)
|
|
return TotalCost;
|
|
|
|
uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
|
|
if (cost)
|
|
{
|
|
uint32 LostDurability = maxDurability - curDurability;
|
|
if (LostDurability>0)
|
|
{
|
|
ItemTemplate const* ditemProto = item->GetTemplate();
|
|
|
|
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
|
|
if (!dcost)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair an item (ItemID: %u) with invalid item level %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), ditemProto->ItemId, ditemProto->ItemLevel);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dQualitymodEntryId = (ditemProto->Quality+1)*2;
|
|
DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
|
|
if (!dQualitymodEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair an item (ItemID: %u) with invalid QualitymodEntry %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), ditemProto->ItemId, dQualitymodEntryId);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
|
|
uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod));
|
|
|
|
costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST));
|
|
|
|
if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
|
|
costs = 1;
|
|
|
|
if (guildBank)
|
|
{
|
|
if (GetGuildId() == 0)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair item in a guild bank but is not member of a guild",
|
|
GetName().c_str(), GetGUID().ToString().c_str());
|
|
return TotalCost;
|
|
}
|
|
|
|
Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
|
|
if (!guild)
|
|
return TotalCost;
|
|
|
|
if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true))
|
|
return TotalCost;
|
|
|
|
TotalCost = costs;
|
|
}
|
|
else if (!HasEnoughMoney(costs))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) has not enough money to repair item",
|
|
GetName().c_str(), GetGUID().ToString().c_str());
|
|
return TotalCost;
|
|
}
|
|
else
|
|
ModifyMoney(-int32(costs));
|
|
}
|
|
}
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
|
|
// reapply mods for total broken and repaired item if equipped
|
|
if (IsEquipmentPos(pos) && !curDurability)
|
|
_ApplyItemMods(item, pos & 255, true);
|
|
return TotalCost;
|
|
}
|
|
|
|
void Player::RepopAtGraveyard()
|
|
{
|
|
// note: this can be called also when the player is alive
|
|
// for example from WorldSession::HandleMovementOpcodes
|
|
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId());
|
|
|
|
bool shouldResurrect = false;
|
|
// Such zones are considered unreachable as a ghost and the player must be automatically revived
|
|
if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
|
|
{
|
|
shouldResurrect = true;
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
WorldSafeLocsEntry const* ClosestGrave;
|
|
|
|
// Special handle for battleground maps
|
|
if (Battleground* bg = GetBattleground())
|
|
ClosestGrave = bg->GetClosestGraveyard(this);
|
|
else
|
|
{
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
|
|
ClosestGrave = bf->GetClosestGraveyard(this);
|
|
else
|
|
ClosestGrave = sObjectMgr->GetClosestGraveyard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
|
|
}
|
|
|
|
// stop countdown until repop
|
|
m_deathTimer = 0;
|
|
|
|
// if no grave found, stay at the current location
|
|
// and don't show spirit healer location
|
|
if (ClosestGrave)
|
|
{
|
|
TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation(), shouldResurrect ? TELE_REVIVE_AT_TELEPORT : 0);
|
|
if (isDead()) // not send if alive, because it used in TeleportTo()
|
|
{
|
|
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap
|
|
data << ClosestGrave->map_id;
|
|
data << TaggedPosition<Position::XYZ>(ClosestGrave->x, ClosestGrave->y, ClosestGrave->z);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
|
|
TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
|
|
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
|
|
}
|
|
|
|
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const
|
|
{
|
|
if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE)
|
|
return false;
|
|
|
|
if ((channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->flags & AREA_FLAG_SLAVE_CAPITAL)))
|
|
return false;
|
|
|
|
if ((channel->flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::JoinedChannel(Channel* c)
|
|
{
|
|
m_channels.push_back(c);
|
|
}
|
|
|
|
void Player::LeftChannel(Channel* c)
|
|
{
|
|
m_channels.remove(c);
|
|
}
|
|
|
|
void Player::CleanupChannels()
|
|
{
|
|
while (!m_channels.empty())
|
|
{
|
|
Channel* ch = *m_channels.begin();
|
|
m_channels.erase(m_channels.begin()); // remove from player's channel list
|
|
ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
|
|
|
|
// delete channel if empty
|
|
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetTeam()))
|
|
{
|
|
if (ch->IsConstant())
|
|
cMgr->LeftChannel(ch->GetChannelId(), ch->GetZoneEntry());
|
|
else
|
|
cMgr->LeftChannel(ch->GetName());
|
|
}
|
|
}
|
|
TC_LOG_DEBUG("chat.system", "Player::CleanupChannels: Channels of player '%s' (%s) cleaned up.", GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
|
|
void Player::UpdateLocalChannels(uint32 newZone)
|
|
{
|
|
if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar())
|
|
return; // The client handles it automatically after loading, but not after teleporting
|
|
|
|
AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(newZone);
|
|
if (!current_zone)
|
|
return;
|
|
|
|
ChannelMgr* cMgr = ChannelMgr::forTeam(GetTeam());
|
|
if (!cMgr)
|
|
return;
|
|
|
|
for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
|
|
{
|
|
ChatChannelsEntry const* channelEntry = sChatChannelsStore.LookupEntry(i);
|
|
if (!channelEntry)
|
|
continue;
|
|
|
|
Channel* usedChannel = nullptr;
|
|
for (Channel* channel : m_channels)
|
|
{
|
|
if (channel->GetChannelId() == i)
|
|
{
|
|
usedChannel = channel;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Channel* removeChannel = nullptr;
|
|
Channel* joinChannel = nullptr;
|
|
bool sendRemove = true;
|
|
|
|
if (CanJoinConstantChannelInZone(channelEntry, current_zone))
|
|
{
|
|
if (!(channelEntry->flags & CHANNEL_DBC_FLAG_GLOBAL))
|
|
{
|
|
if (channelEntry->flags & CHANNEL_DBC_FLAG_CITY_ONLY && usedChannel)
|
|
continue; // Already on the channel, as city channel names are not changing
|
|
|
|
joinChannel = cMgr->GetSystemChannel(channelEntry->ChannelID, current_zone);
|
|
if (usedChannel)
|
|
{
|
|
if (joinChannel != usedChannel)
|
|
{
|
|
removeChannel = usedChannel;
|
|
sendRemove = false; // Do not send leave channel, it already replaced at client
|
|
}
|
|
else
|
|
joinChannel = nullptr;
|
|
}
|
|
}
|
|
else
|
|
joinChannel = cMgr->GetSystemChannel(channelEntry->ChannelID);
|
|
}
|
|
else
|
|
removeChannel = usedChannel;
|
|
|
|
if (joinChannel)
|
|
joinChannel->JoinChannel(this); // Changed Channel: ... or Joined Channel: ...
|
|
|
|
if (removeChannel)
|
|
{
|
|
removeChannel->LeaveChannel(this, sendRemove); // Leave old channel
|
|
|
|
LeftChannel(removeChannel); // Remove from player's channel list
|
|
cMgr->LeftChannel(removeChannel->GetChannelId(), removeChannel->GetZoneEntry()); // Delete if empty
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::LeaveLFGChannel()
|
|
{
|
|
for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i)
|
|
{
|
|
if ((*i)->IsLFG())
|
|
{
|
|
(*i)->LeaveChannel(this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateDefense()
|
|
{
|
|
if (UpdateSkill(SKILL_DEFENSE, sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE)))
|
|
UpdateDefenseBonusesMod(); // update dependent from defense skill part
|
|
}
|
|
|
|
void Player::HandleBaseModFlatValue(BaseModGroup modGroup, float amount, bool apply)
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::HandleBaseModValue: Invalid BaseModGroup/BaseModType (%u/%u) for player '%s' (%s)",
|
|
modGroup, FLAT_MOD, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
m_auraBaseFlatMod[modGroup] += apply ? amount : -amount;
|
|
UpdateBaseModGroup(modGroup);
|
|
}
|
|
|
|
void Player::ApplyBaseModPctValue(BaseModGroup modGroup, float pct)
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::HandleBaseModValue: Invalid BaseModGroup/BaseModType (%u/%u) for player '%s' (%s)",
|
|
modGroup, FLAT_MOD, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
AddPct(m_auraBasePctMod[modGroup], pct);
|
|
UpdateBaseModGroup(modGroup);
|
|
}
|
|
|
|
void Player::SetBaseModFlatValue(BaseModGroup modGroup, float val)
|
|
{
|
|
if (m_auraBaseFlatMod[modGroup] == val)
|
|
return;
|
|
|
|
m_auraBaseFlatMod[modGroup] = val;
|
|
UpdateBaseModGroup(modGroup);
|
|
}
|
|
|
|
void Player::SetBaseModPctValue(BaseModGroup modGroup, float val)
|
|
{
|
|
if (m_auraBasePctMod[modGroup] == val)
|
|
return;
|
|
|
|
m_auraBasePctMod[modGroup] = val;
|
|
UpdateBaseModGroup(modGroup);
|
|
}
|
|
|
|
void Player::UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchantSlot /*= -1*/)
|
|
{
|
|
Unit::UpdateDamageDoneMods(attackType, skipEnchantSlot);
|
|
|
|
UnitMods unitMod;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_RANGED;
|
|
break;
|
|
default:
|
|
ABORT();
|
|
break;
|
|
}
|
|
|
|
float amount = 0.0f;
|
|
Item* item = GetWeaponForAttack(attackType, true);
|
|
if (!item)
|
|
return;
|
|
|
|
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
{
|
|
if (skipEnchantSlot == slot)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantmentEntry = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
|
|
if (!enchantmentEntry)
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_ENCHANTMENT_EFFECTS; ++i)
|
|
{
|
|
switch (enchantmentEntry->type[i])
|
|
{
|
|
case ITEM_ENCHANTMENT_TYPE_DAMAGE:
|
|
amount += enchantmentEntry->amount[i];
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_TOTEM:
|
|
if (GetClass() == CLASS_SHAMAN)
|
|
amount += enchantmentEntry->amount[i] * item->GetTemplate()->Delay / 1000.0f;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
HandleStatFlatModifier(unitMod, TOTAL_VALUE, amount, true);
|
|
}
|
|
|
|
void Player::UpdateBaseModGroup(BaseModGroup modGroup)
|
|
{
|
|
if (!CanModifyStats())
|
|
return;
|
|
|
|
switch (modGroup)
|
|
{
|
|
case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break;
|
|
case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break;
|
|
case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break;
|
|
case SHIELD_BLOCK_VALUE: UpdateShieldBlockValue(); break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
|
|
{
|
|
if (modGroup >= BASEMOD_END || modType >= MOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::GetBaseModValue: Invalid BaseModGroup/BaseModType (%u/%u) for player '%s' (%s)",
|
|
modGroup, modType, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return 0.0f;
|
|
}
|
|
|
|
return (modType == FLAT_MOD ? m_auraBaseFlatMod[modGroup] : m_auraBasePctMod[modGroup]);
|
|
}
|
|
|
|
float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::GetTotalBaseModValue: Invalid BaseModGroup (%u) for player '%s' (%s)",
|
|
modGroup, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return 0.0f;
|
|
}
|
|
|
|
return m_auraBaseFlatMod[modGroup] * m_auraBasePctMod[modGroup];
|
|
}
|
|
|
|
uint32 Player::GetShieldBlockValue() const
|
|
{
|
|
float value = std::max(0.f, (m_auraBaseFlatMod[SHIELD_BLOCK_VALUE] + GetStat(STAT_STRENGTH) * 0.5f - 10) * m_auraBasePctMod[SHIELD_BLOCK_VALUE]);
|
|
return uint32(value);
|
|
}
|
|
|
|
float Player::GetMeleeCritFromAgility() const
|
|
{
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = GetClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1);
|
|
GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (critBase == nullptr || critRatio == nullptr)
|
|
return 0.0f;
|
|
|
|
float crit = critBase->base + GetStat(STAT_AGILITY)*critRatio->ratio;
|
|
return crit*100.0f;
|
|
}
|
|
|
|
void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing) const
|
|
{
|
|
// Table for base dodge values
|
|
const float dodge_base[MAX_CLASSES] =
|
|
{
|
|
0.036640f, // Warrior
|
|
0.034943f, // Paladin
|
|
-0.040873f, // Hunter
|
|
0.020957f, // Rogue
|
|
0.034178f, // Priest
|
|
0.036640f, // DK
|
|
0.021080f, // Shaman
|
|
0.036587f, // Mage
|
|
0.024211f, // Warlock
|
|
0.0f, // ??
|
|
0.056097f // Druid
|
|
};
|
|
// Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
|
|
const float crit_to_dodge[MAX_CLASSES] =
|
|
{
|
|
0.85f/1.15f, // Warrior
|
|
1.00f/1.15f, // Paladin
|
|
1.11f/1.15f, // Hunter
|
|
2.00f/1.15f, // Rogue
|
|
1.00f/1.15f, // Priest
|
|
0.85f/1.15f, // DK
|
|
1.60f/1.15f, // Shaman
|
|
1.00f/1.15f, // Mage
|
|
0.97f/1.15f, // Warlock (?)
|
|
0.0f, // ??
|
|
2.00f/1.15f // Druid
|
|
};
|
|
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = GetClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
// Dodge per agility is proportional to crit per agility, which is available from DBC files
|
|
GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (dodgeRatio == nullptr || pclass > MAX_CLASSES)
|
|
return;
|
|
|
|
/// @todo research if talents/effects that increase total agility by x% should increase non-diminishing part
|
|
float base_agility = GetCreateStat(STAT_AGILITY) * GetPctModifierValue(UnitMods(UNIT_MOD_STAT_START + STAT_AGILITY), BASE_PCT);
|
|
float bonus_agility = GetStat(STAT_AGILITY) - base_agility;
|
|
|
|
// calculate diminishing (green in char screen) and non-diminishing (white) contribution
|
|
diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1];
|
|
nondiminishing = 100.0f * (dodge_base[pclass-1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1]);
|
|
}
|
|
|
|
float Player::GetSpellCritFromIntellect() const
|
|
{
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = GetClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1);
|
|
GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (critBase == nullptr || critRatio == nullptr)
|
|
return 0.0f;
|
|
|
|
float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
|
|
return crit * 100.0f;
|
|
}
|
|
|
|
float Player::GetRatingMultiplier(CombatRating cr) const
|
|
{
|
|
uint8 level = GetLevel();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.LookupEntry(cr*GT_MAX_LEVEL+level-1);
|
|
// gtOCTClassCombatRatingScalarStore.dbc starts with 1, CombatRating with zero, so cr+1
|
|
GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((GetClass()-1)*GT_MAX_RATING+cr+1);
|
|
if (!Rating || !classRating)
|
|
return 1.0f; // By default use minimum coefficient (not must be called)
|
|
|
|
return classRating->ratio / Rating->ratio;
|
|
}
|
|
|
|
float Player::GetRatingBonusValue(CombatRating cr) const
|
|
{
|
|
return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) * GetRatingMultiplier(cr);
|
|
}
|
|
|
|
float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
|
|
{
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f;
|
|
case OFF_ATTACK:
|
|
return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f;
|
|
default:
|
|
break;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
float Player::OCTRegenHPPerSpirit() const
|
|
{
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = GetClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (baseRatio == nullptr || moreRatio == nullptr)
|
|
return 0.0f;
|
|
|
|
// Formula from PaperDollFrame script
|
|
float spirit = GetStat(STAT_SPIRIT);
|
|
float baseSpirit = spirit;
|
|
if (baseSpirit > 50)
|
|
baseSpirit = 50;
|
|
float moreSpirit = spirit - baseSpirit;
|
|
float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
|
|
return regen;
|
|
}
|
|
|
|
float Player::OCTRegenMPPerSpirit() const
|
|
{
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = GetClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
// GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (moreRatio == nullptr)
|
|
return 0.0f;
|
|
|
|
// Formula get from PaperDollFrame script
|
|
float spirit = GetStat(STAT_SPIRIT);
|
|
float regen = spirit * moreRatio->ratio;
|
|
return regen;
|
|
}
|
|
|
|
void Player::ApplyRatingMod(CombatRating combatRating, int32 value, bool apply)
|
|
{
|
|
float oldRating = m_baseRatingValue[combatRating];
|
|
m_baseRatingValue[combatRating] += (apply ? value : -value);
|
|
|
|
// explicit affected values
|
|
float const multiplier = GetRatingMultiplier(combatRating);
|
|
float const oldVal = oldRating * multiplier;
|
|
float const newVal = m_baseRatingValue[combatRating] * multiplier;
|
|
switch (combatRating)
|
|
{
|
|
case CR_HASTE_MELEE:
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true);
|
|
break;
|
|
case CR_HASTE_RANGED:
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, newVal, true);
|
|
break;
|
|
case CR_HASTE_SPELL:
|
|
ApplyCastTimePercentMod(oldVal, false);
|
|
ApplyCastTimePercentMod(newVal, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
UpdateRating(combatRating);
|
|
}
|
|
|
|
void Player::UpdateRating(CombatRating cr)
|
|
{
|
|
int32 amount = m_baseRatingValue[cr];
|
|
// Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
|
|
// stat used stored in miscValueB for this aura
|
|
AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT);
|
|
for (AuraEffect const* aurEff : modRatingFromStat)
|
|
if (aurEff->GetMiscValue() & (1 << cr))
|
|
amount += int32(CalculatePct(GetStat(Stats(aurEff->GetMiscValueB())), aurEff->GetAmount()));
|
|
|
|
if (amount < 0)
|
|
amount = 0;
|
|
SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount));
|
|
|
|
bool affectStats = CanModifyStats();
|
|
|
|
switch (cr)
|
|
{
|
|
case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst
|
|
case CR_DEFENSE_SKILL:
|
|
UpdateDefenseBonusesMod();
|
|
break;
|
|
case CR_DODGE:
|
|
UpdateDodgePercentage();
|
|
break;
|
|
case CR_PARRY:
|
|
UpdateParryPercentage();
|
|
break;
|
|
case CR_BLOCK:
|
|
UpdateBlockPercentage();
|
|
break;
|
|
case CR_HIT_MELEE:
|
|
UpdateMeleeHitChances();
|
|
break;
|
|
case CR_HIT_RANGED:
|
|
UpdateRangedHitChances();
|
|
break;
|
|
case CR_HIT_SPELL:
|
|
UpdateSpellHitChances();
|
|
break;
|
|
case CR_CRIT_MELEE:
|
|
if (affectStats)
|
|
{
|
|
UpdateCritPercentage(BASE_ATTACK);
|
|
UpdateCritPercentage(OFF_ATTACK);
|
|
}
|
|
break;
|
|
case CR_CRIT_RANGED:
|
|
if (affectStats)
|
|
UpdateCritPercentage(RANGED_ATTACK);
|
|
break;
|
|
case CR_CRIT_SPELL:
|
|
if (affectStats)
|
|
UpdateAllSpellCritChances();
|
|
break;
|
|
case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc
|
|
case CR_HIT_TAKEN_RANGED:
|
|
break;
|
|
case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult
|
|
break;
|
|
case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst (only for chance to crit)
|
|
case CR_CRIT_TAKEN_RANGED:
|
|
break;
|
|
case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only for chance to crit)
|
|
break;
|
|
case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod
|
|
case CR_HASTE_RANGED:
|
|
case CR_HASTE_SPELL:
|
|
break;
|
|
case CR_WEAPON_SKILL_MAINHAND: // Implemented in Unit::RollMeleeOutcomeAgainst
|
|
case CR_WEAPON_SKILL_OFFHAND:
|
|
case CR_WEAPON_SKILL_RANGED:
|
|
break;
|
|
case CR_EXPERTISE:
|
|
if (affectStats)
|
|
{
|
|
UpdateExpertise(BASE_ATTACK);
|
|
UpdateExpertise(OFF_ATTACK);
|
|
}
|
|
break;
|
|
case CR_ARMOR_PENETRATION:
|
|
if (affectStats)
|
|
UpdateArmorPenetration(amount);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateAllRatings()
|
|
{
|
|
for (uint8 cr = 0; cr < MAX_COMBAT_RATING; ++cr)
|
|
UpdateRating(CombatRating(cr));
|
|
}
|
|
|
|
void Player::SetRegularAttackTime()
|
|
{
|
|
for (uint8 i = 0; i < MAX_ATTACK; ++i)
|
|
{
|
|
Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
|
|
if (tmpitem && !tmpitem->IsBroken())
|
|
{
|
|
ItemTemplate const* proto = tmpitem->GetTemplate();
|
|
if (proto->Delay)
|
|
SetAttackTime(WeaponAttackType(i), proto->Delay);
|
|
}
|
|
else
|
|
SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
|
|
}
|
|
}
|
|
|
|
void Player::StoreRaidMapDifficulty()
|
|
{
|
|
m_raidMapDifficulty = GetMap()->GetDifficulty();
|
|
}
|
|
|
|
//skill+step, checking for max value
|
|
bool Player::UpdateSkill(uint32 skill_id, uint32 step)
|
|
{
|
|
if (!skill_id)
|
|
return false;
|
|
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return false;
|
|
|
|
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
|
|
uint32 data = GetUInt32Value(valueIndex);
|
|
uint32 value = SKILL_VALUE(data);
|
|
uint32 max = SKILL_MAX(data);
|
|
|
|
if ((!max) || (!value) || (value >= max))
|
|
return false;
|
|
|
|
if (value < max)
|
|
{
|
|
uint32 new_value = value + step;
|
|
if (new_value > max)
|
|
new_value = max;
|
|
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
|
|
UpdateSkillEnchantments(skill_id, value, new_value);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
|
|
{
|
|
if (SkillValue >= GrayLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREY)*10;
|
|
if (SkillValue >= GreenLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREEN)*10;
|
|
if (SkillValue >= YellowLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_YELLOW)*10;
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_ORANGE)*10;
|
|
}
|
|
|
|
bool Player::UpdateCraftSkill(uint32 spellid)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateCraftSkill: Player '%s' (%s), SpellID: %d",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), spellid);
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
if (_spell_idx->second->skillId)
|
|
{
|
|
uint32 SkillValue = GetPureSkillValue(_spell_idx->second->skillId);
|
|
|
|
// Alchemy Discoveries here
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spellid);
|
|
if (spellEntry && spellEntry->Mechanic == MECHANIC_DISCOVERY)
|
|
{
|
|
if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->skillId, spellid, this))
|
|
LearnSpell(discoveredSpell, false);
|
|
}
|
|
|
|
uint32 craft_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
|
|
|
|
return UpdateSkillPro(_spell_idx->second->skillId, SkillGainChance(SkillValue,
|
|
_spell_idx->second->max_value,
|
|
(_spell_idx->second->max_value + _spell_idx->second->min_value)/2,
|
|
_spell_idx->second->min_value),
|
|
craft_skill_gain);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateGatherSkill: Player '%s' (%s), SkillID: %u, SkillLevel: %u, RedLevel: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), SkillId, SkillValue, RedLevel);
|
|
|
|
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
|
|
|
|
// For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times
|
|
switch (SkillId)
|
|
{
|
|
case SKILL_HERBALISM:
|
|
case SKILL_LOCKPICKING:
|
|
case SKILL_JEWELCRAFTING:
|
|
case SKILL_INSCRIPTION:
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain);
|
|
case SKILL_SKINNING:
|
|
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain);
|
|
else
|
|
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
|
|
case SKILL_MINING:
|
|
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain);
|
|
else
|
|
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)), gathering_skill_gain);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint8 GetFishingStepsNeededToLevelUp(uint32 SkillValue)
|
|
{
|
|
// These formulas are guessed to be as close as possible to how the skill difficulty curve for fishing was on Retail.
|
|
if (SkillValue < 75)
|
|
return 1;
|
|
|
|
if (SkillValue <= 300)
|
|
return SkillValue / 44;
|
|
|
|
return SkillValue / 31;
|
|
}
|
|
|
|
bool Player::UpdateFishingSkill()
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateFishingSkill: Player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
|
|
|
|
uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
|
|
|
|
if (SkillValue >= GetMaxSkillValue(SKILL_FISHING))
|
|
return false;
|
|
|
|
uint8 stepsNeededToLevelUp = GetFishingStepsNeededToLevelUp(SkillValue);
|
|
++m_fishingSteps;
|
|
|
|
if (m_fishingSteps >= stepsNeededToLevelUp)
|
|
{
|
|
m_fishingSteps = 0;
|
|
|
|
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
|
|
return UpdateSkillPro(SKILL_FISHING, 100*10, gathering_skill_gain);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// levels sync. with spell requirement for skill levels to learn
|
|
// bonus abilities in sSkillLineAbilityStore
|
|
// Used only to avoid scan DBC at each skill grow
|
|
static uint32 bonusSkillLevels[ ] = {75, 150, 225, 300, 375, 450};
|
|
static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uint32);
|
|
|
|
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%%)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
|
|
if (!SkillId)
|
|
return false;
|
|
|
|
if (Chance <= 0) // speedup in 0 chance case
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
|
|
return false;
|
|
}
|
|
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(SkillId);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return false;
|
|
|
|
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
|
|
|
|
uint32 data = GetUInt32Value(valueIndex);
|
|
uint16 SkillValue = SKILL_VALUE(data);
|
|
uint16 MaxValue = SKILL_MAX(data);
|
|
|
|
if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
|
|
return false;
|
|
|
|
int32 Roll = irand(1, 1000);
|
|
|
|
if (Roll <= Chance)
|
|
{
|
|
uint32 new_value = SkillValue+step;
|
|
if (new_value > MaxValue)
|
|
new_value = MaxValue;
|
|
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, MaxValue));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
for (size_t i = 0; i < bonusSkillLevelsSize; ++i)
|
|
{
|
|
uint32 bsl = bonusSkillLevels[i];
|
|
if (SkillValue < bsl && new_value >= bsl)
|
|
{
|
|
LearnSkillRewardedSpells(SkillId, new_value);
|
|
break;
|
|
}
|
|
}
|
|
UpdateSkillEnchantments(SkillId, SkillValue, new_value);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% taken",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
|
|
return true;
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateWeaponSkill(WeaponAttackType attType)
|
|
{
|
|
// no skill gain in pvp
|
|
Unit* victim = GetVictim();
|
|
if (victim && victim->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (IsInFeralForm())
|
|
return; // always maximized SKILL_FERAL_COMBAT in fact
|
|
|
|
if (GetShapeshiftForm() == FORM_TREE)
|
|
return; // use weapon but not skill up
|
|
|
|
if (victim && victim->GetTypeId() == TYPEID_UNIT && (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN))
|
|
return;
|
|
|
|
uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
|
|
|
|
Item* tmpitem = GetWeaponForAttack(attType, true);
|
|
if (!tmpitem && attType == BASE_ATTACK)
|
|
{
|
|
// Keep unarmed & fist weapon skills in sync
|
|
UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
|
|
UpdateSkill(SKILL_FIST_WEAPONS, weapon_skill_gain);
|
|
}
|
|
else if (tmpitem)
|
|
{
|
|
switch (tmpitem->GetTemplate()->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_FISHING_POLE:
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_FIST:
|
|
UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
|
|
/* fallthrough */
|
|
default:
|
|
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
|
|
break;
|
|
}
|
|
}
|
|
|
|
UpdateAllCritPercentages();
|
|
}
|
|
|
|
void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defense)
|
|
{
|
|
uint8 plevel = GetLevel(); // if defense than victim == attacker
|
|
uint8 greylevel = Trinity::XP::GetGrayLevel(plevel);
|
|
uint8 moblevel = victim->GetLevelForTarget(this);
|
|
|
|
if (moblevel > plevel + 5)
|
|
moblevel = plevel + 5;
|
|
|
|
uint8 lvldif = moblevel - greylevel;
|
|
if (lvldif < 3)
|
|
lvldif = 3;
|
|
|
|
uint32 skilldif = 5 * plevel - (defense ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType));
|
|
if (skilldif <= 0)
|
|
return;
|
|
|
|
float chance = float(3 * lvldif * skilldif) / plevel;
|
|
if (!defense)
|
|
if (GetClass() == CLASS_WARRIOR || GetClass() == CLASS_ROGUE)
|
|
chance += chance * 0.02f * GetStat(STAT_INTELLECT);
|
|
|
|
chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1%
|
|
|
|
if (roll_chance_f(chance))
|
|
{
|
|
if (defense)
|
|
UpdateDefense();
|
|
else
|
|
UpdateWeaponSkill(attType);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent)
|
|
{
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return;
|
|
|
|
uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
|
|
|
|
uint32 bonus_val = GetUInt32Value(bonusIndex);
|
|
int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
|
|
int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
|
|
|
|
if (talent) // permanent bonus stored in high part
|
|
SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus+val));
|
|
else // temporary/item bonus stored in low part
|
|
SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus+val, perm_bonus));
|
|
}
|
|
|
|
void Player::UpdateSkillsForLevel()
|
|
{
|
|
uint16 maxconfskill = sWorld->GetConfigMaxSkillValue();
|
|
uint32 maxSkill = GetMaxSkillValueForLevel();
|
|
|
|
bool alwaysMaxSkill = sWorld->getBoolConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL);
|
|
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
|
|
{
|
|
if (itr->second.uState == SKILL_DELETED)
|
|
continue;
|
|
|
|
uint32 pskill = itr->first;
|
|
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(pskill, GetRace(), GetClass());
|
|
if (!rcEntry)
|
|
continue;
|
|
|
|
if (GetSkillRangeType(rcEntry) != SKILL_RANGE_LEVEL)
|
|
continue;
|
|
|
|
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
|
|
uint32 data = GetUInt32Value(valueIndex);
|
|
uint32 max = SKILL_MAX(data);
|
|
uint32 val = SKILL_VALUE(data);
|
|
|
|
/// update only level dependent max skill values
|
|
if (max != 1)
|
|
{
|
|
/// maximize skill always
|
|
if (alwaysMaxSkill)
|
|
{
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill, maxSkill));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
else if (max != maxconfskill) /// update max skill value if current max skill not maximized
|
|
{
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val, maxSkill));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateWeaponsSkillsToMaxSkillsForLevel()
|
|
{
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
|
|
{
|
|
if (itr->second.uState == SKILL_DELETED)
|
|
continue;
|
|
|
|
uint32 pskill = itr->first;
|
|
if (IsProfessionOrRidingSkill(pskill))
|
|
continue;
|
|
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
|
|
uint32 data = GetUInt32Value(valueIndex);
|
|
uint32 max = SKILL_MAX(data);
|
|
|
|
if (max > 1)
|
|
{
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(max, max));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
if (pskill == SKILL_DEFENSE)
|
|
UpdateDefenseBonusesMod();
|
|
}
|
|
}
|
|
|
|
// This functions sets a skill line value (and adds if doesn't exist yet)
|
|
// To "remove" a skill line, set it's values to zero
|
|
void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
|
|
{
|
|
if (!id)
|
|
return;
|
|
|
|
uint16 currVal;
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(id);
|
|
|
|
//has skill
|
|
if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
|
|
{
|
|
currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
|
|
if (newVal)
|
|
{
|
|
// if skill value is going down, update enchantments before setting the new value
|
|
if (newVal < currVal)
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
// update step
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
|
|
// update value
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
LearnSkillRewardedSpells(id, newVal);
|
|
// if skill value is going up, update enchantments after setting the new value
|
|
if (newVal > currVal)
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
|
|
}
|
|
else //remove
|
|
{
|
|
//remove enchantments needing this skill
|
|
UpdateSkillEnchantments(id, currVal, 0);
|
|
// clear skill fields
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0);
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0);
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0);
|
|
|
|
// mark as deleted or simply remove from map if not saved yet
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_DELETED;
|
|
else
|
|
mSkillStatus.erase(itr);
|
|
|
|
// remove all spells that related to this skill
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
if (SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j))
|
|
if (pAbility->skillId == id)
|
|
RemoveSpell(sSpellMgr->GetFirstSpellInChain(pAbility->spellId));
|
|
}
|
|
}
|
|
else if (newVal) //add
|
|
{
|
|
currVal = 0;
|
|
for (int i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if (!GetUInt32Value(PLAYER_SKILL_INDEX(i)))
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
|
|
if (!pSkill)
|
|
{
|
|
TC_LOG_ERROR("misc", "Player::SetSkill: Skill (SkillID: %u) not found in SkillLineStore for player '%s' (%s)",
|
|
id, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step));
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i), MAKE_SKILL_VALUE(newVal, maxVal));
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
|
|
// insert new entry or update if not deleted old entry yet
|
|
if (itr != mSkillStatus.end())
|
|
{
|
|
itr->second.pos = i;
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
else
|
|
mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
|
|
|
|
// apply skill bonuses
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i), 0);
|
|
|
|
// temporary bonuses
|
|
AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL);
|
|
for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
|
|
if ((*j)->GetMiscValue() == int32(id))
|
|
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
// permanent bonuses
|
|
AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT);
|
|
for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
|
|
if ((*j)->GetMiscValue() == int32(id))
|
|
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
// Learn all spells for skill
|
|
LearnSkillRewardedSpells(id, newVal);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSkill(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return false;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED);
|
|
}
|
|
|
|
uint16 Player::GetSkillStep(uint16 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
uint16 Player::GetSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
|
|
|
|
int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
result += SKILL_TEMP_BONUS(bonus);
|
|
result += SKILL_PERM_BONUS(bonus);
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
|
|
|
|
int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
result += SKILL_TEMP_BONUS(bonus);
|
|
result += SKILL_PERM_BONUS(bonus);
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
uint16 Player::GetBaseSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
int16 Player::GetSkillPermBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
int16 Player::GetSkillTempBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
void Player::SendActionButtons(uint32 state) const
|
|
{
|
|
WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4));
|
|
data << uint8(state);
|
|
/*
|
|
state can be 0, 1, 2
|
|
0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
|
|
1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail.
|
|
2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons
|
|
*/
|
|
if (state != 2)
|
|
{
|
|
for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
|
|
{
|
|
ActionButtonList::const_iterator itr = m_actionButtons.find(button);
|
|
if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
|
|
data << uint32(itr->second.packedData);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
}
|
|
|
|
SendDirectMessage(&data);
|
|
|
|
}
|
|
|
|
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const
|
|
{
|
|
if (button >= MAX_ACTION_BUTTONS)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action %u not added into button %u for player %s (%s): button must be < %u",
|
|
action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTONS);
|
|
return false;
|
|
}
|
|
|
|
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action %u not added into button %u for player %s (%s): action must be < %u",
|
|
action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTON_ACTION_VALUE);
|
|
return false;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case ACTION_BUTTON_SPELL:
|
|
if (!sSpellMgr->GetSpellInfo(action))
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): spell does not exist. This can be due to a character imported from a different expansion",
|
|
action, button, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
if (!HasSpell(action))
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): player does not known this spell, this can be due to a player changing their talents",
|
|
action, button, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return false;
|
|
}
|
|
break;
|
|
case ACTION_BUTTON_ITEM:
|
|
if (!sObjectMgr->GetItemTemplate(action))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Item action %u not added into button %u for player %s (%s): item not exist",
|
|
action, button, GetName().c_str(), GetGUID().ToString().c_str());
|
|
return false;
|
|
}
|
|
break;
|
|
case ACTION_BUTTON_C:
|
|
case ACTION_BUTTON_CMACRO:
|
|
case ACTION_BUTTON_MACRO:
|
|
case ACTION_BUTTON_EQSET:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Unknown action type %u", type);
|
|
return false; // other cases not checked at this moment
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
|
|
{
|
|
if (!IsActionButtonDataValid(button, action, type))
|
|
return nullptr;
|
|
|
|
// it create new button (NEW state) if need or return existing
|
|
ActionButton& ab = m_actionButtons[button];
|
|
|
|
// set data and update to CHANGED if not NEW
|
|
ab.SetActionAndType(action, ActionButtonType(type));
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player::AddActionButton: Player '%s' (%s) added action '%u' (type %u) to button '%u'",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), action, type, button);
|
|
return &ab;
|
|
}
|
|
|
|
void Player::removeActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return;
|
|
|
|
if (buttonItr->second.uState == ACTIONBUTTON_NEW)
|
|
m_actionButtons.erase(buttonItr); // new and not saved
|
|
else
|
|
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player::RemoveActionButton: Player '%s' (%s) removed action button '%u'",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), button);
|
|
}
|
|
|
|
ActionButton const* Player::GetActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return nullptr;
|
|
|
|
return &buttonItr->second;
|
|
}
|
|
|
|
bool Player::UpdatePosition(float x, float y, float z, float orientation, bool teleport)
|
|
{
|
|
if (!Unit::UpdatePosition(x, y, z, orientation, teleport))
|
|
return false;
|
|
|
|
//if (movementInfo.flags & MOVEMENTFLAG_MOVING)
|
|
// mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE);
|
|
//if (movementInfo.flags & MOVEMENTFLAG_TURNING)
|
|
// mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
|
|
//AURA_INTERRUPT_FLAG_JUMP not sure
|
|
|
|
// Update player zone if needed
|
|
if (m_needsZoneUpdate)
|
|
{
|
|
uint32 newZone, newArea;
|
|
GetZoneAndAreaId(newZone, newArea);
|
|
UpdateZone(newZone, newArea);
|
|
m_needsZoneUpdate = false;
|
|
}
|
|
|
|
// group update
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
|
|
|
|
CheckAreaExploreAndOutdoor();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const
|
|
{
|
|
if (self)
|
|
SendDirectMessage(data);
|
|
|
|
Trinity::MessageDistDeliverer notifier(this, data, dist);
|
|
Cell::VisitWorldObjects(this, notifier, dist);
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only) const
|
|
{
|
|
if (self)
|
|
SendDirectMessage(data);
|
|
|
|
Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only);
|
|
Cell::VisitWorldObjects(this, notifier, dist);
|
|
}
|
|
|
|
void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const
|
|
{
|
|
if (skipped_rcvr != this)
|
|
SendDirectMessage(data);
|
|
|
|
// we use World::GetMaxVisibleDistance() because i cannot see why not use a distance
|
|
// update: replaced by GetMap()->GetVisibilityDistance()
|
|
Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
|
|
void Player::SendDirectMessage(WorldPacket const* data) const
|
|
{
|
|
m_session->SendPacket(data);
|
|
}
|
|
|
|
void Player::SendCinematicStart(uint32 CinematicSequenceId) const
|
|
{
|
|
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
|
|
data << uint32(CinematicSequenceId);
|
|
SendDirectMessage(&data);
|
|
if (CinematicSequencesEntry const* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
|
|
_cinematicMgr->SetActiveCinematicCamera(sequence->cinematicCamera);
|
|
}
|
|
|
|
void Player::SendMovieStart(uint32 MovieId) const
|
|
{
|
|
WorldPacket data(SMSG_TRIGGER_MOVIE, 4);
|
|
data << uint32(MovieId);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::CheckAreaExploreAndOutdoor()
|
|
{
|
|
if (!IsAlive())
|
|
return;
|
|
|
|
if (IsInFlight())
|
|
return;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !IsOutdoors())
|
|
RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY);
|
|
|
|
uint32 const areaId = GetAreaId();
|
|
if (!areaId)
|
|
return;
|
|
|
|
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
|
|
if (!areaEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '%s' (%s) discovered unknown area (x: %f y: %f z: %f map: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId());
|
|
return;
|
|
}
|
|
|
|
uint32 offset = areaEntry->exploreFlag / 32;
|
|
|
|
if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CheckAreaExploreAndOutdoor: Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).",
|
|
areaEntry->exploreFlag, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
|
|
return;
|
|
}
|
|
|
|
uint32 val = (uint32)(1 << (areaEntry->exploreFlag % 32));
|
|
uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
|
|
|
|
if (!(currFields & val))
|
|
{
|
|
SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, GetAreaId());
|
|
|
|
if (areaEntry->area_level > 0)
|
|
{
|
|
if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
SendExplorationExperience(areaId, 0);
|
|
}
|
|
else
|
|
{
|
|
int32 diff = int32(GetLevel()) - areaEntry->area_level;
|
|
uint32 XP;
|
|
if (diff < -5)
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(GetLevel()+5)*sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else if (diff > 5)
|
|
{
|
|
int32 exploration_percent = 100 - ((diff - 5) * 5);
|
|
if (exploration_percent < 0)
|
|
exploration_percent = 0;
|
|
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level)*exploration_percent/100*sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level)*sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
|
|
if (sWorld->getIntConfig(CONFIG_MIN_DISCOVERED_SCALED_XP_RATIO))
|
|
{
|
|
uint32 minScaledXP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level)*sWorld->getRate(RATE_XP_EXPLORE)) * sWorld->getIntConfig(CONFIG_MIN_DISCOVERED_SCALED_XP_RATIO) / 100;
|
|
XP = std::max(minScaledXP, XP);
|
|
}
|
|
|
|
GiveXP(XP, nullptr);
|
|
SendExplorationExperience(areaId, XP);
|
|
}
|
|
TC_LOG_DEBUG("entities.player", "Player '%s' (%s) discovered a new area: %u", GetName().c_str(),GetGUID().ToString().c_str(), areaId);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::TeamForRace(uint8 race)
|
|
{
|
|
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
|
|
{
|
|
switch (rEntry->TeamID)
|
|
{
|
|
case 1: return HORDE;
|
|
case 7: return ALLIANCE;
|
|
}
|
|
TC_LOG_ERROR("entities.player", "Race (%u) has wrong teamid (%u) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Race (%u) not found in DBC: wrong DBC files?", uint32(race));
|
|
|
|
return ALLIANCE;
|
|
}
|
|
|
|
void Player::SetFactionForRace(uint8 race)
|
|
{
|
|
m_team = TeamForRace(race);
|
|
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
|
|
SetFaction(rEntry ? rEntry->FactionID : 0);
|
|
}
|
|
|
|
ReputationRank Player::GetReputationRank(uint32 faction) const
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction);
|
|
return GetReputationMgr().GetRank(factionEntry);
|
|
}
|
|
|
|
// Calculate total reputation percent player gain with quest/creature level
|
|
int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus)
|
|
{
|
|
float percent = 100.0f;
|
|
|
|
float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
|
|
|
|
// faction specific auras only seem to apply to kills
|
|
if (source == REPUTATION_SOURCE_KILL)
|
|
repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
|
|
|
|
percent += rep > 0 ? repMod : -repMod;
|
|
|
|
float rate;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL);
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST);
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
default:
|
|
rate = 1.0f;
|
|
break;
|
|
}
|
|
|
|
if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(GetLevel()))
|
|
percent *= rate;
|
|
|
|
if (percent <= 0.0f)
|
|
return 0;
|
|
|
|
// Multiply result with the faction specific rate
|
|
if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
|
|
{
|
|
float repRate = 0.0f;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
repRate = repData->creatureRate;
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
repRate = repData->questRate;
|
|
break;
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
repRate = repData->questDailyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
repRate = repData->questWeeklyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
repRate = repData->questMonthlyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
repRate = repData->questRepeatableRate;
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
repRate = repData->spellRate;
|
|
break;
|
|
}
|
|
|
|
// for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
|
|
if (repRate <= 0.0f)
|
|
return 0;
|
|
|
|
percent *= repRate;
|
|
}
|
|
|
|
if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
|
|
percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
|
|
|
|
return CalculatePct(rep, percent);
|
|
}
|
|
|
|
// Calculates how many reputation points player gains in victim's enemy factions
|
|
void Player::RewardReputation(Unit* victim, float rate)
|
|
{
|
|
if (!victim || victim->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (victim->ToCreature()->IsReputationGainDisabled())
|
|
return;
|
|
|
|
ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
|
|
if (!Rep)
|
|
return;
|
|
|
|
uint32 ChampioningFaction = 0;
|
|
|
|
if (GetChampioningFaction())
|
|
{
|
|
// support for: Championing - http://www.wowwiki.com/Championing
|
|
Map const* map = GetMap();
|
|
if (map->IsNonRaidDungeon())
|
|
if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
|
|
if (dungeon->reclevel == 80)
|
|
ChampioningFaction = GetChampioningFaction();
|
|
}
|
|
|
|
uint32 team = GetTeam();
|
|
|
|
if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE))
|
|
{
|
|
int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
donerep1 = int32(donerep1 * rate);
|
|
|
|
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
|
|
if (factionEntry1)
|
|
GetReputationMgr().ModifyReputation(factionEntry1, donerep1, current_reputation_rank1 > Rep->ReputationMaxCap1);
|
|
}
|
|
|
|
if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE))
|
|
{
|
|
int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
donerep2 = int32(donerep2 * rate);
|
|
|
|
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
|
|
if (factionEntry2)
|
|
GetReputationMgr().ModifyReputation(factionEntry2, donerep2, current_reputation_rank2 > Rep->ReputationMaxCap2);
|
|
}
|
|
}
|
|
|
|
// Calculate how many reputation points player gain with the quest
|
|
void Player::RewardReputation(Quest const* quest)
|
|
{
|
|
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
|
{
|
|
uint32 rewardFactionId = quest->RewardFactionId[i];
|
|
|
|
if (!rewardFactionId)
|
|
continue;
|
|
|
|
if (!GetReputationMgr().IsReputationAllowedForTeam(GetTeamId(), rewardFactionId))
|
|
continue;
|
|
|
|
int32 rep = 0;
|
|
bool noQuestBonus = false;
|
|
|
|
if (quest->RewardFactionValueIdOverride[i])
|
|
{
|
|
rep = quest->RewardFactionValueIdOverride[i] / 100;
|
|
noQuestBonus = true;
|
|
}
|
|
else
|
|
{
|
|
uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1;
|
|
if (QuestFactionRewEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
|
|
{
|
|
uint32 field = abs(quest->RewardFactionValueId[i]);
|
|
rep = questFactionRewEntry->QuestRewFactionValue[field];
|
|
}
|
|
}
|
|
|
|
if (!rep)
|
|
continue;
|
|
|
|
if (quest->IsDaily())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, rewardFactionId, noQuestBonus);
|
|
else if (quest->IsWeekly())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, rewardFactionId, noQuestBonus);
|
|
else if (quest->IsMonthly())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, rewardFactionId, noQuestBonus);
|
|
else if (quest->IsRepeatable())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, rewardFactionId, noQuestBonus);
|
|
else
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, rewardFactionId, noQuestBonus);
|
|
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(rewardFactionId))
|
|
GetReputationMgr().ModifyReputation(factionEntry, rep);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateHonorFields()
|
|
{
|
|
/// called when rewarding honor and at each save
|
|
time_t now = GameTime::GetGameTime();
|
|
time_t today = GameTime::GetGameTime() / DAY * DAY;
|
|
|
|
if (m_lastHonorUpdateTime < today)
|
|
{
|
|
time_t yesterday = today - DAY;
|
|
|
|
uint16 kills_today = PAIR32_LOPART(GetUInt32Value(PLAYER_FIELD_KILLS));
|
|
|
|
// update yesterday's contribution
|
|
if (m_lastHonorUpdateTime >= yesterday)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
|
|
// this is the first update today, reset today's contribution
|
|
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0, kills_today));
|
|
}
|
|
else
|
|
{
|
|
// no honor/kills yesterday or today, reset
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
|
|
}
|
|
}
|
|
|
|
m_lastHonorUpdateTime = now;
|
|
}
|
|
|
|
///Calculate the amount of honor gained based on the victim
|
|
///and the size of the group for which the honor is divided
|
|
///An exact honor value can also be given (overriding the calcs)
|
|
bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvptoken)
|
|
{
|
|
// do not reward honor in arenas, but enable onkill spellproc
|
|
if (InArena())
|
|
{
|
|
if (!victim || victim == this || victim->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
if (GetBGTeam() == victim->ToPlayer()->GetBGTeam())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground Tokenizer
|
|
if (HasAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return false;
|
|
|
|
ObjectGuid victim_guid;
|
|
uint32 victim_rank = 0;
|
|
|
|
// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
|
|
UpdateHonorFields();
|
|
|
|
// do not reward honor in arenas, but return true to enable onkill spellproc
|
|
if (InBattleground() && GetBattleground() && GetBattleground()->isArena())
|
|
return true;
|
|
|
|
// Promote to float for calculations
|
|
float honor_f = (float)honor;
|
|
|
|
if (honor_f <= 0)
|
|
{
|
|
if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return false;
|
|
|
|
victim_guid = victim->GetGUID();
|
|
|
|
if (Player* plrVictim = victim->ToPlayer())
|
|
{
|
|
if (GetTeam() == plrVictim->GetTeam() && !sWorld->IsFFAPvPRealm())
|
|
return false;
|
|
|
|
uint8 k_level = GetLevel();
|
|
uint8 k_grey = Trinity::XP::GetGrayLevel(k_level);
|
|
uint8 v_level = victim->GetLevel();
|
|
|
|
if (v_level <= k_grey)
|
|
return false;
|
|
|
|
// PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
|
|
// [0] Just name
|
|
// [1..14] Alliance honor titles and player name
|
|
// [15..28] Horde honor titles and player name
|
|
// [29..38] Other title and player name
|
|
// [39+] Nothing
|
|
uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
|
|
// Get Killer titles, CharTitlesEntry::bit_index
|
|
// Ranks:
|
|
// title[1..14] -> rank[5..18]
|
|
// title[15..28] -> rank[5..18]
|
|
// title[other] -> 0
|
|
if (victim_title == 0)
|
|
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
|
|
else if (victim_title < 15)
|
|
victim_rank = victim_title + 4;
|
|
else if (victim_title < 29)
|
|
victim_rank = victim_title - 14 + 4;
|
|
else
|
|
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
|
|
|
|
honor_f = std::ceil(Trinity::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
|
|
|
|
// count the number of playerkills in one day
|
|
ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
|
|
// and those in a lifetime
|
|
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, victim->GetClass());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->GetRace());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, victim);
|
|
}
|
|
else
|
|
{
|
|
if (!victim->ToCreature()->IsRacialLeader())
|
|
return false;
|
|
|
|
honor_f = 100.0f; // ??? need more info
|
|
victim_rank = 19; // HK: Leader
|
|
}
|
|
}
|
|
|
|
if (victim != nullptr)
|
|
{
|
|
if (groupsize > 1)
|
|
honor_f /= groupsize;
|
|
|
|
// apply honor multiplier from aura (not stacking-get highest)
|
|
AddPct(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT));
|
|
}
|
|
|
|
honor_f *= sWorld->getRate(RATE_HONOR);
|
|
// Back to int now
|
|
honor = int32(honor_f);
|
|
// honor - for show honor points in log
|
|
// victim_guid - for show victim name in log
|
|
// victim_rank [1..4] HK: <dishonored rank>
|
|
// victim_rank [5..19] HK: <alliance\horde rank>
|
|
// victim_rank [0, 20+] HK: <>
|
|
WorldPacket data(SMSG_PVP_CREDIT, 4+8+4);
|
|
data << uint32(honor);
|
|
data << uint64(victim_guid);
|
|
data << uint32(victim_rank);
|
|
|
|
SendDirectMessage(&data);
|
|
|
|
// add honor points
|
|
ModifyHonorPoints(honor);
|
|
|
|
ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, honor, true);
|
|
|
|
if (InBattleground() && honor > 0)
|
|
{
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
|
|
}
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken)
|
|
{
|
|
if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return true;
|
|
|
|
if (victim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Check if allowed to receive it in current map
|
|
uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
|
|
if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
|
|
|| (MapType == 2 && !IsFFAPvP())
|
|
|| (MapType == 3 && !InBattleground()))
|
|
return true;
|
|
|
|
uint32 itemId = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
|
|
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
|
|
|
|
if (AddItem(itemId, count))
|
|
ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetHonorPoints(uint32 value)
|
|
{
|
|
if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
|
|
value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
|
|
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, value);
|
|
if (value)
|
|
AddKnownCurrency(ITEM_HONOR_POINTS_ID);
|
|
}
|
|
|
|
void Player::SetArenaPoints(uint32 value)
|
|
{
|
|
if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
|
|
value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS);
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, value);
|
|
if (value)
|
|
AddKnownCurrency(ITEM_ARENA_POINTS_ID);
|
|
}
|
|
|
|
void Player::ModifyHonorPoints(int32 value, SQLTransaction trans)
|
|
{
|
|
int32 newValue = int32(GetHonorPoints()) + value;
|
|
if (newValue < 0)
|
|
newValue = 0;
|
|
SetHonorPoints(uint32(newValue));
|
|
|
|
if (trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_HONOR_POINTS);
|
|
stmt->setUInt32(0, newValue);
|
|
stmt->setUInt32(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::ModifyArenaPoints(int32 value, SQLTransaction trans)
|
|
{
|
|
int32 newValue = int32(GetArenaPoints()) + value;
|
|
if (newValue < 0)
|
|
newValue = 0;
|
|
SetArenaPoints(uint32(newValue));
|
|
|
|
if (trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS);
|
|
stmt->setUInt32(0, newValue);
|
|
stmt->setUInt32(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
|
|
{
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
|
|
}
|
|
|
|
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
|
|
}
|
|
|
|
uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
|
|
{
|
|
ObjectGuid::LowType guidLow = guid.GetCounter();
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
|
|
stmt->setUInt32(0, guidLow);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
Field* fields = result->Fetch();
|
|
uint32 zone = fields[0].GetUInt16();
|
|
|
|
if (!zone)
|
|
{
|
|
// stored zone is zero, use generic and slow zone detection
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
|
|
stmt->setUInt32(0, guidLow);
|
|
result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
fields = result->Fetch();
|
|
uint32 map = fields[0].GetUInt16();
|
|
float posx = fields[1].GetFloat();
|
|
float posy = fields[2].GetFloat();
|
|
float posz = fields[3].GetFloat();
|
|
|
|
if (!sMapStore.LookupEntry(map))
|
|
return 0;
|
|
|
|
zone = sMapMgr->GetZoneId(map, posx, posy, posz);
|
|
|
|
if (zone > 0)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
|
|
|
|
stmt->setUInt16(0, uint16(zone));
|
|
stmt->setUInt32(1, guidLow);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
return zone;
|
|
}
|
|
|
|
void Player::UpdateArea(uint32 newArea)
|
|
{
|
|
// FFA_PVP flags are area and not zone id dependent
|
|
// so apply them accordingly
|
|
m_areaUpdateId = newArea;
|
|
|
|
AreaTableEntry const* area = sAreaTableStore.LookupEntry(newArea);
|
|
bool oldFFAPvPArea = pvpInfo.IsInFFAPvPArea;
|
|
pvpInfo.IsInFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA);
|
|
UpdatePvPState(true);
|
|
|
|
// check if we were in ffa arena and we left
|
|
if (oldFFAPvPArea && !pvpInfo.IsInFFAPvPArea)
|
|
ValidateAttackersAndOwnTarget();
|
|
|
|
UpdateAreaDependentAuras(newArea);
|
|
|
|
// previously this was in UpdateZone (but after UpdateArea) so nothing will break
|
|
pvpInfo.IsInNoPvPArea = false;
|
|
if (area && area->IsSanctuary()) // in sanctuary
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_SANCTUARY);
|
|
pvpInfo.IsInNoPvPArea = true;
|
|
if (!duel)
|
|
CombatStopWithPets();
|
|
}
|
|
else
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_SANCTUARY);
|
|
|
|
uint32 const areaRestFlag = (GetTeam() == ALLIANCE) ? AREA_FLAG_REST_ZONE_ALLIANCE : AREA_FLAG_REST_ZONE_HORDE;
|
|
if (area && area->flags & areaRestFlag)
|
|
SetRestFlag(REST_FLAG_IN_FACTION_AREA);
|
|
else
|
|
RemoveRestFlag(REST_FLAG_IN_FACTION_AREA);
|
|
}
|
|
|
|
void Player::UpdateZone(uint32 newZone, uint32 newArea)
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
uint32 const oldZone = m_zoneUpdateId;
|
|
m_zoneUpdateId = newZone;
|
|
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
|
|
|
|
GetMap()->UpdatePlayerZoneStats(oldZone, newZone);
|
|
|
|
// call leave script hooks immedately (before updating flags)
|
|
if (oldZone != newZone)
|
|
{
|
|
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, oldZone);
|
|
sBattlefieldMgr->HandlePlayerLeaveZone(this, oldZone);
|
|
}
|
|
|
|
// group update
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FULL);
|
|
|
|
// zone changed, so area changed as well, update it
|
|
UpdateArea(newArea);
|
|
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(newZone);
|
|
if (!zone)
|
|
return;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_WEATHER))
|
|
GetMap()->GetOrGenerateZoneDefaultWeather(newZone);
|
|
|
|
GetMap()->SendZoneDynamicInfo(newZone, this);
|
|
|
|
|
|
// in PvP, any not controlled zone (except zone->team == 6, default case)
|
|
// in PvE, only opposition team capital
|
|
switch (zone->team)
|
|
{
|
|
case AREATEAM_ALLY:
|
|
pvpInfo.IsInHostileArea = GetTeam() != ALLIANCE && (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
|
|
break;
|
|
case AREATEAM_HORDE:
|
|
pvpInfo.IsInHostileArea = GetTeam() != HORDE && (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
|
|
break;
|
|
case AREATEAM_NONE:
|
|
// overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this
|
|
pvpInfo.IsInHostileArea = sWorld->IsPvPRealm() || InBattleground() || zone->flags & AREA_FLAG_WINTERGRASP;
|
|
break;
|
|
default: // 6 in fact
|
|
pvpInfo.IsInHostileArea = false;
|
|
break;
|
|
}
|
|
|
|
// Treat players having a quest flagging for PvP as always in hostile area
|
|
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest();
|
|
|
|
if (zone->flags & AREA_FLAG_CAPITAL) // Is in a capital city
|
|
{
|
|
if (!pvpInfo.IsHostile || zone->IsSanctuary())
|
|
SetRestFlag(REST_FLAG_IN_CITY);
|
|
|
|
pvpInfo.IsInNoPvPArea = true;
|
|
}
|
|
else
|
|
RemoveRestFlag(REST_FLAG_IN_CITY); // Recently left a capital city
|
|
|
|
UpdatePvPState();
|
|
|
|
// remove items with area/map limitations (delete only for alive player to allow back in ghost mode)
|
|
// if player resurrected at teleport this will be applied in resurrect code
|
|
if (IsAlive())
|
|
DestroyZoneLimitedItem(true, newZone);
|
|
|
|
// check some item equip limitations (in result lost CanTitanGrip at talent reset, for example)
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// recent client version not send leave/join channel packets for built-in local channels
|
|
UpdateLocalChannels(newZone);
|
|
|
|
UpdateZoneDependentAuras(newZone);
|
|
|
|
// call enter script hooks after everyting else has processed
|
|
sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
|
|
if (oldZone != newZone)
|
|
{
|
|
sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone);
|
|
sBattlefieldMgr->HandlePlayerEnterZone(this, newZone);
|
|
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
|
|
if (Guild* guild = GetGuild())
|
|
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone);
|
|
}
|
|
}
|
|
|
|
//If players are too far away from the duel flag... they lose the duel
|
|
void Player::CheckDuelDistance(time_t currTime)
|
|
{
|
|
if (!duel)
|
|
return;
|
|
|
|
ObjectGuid duelFlagGUID = GetGuidValue(PLAYER_DUEL_ARBITER);
|
|
GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
|
|
if (!obj)
|
|
return;
|
|
|
|
if (!duel->OutOfBoundsTime)
|
|
{
|
|
if (!IsWithinDistInMap(obj, 50))
|
|
{
|
|
duel->OutOfBoundsTime = currTime + 10;
|
|
|
|
WorldPacket data(SMSG_DUEL_OUTOFBOUNDS, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsWithinDistInMap(obj, 40))
|
|
{
|
|
duel->OutOfBoundsTime = 0;
|
|
|
|
WorldPacket data(SMSG_DUEL_INBOUNDS, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
else if (currTime >= duel->OutOfBoundsTime)
|
|
DuelComplete(DUEL_FLED);
|
|
}
|
|
}
|
|
|
|
bool Player::IsOutdoorPvPActive() const
|
|
{
|
|
return IsAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !IsInFlight();
|
|
}
|
|
|
|
void Player::DuelComplete(DuelCompleteType type)
|
|
{
|
|
// duel not requested
|
|
if (!duel)
|
|
return;
|
|
|
|
// Check if DuelComplete() has been called already up in the stack and in that case don't do anything else here
|
|
if (duel->State == DUEL_STATE_COMPLETED)
|
|
return;
|
|
|
|
Player* opponent = duel->Opponent;
|
|
duel->State = DUEL_STATE_COMPLETED;
|
|
opponent->duel->State = DUEL_STATE_COMPLETED;
|
|
|
|
TC_LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '%s' (%s), Opponent: '%s' (%s)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), opponent->GetName().c_str(), opponent->GetGUID().ToString().c_str());
|
|
|
|
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
|
|
data << uint8((type != DUEL_INTERRUPTED) ? 1 : 0);
|
|
SendDirectMessage(&data);
|
|
if (opponent->GetSession())
|
|
opponent->SendDirectMessage(&data);
|
|
|
|
if (type != DUEL_INTERRUPTED)
|
|
{
|
|
data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size
|
|
data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
|
|
data << opponent->GetName();
|
|
data << GetName();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
sScriptMgr->OnPlayerDuelEnd(opponent, this, type);
|
|
|
|
switch (type)
|
|
{
|
|
case DUEL_FLED:
|
|
// if initiator and opponent are on the same team
|
|
// or initiator and opponent are not PvP enabled, forcibly stop attacking
|
|
if (GetTeam() == opponent->GetTeam())
|
|
{
|
|
AttackStop();
|
|
opponent->AttackStop();
|
|
}
|
|
else
|
|
{
|
|
if (!IsPvP())
|
|
AttackStop();
|
|
if (!opponent->IsPvP())
|
|
opponent->AttackStop();
|
|
}
|
|
break;
|
|
case DUEL_WON:
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
|
|
opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
|
|
|
|
// Credit for quest Death's Challenge
|
|
if (GetClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
|
|
opponent->CastSpell(opponent, 52994, true);
|
|
|
|
// Honor points after duel (the winner) - ImpConfig
|
|
if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
|
|
opponent->RewardHonor(nullptr, 1, amount);
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Victory emote spell
|
|
if (type != DUEL_INTERRUPTED)
|
|
opponent->CastSpell(opponent, 52852, true);
|
|
|
|
//Remove Duel Flag object
|
|
GameObject* obj = GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER));
|
|
if (obj)
|
|
duel->Initiator->RemoveGameObject(obj, true);
|
|
|
|
/* remove auras */
|
|
AuraApplicationMap &itsAuras = opponent->GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->StartTime)
|
|
opponent->RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
AuraApplicationMap &myAuras = GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == opponent->GetGUID() && aura->GetApplyTime() >= duel->StartTime)
|
|
RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
// cleanup combo points
|
|
if (GetComboTarget() && GetComboTarget()->GetControllingPlayer() == opponent)
|
|
ClearComboPoints();
|
|
|
|
if (opponent->GetComboTarget() && opponent->GetComboTarget()->GetControllingPlayer() == this)
|
|
opponent->ClearComboPoints();
|
|
|
|
//cleanups
|
|
SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
opponent->SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
|
|
opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
|
|
opponent->duel.reset(nullptr);
|
|
duel.reset(nullptr);
|
|
}
|
|
|
|
//---------------------------------------------------------//
|
|
|
|
void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply, bool updateItemAuras /*= true*/)
|
|
{
|
|
if (slot >= INVENTORY_SLOT_BAG_END || !item)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (!proto)
|
|
return;
|
|
|
|
// not apply/remove mods for broken item
|
|
if (item->IsBroken())
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: Applying mods for item %s", item->GetGUID().ToString().c_str());
|
|
|
|
if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
|
|
CorrectMetaGemEnchants(slot, apply);
|
|
|
|
_ApplyItemBonuses(proto, slot, apply);
|
|
|
|
if (slot == EQUIPMENT_SLOT_RANGED)
|
|
_ApplyAmmoBonuses();
|
|
|
|
ApplyItemEquipSpell(item, apply);
|
|
if (updateItemAuras)
|
|
{
|
|
ApplyItemDependentAuras(item, apply);
|
|
|
|
WeaponAttackType const attackType = Player::GetAttackBySlot(slot);
|
|
if (attackType != MAX_ATTACK)
|
|
UpdateWeaponDependentAuras(attackType);
|
|
}
|
|
|
|
ApplyEnchantment(item, apply);
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: completed");
|
|
}
|
|
|
|
ScalingStatDistributionEntry const* Player::GetScalingStatDistributionFor(ItemTemplate const& itemTemplate) const
|
|
{
|
|
if (!itemTemplate.ScalingStatDistribution)
|
|
return nullptr;
|
|
|
|
return sScalingStatDistributionStore.LookupEntry(itemTemplate.ScalingStatDistribution);
|
|
}
|
|
|
|
ScalingStatValuesEntry const* Player::GetScalingStatValuesFor(ItemTemplate const& itemTemplate) const
|
|
{
|
|
if (!itemTemplate.ScalingStatValue)
|
|
return nullptr;
|
|
|
|
ScalingStatDistributionEntry const* ssd = GetScalingStatDistributionFor(itemTemplate);
|
|
if (!ssd)
|
|
return nullptr;
|
|
|
|
// req. check at equip, but allow use for extended range if range limit max level, set proper level
|
|
uint32 const ssd_level = std::min(uint32(GetLevel()), ssd->MaxLevel);
|
|
return sScalingStatValuesStore.LookupEntry(ssd_level);
|
|
}
|
|
|
|
void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
|
|
{
|
|
if (slot >= INVENTORY_SLOT_BAG_END || !proto)
|
|
return;
|
|
|
|
ScalingStatDistributionEntry const* ssd = GetScalingStatDistributionFor(*proto);
|
|
ScalingStatValuesEntry const* ssv = GetScalingStatValuesFor(*proto);
|
|
if (only_level_scale && (!ssd || !ssv))
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
{
|
|
uint32 statType = 0;
|
|
int32 val = 0;
|
|
// If set ScalingStatDistribution need get stats and values from it
|
|
if (ssd && ssv)
|
|
{
|
|
if (ssd->StatMod[i] < 0)
|
|
continue;
|
|
statType = ssd->StatMod[i];
|
|
val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000;
|
|
}
|
|
else
|
|
{
|
|
if (i >= proto->StatsCount)
|
|
continue;
|
|
statType = proto->ItemStat[i].ItemStatType;
|
|
val = proto->ItemStat[i].ItemStatValue;
|
|
}
|
|
|
|
if (val == 0)
|
|
continue;
|
|
|
|
switch (statType)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
HandleStatFlatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH: // modify HP
|
|
HandleStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY: // modify agility
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_AGILITY);
|
|
break;
|
|
case ITEM_MOD_STRENGTH: //modify strength
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_STRENGTH);
|
|
break;
|
|
case ITEM_MOD_INTELLECT: //modify intellect
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_SPIRIT: //modify spirit
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_SPIRIT);
|
|
break;
|
|
case ITEM_MOD_STAMINA: //modify stamina
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_STAMINA);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_MELEE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RANGED_RATING:
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
// case ITEM_MOD_FERAL_ATTACK_POWER:
|
|
// ApplyFeralAPBonus(int32(val), apply);
|
|
// break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellPowerBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
ApplyHealthRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
ApplySpellPenetrationBonus(val, apply);
|
|
break;
|
|
case ITEM_MOD_BLOCK_VALUE:
|
|
HandleBaseModFlatValue(SHIELD_BLOCK_VALUE, float(val), apply);
|
|
break;
|
|
// deprecated item mods
|
|
case ITEM_MOD_SPELL_HEALING_DONE:
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Apply Spell Power from ScalingStatValue if set
|
|
if (ssv)
|
|
if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue))
|
|
ApplySpellPowerBonus(spellbonus, apply);
|
|
|
|
// If set ScalingStatValue armor get it or use item armor
|
|
uint32 armor = proto->Armor;
|
|
if (ssv)
|
|
{
|
|
if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
|
|
armor = ssvarmor;
|
|
}
|
|
else if (armor && proto->ArmorDamageModifier)
|
|
armor -= uint32(proto->ArmorDamageModifier);
|
|
|
|
if (armor)
|
|
{
|
|
UnitModifierFlatType modType = TOTAL_VALUE;
|
|
if (proto->Class == ITEM_CLASS_ARMOR)
|
|
{
|
|
switch (proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_CLOTH:
|
|
case ITEM_SUBCLASS_ARMOR_LEATHER:
|
|
case ITEM_SUBCLASS_ARMOR_MAIL:
|
|
case ITEM_SUBCLASS_ARMOR_PLATE:
|
|
case ITEM_SUBCLASS_ARMOR_SHIELD:
|
|
modType = BASE_VALUE;
|
|
break;
|
|
}
|
|
}
|
|
HandleStatFlatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
|
|
}
|
|
|
|
// Add armor bonus from ArmorDamageModifier if > 0
|
|
if (proto->ArmorDamageModifier > 0)
|
|
HandleStatFlatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
|
|
|
|
if (proto->Block)
|
|
HandleBaseModFlatValue(SHIELD_BLOCK_VALUE, float(proto->Block), apply);
|
|
|
|
if (proto->HolyRes)
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
|
|
|
|
if (proto->FireRes)
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
|
|
|
|
if (proto->NatureRes)
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
|
|
|
|
if (proto->FrostRes)
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
|
|
|
|
if (proto->ShadowRes)
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
|
|
|
|
if (proto->ArcaneRes)
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
|
|
|
|
WeaponAttackType attType = Player::GetAttackBySlot(slot);
|
|
if (attType != MAX_ATTACK)
|
|
_ApplyWeaponDamage(slot, proto, apply);
|
|
|
|
// Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
|
|
if (GetClass() == CLASS_DRUID)
|
|
{
|
|
int32 dpsMod = 0;
|
|
int32 feral_bonus = 0;
|
|
if (ssv)
|
|
{
|
|
dpsMod = ssv->getDPSMod(proto->ScalingStatValue);
|
|
feral_bonus += ssv->getFeralBonus(proto->ScalingStatValue);
|
|
}
|
|
|
|
feral_bonus += proto->getFeralBonus(dpsMod);
|
|
if (feral_bonus)
|
|
ApplyFeralAPBonus(feral_bonus, apply);
|
|
}
|
|
}
|
|
|
|
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, bool apply)
|
|
{
|
|
WeaponAttackType attType = Player::GetAttackBySlot(slot);
|
|
if (!IsInFeralForm() && apply && !CanUseAttackType(attType))
|
|
return;
|
|
|
|
ScalingStatValuesEntry const* ssv = GetScalingStatValuesFor(*proto);
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
|
|
{
|
|
float minDamage = proto->Damage[i].DamageMin;
|
|
float maxDamage = proto->Damage[i].DamageMax;
|
|
|
|
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
|
|
if (ssv && i == 0) // scaling stats only for first damage
|
|
{
|
|
int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
|
|
if (extraDPS)
|
|
{
|
|
float average = extraDPS * proto->Delay / 1000.0f;
|
|
minDamage = 0.7f * average;
|
|
maxDamage = 1.3f * average;
|
|
}
|
|
}
|
|
|
|
if (apply)
|
|
{
|
|
if (minDamage > 0.f)
|
|
SetBaseWeaponDamage(attType, MINDAMAGE, minDamage, i);
|
|
|
|
if (maxDamage > 0.f)
|
|
SetBaseWeaponDamage(attType, MAXDAMAGE, maxDamage, i);
|
|
}
|
|
}
|
|
|
|
if (!apply)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
|
|
{
|
|
SetBaseWeaponDamage(attType, MINDAMAGE, 0.f, i);
|
|
SetBaseWeaponDamage(attType, MAXDAMAGE, 0.f, i);
|
|
}
|
|
|
|
if (attType == BASE_ATTACK)
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, BASE_MINDAMAGE);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, BASE_MAXDAMAGE);
|
|
}
|
|
}
|
|
|
|
if (proto->Delay && !IsInFeralForm())
|
|
SetAttackTime(attType, apply ? proto->Delay : BASE_ATTACK_TIME);
|
|
|
|
// No need to modify any physical damage for ferals as it is calculated from stats only
|
|
if (IsInFeralForm())
|
|
return;
|
|
|
|
if (CanModifyStats() && (GetWeaponDamageRange(attType, MAXDAMAGE) || proto->Delay))
|
|
UpdateDamagePhysical(attType);
|
|
}
|
|
|
|
SpellSchoolMask Player::GetMeleeDamageSchoolMask(WeaponAttackType attackType /*= BASE_ATTACK*/, uint8 damageIndex /*= 0*/) const
|
|
{
|
|
if (Item const* weapon = GetWeaponForAttack(attackType, true))
|
|
return SpellSchoolMask(1 << weapon->GetTemplate()->Damage[damageIndex].DamageType);
|
|
|
|
return SPELL_SCHOOL_MASK_NORMAL;
|
|
}
|
|
|
|
void Player::CastAllObtainSpells()
|
|
{
|
|
for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
ApplyItemObtainSpells(item, true);
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
Bag* bag = GetBagByPos(i);
|
|
if (!bag)
|
|
continue;
|
|
|
|
for (uint32 slot = 0; slot < bag->GetBagSize(); ++slot)
|
|
if (Item* item = bag->GetItemByPos(slot))
|
|
ApplyItemObtainSpells(item, true);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyItemObtainSpells(Item* item, bool apply)
|
|
{
|
|
ItemTemplate const* itemTemplate = item->GetTemplate();
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
if (itemTemplate->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) // On obtain trigger
|
|
continue;
|
|
|
|
int32 const spellId = itemTemplate->Spells[i].SpellId;
|
|
if (spellId <= 0)
|
|
continue;
|
|
|
|
if (apply)
|
|
{
|
|
if (!HasAura(spellId))
|
|
CastSpell(this, spellId, item);
|
|
}
|
|
else
|
|
RemoveAurasDueToSpell(spellId);
|
|
}
|
|
}
|
|
|
|
// this one rechecks weapon auras and stores them in BaseModGroup container
|
|
// needed for things like axe specialization applying only to axe weapons in case of dual-wield
|
|
void Player::UpdateWeaponDependentCritAuras(WeaponAttackType attackType)
|
|
{
|
|
BaseModGroup modGroup;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
modGroup = CRIT_PERCENTAGE;
|
|
break;
|
|
case OFF_ATTACK:
|
|
modGroup = OFFHAND_CRIT_PERCENTAGE;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
modGroup = RANGED_CRIT_PERCENTAGE;
|
|
break;
|
|
default:
|
|
ABORT();
|
|
break;
|
|
}
|
|
|
|
float amount = 0.0f;
|
|
amount += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, std::bind(&Unit::CheckAttackFitToAuraRequirement, this, attackType, std::placeholders::_1));
|
|
|
|
// these auras don't have item requirement (only Combat Expertise in 3.3.5a)
|
|
amount += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
|
|
|
|
SetBaseModFlatValue(modGroup, amount);
|
|
}
|
|
|
|
void Player::UpdateAllWeaponDependentCritAuras()
|
|
{
|
|
for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i)
|
|
UpdateWeaponDependentCritAuras(WeaponAttackType(i));
|
|
}
|
|
|
|
void Player::UpdateWeaponDependentAuras(WeaponAttackType attackType)
|
|
{
|
|
UpdateWeaponDependentCritAuras(attackType);
|
|
UpdateDamageDoneMods(attackType);
|
|
UpdateDamagePctDoneMods(attackType);
|
|
}
|
|
|
|
void Player::ApplyItemDependentAuras(Item* item, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
PlayerSpellMap const& spells = GetSpellMap();
|
|
for (auto itr = spells.begin(); itr != spells.end(); ++itr)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
if (!spellInfo || !spellInfo->IsPassive() || spellInfo->EquippedItemClass < 0)
|
|
continue;
|
|
|
|
if (!HasAura(itr->first) && HasItemFitToSpellRequirements(spellInfo))
|
|
AddAura(itr->first, this); // no SMSG_SPELL_GO in sniff found
|
|
}
|
|
}
|
|
else
|
|
RemoveItemDependentAurasAndCasts(item);
|
|
}
|
|
|
|
bool Player::CheckAttackFitToAuraRequirement(WeaponAttackType attackType, AuraEffect const* aurEff) const
|
|
{
|
|
SpellInfo const* spellInfo = aurEff->GetSpellInfo();
|
|
if (spellInfo->EquippedItemClass == -1)
|
|
return true;
|
|
|
|
Item* item = GetWeaponForAttack(attackType, true);
|
|
if (!item || !item->IsFitToSpellRequirements(spellInfo))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::ApplyItemEquipSpell(Item* item, bool apply, bool form_change)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (!proto)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if (spellData.SpellId <= 0)
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if (apply && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
continue;
|
|
|
|
// check if it is valid spell
|
|
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (!spellproto)
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellproto, item, apply, form_change);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change)
|
|
{
|
|
if (apply)
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK)
|
|
return;
|
|
|
|
if (form_change) // check aura active state from other form
|
|
{
|
|
AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id);
|
|
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
|
|
if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player::ApplyEquipSpell: Player '%s' (%s) cast %s equip spell (ID: %i)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), (item ? "item" : "itemset"), spellInfo->Id);
|
|
|
|
CastSpell(this, spellInfo->Id, item);
|
|
}
|
|
else
|
|
{
|
|
if (form_change) // check aura compatibility
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK)
|
|
return; // and remove only not compatible at form change
|
|
}
|
|
|
|
if (item)
|
|
RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped
|
|
else
|
|
RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEquipSpellsAtFormChange()
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] && !m_items[i]->IsBroken() && CanUseAttackType(GetAttackBySlot(i)))
|
|
{
|
|
ApplyItemEquipSpell(m_items[i], false, true); // remove spells that not fit to form
|
|
ApplyItemEquipSpell(m_items[i], true, true); // add spells that fit form but not active
|
|
}
|
|
}
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
|
|
{
|
|
ItemSetEffect* eff = ItemSetEff[setindex];
|
|
if (!eff)
|
|
continue;
|
|
|
|
for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y)
|
|
{
|
|
SpellInfo const* spellInfo = eff->spells[y];
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellInfo, nullptr, false, true); // remove spells that not fit to form
|
|
ApplyEquipSpell(spellInfo, nullptr, true, true); // add spells that fit form but not active
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemCombatSpell(DamageInfo const& damageInfo)
|
|
{
|
|
Unit* target = damageInfo.GetVictim();
|
|
if (!target || !target->IsAlive() || target == this)
|
|
return;
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// If usable, try to cast item spell
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (!item->IsBroken() && CanUseAttackType(damageInfo.GetAttackType()))
|
|
{
|
|
if (ItemTemplate const* proto = item->GetTemplate())
|
|
{
|
|
// Additional check for weapons
|
|
if (proto->Class == ITEM_CLASS_WEAPON)
|
|
{
|
|
// offhand item cannot proc from main hand hit etc
|
|
EquipmentSlots slot;
|
|
switch (damageInfo.GetAttackType())
|
|
{
|
|
case BASE_ATTACK:
|
|
slot = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
slot = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
slot = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
default:
|
|
slot = EQUIPMENT_SLOT_END;
|
|
break;
|
|
}
|
|
if (slot != i)
|
|
continue;
|
|
// Check if item is useable (forms or disarm)
|
|
if (damageInfo.GetAttackType() == BASE_ATTACK)
|
|
if (!IsUseEquipedWeapon(true) && !IsInFeralForm())
|
|
continue;
|
|
}
|
|
|
|
CastItemCombatSpell(damageInfo, item, proto);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemCombatSpell(DamageInfo const& damageInfo, Item* item, ItemTemplate const* proto)
|
|
{
|
|
// Can do effect if any damage done to target
|
|
// for done procs allow normal + critical + absorbs by default
|
|
bool canTrigger = (damageInfo.GetHitMask() & (PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB)) != 0;
|
|
if (canTrigger)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if (spellData.SpellId <= 0)
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '%s' (%s) cast unknown item spell (ID: %i)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), spellData.SpellId);
|
|
continue;
|
|
}
|
|
|
|
// not allow proc extra attack spell at extra attack
|
|
if (m_extraAttacks && spellInfo->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
|
|
return;
|
|
|
|
float chance = (float)spellInfo->ProcChance;
|
|
|
|
if (spellData.SpellPPMRate)
|
|
{
|
|
uint32 WeaponSpeed = GetAttackTime(damageInfo.GetAttackType());
|
|
chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
|
|
}
|
|
else if (chance > 100.0f)
|
|
chance = GetWeaponProcChance();
|
|
|
|
if (roll_chance_f(chance) && sScriptMgr->OnCastItemCombatSpell(this, damageInfo.GetVictim(), spellInfo, item))
|
|
CastSpell(damageInfo.GetVictim(), spellInfo->Id, item);
|
|
}
|
|
}
|
|
|
|
// item combat enchantments
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
|
|
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
|
continue;
|
|
|
|
SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id);
|
|
if (entry && entry->HitMask)
|
|
{
|
|
// Check hit/crit/dodge/parry requirement
|
|
if ((entry->HitMask & damageInfo.GetHitMask()) == 0)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// Can do effect if any damage done to target
|
|
// for done procs allow normal + critical + absorbs by default
|
|
if (!canTrigger)
|
|
continue;
|
|
}
|
|
|
|
// check if enchant procs only on white hits
|
|
if (entry && (entry->AttributesMask & ENCHANT_PROC_ATTR_WHITE_HIT) && damageInfo.GetSpellInfo())
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '%s' (%s) cast unknown spell (EnchantID: %u, SpellID: %i), ignoring",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), pEnchant->ID, pEnchant->spellid[s]);
|
|
continue;
|
|
}
|
|
|
|
float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
|
|
if (entry)
|
|
{
|
|
if (entry->ProcsPerMinute)
|
|
chance = GetPPMProcChance(proto->Delay, entry->ProcsPerMinute, spellInfo);
|
|
else if (entry->Chance)
|
|
chance = entry->Chance;
|
|
}
|
|
|
|
// Apply spell mods
|
|
ApplySpellMod(pEnchant->spellid[s], SPELLMOD_CHANCE_OF_SUCCESS, chance);
|
|
|
|
// Shiv has 100% chance to apply the poison
|
|
if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
|
|
chance = 100.0f;
|
|
|
|
if (roll_chance_f(chance))
|
|
{
|
|
Unit* target = spellInfo->IsPositive() ? this : damageInfo.GetVictim();
|
|
|
|
CastSpellExtraArgs args(item);
|
|
// reduce effect values if enchant is limited
|
|
if (entry && (entry->AttributesMask & ENCHANT_PROC_ATTR_LIMIT_60) && target->GetLevel() > 60)
|
|
{
|
|
int32 const lvlDifference = target->GetLevel() - 60;
|
|
int32 const lvlPenaltyFactor = 4; // 4% lost effectiveness per level
|
|
|
|
int32 const effectPct = std::max(0, 100 - (lvlDifference * lvlPenaltyFactor));
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].IsEffect())
|
|
args.AddSpellMod(static_cast<SpellValueMod>(SPELLVALUE_BASE_POINT0 + i), CalculatePct(spellInfo->Effects[i].CalcValue(this), effectPct));
|
|
}
|
|
}
|
|
CastSpell(target, spellInfo->Id, args);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex)
|
|
{
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
// special learning case
|
|
if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
|
|
{
|
|
uint32 learn_spell_id = proto->Spells[0].SpellId;
|
|
uint32 learning_spell_id = proto->Spells[1].SpellId;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring.", proto->ItemId, learn_spell_id);
|
|
SendEquipError(EQUIP_ERR_NONE, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; //set count of casts
|
|
spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
|
|
spell->prepare(targets);
|
|
return;
|
|
}
|
|
|
|
// item spells cast at use
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if (spellData.SpellId <= 0)
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring", proto->ItemId, spellData.SpellId);
|
|
continue;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; // set count of casts
|
|
spell->m_glyphIndex = glyphIndex; // glyph index
|
|
spell->prepare(targets);
|
|
return;
|
|
}
|
|
|
|
// Item enchantments spells cast at use
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
|
|
continue;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; // set count of casts
|
|
spell->m_glyphIndex = glyphIndex; // glyph index
|
|
spell->prepare(targets);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_RemoveAllItemMods()
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start.");
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->ItemSet)
|
|
RemoveItemsSetItem(this, proto);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], false);
|
|
ApplyEnchantment(m_items[i], false);
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
ApplyItemDependentAuras(m_items[i], false);
|
|
_ApplyItemBonuses(proto, i, false);
|
|
|
|
if (i == EQUIPMENT_SLOT_RANGED)
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllItemMods()
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start.");
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
ApplyItemDependentAuras(m_items[i], true);
|
|
_ApplyItemBonuses(proto, i, true);
|
|
|
|
WeaponAttackType const attackType = Player::GetAttackBySlot(i);
|
|
if (attackType != MAX_ATTACK)
|
|
UpdateWeaponDependentAuras(attackType);
|
|
|
|
if (i == EQUIPMENT_SLOT_RANGED)
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->ItemSet)
|
|
AddItemsSetItem(this, m_items[i]);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], true);
|
|
ApplyEnchantment(m_items[i], true);
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllLevelScaleItemMods(bool apply)
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
_ApplyItemBonuses(proto, i, apply, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_ApplyAmmoBonuses()
|
|
{
|
|
// check ammo
|
|
uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID);
|
|
if (!ammo_id)
|
|
return;
|
|
|
|
float currentAmmoDPS;
|
|
|
|
ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
|
|
if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
|
|
currentAmmoDPS = 0.0f;
|
|
else
|
|
currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
|
|
|
|
if (currentAmmoDPS == GetAmmoDPS())
|
|
return;
|
|
|
|
m_ammoDPS = currentAmmoDPS;
|
|
|
|
if (CanModifyStats())
|
|
UpdateDamagePhysical(RANGED_ATTACK);
|
|
}
|
|
|
|
bool Player::CheckAmmoCompatibility(ItemTemplate const* ammo_proto) const
|
|
{
|
|
if (!ammo_proto)
|
|
return false;
|
|
|
|
// check ranged weapon
|
|
Item* weapon = GetWeaponForAttack(RANGED_ATTACK);
|
|
if (!weapon || weapon->IsBroken())
|
|
return false;
|
|
|
|
ItemTemplate const* weapon_proto = weapon->GetTemplate();
|
|
if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
|
|
return false;
|
|
|
|
// check ammo ws. weapon compatibility
|
|
switch (weapon_proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
|
|
return false;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
|
|
return false;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
|
|
Called by remove insignia spell effect */
|
|
void Player::RemovedInsignia(Player* looterPlr)
|
|
{
|
|
// If player is not in battleground and not in wintergrasp
|
|
if (!GetBattlegroundId() && GetZoneId() != AREA_WINTERGRASP)
|
|
return;
|
|
|
|
// If not released spirit, do it !
|
|
if (m_deathTimer > 0)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
|
|
_corpseLocation.WorldRelocate();
|
|
|
|
// We have to convert player corpse to bones, not to be able to resurrect there
|
|
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
|
|
Corpse* bones = GetMap()->ConvertCorpseToBones(GetGUID(), true);
|
|
if (!bones)
|
|
return;
|
|
|
|
// Now we must make bones lootable, and send player loot
|
|
bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
|
|
|
|
// We store the level of our player in the gold field
|
|
// We retrieve this information at Player::SendLoot()
|
|
bones->loot.gold = GetLevel();
|
|
bones->lootRecipient = looterPlr;
|
|
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
|
|
}
|
|
|
|
void Player::SendLootRelease(ObjectGuid guid) const
|
|
{
|
|
WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8+1));
|
|
data << uint64(guid) << uint8(1);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendLoot(ObjectGuid guid, LootType loot_type)
|
|
{
|
|
if (ObjectGuid lguid = GetLootGUID())
|
|
m_session->DoLootRelease(lguid);
|
|
|
|
Loot* loot;
|
|
PermissionTypes permission = ALL_PERMISSION;
|
|
|
|
TC_LOG_DEBUG("loot", "Player::SendLoot: Player: '%s' (%s), Loot: %s",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), guid.ToString().c_str());
|
|
if (guid.IsGameObject())
|
|
{
|
|
GameObject* go = GetMap()->GetGameObject(guid);
|
|
auto shouldLootRelease = [this](GameObject* go, LootType lootType) -> bool
|
|
{
|
|
// not check distance for GO in case owned GO (fishing bobber case, for example)
|
|
// And permit out of range GO with no owner in case fishing hole
|
|
if (!go)
|
|
return true;
|
|
|
|
if (lootType == LOOT_SKINNING)
|
|
{
|
|
// Disarm Trap
|
|
if (!go->IsWithinDistInMap(this, 20.f))
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if (lootType != LOOT_FISHINGHOLE && ((lootType != LOOT_FISHING && lootType != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this))
|
|
return true;
|
|
|
|
if (lootType == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault())
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
if (shouldLootRelease(go, loot_type))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &go->loot;
|
|
|
|
// loot was generated and respawntime has passed since then, allow to recreate loot
|
|
// to avoid bugs, this rule covers spawned gameobjects only
|
|
// Don't allow to regenerate chest loot inside instances and raids, to avoid exploits with duplicate boss loot being given for some encounters
|
|
if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && !go->GetMap()->Instanceable() && go->GetLootGenerationTime() + go->GetRespawnDelay() < GameTime::GetGameTime())
|
|
go->SetLootState(GO_READY);
|
|
|
|
if (go->getLootState() == GO_READY)
|
|
{
|
|
uint32 lootid = go->GetGOInfo()->GetLootId();
|
|
if (Battleground* bg = GetBattleground())
|
|
if (!bg->CanActivateGO(go->GetEntry(), GetTeam()))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
if (lootid)
|
|
{
|
|
loot->clear();
|
|
|
|
Group* group = GetGroup();
|
|
bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
|
|
|
|
// check current RR player and get next if necessary
|
|
if (groupRules)
|
|
group->UpdateLooterGuid(go, true);
|
|
|
|
loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode());
|
|
go->SetLootGenerationTime();
|
|
|
|
// get next RR player (for next loot)
|
|
if (groupRules && !go->loot.empty())
|
|
group->UpdateLooterGuid(go);
|
|
}
|
|
|
|
if (go->GetLootMode() > 0)
|
|
if (GameObjectTemplateAddon const* addon = go->GetTemplateAddon())
|
|
loot->generateMoneyLoot(addon->Mingold, addon->Maxgold);
|
|
|
|
if (loot_type == LOOT_FISHING)
|
|
go->getFishLoot(loot, this);
|
|
else if (loot_type == LOOT_FISHING_JUNK)
|
|
go->getFishLootJunk(loot, this);
|
|
|
|
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case GROUP_LOOT:
|
|
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
|
|
group->GroupLoot(loot, go);
|
|
break;
|
|
case NEED_BEFORE_GREED:
|
|
group->NeedBeforeGreed(loot, go);
|
|
break;
|
|
case MASTER_LOOT:
|
|
group->MasterLoot(loot, go);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
go->SetLootState(GO_ACTIVATED, this);
|
|
}
|
|
|
|
if (go->getLootState() == GO_ACTIVATED)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
|
|
break;
|
|
case FREE_FOR_ALL:
|
|
permission = ALL_PERMISSION;
|
|
break;
|
|
case ROUND_ROBIN:
|
|
permission = ROUND_ROBIN_PERMISSION;
|
|
break;
|
|
default:
|
|
permission = GROUP_PERMISSION;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
permission = ALL_PERMISSION;
|
|
}
|
|
}
|
|
else if (guid.IsItem())
|
|
{
|
|
Item* item = GetItemByGuid(guid);
|
|
|
|
if (!item)
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
permission = OWNER_PERMISSION;
|
|
|
|
loot = &item->loot;
|
|
|
|
// Store container id
|
|
loot->containerID = item->GetGUID().GetCounter();
|
|
|
|
// If item doesn't already have loot, attempt to load it. If that
|
|
// fails then this is first time opening, generate loot
|
|
if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, this))
|
|
{
|
|
item->m_lootGenerated = true;
|
|
loot->clear();
|
|
|
|
switch (loot_type)
|
|
{
|
|
case LOOT_DISENCHANTING:
|
|
loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true);
|
|
break;
|
|
case LOOT_PROSPECTING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true);
|
|
break;
|
|
case LOOT_MILLING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true);
|
|
break;
|
|
default:
|
|
loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot, item->GetTemplate()->MaxMoneyLoot);
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
|
|
|
|
// Force save the loot and money items that were just rolled
|
|
// Also saves the container item ID in Loot struct (not to DB)
|
|
if (loot->gold > 0 || loot->unlootedCount > 0)
|
|
sLootItemStorage->AddNewStoredLoot(loot, this);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (guid.IsCorpse()) // remove insignia
|
|
{
|
|
Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
|
|
|
|
if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES)
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &bones->loot;
|
|
|
|
if (loot->loot_type == LOOT_NONE)
|
|
{
|
|
uint32 pLevel = bones->loot.gold;
|
|
bones->loot.clear();
|
|
|
|
// For AV Achievement
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
if (bg->GetTypeID(true) == BATTLEGROUND_AV)
|
|
loot->FillLoot(PLAYER_CORPSE_LOOT_ENTRY, LootTemplates_Creature, this, true);
|
|
}
|
|
// For wintergrasp Quests
|
|
else if (GetZoneId() == AREA_WINTERGRASP)
|
|
loot->FillLoot(PLAYER_CORPSE_LOOT_ENTRY, LootTemplates_Creature, this, true);
|
|
|
|
// It may need a better formula
|
|
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
|
|
bones->loot.gold = uint32(urand(50, 150) * 0.016f * std::pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
|
|
}
|
|
|
|
if (bones->lootRecipient != this)
|
|
permission = NONE_PERMISSION;
|
|
else
|
|
permission = OWNER_PERMISSION;
|
|
}
|
|
else
|
|
{
|
|
Creature* creature = GetMap()->GetCreature(guid);
|
|
|
|
// must be in range and creature must be alive for pickpocket and must be dead for another loot
|
|
if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &creature->loot;
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING)
|
|
{
|
|
if (loot->loot_type != LOOT_PICKPOCKETING)
|
|
{
|
|
if (creature->CanGeneratePickPocketLoot())
|
|
{
|
|
creature->StartPickPocketRefillTimer();
|
|
loot->clear();
|
|
|
|
if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
|
|
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
|
|
|
|
// Generate extra money for pick pocket loot
|
|
const uint32 a = urand(0, creature->GetLevel() / 2);
|
|
const uint32 b = urand(0, GetLevel() / 2);
|
|
loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
|
|
permission = OWNER_PERMISSION;
|
|
}
|
|
else
|
|
{
|
|
SendLootError(guid, LOOT_ERROR_ALREADY_PICKPOCKETED);
|
|
return;
|
|
}
|
|
} // else - still has pickpocket loot generated & not fully taken
|
|
}
|
|
else
|
|
{
|
|
// exploit fix
|
|
if (!creature->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE))
|
|
{
|
|
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
|
|
return;
|
|
}
|
|
|
|
// the player whose group may loot the corpse
|
|
Player* recipient = creature->GetLootRecipient();
|
|
Group* recipientGroup = creature->GetLootRecipientGroup();
|
|
if (!recipient && !recipientGroup)
|
|
{
|
|
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
|
|
return;
|
|
}
|
|
|
|
if (loot->loot_type == LOOT_NONE)
|
|
{
|
|
// for creature, loot is filled when creature is killed.
|
|
if (Group* group = creature->GetLootRecipientGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case GROUP_LOOT:
|
|
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
|
|
group->GroupLoot(loot, creature);
|
|
break;
|
|
case NEED_BEFORE_GREED:
|
|
group->NeedBeforeGreed(loot, creature);
|
|
break;
|
|
case MASTER_LOOT:
|
|
group->MasterLoot(loot, creature);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if loot is already skinning loot then don't do anything else
|
|
if (loot->loot_type == LOOT_SKINNING)
|
|
{
|
|
loot_type = LOOT_SKINNING;
|
|
permission = creature->GetLootRecipientGUID() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION;
|
|
}
|
|
else if (loot_type == LOOT_SKINNING)
|
|
{
|
|
loot->clear();
|
|
loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
|
|
permission = OWNER_PERMISSION;
|
|
|
|
// Set new loot recipient
|
|
creature->SetLootRecipient(this, false);
|
|
}
|
|
// set group rights only for loot_type != LOOT_SKINNING
|
|
else
|
|
{
|
|
if (creature->GetLootRecipientGroup())
|
|
{
|
|
Group* group = GetGroup();
|
|
if (group == creature->GetLootRecipientGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
|
|
break;
|
|
case FREE_FOR_ALL:
|
|
permission = ALL_PERMISSION;
|
|
break;
|
|
case ROUND_ROBIN:
|
|
permission = ROUND_ROBIN_PERMISSION;
|
|
break;
|
|
default:
|
|
permission = GROUP_PERMISSION;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
else if (creature->GetLootRecipient() == this)
|
|
permission = OWNER_PERMISSION;
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
}
|
|
}
|
|
|
|
// LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
|
|
switch (loot_type)
|
|
{
|
|
case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break;
|
|
case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break;
|
|
case LOOT_FISHING_JUNK: loot_type = LOOT_FISHING; break;
|
|
default: break;
|
|
}
|
|
|
|
// need know merged fishing/corpse loot type for achievements
|
|
loot->loot_type = loot_type;
|
|
|
|
if (permission != NONE_PERMISSION)
|
|
{
|
|
SetLootGUID(guid);
|
|
|
|
WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size
|
|
data << uint64(guid);
|
|
data << uint8(loot_type);
|
|
data << LootView(*loot, this, permission);
|
|
SendDirectMessage(&data);
|
|
|
|
// add 'this' player as one of the players that are looting 'loot'
|
|
loot->AddLooter(GetGUID());
|
|
|
|
if (loot_type == LOOT_CORPSE && !guid.IsItem())
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
|
|
}
|
|
else
|
|
SendLootError(GetLootGUID(), LOOT_ERROR_DIDNT_KILL);
|
|
}
|
|
|
|
void Player::SendLootError(ObjectGuid guid, LootError error) const
|
|
{
|
|
WorldPacket data(SMSG_LOOT_RESPONSE, 10);
|
|
data << uint64(guid);
|
|
data << uint8(LOOT_NONE);
|
|
data << uint8(error);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendNotifyLootMoneyRemoved() const
|
|
{
|
|
WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendNotifyLootItemRemoved(uint8 lootSlot) const
|
|
{
|
|
WorldPacket data(SMSG_LOOT_REMOVED, 1);
|
|
data << uint8(lootSlot);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendUpdateWorldState(uint32 variable, uint32 value) const
|
|
{
|
|
WorldPackets::WorldState::UpdateWorldState worldstate;
|
|
worldstate.VariableID = variable;
|
|
worldstate.Value = value;
|
|
SendDirectMessage(worldstate.Write());
|
|
}
|
|
|
|
// TODO - InitWorldStates should NOT always send the same states
|
|
// Some should keep the same value between different zoneIds and areaIds on the same map
|
|
void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
|
|
{
|
|
uint32 mapId = GetMapId();
|
|
Battleground* battleground = GetBattleground();
|
|
OutdoorPvP* outdoorPvP = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneId);
|
|
InstanceScript* instance = GetInstanceScript();
|
|
Battlefield* battlefield = sBattlefieldMgr->GetBattlefieldToZoneId(zoneId);
|
|
|
|
TC_LOG_DEBUG("network", "Player::SendInitWorldStates: Sending SMSG_INIT_WORLD_STATES for Map: %u, Zone: %u", mapId, zoneId);
|
|
|
|
WorldPackets::WorldState::InitWorldStates packet;
|
|
packet.MapID = mapId;
|
|
packet.ZoneID = zoneId;
|
|
packet.AreaID = areaId;
|
|
|
|
packet.Worldstates.emplace_back(2264, 0); // SCOURGE_EVENT_WORLDSTATE_EASTERN_PLAGUELANDS
|
|
packet.Worldstates.emplace_back(2263, 0); // SCOURGE_EVENT_WORLDSTATE_TANARIS
|
|
packet.Worldstates.emplace_back(2262, 0); // SCOURGE_EVENT_WORLDSTATE_BURNING_STEPPES
|
|
packet.Worldstates.emplace_back(2261, 0); // SCOURGE_EVENT_WORLDSTATE_BLASTED_LANDS
|
|
packet.Worldstates.emplace_back(2260, 0); // SCOURGE_EVENT_WORLDSTATE_AZSHARA
|
|
packet.Worldstates.emplace_back(2259, 0); // SCOURGE_EVENT_WORLDSTATE_WINTERSPRING
|
|
|
|
// ARENA_SEASON_IN_PROGRESS
|
|
// 7 - arena season in progress
|
|
// 0 - end of season
|
|
packet.Worldstates.emplace_back(3191, sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) : 0);
|
|
|
|
// Previous arena season id
|
|
int32 previousArenaSeason = 0;
|
|
if (sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) && sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) > 0)
|
|
previousArenaSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - 1;
|
|
packet.Worldstates.emplace_back(3901, previousArenaSeason);
|
|
|
|
if (mapId == 530) // Outland
|
|
{
|
|
packet.Worldstates.emplace_back(2495, 0); // NA_UI_OUTLAND_01 "Progress: %2494w"
|
|
packet.Worldstates.emplace_back(2493, 15); // NA_UI_GUARDS_MAX
|
|
packet.Worldstates.emplace_back(2491, 15); // NA_UI_GUARDS_LEFT
|
|
}
|
|
|
|
switch (zoneId)
|
|
{
|
|
case 1: // Dun Morogh
|
|
case 11: // Wetlands
|
|
case 12: // Elwynn Forest
|
|
case 38: // Loch Modan
|
|
case 40: // Westfall
|
|
case 51: // Searing Gorge
|
|
case 1519: // Stormwind City
|
|
case 1537: // Ironforge
|
|
case 2257: // Deeprun Tram
|
|
case 3703: // Shattrath City
|
|
break;
|
|
case 139: // Eastern Plaguelands
|
|
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_EP)
|
|
outdoorPvP->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2426, 0); // GENERAL_WORLDSTATES_01 "Progress: %2427w"
|
|
packet.Worldstates.emplace_back(2327, 0); // EP_UI_TOWER_COUNT_A
|
|
packet.Worldstates.emplace_back(2328, 0); // EP_UI_TOWER_COUNT_H
|
|
packet.Worldstates.emplace_back(2427, 50); // GENERAL_WORLDSTATES_02
|
|
packet.Worldstates.emplace_back(2428, 50); // GENERAL_WORLDSTATES_03
|
|
packet.Worldstates.emplace_back(2355, 1); // EP_CGT_N
|
|
packet.Worldstates.emplace_back(2374, 0); // EP_CGT_N_A
|
|
packet.Worldstates.emplace_back(2375, 0); // EP_CGT_N_H
|
|
packet.Worldstates.emplace_back(2376, 0); // GENERAL_WORLDSTATES_04
|
|
packet.Worldstates.emplace_back(2377, 0); // GENERAL_WORLDSTATES_05
|
|
packet.Worldstates.emplace_back(2378, 0); // EP_CGT_A
|
|
packet.Worldstates.emplace_back(2379, 0); // EP_CGT_H
|
|
packet.Worldstates.emplace_back(2354, 0); // EP_EWT_A
|
|
packet.Worldstates.emplace_back(2356, 0); // EP_EWT_H
|
|
packet.Worldstates.emplace_back(2357, 0); // GENERAL_WORLDSTATES_06
|
|
packet.Worldstates.emplace_back(2358, 0); // GENERAL_WORLDSTATES_07
|
|
packet.Worldstates.emplace_back(2359, 0); // EP_EWT_N_A
|
|
packet.Worldstates.emplace_back(2360, 0); // EP_EWT_N_H
|
|
packet.Worldstates.emplace_back(2361, 1); // EP_EWT_N
|
|
packet.Worldstates.emplace_back(2352, 1); // EP_NPT_N
|
|
packet.Worldstates.emplace_back(2362, 0); // EP_NPT_N_A
|
|
packet.Worldstates.emplace_back(2363, 0); // GENERAL_WORLDSTATES_08
|
|
packet.Worldstates.emplace_back(2364, 0); // GENERAL_WORLDSTATES_09
|
|
packet.Worldstates.emplace_back(2365, 0); // GENERAL_WORLDSTATES_10
|
|
packet.Worldstates.emplace_back(2372, 0); // EP_NPT_A
|
|
packet.Worldstates.emplace_back(2373, 0); // EP_NPT_H
|
|
packet.Worldstates.emplace_back(2353, 1); // EP_PWT_N
|
|
packet.Worldstates.emplace_back(2366, 0); // EP_PWT_N_A
|
|
//packet.Worldstates.emplace_back(2367, 1); // GENERAL_WORLDSTATES_13 grey horde not in dbc!
|
|
packet.Worldstates.emplace_back(2368, 0); // GENERAL_WORLDSTATES_11
|
|
packet.Worldstates.emplace_back(2369, 0); // GENERAL_WORLDSTATES_12
|
|
packet.Worldstates.emplace_back(2370, 0); // EP_PWT_A
|
|
packet.Worldstates.emplace_back(2371, 0); // EP_PWT_H
|
|
}
|
|
break;
|
|
case 1377: // Silithus
|
|
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_SI)
|
|
outdoorPvP->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2313, 0); // SI_GATHERED_A
|
|
packet.Worldstates.emplace_back(2314, 0); // SI_GATHERED_H
|
|
packet.Worldstates.emplace_back(2317, 0); // SI_SILITHYST_MAX
|
|
}
|
|
// unknown, aq opening?
|
|
packet.Worldstates.emplace_back(2322, 0); // AQ_SANDWORM_N
|
|
packet.Worldstates.emplace_back(2323, 0); // AQ_SANDWORM_S
|
|
packet.Worldstates.emplace_back(2324, 0); // AQ_SANDWORM_SW
|
|
packet.Worldstates.emplace_back(2325, 0); // AQ_SANDWORM_E
|
|
break;
|
|
case 2597: // Alterac Valley
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_AV)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(1966, 1); // AV_SNOWFALL_N
|
|
packet.Worldstates.emplace_back(1330, 1); // AV_FROSTWOLFHUT_H_C
|
|
packet.Worldstates.emplace_back(1329, 0); // AV_FROSTWOLFHUT_A_C
|
|
packet.Worldstates.emplace_back(1326, 0); // AV_AID_A_A
|
|
packet.Worldstates.emplace_back(1393, 0); // East Frostwolf Tower Horde Assaulted - UNUSED
|
|
packet.Worldstates.emplace_back(1392, 0); // West Frostwolf Tower Horde Assaulted - UNUSED
|
|
packet.Worldstates.emplace_back(1383, 1); // AV_FROSTWOLFE_CONTROLLED
|
|
packet.Worldstates.emplace_back(1382, 1); // AV_FROSTWOLFW_CONTROLLED
|
|
packet.Worldstates.emplace_back(1360, 1); // AV_N_MINE_N
|
|
packet.Worldstates.emplace_back(1348, 0); // AV_ICEBLOOD_A_A
|
|
packet.Worldstates.emplace_back(1334, 0); // AV_PIKEGRAVE_H_C
|
|
packet.Worldstates.emplace_back(1333, 1); // AV_PIKEGRAVE_A_C
|
|
packet.Worldstates.emplace_back(1304, 0); // AV_STONEHEART_A_A
|
|
packet.Worldstates.emplace_back(1303, 0); // AV_STONEHEART_H_A
|
|
packet.Worldstates.emplace_back(1396, 0); // unk
|
|
packet.Worldstates.emplace_back(1395, 0); // Iceblood Tower Horde Assaulted - UNUSED
|
|
packet.Worldstates.emplace_back(1394, 0); // Towerpoint Horde Assaulted - UNUSED
|
|
packet.Worldstates.emplace_back(1391, 0); // unk
|
|
packet.Worldstates.emplace_back(1390, 0); // AV_ICEBLOOD_ASSAULTED
|
|
packet.Worldstates.emplace_back(1389, 0); // AV_TOWERPOINT_ASSAULTED
|
|
packet.Worldstates.emplace_back(1388, 0); // AV_FROSTWOLFE_ASSAULTED
|
|
packet.Worldstates.emplace_back(1387, 0); // AV_FROSTWOLFW_ASSAULTED
|
|
packet.Worldstates.emplace_back(1386, 1); // unk
|
|
packet.Worldstates.emplace_back(1385, 1); // AV_ICEBLOOD_CONTROLLED
|
|
packet.Worldstates.emplace_back(1384, 1); // AV_TOWERPOINT_CONTROLLED
|
|
packet.Worldstates.emplace_back(1381, 0); // AV_STONEH_ASSAULTED
|
|
packet.Worldstates.emplace_back(1380, 0); // AV_ICEWING_ASSAULTED
|
|
packet.Worldstates.emplace_back(1379, 0); // AV_DUNN_ASSAULTED
|
|
packet.Worldstates.emplace_back(1378, 0); // AV_DUNS_ASSAULTED
|
|
packet.Worldstates.emplace_back(1377, 0); // Stoneheart Bunker Alliance Assaulted - UNUSED
|
|
packet.Worldstates.emplace_back(1376, 0); // Icewing Bunker Alliance Assaulted - UNUSED
|
|
packet.Worldstates.emplace_back(1375, 0); // Dunbaldar South Alliance Assaulted - UNUSED
|
|
packet.Worldstates.emplace_back(1374, 0); // Dunbaldar North Alliance Assaulted - UNUSED
|
|
packet.Worldstates.emplace_back(1373, 0); // AV_STONEH_DESTROYED
|
|
packet.Worldstates.emplace_back(966, 0); // AV_UNK_02
|
|
packet.Worldstates.emplace_back(964, 0); // AV_UNK_01
|
|
packet.Worldstates.emplace_back(962, 0); // AV_STORMPIKE_COMMANDERS
|
|
packet.Worldstates.emplace_back(1302, 1); // AV_STONEHEART_A_C
|
|
packet.Worldstates.emplace_back(1301, 0); // AV_STONEHEART_H_C
|
|
packet.Worldstates.emplace_back(950, 0); // AV_STORMPIKE_LIEUTENANTS
|
|
packet.Worldstates.emplace_back(1372, 0); // AV_ICEWING_DESTROYED
|
|
packet.Worldstates.emplace_back(1371, 0); // AV_DUNN_DESTROYED
|
|
packet.Worldstates.emplace_back(1370, 0); // AV_DUNS_DESTROYED
|
|
packet.Worldstates.emplace_back(1369, 0); // unk
|
|
packet.Worldstates.emplace_back(1368, 0); // AV_ICEBLOOD_DESTROYED
|
|
packet.Worldstates.emplace_back(1367, 0); // AV_TOWERPOINT_DESTROYED
|
|
packet.Worldstates.emplace_back(1366, 0); // AV_FROSTWOLFE_DESTROYED
|
|
packet.Worldstates.emplace_back(1365, 0); // AV_FROSTWOLFW_DESTROYED
|
|
packet.Worldstates.emplace_back(1364, 1); // AV_STONEH_CONTROLLED
|
|
packet.Worldstates.emplace_back(1363, 1); // AV_ICEWING_CONTROLLED
|
|
packet.Worldstates.emplace_back(1362, 1); // AV_DUNN_CONTROLLED
|
|
packet.Worldstates.emplace_back(1361, 1); // AV_DUNS_CONTROLLED
|
|
packet.Worldstates.emplace_back(1359, 0); // AV_N_MINE_H
|
|
packet.Worldstates.emplace_back(1358, 0); // AV_N_MINE_A
|
|
packet.Worldstates.emplace_back(1357, 1); // AV_S_MINE_N
|
|
packet.Worldstates.emplace_back(1356, 0); // AV_S_MINE_H
|
|
packet.Worldstates.emplace_back(1355, 0); // AV_S_MINE_A
|
|
packet.Worldstates.emplace_back(1349, 0); // AV_ICEBLOOD_H_A
|
|
packet.Worldstates.emplace_back(1347, 1); // AV_ICEBLOOD_H_C
|
|
packet.Worldstates.emplace_back(1346, 0); // AV_ICEBLOOD_A_C
|
|
packet.Worldstates.emplace_back(1344, 0); // AV_SNOWFALL_H_A
|
|
packet.Worldstates.emplace_back(1343, 0); // AV_SNOWFALL_A_A
|
|
packet.Worldstates.emplace_back(1342, 0); // AV_SNOWFALL_H_C
|
|
packet.Worldstates.emplace_back(1341, 0); // AV_SNOWFALL_A_C
|
|
packet.Worldstates.emplace_back(1340, 0); // AV_FROSTWOLF_H_A
|
|
packet.Worldstates.emplace_back(1339, 0); // AV_FROSTWOLF_A_A
|
|
packet.Worldstates.emplace_back(1338, 1); // AV_FROSTWOLF_H_C
|
|
packet.Worldstates.emplace_back(1337, 0); // AV_FROSTWOLF_A_C
|
|
packet.Worldstates.emplace_back(1336, 0); // AV_PIKEGRAVE_H_A
|
|
packet.Worldstates.emplace_back(1335, 0); // AV_PIKEGRAVE_A_A
|
|
packet.Worldstates.emplace_back(1332, 0); // AV_FROSTWOLFHUT_H_A
|
|
packet.Worldstates.emplace_back(1331, 0); // AV_FROSTWOLFHUT_A_A
|
|
packet.Worldstates.emplace_back(1328, 0); // AV_AID_H_A
|
|
packet.Worldstates.emplace_back(1327, 0); // AV_AID_H_C
|
|
packet.Worldstates.emplace_back(1325, 1); // AV_AID_A_C
|
|
}
|
|
break;
|
|
case 3277: // Warsong Gulch
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_WS)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(1581, 0); // alliance flag captures
|
|
packet.Worldstates.emplace_back(1582, 0); // horde flag captures
|
|
packet.Worldstates.emplace_back(1545, 0); // unk, set to 1 on alliance flag pickup...
|
|
packet.Worldstates.emplace_back(1546, 0); // unk, set to 1 on horde flag pickup, after drop it's -1
|
|
packet.Worldstates.emplace_back(1547, 2); // unk
|
|
packet.Worldstates.emplace_back(1601, 3); // unk (max flag captures?)
|
|
packet.Worldstates.emplace_back(2338, 1); // horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
packet.Worldstates.emplace_back(2339, 1); // alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
}
|
|
break;
|
|
case 3358: // Arathi Basin
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_AB)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(1767, 0); // stables alliance
|
|
packet.Worldstates.emplace_back(1768, 0); // stables horde
|
|
packet.Worldstates.emplace_back(1769, 0); // stables alliance controlled
|
|
packet.Worldstates.emplace_back(1770, 0); // stables horde controlled
|
|
packet.Worldstates.emplace_back(1772, 0); // farm alliance
|
|
packet.Worldstates.emplace_back(1773, 0); // farm horde
|
|
packet.Worldstates.emplace_back(1774, 0); // farm alliance controlled
|
|
packet.Worldstates.emplace_back(1775, 0); // farm horde controlled
|
|
packet.Worldstates.emplace_back(1776, 0); // alliance resources
|
|
packet.Worldstates.emplace_back(1777, 0); // horde resources
|
|
packet.Worldstates.emplace_back(1778, 0); // horde bases
|
|
packet.Worldstates.emplace_back(1779, 0); // alliance bases
|
|
packet.Worldstates.emplace_back(1780, 2000); // max resources (2000)
|
|
packet.Worldstates.emplace_back(1782, 0); // blacksmith alliance
|
|
packet.Worldstates.emplace_back(1783, 0); // blacksmith horde
|
|
packet.Worldstates.emplace_back(1784, 0); // blacksmith alliance controlled
|
|
packet.Worldstates.emplace_back(1785, 0); // blacksmith horde controlled
|
|
packet.Worldstates.emplace_back(1787, 0); // gold mine alliance
|
|
packet.Worldstates.emplace_back(1788, 0); // gold mine horde
|
|
packet.Worldstates.emplace_back(1789, 0); // gold mine alliance controlled
|
|
packet.Worldstates.emplace_back(1790, 0); // gold mine horde controlled
|
|
packet.Worldstates.emplace_back(1792, 0); // lumber mill alliance
|
|
packet.Worldstates.emplace_back(1793, 0); // lumber mill horde
|
|
packet.Worldstates.emplace_back(1794, 0); // lumber mill alliance controlled
|
|
packet.Worldstates.emplace_back(1795, 0); // lumber mill horde controlled
|
|
packet.Worldstates.emplace_back(1842, 1); // stables (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(1843, 1); // gold mine (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(1844, 1); // lumber mill (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(1845, 1); // farm (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(1846, 1); // blacksmith (1 - uncontrolled)
|
|
packet.Worldstates.emplace_back(1861, 2); // unk
|
|
packet.Worldstates.emplace_back(1955, 1800); // warning limit (1800)
|
|
}
|
|
break;
|
|
case 3820: // Eye of the Storm
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_EY)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2753, 0); // Horde Bases
|
|
packet.Worldstates.emplace_back(2752, 0); // Alliance Bases
|
|
packet.Worldstates.emplace_back(2742, 0); // Mage Tower - Horde conflict
|
|
packet.Worldstates.emplace_back(2741, 0); // Mage Tower - Alliance conflict
|
|
packet.Worldstates.emplace_back(2740, 0); // Fel Reaver - Horde conflict
|
|
packet.Worldstates.emplace_back(2739, 0); // Fel Reaver - Alliance conflict
|
|
packet.Worldstates.emplace_back(2738, 0); // Draenei - Alliance conflict
|
|
packet.Worldstates.emplace_back(2737, 0); // Draenei - Horde conflict
|
|
packet.Worldstates.emplace_back(2736, 0); // unk (0 at start)
|
|
packet.Worldstates.emplace_back(2735, 0); // unk (0 at start)
|
|
packet.Worldstates.emplace_back(2733, 0); // Draenei - Horde control
|
|
packet.Worldstates.emplace_back(2732, 0); // Draenei - Alliance control
|
|
packet.Worldstates.emplace_back(2731, 1); // Draenei uncontrolled (1 - yes, 0 - no)
|
|
packet.Worldstates.emplace_back(2730, 0); // Mage Tower - Alliance control
|
|
packet.Worldstates.emplace_back(2729, 0); // Mage Tower - Horde control
|
|
packet.Worldstates.emplace_back(2728, 1); // Mage Tower uncontrolled (1 - yes, 0 - no)
|
|
packet.Worldstates.emplace_back(2727, 0); // Fel Reaver - Horde control
|
|
packet.Worldstates.emplace_back(2726, 0); // Fel Reaver - Alliance control
|
|
packet.Worldstates.emplace_back(2725, 1); // Fel Reaver uncontrolled (1 - yes, 0 - no)
|
|
packet.Worldstates.emplace_back(2724, 0); // Boold Elf - Horde control
|
|
packet.Worldstates.emplace_back(2723, 0); // Boold Elf - Alliance control
|
|
packet.Worldstates.emplace_back(2722, 1); // Boold Elf uncontrolled (1 - yes, 0 - no)
|
|
packet.Worldstates.emplace_back(2757, 1); // Flag (1 - show, 0 - hide) - doesn't work exactly this way!
|
|
packet.Worldstates.emplace_back(2770, 1); // Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
|
|
packet.Worldstates.emplace_back(2769, 1); // Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
|
|
packet.Worldstates.emplace_back(2750, 0); // Horde resources
|
|
packet.Worldstates.emplace_back(2749, 0); // Alliance resources
|
|
packet.Worldstates.emplace_back(2565, 142); // unk, constant?
|
|
packet.Worldstates.emplace_back(2720, 0); // Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
|
|
packet.Worldstates.emplace_back(2719, 0); // Capturing progress-bar (0 - left, 100 - right)
|
|
packet.Worldstates.emplace_back(2718, 0); // Capturing progress-bar (1 - show, 0 - hide)
|
|
packet.Worldstates.emplace_back(3085, 379); // unk, constant?
|
|
// missing unknowns
|
|
}
|
|
break;
|
|
case 3483: // Hellfire Peninsula
|
|
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_HP)
|
|
outdoorPvP->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2490, 1); // add ally tower main gui icon
|
|
packet.Worldstates.emplace_back(2489, 1); // add horde tower main gui icon
|
|
packet.Worldstates.emplace_back(2485, 0); // show neutral broken hill icon
|
|
packet.Worldstates.emplace_back(2484, 1); // show icon above broken hill
|
|
packet.Worldstates.emplace_back(2483, 0); // show ally broken hill icon
|
|
packet.Worldstates.emplace_back(2482, 0); // show neutral overlook icon
|
|
packet.Worldstates.emplace_back(2481, 1); // show the overlook arrow
|
|
packet.Worldstates.emplace_back(2480, 0); // show ally overlook icon
|
|
packet.Worldstates.emplace_back(2478, 0); // horde pvp objectives captured
|
|
packet.Worldstates.emplace_back(2476, 0); // ally pvp objectives captured
|
|
packet.Worldstates.emplace_back(2475, 100); // horde slider grey area
|
|
packet.Worldstates.emplace_back(2474, 50); // horde slider percentage, 100 for ally, 0 for horde
|
|
packet.Worldstates.emplace_back(2473, 0); // horde slider display
|
|
packet.Worldstates.emplace_back(2472, 0); // show the neutral stadium icon
|
|
packet.Worldstates.emplace_back(2471, 0); // show the ally stadium icon
|
|
packet.Worldstates.emplace_back(2470, 1); // show the horde stadium icon
|
|
}
|
|
break;
|
|
case 3518: // Nagrand
|
|
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_NA)
|
|
outdoorPvP->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2503, 0); // NA_UI_HORDE_GUARDS_SHOW
|
|
packet.Worldstates.emplace_back(2502, 0); // NA_UI_ALLIANCE_GUARDS_SHOW
|
|
packet.Worldstates.emplace_back(2493, 0); // NA_UI_GUARDS_MAX
|
|
packet.Worldstates.emplace_back(2491, 0); // NA_UI_GUARDS_LEFT
|
|
packet.Worldstates.emplace_back(2495, 0); // NA_UI_OUTLAND_01
|
|
packet.Worldstates.emplace_back(2494, 0); // NA_UI_UNK_1
|
|
packet.Worldstates.emplace_back(2497, 0); // NA_UI_UNK_2
|
|
packet.Worldstates.emplace_back(2762, 0); // NA_MAP_WYVERN_NORTH_NEU_H
|
|
packet.Worldstates.emplace_back(2662, 0); // NA_MAP_WYVERN_NORTH_NEU_A
|
|
packet.Worldstates.emplace_back(2663, 0); // NA_MAP_WYVERN_NORTH_H
|
|
packet.Worldstates.emplace_back(2664, 0); // NA_MAP_WYVERN_NORTH_A
|
|
packet.Worldstates.emplace_back(2760, 0); // NA_MAP_WYVERN_SOUTH_NEU_H
|
|
packet.Worldstates.emplace_back(2670, 0); // NA_MAP_WYVERN_SOUTH_NEU_A
|
|
packet.Worldstates.emplace_back(2668, 0); // NA_MAP_WYVERN_SOUTH_H
|
|
packet.Worldstates.emplace_back(2669, 0); // NA_MAP_WYVERN_SOUTH_A
|
|
packet.Worldstates.emplace_back(2761, 0); // NA_MAP_WYVERN_WEST_NEU_H
|
|
packet.Worldstates.emplace_back(2667, 0); // NA_MAP_WYVERN_WEST_NEU_A
|
|
packet.Worldstates.emplace_back(2665, 0); // NA_MAP_WYVERN_WEST_H
|
|
packet.Worldstates.emplace_back(2666, 0); // NA_MAP_WYVERN_WEST_A
|
|
packet.Worldstates.emplace_back(2763, 0); // NA_MAP_WYVERN_EAST_NEU_H
|
|
packet.Worldstates.emplace_back(2659, 0); // NA_MAP_WYVERN_EAST_NEU_A
|
|
packet.Worldstates.emplace_back(2660, 0); // NA_MAP_WYVERN_EAST_H
|
|
packet.Worldstates.emplace_back(2661, 0); // NA_MAP_WYVERN_EAST_A
|
|
packet.Worldstates.emplace_back(2671, 0); // NA_MAP_HALAA_NEUTRAL
|
|
packet.Worldstates.emplace_back(2676, 0); // NA_MAP_HALAA_NEU_A
|
|
packet.Worldstates.emplace_back(2677, 0); // NA_MAP_HALAA_NEU_H
|
|
packet.Worldstates.emplace_back(2672, 0); // NA_MAP_HALAA_HORDE
|
|
packet.Worldstates.emplace_back(2673, 0); // NA_MAP_HALAA_ALLIANCE
|
|
}
|
|
break;
|
|
case 3519: // Terokkar Forest
|
|
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_TF)
|
|
outdoorPvP->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2625, 0); // TF_UI_CAPTURE_BAR_POS
|
|
packet.Worldstates.emplace_back(2624, 20); // TF_UI_CAPTURE_BAR_NEUTRAL
|
|
packet.Worldstates.emplace_back(2623, 0); // TF_UI_SHOW CAPTURE BAR
|
|
packet.Worldstates.emplace_back(2622, 0); // TF_UI_TOWER_COUNT_H
|
|
packet.Worldstates.emplace_back(2621, 5); // TF_UI_TOWER_COUNT_A
|
|
packet.Worldstates.emplace_back(2620, 0); // TF_UI_TOWERS_CONTROLLED_DISPLAY
|
|
packet.Worldstates.emplace_back(2696, 0); // TF_TOWER_NUM_15 - SE Neutral
|
|
packet.Worldstates.emplace_back(2695, 0); // TF_TOWER_NUM_14 - SE Horde
|
|
packet.Worldstates.emplace_back(2694, 0); // TF_TOWER_NUM_13 - SE Alliance
|
|
packet.Worldstates.emplace_back(2693, 0); // TF_TOWER_NUM_12 - S Neutral
|
|
packet.Worldstates.emplace_back(2692, 0); // TF_TOWER_NUM_11 - S Horde
|
|
packet.Worldstates.emplace_back(2691, 0); // TF_TOWER_NUM_10 - S Alliance
|
|
packet.Worldstates.emplace_back(2690, 0); // TF_TOWER_NUM_09 - NE Neutral
|
|
packet.Worldstates.emplace_back(2689, 0); // TF_TOWER_NUM_08 - NE Horde
|
|
packet.Worldstates.emplace_back(2688, 0); // TF_TOWER_NUM_07 - NE Alliance
|
|
packet.Worldstates.emplace_back(2687, 0); // TF_TOWER_NUM_16 - unk
|
|
packet.Worldstates.emplace_back(2686, 0); // TF_TOWER_NUM_06 - N Neutral
|
|
packet.Worldstates.emplace_back(2685, 0); // TF_TOWER_NUM_05 - N Horde
|
|
packet.Worldstates.emplace_back(2684, 0); // TF_TOWER_NUM_04 - N Alliance
|
|
packet.Worldstates.emplace_back(2683, 0); // TF_TOWER_NUM_03 - NW Alliance
|
|
packet.Worldstates.emplace_back(2682, 0); // TF_TOWER_NUM_02 - NW Horde
|
|
packet.Worldstates.emplace_back(2681, 0); // TF_TOWER_NUM_01 - NW Neutral
|
|
packet.Worldstates.emplace_back(2512, 5); // TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT
|
|
packet.Worldstates.emplace_back(2510, 0); // TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT
|
|
packet.Worldstates.emplace_back(2509, 0); // TF_UI_LOCKED_TIME_HOURS
|
|
packet.Worldstates.emplace_back(2508, 0); // TF_UI_LOCKED_DISPLAY_NEUTRAL
|
|
packet.Worldstates.emplace_back(2768, 0); // TF_UI_LOCKED_DISPLAY_HORDE
|
|
packet.Worldstates.emplace_back(2767, 1); // TF_UI_LOCKED_DISPLAY_ALLIANCE
|
|
}
|
|
break;
|
|
case 3521: // Zangarmarsh
|
|
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_ZM)
|
|
outdoorPvP->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2529, 0); // ZM_UNK_1
|
|
packet.Worldstates.emplace_back(2528, 0); // ZM_UNK_2
|
|
packet.Worldstates.emplace_back(2527, 0); // ZM_UNK_3
|
|
packet.Worldstates.emplace_back(2653, 1); // ZM_WORLDSTATE_UNK_1
|
|
packet.Worldstates.emplace_back(2652, 0); // ZM_MAP_TOWER_EAST_N
|
|
packet.Worldstates.emplace_back(2651, 1); // ZM_MAP_TOWER_EAST_H
|
|
packet.Worldstates.emplace_back(2650, 0); // ZM_MAP_TOWER_EAST_A
|
|
packet.Worldstates.emplace_back(2649, 1); // ZM_MAP_GRAVEYARD_H - Twin spire graveyard horde
|
|
packet.Worldstates.emplace_back(2648, 0); // ZM_MAP_GRAVEYARD_A
|
|
packet.Worldstates.emplace_back(2647, 0); // ZM_MAP_GRAVEYARD_N
|
|
packet.Worldstates.emplace_back(2646, 0); // ZM_MAP_TOWER_WEST_N
|
|
packet.Worldstates.emplace_back(2645, 1); // ZM_MAP_TOWER_WEST_H
|
|
packet.Worldstates.emplace_back(2644, 0); // ZM_MAP_TOWER_WEST_A
|
|
packet.Worldstates.emplace_back(2535, 0); // ZM_UNK_4
|
|
packet.Worldstates.emplace_back(2534, 0); // ZM_UNK_5
|
|
packet.Worldstates.emplace_back(2533, 0); // ZM_UNK_6
|
|
packet.Worldstates.emplace_back(2560, 0); // ZM_UI_TOWER_EAST_N
|
|
packet.Worldstates.emplace_back(2559, 1); // ZM_UI_TOWER_EAST_H
|
|
packet.Worldstates.emplace_back(2558, 0); // ZM_UI_TOWER_EAST_A
|
|
packet.Worldstates.emplace_back(2557, 0); // ZM_UI_TOWER_WEST_N
|
|
packet.Worldstates.emplace_back(2556, 1); // ZM_UI_TOWER_WEST_H
|
|
packet.Worldstates.emplace_back(2555, 0); // ZM_UI_TOWER_WEST_A
|
|
packet.Worldstates.emplace_back(2658, 0); // ZM_MAP_HORDE_FLAG_READY
|
|
packet.Worldstates.emplace_back(2657, 1); // ZM_MAP_HORDE_FLAG_NOT_READY
|
|
packet.Worldstates.emplace_back(2656, 1); // ZM_MAP_ALLIANCE_FLAG_NOT_READY
|
|
packet.Worldstates.emplace_back(2655, 0); // ZM_MAP_ALLIANCE_FLAG_READY
|
|
}
|
|
break;
|
|
case 3698: // Nagrand Arena
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_NA)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2575, 0); // BATTLEGROUND_NAGRAND_ARENA_GOLD
|
|
packet.Worldstates.emplace_back(2576, 0); // BATTLEGROUND_NAGRAND_ARENA_GREEN
|
|
packet.Worldstates.emplace_back(2577, 0); // BATTLEGROUND_NAGRAND_ARENA_SHOW
|
|
}
|
|
break;
|
|
case 3702: // Blade's Edge Arena
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_BE)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(2544, 0); // BATTLEGROUND_BLADES_EDGE_ARENA_GOLD
|
|
packet.Worldstates.emplace_back(2545, 0); // BATTLEGROUND_BLADES_EDGE_ARENA_GREEN
|
|
packet.Worldstates.emplace_back(2547, 0); // BATTLEGROUND_BLADES_EDGE_ARENA_SHOW
|
|
}
|
|
break;
|
|
case 3968: // Ruins of Lordaeron
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_RL)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3000, 0); // BATTELGROUND_RUINS_OF_LORDAERNON_GOLD
|
|
packet.Worldstates.emplace_back(3001, 0); // BATTELGROUND_RUINS_OF_LORDAERNON_GREEN
|
|
packet.Worldstates.emplace_back(3002, 0); // BATTELGROUND_RUINS_OF_LORDAERNON_SHOW
|
|
}
|
|
break;
|
|
case 4378: // Dalaran Sewers
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_DS)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3601, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD
|
|
packet.Worldstates.emplace_back(3600, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN
|
|
packet.Worldstates.emplace_back(3610, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_SHOW
|
|
}
|
|
break;
|
|
case 4384: // Strand of the Ancients
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_SA)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3849, 0); // Gate of Temple
|
|
packet.Worldstates.emplace_back(3638, 0); // Gate of Yellow Moon
|
|
packet.Worldstates.emplace_back(3623, 0); // Gate of Green Emerald
|
|
packet.Worldstates.emplace_back(3620, 0); // Gate of Blue Sapphire
|
|
packet.Worldstates.emplace_back(3617, 0); // Gate of Red Sun
|
|
packet.Worldstates.emplace_back(3614, 0); // Gate of Purple Ametyst
|
|
packet.Worldstates.emplace_back(3571, 0); // bonus timer (1 - on, 0 - off)
|
|
packet.Worldstates.emplace_back(3565, 0); // Horde Attacker
|
|
packet.Worldstates.emplace_back(3564, 0); // Alliance Attacker
|
|
|
|
// End Round timer, example: 19:59 -> A:BC
|
|
packet.Worldstates.emplace_back(3561, 0); // C
|
|
packet.Worldstates.emplace_back(3560, 0); // B
|
|
packet.Worldstates.emplace_back(3559, 0); // A
|
|
|
|
packet.Worldstates.emplace_back(3637, 0); // BG_SA_CENTER_GY_ALLIANCE
|
|
packet.Worldstates.emplace_back(3636, 0); // BG_SA_RIGHT_GY_ALLIANCE
|
|
packet.Worldstates.emplace_back(3635, 0); // BG_SA_LEFT_GY_ALLIANCE
|
|
packet.Worldstates.emplace_back(3634, 0); // BG_SA_CENTER_GY_HORDE
|
|
packet.Worldstates.emplace_back(3633, 0); // BG_SA_LEFT_GY_HORDE
|
|
packet.Worldstates.emplace_back(3632, 0); // BG_SA_RIGHT_GY_HORDE
|
|
packet.Worldstates.emplace_back(3631, 0); // BG_SA_HORDE_DEFENCE_TOKEN
|
|
packet.Worldstates.emplace_back(3630, 0); // BG_SA_ALLIANCE_DEFENCE_TOKEN
|
|
packet.Worldstates.emplace_back(3629, 0); // BG_SA_LEFT_ATT_TOKEN_HRD
|
|
packet.Worldstates.emplace_back(3628, 0); // BG_SA_RIGHT_ATT_TOKEN_HRD
|
|
packet.Worldstates.emplace_back(3627, 0); // BG_SA_RIGHT_ATT_TOKEN_ALL
|
|
packet.Worldstates.emplace_back(3626, 0); // BG_SA_LEFT_ATT_TOKEN_ALL
|
|
// missing unknowns
|
|
}
|
|
break;
|
|
case 4406: // Ring of Valor
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_RV)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3600, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN
|
|
packet.Worldstates.emplace_back(3601, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD
|
|
packet.Worldstates.emplace_back(3610, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_SHOW
|
|
}
|
|
break;
|
|
case 4710: // Isle of Conquest
|
|
if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_IC)
|
|
battleground->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(4221, 1); // BG_IC_ALLIANCE_RENFORT_SET
|
|
packet.Worldstates.emplace_back(4222, 1); // BG_IC_HORDE_RENFORT_SET
|
|
packet.Worldstates.emplace_back(4226, 300); // BG_IC_ALLIANCE_RENFORT
|
|
packet.Worldstates.emplace_back(4227, 300); // BG_IC_HORDE_RENFORT
|
|
packet.Worldstates.emplace_back(4322, 1); // BG_IC_GATE_FRONT_H_WS_OPEN
|
|
packet.Worldstates.emplace_back(4321, 1); // BG_IC_GATE_WEST_H_WS_OPEN
|
|
packet.Worldstates.emplace_back(4320, 1); // BG_IC_GATE_EAST_H_WS_OPEN
|
|
packet.Worldstates.emplace_back(4323, 1); // BG_IC_GATE_FRONT_A_WS_OPEN
|
|
packet.Worldstates.emplace_back(4324, 1); // BG_IC_GATE_WEST_A_WS_OPEN
|
|
packet.Worldstates.emplace_back(4325, 1); // BG_IC_GATE_EAST_A_WS_OPEN
|
|
packet.Worldstates.emplace_back(4317, 1); // unk
|
|
packet.Worldstates.emplace_back(4301, 1); // BG_IC_DOCKS_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4296, 1); // BG_IC_HANGAR_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4306, 1); // BG_IC_QUARRY_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4311, 1); // BG_IC_REFINERY_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4294, 1); // BG_IC_WORKSHOP_UNCONTROLLED
|
|
packet.Worldstates.emplace_back(4243, 1); // unk
|
|
packet.Worldstates.emplace_back(4345, 1); // unk
|
|
}
|
|
break;
|
|
case 4987: // The Ruby Sanctum
|
|
if (instance)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(5049, 50); // WORLDSTATE_CORPOREALITY_MATERIAL
|
|
packet.Worldstates.emplace_back(5050, 50); // WORLDSTATE_CORPOREALITY_TWILIGHT
|
|
packet.Worldstates.emplace_back(5051, 0); // WORLDSTATE_CORPOREALITY_TOGGLE
|
|
}
|
|
break;
|
|
case 4812: // Icecrown Citadel
|
|
if (instance)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(4903, 0); // WORLDSTATE_SHOW_TIMER (Blood Quickening weekly)
|
|
packet.Worldstates.emplace_back(4904, 30); // WORLDSTATE_EXECUTION_TIME
|
|
packet.Worldstates.emplace_back(4940, 0); // WORLDSTATE_SHOW_ATTEMPTS
|
|
packet.Worldstates.emplace_back(4941, 50); // WORLDSTATE_ATTEMPTS_REMAINING
|
|
packet.Worldstates.emplace_back(4942, 50); // WORLDSTATE_ATTEMPTS_MAX
|
|
}
|
|
break;
|
|
case 4100: // The Culling of Stratholme
|
|
if (instance)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3479, 0); // WORLDSTATE_SHOW_CRATES
|
|
packet.Worldstates.emplace_back(3480, 0); // WORLDSTATE_CRATES_REVEALED
|
|
packet.Worldstates.emplace_back(3504, 0); // WORLDSTATE_WAVE_COUNT
|
|
packet.Worldstates.emplace_back(3931, 25); // WORLDSTATE_TIME_GUARDIAN
|
|
packet.Worldstates.emplace_back(3932, 0); // WORLDSTATE_TIME_GUARDIAN_SHOW
|
|
}
|
|
break;
|
|
case 4228: // The Oculus
|
|
if (instance)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3524, 0); // WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
|
|
packet.Worldstates.emplace_back(3486, 0); // WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
|
|
}
|
|
break;
|
|
case 4273: // Ulduar
|
|
if (instance)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(4132, 0); // WORLDSTATE_ALGALON_TIMER_ENABLED
|
|
packet.Worldstates.emplace_back(4131, 0); // WORLDSTATE_ALGALON_DESPAWN_TIMER
|
|
}
|
|
break;
|
|
case 4415: // Violet Hold
|
|
if (instance)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(3816, 0); // WORLD_STATE_VH_SHOW
|
|
packet.Worldstates.emplace_back(3815, 100); // WORLD_STATE_VH_PRISON_STATE
|
|
packet.Worldstates.emplace_back(3810, 0); // WORLD_STATE_VH_WAVE_COUNT
|
|
}
|
|
break;
|
|
case 4820: // Halls of Refection
|
|
if (instance)
|
|
instance->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
packet.Worldstates.emplace_back(4884, 0); // WORLD_STATE_HOR_WAVES_ENABLED
|
|
packet.Worldstates.emplace_back(4882, 0); // WORLD_STATE_HOR_WAVE_COUNT
|
|
}
|
|
break;
|
|
case 4197: // Wintergrasp
|
|
if (battlefield && battlefield->GetTypeId() == BATTLEFIELD_WG)
|
|
battlefield->FillInitialWorldStates(packet);
|
|
else
|
|
{
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
SendDirectMessage(packet.Write());
|
|
SendBGWeekendWorldStates();
|
|
SendBattlefieldWorldStates();
|
|
}
|
|
|
|
void Player::SendBGWeekendWorldStates() const
|
|
{
|
|
for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
|
|
{
|
|
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
|
|
if (bl && bl->HolidayWorldStateId)
|
|
{
|
|
if (BattlegroundMgr::IsBGWeekend((BattlegroundTypeId)bl->id))
|
|
SendUpdateWorldState(bl->HolidayWorldStateId, 1);
|
|
else
|
|
SendUpdateWorldState(bl->HolidayWorldStateId, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendBattlefieldWorldStates() const
|
|
{
|
|
/// Send misc stuff that needs to be sent on every login, like the battle timers.
|
|
if (sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE))
|
|
{
|
|
if (BattlefieldWG* wg = static_cast<BattlefieldWG*>(sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG)))
|
|
{
|
|
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, wg->IsWarTime() ? 0 : 1);
|
|
uint32 timer = wg->IsWarTime() ? 0 : (wg->GetTimer() / 1000); // 0 - Time to next battle
|
|
SendUpdateWorldState(ClockWorldState[1], uint32(GameTime::GetGameTime() + timer));
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetXPRestBonus(uint32 xp)
|
|
{
|
|
uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
|
|
|
|
if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
|
|
rested_bonus = xp;
|
|
|
|
SetRestBonus(GetRestBonus() - rested_bonus);
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player::GetXPRestBonus: Player '%s' (%s) gain %u xp (+%u Rested Bonus). Rested points=%f", GetGUID().ToString().c_str(), GetName().c_str(), xp + rested_bonus, rested_bonus, GetRestBonus());
|
|
return rested_bonus;
|
|
}
|
|
|
|
void Player::SetBindPoint(ObjectGuid guid) const
|
|
{
|
|
WorldPacket data(SMSG_BINDER_CONFIRM, 8);
|
|
data << uint64(guid);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendTalentWipeConfirm(ObjectGuid guid) const
|
|
{
|
|
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4));
|
|
data << uint64(guid);
|
|
uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : ResetTalentsCost();
|
|
data << cost;
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::ResetPetTalents()
|
|
{
|
|
// This needs another gossip option + NPC text as a confirmation.
|
|
// The confirmation gossip listid has the text: "Yes, please do."
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Object (GUID: %u TypeId: %u) is considered pet-like, but doesn't have charm info!", pet->GetGUID().GetCounter(), pet->GetTypeId());
|
|
return;
|
|
}
|
|
pet->resetTalents();
|
|
SendTalentsInfoData(true);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SetVirtualItemSlot(uint8 i, Item* item)
|
|
{
|
|
ASSERT(i < 3);
|
|
if (i < 2 && item)
|
|
{
|
|
if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
|
|
return;
|
|
uint32 charges = item->GetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT);
|
|
if (charges == 0)
|
|
return;
|
|
if (charges > 1)
|
|
item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT, charges-1);
|
|
else
|
|
{
|
|
ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
|
|
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetSheath(SheathState sheathed)
|
|
{
|
|
switch (sheathed)
|
|
{
|
|
case SHEATH_STATE_UNARMED: // no prepared weapon
|
|
SetVirtualItemSlot(0, nullptr);
|
|
SetVirtualItemSlot(1, nullptr);
|
|
SetVirtualItemSlot(2, nullptr);
|
|
break;
|
|
case SHEATH_STATE_MELEE: // prepared melee weapon
|
|
SetVirtualItemSlot(0, GetWeaponForAttack(BASE_ATTACK, true));
|
|
SetVirtualItemSlot(1, GetWeaponForAttack(OFF_ATTACK, true));
|
|
SetVirtualItemSlot(2, nullptr);
|
|
break;
|
|
case SHEATH_STATE_RANGED: // prepared ranged weapon
|
|
SetVirtualItemSlot(0, nullptr);
|
|
SetVirtualItemSlot(1, nullptr);
|
|
SetVirtualItemSlot(2, GetWeaponForAttack(RANGED_ATTACK, true));
|
|
break;
|
|
default:
|
|
SetVirtualItemSlot(0, nullptr);
|
|
SetVirtualItemSlot(1, nullptr);
|
|
SetVirtualItemSlot(2, nullptr);
|
|
break;
|
|
}
|
|
Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
|
|
}
|
|
|
|
uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const
|
|
{
|
|
uint8 playerClass = GetClass();
|
|
|
|
uint8 slots[4];
|
|
slots[0] = NULL_SLOT;
|
|
slots[1] = NULL_SLOT;
|
|
slots[2] = NULL_SLOT;
|
|
slots[3] = NULL_SLOT;
|
|
switch (proto->InventoryType)
|
|
{
|
|
case INVTYPE_HEAD:
|
|
slots[0] = EQUIPMENT_SLOT_HEAD;
|
|
break;
|
|
case INVTYPE_NECK:
|
|
slots[0] = EQUIPMENT_SLOT_NECK;
|
|
break;
|
|
case INVTYPE_SHOULDERS:
|
|
slots[0] = EQUIPMENT_SLOT_SHOULDERS;
|
|
break;
|
|
case INVTYPE_BODY:
|
|
slots[0] = EQUIPMENT_SLOT_BODY;
|
|
break;
|
|
case INVTYPE_CHEST:
|
|
slots[0] = EQUIPMENT_SLOT_CHEST;
|
|
break;
|
|
case INVTYPE_ROBE:
|
|
slots[0] = EQUIPMENT_SLOT_CHEST;
|
|
break;
|
|
case INVTYPE_WAIST:
|
|
slots[0] = EQUIPMENT_SLOT_WAIST;
|
|
break;
|
|
case INVTYPE_LEGS:
|
|
slots[0] = EQUIPMENT_SLOT_LEGS;
|
|
break;
|
|
case INVTYPE_FEET:
|
|
slots[0] = EQUIPMENT_SLOT_FEET;
|
|
break;
|
|
case INVTYPE_WRISTS:
|
|
slots[0] = EQUIPMENT_SLOT_WRISTS;
|
|
break;
|
|
case INVTYPE_HANDS:
|
|
slots[0] = EQUIPMENT_SLOT_HANDS;
|
|
break;
|
|
case INVTYPE_FINGER:
|
|
slots[0] = EQUIPMENT_SLOT_FINGER1;
|
|
slots[1] = EQUIPMENT_SLOT_FINGER2;
|
|
break;
|
|
case INVTYPE_TRINKET:
|
|
slots[0] = EQUIPMENT_SLOT_TRINKET1;
|
|
slots[1] = EQUIPMENT_SLOT_TRINKET2;
|
|
break;
|
|
case INVTYPE_CLOAK:
|
|
slots[0] = EQUIPMENT_SLOT_BACK;
|
|
break;
|
|
case INVTYPE_WEAPON:
|
|
{
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
|
|
// suggest offhand slot only if know dual wielding
|
|
// (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
|
|
if (CanDualWield())
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
}
|
|
case INVTYPE_SHIELD:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_RANGED:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_2HWEAPON:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
if (Item* mhWeapon = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
|
|
{
|
|
if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
|
|
{
|
|
if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF)
|
|
{
|
|
const_cast<Player*>(this)->AutoUnequipOffhandIfNeed(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
{
|
|
if (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF)
|
|
{
|
|
const_cast<Player*>(this)->AutoUnequipOffhandIfNeed(true);
|
|
break;
|
|
}
|
|
}
|
|
if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_TABARD:
|
|
slots[0] = EQUIPMENT_SLOT_TABARD;
|
|
break;
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_HOLDABLE:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_THROWN:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_RANGEDRIGHT:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_BAG:
|
|
slots[0] = INVENTORY_SLOT_BAG_START + 0;
|
|
slots[1] = INVENTORY_SLOT_BAG_START + 1;
|
|
slots[2] = INVENTORY_SLOT_BAG_START + 2;
|
|
slots[3] = INVENTORY_SLOT_BAG_START + 3;
|
|
break;
|
|
case INVTYPE_RELIC:
|
|
{
|
|
switch (proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_LIBRAM:
|
|
if (playerClass == CLASS_PALADIN)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_IDOL:
|
|
if (playerClass == CLASS_DRUID)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_TOTEM:
|
|
if (playerClass == CLASS_SHAMAN)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_MISC:
|
|
if (playerClass == CLASS_WARLOCK)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_SIGIL:
|
|
if (playerClass == CLASS_DEATH_KNIGHT)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
if (slot != NULL_SLOT)
|
|
{
|
|
if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
if (slots[i] == slot)
|
|
return slot;
|
|
}
|
|
else
|
|
{
|
|
// search free slot at first
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]))
|
|
// in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
|
|
if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
|
|
return slots[i];
|
|
|
|
// if not found free and can swap return first appropriate from used
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
if (slots[i] != NULL_SLOT && swap)
|
|
return slots[i];
|
|
}
|
|
|
|
// no free position
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
|
|
InventoryResult res = EQUIP_ERR_OK;
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
InventoryResult ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false);
|
|
if (ires == EQUIP_ERR_OK)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
res = ires;
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not found req. item count and have unequippable items
|
|
return res;
|
|
}
|
|
|
|
uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
|
|
{
|
|
uint32 count = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetEntry() == item)
|
|
count += pItem->GetCount();
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetEntry() == item)
|
|
count += pItem->GetCount();
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCount(item, skipItem);
|
|
|
|
if (skipItem && skipItem->GetTemplate()->GemProperties)
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
|
|
count += pItem->GetGemCountWithID(item);
|
|
|
|
if (inBankAlso)
|
|
{
|
|
// checking every item from 39 to 74 (including bank bags)
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetEntry() == item)
|
|
count += pItem->GetCount();
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCount(item, skipItem);
|
|
|
|
if (skipItem && skipItem->GetTemplate()->GemProperties)
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
|
|
count += pItem->GetGemCountWithID(item);
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem) const
|
|
{
|
|
uint32 count = 0;
|
|
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem)
|
|
if (ItemTemplate const* pProto = pItem->GetTemplate())
|
|
if (pProto->ItemLimitCategory == limitCategory)
|
|
count += pItem->GetCount();
|
|
|
|
for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem)
|
|
if (ItemTemplate const* pProto = pItem->GetTemplate())
|
|
if (pProto->ItemLimitCategory == limitCategory)
|
|
count += pItem->GetCount();
|
|
|
|
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
|
|
|
|
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem)
|
|
if (ItemTemplate const* pProto = pItem->GetTemplate())
|
|
if (pProto->ItemLimitCategory == limitCategory)
|
|
count += pItem->GetCount();
|
|
|
|
for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
|
|
|
|
return count;
|
|
}
|
|
|
|
Item* Player::GetItemByGuid(ObjectGuid guid) const
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Item* Player::GetItemByPos(uint16 pos) const
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
return GetItemByPos(bag, slot);
|
|
}
|
|
|
|
Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
|
|
return m_items[slot];
|
|
if (Bag* pBag = GetBagByPos(bag))
|
|
return pBag->GetItemByPos(slot);
|
|
return nullptr;
|
|
}
|
|
|
|
//Does additional check for disarmed weapons
|
|
Item* Player::GetUseableItemByPos(uint8 bag, uint8 slot) const
|
|
{
|
|
if (!CanUseAttackType(GetAttackBySlot(slot)))
|
|
return nullptr;
|
|
return GetItemByPos(bag, slot);
|
|
}
|
|
|
|
Bag* Player::GetBagByPos(uint8 bag) const
|
|
{
|
|
if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|
|
|| (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END))
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
|
|
return item->ToBag();
|
|
return nullptr;
|
|
}
|
|
|
|
uint32 Player::GetFreeInventorySpace() const
|
|
{
|
|
uint32 freeSpace = 0;
|
|
|
|
// Check backpack
|
|
for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
|
|
{
|
|
Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!item)
|
|
freeSpace += 1;
|
|
}
|
|
|
|
// Check bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
freeSpace += bag->GetFreeSlots();
|
|
}
|
|
|
|
return freeSpace;
|
|
}
|
|
|
|
Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const
|
|
{
|
|
uint8 slot;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
|
|
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
|
|
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
|
|
default: return nullptr;
|
|
}
|
|
|
|
Item* item;
|
|
if (useable)
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
else
|
|
item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!item || item->GetTemplate()->Class != ITEM_CLASS_WEAPON)
|
|
return nullptr;
|
|
|
|
if (!useable)
|
|
return item;
|
|
|
|
if (item->IsBroken() || IsInFeralForm())
|
|
return nullptr;
|
|
|
|
return item;
|
|
}
|
|
|
|
Item* Player::GetShield(bool useable) const
|
|
{
|
|
Item* item;
|
|
if (useable)
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
else
|
|
item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!item || item->GetTemplate()->Class != ITEM_CLASS_ARMOR)
|
|
return nullptr;
|
|
|
|
if (!useable)
|
|
return item;
|
|
|
|
if (item->IsBroken())
|
|
return nullptr;
|
|
|
|
return item;
|
|
}
|
|
|
|
WeaponAttackType Player::GetAttackBySlot(uint8 slot)
|
|
{
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK;
|
|
case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK;
|
|
case EQUIPMENT_SLOT_RANGED: return RANGED_ATTACK;
|
|
default: return MAX_ATTACK;
|
|
}
|
|
}
|
|
|
|
bool Player::IsInventoryPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END))
|
|
return true;
|
|
if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsEquipmentPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBankPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
|
|
return true;
|
|
if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBagPos(uint16 pos)
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const
|
|
{
|
|
// post selected
|
|
if (bag == NULL_BAG && !explicit_pos)
|
|
return true;
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// any post selected
|
|
if (slot == NULL_SLOT && !explicit_pos)
|
|
return true;
|
|
|
|
// equipment
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
return true;
|
|
|
|
// bag equip slots
|
|
if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)
|
|
return true;
|
|
|
|
// backpack slots
|
|
if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END)
|
|
return true;
|
|
|
|
// keyring slots
|
|
if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
|
|
return true;
|
|
|
|
// bank main slots
|
|
if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
|
|
return true;
|
|
|
|
// bank bag slots
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// bag content slots
|
|
// bank bag content slots
|
|
if (Bag* pBag = GetBagByPos(bag))
|
|
{
|
|
// any post selected
|
|
if (slot == NULL_SLOT && !explicit_pos)
|
|
return true;
|
|
|
|
return slot < pBag->GetBagSize();
|
|
}
|
|
|
|
// where this?
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
Item* pItem = GetItemByPos(i, j);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inBankAlso)
|
|
{
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
|
|
{
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
Item* pItem = GetItemByPos(i, j);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (pProto && pProto->GemProperties)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetTemplate()->Socket[0].Color)
|
|
{
|
|
tempcount += pItem->GetGemCountWithID(item);
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!pItem)
|
|
continue;
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
continue;
|
|
|
|
if (pProto->ItemLimitCategory == limitCategory)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!pItem)
|
|
continue;
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
continue;
|
|
|
|
if (pProto->Socket[0].Color || pItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
|
|
{
|
|
tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count /*= nullptr*/, uint32* itemLimitCategory /*= nullptr*/) const
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
|
|
if (!pProto)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
if (pItem && pItem->m_lootGenerated)
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
// no maximum
|
|
if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (pProto->MaxCount > 0)
|
|
{
|
|
uint32 curcount = GetItemCount(pProto->ItemId, true, pItem);
|
|
if (curcount + count > uint32(pProto->MaxCount))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + curcount - pProto->MaxCount;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (pProto->ItemLimitCategory)
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
|
|
if (!limitEntry)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
}
|
|
|
|
if (limitEntry->mode == ITEM_LIMIT_CATEGORY_MODE_HAVE)
|
|
{
|
|
uint32 curcount = GetItemCountWithLimitCategory(pProto->ItemLimitCategory, pItem);
|
|
if (curcount + count > uint32(limitEntry->maxCount))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + curcount - limitEntry->maxCount;
|
|
if (itemLimitCategory)
|
|
*itemLimitCategory = pProto->ItemLimitCategory;
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED;
|
|
}
|
|
}
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanTakeMoreSimilarItems(Item* pItem, uint32* itemLimitCategory /*= nullptr*/) const
|
|
{
|
|
return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem, nullptr, itemLimitCategory);
|
|
}
|
|
|
|
InventoryResult Player::CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count /*= nullptr*/) const
|
|
{
|
|
return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count);
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap /*= false*/) const
|
|
{
|
|
if (!pItem)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
uint32 count = pItem->GetCount();
|
|
return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr);
|
|
}
|
|
|
|
bool Player::HasItemTotemCategory(uint32 TotemCategory) const
|
|
{
|
|
Item* pItem;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory))
|
|
return true;
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory))
|
|
return true;
|
|
}
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
pItem = GetUseableItemByPos(i, j);
|
|
if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const
|
|
{
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = nullptr;
|
|
|
|
uint32 need_space;
|
|
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag() && !IsBagPos(uint16(bag) << 8 | slot))
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
// empty specific slot - check item fit to slot
|
|
if (!pItem2 || swap)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// keyring case
|
|
if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// currencytoken case
|
|
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->IsCurrencyToken()))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// prevent cheating
|
|
if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
}
|
|
else
|
|
{
|
|
Bag* pBag = GetBagByPos(bag);
|
|
if (!pBag)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
ItemTemplate const* pBagProto = pBag->GetTemplate();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (slot >= pBagProto->ContainerSlots)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (!ItemCanGoIntoBag(pProto, pBagProto))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
}
|
|
|
|
// non empty stack with space
|
|
need_space = pProto->GetMaxStackSize();
|
|
}
|
|
// non empty slot, check item type
|
|
else
|
|
{
|
|
// can be merged at least partly
|
|
InventoryResult res = pItem2->CanBeMergedPartlyWith(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// free stack space or infinity
|
|
need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
|
|
{
|
|
// skip specific bag already processed in first called CanStoreItem_InBag
|
|
if (bag == skip_bag)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// skip non-existing bag or self targeted bag
|
|
Bag* pBag = GetBagByPos(bag);
|
|
if (!pBag || pBag == pSrcItem)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
ItemTemplate const* pBagProto = pBag->GetTemplate();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// specialized bag mode or non-specialized
|
|
if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (!ItemCanGoIntoBag(pProto, pBagProto))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot
|
|
if (j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos(bag, j);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = nullptr;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != nullptr) != merge)
|
|
continue;
|
|
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
|
|
if (pItem2)
|
|
{
|
|
// can be merged at least partly
|
|
if (pItem2->CanBeMergedPartlyWith(pProto) != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
// descrease at current stacksize
|
|
need_space -= pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
|
|
{
|
|
//this is never called for non-bag slots so we can do this
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
for (uint32 j = slot_begin; j < slot_end; j++)
|
|
{
|
|
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot
|
|
if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, j);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = nullptr;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != nullptr) != merge)
|
|
continue;
|
|
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
|
|
if (pItem2)
|
|
{
|
|
// can be merged at least partly
|
|
if (pItem2->CanBeMergedPartlyWith(pProto) != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
// descrease at current stacksize
|
|
need_space -= pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItem: Bag: %u, Slot: %u, Item: %u, Count: %u", bag, slot, entry, count);
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
|
|
if (!pProto)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
if (pItem)
|
|
{
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
}
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
}
|
|
}
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
uint32 no_similar_count = 0; // can't store this amount similar items
|
|
InventoryResult res = CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (count == no_similar_count)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = no_similar_count;
|
|
return res;
|
|
}
|
|
count -= no_similar_count;
|
|
}
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// in specific bag
|
|
if (bag != NULL_BAG)
|
|
{
|
|
// search stack in bag for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else // equipped bag
|
|
{
|
|
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// search free slot in bag for place to
|
|
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
// search free slot - keyring case
|
|
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
|
{
|
|
uint32 keyringSize = GetMaxKeyringSize();
|
|
res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START+keyringSize, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else if (pProto->IsCurrencyToken())
|
|
{
|
|
res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else // equipped bag
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
if (pProto->BagFamily)
|
|
{
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// search free slot - special bag case
|
|
if (pProto->BagFamily)
|
|
{
|
|
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
|
{
|
|
uint32 keyringSize = GetMaxKeyringSize();
|
|
res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START+keyringSize, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else if (pProto->IsCurrencyToken())
|
|
{
|
|
res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pItem && pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
|
|
|
|
// search free slot
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
|
|
return EQUIP_ERR_INVENTORY_FULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InventoryResult Player::CanStoreItems(Item** items, int count, uint32* itemLimitCategory) const
|
|
{
|
|
Item* item2;
|
|
|
|
// fill space table
|
|
uint32 inventoryCounts[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START];
|
|
uint32 bagCounts[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
|
|
uint32 keyringCounts[KEYRING_SLOT_END - KEYRING_SLOT_START];
|
|
uint32 currencyCounts[CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START];
|
|
|
|
memset(inventoryCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
|
|
memset(bagCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
|
|
memset(keyringCounts, 0, sizeof(uint32) * (KEYRING_SLOT_END - KEYRING_SLOT_START));
|
|
memset(currencyCounts, 0, sizeof(uint32) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START));
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (item2 && !item2->IsInTrade())
|
|
inventoryCounts[i - INVENTORY_SLOT_ITEM_START] = item2->GetCount();
|
|
}
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
|
|
{
|
|
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (item2 && !item2->IsInTrade())
|
|
keyringCounts[i - KEYRING_SLOT_START] = item2->GetCount();
|
|
}
|
|
|
|
for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
|
|
{
|
|
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (item2 && !item2->IsInTrade())
|
|
currencyCounts[i - CURRENCYTOKEN_SLOT_START] = item2->GetCount();
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
item2 = GetItemByPos(i, j);
|
|
if (item2 && !item2->IsInTrade())
|
|
bagCounts[i - INVENTORY_SLOT_BAG_START][j] = item2->GetCount();
|
|
}
|
|
|
|
// check free space for all items
|
|
for (int k = 0; k < count; ++k)
|
|
{
|
|
Item* item = items[k];
|
|
|
|
// no item
|
|
if (!item)
|
|
continue;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItems: Player '%s' (%s), Index: %i ItemID: %u, Count: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), k + 1, item->GetEntry(), item->GetCount());
|
|
ItemTemplate const* pProto = item->GetTemplate();
|
|
|
|
// strange item
|
|
if (!pProto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (item->m_lootGenerated)
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
// item it 'bind'
|
|
if (item->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
ItemTemplate const* pBagProto;
|
|
|
|
// item is 'one item only'
|
|
InventoryResult res = CanTakeMoreSimilarItems(item, itemLimitCategory);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// search stack for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
bool b_found = false;
|
|
|
|
for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
|
|
{
|
|
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
|
|
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && keyringCounts[t-KEYRING_SLOT_START] + item->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
keyringCounts[t-KEYRING_SLOT_START] += item->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
|
|
{
|
|
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
|
|
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && currencyCounts[t-CURRENCYTOKEN_SLOT_START] + item->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
currencyCounts[t-CURRENCYTOKEN_SLOT_START] += item->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
|
|
{
|
|
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
|
|
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inventoryCounts[t-INVENTORY_SLOT_ITEM_START] + item->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inventoryCounts[t-INVENTORY_SLOT_ITEM_START] += item->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
if (ItemCanGoIntoBag(item->GetTemplate(), bag->GetTemplate()))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
item2 = GetItemByPos(t, j);
|
|
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && bagCounts[t-INVENTORY_SLOT_BAG_START][j] + item->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
bagCounts[t-INVENTORY_SLOT_BAG_START][j] += item->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
}
|
|
|
|
// special bag case
|
|
if (pProto->BagFamily)
|
|
{
|
|
bool b_found = false;
|
|
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
|
{
|
|
uint32 keyringSize = GetMaxKeyringSize();
|
|
for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t)
|
|
{
|
|
if (keyringCounts[t-KEYRING_SLOT_START] == 0)
|
|
{
|
|
keyringCounts[t-KEYRING_SLOT_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (b_found)
|
|
continue;
|
|
|
|
if (pProto->IsCurrencyToken())
|
|
{
|
|
for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
|
|
{
|
|
if (currencyCounts[t-CURRENCYTOKEN_SLOT_START] == 0)
|
|
{
|
|
currencyCounts[t-CURRENCYTOKEN_SLOT_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
pBagProto = bag->GetTemplate();
|
|
|
|
// not plain container check
|
|
if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
|
|
ItemCanGoIntoBag(pProto, pBagProto))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (bagCounts[t-INVENTORY_SLOT_BAG_START][j] == 0)
|
|
{
|
|
bagCounts[t-INVENTORY_SLOT_BAG_START][j] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
}
|
|
|
|
// search free slot
|
|
bool b_found = false;
|
|
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
|
|
{
|
|
if (inventoryCounts[t-INVENTORY_SLOT_ITEM_START] == 0)
|
|
{
|
|
inventoryCounts[t-INVENTORY_SLOT_ITEM_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
// search free slot in bags
|
|
for (uint8 t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
pBagProto = bag->GetTemplate();
|
|
|
|
// special bag already checked
|
|
if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
|
|
continue;
|
|
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (bagCounts[t-INVENTORY_SLOT_BAG_START][j] == 0)
|
|
{
|
|
bagCounts[t-INVENTORY_SLOT_BAG_START][j] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// no free slot found?
|
|
if (!b_found)
|
|
return EQUIP_ERR_BAG_FULL;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InventoryResult Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
|
|
{
|
|
dest = 0;
|
|
Item* pItem = Item::CreateItem(item, 1, this);
|
|
if (pItem)
|
|
{
|
|
InventoryResult result = CanEquipItem(slot, dest, pItem, swap);
|
|
delete pItem;
|
|
return result;
|
|
}
|
|
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool swap, bool not_loading) const
|
|
{
|
|
dest = 0;
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanEquipItem: Player '%s' (%s), Slot: %u, Item: %u, Count: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), slot, pItem->GetEntry(), pItem->GetCount());
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (pProto)
|
|
{
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
InventoryResult res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// check this only in game
|
|
if (not_loading)
|
|
{
|
|
// May be here should be more stronger checks; STUNNED checked
|
|
// ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
|
|
if (HasUnitState(UNIT_STATE_STUNNED))
|
|
return EQUIP_ERR_YOU_ARE_STUNNED;
|
|
|
|
if (IsCharmed())
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW; // @todo is this the correct error?
|
|
|
|
// do not allow equipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if (!pProto->CanChangeEquipStateInCombat())
|
|
{
|
|
if (IsInCombat())
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
if (IsInCombat()&& (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
|
|
|
|
if (IsNonMeleeSpellCast(false))
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
|
|
ScalingStatDistributionEntry const* ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
|
|
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
|
|
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < GetLevel())
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
uint8 eslot = FindEquipSlot(pProto, slot, swap);
|
|
if (eslot == NULL_SLOT)
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
res = CanUseItem(pItem, not_loading);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
|
|
return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE;
|
|
|
|
// if we are swapping 2 equiped items, CanEquipUniqueItem check
|
|
// should ignore the item we are trying to swap, and not the
|
|
// destination item. CanEquipUniqueItem should ignore destination
|
|
// item only when we are swapping weapon from bag
|
|
uint8 ignore = uint8(NULL_SLOT);
|
|
switch (eslot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
ignore = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
ignore = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER1:
|
|
ignore = EQUIPMENT_SLOT_FINGER2;
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER2:
|
|
ignore = EQUIPMENT_SLOT_FINGER1;
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET1:
|
|
ignore = EQUIPMENT_SLOT_TRINKET2;
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET2:
|
|
ignore = EQUIPMENT_SLOT_TRINKET1;
|
|
break;
|
|
}
|
|
|
|
if (ignore == uint8(NULL_SLOT) || pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore))
|
|
ignore = eslot;
|
|
|
|
InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT));
|
|
if (res2 != EQUIP_ERR_OK)
|
|
return res2;
|
|
|
|
// check unique-equipped special item classes
|
|
if (pProto->Class == ITEM_CLASS_QUIVER)
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pBag != pItem)
|
|
if (ItemTemplate const* pBagProto = pBag->GetTemplate())
|
|
if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
|
|
return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
|
|
? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
|
|
: EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER;
|
|
|
|
uint32 type = pProto->InventoryType;
|
|
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
// Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750)
|
|
if (type == INVTYPE_WEAPON && pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT;
|
|
|
|
else if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
|
|
{
|
|
if (!CanDualWield())
|
|
return EQUIP_ERR_CANT_DUAL_WIELD;
|
|
}
|
|
else if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (!CanDualWield() || !CanTitanGrip())
|
|
return EQUIP_ERR_CANT_DUAL_WIELD;
|
|
}
|
|
|
|
if (IsTwoHandUsed())
|
|
return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED;
|
|
}
|
|
|
|
// equip two-hand weapon case (with possible unequip 2 items)
|
|
if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
if (!CanTitanGrip())
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
}
|
|
else if (eslot != EQUIPMENT_SLOT_MAINHAND)
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
if (!CanTitanGrip())
|
|
{
|
|
// offhand item must can be stored in inventory for offhand item and it also must be unequipped
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
ItemPosCountVec off_dest;
|
|
if (offItem && (!not_loading ||
|
|
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK ||
|
|
CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
|
|
}
|
|
}
|
|
dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
|
|
}
|
|
|
|
InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
|
|
{
|
|
// Applied only to equipped items and bank bags
|
|
if (!IsEquipmentPos(pos) && !IsBagPos(pos))
|
|
return EQUIP_ERR_OK;
|
|
|
|
Item* pItem = GetItemByPos(pos);
|
|
|
|
// Applied only to existing equipped item
|
|
if (!pItem)
|
|
return EQUIP_ERR_OK;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanUnequipItem: Player '%s' (%s), Slot: %u, Item: %u, Count: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), pos, pItem->GetEntry(), pItem->GetCount());
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
if (IsCharmed())
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW; // @todo is this the correct error?
|
|
|
|
// do not allow unequipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if (!pProto->CanChangeEquipStateInCombat())
|
|
{
|
|
if (IsInCombat())
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
if (!swap && pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item* pItem, bool swap, bool not_loading) const
|
|
{
|
|
if (!pItem)
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
uint32 count = pItem->GetCount();
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanBankItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u, Count: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry(), pItem->GetCount());
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
// Currency tokens are not supposed to be swapped out of their hidden bag
|
|
uint8 pItemslot = pItem->GetSlot();
|
|
if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s (%s) tried to move token [%s entry: %u] out of the currency bag!",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetGUID().ToString().c_str(), pProto->ItemId);
|
|
return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
|
|
}
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
InventoryResult res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
{
|
|
if (!pItem->IsBag())
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT;
|
|
|
|
if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount())
|
|
return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT;
|
|
|
|
res = CanUseItem(pItem, not_loading);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
}
|
|
|
|
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// in specific bag
|
|
if (bag != NULL_BAG)
|
|
{
|
|
if (pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
|
|
|
|
// search stack in bag for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free slot in bag
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
// in slots
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
// in special bags
|
|
if (pProto->BagFamily)
|
|
{
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free place in special bag
|
|
if (pProto->BagFamily)
|
|
{
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free space
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
return EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
|
|
{
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanUseItem: Player '%s' (%s), Item: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetEntry());
|
|
|
|
if (!IsAlive() && not_loading)
|
|
return EQUIP_ERR_YOU_ARE_DEAD;
|
|
|
|
//if (isStunned())
|
|
// return EQUIP_ERR_YOU_ARE_STUNNED;
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (pProto)
|
|
{
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
InventoryResult res = CanUseItem(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (pItem->GetSkill() != 0)
|
|
{
|
|
bool allowEquip = false;
|
|
uint32 itemSkill = pItem->GetSkill();
|
|
// Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
|
|
if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
|
|
{
|
|
/// @todo when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY.
|
|
|
|
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
|
|
// binded to account items from off server.
|
|
|
|
switch (GetClass())
|
|
{
|
|
case CLASS_HUNTER:
|
|
case CLASS_SHAMAN:
|
|
allowEquip = (itemSkill == SKILL_MAIL);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
case CLASS_WARRIOR:
|
|
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
|
|
break;
|
|
}
|
|
}
|
|
if (!allowEquip && GetSkillValue(itemSkill) == 0)
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
}
|
|
|
|
if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
|
|
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
|
|
{
|
|
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
|
|
|
|
if (!proto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
if (((proto->Flags2 & ITEM_FLAG2_FACTION_HORDE) && GetTeam() != HORDE) ||
|
|
(((proto->Flags2 & ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE)))
|
|
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
|
|
|
if ((proto->AllowableClass & GetClassMask()) == 0 || (proto->AllowableRace & GetRaceMask()) == 0)
|
|
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
|
|
|
if (proto->RequiredSkill != 0)
|
|
{
|
|
if (GetSkillValue(proto->RequiredSkill) == 0)
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
|
|
return EQUIP_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
|
|
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
|
|
if (GetLevel() < proto->RequiredLevel)
|
|
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
|
|
|
|
// If World Event is not active, prevent using event dependant items
|
|
if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
|
|
// learning (recipes, mounts, pets, etc.)
|
|
if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
|
|
if (HasSpell(proto->Spells[1].SpellId))
|
|
return EQUIP_ERR_NONE;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObject const* lootedObject) const
|
|
{
|
|
if (!GetGroup() || !GetGroup()->isLFGGroup())
|
|
return EQUIP_ERR_OK; // not in LFG group
|
|
|
|
// check if looted object is inside the lfg dungeon
|
|
Map const* map = lootedObject->GetMap();
|
|
if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficulty()))
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (!proto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
|
|
|
|
const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
|
|
{
|
|
SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
|
|
SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
|
|
SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
|
|
SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
|
|
SKILL_FISHING
|
|
}; //Copy from function Item::GetSkill()
|
|
|
|
if ((proto->AllowableClass & GetClassMask()) == 0 || (proto->AllowableRace & GetRaceMask()) == 0)
|
|
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
|
|
|
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
|
|
if (proto->RequiredSkill != 0)
|
|
{
|
|
if (!GetSkillValue(proto->RequiredSkill))
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
|
|
return EQUIP_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
|
|
uint8 _class = GetClass();
|
|
|
|
if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
|
|
if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISC && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER && proto->InventoryType != INVTYPE_CLOAK)
|
|
{
|
|
if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (GetLevel() < 40)
|
|
{
|
|
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_PLATE)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN)
|
|
{
|
|
if (GetLevel() < 40)
|
|
{
|
|
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
|
|
if (_class == CLASS_ROGUE || _class == CLASS_DRUID)
|
|
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
|
|
if (_class == CLASS_MAGE || _class == CLASS_PRIEST || _class == CLASS_WARLOCK)
|
|
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_CLOTH)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanUseAmmo(uint32 item) const
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "STORAGE: CanUseAmmo item = %u", item);
|
|
if (!IsAlive())
|
|
return EQUIP_ERR_YOU_ARE_DEAD;
|
|
//if (isStunned())
|
|
// return EQUIP_ERR_YOU_ARE_STUNNED;
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (pProto)
|
|
{
|
|
if (pProto->InventoryType!= INVTYPE_AMMO)
|
|
return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE;
|
|
|
|
InventoryResult res = CanUseItem(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
/*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
|
|
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
|
|
*/
|
|
|
|
// Requires No Ammo
|
|
if (HasAura(46699))
|
|
return EQUIP_ERR_BAG_FULL6;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
void Player::SetAmmo(uint32 item)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
// already set
|
|
if (GetUInt32Value(PLAYER_AMMO_ID) == item)
|
|
return;
|
|
|
|
// check ammo
|
|
InventoryResult msg = CanUseAmmo(item);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, item);
|
|
return;
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_AMMO_ID, item);
|
|
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
|
|
void Player::RemoveAmmo()
|
|
{
|
|
SetUInt32Value(PLAYER_AMMO_ID, 0);
|
|
|
|
m_ammoDPS = 0.0f;
|
|
|
|
if (CanModifyStats())
|
|
UpdateDamagePhysical(RANGED_ATTACK);
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, GuidSet const& allowedLooters)
|
|
{
|
|
uint32 count = 0;
|
|
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
|
|
count += itr->count;
|
|
|
|
Item* pItem = Item::CreateItem(item, count, this);
|
|
if (pItem)
|
|
{
|
|
ItemAddedQuestCheck(item, count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, count);
|
|
if (randomPropertyId)
|
|
pItem->SetItemRandomProperties(randomPropertyId);
|
|
pItem = StoreItem(dest, pItem, update);
|
|
|
|
if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound())
|
|
{
|
|
pItem->SetSoulboundTradeable(allowedLooters);
|
|
pItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, GetTotalPlayedTime());
|
|
AddTradeableItem(pItem);
|
|
|
|
// save data
|
|
std::ostringstream ss;
|
|
GuidSet::const_iterator itr = allowedLooters.begin();
|
|
ss << *itr;
|
|
for (++itr; itr != allowedLooters.end(); ++itr)
|
|
ss << ' ' << itr->GetCounter();
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE);
|
|
stmt->setUInt32(0, pItem->GetGUID().GetCounter());
|
|
stmt->setString(1, ss.str());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
return pItem;
|
|
}
|
|
|
|
Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
|
|
{
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
Item* lastItem = pItem;
|
|
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
|
|
{
|
|
uint16 pos = itr->pos;
|
|
uint32 count = itr->count;
|
|
|
|
++itr;
|
|
|
|
if (itr == dest.end())
|
|
{
|
|
lastItem = _StoreItem(pos, pItem, count, false, update);
|
|
break;
|
|
}
|
|
|
|
lastItem = _StoreItem(pos, pItem, count, true, update);
|
|
}
|
|
return lastItem;
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update)
|
|
{
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::_StoreItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u (%s), Count: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry(), pItem->GetGUID().ToString().c_str(), count);
|
|
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
if (!pItem2)
|
|
{
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count, this);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
|
|
pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
|
|
(pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
|
|
pItem->SetBinding(true);
|
|
|
|
Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? nullptr : GetBagByPos(bag);
|
|
if (!pBag)
|
|
{
|
|
m_items[slot] = pItem;
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
|
|
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID());
|
|
pItem->SetGuidValue(ITEM_FIELD_OWNER, GetGUID());
|
|
|
|
pItem->SetSlot(slot);
|
|
pItem->SetContainer(nullptr);
|
|
|
|
// need update known currency
|
|
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
|
|
AddKnownCurrency(pItem->GetEntry());
|
|
}
|
|
else
|
|
pBag->StoreItem(slot, pItem, update);
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
if (pBag)
|
|
pBag->SetState(ITEM_CHANGED, this);
|
|
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
|
|
ApplyItemObtainSpells(pItem, true);
|
|
|
|
return pItem;
|
|
}
|
|
else
|
|
{
|
|
if (pItem2->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
|
|
pItem2->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
|
|
(pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
|
|
pItem2->SetBinding(true);
|
|
|
|
pItem2->SetCount(pItem2->GetCount() + count);
|
|
if (IsInWorld() && update)
|
|
pItem2->SendUpdateToPlayer(this);
|
|
|
|
if (!clone)
|
|
{
|
|
// delete item (it not in any slot currently)
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
|
|
AddEnchantmentDurations(pItem2);
|
|
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
|
|
ApplyItemObtainSpells(pItem2, true);
|
|
|
|
return pItem2;
|
|
}
|
|
}
|
|
|
|
Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
|
|
{
|
|
if (Item* pItem = Item::CreateItem(item, 1, this))
|
|
{
|
|
ItemAddedQuestCheck(item, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
|
|
return EquipItem(pos, pItem, update);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
if (!pItem2)
|
|
{
|
|
VisualizeItem(slot, pItem);
|
|
|
|
if (IsAlive())
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if (pProto && pProto->ItemSet)
|
|
AddItemsSetItem(this, pItem);
|
|
|
|
_ApplyItemMods(pItem, slot, true);
|
|
|
|
if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
|
|
{
|
|
uint32 cooldownSpell = GetClass() == CLASS_ROGUE ? 6123 : 6119;
|
|
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
|
|
|
|
if (!spellProto)
|
|
TC_LOG_ERROR("entities.player", "Player::EquipItem: Weapon switch cooldown spell %u for player '%s' (%s) couldn't be found in Spell.dbc",
|
|
cooldownSpell, GetName().c_str(), GetGUID().ToString().c_str());
|
|
else
|
|
{
|
|
m_weaponChangeTimer = spellProto->StartRecoveryTime;
|
|
|
|
GetSpellHistory()->AddGlobalCooldown(spellProto, m_weaponChangeTimer);
|
|
WorldPacket data;
|
|
GetSpellHistory()->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, cooldownSpell, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
ApplyEquipCooldown(pItem);
|
|
|
|
// update expertise and armor penetration - passive auras may need it
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
UpdateExpertise(BASE_ATTACK);
|
|
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
|
|
if (IsInWorld() && update)
|
|
pItem2->SendUpdateToPlayer(this);
|
|
|
|
// delete item (it not in any slot currently)
|
|
//pItem->DeleteFromDB();
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
ApplyEquipCooldown(pItem2);
|
|
|
|
return pItem2;
|
|
}
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND || slot == EQUIPMENT_SLOT_OFFHAND)
|
|
CheckTitanGripPenalty();
|
|
|
|
// only for full equip instead adding to stack
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, slot, pItem->GetEntry());
|
|
|
|
return pItem;
|
|
}
|
|
|
|
void Player::QuickEquipItem(uint16 pos, Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 slot = pos & 255;
|
|
VisualizeItem(slot, pItem);
|
|
|
|
if (IsInWorld())
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND || slot == EQUIPMENT_SLOT_OFFHAND)
|
|
CheckTitanGripPenalty();
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, slot, pItem->GetEntry());
|
|
}
|
|
}
|
|
|
|
void Player::SetVisibleItemSlot(uint8 slot, Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry());
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 1, pItem->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT));
|
|
}
|
|
else
|
|
{
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0);
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0);
|
|
}
|
|
}
|
|
|
|
void Player::VisualizeItem(uint8 slot, Item* pItem)
|
|
{
|
|
if (!pItem)
|
|
return;
|
|
|
|
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
|
|
if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
|
|
pItem->SetBinding(true);
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::SetVisibleItemSlot: Player '%s' (%s), Slot: %u, Item: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), slot, pItem->GetEntry());
|
|
|
|
m_items[slot] = pItem;
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
|
|
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID());
|
|
pItem->SetGuidValue(ITEM_FIELD_OWNER, GetGUID());
|
|
pItem->SetSlot(slot);
|
|
pItem->SetContainer(nullptr);
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
SetVisibleItemSlot(slot, pItem);
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
|
|
Item* Player::BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
|
|
{
|
|
return StoreItem(dest, pItem, update);
|
|
}
|
|
|
|
void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
// note: removeitem does not actually change the item
|
|
// it only takes the item out of storage temporarily
|
|
// note2: if removeitem is to be used for delinking
|
|
// the item must be removed from the player's updatequeue
|
|
|
|
Item* pItem = GetItemByPos(bag, slot);
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::RemoveItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry());
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
RemoveTradeableItem(pItem);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
if (slot < INVENTORY_SLOT_BAG_END)
|
|
{
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
ItemTemplate const* pProto = ASSERT_NOTNULL(pItem->GetTemplate());
|
|
if (pProto->ItemSet)
|
|
RemoveItemsSetItem(this, pProto);
|
|
|
|
_ApplyItemMods(pItem, slot, false, update);
|
|
|
|
// remove item dependent auras and casts (only weapon and armor slots)
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
// remove held enchantments, update expertise
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
{
|
|
if (pItem->GetItemSuffixFactor())
|
|
{
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3);
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4);
|
|
}
|
|
else
|
|
{
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0);
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1);
|
|
}
|
|
|
|
UpdateExpertise(BASE_ATTACK);
|
|
}
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
// update armor penetration - passive auras may need it
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_items[slot] = nullptr;
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
SetVisibleItemSlot(slot, nullptr);
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND || slot == EQUIPMENT_SLOT_OFFHAND)
|
|
CheckTitanGripPenalty();
|
|
}
|
|
}
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
pBag->RemoveItem(slot, update);
|
|
|
|
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
|
|
// pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code
|
|
pItem->SetSlot(NULL_SLOT);
|
|
if (IsInWorld() && update)
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
}
|
|
|
|
// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail....
|
|
void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
if (Item* it = GetItemByPos(bag, slot))
|
|
{
|
|
ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
|
|
RemoveItem(bag, slot, update);
|
|
it->SetNotRefundable(this, false);
|
|
RemoveItemFromUpdateQueueOf(it, this);
|
|
if (it->IsInWorld())
|
|
{
|
|
it->RemoveFromWorld();
|
|
it->DestroyForPlayer(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Common operation need to add item from inventory without delete in trade, guild bank, mail....
|
|
void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB)
|
|
{
|
|
// update quest counters
|
|
ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
|
|
|
|
// store item
|
|
Item* pLastItem = StoreItem(dest, pItem, update);
|
|
|
|
// only set if not merged to existing stack (pItem can be deleted already but we can compare pointers any way)
|
|
if (pLastItem == pItem)
|
|
{
|
|
// update owner for last item (this can be original item with wrong owner
|
|
if (pLastItem->GetOwnerGUID() != GetGUID())
|
|
pLastItem->SetOwnerGUID(GetGUID());
|
|
|
|
// if this original item then it need create record in inventory
|
|
// in case trade we already have item in other player inventory
|
|
pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
|
|
|
|
if (pLastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
|
|
AddTradeableItem(pLastItem);
|
|
}
|
|
}
|
|
|
|
void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
Item* pItem = GetItemByPos(bag, slot);
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry());
|
|
// Also remove all contained items if the item is a bag.
|
|
// This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
|
|
if (pItem->IsNotEmptyBag())
|
|
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
|
|
DestroyItem(slot, i, update);
|
|
|
|
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
|
|
|
|
stmt->setUInt32(0, pItem->GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
|
|
ApplyItemObtainSpells(pItem, false);
|
|
|
|
ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
sScriptMgr->OnItemRemove(this, pItem);
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
|
|
|
|
// equipment and equipped bags can have applied bonuses
|
|
if (slot < INVENTORY_SLOT_BAG_END)
|
|
{
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if (pProto->ItemSet)
|
|
RemoveItemsSetItem(this, pProto);
|
|
|
|
_ApplyItemMods(pItem, slot, false);
|
|
}
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
// update expertise and armor penetration - passive auras may need it
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
UpdateExpertise(BASE_ATTACK);
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
|
|
// equipment visual show
|
|
SetVisibleItemSlot(slot, nullptr);
|
|
}
|
|
|
|
m_items[slot] = nullptr;
|
|
}
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
pBag->RemoveItem(slot, update);
|
|
|
|
// Delete rolled money / loot from db.
|
|
// MUST be done before RemoveFromWorld() or GetTemplate() fails
|
|
if (pProto->Flags & ITEM_FLAG_HAS_LOOT)
|
|
sLootItemStorage->RemoveStoredLootForContainer(pItem->GetGUID().GetCounter());
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
//pItem->SetOwnerGUID(0);
|
|
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
|
|
pItem->SetSlot(NULL_SLOT);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '%s' (%s), Item: %u, Count: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), itemEntry, count);
|
|
uint32 remcount = 0;
|
|
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
// all items in inventory can unequipped
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
// all keys can be unequipped
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (Item* item = bag->GetItemByPos(j))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
// all items in bags can be unequipped
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(i, j, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in bank
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in bank bags
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (Item* item = bag->GetItemByPos(j))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
// all items in bags can be unequipped
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(i, j, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyZoneLimitedItem: In map %u and area %u for player '%s' (%s)",
|
|
GetMapId(), new_zone, GetName().c_str(), GetGUID().ToString().c_str());
|
|
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
void Player::DestroyConjuredItems(bool update)
|
|
{
|
|
// used when entering arena
|
|
// destroys all conjured items
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyConjuredItems: Player '%s' (%s)",
|
|
GetName().c_str(), GetGUID().ToString().c_str());
|
|
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
Item* Player::GetItemByEntry(uint32 entry) const
|
|
{
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
|
|
{
|
|
if (!pItem)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '%s' (%s), Item (%s, Entry: %u), Count: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetGUID().ToString().c_str(), pItem->GetEntry(), count);
|
|
|
|
if (pItem->GetCount() <= count)
|
|
{
|
|
count -= pItem->GetCount();
|
|
|
|
DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update);
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(pItem->GetEntry(), count);
|
|
pItem->SetCount(pItem->GetCount() - count);
|
|
count = 0;
|
|
if (IsInWorld() && update)
|
|
pItem->SendUpdateToPlayer(this);
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
|
|
if (!pSrcItem)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (pSrcItem->m_lootGenerated) // prevent split looting item (item
|
|
{
|
|
//best error message found for attempting to split while looting
|
|
SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
// not let split all items (can be only at cheating)
|
|
if (pSrcItem->GetCount() == count)
|
|
{
|
|
SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
// not let split more existing items (can be only at cheating)
|
|
if (pSrcItem->GetCount() < count)
|
|
{
|
|
SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
//! If trading
|
|
if (TradeData* tradeData = GetTradeData())
|
|
{
|
|
//! If current item is in trade window (only possible with packet spoofing - silent return)
|
|
if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID)
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::SplitItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u, Count: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), dstbag, dstslot, pSrcItem->GetEntry(), count);
|
|
Item* pNewItem = pSrcItem->CloneItem(count, this);
|
|
if (!pNewItem)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInventoryPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
StoreItem(dest, pNewItem, true);
|
|
}
|
|
else if (IsBankPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
BankItem(dest, pNewItem, true);
|
|
}
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check), provide space for splitted items
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
uint16 dest;
|
|
InventoryResult msg = CanEquipItem(dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
EquipItem(dest, pNewItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
|
|
void Player::SwapItem(uint16 src, uint16 dst)
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
|
|
Item* pDstItem = GetItemByPos(dstbag, dstslot);
|
|
|
|
if (!pSrcItem)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::SwapItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), dstbag, dstslot, pSrcItem->GetEntry());
|
|
|
|
if (!IsAlive())
|
|
{
|
|
SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// SRC checks
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if (IsEquipmentPos(src) || IsBagPos(src))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
InventoryResult msg = CanUnequipItem(src, !IsBagPos(src) || IsBagPos(dst) || (pDstItem && pDstItem->ToBag() && pDstItem->ToBag()->IsEmpty()));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent put equipped/bank bag in self
|
|
if (IsBagPos(src) && srcslot == dstbag)
|
|
{
|
|
SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// prevent equipping bag in the same slot from its inside
|
|
if (IsBagPos(dst) && srcbag == dstslot)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// DST checks
|
|
|
|
if (pDstItem)
|
|
{
|
|
// check unequip potability for equipped items and bank bags
|
|
if (IsEquipmentPos(dst) || IsBagPos(dst))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
InventoryResult msg = CanUnequipItem(dst, !IsBagPos(dst) || IsBagPos(src) || (pSrcItem->ToBag() && pSrcItem->ToBag()->IsEmpty()));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
|
|
// or swap empty bag with another empty or not empty bag (with items exchange)
|
|
|
|
// Move case
|
|
if (!pDstItem)
|
|
{
|
|
if (IsInventoryPos(dst))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
StoreItem(dest, pSrcItem, true);
|
|
if (IsBankPos(src))
|
|
ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
|
|
}
|
|
else if (IsBankPos(dst))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
BankItem(dest, pSrcItem, true);
|
|
ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
|
|
}
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
uint16 dest;
|
|
InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
EquipItem(dest, pSrcItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// attempt merge to / fill target item
|
|
if (!pSrcItem->IsBag() && !pDstItem->IsBag())
|
|
{
|
|
InventoryResult msg;
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest = 0;
|
|
if (IsInventoryPos(dst))
|
|
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
|
|
else if (IsBankPos(dst))
|
|
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
|
|
else if (IsEquipmentPos(dst))
|
|
msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
|
|
else
|
|
return;
|
|
|
|
// can be merge/fill
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize())
|
|
{
|
|
RemoveItem(srcbag, srcslot, true);
|
|
|
|
if (IsInventoryPos(dst))
|
|
StoreItem(sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
BankItem(sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
EquipItem(eDest, pSrcItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize());
|
|
pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize());
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
pDstItem->SetState(ITEM_CHANGED, this);
|
|
if (IsInWorld())
|
|
{
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pDstItem->SendUpdateToPlayer(this);
|
|
}
|
|
}
|
|
SendRefundInfo(pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// impossible merge/fill, do real swap
|
|
InventoryResult msg = EQUIP_ERR_OK;
|
|
|
|
// check src->dest move possibility
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest = 0;
|
|
if (IsInventoryPos(dst))
|
|
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
msg = CanUnequipItem(eDest, true);
|
|
}
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// check dest->src move possibility
|
|
ItemPosCountVec sDest2;
|
|
uint16 eDest2 = 0;
|
|
if (IsInventoryPos(src))
|
|
msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
|
|
else if (IsBankPos(src))
|
|
msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
|
|
else if (IsEquipmentPos(src))
|
|
{
|
|
msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
msg = CanUnequipItem(eDest2, true);
|
|
}
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pDstItem, pSrcItem);
|
|
return;
|
|
}
|
|
|
|
// Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
|
|
if (Bag* srcBag = pSrcItem->ToBag())
|
|
{
|
|
if (Bag* dstBag = pDstItem->ToBag())
|
|
{
|
|
Bag* emptyBag = nullptr;
|
|
Bag* fullBag = nullptr;
|
|
if (srcBag->IsEmpty() && !IsBagPos(src))
|
|
{
|
|
emptyBag = srcBag;
|
|
fullBag = dstBag;
|
|
}
|
|
else if (dstBag->IsEmpty() && !IsBagPos(dst))
|
|
{
|
|
emptyBag = dstBag;
|
|
fullBag = srcBag;
|
|
}
|
|
|
|
// bag swap (with items exchange) case
|
|
if (emptyBag && fullBag)
|
|
{
|
|
ItemTemplate const* emptyProto = emptyBag->GetTemplate();
|
|
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i=0; i < fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item* bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
ItemTemplate const* bagItemProto = bagItem->GetTemplate();
|
|
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
|
|
{
|
|
// one from items not go to empty target bag
|
|
SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
|
|
if (count > emptyBag->GetBagSize())
|
|
{
|
|
// too small targeted bag
|
|
SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// Items swap
|
|
count = 0; // will pos in new bag
|
|
for (uint32 i = 0; i< fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item* bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
fullBag->RemoveItem(i, true);
|
|
emptyBag->StoreItem(count, bagItem, true);
|
|
bagItem->SetState(ITEM_CHANGED, this);
|
|
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// now do moves, remove...
|
|
RemoveItem(dstbag, dstslot, false);
|
|
RemoveItem(srcbag, srcslot, false);
|
|
|
|
// add to dest
|
|
if (IsInventoryPos(dst))
|
|
StoreItem(sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
BankItem(sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
EquipItem(eDest, pSrcItem, true);
|
|
|
|
// add to src
|
|
if (IsInventoryPos(src))
|
|
StoreItem(sDest2, pDstItem, true);
|
|
else if (IsBankPos(src))
|
|
BankItem(sDest2, pDstItem, true);
|
|
else if (IsEquipmentPos(src))
|
|
EquipItem(eDest2, pDstItem, true);
|
|
|
|
// if inventory item was moved, check if we can remove dependent auras, because they were not removed in Player::RemoveItem (update was set to false)
|
|
// do this after swaps are done, we pass nullptr because both weapons could be swapped and none of them should be ignored
|
|
if ((srcbag == INVENTORY_SLOT_BAG_0 && srcslot < INVENTORY_SLOT_BAG_END) || (dstbag == INVENTORY_SLOT_BAG_0 && dstslot < INVENTORY_SLOT_BAG_END))
|
|
ApplyItemDependentAuras((Item*)nullptr, false);
|
|
|
|
// if player is moving bags and is looting an item inside this bag
|
|
// release the loot
|
|
if (GetLootGUID())
|
|
{
|
|
bool released = false;
|
|
if (IsBagPos(src))
|
|
{
|
|
Bag* bag = pSrcItem->ToBag();
|
|
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
|
|
{
|
|
if (Item* bagItem = bag->GetItemByPos(i))
|
|
{
|
|
if (bagItem->GetGUID() == GetLootGUID())
|
|
{
|
|
m_session->DoLootRelease(GetLootGUID());
|
|
released = true; // so we don't need to look at dstBag
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!released && IsBagPos(dst))
|
|
{
|
|
Bag* bag = pDstItem->ToBag();
|
|
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
|
|
{
|
|
if (Item* bagItem = bag->GetItemByPos(i))
|
|
{
|
|
if (bagItem->GetGUID() == GetLootGUID())
|
|
{
|
|
m_session->DoLootRelease(GetLootGUID());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
void Player::AddItemToBuyBackSlot(Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
uint32 slot = m_currentBuybackSlot;
|
|
// if current back slot non-empty search oldest or free
|
|
if (m_items[slot])
|
|
{
|
|
uint32 oldest_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1);
|
|
uint32 oldest_slot = BUYBACK_SLOT_START;
|
|
|
|
for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i)
|
|
{
|
|
// found empty
|
|
if (!m_items[i])
|
|
{
|
|
oldest_slot = i;
|
|
break;
|
|
}
|
|
|
|
uint32 i_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
|
|
|
|
if (oldest_time > i_time)
|
|
{
|
|
oldest_time = i_time;
|
|
oldest_slot = i;
|
|
}
|
|
}
|
|
|
|
// find oldest
|
|
slot = oldest_slot;
|
|
}
|
|
|
|
RemoveItemFromBuyBackSlot(slot, true);
|
|
TC_LOG_DEBUG("entities.player.items", "Player::AddItemToBuyBackSlot: Player '%s' (%s), Item: %u, Slot: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetEntry(), slot);
|
|
|
|
m_items[slot] = pItem;
|
|
time_t base = GameTime::GetGameTime();
|
|
uint32 etime = uint32(base - m_logintime + (30 * 3600));
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
|
|
SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID());
|
|
if (ItemTemplate const* proto = pItem->GetTemplate())
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, proto->SellPrice * pItem->GetCount());
|
|
else
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime);
|
|
|
|
// move to next (for non filled list is move most optimized choice)
|
|
if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
|
|
++m_currentBuybackSlot;
|
|
}
|
|
}
|
|
|
|
Item* Player::GetItemFromBuyBackSlot(uint32 slot)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::GetItemFromBuyBackSlot: Player '%s' (%s), Slot: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), slot);
|
|
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
|
|
return m_items[slot];
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::RemoveItemFromBuyBackSlot: Player '%s' (%s), Slot: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), slot);
|
|
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
|
|
{
|
|
Item* pItem = m_items[slot];
|
|
if (pItem)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
if (del)
|
|
{
|
|
if (ItemTemplate const* itemTemplate = pItem->GetTemplate())
|
|
if (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT)
|
|
sLootItemStorage->RemoveStoredLootForContainer(pItem->GetGUID().GetCounter());
|
|
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
}
|
|
|
|
m_items[slot] = nullptr;
|
|
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), ObjectGuid::Empty);
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
|
|
|
|
// if current backslot is filled set to now free slot
|
|
if (m_items[m_currentBuybackSlot])
|
|
m_currentBuybackSlot = slot;
|
|
}
|
|
}
|
|
|
|
void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint32 itemid) const
|
|
{
|
|
|
|
WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (22));
|
|
data << uint8(msg);
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
data << uint64(pItem ? pItem->GetGUID() : ObjectGuid::Empty);
|
|
data << uint64(pItem2 ? pItem2->GetGUID() : ObjectGuid::Empty);
|
|
data << uint8(0); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
|
|
|
|
switch (msg)
|
|
{
|
|
case EQUIP_ERR_CANT_EQUIP_LEVEL_I:
|
|
case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW:
|
|
{
|
|
ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
|
|
data << uint32(proto ? proto->RequiredLevel : 0);
|
|
break;
|
|
}
|
|
case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one...
|
|
{
|
|
data << uint64(0); // item guid
|
|
data << uint32(0); // slot
|
|
data << uint64(0); // container
|
|
break;
|
|
}
|
|
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED:
|
|
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED:
|
|
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED:
|
|
{
|
|
ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
|
|
data << uint32(proto ? proto->ItemLimitCategory : 0);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) const
|
|
{
|
|
WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
|
|
data << uint64(creature ? creature->GetGUID() : ObjectGuid::Empty);
|
|
data << uint32(item);
|
|
if (param > 0)
|
|
data << uint32(param);
|
|
data << uint8(msg);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param) const
|
|
{
|
|
WorldPacket data(SMSG_SELL_ITEM, (8+8+(4)+1)); // last check 2.0.10
|
|
data << uint64(creature ? creature->GetGUID() : ObjectGuid::Empty);
|
|
data << uint64(guid);
|
|
if (param > 0)
|
|
data << uint32(param);
|
|
data << uint8(msg);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
bool Player::IsUseEquipedWeapon(bool mainhand) const
|
|
{
|
|
// disarm applied only to mainhand weapon
|
|
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED));
|
|
}
|
|
|
|
void Player::SetCanTitanGrip(bool value, uint32 penaltySpellId /*= 0*/)
|
|
{
|
|
if (value == m_canTitanGrip)
|
|
return;
|
|
|
|
m_canTitanGrip = value;
|
|
m_titanGripPenaltySpellId = penaltySpellId;
|
|
}
|
|
|
|
void Player::CheckTitanGripPenalty()
|
|
{
|
|
if (!CanTitanGrip())
|
|
return;
|
|
|
|
bool apply = IsUsingTwoHandedWeaponInOneHand();
|
|
if (apply)
|
|
{
|
|
if (!HasAura(m_titanGripPenaltySpellId))
|
|
CastSpell((Unit*)nullptr, m_titanGripPenaltySpellId, true);
|
|
}
|
|
else
|
|
RemoveAurasDueToSpell(m_titanGripPenaltySpellId);
|
|
}
|
|
|
|
bool Player::IsTwoHandUsed() const
|
|
{
|
|
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
|
|
}
|
|
|
|
bool Player::IsUsingTwoHandedWeaponInOneHand() const
|
|
{
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (offItem && offItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON)
|
|
return true;
|
|
|
|
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
if (!mainItem || mainItem->GetTemplate()->InventoryType != INVTYPE_2HWEAPON)
|
|
return false;
|
|
|
|
if (!offItem)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::TradeCancel(bool sendback)
|
|
{
|
|
if (m_trade)
|
|
{
|
|
Player* trader = m_trade->GetTrader();
|
|
|
|
// send yellow "Trade canceled" message to both traders
|
|
if (sendback)
|
|
GetSession()->SendCancelTrade();
|
|
|
|
trader->GetSession()->SendCancelTrade();
|
|
|
|
// cleanup
|
|
delete m_trade;
|
|
m_trade = nullptr;
|
|
delete trader->m_trade;
|
|
trader->m_trade = nullptr;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSoulboundTradeItems()
|
|
{
|
|
// also checks for garbage data
|
|
for (GuidUnorderedSet::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
|
|
{
|
|
Item* item = GetItemByGuid(*itr);
|
|
if (!item || item->GetOwnerGUID() != GetGUID() || item->CheckSoulboundTradeExpire())
|
|
itr = m_itemSoulboundTradeable.erase(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::AddTradeableItem(Item* item)
|
|
{
|
|
m_itemSoulboundTradeable.insert(item->GetGUID());
|
|
}
|
|
|
|
void Player::RemoveTradeableItem(Item* item)
|
|
{
|
|
m_itemSoulboundTradeable.erase(item->GetGUID());
|
|
}
|
|
|
|
void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
|
|
{
|
|
if (m_itemDuration.empty())
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration: Player '%s' (%s), Time: %u, RealTimeOnly: %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), time, realtimeonly);
|
|
|
|
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
|
|
{
|
|
Item* item = *itr;
|
|
++itr; // current element can be erased in UpdateDuration
|
|
|
|
if (!realtimeonly || item->GetTemplate()->FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME)
|
|
item->UpdateDuration(this, time);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEnchantTime(uint32 time)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
|
|
{
|
|
ASSERT(itr->item);
|
|
next = itr;
|
|
if (!itr->item->GetEnchantmentId(itr->slot))
|
|
{
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if (itr->leftduration <= time)
|
|
{
|
|
ApplyEnchantment(itr->item, itr->slot, false, false);
|
|
itr->item->ClearEnchantment(itr->slot);
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if (itr->leftduration > time)
|
|
{
|
|
itr->leftduration -= time;
|
|
++next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddEnchantmentDurations(Item* item)
|
|
{
|
|
for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
|
|
{
|
|
if (!item->GetEnchantmentId(EnchantmentSlot(x)))
|
|
continue;
|
|
|
|
uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
|
|
if (duration > 0)
|
|
AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
|
|
}
|
|
}
|
|
|
|
void Player::RemoveEnchantmentDurations(Item* item)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
|
|
{
|
|
if (itr->item == item)
|
|
{
|
|
// save duration in item
|
|
item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this);
|
|
itr = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveEnchantmentDurationsReferences(Item* item)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
|
|
{
|
|
if (itr->item == item)
|
|
itr = m_enchantDuration.erase(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
|
|
{
|
|
// remove enchantments from equipped items first to clean up the m_enchantDuration list
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
if (itr->slot == slot)
|
|
{
|
|
if (itr->item && itr->item->GetEnchantmentId(slot))
|
|
{
|
|
// Poisons and DK runes are enchants which are allowed on arenas
|
|
if (sSpellMgr->IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
|
|
{
|
|
++next;
|
|
continue;
|
|
}
|
|
// remove from stats
|
|
ApplyEnchantment(itr->item, slot, false, false);
|
|
// remove visual
|
|
itr->item->ClearEnchantment(slot);
|
|
}
|
|
// remove from update list
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++next;
|
|
}
|
|
|
|
// remove enchants from inventory items
|
|
// NOTE: no need to remove these from stats, since these aren't equipped
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEnchantmentId(slot))
|
|
pItem->ClearEnchantment(slot);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetEnchantmentId(slot))
|
|
pItem->ClearEnchantment(slot);
|
|
}
|
|
|
|
// duration == 0 will remove item enchant
|
|
void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
if (slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
{
|
|
if (itr->item == item && itr->slot == slot)
|
|
{
|
|
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
|
|
m_enchantDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
if (duration > 0)
|
|
{
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
|
|
m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item* item, bool apply)
|
|
{
|
|
for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
|
|
{
|
|
if (!item || !item->IsEquipped())
|
|
return;
|
|
|
|
if (slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
uint32 enchant_id = item->GetEnchantmentId(slot);
|
|
if (!enchant_id)
|
|
return;
|
|
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
return;
|
|
|
|
if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
|
|
return;
|
|
|
|
if (pEnchant->requiredLevel > GetLevel())
|
|
return;
|
|
|
|
if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
|
|
return;
|
|
|
|
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
|
|
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
|
|
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
|
|
&& !item->GetTemplate()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color)
|
|
{
|
|
// Check if the requirements for the prismatic socket are met before applying the gem stats
|
|
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
|
|
if (!pPrismaticEnchant || (pPrismaticEnchant->requiredSkill > 0 && pPrismaticEnchant->requiredSkillValue > GetSkillValue(pPrismaticEnchant->requiredSkill)))
|
|
return;
|
|
}
|
|
|
|
if (!item->IsBroken())
|
|
{
|
|
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
uint32 enchant_display_type = pEnchant->type[s];
|
|
uint32 enchant_amount = pEnchant->amount[s];
|
|
uint32 enchant_spell_id = pEnchant->spellid[s];
|
|
|
|
switch (enchant_display_type)
|
|
{
|
|
case ITEM_ENCHANTMENT_TYPE_NONE:
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
|
|
// processed in Player::CastItemCombatSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_DAMAGE:
|
|
{
|
|
WeaponAttackType const attackType = Player::GetAttackBySlot(item->GetSlot());
|
|
if (attackType != MAX_ATTACK)
|
|
UpdateDamageDoneMods(attackType, apply ? -1 : slot);
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
|
|
if (enchant_spell_id)
|
|
{
|
|
if (apply)
|
|
{
|
|
int32 basepoints = 0;
|
|
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
|
|
if (item->GetItemRandomPropertyId())
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand)
|
|
{
|
|
// Search enchant_amount
|
|
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
|
|
{
|
|
if (item_rand->enchant_id[k] == enchant_id)
|
|
{
|
|
basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CastSpellExtraArgs args(item);
|
|
// Cast custom spell vs all equal basepoints got from enchant_amount
|
|
if (basepoints)
|
|
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + i), basepoints);
|
|
|
|
CastSpell(this, enchant_spell_id, args);
|
|
}
|
|
else
|
|
RemoveAurasDueToItemSpell(enchant_spell_id, item->GetGUID());
|
|
}
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
|
|
if (!enchant_amount)
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand)
|
|
{
|
|
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
|
|
{
|
|
if (item_rand->enchant_id[k] == enchant_id)
|
|
{
|
|
enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
HandleStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_STAT:
|
|
{
|
|
if (!enchant_amount)
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand_suffix)
|
|
{
|
|
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
|
|
{
|
|
if (item_rand_suffix->enchant_id[k] == enchant_id)
|
|
{
|
|
enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Adding %u to stat nb %u", enchant_amount, enchant_spell_id);
|
|
switch (enchant_spell_id)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u MANA", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u HEALTH", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u AGILITY", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_AGILITY);
|
|
break;
|
|
case ITEM_MOD_STRENGTH:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u STRENGTH", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_STRENGTH);
|
|
break;
|
|
case ITEM_MOD_INTELLECT:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u INTELLECT", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_SPIRIT:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPIRIT", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_SPIRIT);
|
|
break;
|
|
case ITEM_MOD_STAMINA:
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u STAMINA", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_STAMINA);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u DEFENSE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u DODGE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u PARRY", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SHIELD_BLOCK", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u MELEE_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u RANGED_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u MELEE_CRIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u RANGED_CRIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_CRIT", enchant_amount);
|
|
break;
|
|
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
|
|
// in Enchantments
|
|
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HASTE_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HASTE_RANGED_RATING:
|
|
// ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u CRITICAL", enchant_amount);
|
|
break;
|
|
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
|
|
// case ITEM_MOD_HIT_TAKEN_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u RESILIENCE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u HASTE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u EXPERTISE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u ATTACK_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u RANGED_ATTACK_POWER", enchant_amount);
|
|
break;
|
|
// case ITEM_MOD_FERAL_ATTACK_POWER:
|
|
// ApplyFeralAPBonus(enchant_amount, apply);
|
|
// TC_LOG_DEBUG("entities.player.items", "+ %u FERAL_ATTACK_POWER", enchant_amount);
|
|
// break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u MANA_REGENERATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u ARMOR PENETRATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellPowerBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
ApplyHealthRegenBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u HEALTH_REGENERATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
ApplySpellPenetrationBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_PENETRATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_BLOCK_VALUE:
|
|
HandleBaseModFlatValue(SHIELD_BLOCK_VALUE, float(enchant_amount), apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ %u BLOCK_VALUE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
|
{
|
|
WeaponAttackType const attackType = Player::GetAttackBySlot(item->GetSlot());
|
|
if (attackType != MAX_ATTACK)
|
|
UpdateDamageDoneMods(attackType, apply ? -1 : slot);
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
|
// processed in Player::CastItemUseSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
|
// nothing do..
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Player::ApplyEnchantment: Unknown item enchantment (ID: %u, DisplayType: %u) for player '%s' (%s)",
|
|
enchant_id, enchant_display_type, GetName().c_str(), GetGUID().ToString().c_str());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// visualize enchantment at player and equipped items
|
|
if (slot == PERM_ENCHANTMENT_SLOT)
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0);
|
|
|
|
if (slot == TEMP_ENCHANTMENT_SLOT)
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
|
|
|
|
if (apply_dur)
|
|
{
|
|
if (apply)
|
|
{
|
|
// set duration
|
|
uint32 duration = item->GetEnchantmentDuration(slot);
|
|
if (duration > 0)
|
|
AddEnchantmentDuration(item, slot, duration);
|
|
}
|
|
else
|
|
{
|
|
// duration == 0 will remove EnchantDuration
|
|
AddEnchantmentDuration(item, slot, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value)
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
{
|
|
uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
|
|
if (!ench_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
|
|
if (!Enchant)
|
|
return;
|
|
|
|
if (Enchant->requiredSkill == skill_id)
|
|
{
|
|
// Checks if the enchantment needs to be applied or removed
|
|
if (curr_value < Enchant->requiredSkillValue && new_value >= Enchant->requiredSkillValue)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
|
|
else if (new_value < Enchant->requiredSkillValue && curr_value >= Enchant->requiredSkillValue)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
|
|
}
|
|
|
|
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
|
|
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
|
|
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
|
|
&& !m_items[i]->GetTemplate()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color)
|
|
{
|
|
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
|
|
|
|
if (pPrismaticEnchant && pPrismaticEnchant->requiredSkill == skill_id)
|
|
{
|
|
if (curr_value < pPrismaticEnchant->requiredSkillValue && new_value >= pPrismaticEnchant->requiredSkillValue)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
|
|
else if (new_value < pPrismaticEnchant->requiredSkillValue && curr_value >= pPrismaticEnchant->requiredSkillValue)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendEnchantmentDurations()
|
|
{
|
|
for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
{
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
|
|
}
|
|
}
|
|
|
|
void Player::SendItemDurations()
|
|
{
|
|
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
{
|
|
(*itr)->SendTimeUpdate(this);
|
|
}
|
|
}
|
|
|
|
void Player::SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast, bool sendChatMessage)
|
|
{
|
|
if (!item) // prevent crash
|
|
return;
|
|
|
|
// last check 2.0.10
|
|
WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4));
|
|
data << uint64(GetGUID()); // player GUID
|
|
data << uint32(received); // 0=looted, 1=from npc
|
|
data << uint32(created); // 0=received, 1=created
|
|
data << uint32(sendChatMessage); // bool print message to chat
|
|
data << uint8(item->GetBagSlot()); // bagslot
|
|
// item slot, but when added to stack: 0xFFFFFFFF
|
|
data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
|
|
data << uint32(item->GetEntry()); // item id
|
|
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
|
|
data << int32(item->GetItemRandomPropertyId()); // random item property id
|
|
data << uint32(count); // count of items
|
|
data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
|
|
|
|
if (broadcast && GetGroup())
|
|
GetGroup()->BroadcastPacket(&data, true);
|
|
else
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** GOSSIP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool showQuests /*= false*/)
|
|
{
|
|
PlayerMenu* menu = PlayerTalkClass;
|
|
menu->ClearMenus();
|
|
|
|
menu->GetGossipMenu().SetMenuId(menuId);
|
|
|
|
GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
|
|
|
|
// if default menuId and no menu options exist for this, use options from default options
|
|
if (menuItemBounds.first == menuItemBounds.second && menuId == GetDefaultGossipMenuForSource(source))
|
|
menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0);
|
|
|
|
uint32 npcflags = 0;
|
|
|
|
if (source->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
npcflags = source->GetUInt32Value(UNIT_NPC_FLAGS);
|
|
if (showQuests && npcflags & UNIT_NPC_FLAG_QUESTGIVER)
|
|
PrepareQuestMenu(source->GetGUID());
|
|
}
|
|
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
|
|
PrepareQuestMenu(source->GetGUID());
|
|
|
|
for (GossipMenuItemsContainer::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr)
|
|
{
|
|
bool canTalk = true;
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
|
|
continue;
|
|
|
|
if (Creature* creature = source->ToCreature())
|
|
{
|
|
if (!(itr->second.OptionNpcFlag & npcflags))
|
|
continue;
|
|
|
|
switch (itr->second.OptionType)
|
|
{
|
|
case GOSSIP_OPTION_ARMORER:
|
|
canTalk = false; // added in special mode
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITHEALER:
|
|
if (!isDead())
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_VENDOR:
|
|
{
|
|
VendorItemData const* vendorItems = creature->GetVendorItems();
|
|
if (!vendorItems || vendorItems->Empty())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature %s (Entry: %u GUID: %u DB GUID: %u) has UNIT_NPC_FLAG_VENDOR set, but has an empty trading item list.", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUID().GetCounter(), creature->GetSpawnId());
|
|
canTalk = false;
|
|
}
|
|
break;
|
|
}
|
|
case GOSSIP_OPTION_LEARNDUALSPEC:
|
|
case GOSSIP_OPTION_DUALSPEC_INFO:
|
|
if (!(GetSpecsCount() == 1 && creature->CanResetTalents(this, false) && !(GetLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNTALENTS:
|
|
if (!creature->CanResetTalents(this, false))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNPETTALENTS:
|
|
if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || !creature->CanResetTalents(this, true))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_TAXIVENDOR:
|
|
if (GetSession()->SendLearnNewTaxiNode(creature))
|
|
return;
|
|
break;
|
|
case GOSSIP_OPTION_BATTLEFIELD:
|
|
if (!creature->isCanInteractWithBattleMaster(this, false))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_STABLEPET:
|
|
if (GetClass() != CLASS_HUNTER)
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_QUESTGIVER:
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_TRAINER:
|
|
{
|
|
Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(creature->GetEntry());
|
|
if (!trainer || !trainer->IsTrainerValidForPlayer(this))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s (GUID: %u) requested wrong gossip menu: %u at Creature: %s (Entry: %u)",
|
|
GetName().c_str(), GetGUID().GetCounter(), menu->GetGossipMenu().GetMenuId(), creature->GetName().c_str(), creature->GetEntry());
|
|
canTalk = false;
|
|
}
|
|
}
|
|
/* fallthrough */
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
case GOSSIP_OPTION_SPIRITGUIDE:
|
|
case GOSSIP_OPTION_INNKEEPER:
|
|
case GOSSIP_OPTION_BANKER:
|
|
case GOSSIP_OPTION_PETITIONER:
|
|
case GOSSIP_OPTION_TABARDDESIGNER:
|
|
case GOSSIP_OPTION_AUCTIONEER:
|
|
break; // no checks
|
|
case GOSSIP_OPTION_OUTDOORPVP:
|
|
if (!sOutdoorPvPMgr->CanTalkTo(this, creature, itr->second))
|
|
canTalk = false;
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("sql.sql", "Creature entry %u has unknown gossip option %u for menu %u.", creature->GetEntry(), itr->second.OptionType, itr->second.MenuID);
|
|
canTalk = false;
|
|
break;
|
|
}
|
|
}
|
|
else if (GameObject* go = source->ToGameObject())
|
|
{
|
|
switch (itr->second.OptionType)
|
|
{
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && go->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
|
|
canTalk = false;
|
|
break;
|
|
default:
|
|
canTalk = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (canTalk)
|
|
{
|
|
std::string strOptionText, strBoxText;
|
|
BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextID);
|
|
BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextID);
|
|
LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex();
|
|
|
|
if (optionBroadcastText)
|
|
strOptionText = optionBroadcastText->GetText(locale, GetGender());
|
|
else
|
|
strOptionText = itr->second.OptionText;
|
|
|
|
if (boxBroadcastText)
|
|
strBoxText = boxBroadcastText->GetText(locale, GetGender());
|
|
else
|
|
strBoxText = itr->second.BoxText;
|
|
|
|
if (locale != DEFAULT_LOCALE)
|
|
{
|
|
if (!optionBroadcastText)
|
|
{
|
|
/// Find localizations from database.
|
|
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
|
|
ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText);
|
|
}
|
|
|
|
if (!boxBroadcastText)
|
|
{
|
|
/// Find localizations from database.
|
|
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
|
|
ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, locale, strBoxText);
|
|
}
|
|
}
|
|
|
|
menu->GetGossipMenu().AddMenuItem(itr->second.OptionID, itr->second.OptionIcon, strOptionText, 0, itr->second.OptionType, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
|
|
menu->GetGossipMenu().AddGossipMenuItemData(itr->second.OptionID, itr->second.ActionMenuID, itr->second.ActionPoiID);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendPreparedGossip(WorldObject* source)
|
|
{
|
|
if (!source)
|
|
return;
|
|
|
|
if (source->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
// in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
|
|
if (!source->ToCreature()->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty())
|
|
{
|
|
SendPreparedQuest(source->GetGUID());
|
|
return;
|
|
}
|
|
}
|
|
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
{
|
|
// probably need to find a better way here
|
|
if (!PlayerTalkClass->GetGossipMenu().GetMenuId() && !PlayerTalkClass->GetQuestMenu().Empty())
|
|
{
|
|
SendPreparedQuest(source->GetGUID());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// in case non empty gossip menu (that not included quests list size) show it
|
|
// (quest entries from quest menu will be included in list)
|
|
|
|
uint32 textId = GetGossipTextId(source);
|
|
|
|
if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId())
|
|
textId = GetGossipTextId(menuId, source);
|
|
|
|
PlayerTalkClass->SendGossipMenu(textId, source->GetGUID());
|
|
}
|
|
|
|
void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId)
|
|
{
|
|
GossipMenu& gossipMenu = PlayerTalkClass->GetGossipMenu();
|
|
|
|
// if not same, then something funky is going on
|
|
if (menuId != gossipMenu.GetMenuId())
|
|
return;
|
|
|
|
GossipMenuItem const* item = gossipMenu.GetItem(gossipListId);
|
|
if (!item)
|
|
return;
|
|
|
|
uint32 gossipOptionId = item->OptionType;
|
|
ObjectGuid guid = source->GetGUID();
|
|
|
|
if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
{
|
|
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '%s' (%s) requests invalid gossip option for GameObject (Entry: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), source->GetEntry());
|
|
return;
|
|
}
|
|
}
|
|
|
|
GossipMenuItemData const* menuItemData = gossipMenu.GetItemData(gossipListId);
|
|
if (!menuItemData)
|
|
return;
|
|
|
|
int32 cost = int32(item->BoxMoney);
|
|
if (!HasEnoughMoney(cost))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0);
|
|
PlayerTalkClass->SendCloseGossip();
|
|
return;
|
|
}
|
|
|
|
switch (gossipOptionId)
|
|
{
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
case GOSSIP_OPTION_DUALSPEC_INFO:
|
|
{
|
|
if (menuItemData->GossipActionPoi)
|
|
PlayerTalkClass->SendPointOfInterest(menuItemData->GossipActionPoi);
|
|
|
|
if (menuItemData->GossipActionMenuId)
|
|
{
|
|
PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
|
|
SendPreparedGossip(source);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GOSSIP_OPTION_OUTDOORPVP:
|
|
sOutdoorPvPMgr->HandleGossipOption(this, source->ToCreature(), gossipListId);
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITHEALER:
|
|
if (isDead())
|
|
source->ToCreature()->CastSpell(source->ToCreature(), 17251, GetGUID());
|
|
break;
|
|
case GOSSIP_OPTION_QUESTGIVER:
|
|
PrepareQuestMenu(guid);
|
|
SendPreparedQuest(guid);
|
|
break;
|
|
case GOSSIP_OPTION_VENDOR:
|
|
case GOSSIP_OPTION_ARMORER:
|
|
GetSession()->SendListInventory(guid);
|
|
break;
|
|
case GOSSIP_OPTION_STABLEPET:
|
|
GetSession()->SendStablePet(guid);
|
|
break;
|
|
case GOSSIP_OPTION_TRAINER:
|
|
GetSession()->SendTrainerList(source->ToCreature());
|
|
break;
|
|
case GOSSIP_OPTION_LEARNDUALSPEC:
|
|
if (GetSpecsCount() == 1 && GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
|
|
{
|
|
// Cast spells that teach dual spec
|
|
// Both are also ImplicitTarget self and must be cast by player
|
|
CastSpell(this, 63680, GetGUID());
|
|
CastSpell(this, 63624, GetGUID());
|
|
|
|
PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
|
|
SendPreparedGossip(source);
|
|
}
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNTALENTS:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SendTalentWipeConfirm(guid);
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNPETTALENTS:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
ResetPetTalents();
|
|
break;
|
|
case GOSSIP_OPTION_TAXIVENDOR:
|
|
GetSession()->SendTaxiMenu(source->ToCreature());
|
|
break;
|
|
case GOSSIP_OPTION_INNKEEPER:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SetBindPoint(guid);
|
|
break;
|
|
case GOSSIP_OPTION_BANKER:
|
|
GetSession()->SendShowBank(guid);
|
|
break;
|
|
case GOSSIP_OPTION_PETITIONER:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
GetSession()->SendPetitionShowList(guid);
|
|
break;
|
|
case GOSSIP_OPTION_TABARDDESIGNER:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
GetSession()->SendTabardVendorActivate(guid);
|
|
break;
|
|
case GOSSIP_OPTION_AUCTIONEER:
|
|
GetSession()->SendAuctionHello(guid, source->ToCreature());
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITGUIDE:
|
|
PrepareGossipMenu(source);
|
|
SendPreparedGossip(source);
|
|
break;
|
|
case GOSSIP_OPTION_BATTLEFIELD:
|
|
{
|
|
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(source->GetEntry());
|
|
|
|
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '%s' (%s) requested battlegroundlist from an invalid creature (%s)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), source->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
GetSession()->SendBattleGroundList(guid, bgTypeId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ModifyMoney(-cost);
|
|
}
|
|
|
|
uint32 Player::GetGossipTextId(WorldObject* source)
|
|
{
|
|
if (!source)
|
|
return DEFAULT_GOSSIP_MESSAGE;
|
|
|
|
return GetGossipTextId(GetDefaultGossipMenuForSource(source), source);
|
|
}
|
|
|
|
uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* source)
|
|
{
|
|
uint32 textId = DEFAULT_GOSSIP_MESSAGE;
|
|
|
|
if (!menuId)
|
|
return textId;
|
|
|
|
GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
|
|
|
|
for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
|
|
{
|
|
if (sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
|
|
textId = itr->second.TextID;
|
|
}
|
|
|
|
return textId;
|
|
}
|
|
|
|
uint32 Player::GetDefaultGossipMenuForSource(WorldObject* source)
|
|
{
|
|
switch (source->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
return source->ToCreature()->GetCreatureTemplate()->GossipMenuId;
|
|
case TYPEID_GAMEOBJECT:
|
|
return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::PrepareQuestMenu(ObjectGuid guid)
|
|
{
|
|
QuestRelationBounds objectQR;
|
|
QuestRelationBounds objectQIR;
|
|
|
|
// pets also can have quests
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (creature)
|
|
{
|
|
objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
|
|
objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
|
|
}
|
|
else
|
|
{
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
|
|
ASSERT(_map);
|
|
GameObject* pGameObject = _map->GetGameObject(guid);
|
|
if (pGameObject)
|
|
{
|
|
objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
|
|
objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(pGameObject->GetEntry());
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
QuestMenu &qm = PlayerTalkClass->GetQuestMenu();
|
|
qm.ClearMenu();
|
|
|
|
for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
|
|
{
|
|
uint32 quest_id = i->second;
|
|
QuestStatus status = GetQuestStatus(quest_id);
|
|
if (status == QUEST_STATUS_COMPLETE)
|
|
qm.AddMenuItem(quest_id, 4);
|
|
else if (status == QUEST_STATUS_INCOMPLETE)
|
|
qm.AddMenuItem(quest_id, 4);
|
|
//else if (status == QUEST_STATUS_AVAILABLE)
|
|
// qm.AddMenuItem(quest_id, 2);
|
|
}
|
|
|
|
for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
|
|
{
|
|
uint32 quest_id = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!CanTakeQuest(quest, false))
|
|
continue;
|
|
|
|
if (quest->IsAutoComplete() && (!quest->IsRepeatable() || quest->IsDaily() || quest->IsWeekly() || quest->IsMonthly()))
|
|
qm.AddMenuItem(quest_id, 0);
|
|
else if (quest->IsAutoComplete())
|
|
qm.AddMenuItem(quest_id, 4);
|
|
else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
|
|
qm.AddMenuItem(quest_id, 2);
|
|
}
|
|
}
|
|
|
|
void Player::SendPreparedQuest(ObjectGuid guid)
|
|
{
|
|
QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
|
|
if (questMenu.Empty())
|
|
return;
|
|
|
|
// single element case
|
|
if (questMenu.GetMenuItemCount() == 1)
|
|
{
|
|
QuestMenuItem const& qmi0 = questMenu.GetItem(0);
|
|
uint32 questId = qmi0.QuestId;
|
|
|
|
// Auto open -- maybe also should verify there is no greeting
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
if (qmi0.QuestIcon == 4)
|
|
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true);
|
|
// Send completable on repeatable and autoCompletable quest if player don't have quest
|
|
/// @todo verify if check for !quest->IsDaily() is really correct (possibly not)
|
|
else
|
|
{
|
|
Object* object = ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
|
|
if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
|
|
{
|
|
PlayerTalkClass->SendCloseGossip();
|
|
return;
|
|
}
|
|
|
|
if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
|
|
AddQuestAndCheckCompletion(quest, object);
|
|
|
|
if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
|
|
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanCompleteRepeatableQuest(quest), true);
|
|
else
|
|
PlayerTalkClass->SendQuestGiverQuestDetails(quest, guid, true);
|
|
}
|
|
}
|
|
}
|
|
// multiple entries
|
|
else
|
|
{
|
|
QEmote qe;
|
|
qe._Delay = 0;
|
|
qe._Emote = 0;
|
|
std::string title = "";
|
|
|
|
// need pet case for some quests
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (creature)
|
|
{
|
|
uint32 textid = GetGossipTextId(creature);
|
|
GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
|
|
if (!gossiptext)
|
|
{
|
|
qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
|
|
qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
|
|
title.clear();
|
|
}
|
|
else
|
|
{
|
|
qe = gossiptext->Options[0].Emotes[0];
|
|
|
|
if (!gossiptext->Options[0].Text_0.empty())
|
|
{
|
|
title = gossiptext->Options[0].Text_0;
|
|
|
|
LocaleConstant localeConstant = GetSession()->GetSessionDbLocaleIndex();
|
|
if (localeConstant != LOCALE_enUS)
|
|
if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
|
|
ObjectMgr::GetLocaleString(nl->Text_0[0], localeConstant, title);
|
|
}
|
|
else
|
|
{
|
|
title = gossiptext->Options[0].Text_1;
|
|
|
|
LocaleConstant localeConstant = GetSession()->GetSessionDbLocaleIndex();
|
|
if (localeConstant != LOCALE_enUS)
|
|
if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
|
|
ObjectMgr::GetLocaleString(nl->Text_1[0], localeConstant, title);
|
|
}
|
|
}
|
|
}
|
|
PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid);
|
|
}
|
|
}
|
|
|
|
bool Player::IsActiveQuest(uint32 quest_id) const
|
|
{
|
|
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
|
|
}
|
|
|
|
Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest) const
|
|
{
|
|
QuestRelationBounds objectQR;
|
|
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (creature)
|
|
objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
|
|
else
|
|
{
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
|
|
ASSERT(_map);
|
|
GameObject* pGameObject = _map->GetGameObject(guid);
|
|
if (pGameObject)
|
|
objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
uint32 nextQuestID = quest->GetNextQuestInChain();
|
|
for (QuestRelations::const_iterator itr = objectQR.first; itr != objectQR.second; ++itr)
|
|
{
|
|
if (itr->second == nextQuestID)
|
|
return sObjectMgr->GetQuestTemplate(nextQuestID);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::CanSeeStartQuest(Quest const* quest) const
|
|
{
|
|
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
|
|
SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
|
|
SatisfyQuestDependentQuests(quest, false) &&
|
|
SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
|
|
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
|
|
{
|
|
return GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanTakeQuest(Quest const* quest, bool msg) const
|
|
{
|
|
return !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
|
|
&& SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
|
|
&& SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
|
|
&& SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
|
|
&& SatisfyQuestDependentQuests(quest, msg) && SatisfyQuestTimed(quest, msg)
|
|
&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
|
|
&& SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
|
|
&& SatisfyQuestConditions(quest, msg);
|
|
}
|
|
|
|
bool Player::CanAddQuest(Quest const* quest, bool msg) const
|
|
{
|
|
if (!SatisfyQuestLog(msg))
|
|
return false;
|
|
|
|
uint32 srcitem = quest->GetSrcItemId();
|
|
if (srcitem > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
|
|
|
|
// player already have max number (in most case 1) source item, no additional item needed and quest can be added.
|
|
if (msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
|
|
return true;
|
|
if (msg2 != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg2, nullptr, nullptr, srcitem);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanCompleteQuest(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!qInfo)
|
|
return false;
|
|
|
|
if (!qInfo->IsRepeatable() && GetQuestRewardStatus(quest_id))
|
|
return false; // not allow re-complete quest
|
|
|
|
// auto complete quest
|
|
if ((qInfo->IsAutoComplete() || qInfo->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && CanTakeQuest(qInfo, false))
|
|
return true;
|
|
|
|
QuestStatusMap::iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr == m_QuestStatus.end())
|
|
return false;
|
|
|
|
QuestStatusData &q_status = itr->second;
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
|
{
|
|
if (qInfo->RequiredItemCount[i]!= 0 && q_status.ItemCount[i] < qInfo->RequiredItemCount[i])
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
|
|
{
|
|
if (qInfo->RequiredNpcOrGo[i] == 0)
|
|
continue;
|
|
|
|
if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.CreatureOrGOCount[i] < qInfo->RequiredNpcOrGoCount[i])
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
|
|
if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain())
|
|
return false;
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT) && !q_status.Explored)
|
|
return false;
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0)
|
|
return false;
|
|
|
|
if (qInfo->GetRewOrReqMoney() < 0)
|
|
{
|
|
if (!HasEnoughMoney(-qInfo->GetRewOrReqMoney()))
|
|
return false;
|
|
}
|
|
|
|
uint32 repFacId = qInfo->GetRepObjectiveFaction();
|
|
if (repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanCompleteRepeatableQuest(Quest const* quest)
|
|
{
|
|
// Solve problem that player don't have the quest and try complete it.
|
|
// if repeatable she must be able to complete event if player don't have it.
|
|
// Seem that all repeatable quest are DELIVER Flag so, no need to add more.
|
|
if (!CanTakeQuest(quest, false))
|
|
return false;
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
|
if (quest->RequiredItemId[i] && quest->RequiredItemCount[i] && !HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i]))
|
|
return false;
|
|
|
|
if (!CanRewardQuest(quest, false))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanRewardQuest(Quest const* quest, bool msg)
|
|
{
|
|
// quest is disabled
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this))
|
|
return false;
|
|
|
|
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
|
|
if (!quest->IsDFQuest() && !quest->IsAutoComplete() && !(quest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
|
|
return false;
|
|
|
|
// daily quest can't be rewarded (25 daily quest already completed)
|
|
if (!SatisfyQuestDay(quest, msg) || !SatisfyQuestWeek(quest, msg) || !SatisfyQuestMonth(quest, msg) || !SatisfyQuestSeasonal(quest, msg))
|
|
return false;
|
|
|
|
// player no longer satisfies the quest's requirements (skill level etc.)
|
|
if (!SatisfyQuestLevel(quest, msg) || !SatisfyQuestSkill(quest, msg) || !SatisfyQuestReputation(quest, msg))
|
|
return false;
|
|
|
|
// rewarded and not repeatable quest (only cheating case, then ignore without message)
|
|
if (GetQuestRewardStatus(quest->GetQuestId()))
|
|
return false;
|
|
|
|
// prevent receive reward with quest items in bank
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
|
{
|
|
if (quest->RequiredItemCount[i]!= 0 &&
|
|
GetItemCount(quest->RequiredItemId[i]) < quest->RequiredItemCount[i])
|
|
{
|
|
if (msg)
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, quest->RequiredItemId[i]);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// prevent receive reward with low money and GetRewOrReqMoney() < 0
|
|
if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney()))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver)
|
|
{
|
|
AddQuest(quest, questGiver);
|
|
|
|
if (CanCompleteQuest(quest->GetQuestId()))
|
|
CompleteQuest(quest->GetQuestId());
|
|
|
|
if (!questGiver)
|
|
return;
|
|
|
|
switch (questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
PlayerTalkClass->ClearMenus();
|
|
questGiver->ToCreature()->AI()->QuestAccept(this, quest);
|
|
break;
|
|
case TYPEID_ITEM:
|
|
case TYPEID_CONTAINER:
|
|
{
|
|
Item* item = static_cast<Item*>(questGiver);
|
|
sScriptMgr->OnQuestAccept(this, item, quest);
|
|
|
|
// There are two cases where the source item is not destroyed when the quest is accepted:
|
|
// - It is required to finish the quest, and is an unique item
|
|
// - It is the same item present in the source item field (item that would be given on quest accept)
|
|
bool destroyItem = true;
|
|
|
|
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
|
|
{
|
|
destroyItem = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (quest->GetSrcItemId() == item->GetEntry())
|
|
destroyItem = false;
|
|
|
|
if (destroyItem)
|
|
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
break;
|
|
}
|
|
case TYPEID_GAMEOBJECT:
|
|
PlayerTalkClass->ClearMenus();
|
|
questGiver->ToGameObject()->AI()->QuestAccept(this, quest);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (quest->GetRewChoiceItemsCount() > 0)
|
|
{
|
|
if (quest->RewardChoiceItemId[reward])
|
|
{
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (msg)
|
|
SendQuestFailed(quest->GetQuestId(), res);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (quest->GetRewItemsCount() > 0)
|
|
{
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (quest->RewardItemId[i])
|
|
{
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemIdCount[i]);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (msg)
|
|
SendQuestFailed(quest->GetQuestId(), res);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AddQuest(Quest const* quest, Object* questGiver)
|
|
{
|
|
uint16 log_slot = FindQuestSlot(0);
|
|
|
|
if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
|
|
return;
|
|
|
|
uint32 quest_id = quest->GetQuestId();
|
|
|
|
// if not exist then created with set uState == NEW and rewarded=false
|
|
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
|
|
|
|
// check for repeatable quests status reset
|
|
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
|
|
questStatusData.Explored = false;
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.ItemCount[i] = 0;
|
|
}
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.CreatureOrGOCount[i] = 0;
|
|
}
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
|
|
questStatusData.PlayerCount = 0;
|
|
|
|
GiveQuestSourceItem(quest);
|
|
AdjustQuestReqItemCount(quest, questStatusData);
|
|
|
|
if (quest->GetRepObjectiveFaction())
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction()))
|
|
GetReputationMgr().SetVisible(factionEntry);
|
|
|
|
if (quest->GetRepObjectiveFaction2())
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction2()))
|
|
GetReputationMgr().SetVisible(factionEntry);
|
|
|
|
uint32 qtime = 0;
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
{
|
|
uint32 timeAllowed = quest->GetTimeAllowed();
|
|
|
|
// shared timed quest
|
|
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
|
|
timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
|
|
|
|
AddTimedQuest(quest_id);
|
|
questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
|
|
qtime = static_cast<uint32>(GameTime::GetGameTime()) + timeAllowed;
|
|
}
|
|
else
|
|
questStatusData.Timer = 0;
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
pvpInfo.IsHostile = true;
|
|
UpdatePvPState();
|
|
}
|
|
|
|
SetQuestSlot(log_slot, quest_id, qtime);
|
|
|
|
m_QuestStatusSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id);
|
|
|
|
SendQuestUpdate(quest_id);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
|
|
{
|
|
// prepare Quest Tracker datas
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
|
|
stmt->setUInt32(0, quest_id);
|
|
stmt->setUInt32(1, GetGUID().GetCounter());
|
|
stmt->setString(2, GitRevision::GetHash());
|
|
stmt->setString(3, GitRevision::GetDate());
|
|
|
|
// add to Quest Tracker
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
sScriptMgr->OnQuestStatusChange(this, quest_id);
|
|
}
|
|
|
|
void Player::CompleteQuest(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotState(log_slot, QUEST_STATE_COMPLETE);
|
|
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
|
|
if (qInfo->HasFlag(QUEST_FLAGS_TRACKING))
|
|
RewardQuest(qInfo, 0, this, false);
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
|
|
{
|
|
// prepare Quest Tracker data
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
|
|
stmt->setUInt32(0, quest_id);
|
|
stmt->setUInt32(1, GetGUID().GetCounter());
|
|
|
|
// add to Quest Tracker
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::IncompleteQuest(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
SetQuestStatus(quest_id, QUEST_STATUS_INCOMPLETE);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
RemoveQuestSlotState(log_slot, QUEST_STATE_COMPLETE);
|
|
}
|
|
}
|
|
|
|
void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce)
|
|
{
|
|
//this THING should be here to protect code from quest, which cast on player far teleport as a reward
|
|
//should work fine, cause far teleport will be executed in Player::Update()
|
|
SetCanDelayTeleport(true);
|
|
|
|
uint32 quest_id = quest->GetQuestId();
|
|
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
|
|
{
|
|
if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->RequiredItemId[i], quest_id, true))
|
|
DestroyItemCount(quest->RequiredItemId[i], 9999, true);
|
|
else
|
|
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
|
|
}
|
|
}
|
|
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
|
|
{
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
|
|
{
|
|
if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->ItemDrop[i], quest_id))
|
|
DestroyItemCount(quest->ItemDrop[i], 9999, true);
|
|
else
|
|
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
|
|
}
|
|
}
|
|
|
|
RemoveTimedQuest(quest_id);
|
|
|
|
if (quest->GetRewItemsCount() > 0)
|
|
{
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (uint32 itemId = quest->RewardItemId[i])
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemIdCount[i]) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, itemId, true, GenerateItemRandomPropertyId(itemId));
|
|
SendNewItem(item, quest->RewardItemIdCount[i], true, false, false, false);
|
|
}
|
|
else if (quest->IsDFQuest())
|
|
SendItemRetrievalMail(itemId, quest->RewardItemIdCount[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (quest->GetRewChoiceItemsCount() > 0)
|
|
{
|
|
if (uint32 itemId = quest->RewardChoiceItemId[reward])
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, itemId, true, GenerateItemRandomPropertyId(itemId));
|
|
SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false, false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlot(log_slot, 0);
|
|
|
|
bool rewarded = IsQuestRewarded(quest_id) && !quest->IsDFQuest();
|
|
|
|
// Not give XP in case already completed once repeatable quest
|
|
uint32 XP = rewarded ? 0 : uint32(quest->GetXPReward(this)*sWorld->getRate(RATE_XP_QUEST));
|
|
|
|
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
|
|
XP *= GetTotalAuraMultiplier(SPELL_AURA_MOD_XP_QUEST_PCT);
|
|
|
|
if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
GiveXP(XP, nullptr);
|
|
|
|
// Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
|
|
if (int32 moneyRew = quest->GetRewOrReqMoney(this))
|
|
{
|
|
ModifyMoney(moneyRew);
|
|
|
|
if (moneyRew > 0)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, uint32(moneyRew));
|
|
}
|
|
|
|
// honor reward
|
|
if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
|
|
RewardHonor(nullptr, 0, honor);
|
|
|
|
// title reward
|
|
if (quest->GetCharTitleId())
|
|
{
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
|
|
SetTitle(titleEntry);
|
|
}
|
|
|
|
if (quest->GetBonusTalents())
|
|
{
|
|
m_questRewardTalentCount += quest->GetBonusTalents();
|
|
InitTalentForLevel();
|
|
}
|
|
|
|
if (quest->GetRewArenaPoints())
|
|
ModifyArenaPoints(quest->GetRewArenaPoints());
|
|
|
|
// Send reward mail
|
|
if (uint32 mail_template_id = quest->GetRewMailTemplateId())
|
|
{
|
|
/// @todo Poor design of mail system
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
if (uint32 questMailSender = quest->GetRewMailSenderEntry())
|
|
MailDraft(mail_template_id).SendMailTo(trans, this, questMailSender, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
|
|
else
|
|
MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
if (quest->IsDaily() || quest->IsDFQuest())
|
|
{
|
|
SetDailyQuestStatus(quest_id);
|
|
if (quest->IsDaily())
|
|
{
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id);
|
|
}
|
|
}
|
|
else if (quest->IsWeekly())
|
|
SetWeeklyQuestStatus(quest_id);
|
|
else if (quest->IsMonthly())
|
|
SetMonthlyQuestStatus(quest_id);
|
|
else if (quest->IsSeasonal())
|
|
SetSeasonalQuestStatus(quest_id);
|
|
|
|
RemoveActiveQuest(quest_id, false);
|
|
if (quest->CanIncreaseRewardedQuestCounters())
|
|
SetRewardedQuest(quest_id);
|
|
|
|
if (announce)
|
|
SendQuestReward(quest, XP);
|
|
|
|
RewardReputation(quest);
|
|
|
|
// cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
|
|
if (quest->GetRewSpellCast() > 0)
|
|
{
|
|
SpellInfo const* spellInfo = ASSERT_NOTNULL(sSpellMgr->GetSpellInfo(quest->GetRewSpellCast()));
|
|
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
|
|
{
|
|
if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
|
|
creature->CastSpell(this, quest->GetRewSpellCast(), true);
|
|
}
|
|
else
|
|
CastSpell(this, quest->GetRewSpellCast(), true);
|
|
}
|
|
else if (quest->GetRewSpell() > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell());
|
|
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
|
|
{
|
|
if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
|
|
creature->CastSpell(this, quest->GetRewSpell(), true);
|
|
}
|
|
else
|
|
CastSpell(this, quest->GetRewSpell(), true);
|
|
}
|
|
|
|
if (quest->GetZoneOrSort() > 0)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId());
|
|
|
|
// make full db save
|
|
SaveToDB(false);
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest();
|
|
UpdatePvPState();
|
|
}
|
|
|
|
SendQuestUpdate(quest_id);
|
|
|
|
SendQuestGiverStatusMultiple();
|
|
|
|
//lets remove flag for delayed teleports
|
|
SetCanDelayTeleport(false);
|
|
|
|
sScriptMgr->OnQuestStatusChange(this, quest_id);
|
|
}
|
|
|
|
void Player::SetRewardedQuest(uint32 quest_id)
|
|
{
|
|
m_RewardedQuests.insert(quest_id);
|
|
m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
|
|
}
|
|
|
|
void Player::FailQuest(uint32 questId)
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
QuestStatus qStatus = GetQuestStatus(questId);
|
|
|
|
// we can only fail incomplete quest or...
|
|
if (qStatus != QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
// completed timed quest with no requirements
|
|
if (qStatus != QUEST_STATUS_COMPLETE || !quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) || !quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_COMPLETED_AT_START))
|
|
return;
|
|
}
|
|
|
|
SetQuestStatus(questId, QUEST_STATUS_FAILED);
|
|
|
|
uint16 log_slot = FindQuestSlot(questId);
|
|
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
SetQuestSlotTimer(log_slot, 1);
|
|
SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
|
|
}
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questId];
|
|
|
|
RemoveTimedQuest(questId);
|
|
q_status.Timer = 0;
|
|
|
|
SendQuestTimerFailed(questId);
|
|
}
|
|
else
|
|
SendQuestFailed(questId);
|
|
|
|
// Destroy quest items on quest failure.
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
|
|
if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
|
|
DestroyItemCount(quest->RequiredItemId[i], 9999, true);
|
|
|
|
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
|
|
if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
|
|
DestroyItemCount(quest->ItemDrop[i], 9999, true);
|
|
}
|
|
}
|
|
|
|
void Player::AbandonQuest(uint32 questId)
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
// Destroy quest items on quest abandon.
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
|
|
if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
|
|
DestroyItemCount(quest->RequiredItemId[i], 9999, true);
|
|
|
|
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
|
|
if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
|
|
DestroyItemCount(quest->ItemDrop[i], 9999, true);
|
|
}
|
|
}
|
|
|
|
bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 skill = qInfo->GetRequiredSkill();
|
|
|
|
// skip 0 case RequiredSkill
|
|
if (skill == 0)
|
|
return true;
|
|
|
|
// check skill value
|
|
if (GetSkillValue(skill) < qInfo->GetRequiredSkillValue())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestSkill: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required skill value.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (GetLevel() < qInfo->GetMinLevel())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_LOW_LEVEL);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestLevel: Sent INVALIDREASON_QUEST_FAILED_LOW_LEVEL (QuestID: %u) because player '%s' (%s) doesn't have the required (min) level.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestLevel: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required (max) level.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLog(bool msg) const
|
|
{
|
|
// exist free slot
|
|
if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
|
|
return true;
|
|
|
|
if (msg)
|
|
{
|
|
WorldPacket data(SMSG_QUESTLOG_FULL, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDependentQuests(Quest const* qInfo, bool msg) const
|
|
{
|
|
return SatisfyQuestPreviousQuest(qInfo, msg) && SatisfyQuestDependentPreviousQuests(qInfo, msg) &&
|
|
SatisfyQuestBreadcrumbQuest(qInfo, msg) && SatisfyQuestDependentBreadcrumbQuests(qInfo, msg);
|
|
}
|
|
|
|
bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const
|
|
{
|
|
// No previous quest (might be first quest in a series)
|
|
if (!qInfo->GetPrevQuestId())
|
|
return true;
|
|
|
|
uint32 prevId = std::abs(qInfo->GetPrevQuestId());
|
|
// If positive previous quest rewarded, return true
|
|
if (qInfo->GetPrevQuestId() > 0 && m_RewardedQuests.count(prevId) > 0)
|
|
return true;
|
|
|
|
// If negative previous quest active, return true
|
|
if (qInfo->GetPrevQuestId() < 0 && GetQuestStatus(prevId) == QUEST_STATUS_INCOMPLETE)
|
|
return true;
|
|
|
|
// Has positive prev. quest in non-rewarded state
|
|
// and negative prev. quest in non-active state
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have required quest %u.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str(), prevId);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDependentPreviousQuests(Quest const* qInfo, bool msg) const
|
|
{
|
|
// No previous quest (might be first quest in a series)
|
|
if (qInfo->DependentPreviousQuests.empty())
|
|
return true;
|
|
|
|
for (uint32 prevId : qInfo->DependentPreviousQuests)
|
|
{
|
|
// checked in startup
|
|
Quest const* questInfo = sObjectMgr->GetQuestTemplate(prevId);
|
|
ASSERT(questInfo);
|
|
|
|
// If any of the previous quests completed, return true
|
|
if (IsQuestRewarded(prevId))
|
|
{
|
|
// skip one-from-all exclusive group
|
|
if (questInfo->GetExclusiveGroup() >= 0)
|
|
return true;
|
|
|
|
// each-from-all exclusive group (< 0)
|
|
// can be start if only all quests in prev quest exclusive group completed and rewarded
|
|
auto bounds = sObjectMgr->GetExclusiveQuestGroupBounds(questInfo->GetExclusiveGroup());
|
|
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
uint32 exclusiveQuestId = itr->second;
|
|
if (exclusiveQuestId == prevId)
|
|
continue;
|
|
|
|
// alternative quest from group also must be completed and rewarded (reported)
|
|
if (!IsQuestRewarded(exclusiveQuestId))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestDependentPreviousQuests: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required quest (1).",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Has only prev. quests in non-rewarded state
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestDependentPreviousQuests: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have required quest (2).",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestBreadcrumbQuest(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 breadcrumbTargetQuestId = std::abs(qInfo->GetBreadcrumbForQuestId());
|
|
|
|
//If this is not a breadcrumb quest.
|
|
if (!breadcrumbTargetQuestId)
|
|
return true;
|
|
|
|
// If the target quest is not available
|
|
if (!CanTakeQuest(sObjectMgr->GetQuestTemplate(breadcrumbTargetQuestId), false))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestBreadcrumbQuest: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because target quest (QuestID: %u) is not available to player '%s' (%s).",
|
|
qInfo->GetQuestId(), breadcrumbTargetQuestId, GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDependentBreadcrumbQuests(Quest const* qInfo, bool msg) const
|
|
{
|
|
for (uint32 breadcrumbQuestId : qInfo->DependentBreadcrumbQuests)
|
|
{
|
|
QuestStatus status = GetQuestStatus(breadcrumbQuestId);
|
|
// If any of the breadcrumb quests are in the quest log, return false.
|
|
if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_FAILED)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestDependentBreadcrumbQuests: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) has a breadcrumb quest towards this quest in the quest log.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 reqClass = qInfo->GetRequiredClasses();
|
|
|
|
if (reqClass == 0)
|
|
return true;
|
|
|
|
if ((reqClass & GetClassMask()) == 0)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestClass: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have required class.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 reqraces = qInfo->GetAllowableRaces();
|
|
if (reqraces == 0)
|
|
return true;
|
|
if ((reqraces & GetRaceMask()) == 0)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_WRONG_RACE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestRace: Sent INVALIDREASON_QUEST_FAILED_WRONG_RACE (QuestID: %u) because player '%s' (%s) doesn't have required race.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
|
|
if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't required reputation (min).",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
|
|
if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't required reputation (max).",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ReputationObjective2 does not seem to be an objective requirement but a requirement
|
|
// to be able to accept the quest
|
|
uint32 fIdObj = qInfo->GetRepObjectiveFaction2();
|
|
if (fIdObj && GetReputationMgr().GetReputation(fIdObj) >= qInfo->GetRepObjectiveValue2())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required reputation (ReputationObjective2).", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (GetQuestStatus(qInfo->GetQuestId()) == QUEST_STATUS_REWARDED)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ALREADY_DONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestStatus: Sent QUEST_STATUS_REWARDED (QuestID: %u) because player '%s' (%s) quest status is already REWARDED.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ALREADY_ON);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestStatus: Sent INVALIDREASON_QUEST_ALREADY_ON (QuestID: %u) because player '%s' (%s) quest status is not NONE.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, qInfo->GetQuestId(), const_cast<Player*>(this)))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestConditions: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't meet conditions.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
TC_LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestTimed: Sent INVALIDREASON_QUEST_ONLY_ONE_TIMED (QuestID: %u) because player '%s' (%s) is already on a timed quest.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const
|
|
{
|
|
// non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
|
|
if (qInfo->GetExclusiveGroup() <= 0)
|
|
return true;
|
|
|
|
auto bounds = sObjectMgr->GetExclusiveQuestGroupBounds(qInfo->GetExclusiveGroup());
|
|
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
uint32 exclude_Id = itr->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if (exclude_Id == qInfo->GetQuestId())
|
|
continue;
|
|
|
|
// not allow have daily quest if daily quest from exclusive group already recently completed
|
|
Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id);
|
|
ASSERT(Nquest);
|
|
if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest, false))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did daily quests in exclusive group.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// alternative quest already started or completed - but don't check rewarded states if both are repeatable
|
|
if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && GetQuestRewardStatus(exclude_Id)))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did quest in exclusive group.",
|
|
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
|
|
return true;
|
|
|
|
if (qInfo->IsDFQuest())
|
|
{
|
|
if (m_DFQuests.find(qInfo->GetQuestId()) != m_DFQuests.end())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool have_slot = false;
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx);
|
|
if (qInfo->GetQuestId() == id)
|
|
return false;
|
|
|
|
if (!id)
|
|
have_slot = true;
|
|
}
|
|
|
|
if (!have_slot)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(INVALIDREASON_DAILY_QUESTS_REMAINING);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestDay: Sent INVALIDREASON_DAILY_QUESTS_REMAINING (questId: %u) because player already did all possible quests today.", qInfo->GetQuestId());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsWeekly() || m_weeklyquests.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
|
|
}
|
|
|
|
bool Player::SatisfyQuestSeasonal(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsSeasonal() || m_seasonalquests.empty())
|
|
return true;
|
|
|
|
auto itr = m_seasonalquests.find(qInfo->GetEventIdForQuest());
|
|
if (itr == m_seasonalquests.end() || itr->second.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return itr->second.find(qInfo->GetQuestId()) == itr->second.end();
|
|
}
|
|
|
|
bool Player::SatisfyQuestMonth(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsMonthly() || m_monthlyquests.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end();
|
|
}
|
|
|
|
bool Player::GiveQuestSourceItem(Quest const* quest)
|
|
{
|
|
uint32 srcitem = quest->GetSrcItemId();
|
|
if (srcitem > 0)
|
|
{
|
|
// Don't give source item if it is the same item used to start the quest
|
|
ItemTemplate const* itemTemplate = ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(srcitem));
|
|
if (quest->GetQuestId() == itemTemplate->StartQuest)
|
|
return true;
|
|
|
|
uint32 count = quest->GetSrcItemCount();
|
|
if (count <= 0)
|
|
count = 1;
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, srcitem, true);
|
|
SendNewItem(item, count, true, false);
|
|
return true;
|
|
}
|
|
// player already have max amount required item, just report success
|
|
else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
|
|
return true;
|
|
|
|
SendEquipError(msg, nullptr, nullptr, srcitem);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::TakeQuestSourceItem(uint32 questId, bool msg)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (quest)
|
|
{
|
|
uint32 srcItemId = quest->GetSrcItemId();
|
|
ItemTemplate const* item = sObjectMgr->GetItemTemplate(srcItemId);
|
|
|
|
if (srcItemId > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
if (count <= 0)
|
|
count = 1;
|
|
|
|
// There are two cases where the source item is not destroyed:
|
|
// - Item cannot be unequipped (example: non-empty bags)
|
|
// - The source item is the item that started the quest, so the player is supposed to keep it (otherwise it was already destroyed in AddQuestAndCheckCompletion())
|
|
InventoryResult res = CanUnequipItems(srcItemId, count);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (msg)
|
|
SendEquipError(res, nullptr, nullptr, srcItemId);
|
|
return false;
|
|
}
|
|
|
|
ASSERT(item);
|
|
if (item->StartQuest != questId)
|
|
DestroyItemCount(srcItemId, count, true, true);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetQuestRewardStatus(uint32 quest_id) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (qInfo)
|
|
{
|
|
if (qInfo->IsSeasonal() && !qInfo->IsRepeatable())
|
|
return !SatisfyQuestSeasonal(qInfo, false);
|
|
// for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
|
|
if (!qInfo->IsRepeatable())
|
|
return IsQuestRewarded(quest_id);
|
|
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
QuestStatus Player::GetQuestStatus(uint32 quest_id) const
|
|
{
|
|
if (quest_id)
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr != m_QuestStatus.end())
|
|
return itr->second.Status;
|
|
|
|
if (GetQuestRewardStatus(quest_id))
|
|
return QUEST_STATUS_REWARDED;
|
|
}
|
|
return QUEST_STATUS_NONE;
|
|
}
|
|
|
|
bool Player::CanShareQuest(uint32 quest_id) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr != m_QuestStatus.end())
|
|
{
|
|
// in pool and not currently available (wintergrasp weekly, dalaran weekly) - can't share
|
|
if (sPoolMgr->IsPartOfAPool<Quest>(quest_id) && !sPoolMgr->IsSpawnedObject<Quest>(quest_id))
|
|
{
|
|
SendPushToPartyResponse(this, QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= true*/)
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
m_QuestStatus[questId].Status = status;
|
|
|
|
if (!quest->IsAutoComplete())
|
|
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
|
|
sScriptMgr->OnQuestStatusChange(this, questId);
|
|
}
|
|
|
|
void Player::RemoveActiveQuest(uint32 questId, bool update /*= true*/)
|
|
{
|
|
QuestStatusMap::iterator itr = m_QuestStatus.find(questId);
|
|
if (itr != m_QuestStatus.end())
|
|
{
|
|
m_QuestStatus.erase(itr);
|
|
m_QuestStatusSave[questId] = QUEST_DELETE_SAVE_TYPE;
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
}
|
|
|
|
void Player::RemoveRewardedQuest(uint32 questId, bool update /*= true*/)
|
|
{
|
|
RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(questId);
|
|
if (rewItr != m_RewardedQuests.end())
|
|
{
|
|
m_RewardedQuests.erase(rewItr);
|
|
m_RewardedQuestsSave[questId] = QUEST_FORCE_DELETE_SAVE_TYPE;
|
|
}
|
|
|
|
// Remove seasonal quest also
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId);
|
|
ASSERT(qInfo);
|
|
if (qInfo->IsSeasonal())
|
|
{
|
|
uint16 eventId = qInfo->GetEventIdForQuest();
|
|
if (m_seasonalquests.find(eventId) != m_seasonalquests.end())
|
|
{
|
|
m_seasonalquests[eventId].erase(questId);
|
|
m_SeasonalQuestChanged = true;
|
|
}
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
}
|
|
|
|
void Player::SendQuestUpdate(uint32 questId)
|
|
{
|
|
uint32 zone = 0, area = 0;
|
|
GetZoneAndAreaId(zone, area);
|
|
|
|
SpellAreaForQuestAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestAreaMapBounds(area, questId);
|
|
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
for (SpellAreaForQuestAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
if (!itr->second->IsFitToRequirements(this, zone, area))
|
|
RemoveAurasDueToSpell(itr->second->spellId);
|
|
else if (itr->second->autocast)
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
}
|
|
}
|
|
|
|
UpdateVisibleGameobjectsOrSpellClicks();
|
|
}
|
|
|
|
QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
|
|
{
|
|
QuestRelationBounds qr;
|
|
QuestRelationBounds qir;
|
|
|
|
switch (questgiver->GetTypeId())
|
|
{
|
|
case TYPEID_GAMEOBJECT:
|
|
{
|
|
if (auto ai = questgiver->ToGameObject()->AI())
|
|
if (auto questStatus = ai->GetDialogStatus(this))
|
|
return *questStatus;
|
|
qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
case TYPEID_UNIT:
|
|
{
|
|
if (auto ai = questgiver->ToCreature()->AI())
|
|
if (auto questStatus = ai->GetDialogStatus(this))
|
|
return *questStatus;
|
|
qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
default:
|
|
// it's impossible, but check
|
|
TC_LOG_ERROR("entities.player.quest", "GetQuestDialogStatus called for unexpected type %u", questgiver->GetTypeId());
|
|
return DIALOG_STATUS_NONE;
|
|
}
|
|
|
|
QuestGiverStatus result = DIALOG_STATUS_NONE;
|
|
|
|
for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
|
|
{
|
|
QuestGiverStatus result2 = DIALOG_STATUS_NONE;
|
|
uint32 questId = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
QuestStatus status = GetQuestStatus(questId);
|
|
if (status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(questId))
|
|
result2 = DIALOG_STATUS_REWARD;
|
|
else if (status == QUEST_STATUS_INCOMPLETE)
|
|
result2 = DIALOG_STATUS_INCOMPLETE;
|
|
|
|
if (quest->IsAutoComplete() && CanTakeQuest(quest, false) && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
|
|
result2 = DIALOG_STATUS_REWARD_REP;
|
|
|
|
if (result2 > result)
|
|
result = result2;
|
|
}
|
|
|
|
for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
|
|
{
|
|
QuestGiverStatus result2 = DIALOG_STATUS_NONE;
|
|
uint32 questId = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId(), this))
|
|
continue;
|
|
|
|
QuestStatus status = GetQuestStatus(questId);
|
|
if (status == QUEST_STATUS_NONE)
|
|
{
|
|
if (CanSeeStartQuest(quest))
|
|
{
|
|
if (SatisfyQuestLevel(quest, false))
|
|
{
|
|
bool isNotLowLevelQuest = GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
|
|
if (quest->IsRepeatable())
|
|
{
|
|
if (quest->IsDaily())
|
|
{
|
|
if (isNotLowLevelQuest)
|
|
result2 = DIALOG_STATUS_AVAILABLE_REP;
|
|
else
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP;
|
|
}
|
|
else if (quest->IsWeekly() || quest->IsMonthly())
|
|
{
|
|
if (isNotLowLevelQuest)
|
|
result2 = DIALOG_STATUS_AVAILABLE;
|
|
else
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
|
|
}
|
|
else if (quest->IsAutoComplete())
|
|
{
|
|
if (isNotLowLevelQuest)
|
|
result2 = DIALOG_STATUS_REWARD_REP;
|
|
else
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_REWARD_REP;
|
|
}
|
|
else
|
|
{
|
|
if (isNotLowLevelQuest)
|
|
result2 = DIALOG_STATUS_AVAILABLE;
|
|
else
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
|
|
}
|
|
}
|
|
else if (isNotLowLevelQuest)
|
|
result2 = DIALOG_STATUS_AVAILABLE;
|
|
else
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
|
|
}
|
|
else
|
|
result2 = DIALOG_STATUS_UNAVAILABLE;
|
|
}
|
|
}
|
|
|
|
if (result2 > result)
|
|
result = result2;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// not used in Trinity, but used in scripting code
|
|
uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!qInfo)
|
|
return 0;
|
|
|
|
auto itr = m_QuestStatus.find(quest_id);
|
|
if (itr != m_QuestStatus.end())
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
if (qInfo->RequiredNpcOrGo[j] == entry)
|
|
return itr->second.CreatureOrGOCount[j];
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData)
|
|
{
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
uint32 reqitemcount = quest->RequiredItemCount[i];
|
|
if (reqitemcount != 0)
|
|
{
|
|
uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true);
|
|
|
|
questStatusData.ItemCount[i] = std::min(curitemcount, reqitemcount);
|
|
m_QuestStatusSave[quest->GetQuestId()] = QUEST_DEFAULT_SAVE_TYPE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 Player::FindQuestSlot(uint32 quest_id) const
|
|
{
|
|
for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
if (GetQuestSlotQuestId(i) == quest_id)
|
|
return i;
|
|
|
|
return MAX_QUEST_LOG_SIZE;
|
|
}
|
|
|
|
uint32 Player::GetQuestSlotQuestId(uint16 slot) const
|
|
{
|
|
return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET);
|
|
}
|
|
|
|
uint32 Player::GetQuestSlotState(uint16 slot) const
|
|
{
|
|
return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET);
|
|
}
|
|
|
|
uint16 Player::GetQuestSlotCounter(uint16 slot, uint8 counter) const
|
|
{
|
|
return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16));
|
|
}
|
|
|
|
uint32 Player::GetQuestSlotTime(uint16 slot) const
|
|
{
|
|
return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET);
|
|
}
|
|
|
|
void Player::SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer /*= 0*/)
|
|
{
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
|
|
}
|
|
|
|
void Player::SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
|
|
{
|
|
uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
|
|
val &= ~((uint64)0xFFFF << (counter * 16));
|
|
val |= ((uint64)count << (counter * 16));
|
|
SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
|
|
}
|
|
|
|
void Player::SetQuestSlotState(uint16 slot, uint32 state)
|
|
{
|
|
SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state);
|
|
}
|
|
|
|
void Player::RemoveQuestSlotState(uint16 slot, uint32 state)
|
|
{
|
|
RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state);
|
|
}
|
|
|
|
void Player::SetQuestSlotTimer(uint16 slot, uint32 timer)
|
|
{
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
|
|
}
|
|
|
|
void Player::SwapQuestSlot(uint16 slot1, uint16 slot2)
|
|
{
|
|
for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
|
|
{
|
|
uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
|
|
uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
|
|
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
|
|
}
|
|
}
|
|
|
|
void Player::AreaExploredOrEventHappens(uint32 questId)
|
|
{
|
|
if (questId)
|
|
{
|
|
uint16 log_slot = FindQuestSlot(questId);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questId];
|
|
|
|
// Dont complete failed quest
|
|
if (!q_status.Explored && q_status.Status != QUEST_STATUS_FAILED)
|
|
{
|
|
q_status.Explored = true;
|
|
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
SendQuestComplete(questId);
|
|
}
|
|
}
|
|
if (CanCompleteQuest(questId))
|
|
CompleteQuest(questId);
|
|
}
|
|
}
|
|
|
|
//not used in Trinityd, function for external script library
|
|
void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
|
|
// for any leave or dead (with not released body) group member at appropriate distance
|
|
if (player && player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse())
|
|
player->AreaExploredOrEventHappens(questId);
|
|
}
|
|
}
|
|
else
|
|
AreaExploredOrEventHappens(questId);
|
|
}
|
|
|
|
void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status != QUEST_STATUS_INCOMPLETE)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 reqitem = qInfo->RequiredItemId[j];
|
|
if (reqitem == entry)
|
|
{
|
|
uint32 reqitemcount = qInfo->RequiredItemCount[j];
|
|
uint16 curitemcount = q_status.ItemCount[j];
|
|
if (curitemcount < reqitemcount)
|
|
{
|
|
q_status.ItemCount[j] = std::min<uint16>(q_status.ItemCount[j] + count, reqitemcount);
|
|
m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
|
|
}
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
else if (q_status.ItemCount[j] == reqitemcount) // Send quest update when an objective is completed
|
|
UpdateVisibleGameobjectsOrSpellClicks();
|
|
}
|
|
}
|
|
}
|
|
UpdateVisibleGameobjectsOrSpellClicks();
|
|
}
|
|
|
|
void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 reqitem = qInfo->RequiredItemId[j];
|
|
if (reqitem == entry)
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
uint32 reqitemcount = qInfo->RequiredItemCount[j];
|
|
uint16 curitemcount = q_status.ItemCount[j];
|
|
|
|
if (q_status.ItemCount[j] >= reqitemcount) // we may have more than what the status shows
|
|
curitemcount = GetItemCount(entry, false);
|
|
|
|
uint16 newItemCount = (count > curitemcount) ? 0 : curitemcount - count;
|
|
newItemCount = std::min<uint16>(newItemCount, reqitemcount);
|
|
if (newItemCount != q_status.ItemCount[j])
|
|
{
|
|
q_status.ItemCount[j] = newItemCount;
|
|
m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
|
|
IncompleteQuest(questid);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
UpdateVisibleGameobjectsOrSpellClicks();
|
|
}
|
|
|
|
void Player::KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid)
|
|
{
|
|
ASSERT(cInfo);
|
|
|
|
if (cInfo->Entry)
|
|
KilledMonsterCredit(cInfo->Entry, guid);
|
|
|
|
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
|
|
if (cInfo->KillCredit[i])
|
|
KilledMonsterCredit(cInfo->KillCredit[i], ObjectGuid::Empty);
|
|
}
|
|
|
|
void Player::KilledMonsterCredit(uint32 entry, ObjectGuid guid /*= ObjectGuid::Empty*/)
|
|
{
|
|
uint16 addkillcount = 1;
|
|
uint32 real_entry = entry;
|
|
Creature* killed = nullptr;
|
|
if (guid)
|
|
{
|
|
killed = GetMap()->GetCreature(guid);
|
|
if (killed && killed->GetEntry())
|
|
real_entry = killed->GetEntry();
|
|
}
|
|
|
|
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, killed);
|
|
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
// just if !ingroup || !noraidgroup || raidgroup
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty())))
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST)*/)
|
|
{
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
// skip GO activate objective or none
|
|
if (qInfo->RequiredNpcOrGo[j] <= 0)
|
|
continue;
|
|
|
|
uint32 reqkill = qInfo->RequiredNpcOrGo[j];
|
|
|
|
if (reqkill == real_entry)
|
|
{
|
|
uint32 reqkillcount = qInfo->RequiredNpcOrGoCount[j];
|
|
uint16 curkillcount = q_status.CreatureOrGOCount[j];
|
|
if (curkillcount < reqkillcount)
|
|
{
|
|
q_status.CreatureOrGOCount[j] = curkillcount + addkillcount;
|
|
|
|
m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount);
|
|
}
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KilledPlayerCredit(uint16 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
// just if !ingroup || !noraidgroup || raidgroup
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty())))
|
|
{
|
|
// PvP Killing quest require player to be in same zone as quest zone (only 2 quests so no doubt)
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL) && GetZoneId() == static_cast<uint32>(qInfo->GetZoneOrSort()))
|
|
{
|
|
KilledPlayerCreditForQuest(count, qInfo);
|
|
break; // there is only one quest per zone
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KilledPlayerCreditForQuest(uint16 count, Quest const* quest)
|
|
{
|
|
uint32 const questId = quest->GetQuestId();
|
|
auto it = m_QuestStatus.find(questId);
|
|
if (it == m_QuestStatus.end())
|
|
return;
|
|
QuestStatusData& questStatus = it->second;
|
|
|
|
uint16 curKill = questStatus.PlayerCount;
|
|
uint32 reqKill = quest->GetPlayersSlain();
|
|
|
|
if (curKill < reqKill)
|
|
{
|
|
count = std::min<uint16>(reqKill - curKill, count);
|
|
questStatus.PlayerCount = curKill + count;
|
|
|
|
m_QuestStatusSave[quest->GetQuestId()] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
SendQuestUpdateAddPlayer(quest, curKill, count);
|
|
}
|
|
|
|
if (CanCompleteQuest(questId))
|
|
CompleteQuest(questId);
|
|
}
|
|
|
|
void Player::KillCreditGO(uint32 entry, ObjectGuid guid)
|
|
{
|
|
uint16 addCastCount = 1;
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL)*/)
|
|
{
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 reqTarget = 0;
|
|
|
|
// GO activate objective
|
|
if (qInfo->RequiredNpcOrGo[j] < 0)
|
|
// checked at quest_template loading
|
|
reqTarget = - qInfo->RequiredNpcOrGo[j];
|
|
|
|
// other not this creature/GO related objectives
|
|
if (reqTarget != entry)
|
|
continue;
|
|
|
|
uint32 reqCastCount = qInfo->RequiredNpcOrGoCount[j];
|
|
uint16 curCastCount = q_status.CreatureOrGOCount[j];
|
|
if (curCastCount < reqCastCount)
|
|
{
|
|
q_status.CreatureOrGOCount[j] = curCastCount + addCastCount;
|
|
|
|
m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount);
|
|
}
|
|
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::TalkedToCreature(uint32 entry, ObjectGuid guid)
|
|
{
|
|
uint16 addTalkCount = 1;
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
|
|
{
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
// skip gameobject objectives
|
|
if (qInfo->RequiredNpcOrGo[j] < 0)
|
|
continue;
|
|
|
|
uint32 reqTarget = 0;
|
|
|
|
if (qInfo->RequiredNpcOrGo[j] > 0) // creature activate objectives
|
|
// checked at quest_template loading
|
|
reqTarget = qInfo->RequiredNpcOrGo[j];
|
|
else
|
|
continue;
|
|
|
|
if (reqTarget == entry)
|
|
{
|
|
uint32 reqTalkCount = qInfo->RequiredNpcOrGoCount[j];
|
|
uint16 curTalkCount = q_status.CreatureOrGOCount[j];
|
|
if (curTalkCount < reqTalkCount)
|
|
{
|
|
q_status.CreatureOrGOCount[j] = curTalkCount + addTalkCount;
|
|
|
|
m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount);
|
|
}
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::MoneyChanged(uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (qInfo && qInfo->GetRewOrReqMoney() < 0)
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (int32(count) >= -qInfo->GetRewOrReqMoney())
|
|
{
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
}
|
|
}
|
|
else if (q_status.Status == QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (int32(count) < -qInfo->GetRewOrReqMoney())
|
|
IncompleteQuest(questid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ReputationChanged(FactionEntry const* factionEntry)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
if (uint32 questid = GetQuestSlotQuestId(i))
|
|
{
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
|
|
{
|
|
if (qInfo->GetRepObjectiveFaction() == factionEntry->ID)
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
}
|
|
else if (q_status.Status == QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
|
|
IncompleteQuest(questid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ReputationChanged2(FactionEntry const* factionEntry)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
if (uint32 questid = GetQuestSlotQuestId(i))
|
|
{
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
|
|
{
|
|
if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID)
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2())
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
}
|
|
else if (q_status.Status == QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2())
|
|
IncompleteQuest(questid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasQuestForItem(uint32 itemid, uint32 excludeQuestId /* 0 */, bool turnIn /* false */) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0 || questid == excludeQuestId)
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
|
|
if (qs_itr == m_QuestStatus.end())
|
|
continue;
|
|
|
|
QuestStatusData const& q_status = qs_itr->second;
|
|
|
|
if ((q_status.Status == QUEST_STATUS_INCOMPLETE) || (turnIn && q_status.Status == QUEST_STATUS_COMPLETE))
|
|
{
|
|
Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qinfo)
|
|
continue;
|
|
|
|
// hide quest if player is in raid-group and quest is no raid quest
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
|
|
if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
|
|
continue;
|
|
|
|
// There should be no mixed ReqItem/ReqSource drop
|
|
// This part for ReqItem drop
|
|
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
if ((itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j]) || (turnIn && q_status.ItemCount[j] >= qinfo->RequiredItemCount[j]))
|
|
return true;
|
|
}
|
|
// This part - for ReqSource
|
|
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
|
|
{
|
|
// examined item is a source item
|
|
if (qinfo->ItemDrop[j] == itemid)
|
|
{
|
|
ItemTemplate const* pProto = ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(itemid));
|
|
uint32 ownedCount = GetItemCount(itemid, true);
|
|
// 'unique' item
|
|
if ((pProto->MaxCount && int32(ownedCount) < pProto->MaxCount) || (turnIn && int32(ownedCount) >= pProto->MaxCount))
|
|
return true;
|
|
|
|
// allows custom amount drop when not 0
|
|
if (qinfo->ItemDropQuantity[j])
|
|
{
|
|
if (ownedCount < qinfo->ItemDropQuantity[j] || turnIn )
|
|
return true;
|
|
} else if (ownedCount < pProto->GetMaxStackSize())
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SendQuestComplete(uint32 quest_id) const
|
|
{
|
|
if (quest_id)
|
|
{
|
|
WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4);
|
|
data << uint32(quest_id);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestReward(Quest const* quest, uint32 XP) const
|
|
{
|
|
uint32 questid = quest->GetQuestId();
|
|
sGameEventMgr->HandleQuestComplete(questid);
|
|
WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
|
|
data << uint32(questid);
|
|
|
|
if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
data << uint32(XP);
|
|
else
|
|
data << uint32(0);
|
|
|
|
data << uint32(quest->GetRewOrReqMoney(this));
|
|
data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest)));
|
|
data << uint32(quest->GetBonusTalents()); // bonus talents
|
|
data << uint32(quest->GetRewArenaPoints());
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendQuestFailed(uint32 questId, InventoryResult reason) const
|
|
{
|
|
if (questId)
|
|
{
|
|
WorldPacket data(SMSG_QUESTGIVER_QUEST_FAILED, 4 + 4);
|
|
data << uint32(questId);
|
|
data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestTimerFailed(uint32 quest_id) const
|
|
{
|
|
if (quest_id)
|
|
{
|
|
WorldPacket data(SMSG_QUESTUPDATE_FAILEDTIMER, 4);
|
|
data << uint32(quest_id);
|
|
SendDirectMessage(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
|
|
}
|
|
}
|
|
|
|
void Player::SendCanTakeQuestResponse(QuestFailedReason msg) const
|
|
{
|
|
WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4);
|
|
data << uint32(msg);
|
|
SendDirectMessage(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
|
|
}
|
|
|
|
void Player::SendQuestConfirmAccept(Quest const* quest, Player* pReceiver) const
|
|
{
|
|
if (pReceiver)
|
|
{
|
|
std::string strTitle = quest->GetTitle();
|
|
|
|
LocaleConstant localeConstant = pReceiver->GetSession()->GetSessionDbLocaleIndex();
|
|
if (localeConstant != LOCALE_enUS)
|
|
if (QuestLocale const* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
|
|
ObjectMgr::GetLocaleString(pLocale->Title, localeConstant, strTitle);
|
|
|
|
WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8));
|
|
data << uint32(quest->GetQuestId());
|
|
data << strTitle;
|
|
data << uint64(GetGUID());
|
|
pReceiver->SendDirectMessage(&data);
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
|
|
}
|
|
}
|
|
|
|
void Player::SendPushToPartyResponse(Player const* player, uint8 msg) const
|
|
{
|
|
if (player)
|
|
{
|
|
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 1);
|
|
data << uint64(player->GetGUID());
|
|
data << uint8(msg); // valid values: 0-8
|
|
SendDirectMessage(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent MSG_QUEST_PUSH_RESULT");
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/) const
|
|
{
|
|
WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
|
|
//data << quest->RequiredItemId[item_idx];
|
|
//data << count;
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
|
|
{
|
|
ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
|
|
|
|
int32 entry = quest->RequiredNpcOrGo[creatureOrGO_idx];
|
|
if (entry < 0)
|
|
// client expected gameobject template id in form (id|0x80000000)
|
|
entry = (-entry) | 0x80000000;
|
|
|
|
WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8));
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
|
|
data << uint32(quest->GetQuestId());
|
|
data << uint32(entry);
|
|
data << uint32(old_count + add_count);
|
|
data << uint32(quest->RequiredNpcOrGoCount[ creatureOrGO_idx ]);
|
|
data << uint64(guid);
|
|
SendDirectMessage(&data);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest->GetQuestId());
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx) + add_count);
|
|
|
|
sScriptMgr->OnQuestObjectiveProgress(this, quest, creatureOrGO_idx, old_count + add_count);
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count)
|
|
{
|
|
ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
|
|
|
|
WorldPacket data(SMSG_QUESTUPDATE_ADD_PVP_KILL, (3*4));
|
|
data << uint32(quest->GetQuestId());
|
|
data << uint32(old_count + add_count);
|
|
data << uint32(quest->GetPlayersSlain());
|
|
SendDirectMessage(&data);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest->GetQuestId());
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT, GetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT) + add_count);
|
|
}
|
|
|
|
void Player::SendQuestGiverStatusMultiple()
|
|
{
|
|
uint32 count = 0;
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
|
|
data << uint32(count); // placeholder
|
|
|
|
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
uint32 questStatus = DIALOG_STATUS_NONE;
|
|
|
|
if (itr->IsAnyTypeCreature())
|
|
{
|
|
// need also pet quests case support
|
|
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
|
|
if (!questgiver || questgiver->IsHostileTo(this))
|
|
continue;
|
|
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
|
continue;
|
|
|
|
questStatus = GetQuestDialogStatus(questgiver);
|
|
|
|
data << uint64(questgiver->GetGUID());
|
|
data << uint8(questStatus);
|
|
++count;
|
|
}
|
|
else if (itr->IsGameObject())
|
|
{
|
|
GameObject* questgiver = GetMap()->GetGameObject(*itr);
|
|
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
continue;
|
|
|
|
questStatus = GetQuestDialogStatus(questgiver);
|
|
|
|
data << uint64(questgiver->GetGUID());
|
|
data << uint8(questStatus);
|
|
++count;
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(0, count); // write real count
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
bool Player::HasPvPForcingQuest() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questId = GetQuestSlotQuestId(i);
|
|
if (questId == 0)
|
|
continue;
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::Initialize(ObjectGuid::LowType guid)
|
|
{
|
|
Object::_Create(guid, 0, HighGuid::Player);
|
|
}
|
|
|
|
void Player::_LoadDeclinedNames(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
delete m_declinedname;
|
|
m_declinedname = new DeclinedName;
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
m_declinedname->name[i] = (*result)[i].GetString();
|
|
}
|
|
|
|
void Player::_LoadArenaTeamInfo(PreparedQueryResult result)
|
|
{
|
|
// arenateamid, played_week, played_season, personal_rating
|
|
memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END);
|
|
|
|
uint16 personalRatingCache[] = {0, 0, 0};
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 arenaTeamId = fields[0].GetUInt32();
|
|
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (!arenaTeam)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenaTeamId);
|
|
continue;
|
|
}
|
|
|
|
uint8 arenaSlot = arenaTeam->GetSlot();
|
|
ASSERT(arenaSlot < 3);
|
|
|
|
personalRatingCache[arenaSlot] = fields[4].GetUInt16();
|
|
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, arenaTeamId);
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, arenaTeam->GetType());
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (arenaTeam->GetCaptain() == GetGUID()) ? 0 : 1);
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, uint32(fields[1].GetUInt16()));
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, uint32(fields[2].GetUInt16()));
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, uint32(fields[3].GetUInt16()));
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
for (uint8 slot = 0; slot <= 2; ++slot)
|
|
{
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_PERSONAL_RATING, uint32(personalRatingCache[slot]));
|
|
}
|
|
}
|
|
|
|
void Player::_LoadEquipmentSets(PreparedQueryResult result)
|
|
{
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
EquipmentSetInfo eqSet;
|
|
|
|
eqSet.Data.Guid = fields[0].GetUInt64();
|
|
eqSet.Data.SetID = fields[1].GetUInt8();
|
|
eqSet.Data.SetName = fields[2].GetString();
|
|
eqSet.Data.SetIcon = fields[3].GetString();
|
|
eqSet.Data.IgnoreMask = fields[4].GetUInt32();
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
if (ObjectGuid::LowType guid = fields[5 + i].GetUInt32())
|
|
eqSet.Data.Pieces[i] = ObjectGuid::Create<HighGuid::Item>(guid);
|
|
|
|
if (eqSet.Data.SetID >= MAX_EQUIPMENT_SET_INDEX) // client limit
|
|
continue;
|
|
|
|
_equipmentSets[eqSet.Data.Guid] = eqSet;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadBGData(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
Field* fields = result->Fetch();
|
|
// Expecting only one row
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
// SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell FROM character_battleground_data WHERE guid = ?
|
|
|
|
m_bgData.bgInstanceID = fields[0].GetUInt32();
|
|
m_bgData.bgTeam = fields[1].GetUInt16();
|
|
m_bgData.joinPos = WorldLocation(fields[6].GetUInt16(), // Map
|
|
fields[2].GetFloat(), // X
|
|
fields[3].GetFloat(), // Y
|
|
fields[4].GetFloat(), // Z
|
|
fields[5].GetFloat()); // Orientation
|
|
m_bgData.taxiPath[0] = fields[7].GetUInt32();
|
|
m_bgData.taxiPath[1] = fields[8].GetUInt32();
|
|
m_bgData.mountSpell = fields[9].GetUInt32();
|
|
}
|
|
|
|
bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return false;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
x = fields[0].GetFloat();
|
|
y = fields[1].GetFloat();
|
|
z = fields[2].GetFloat();
|
|
o = fields[3].GetFloat();
|
|
mapid = fields[4].GetUInt16();
|
|
in_flight = !fields[5].GetString().empty();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetHomebind(WorldLocation const& loc, uint32 areaId)
|
|
{
|
|
loc.GetPosition(m_homebindX, m_homebindY, m_homebindZ);
|
|
m_homebindMapId = loc.GetMapId();
|
|
m_homebindAreaId = areaId;
|
|
|
|
// update sql homebind
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
|
|
stmt->setUInt16(0, m_homebindMapId);
|
|
stmt->setUInt16(1, m_homebindAreaId);
|
|
stmt->setFloat (2, m_homebindX);
|
|
stmt->setFloat (3, m_homebindY);
|
|
stmt->setFloat (4, m_homebindZ);
|
|
stmt->setUInt32(5, GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
uint32 Player::GetUInt32ValueFromArray(Tokenizer const& data, uint16 index)
|
|
{
|
|
if (index >= data.size())
|
|
return 0;
|
|
|
|
return (uint32)atoi(data[index]);
|
|
}
|
|
|
|
float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index)
|
|
{
|
|
float result;
|
|
uint32 temp = Player::GetUInt32ValueFromArray(data, index);
|
|
memcpy(&result, &temp, sizeof(result));
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Player::IsLoading() const
|
|
{
|
|
return GetSession()->PlayerLoading();
|
|
}
|
|
|
|
bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
|
|
// 17 18 19 20 21 22 23 24 25 26 27 28 29
|
|
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
|
|
// 30 31 32 33 34 35 36 37 38 39 40 41 42 43
|
|
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
|
|
// 44 45 46 47 48 49 50 51 52 53 54
|
|
//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
|
|
// 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
|
|
//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels, fishing_steps FROM characters WHERE guid = '%u'", guid);
|
|
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
|
|
if (!result)
|
|
{
|
|
std::string name = "<unknown>";
|
|
sCharacterCache->GetCharacterNameByGuid(guid, name);
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) not found in table `characters`, can't load. ", name.c_str(), guid.ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 dbAccountId = fields[1].GetUInt32();
|
|
|
|
// check if the character's account in the db and the logged in account match.
|
|
// player should be able to load/delete character only with correct account!
|
|
if (dbAccountId != GetSession()->GetAccountId())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) loading from wrong account (is: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId);
|
|
return false;
|
|
}
|
|
|
|
if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) is banned, can't load.", guid.ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
Object::_Create(guid.GetCounter(), 0, HighGuid::Player);
|
|
|
|
m_name = fields[2].GetString();
|
|
|
|
// check name limitations
|
|
if (ObjectMgr::CheckPlayerName(m_name, GetSession()->GetSessionDbcLocale()) != CHAR_NAME_SUCCESS ||
|
|
(!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(m_name)))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
|
|
stmt->setUInt32(1, guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
return false;
|
|
}
|
|
|
|
// overwrite possible wrong/corrupted guid
|
|
SetGuidValue(OBJECT_FIELD_GUID, guid);
|
|
|
|
uint8 gender = fields[5].GetUInt8();
|
|
if (!IsValidGender(gender))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong gender (%u), can't load.", guid.ToString().c_str(), gender);
|
|
return false;
|
|
}
|
|
|
|
SetRace(fields[3].GetUInt8());
|
|
SetClass(fields[4].GetUInt8());
|
|
SetGender(gender);
|
|
|
|
// check if race/class combination is valid
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), GetRace(), GetClass());
|
|
return false;
|
|
}
|
|
|
|
SetLevel(fields[6].GetUInt8(), false);
|
|
SetXP(fields[7].GetUInt32());
|
|
|
|
_LoadIntoDataField(fields[66].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
|
|
_LoadIntoDataField(fields[69].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2);
|
|
|
|
SetObjectScale(1.0f);
|
|
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
|
|
|
|
// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
|
|
m_achievementMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS));
|
|
|
|
uint32 money = fields[8].GetUInt32();
|
|
if (money > MAX_MONEY_AMOUNT)
|
|
money = MAX_MONEY_AMOUNT;
|
|
SetMoney(money);
|
|
|
|
SetSkinId(fields[9].GetUInt8());
|
|
SetFaceId(fields[10].GetUInt8());
|
|
SetHairStyleId(fields[11].GetUInt8());
|
|
SetHairColorId(fields[12].GetUInt8());
|
|
SetFacialStyle(fields[13].GetUInt8());
|
|
SetBankBagSlotCount(fields[14].GetUInt8());
|
|
SetRestState(fields[15].GetUInt8());
|
|
SetNativeGender(fields[5].GetUInt8());
|
|
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[54].GetUInt8());
|
|
|
|
if (!ValidateAppearance(
|
|
fields[3].GetUInt8(), // race
|
|
fields[4].GetUInt8(), // class
|
|
gender, GetHairStyleId(), GetHairColorId(), GetFaceId(), GetFacialStyle(), GetSkinId()))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong Appearance values (Hair/Skin/Color), can't load.", guid.ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_FLAGS, fields[16].GetUInt32());
|
|
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[53].GetUInt32());
|
|
|
|
SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[52].GetUInt64());
|
|
|
|
SetUInt32Value(PLAYER_AMMO_ID, fields[68].GetUInt32());
|
|
|
|
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
|
|
SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[70].GetUInt8());
|
|
|
|
m_fishingSteps = fields[72].GetUInt8();
|
|
|
|
InitDisplayIds();
|
|
|
|
// cleanup inventory related item value fields (it will be filled correctly in _LoadInventory)
|
|
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
|
|
SetVisibleItemSlot(slot, nullptr);
|
|
|
|
delete m_items[slot];
|
|
m_items[slot] = nullptr;
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Load Basic value of player '%s' is: ", m_name.c_str());
|
|
outDebugValues();
|
|
|
|
//Need to call it to initialize m_team (m_team can be calculated from race)
|
|
//Other way is to saves m_team into characters table.
|
|
SetFactionForRace(GetRace());
|
|
|
|
// load home bind and check in same time class/race pair, it used later for restore broken positions
|
|
if (!_LoadHomeBind(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
|
|
return false;
|
|
|
|
InitPrimaryProfessions(); // to max set before any spell loaded
|
|
|
|
// init saved position, and fix it later if problematic
|
|
ObjectGuid::LowType transLowGUID = fields[35].GetUInt32();
|
|
Relocate(fields[17].GetFloat(), fields[18].GetFloat(), fields[19].GetFloat(), fields[21].GetFloat());
|
|
uint32 mapId = fields[20].GetUInt16();
|
|
uint32 instanceId = fields[63].GetUInt32();
|
|
|
|
uint32 dungeonDiff = fields[43].GetUInt8() & 0x0F;
|
|
if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
|
|
dungeonDiff = DUNGEON_DIFFICULTY_NORMAL;
|
|
uint32 raidDiff = (fields[43].GetUInt8() >> 4) & 0x0F;
|
|
if (raidDiff >= MAX_RAID_DIFFICULTY)
|
|
raidDiff = RAID_DIFFICULTY_10MAN_NORMAL;
|
|
SetDungeonDifficulty(Difficulty(dungeonDiff)); // may be changed in _LoadGroup
|
|
SetRaidDifficulty(Difficulty(raidDiff)); // may be changed in _LoadGroup
|
|
|
|
std::string taxi_nodes = fields[42].GetString();
|
|
|
|
#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
|
|
|
|
_LoadGroup(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GROUP));
|
|
|
|
_LoadArenaTeamInfo(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO));
|
|
|
|
SetArenaPoints(fields[44].GetUInt32());
|
|
|
|
// check arena teams integrity
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 arena_team_id = GetArenaTeamId(arena_slot);
|
|
if (!arena_team_id)
|
|
continue;
|
|
|
|
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(arena_team_id))
|
|
if (at->IsMember(GetGUID()))
|
|
continue;
|
|
|
|
// arena team not exist or not member, cleanup fields
|
|
for (int j = 0; j < 6; ++j)
|
|
SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0);
|
|
}
|
|
|
|
SetHonorPoints(fields[45].GetUInt32());
|
|
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[46].GetUInt32());
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[47].GetUInt32());
|
|
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[48].GetUInt32());
|
|
SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[49].GetUInt16());
|
|
SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[50].GetUInt16());
|
|
|
|
_LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES));
|
|
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES));
|
|
_LoadBGData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BG_DATA));
|
|
|
|
GetSession()->SetPlayer(this);
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
|
|
Map* map = nullptr;
|
|
bool player_at_bg = false;
|
|
if (!mapEntry || !IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
|
|
guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
RelocateToHomebind();
|
|
}
|
|
// Player was saved in Arena or Bg
|
|
else if (mapEntry->IsBattlegroundOrArena())
|
|
{
|
|
Battleground* currentBg = nullptr;
|
|
if (m_bgData.bgInstanceID) //saved in Battleground
|
|
currentBg = sBattlegroundMgr->GetBattleground(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
|
|
|
|
player_at_bg = currentBg && currentBg->IsPlayerInBattleground(GetGUID());
|
|
|
|
if (player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE)
|
|
{
|
|
map = currentBg->GetBgMap();
|
|
|
|
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
|
|
AddBattlegroundQueueId(bgQueueTypeId);
|
|
|
|
m_bgData.bgTypeID = currentBg->GetTypeID();
|
|
|
|
//join player to battleground group
|
|
currentBg->EventPlayerLoggedIn(this);
|
|
|
|
SetInviteForBattlegroundQueueType(bgQueueTypeId, currentBg->GetInstanceID());
|
|
}
|
|
// Bg was not found - go to Entry Point
|
|
else
|
|
{
|
|
// leave bg
|
|
if (player_at_bg)
|
|
{
|
|
player_at_bg = false;
|
|
currentBg->RemovePlayerAtLeave(GetGUID(), false, true);
|
|
}
|
|
|
|
// Do not look for instance if bg not found
|
|
WorldLocation const& _loc = GetBattlegroundEntryPoint();
|
|
mapId = _loc.GetMapId();
|
|
instanceId = 0;
|
|
|
|
// Db field type is type int16, so it can never be MAPID_INVALID
|
|
//if (mapId == MAPID_INVALID) -- code kept for reference
|
|
if (int16(mapId) == int16(-1)) // Battleground Entry Point not found (???)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) was in BG in database, but BG was not found and entry point was invalid! Teleport to default race/class locations.",
|
|
guid.ToString().c_str());
|
|
RelocateToHomebind();
|
|
}
|
|
else
|
|
Relocate(&_loc);
|
|
|
|
// We are not in BG anymore
|
|
m_bgData.bgInstanceID = 0;
|
|
}
|
|
}
|
|
// currently we do not support transport in bg
|
|
else if (transLowGUID)
|
|
{
|
|
ObjectGuid transGUID(HighGuid::Mo_Transport, transLowGUID);
|
|
|
|
Transport* transport = nullptr;
|
|
if (Transport* go = HashMapHolder<Transport>::Find(transGUID))
|
|
transport = go;
|
|
|
|
if (transport)
|
|
{
|
|
float x = fields[31].GetFloat(), y = fields[32].GetFloat(), z = fields[33].GetFloat(), o = fields[34].GetFloat();
|
|
m_movementInfo.transport.pos.Relocate(x, y, z, o);
|
|
transport->CalculatePassengerPosition(x, y, z, &o);
|
|
|
|
if (!Trinity::IsValidMapCoord(x, y, z, o) ||
|
|
// transport size limited
|
|
std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 250.0f ||
|
|
std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 250.0f ||
|
|
std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 250.0f)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
|
|
guid.ToString().c_str(), x, y, z, o);
|
|
|
|
m_movementInfo.transport.Reset();
|
|
|
|
RelocateToHomebind();
|
|
}
|
|
else
|
|
{
|
|
Relocate(x, y, z, o);
|
|
mapId = transport->GetMapId();
|
|
|
|
transport->AddPassenger(this);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has problems with transport guid (%u). Teleport to bind location.",
|
|
guid.ToString().c_str(), transLowGUID);
|
|
|
|
RelocateToHomebind();
|
|
}
|
|
}
|
|
// currently we do not support taxi in instance
|
|
else if (!taxi_nodes.empty())
|
|
{
|
|
instanceId = 0;
|
|
|
|
// Not finish taxi flight path
|
|
if (m_bgData.HasTaxiPath())
|
|
{
|
|
for (int i = 0; i < 2; ++i)
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
|
|
}
|
|
else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeam()))
|
|
{
|
|
// problems with taxi path loading
|
|
TaxiNodesEntry const* nodeEntry = nullptr;
|
|
if (uint32 node_id = m_taxi.GetTaxiSource())
|
|
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
|
|
|
|
if (!nodeEntry) // don't know taxi start node, teleport to homebind
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong data in taxi destination list, teleport to homebind.", GetGUID().ToString().c_str());
|
|
RelocateToHomebind();
|
|
}
|
|
else // has start node, teleport to it
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has too short taxi destination list, teleport to original node.", GetGUID().ToString().c_str());
|
|
mapId = nodeEntry->map_id;
|
|
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
|
|
}
|
|
m_taxi.ClearTaxiDestinations();
|
|
}
|
|
|
|
if (uint32 node_id = m_taxi.GetTaxiSource())
|
|
{
|
|
// save source node as recall coord to prevent recall and fall from sky
|
|
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
|
|
if (nodeEntry && nodeEntry->map_id == GetMapId())
|
|
{
|
|
ASSERT(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
|
|
mapId = nodeEntry->map_id;
|
|
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
|
|
}
|
|
|
|
// flight will started later
|
|
}
|
|
}
|
|
|
|
// Map could be changed before
|
|
mapEntry = sMapStore.LookupEntry(mapId);
|
|
// client without expansion support
|
|
if (mapEntry)
|
|
{
|
|
if (GetSession()->Expansion() < mapEntry->Expansion())
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Player '%s' (%s) using client without required expansion tried login at non accessible map %u",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), mapId);
|
|
RelocateToHomebind();
|
|
}
|
|
|
|
// fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
|
|
if (instanceId)
|
|
if (InstanceSave* save = GetInstanceSave(mapId, mapEntry->IsRaid()))
|
|
if (save->GetInstanceId() != instanceId)
|
|
instanceId = 0;
|
|
}
|
|
|
|
// NOW player must have valid map
|
|
// load the player's map here if it's not already loaded
|
|
if (!map)
|
|
map = sMapMgr->CreateMap(mapId, this, instanceId);
|
|
AreaTrigger const* areaTrigger = nullptr;
|
|
bool check = false;
|
|
|
|
if (!map)
|
|
{
|
|
areaTrigger = sObjectMgr->GetGoBackTrigger(mapId);
|
|
check = true;
|
|
}
|
|
else if (map->IsDungeon()) // if map is dungeon...
|
|
{
|
|
if (Map::EnterState denyReason = ((InstanceMap*)map)->CannotEnter(this)) // ... and can't enter map, then look for entry point.
|
|
{
|
|
switch (denyReason)
|
|
{
|
|
case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE:
|
|
SendTransferAborted(map->GetId(), TRANSFER_ABORT_DIFFICULTY, map->GetDifficulty());
|
|
break;
|
|
case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH:
|
|
ChatHandler(GetSession()).PSendSysMessage(GetSession()->GetTrinityString(LANG_INSTANCE_BIND_MISMATCH), map->GetMapName());
|
|
break;
|
|
case Map::CANNOT_ENTER_TOO_MANY_INSTANCES:
|
|
SendTransferAborted(map->GetId(), TRANSFER_ABORT_TOO_MANY_INSTANCES);
|
|
break;
|
|
case Map::CANNOT_ENTER_MAX_PLAYERS:
|
|
SendTransferAborted(map->GetId(), TRANSFER_ABORT_MAX_PLAYERS);
|
|
break;
|
|
case Map::CANNOT_ENTER_ZONE_IN_COMBAT:
|
|
SendTransferAborted(map->GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
areaTrigger = sObjectMgr->GetGoBackTrigger(mapId);
|
|
check = true;
|
|
}
|
|
else if (instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId)) // ... and instance is reseted then look for entrance.
|
|
{
|
|
areaTrigger = sObjectMgr->GetMapEntranceTrigger(mapId);
|
|
check = true;
|
|
}
|
|
}
|
|
|
|
if (check) // in case of special event when creating map...
|
|
{
|
|
if (areaTrigger) // ... if we have an areatrigger, then relocate to new map/coordinates.
|
|
{
|
|
Relocate(areaTrigger->target_X, areaTrigger->target_Y, areaTrigger->target_Z, GetOrientation());
|
|
if (mapId != areaTrigger->target_mapId)
|
|
{
|
|
mapId = areaTrigger->target_mapId;
|
|
map = sMapMgr->CreateMap(mapId, this);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.",
|
|
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
RelocateToHomebind();
|
|
map = nullptr;
|
|
}
|
|
}
|
|
|
|
if (!map)
|
|
{
|
|
mapId = info->mapId;
|
|
Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
|
|
map = sMapMgr->CreateMap(mapId, this);
|
|
if (!map)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Invalid default map coordinates or instance couldn't be created.",
|
|
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SetMap(map);
|
|
StoreRaidMapDifficulty();
|
|
UpdatePositionData();
|
|
|
|
// now that map position is determined, check instance validity
|
|
if (!CheckInstanceValidity(true) && !IsInstanceLoginGameMasterException())
|
|
m_InstanceValid = false;
|
|
|
|
if (player_at_bg)
|
|
map->ToBattlegroundMap()->GetBG()->AddPlayer(this);
|
|
|
|
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
|
|
// this must help in case next save after mass player load after server startup
|
|
m_nextSave = urand(m_nextSave / 2, m_nextSave * 3 / 2);
|
|
|
|
SaveRecallPosition();
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
time_t logoutTime = time_t(fields[27].GetUInt32());
|
|
|
|
// since last logout (in seconds)
|
|
uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
|
|
|
|
// set value, including drunk invisibility detection
|
|
// calculate sobering. after 15 minutes logged out, the player will be sober again
|
|
if (time_diff < uint32(GetDrunkValue()) * 9)
|
|
SetDrunkValue(GetDrunkValue() - time_diff / 9);
|
|
else
|
|
SetDrunkValue(0);
|
|
|
|
m_cinematic = fields[23].GetUInt8();
|
|
m_Played_time[PLAYED_TIME_TOTAL] = fields[24].GetUInt32();
|
|
m_Played_time[PLAYED_TIME_LEVEL] = fields[25].GetUInt32();
|
|
|
|
m_resetTalentsCost = fields[29].GetUInt32();
|
|
m_resetTalentsTime = time_t(fields[30].GetUInt32());
|
|
|
|
m_taxi.LoadTaxiMask(fields[22].GetString()); // must be before InitTaxiNodesForLevel
|
|
|
|
uint32 extraflags = fields[36].GetUInt16();
|
|
|
|
m_stableSlots = fields[37].GetUInt8();
|
|
if (m_stableSlots > MAX_PET_STABLES)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) can't have more stable slots than %u, but has %u in DB",
|
|
GetGUID().ToString().c_str(), MAX_PET_STABLES, uint32(m_stableSlots));
|
|
m_stableSlots = MAX_PET_STABLES;
|
|
}
|
|
|
|
m_atLoginFlags = fields[38].GetUInt16();
|
|
|
|
if (HasAtLoginFlag(AT_LOGIN_RENAME))
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::LoadFromDB: Player (%s) tried to login while forced to rename, can't load.'", GetGUID().ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
// Honor system
|
|
// Update Honor kills data
|
|
m_lastHonorUpdateTime = logoutTime;
|
|
UpdateHonorFields();
|
|
|
|
m_deathExpireTime = time_t(fields[41].GetUInt32());
|
|
|
|
if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP)
|
|
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1;
|
|
|
|
// clear channel spell data (if saved at channel spell casting)
|
|
SetChannelObjectGuid(ObjectGuid::Empty);
|
|
SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
|
|
|
|
// clear charm/summon related fields
|
|
SetOwnerGUID(ObjectGuid::Empty);
|
|
SetGuidValue(UNIT_FIELD_CHARMEDBY, ObjectGuid::Empty);
|
|
SetGuidValue(UNIT_FIELD_CHARM, ObjectGuid::Empty);
|
|
SetGuidValue(UNIT_FIELD_SUMMON, ObjectGuid::Empty);
|
|
SetGuidValue(PLAYER_FARSIGHT, ObjectGuid::Empty);
|
|
SetCreatorGUID(ObjectGuid::Empty);
|
|
|
|
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
|
|
|
|
// reset some aura modifiers before aura apply
|
|
SetUInt32Value(PLAYER_TRACK_CREATURES, 0);
|
|
SetUInt32Value(PLAYER_TRACK_RESOURCES, 0);
|
|
|
|
// make sure the unit is considered out of combat for proper loading
|
|
ClearInCombat();
|
|
|
|
// make sure the unit is considered not in duel for proper loading
|
|
SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
|
|
// reset stats before loading any modifiers
|
|
InitStatsForLevel();
|
|
InitGlyphsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitRunes();
|
|
|
|
// rest bonus can only be calculated after InitStatsForLevel()
|
|
m_rest_bonus = fields[26].GetFloat();
|
|
|
|
if (time_diff > 0)
|
|
{
|
|
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
|
|
float bubble0 = 0.031f;
|
|
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
|
|
float bubble1 = 0.125f;
|
|
float bubble = fields[28].GetUInt8() > 0
|
|
? bubble1*sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
|
|
: bubble0*sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
|
|
|
|
SetRestBonus(GetRestBonus() + time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000)*bubble);
|
|
}
|
|
|
|
// load skills after InitStatsForLevel because it triggering aura apply also
|
|
_LoadSkills(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
|
|
UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
|
|
//mails are loaded only when needed ;-) - when player in game click on mailbox.
|
|
//_LoadMail();
|
|
|
|
m_specsCount = fields[64].GetUInt8();
|
|
m_activeSpec = fields[65].GetUInt8();
|
|
|
|
// sanity check
|
|
if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player %s (%s) has invalid SpecCount = %u and/or invalid ActiveSpec = %u.",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), uint32(m_specsCount), uint32(m_activeSpec));
|
|
m_activeSpec = 0;
|
|
}
|
|
|
|
UpdateDisplayPower();
|
|
_LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
|
|
_LoadSpells(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS));
|
|
|
|
_LoadGlyphs(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS));
|
|
_LoadAuras(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), time_diff);
|
|
_LoadGlyphAuras();
|
|
// add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
m_deathState = DEAD;
|
|
|
|
// after spell load, learn rewarded spell if need also
|
|
_LoadQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS));
|
|
_LoadQuestStatusRewarded(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW));
|
|
_LoadDailyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS));
|
|
_LoadWeeklyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS));
|
|
_LoadSeasonalQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS));
|
|
_LoadMonthlyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS));
|
|
_LoadRandomBGStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
|
|
|
|
// after spell and quest load
|
|
InitTalentForLevel();
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
|
|
// must be before inventory (some items required reputation check)
|
|
m_reputationMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_REPUTATION));
|
|
|
|
_LoadInventory(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff);
|
|
|
|
// update items with duration and realtime
|
|
UpdateItemDuration(time_diff, true);
|
|
|
|
_LoadActions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS));
|
|
|
|
// unread mails and next delivery time, actual mails not loaded
|
|
_LoadMailInit(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE));
|
|
|
|
m_social = sSocialMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUID());
|
|
|
|
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
|
|
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
|
|
uint32 curTitle = fields[51].GetUInt32();
|
|
if (curTitle && !HasTitle(curTitle))
|
|
curTitle = 0;
|
|
|
|
SetUInt32Value(PLAYER_CHOSEN_TITLE, curTitle);
|
|
|
|
// has to be called after last Relocate() in Player::LoadFromDB
|
|
SetFallInformation(0, GetPositionZ());
|
|
|
|
GetSpellHistory()->LoadFromDB<Player>(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS));
|
|
|
|
uint32 savedHealth = fields[55].GetUInt32();
|
|
if (!savedHealth)
|
|
m_deathState = CORPSE;
|
|
|
|
// Spell code allow apply any auras to dead character in load time in aura/spell/item loading
|
|
// Do now before stats re-calculation cleanup for ghost state unexpected auras
|
|
if (!IsAlive())
|
|
RemoveAllAurasOnDeath();
|
|
else
|
|
RemoveAllAurasRequiringDeadTarget();
|
|
|
|
//apply all stat bonuses from items and auras
|
|
SetCanModifyStats(true);
|
|
UpdateAllStats();
|
|
|
|
// restore remembered power/health values (but not more max values)
|
|
SetHealth(savedHealth);
|
|
for (uint8 i = 0; i < MAX_POWERS; ++i)
|
|
{
|
|
uint32 savedPower = fields[56 + i].GetUInt32();
|
|
SetPower(static_cast<Powers>(i), savedPower);
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: The value of player '%s' after load item and aura is: ", m_name.c_str());
|
|
outDebugValues();
|
|
|
|
// GM state
|
|
if (GetSession()->HasPermission(rbac::RBAC_PERM_RESTORE_SAVED_GM_STATE))
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetGameMaster(true); break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_ON)
|
|
SetGameMaster(true);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE))
|
|
{
|
|
default:
|
|
case 0: SetGMVisible(false); break; // invisible
|
|
case 1: break; // visible
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
|
|
SetGMVisible(false);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_CHAT))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetGMChat(true); break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_CHAT)
|
|
SetGMChat(true);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetAcceptWhispers(true); break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
|
|
SetAcceptWhispers(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
InitPvP();
|
|
|
|
// RaF stuff.
|
|
m_grantableLevels = fields[71].GetUInt8();
|
|
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
|
|
|
|
if (m_grantableLevels > 0)
|
|
SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01);
|
|
|
|
_LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES));
|
|
|
|
m_achievementMgr->CheckAllAchievementCriteria();
|
|
|
|
_LoadEquipmentSets(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::isAllowedToLoot(Creature const* creature)
|
|
{
|
|
if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward())
|
|
return false;
|
|
|
|
if (HasPendingBind())
|
|
return false;
|
|
|
|
Loot const* loot = &creature->loot;
|
|
if (loot->isLooted()) // nothing to loot or everything looted.
|
|
return false;
|
|
if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player
|
|
return false;
|
|
|
|
if (loot->loot_type == LOOT_SKINNING)
|
|
return creature->GetLootRecipientGUID() == GetGUID();
|
|
|
|
Group* thisGroup = GetGroup();
|
|
if (!thisGroup)
|
|
return this == creature->GetLootRecipient();
|
|
else if (thisGroup != creature->GetLootRecipientGroup())
|
|
return false;
|
|
|
|
switch (thisGroup->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
case FREE_FOR_ALL:
|
|
return true;
|
|
case ROUND_ROBIN:
|
|
// may only loot if the player is the loot roundrobin player
|
|
// or if there are free/quest/conditional item for the player
|
|
if (loot->roundRobinPlayer.IsEmpty() || loot->roundRobinPlayer == GetGUID())
|
|
return true;
|
|
|
|
return loot->hasItemFor(this);
|
|
case GROUP_LOOT:
|
|
case NEED_BEFORE_GREED:
|
|
// may only loot if the player is the loot roundrobin player
|
|
// or item over threshold (so roll(s) can be launched)
|
|
// or if there are free/quest/conditional item for the player
|
|
if (loot->roundRobinPlayer.IsEmpty() || loot->roundRobinPlayer == GetGUID())
|
|
return true;
|
|
|
|
if (loot->hasOverThresholdItem())
|
|
return true;
|
|
|
|
return loot->hasItemFor(this);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::_LoadActions(PreparedQueryResult result)
|
|
{
|
|
m_actionButtons.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 button = fields[0].GetUInt8();
|
|
uint32 action = fields[1].GetUInt32();
|
|
uint8 type = fields[2].GetUInt8();
|
|
|
|
if (ActionButton* ab = addActionButton(button, action, type))
|
|
ab->uState = ACTIONBUTTON_UNCHANGED;
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::_LoadActions: Player '%s' (%s) has an invalid action button (Button: %u, Action: %u, Type: %u). It will be deleted at next save. This can be due to a player changing their talents.",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), button, action, type);
|
|
|
|
// Will be deleted in DB at next save (it can create data until save but marked as deleted).
|
|
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadAuras: Loading auras for %s", GetGUID().ToString().c_str());
|
|
|
|
/* 0 1 2 3 4 5 6 7 8 9 10 11
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
|
|
12 13 14 15 16
|
|
maxDuration, remainTime, remainCharges, critChance, applyResilience FROM character_aura WHERE guid = '%u'", GetGUID().GetCounter());
|
|
*/
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
int32 damage[3];
|
|
int32 baseDamage[3];
|
|
ObjectGuid caster_guid(fields[0].GetUInt64());
|
|
ObjectGuid itemGuid(fields[1].GetUInt64());
|
|
uint32 spellid = fields[2].GetUInt32();
|
|
uint8 effmask = fields[3].GetUInt8();
|
|
uint8 recalculatemask = fields[4].GetUInt8();
|
|
uint8 stackcount = fields[5].GetUInt8();
|
|
damage[0] = fields[6].GetInt32();
|
|
damage[1] = fields[7].GetInt32();
|
|
damage[2] = fields[8].GetInt32();
|
|
baseDamage[0] = fields[9].GetInt32();
|
|
baseDamage[1] = fields[10].GetInt32();
|
|
baseDamage[2] = fields[11].GetInt32();
|
|
int32 maxduration = fields[12].GetInt32();
|
|
int32 remaintime = fields[13].GetInt32();
|
|
uint8 remaincharges = fields[14].GetUInt8();
|
|
float critChance = fields[15].GetFloat();
|
|
bool applyResilience = fields[16].GetBool();
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadAuras: Player '%s' (%s) has an invalid aura (SpellID: %u), ignoring.",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), spellid);
|
|
continue;
|
|
}
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remaintime != -1 && ((!spellInfo->IsPositive() && spellInfo->Id != 15007) || spellInfo->HasAttribute(SPELL_ATTR4_FADES_WHILE_LOGGED_OUT))) // Resurrection sickness should not fade while logged out
|
|
{
|
|
if (remaintime/IN_MILLISECONDS <= int32(timediff))
|
|
continue;
|
|
|
|
remaintime -= timediff*IN_MILLISECONDS;
|
|
}
|
|
|
|
// prevent wrong values of remaincharges
|
|
if (spellInfo->ProcCharges)
|
|
{
|
|
// we have no control over the order of applying auras and modifiers allow auras
|
|
// to have more charges than value in SpellInfo
|
|
if (remaincharges <= 0/* || remaincharges > spellproto->procCharges*/)
|
|
remaincharges = spellInfo->ProcCharges;
|
|
}
|
|
else
|
|
remaincharges = 0;
|
|
|
|
AuraCreateInfo createInfo(spellInfo, effmask, this);
|
|
createInfo
|
|
.SetCasterGUID(caster_guid)
|
|
.SetCastItemGUID(itemGuid)
|
|
.SetBaseAmount(baseDamage);
|
|
|
|
if (Aura* aura = Aura::TryCreate(createInfo))
|
|
{
|
|
if (!aura->CanBeSaved())
|
|
{
|
|
aura->Remove();
|
|
continue;
|
|
}
|
|
|
|
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, critChance, applyResilience, &damage[0]);
|
|
aura->ApplyForTargets();
|
|
TC_LOG_DEBUG("entities.player", "Player::_LoadAuras: Added aura (SpellID: %u, EffectMask: %u) to player '%s (%s)",
|
|
spellInfo->Id, effmask, GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadGlyphAuras()
|
|
{
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
{
|
|
if (uint32 glyph = GetGlyph(i))
|
|
{
|
|
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
|
|
{
|
|
if (gp->TypeFlags == gs->TypeFlags)
|
|
{
|
|
CastSpell(this, gp->SpellId, true);
|
|
continue;
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadGlyphAuras: Player '%s' (%s) has glyph with typeflags %u in slot with typeflags %u, removing.", GetName().c_str(), GetGUID().ToString().c_str(), gp->TypeFlags, gs->TypeFlags);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadGlyphAuras: Player '%s' (%s) has not existing glyph slot entry %u on index %u", GetName().c_str(), GetGUID().ToString().c_str(), GetGlyphSlot(i), i);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadGlyphAuras: Player '%s' (%s) has not existing glyph entry %u on index %u", GetName().c_str(), GetGUID().ToString().c_str(), glyph, i);
|
|
|
|
// On any error remove glyph
|
|
SetGlyph(i, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::LoadCorpse(PreparedQueryResult result)
|
|
{
|
|
if (IsAlive() || HasAtLoginFlag(AT_LOGIN_RESURRECT))
|
|
SpawnCorpseBones(false);
|
|
|
|
if (!IsAlive())
|
|
{
|
|
if (HasAtLoginFlag(AT_LOGIN_RESURRECT))
|
|
ResurrectPlayer(0.5f);
|
|
else if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_corpseLocation.WorldRelocate(fields[0].GetUInt16(), fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
|
|
ApplyModByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_FLAGS, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(_corpseLocation.GetMapId())->Instanceable());
|
|
}
|
|
}
|
|
|
|
RemoveAtLoginFlag(AT_LOGIN_RESURRECT);
|
|
}
|
|
|
|
void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
|
|
{
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT data, text, bag, slot, item, item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag, slot", GetGUID().GetCounter());
|
|
//NOTE: the "order by `bag`" is important because it makes sure
|
|
//the bagMap is filled before items in the bags are loaded
|
|
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
|
|
//expected to be equipped before offhand items (@todo fixme)
|
|
|
|
if (result)
|
|
{
|
|
uint32 zoneId = GetZoneId();
|
|
|
|
std::map<ObjectGuid::LowType, Bag*> bagMap; // fast guid lookup for bags
|
|
std::map<ObjectGuid::LowType, Item*> invalidBagMap; // fast guid lookup for bags
|
|
std::list<Item*> problematicItems;
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Prevent items from being added to the queue while loading
|
|
m_itemUpdateQueueBlocked = true;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
|
|
{
|
|
ObjectGuid::LowType bagGuid = fields[11].GetUInt32();
|
|
uint8 slot = fields[12].GetUInt8();
|
|
|
|
InventoryResult err = EQUIP_ERR_OK;
|
|
// Item is not in bag
|
|
if (!bagGuid)
|
|
{
|
|
item->SetContainer(nullptr);
|
|
item->SetSlot(slot);
|
|
|
|
if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = StoreItem(dest, item, true);
|
|
}
|
|
else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
uint16 dest;
|
|
err = CanEquipItem(slot, dest, item, false, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
QuickEquipItem(dest, item);
|
|
}
|
|
else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = BankItem(dest, item, true);
|
|
}
|
|
|
|
// Remember bags that may contain items in them
|
|
if (err == EQUIP_ERR_OK)
|
|
{
|
|
if (IsBagPos(item->GetPos()))
|
|
if (Bag* pBag = item->ToBag())
|
|
bagMap[item->GetGUID().GetCounter()] = pBag;
|
|
}
|
|
else
|
|
if (IsBagPos(item->GetPos()))
|
|
if (item->IsBag())
|
|
invalidBagMap[item->GetGUID().GetCounter()] = item;
|
|
}
|
|
else
|
|
{
|
|
item->SetSlot(NULL_SLOT);
|
|
// Item is in the bag, find the bag
|
|
std::map<ObjectGuid::LowType, Bag*>::iterator itr = bagMap.find(bagGuid);
|
|
if (itr != bagMap.end())
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = StoreItem(dest, item, true);
|
|
}
|
|
else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
|
|
{
|
|
std::map<ObjectGuid::LowType, Item*>::iterator invalidBagItr = invalidBagMap.find(bagGuid);
|
|
if (std::find(problematicItems.begin(), problematicItems.end(), invalidBagItr->second) != problematicItems.end())
|
|
err = EQUIP_ERR_INT_BAG_ERROR;
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '%s' (%s) has item (%s, entry: %u) which doesnt have a valid bag (Bag %u, slot: %u). Possible cheat?",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid, slot);
|
|
item->DeleteFromInventoryDB(trans);
|
|
delete item;
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
// Item's state may have changed after storing
|
|
if (err == EQUIP_ERR_OK)
|
|
item->SetState(ITEM_UNCHANGED, this);
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '%s' (%s) has item (%s, entry: %u) which can't be loaded into inventory (Bag %u, slot: %u) by reason %u. Item will be sent by mail.",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid, slot, uint32(err));
|
|
item->DeleteFromInventoryDB(trans);
|
|
problematicItems.push_back(item);
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
m_itemUpdateQueueBlocked = false;
|
|
|
|
// Send problematic items by mail
|
|
while (!problematicItems.empty())
|
|
{
|
|
std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
|
|
|
|
MailDraft draft(subject, "There were problems with equipping item(s).");
|
|
for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
|
|
{
|
|
draft.AddItem(problematicItems.front());
|
|
problematicItems.pop_front();
|
|
}
|
|
draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
}
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
//if (IsAlive())
|
|
_ApplyAllItemMods();
|
|
}
|
|
|
|
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields)
|
|
{
|
|
Item* item = nullptr;
|
|
ObjectGuid::LowType itemGuid = fields[13].GetUInt32();
|
|
uint32 itemEntry = fields[14].GetUInt32();
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
|
|
{
|
|
bool remove = false;
|
|
item = NewItemOrBag(proto);
|
|
if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
|
|
{
|
|
PreparedStatement* stmt;
|
|
|
|
// Do not allow to have item limited to another map/zone in alive state
|
|
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s', map: %u) has item (GUID: %u, entry: %u) limited to another map (%u). Deleting item.",
|
|
GetGUID().GetCounter(), GetName().c_str(), GetMapId(), item->GetGUID().GetCounter(), item->GetEntry(), zoneId);
|
|
remove = true;
|
|
}
|
|
// "Conjured items disappear if you are logged out for more than 15 minutes"
|
|
else if (timeDiff > 15 * MINUTE && proto->Flags & ITEM_FLAG_CONJURED)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s', diff: %u) has conjured item (GUID: %u, entry: %u) with expired lifetime (15 minutes). Deleting item.",
|
|
GetGUID().GetCounter(), GetName().c_str(), timeDiff, item->GetGUID().GetCounter(), item->GetEntry());
|
|
remove = true;
|
|
}
|
|
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
|
|
{
|
|
if (item->GetPlayedTime() > (2 * HOUR))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.",
|
|
GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry(), item->GetPlayedTime());
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
|
|
stmt->setUInt32(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
|
|
stmt->setUInt32(0, item->GetGUID().GetCounter());
|
|
stmt->setUInt32(1, GetGUID().GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
item->SetRefundRecipient((*result)[0].GetUInt32());
|
|
item->SetPaidMoney((*result)[1].GetUInt32());
|
|
item->SetPaidExtendedCost((*result)[2].GetUInt16());
|
|
AddRefundReference(item->GetGUID());
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.",
|
|
GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry());
|
|
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
|
|
}
|
|
}
|
|
}
|
|
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
|
|
stmt->setUInt32(0, item->GetGUID().GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
std::string strGUID = (*result)[0].GetString();
|
|
Tokenizer GUIDlist(strGUID, ' ');
|
|
GuidSet looters;
|
|
for (Tokenizer::const_iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr)
|
|
looters.insert(ObjectGuid::Create<HighGuid::Player>(uint32(strtoul(*itr, nullptr, 10))));
|
|
|
|
if (looters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
|
|
{
|
|
item->SetSoulboundTradeable(looters);
|
|
AddTradeableItem(item);
|
|
}
|
|
else
|
|
item->ClearSoulboundTradeable(this);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
|
|
GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry());
|
|
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE);
|
|
}
|
|
}
|
|
else if (proto->HolidayId)
|
|
{
|
|
remove = true;
|
|
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
|
|
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
|
|
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
|
|
{
|
|
if (uint32(events[*itr].holiday_id) == proto->HolidayId)
|
|
{
|
|
remove = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has a broken item (GUID: %u, entry: %u) in inventory. Deleting item.",
|
|
GetGUID().GetCounter(), GetName().c_str(), itemGuid, itemEntry);
|
|
remove = true;
|
|
}
|
|
// Remove item from inventory if necessary
|
|
if (remove)
|
|
{
|
|
Item::DeleteFromInventoryDB(trans, itemGuid);
|
|
item->FSetState(ITEM_REMOVED);
|
|
item->SaveToDB(trans); // it also deletes item object!
|
|
item = nullptr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has an unknown item (entry: %u) in inventory. Deleting item.",
|
|
GetGUID().GetCounter(), GetName().c_str(), itemEntry);
|
|
Item::DeleteFromInventoryDB(trans, itemGuid);
|
|
Item::DeleteFromDB(trans, itemGuid);
|
|
}
|
|
return item;
|
|
}
|
|
|
|
// load mailed item which should receive current player
|
|
void Player::_LoadMailedItems(Mail* mail)
|
|
{
|
|
// data needs to be at first place for Item::LoadFromDB
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
|
stmt->setUInt32(0, mail->messageID);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType itemGuid = fields[11].GetUInt32();
|
|
uint32 itemTemplate = fields[12].GetUInt32();
|
|
|
|
mail->AddItem(itemGuid, itemTemplate);
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemTemplate);
|
|
|
|
if (!proto)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '%s' (%s) has unknown item_template in mailed items (GUID: %u, Entry: %u) in mail (%u), deleted.",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), itemGuid, itemTemplate, mail->messageID);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
|
|
stmt->setUInt32(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
continue;
|
|
}
|
|
|
|
Item* item = NewItemOrBag(proto);
|
|
|
|
if (!item->LoadFromDB(itemGuid, ObjectGuid(HighGuid::Player, fields[13].GetUInt32()), fields, itemTemplate))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: %u) in mail (%u) doesn't exist, deleted from mail.", itemGuid, mail->messageID);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
|
|
stmt->setUInt32(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
item->FSetState(ITEM_REMOVED);
|
|
|
|
SQLTransaction temp = SQLTransaction(nullptr);
|
|
item->SaveToDB(temp); // it also deletes item object !
|
|
continue;
|
|
}
|
|
|
|
AddMItem(item);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery)
|
|
{
|
|
//set a count of unread mails
|
|
//QueryResult* resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid), (uint64)cTime);
|
|
if (resultUnread)
|
|
unReadMails = uint8((*resultUnread)[0].GetUInt64());
|
|
|
|
// store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called)
|
|
//resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid));
|
|
if (resultDelivery)
|
|
m_nextMailDelivereTime = time_t((*resultDelivery)[0].GetUInt32());
|
|
}
|
|
|
|
void Player::_LoadMail()
|
|
{
|
|
m_mail.clear();
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Mail* m = new Mail;
|
|
|
|
m->messageID = fields[0].GetUInt32();
|
|
m->messageType = fields[1].GetUInt8();
|
|
m->sender = fields[2].GetUInt32();
|
|
m->receiver = fields[3].GetUInt32();
|
|
m->subject = fields[4].GetString();
|
|
m->body = fields[5].GetString();
|
|
bool has_items = fields[6].GetBool();
|
|
m->expire_time = time_t(fields[7].GetUInt32());
|
|
m->deliver_time = time_t(fields[8].GetUInt32());
|
|
m->money = fields[9].GetUInt32();
|
|
m->COD = fields[10].GetUInt32();
|
|
m->checked = fields[11].GetUInt8();
|
|
m->stationery = fields[12].GetUInt8();
|
|
m->mailTemplateId = fields[13].GetInt16();
|
|
|
|
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadMail: Mail (%u) has nonexistent MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
|
|
m->mailTemplateId = 0;
|
|
}
|
|
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
|
|
if (has_items)
|
|
_LoadMailedItems(m);
|
|
|
|
m_mail.push_back(m);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
m_mailsLoaded = true;
|
|
}
|
|
|
|
void Player::LoadPet()
|
|
{
|
|
//fixme: the pet should still be loaded if the player is not in world
|
|
// just not added to the map
|
|
if (IsInWorld())
|
|
{
|
|
Pet* pet = new Pet(this);
|
|
if (!pet->LoadPetFromDB(this, 0, 0, true))
|
|
delete pet;
|
|
}
|
|
}
|
|
|
|
void Player::_LoadQuestStatus(PreparedQueryResult result)
|
|
{
|
|
uint16 slot = 0;
|
|
|
|
//// 0 1 2 3 4 5 6 7 8 9 10
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3,
|
|
// 11 12 13 14
|
|
// itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = '%u'", GetGUID().GetCounter());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
// used to be new, no delete?
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (quest)
|
|
{
|
|
// find or create
|
|
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
|
|
|
|
uint8 qstatus = fields[1].GetUInt8();
|
|
if (qstatus < MAX_QUEST_STATUS)
|
|
questStatusData.Status = QuestStatus(qstatus);
|
|
else
|
|
{
|
|
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatus: Player '%s' (%s) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), quest_id, qstatus);
|
|
}
|
|
|
|
questStatusData.Explored = (fields[2].GetUInt8() > 0);
|
|
|
|
time_t quest_time = time_t(fields[3].GetUInt32());
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
|
|
{
|
|
AddTimedQuest(quest_id);
|
|
|
|
if (quest_time <= GameTime::GetGameTime())
|
|
questStatusData.Timer = 1;
|
|
else
|
|
questStatusData.Timer = uint32((quest_time - GameTime::GetGameTime()) * IN_MILLISECONDS);
|
|
}
|
|
else
|
|
quest_time = 0;
|
|
|
|
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.CreatureOrGOCount[i] = fields[4 + i].GetUInt16();
|
|
|
|
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.ItemCount[i] = fields[8 + i].GetUInt16();
|
|
|
|
questStatusData.PlayerCount = fields[14].GetUInt16();
|
|
|
|
// add to quest log
|
|
if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
|
|
{
|
|
SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped
|
|
|
|
if (questStatusData.Status == QUEST_STATUS_COMPLETE)
|
|
SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
|
|
else if (questStatusData.Status == QUEST_STATUS_FAILED)
|
|
SetQuestSlotState(slot, QUEST_STATE_FAIL);
|
|
|
|
for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
|
|
if (questStatusData.CreatureOrGOCount[idx])
|
|
SetQuestSlotCounter(slot, idx, questStatusData.CreatureOrGOCount[idx]);
|
|
|
|
if (questStatusData.PlayerCount)
|
|
SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.PlayerCount);
|
|
|
|
++slot;
|
|
}
|
|
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadQuestStatus: Quest status is {%u} for quest {%u} for player (%s)", questStatusData.Status, quest_id, GetGUID().ToString().c_str());
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
// clear quest log tail
|
|
for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
SetQuestSlot(i, 0);
|
|
}
|
|
|
|
void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
|
|
{
|
|
// SELECT quest FROM character_queststatus_rewarded WHERE guid = ?
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
// used to be new, no delete?
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (quest)
|
|
{
|
|
// learn rewarded spell if unknown
|
|
LearnQuestRewardedSpells(quest);
|
|
|
|
// set rewarded title if any
|
|
if (quest->GetCharTitleId())
|
|
{
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
|
|
SetTitle(titleEntry);
|
|
}
|
|
|
|
if (quest->GetBonusTalents())
|
|
m_questRewardTalentCount += quest->GetBonusTalents();
|
|
|
|
if (quest->CanIncreaseRewardedQuestCounters())
|
|
m_RewardedQuests.insert(quest_id);
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, 0);
|
|
|
|
m_DFQuests.clear();
|
|
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, time FROM character_queststatus_daily WHERE guid = '%u'", GetGUID().GetCounter());
|
|
|
|
if (result)
|
|
{
|
|
uint32 quest_daily_idx = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(fields[0].GetUInt32()))
|
|
{
|
|
if (qQuest->IsDFQuest())
|
|
{
|
|
m_DFQuests.insert(qQuest->GetQuestId());
|
|
m_lastDailyQuestTime = time_t(fields[1].GetUInt32());
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player (GUID: %u) has more than 25 daily quest records in `charcter_queststatus_daily`", GetGUID().GetCounter());
|
|
break;
|
|
}
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
|
|
// save _any_ from daily quest times (it must be after last reset anyway)
|
|
m_lastDailyQuestTime = time_t(fields[1].GetUInt32());
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id);
|
|
++quest_daily_idx;
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadDailyQuestStatus: Loaded daily quest cooldown (QuestID: %u) for player '%s' (%s)",
|
|
quest_id, GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_DailyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_weeklyquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_weeklyquests.insert(quest_id);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadWeeklyQuestStatus: Loaded weekly quest cooldown (QuestID: %u) for player '%s' (%s)",
|
|
quest_id, GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_seasonalquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
uint32 event_id = fields[1].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_seasonalquests[event_id].insert(quest_id);
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadSeasonalQuestStatus: Loaded seasonal quest cooldown (QuestID: %u) for player '%s' (%s)",
|
|
quest_id, GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_monthlyquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_monthlyquests.insert(quest_id);
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadMonthlyQuestStatus: Loaded monthly quest cooldown (QuestID: %u) for player '%s' (%s)",
|
|
quest_id, GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadSpells(PreparedQueryResult result)
|
|
{
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT spell, active, disabled FROM character_spell WHERE guid = '%u'", GetGUID().GetCounter());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
AddSpell((*result)[0].GetUInt32(), (*result)[1].GetBool(), false, false, (*result)[2].GetBool(), true);
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadGroup(PreparedQueryResult result)
|
|
{
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid=%u", GetGUID().GetCounter());
|
|
if (result)
|
|
{
|
|
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*result)[0].GetUInt32()))
|
|
{
|
|
if (group->IsLeader(GetGUID()))
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
|
|
|
|
uint8 subgroup = group->GetMemberGroup(GetGUID());
|
|
SetGroup(group, subgroup);
|
|
|
|
// Make sure the player's difficulty settings are always aligned with the group's settings in order to avoid issues when checking access requirements
|
|
SetDungeonDifficulty(group->GetDungeonDifficulty());
|
|
SetRaidDifficulty(group->GetRaidDifficulty());
|
|
}
|
|
}
|
|
|
|
if (!GetGroup() || !GetGroup()->IsLeader(GetGUID()))
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
|
|
}
|
|
|
|
void Player::_LoadBoundInstances(PreparedQueryResult result)
|
|
{
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
m_boundInstances[i].clear();
|
|
|
|
Group* group = GetGroup();
|
|
|
|
// 0 1 2 3 4 5
|
|
// SELECT id, permanent, map, difficulty, extendState, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
bool perm = fields[1].GetBool();
|
|
uint32 mapId = fields[2].GetUInt16();
|
|
uint32 instanceId = fields[0].GetUInt32();
|
|
uint8 difficulty = fields[3].GetUInt8();
|
|
BindExtensionState extendState = BindExtensionState(fields[4].GetUInt8());
|
|
|
|
time_t resetTime = time_t(fields[5].GetUInt64());
|
|
// the resettime for normal instances is only saved when the InstanceSave is unloaded
|
|
// so the value read from the DB may be wrong here but only if the InstanceSave is loaded
|
|
// and in that case it is not used
|
|
|
|
bool deleteInstance = false;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
|
|
std::string mapname = mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "Unknown";
|
|
|
|
if (!mapEntry || !mapEntry->IsDungeon())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: Player '%s' (%s) has bind to not existed or not dungeon map %d (%s)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), mapId, mapname.c_str());
|
|
deleteInstance = true;
|
|
}
|
|
else if (difficulty >= MAX_DIFFICULTY)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
|
|
deleteInstance = true;
|
|
}
|
|
else
|
|
{
|
|
MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(difficulty));
|
|
if (!mapDiff)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
|
|
deleteInstance = true;
|
|
}
|
|
else if (!perm && group)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) is in group %s but has a non-permanent character bind to map %d (%s), %d, %d",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), group->GetGUID().ToString().c_str(), mapId, mapname.c_str(), instanceId, difficulty);
|
|
deleteInstance = true;
|
|
}
|
|
}
|
|
|
|
if (deleteInstance)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
|
|
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, instanceId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
|
|
// since non permanent binds are always solo bind, they can always be reset
|
|
if (InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, !perm, true))
|
|
BindToInstance(save, perm, extendState, true);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty, bool withExpired)
|
|
{
|
|
// some instances only have one difficulty
|
|
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(mapid, difficulty);
|
|
if (!mapDiff)
|
|
return nullptr;
|
|
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
if (itr->second.extendState || withExpired)
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
InstanceSave* Player::GetInstanceSave(uint32 mapid, bool raid)
|
|
{
|
|
InstancePlayerBind* pBind = GetBoundInstance(mapid, GetDifficulty(raid));
|
|
InstanceSave* pSave = pBind ? pBind->save : nullptr;
|
|
if (!pBind || !pBind->perm)
|
|
if (Group* group = GetGroup())
|
|
if (InstanceGroupBind* groupBind = group->GetBoundInstance(GetDifficulty(raid), mapid))
|
|
pSave = groupBind->save;
|
|
|
|
return pSave;
|
|
}
|
|
|
|
void Player::UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload)
|
|
{
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
|
|
UnbindInstance(itr, difficulty, unload);
|
|
}
|
|
|
|
void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload)
|
|
{
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
{
|
|
if (!unload)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
|
|
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->second.save->GetInstanceId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (itr->second.perm)
|
|
GetSession()->SendCalendarRaidLockout(itr->second.save, false);
|
|
|
|
itr->second.save->RemovePlayer(this); // save can become invalid
|
|
m_boundInstances[difficulty].erase(itr++);
|
|
}
|
|
}
|
|
|
|
InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, BindExtensionState extendState, bool load)
|
|
{
|
|
if (save)
|
|
{
|
|
InstancePlayerBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
|
|
if (extendState == EXTEND_STATE_KEEP) // special flag, keep the player's current extend state when updating for new boss down
|
|
{
|
|
if (save == bind.save)
|
|
extendState = bind.extendState;
|
|
else
|
|
extendState = EXTEND_STATE_NORMAL;
|
|
}
|
|
if (!load)
|
|
{
|
|
if (bind.save)
|
|
{
|
|
// update the save when the group kills a boss
|
|
if (permanent != bind.perm || save != bind.save || extendState != bind.extendState)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
|
|
|
|
stmt->setUInt32(0, save->GetInstanceId());
|
|
stmt->setBool(1, permanent);
|
|
stmt->setUInt8(2, extendState);
|
|
stmt->setUInt32(3, GetGUID().GetCounter());
|
|
stmt->setUInt32(4, bind.save->GetInstanceId());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
|
|
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, save->GetInstanceId());
|
|
stmt->setBool(2, permanent);
|
|
stmt->setUInt8(3, extendState);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
if (bind.save != save)
|
|
{
|
|
if (bind.save)
|
|
bind.save->RemovePlayer(this);
|
|
save->AddPlayer(this);
|
|
}
|
|
|
|
if (permanent)
|
|
save->SetCanReset(false);
|
|
|
|
bind.save = save;
|
|
bind.perm = permanent;
|
|
bind.extendState = extendState;
|
|
if (!load)
|
|
TC_LOG_DEBUG("maps", "Player::BindToInstance: Player '%s' (%s) is now bound to map (ID: %d, Instance: %d, Difficulty: %d)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
|
|
sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficulty(), save->GetMapId(), permanent, extendState);
|
|
return &bind;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::BindToInstance()
|
|
{
|
|
InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(_pendingBindId);
|
|
if (!mapSave) //it seems sometimes mapSave is nullptr, but I did not check why
|
|
return;
|
|
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
SendDirectMessage(&data);
|
|
if (!IsGameMaster())
|
|
{
|
|
BindToInstance(mapSave, true, EXTEND_STATE_KEEP);
|
|
GetSession()->SendCalendarRaidLockout(mapSave, true);
|
|
}
|
|
}
|
|
|
|
void Player::SetPendingBind(uint32 instanceId, uint32 bindTimer)
|
|
{
|
|
_pendingBindId = instanceId;
|
|
_pendingBindTimer = bindTimer;
|
|
}
|
|
|
|
void Player::SendRaidInfo()
|
|
{
|
|
uint32 counter = 0;
|
|
|
|
WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4);
|
|
|
|
size_t p_counter = data.wpos();
|
|
data << uint32(counter); // placeholder
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
{
|
|
InstancePlayerBind const& bind = itr->second;
|
|
if (bind.perm)
|
|
{
|
|
InstanceSave* save = bind.save;
|
|
data << uint32(save->GetMapId()); // map id
|
|
data << uint32(save->GetDifficulty()); // difficulty
|
|
data << uint64(save->GetInstanceId()); // instance id
|
|
data << uint8(bind.extendState != EXTEND_STATE_EXPIRED); // expired = 0
|
|
data << uint8(bind.extendState == EXTEND_STATE_EXTENDED); // extended = 1
|
|
time_t nextReset = save->GetResetTime();
|
|
if (bind.extendState == EXTEND_STATE_EXTENDED)
|
|
nextReset = sInstanceSaveMgr->GetSubsequentResetTime(save->GetMapId(), save->GetDifficulty(), save->GetResetTime());
|
|
data << uint32(nextReset - now); // reset time
|
|
++counter;
|
|
}
|
|
}
|
|
}
|
|
data.put<uint32>(p_counter, counter);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
/*
|
|
- called on every successful teleportation to a map
|
|
*/
|
|
void Player::SendSavedInstances()
|
|
{
|
|
bool hasBeenSaved = false;
|
|
WorldPacket data;
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
{
|
|
if (itr->second.perm) // only permanent binds are sent
|
|
{
|
|
hasBeenSaved = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Send opcode 811. true or false means, whether you have current raid/heroic instances
|
|
data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP);
|
|
data << uint32(hasBeenSaved);
|
|
SendDirectMessage(&data);
|
|
|
|
if (!hasBeenSaved)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
{
|
|
if (itr->second.perm)
|
|
{
|
|
data.Initialize(SMSG_UPDATE_LAST_INSTANCE);
|
|
data << uint32(itr->second.save->GetMapId());
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report)
|
|
{
|
|
if (!IsGameMaster() && ar)
|
|
{
|
|
uint8 LevelMin = 0;
|
|
uint8 LevelMax = 0;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
|
|
if (!mapEntry)
|
|
return false;
|
|
|
|
if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
|
|
{
|
|
if (ar->levelMin && GetLevel() < ar->levelMin)
|
|
LevelMin = ar->levelMin;
|
|
if (ar->levelMax && GetLevel() > ar->levelMax)
|
|
LevelMax = ar->levelMax;
|
|
}
|
|
|
|
uint32 missingItem = 0;
|
|
if (ar->item)
|
|
{
|
|
if (!HasItemCount(ar->item) &&
|
|
(!ar->item2 || !HasItemCount(ar->item2)))
|
|
missingItem = ar->item;
|
|
}
|
|
else if (ar->item2 && !HasItemCount(ar->item2))
|
|
missingItem = ar->item2;
|
|
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, target_map, this))
|
|
{
|
|
GetSession()->SendAreaTriggerMessage("%s", GetSession()->GetTrinityString(LANG_INSTANCE_CLOSED));
|
|
return false;
|
|
}
|
|
|
|
uint32 missingQuest = 0;
|
|
if (GetTeam() == ALLIANCE && ar->quest_A && !GetQuestRewardStatus(ar->quest_A))
|
|
missingQuest = ar->quest_A;
|
|
else if (GetTeam() == HORDE && ar->quest_H && !GetQuestRewardStatus(ar->quest_H))
|
|
missingQuest = ar->quest_H;
|
|
|
|
uint32 missingAchievement = 0;
|
|
Player* leader = this;
|
|
ObjectGuid leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
|
|
if (leaderGuid != GetGUID())
|
|
leader = ObjectAccessor::FindPlayer(leaderGuid);
|
|
|
|
if (ar->achievement)
|
|
if (!leader || !leader->HasAchieved(ar->achievement))
|
|
missingAchievement = ar->achievement;
|
|
|
|
Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
|
|
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
|
|
if (LevelMin || LevelMax || missingItem || missingQuest || missingAchievement)
|
|
{
|
|
if (report)
|
|
{
|
|
if (missingQuest && !ar->questFailedText.empty())
|
|
ChatHandler(GetSession()).PSendSysMessage("%s", ar->questFailedText.c_str());
|
|
else if (mapDiff->hasErrorMessage) // if (missingAchievement) covered by this case
|
|
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
|
|
else if (missingItem)
|
|
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(missingItem))->Name1.c_str());
|
|
else if (LevelMin)
|
|
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::IsInstanceLoginGameMasterException() const
|
|
{
|
|
if (CanBeGameMaster())
|
|
{
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_INSTANCE_LOGIN_GAMEMASTER_EXCEPTION);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool Player::CheckInstanceValidity(bool /*isLogin*/)
|
|
{
|
|
// game masters' instances are always valid
|
|
if (IsGameMaster())
|
|
return true;
|
|
|
|
// non-instances are always valid
|
|
Map* map = FindMap();
|
|
if (!map || !map->IsDungeon())
|
|
return true;
|
|
|
|
// raid instances require the player to be in a raid group to be valid
|
|
if (map->IsRaid() && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
|
|
if (!GetGroup() || !GetGroup()->isRaidGroup())
|
|
return false;
|
|
|
|
if (Group* group = GetGroup())
|
|
{
|
|
// check if player's group is bound to this instance
|
|
InstanceGroupBind* bind = group->GetBoundInstance(map->GetDifficulty(), map->GetId());
|
|
if (!bind || !bind->save || bind->save->GetInstanceId() != map->GetInstanceId())
|
|
return false;
|
|
|
|
Map::PlayerList const& players = map->GetPlayers();
|
|
if (!players.isEmpty())
|
|
for (Map::PlayerList::const_iterator it = players.begin(); it != players.end(); ++it)
|
|
{
|
|
if (Player* otherPlayer = it->GetSource())
|
|
{
|
|
if (otherPlayer->IsGameMaster())
|
|
continue;
|
|
if (!otherPlayer->m_InstanceValid) // ignore players that currently have a homebind timer active
|
|
continue;
|
|
if (group != otherPlayer->GetGroup())
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// instance is invalid if we are not grouped and there are other players
|
|
if (map->GetPlayersCountExceptGMs() > 1)
|
|
return false;
|
|
|
|
// check if the player is bound to this instance
|
|
InstancePlayerBind* bind = GetBoundInstance(map->GetId(), map->GetDifficulty());
|
|
if (!bind || !bind->save || bind->save->GetInstanceId() != map->GetInstanceId())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CheckInstanceCount(uint32 instanceId) const
|
|
{
|
|
if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
|
|
return true;
|
|
return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
|
|
}
|
|
|
|
void Player::AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
|
|
{
|
|
if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
|
|
_instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
|
|
}
|
|
|
|
bool Player::_LoadHomeBind(PreparedQueryResult result)
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadHomeBind: Player '%s' (%s) has incorrect race/class (%u/%u) pair. Can't load.",
|
|
GetGUID().ToString().c_str(), GetName().c_str(), uint32(GetRace()), uint32(GetClass()));
|
|
return false;
|
|
}
|
|
|
|
bool ok = false;
|
|
// SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
m_homebindMapId = fields[0].GetUInt16();
|
|
m_homebindAreaId = fields[1].GetUInt16();
|
|
m_homebindX = fields[2].GetFloat();
|
|
m_homebindY = fields[3].GetFloat();
|
|
m_homebindZ = fields[4].GetFloat();
|
|
|
|
MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
|
|
|
|
// accept saved data only for valid position (and non instanceable), and accessable
|
|
if (MapManager::IsValidMapCoord(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ) &&
|
|
!bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
|
|
ok = true;
|
|
else
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
if (!ok)
|
|
{
|
|
m_homebindMapId = info->mapId;
|
|
m_homebindAreaId = info->areaId;
|
|
m_homebindX = info->positionX;
|
|
m_homebindY = info->positionY;
|
|
m_homebindZ = info->positionZ;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, m_homebindMapId);
|
|
stmt->setUInt16(2, m_homebindAreaId);
|
|
stmt->setFloat (3, m_homebindX);
|
|
stmt->setFloat (4, m_homebindY);
|
|
stmt->setFloat (5, m_homebindZ);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player::_LoadHomeBind: Setting home position (MapID: %u, AreaID: %u, X: %f, Y: %f, Z: %f) of player '%s' (%s)",
|
|
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetName().c_str(), GetGUID().ToString().c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SaveToDB(bool create /*=false*/)
|
|
{
|
|
// delay auto save at any saves (manual, in code, or autosave)
|
|
m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
|
|
|
|
//lets allow only players in world to be saved
|
|
if (IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);
|
|
return;
|
|
}
|
|
|
|
// first save/honor gain after midnight will also update the player's honor fields
|
|
UpdateHonorFields();
|
|
|
|
TC_LOG_DEBUG("entities.unit", "Player::SaveToDB: The value of player %s at save: ", m_name.c_str());
|
|
outDebugValues();
|
|
|
|
if (!create)
|
|
sScriptMgr->OnPlayerSave(this);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
PreparedStatement* stmt = nullptr;
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
auto finiteAlways = [](float f) { return std::isfinite(f) ? f : 0.0f; };
|
|
|
|
if (create)
|
|
{
|
|
//! Insert query
|
|
/// @todo: Filter out more redundant fields that can take their default value at player create
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
|
|
stmt->setUInt32(index++, GetGUID().GetCounter());
|
|
stmt->setUInt32(index++, GetSession()->GetAccountId());
|
|
stmt->setString(index++, GetName());
|
|
stmt->setUInt8(index++, GetRace());
|
|
stmt->setUInt8(index++, GetClass());
|
|
stmt->setUInt8(index++, GetNativeGender()); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
|
stmt->setUInt8(index++, GetLevel());
|
|
stmt->setUInt32(index++, GetXP());
|
|
stmt->setUInt32(index++, GetMoney());
|
|
stmt->setUInt8(index++, GetSkinId());
|
|
stmt->setUInt8(index++, GetFaceId());
|
|
stmt->setUInt8(index++, GetHairStyleId());
|
|
stmt->setUInt8(index++, GetHairColorId());
|
|
stmt->setUInt8(index++, GetFacialStyle());
|
|
stmt->setUInt8(index++, GetBankBagSlotCount());
|
|
stmt->setUInt8(index++, GetRestState());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
|
|
stmt->setUInt16(index++, (uint16)GetMapId());
|
|
stmt->setUInt32(index++, (uint32)GetInstanceId());
|
|
stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetOrientation()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
|
|
ObjectGuid::LowType transLowGUID = 0;
|
|
if (GetTransport())
|
|
transLowGUID = GetTransport()->GetGUID().GetCounter();
|
|
stmt->setUInt32(index++, transLowGUID);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, m_cinematic);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->setFloat(index++, finiteAlways(m_rest_bonus));
|
|
stmt->setUInt32(index++, uint32(GameTime::GetGameTime()));
|
|
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->setUInt32(index++, m_resetTalentsCost);
|
|
stmt->setUInt32(index++, uint32(m_resetTalentsTime));
|
|
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
|
stmt->setUInt8(index++, m_stableSlots);
|
|
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
|
stmt->setUInt16(index++, GetZoneId());
|
|
stmt->setUInt32(index++, uint32(m_deathExpireTime));
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetArenaPoints());
|
|
stmt->setUInt32(index++, GetHonorPoints());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
|
stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
|
stmt->setUInt8(index++, GetDrunkValue());
|
|
stmt->setUInt32(index++, GetHealth());
|
|
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
stmt->setUInt32(index++, GetPower(Powers(i)));
|
|
|
|
stmt->setUInt32(index++, GetSession()->GetLatency());
|
|
|
|
stmt->setUInt8(index++, m_specsCount);
|
|
stmt->setUInt8(index++, m_activeSpec);
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
|
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
|
|
|
|
// ...and bags for enum opcode
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
ss << item->GetEntry();
|
|
else
|
|
ss << '0';
|
|
ss << " 0 ";
|
|
}
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
|
|
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES));
|
|
stmt->setUInt32(index++, m_grantableLevels);
|
|
}
|
|
else
|
|
{
|
|
// Update query
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
|
|
stmt->setString(index++, GetName());
|
|
stmt->setUInt8(index++, GetRace());
|
|
stmt->setUInt8(index++, GetClass());
|
|
stmt->setUInt8(index++, GetNativeGender()); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
|
stmt->setUInt8(index++, GetLevel());
|
|
stmt->setUInt32(index++, GetXP());
|
|
stmt->setUInt32(index++, GetMoney());
|
|
stmt->setUInt8(index++, GetSkinId());
|
|
stmt->setUInt8(index++, GetFaceId());
|
|
stmt->setUInt8(index++, GetHairStyleId());
|
|
stmt->setUInt8(index++, GetHairColorId());
|
|
stmt->setUInt8(index++, GetFacialStyle());
|
|
stmt->setUInt8(index++, GetBankBagSlotCount());
|
|
stmt->setUInt8(index++, GetRestState());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
|
|
|
|
if (!IsBeingTeleported())
|
|
{
|
|
stmt->setUInt16(index++, (uint16)GetMapId());
|
|
stmt->setUInt32(index++, (uint32)GetInstanceId());
|
|
stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetOrientation()));
|
|
}
|
|
else
|
|
{
|
|
stmt->setUInt16(index++, (uint16)GetTeleportDest().GetMapId());
|
|
stmt->setUInt32(index++, (uint32)0);
|
|
stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetOrientation()));
|
|
}
|
|
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
|
|
ObjectGuid::LowType transLowGUID = 0;
|
|
if (GetTransport())
|
|
transLowGUID = GetTransport()->GetGUID().GetCounter();
|
|
stmt->setUInt32(index++, transLowGUID);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, m_cinematic);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->setFloat(index++, finiteAlways(m_rest_bonus));
|
|
stmt->setUInt32(index++, uint32(GameTime::GetGameTime()));
|
|
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->setUInt32(index++, m_resetTalentsCost);
|
|
stmt->setUInt32(index++, uint32(m_resetTalentsTime));
|
|
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
|
stmt->setUInt8(index++, m_stableSlots);
|
|
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
|
stmt->setUInt16(index++, GetZoneId());
|
|
stmt->setUInt32(index++, uint32(m_deathExpireTime));
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetArenaPoints());
|
|
stmt->setUInt32(index++, GetHonorPoints());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
|
stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
|
stmt->setUInt8(index++, GetDrunkValue());
|
|
stmt->setUInt32(index++, GetHealth());
|
|
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
stmt->setUInt32(index++, GetPower(Powers(i)));
|
|
|
|
stmt->setUInt32(index++, GetSession()->GetLatency());
|
|
|
|
stmt->setUInt8(index++, m_specsCount);
|
|
stmt->setUInt8(index++, m_activeSpec);
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
|
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
|
|
|
|
// ...and bags for enum opcode
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
ss << item->GetEntry();
|
|
else
|
|
ss << '0';
|
|
ss << " 0 ";
|
|
}
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
|
|
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES));
|
|
stmt->setUInt32(index++, m_grantableLevels);
|
|
|
|
stmt->setUInt8(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
|
|
// Index
|
|
stmt->setUInt32(index++, GetGUID().GetCounter());
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
|
|
if (m_fishingSteps != 0)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_FISHINGSTEPS);
|
|
index = 0;
|
|
stmt->setUInt32(index++, GetGUID().GetCounter());
|
|
stmt->setUInt32(index++, m_fishingSteps);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (m_mailsUpdated) //save mails only when needed
|
|
_SaveMail(trans);
|
|
|
|
_SaveBGData(trans);
|
|
_SaveInventory(trans);
|
|
_SaveQuestStatus(trans);
|
|
_SaveDailyQuestStatus(trans);
|
|
_SaveWeeklyQuestStatus(trans);
|
|
_SaveSeasonalQuestStatus(trans);
|
|
_SaveMonthlyQuestStatus(trans);
|
|
_SaveTalents(trans);
|
|
_SaveSpells(trans);
|
|
GetSpellHistory()->SaveToDB<Player>(trans);
|
|
_SaveActions(trans);
|
|
_SaveAuras(trans);
|
|
_SaveSkills(trans);
|
|
m_achievementMgr->SaveToDB(trans);
|
|
m_reputationMgr->SaveToDB(trans);
|
|
_SaveEquipmentSets(trans);
|
|
GetSession()->SaveTutorialsData(trans); // changed only while character in game
|
|
_SaveGlyphs(trans);
|
|
_SaveInstanceTimeRestrictions(trans);
|
|
|
|
// check if stats should only be saved on logout
|
|
// save stats can be out of transaction
|
|
if (m_session->isLogingOut() || !sWorld->getBoolConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
|
|
_SaveStats(trans);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// save pet (hunter pet level and experience and all type pets health/mana).
|
|
if (Pet* pet = GetPet())
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
// fast save function for item/money cheating preventing - save only inventory and money state
|
|
void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans)
|
|
{
|
|
_SaveInventory(trans);
|
|
SaveGoldToDB(trans);
|
|
}
|
|
|
|
void Player::SaveGoldToDB(SQLTransaction& trans) const
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
|
|
stmt->setUInt32(0, GetMoney());
|
|
stmt->setUInt32(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::_SaveActions(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt;
|
|
|
|
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
|
|
{
|
|
switch (itr->second.uState)
|
|
{
|
|
case ACTIONBUTTON_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, m_activeSpec);
|
|
stmt->setUInt8(2, itr->first);
|
|
stmt->setUInt32(3, itr->second.GetAction());
|
|
stmt->setUInt8(4, uint8(itr->second.GetType()));
|
|
trans->Append(stmt);
|
|
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION);
|
|
stmt->setUInt32(0, itr->second.GetAction());
|
|
stmt->setUInt8(1, uint8(itr->second.GetType()));
|
|
stmt->setUInt32(2, GetGUID().GetCounter());
|
|
stmt->setUInt8(3, itr->first);
|
|
stmt->setUInt8(4, m_activeSpec);
|
|
trans->Append(stmt);
|
|
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_DELETED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, itr->first);
|
|
stmt->setUInt8(2, m_activeSpec);
|
|
trans->Append(stmt);
|
|
|
|
m_actionButtons.erase(itr++);
|
|
break;
|
|
default:
|
|
++itr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveAuras(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
|
|
{
|
|
if (!itr->second->CanBeSaved())
|
|
continue;
|
|
|
|
Aura* aura = itr->second;
|
|
|
|
int32 damage[MAX_SPELL_EFFECTS];
|
|
int32 baseDamage[MAX_SPELL_EFFECTS];
|
|
uint8 effMask = 0;
|
|
uint8 recalculateMask = 0;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (AuraEffect const* effect = aura->GetEffect(i))
|
|
{
|
|
baseDamage[i] = effect->GetBaseAmount();
|
|
damage[i] = effect->GetAmount();
|
|
effMask |= 1 << i;
|
|
if (effect->CanBeRecalculated())
|
|
recalculateMask |= 1 << i;
|
|
}
|
|
else
|
|
{
|
|
baseDamage[i] = 0;
|
|
damage[i] = 0;
|
|
}
|
|
}
|
|
|
|
uint8 index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
|
|
stmt->setUInt32(index++, GetGUID().GetCounter());
|
|
stmt->setUInt64(index++, itr->second->GetCasterGUID().GetRawValue());
|
|
stmt->setUInt64(index++, itr->second->GetCastItemGUID().GetRawValue());
|
|
stmt->setUInt32(index++, itr->second->GetId());
|
|
stmt->setUInt8(index++, effMask);
|
|
stmt->setUInt8(index++, recalculateMask);
|
|
stmt->setUInt8(index++, itr->second->GetStackAmount());
|
|
stmt->setInt32(index++, damage[0]);
|
|
stmt->setInt32(index++, damage[1]);
|
|
stmt->setInt32(index++, damage[2]);
|
|
stmt->setInt32(index++, baseDamage[0]);
|
|
stmt->setInt32(index++, baseDamage[1]);
|
|
stmt->setInt32(index++, baseDamage[2]);
|
|
stmt->setInt32(index++, itr->second->GetMaxDuration());
|
|
stmt->setInt32(index++, itr->second->GetDuration());
|
|
stmt->setUInt8(index++, itr->second->GetCharges());
|
|
stmt->setFloat(index++, itr->second->GetCritChance());
|
|
stmt->setBool (index++, itr->second->CanApplyResilience());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_SaveInventory(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt;
|
|
// force items in buyback slots to new state
|
|
// and remove those that aren't already
|
|
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
|
|
{
|
|
Item* item = m_items[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetState() == ITEM_NEW)
|
|
{
|
|
if (ItemTemplate const* itemTemplate = item->GetTemplate())
|
|
if (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT)
|
|
sLootItemStorage->RemoveStoredLootForContainer(item->GetGUID().GetCounter());
|
|
|
|
continue;
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->setUInt32(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
m_items[i]->FSetState(ITEM_NEW);
|
|
|
|
if (ItemTemplate const* itemTemplate = item->GetTemplate())
|
|
if (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT)
|
|
sLootItemStorage->RemoveStoredLootForContainer(item->GetGUID().GetCounter());
|
|
}
|
|
|
|
// Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it,
|
|
// the client auto counts down in real time after having received the initial played time on the first
|
|
// SMSG_ITEM_REFUND_INFO_RESPONSE packet.
|
|
// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
|
|
GuidSet::iterator i_next;
|
|
for (GuidSet::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
|
|
{
|
|
// use copy iterator because itr may be invalid after operations in this loop
|
|
i_next = itr;
|
|
++i_next;
|
|
|
|
Item* iPtr = GetItemByGuid(*itr);
|
|
if (iPtr)
|
|
{
|
|
iPtr->UpdatePlayedTime(this);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Can't find item (%s) in refundable storage for player '%s' (%s), removing.",
|
|
itr->ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
m_refundableItems.erase(itr);
|
|
}
|
|
}
|
|
|
|
// update enchantment durations
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
|
|
|
|
// if no changes
|
|
if (m_itemUpdateQueue.empty())
|
|
return;
|
|
|
|
ObjectGuid::LowType lowGuid = GetGUID().GetCounter();
|
|
for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
|
|
{
|
|
Item* item = m_itemUpdateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
Bag* container = item->GetContainer();
|
|
ObjectGuid::LowType bag_guid = container ? container->GetGUID().GetCounter() : 0;
|
|
|
|
if (item->GetState() != ITEM_REMOVED)
|
|
{
|
|
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
|
|
if (test == nullptr)
|
|
{
|
|
ObjectGuid::LowType bagTestGUID = 0;
|
|
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
|
|
bagTestGUID = test2->GetGUID().GetCounter();
|
|
|
|
TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '%s' (%s) has incorrect values (Bag: %u, Slot: %u) for the item (%s, State: %d). The player doesn't have an item at that position.",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), (int32)item->GetState());
|
|
// according to the test that was just performed nothing should be in this slot, delete
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
|
|
stmt->setUInt32(0, bagTestGUID);
|
|
stmt->setUInt8(1, item->GetSlot());
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
RemoveTradeableItem(item);
|
|
RemoveEnchantmentDurationsReferences(item);
|
|
RemoveItemDurations(item);
|
|
|
|
// also THIS item should be somewhere else, cheat attempt
|
|
item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
|
|
DeleteRefundReference(item->GetGUID());
|
|
// don't skip, let the switch delete it
|
|
//continue;
|
|
}
|
|
else if (test != item)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '%s' (%s) has incorrect values (Bag: %u, Slot: %u) for the item (%s). %s is there instead!",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str());
|
|
// save all changes to the item...
|
|
if (item->GetState() != ITEM_NEW) // only for existing items, no duplicates
|
|
item->SaveToDB(trans);
|
|
// ...but do not save position in invntory
|
|
continue;
|
|
}
|
|
}
|
|
|
|
switch (item->GetState())
|
|
{
|
|
case ITEM_NEW:
|
|
case ITEM_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
|
|
stmt->setUInt32(0, lowGuid);
|
|
stmt->setUInt32(1, bag_guid);
|
|
stmt->setUInt8 (2, item->GetSlot());
|
|
stmt->setUInt32(3, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
break;
|
|
case ITEM_REMOVED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->setUInt32(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
case ITEM_UNCHANGED:
|
|
break;
|
|
}
|
|
|
|
item->SaveToDB(trans); // item have unchanged inventory record and can be save standalone
|
|
}
|
|
m_itemUpdateQueue.clear();
|
|
}
|
|
|
|
|
|
void Player::_SaveMail(SQLTransaction& trans)
|
|
{
|
|
if (!m_mailsLoaded)
|
|
return;
|
|
|
|
PreparedStatement* stmt;
|
|
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
Mail* m = (*itr);
|
|
if (m->state == MAIL_STATE_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
|
|
stmt->setUInt8(0, uint8(m->HasItems() ? 1 : 0));
|
|
stmt->setUInt32(1, uint32(m->expire_time));
|
|
stmt->setUInt32(2, uint32(m->deliver_time));
|
|
stmt->setUInt32(3, m->money);
|
|
stmt->setUInt32(4, m->COD);
|
|
stmt->setUInt8(5, uint8(m->checked));
|
|
stmt->setUInt32(6, m->messageID);
|
|
|
|
trans->Append(stmt);
|
|
|
|
if (!m->removedItems.empty())
|
|
{
|
|
for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
|
|
stmt->setUInt32(0, *itr2);
|
|
trans->Append(stmt);
|
|
}
|
|
m->removedItems.clear();
|
|
}
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
}
|
|
else if (m->state == MAIL_STATE_DELETED)
|
|
{
|
|
if (m->HasItems())
|
|
{
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, itr2->item_guid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
//deallocate deleted mails...
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
|
|
{
|
|
if ((*itr)->state == MAIL_STATE_DELETED)
|
|
{
|
|
Mail* m = *itr;
|
|
m_mail.erase(itr);
|
|
delete m;
|
|
itr = m_mail.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
m_mailsUpdated = false;
|
|
}
|
|
|
|
void Player::_SaveQuestStatus(SQLTransaction& trans)
|
|
{
|
|
bool isTransaction = bool(trans);
|
|
if (!isTransaction)
|
|
trans = CharacterDatabase.BeginTransaction();
|
|
|
|
QuestStatusSaveMap::iterator saveItr;
|
|
QuestStatusMap::iterator statusItr;
|
|
PreparedStatement* stmt;
|
|
|
|
bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
|
|
|
|
for (saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr)
|
|
{
|
|
if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE)
|
|
{
|
|
statusItr = m_QuestStatus.find(saveItr->first);
|
|
if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
|
|
{
|
|
uint8 index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
|
|
|
|
stmt->setUInt32(index++, GetGUID().GetCounter());
|
|
stmt->setUInt32(index++, statusItr->first);
|
|
stmt->setUInt8(index++, uint8(statusItr->second.Status));
|
|
stmt->setBool(index++, statusItr->second.Explored);
|
|
stmt->setUInt32(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS+ GameTime::GetGameTime()));
|
|
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
|
|
stmt->setUInt16(index++, statusItr->second.CreatureOrGOCount[i]);
|
|
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
|
stmt->setUInt16(index++, statusItr->second.ItemCount[i]);
|
|
|
|
stmt->setUInt16(index, statusItr->second.PlayerCount);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
m_QuestStatusSave.clear();
|
|
|
|
for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr)
|
|
{
|
|
if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
|
|
}
|
|
else if (saveItr->second == QUEST_FORCE_DELETE_SAVE_TYPE || !keepAbandoned)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
m_RewardedQuestsSave.clear();
|
|
|
|
if (!isTransaction)
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::_SaveDailyQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_DailyQuestChanged)
|
|
return;
|
|
|
|
m_DailyQuestChanged = false;
|
|
|
|
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx));
|
|
stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
if (!m_DFQuests.empty())
|
|
{
|
|
for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, (*itr));
|
|
stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
|
|
{
|
|
uint32 questId = *iter;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_WEEKLY);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_SeasonalQuestChanged)
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
m_SeasonalQuestChanged = false;
|
|
|
|
if (m_seasonalquests.empty())
|
|
return;
|
|
|
|
for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
|
|
{
|
|
uint16 eventId = iter->first;
|
|
|
|
for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr)
|
|
{
|
|
uint32 questId = *itr;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_SEASONAL);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
stmt->setUInt32(2, eventId);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_MonthlyQuestChanged || m_monthlyquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
|
|
{
|
|
uint32 questId = *iter;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_MONTHLY);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveSkills(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt;
|
|
// we don't need transactions here.
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
|
|
{
|
|
if (itr->second.uState == SKILL_UNCHANGED)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (itr->second.uState == SKILL_DELETED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
mSkillStatus.erase(itr++);
|
|
continue;
|
|
}
|
|
|
|
uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos));
|
|
uint16 value = SKILL_VALUE(valueData);
|
|
uint16 max = SKILL_MAX(valueData);
|
|
|
|
switch (itr->second.uState)
|
|
{
|
|
case SKILL_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, uint16(itr->first));
|
|
stmt->setUInt16(2, value);
|
|
stmt->setUInt16(3, max);
|
|
trans->Append(stmt);
|
|
|
|
break;
|
|
case SKILL_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SKILLS);
|
|
stmt->setUInt16(0, value);
|
|
stmt->setUInt16(1, max);
|
|
stmt->setUInt32(2, GetGUID().GetCounter());
|
|
stmt->setUInt16(3, uint16(itr->first));
|
|
trans->Append(stmt);
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
itr->second.uState = SKILL_UNCHANGED;
|
|
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::_SaveSpells(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt;
|
|
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, itr->first);
|
|
stmt->setUInt32(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// add only changed/new not dependent spells
|
|
if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setBool(2, itr->second->active);
|
|
stmt->setBool(3, itr->second->disabled);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (itr->second->state == PLAYERSPELL_REMOVED)
|
|
{
|
|
delete itr->second;
|
|
itr = m_spells.erase(itr);
|
|
continue;
|
|
}
|
|
|
|
if (itr->second->state != PLAYERSPELL_TEMPORARY)
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
// save player stats -- only for external usage
|
|
// real stats will be recalculated on player login
|
|
void Player::_SaveStats(SQLTransaction& trans) const
|
|
{
|
|
// check if stat saving is enabled and if char level is high enough
|
|
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
|
|
return;
|
|
|
|
PreparedStatement* stmt;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS);
|
|
stmt->setUInt32(index++, GetGUID().GetCounter());
|
|
stmt->setUInt32(index++, GetMaxHealth());
|
|
|
|
for (uint8 i = 0; i < MAX_POWERS; ++i)
|
|
stmt->setUInt32(index++, GetMaxPower(Powers(i)));
|
|
|
|
for (uint8 i = 0; i < MAX_STATS; ++i)
|
|
stmt->setUInt32(index++, GetStat(Stats(i)));
|
|
|
|
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
stmt->setUInt32(index++, GetResistance(SpellSchools(i)));
|
|
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_DODGE_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_PARRY_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_CRIT_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1));
|
|
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_ATTACK_POWER));
|
|
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER));
|
|
stmt->setUInt32(index++, GetBaseSpellPowerBonus());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_CRIT_TAKEN_SPELL));
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::outDebugValues() const
|
|
{
|
|
if (!sLog->ShouldLog("entities.unit", LOG_LEVEL_DEBUG))
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.unit", "HP is: \t\t\t%u\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA));
|
|
TC_LOG_DEBUG("entities.unit", "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
|
|
TC_LOG_DEBUG("entities.unit", "INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
|
|
TC_LOG_DEBUG("entities.unit", "STAMINA is: \t\t%f", GetStat(STAT_STAMINA));
|
|
TC_LOG_DEBUG("entities.unit", "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
|
|
TC_LOG_DEBUG("entities.unit", "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
|
|
TC_LOG_DEBUG("entities.unit", "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
|
|
TC_LOG_DEBUG("entities.unit", "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
|
|
TC_LOG_DEBUG("entities.unit", "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
|
|
TC_LOG_DEBUG("entities.unit", "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
|
|
TC_LOG_DEBUG("entities.unit", "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
|
|
TC_LOG_DEBUG("entities.unit", "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::UpdateSpeakTime()
|
|
{
|
|
// ignore chat spam protection for GMs in any mode
|
|
if (GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_SPAM))
|
|
return;
|
|
|
|
time_t current = GameTime::GetGameTime();
|
|
if (m_speakTime > current)
|
|
{
|
|
uint32 max_count = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
|
|
if (!max_count)
|
|
return;
|
|
|
|
++m_speakCount;
|
|
if (m_speakCount >= max_count)
|
|
{
|
|
// prevent overwrite mute time, if message send just before mutes set, for example.
|
|
time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME);
|
|
if (GetSession()->m_muteTime < new_mute)
|
|
GetSession()->m_muteTime = new_mute;
|
|
|
|
m_speakCount = 0;
|
|
}
|
|
}
|
|
else
|
|
m_speakCount = 1;
|
|
|
|
m_speakTime = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
|
|
}
|
|
|
|
bool Player::CanSpeak() const
|
|
{
|
|
return GetSession()->m_muteTime <= time (nullptr);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOW LEVEL FUNCTIONS:Notifiers ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SendAttackSwingNotInRange() const
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
|
|
|
|
stmt->setFloat(0, loc.GetPositionX());
|
|
stmt->setFloat(1, loc.GetPositionY());
|
|
stmt->setFloat(2, loc.GetPositionZ());
|
|
stmt->setFloat(3, loc.GetOrientation());
|
|
stmt->setUInt16(4, uint16(loc.GetMapId()));
|
|
stmt->setUInt16(5, zoneId);
|
|
stmt->setUInt32(6, guid.GetCounter());
|
|
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
void Player::SetUInt32ValueInArray(Tokenizer& tokens, uint16 index, uint32 value)
|
|
{
|
|
char buf[11];
|
|
snprintf(buf, 11, "%u", value);
|
|
|
|
if (index >= tokens.size())
|
|
return;
|
|
|
|
tokens[index] = buf;
|
|
}
|
|
|
|
void Player::Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
|
|
|
|
stmt->setUInt8(0, customizeInfo->Gender);
|
|
stmt->setUInt8(1, customizeInfo->Skin);
|
|
stmt->setUInt8(2, customizeInfo->Face);
|
|
stmt->setUInt8(3, customizeInfo->HairStyle);
|
|
stmt->setUInt8(4, customizeInfo->HairColor);
|
|
stmt->setUInt8(5, customizeInfo->FacialHair);
|
|
stmt->setUInt32(6, customizeInfo->Guid.GetCounter());
|
|
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
void Player::SendAttackSwingDeadTarget() const
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendAttackSwingCantAttack() const
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendAttackSwingCancelAttack() const
|
|
{
|
|
WorldPacket data(SMSG_CANCEL_COMBAT, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendAttackSwingBadFacingAttack() const
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendAutoRepeatCancel(Unit* target)
|
|
{
|
|
WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
|
|
data << target->GetPackGUID(); // may be it's target guid
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Player::SendExplorationExperience(uint32 Area, uint32 Experience) const
|
|
{
|
|
WorldPacket data(SMSG_EXPLORATION_EXPERIENCE, 8);
|
|
data << uint32(Area);
|
|
data << uint32(Experience);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendDungeonDifficulty(bool IsInGroup) const
|
|
{
|
|
uint8 val = 0x00000001;
|
|
WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12);
|
|
data << (uint32)GetDungeonDifficulty();
|
|
data << uint32(val);
|
|
data << uint32(IsInGroup);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty) const
|
|
{
|
|
uint8 val = 0x00000001;
|
|
WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12);
|
|
data << uint32(forcedDifficulty == -1 ? GetRaidDifficulty() : forcedDifficulty);
|
|
data << uint32(val);
|
|
data << uint32(IsInGroup);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendResetFailedNotify(uint32 mapid) const
|
|
{
|
|
WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4);
|
|
data << uint32(mapid);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
/// Reset all solo instances and optionally send a message on success for each
|
|
void Player::ResetInstances(uint8 method, bool isRaid)
|
|
{
|
|
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN
|
|
|
|
// we assume that when the difficulty changes, all instances that can be reset will be
|
|
Difficulty diff = GetDifficulty(isRaid);
|
|
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
|
|
{
|
|
InstanceSave* p = itr->second.save;
|
|
MapEntry const* entry = sMapStore.LookupEntry(itr->first);
|
|
if (!entry || entry->IsRaid() != isRaid || !p->CanReset())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (method == INSTANCE_RESET_ALL)
|
|
{
|
|
// the "reset all instances" method can only reset normal maps
|
|
if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// if the map is loaded, reset it
|
|
Map* map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
|
|
if (map && map->IsDungeon())
|
|
if (!map->ToInstanceMap()->Reset(method))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// since this is a solo instance there should not be any players inside
|
|
if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
|
|
SendResetInstanceSuccess(p->GetMapId());
|
|
|
|
p->DeleteFromDB();
|
|
m_boundInstances[diff].erase(itr++);
|
|
|
|
// the following should remove the instance save from the manager and delete it as well
|
|
p->RemovePlayer(this);
|
|
}
|
|
}
|
|
|
|
void Player::SendResetInstanceSuccess(uint32 MapId) const
|
|
{
|
|
WorldPacket data(SMSG_INSTANCE_RESET, 4);
|
|
data << uint32(MapId);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId) const
|
|
{
|
|
/*reasons for instance reset failure:
|
|
// 0: There are players inside the instance.
|
|
// 1: There are players offline in your party.
|
|
// 2>: There are players in your party attempting to zone into an instance.
|
|
*/
|
|
WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4);
|
|
data << uint32(reason);
|
|
data << uint32(MapId);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** Update timers ***/
|
|
/*********************************************************/
|
|
|
|
///checks the 15 afk reports per 5 minutes limit
|
|
void Player::UpdateAfkReport(time_t currTime)
|
|
{
|
|
if (m_bgData.bgAfkReportedTimer <= currTime)
|
|
{
|
|
m_bgData.bgAfkReportedCount = 0;
|
|
m_bgData.bgAfkReportedTimer = currTime+5*MINUTE;
|
|
}
|
|
}
|
|
|
|
void Player::SetContestedPvP(Player* attackedPlayer)
|
|
{
|
|
if (attackedPlayer && (attackedPlayer == this || (duel && duel->Opponent == attackedPlayer)))
|
|
return;
|
|
|
|
SetContestedPvPTimer(30000);
|
|
if (!HasUnitState(UNIT_STATE_ATTACK_PLAYER))
|
|
{
|
|
AddUnitState(UNIT_STATE_ATTACK_PLAYER);
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
Trinity::AIRelocationNotifier notifier(*this);
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
for (Unit* unit : m_Controlled)
|
|
{
|
|
if (!unit->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
|
|
{
|
|
unit->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
|
|
Trinity::AIRelocationNotifier notifier(*unit);
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateContestedPvP(uint32 diff)
|
|
{
|
|
if (!m_contestedPvPTimer || IsInCombat())
|
|
return;
|
|
|
|
if (m_contestedPvPTimer <= diff)
|
|
ResetContestedPvP();
|
|
else
|
|
m_contestedPvPTimer -= diff;
|
|
}
|
|
|
|
void Player::ResetContestedPvP()
|
|
{
|
|
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
m_contestedPvPTimer = 0;
|
|
}
|
|
|
|
void Player::UpdatePvPFlag(time_t currTime)
|
|
{
|
|
if (pvpInfo.EndTimer && pvpInfo.EndTimer <= currTime)
|
|
{
|
|
pvpInfo.EndTimer = 0;
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
|
|
}
|
|
|
|
if (IsPvP() && !pvpInfo.IsHostile && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP | PLAYER_FLAGS_PVP_TIMER))
|
|
UpdatePvP(false);
|
|
}
|
|
|
|
void Player::UpdateDuelFlag(time_t currTime)
|
|
{
|
|
if (duel && duel->State == DUEL_STATE_COUNTDOWN && duel->StartTime <= currTime)
|
|
{
|
|
sScriptMgr->OnPlayerDuelStart(this, duel->Opponent);
|
|
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 1);
|
|
duel->Opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
|
|
|
|
duel->State = DUEL_STATE_IN_PROGRESS;
|
|
duel->Opponent->duel->State = DUEL_STATE_IN_PROGRESS;
|
|
}
|
|
}
|
|
|
|
Pet* Player::GetPet() const
|
|
{
|
|
if (ObjectGuid pet_guid = GetPetGUID())
|
|
{
|
|
if (!pet_guid.IsPet())
|
|
return nullptr;
|
|
|
|
Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
|
|
|
|
if (!pet)
|
|
return nullptr;
|
|
|
|
if (IsInWorld())
|
|
return pet;
|
|
|
|
// there may be a guardian in this slot
|
|
//TC_LOG_ERROR("entities.player", "Player::GetPet: Pet %u does not exist.", GUID_LOPART(pet_guid));
|
|
//const_cast<Player*>(this)->SetPetGUID(0);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
|
|
{
|
|
if (!pet)
|
|
pet = GetPet();
|
|
|
|
if (pet)
|
|
{
|
|
TC_LOG_DEBUG("entities.pet", "Player::RemovePet: Player '%s' (%s), Pet (Entry: %u, Mode: %u, ReturnReagent: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), pet->GetEntry(), mode, returnreagent);
|
|
|
|
if (pet->m_removed)
|
|
return;
|
|
}
|
|
|
|
if (returnreagent && (pet || m_temporaryUnsummonedPetNumber) && !InBattleground())
|
|
{
|
|
//returning of reagents only for players, so best done here
|
|
uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
|
|
if (spellInfo)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
{
|
|
if (spellInfo->Reagent[i] > 0)
|
|
{
|
|
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
|
|
if (IsInWorld())
|
|
SendNewItem(item, spellInfo->ReagentCount[i], true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
if (!pet || pet->GetOwnerGUID() != GetGUID())
|
|
return;
|
|
|
|
pet->CombatStop();
|
|
|
|
if (returnreagent)
|
|
{
|
|
switch (pet->GetEntry())
|
|
{
|
|
//warlock pets except imp are removed(?) when logging out
|
|
case 1860:
|
|
case 1863:
|
|
case 417:
|
|
case 17252:
|
|
mode = PET_SAVE_NOT_IN_SLOT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// only if current pet in slot
|
|
pet->SavePetToDB(mode);
|
|
|
|
SetMinion(pet, false);
|
|
|
|
pet->AddObjectToRemoveList();
|
|
pet->m_removed = true;
|
|
|
|
if (pet->isControlled())
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8);
|
|
data << uint64(0);
|
|
SendDirectMessage(&data);
|
|
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_PET);
|
|
}
|
|
}
|
|
|
|
void Player::AddPetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.insert(petSpell);
|
|
if (Pet* pet = GetPet())
|
|
pet->CastPetAura(petSpell);
|
|
}
|
|
|
|
void Player::RemovePetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.erase(petSpell);
|
|
if (Pet* pet = GetPet())
|
|
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
|
|
}
|
|
|
|
void Player::StopCastingCharm()
|
|
{
|
|
if (IsGhouled())
|
|
{
|
|
RemoveGhoul();
|
|
return;
|
|
}
|
|
|
|
Unit* charm = GetCharmed();
|
|
if (!charm)
|
|
return;
|
|
|
|
if (charm->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET))
|
|
static_cast<Puppet*>(charm)->UnSummon();
|
|
else if (charm->IsVehicle())
|
|
ExitVehicle();
|
|
}
|
|
if (GetCharmedGUID())
|
|
charm->RemoveCharmAuras();
|
|
|
|
if (GetCharmedGUID())
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Player '%s' (%s) is not able to uncharm unit (%s)", GetName().c_str(), GetGUID().ToString().c_str(), GetCharmedGUID().ToString().c_str());
|
|
if (!charm->GetCharmerGUID().IsEmpty())
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Charmed unit has charmer %s", charm->GetCharmerGUID().ToString().c_str());
|
|
ABORT();
|
|
}
|
|
|
|
SetCharm(charm, false);
|
|
}
|
|
}
|
|
|
|
void Player::Say(std::string const& text, Language language, WorldObject const* /*= nullptr*/)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text);
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, language, this, this, _text);
|
|
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
|
|
}
|
|
|
|
void Player::Say(uint32 textId, WorldObject const* target /*= nullptr*/)
|
|
{
|
|
Talk(textId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
|
|
}
|
|
|
|
void Player::Yell(std::string const& text, Language language, WorldObject const* /*= nullptr*/)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text);
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, language, this, this, _text);
|
|
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true);
|
|
}
|
|
|
|
void Player::Yell(uint32 textId, WorldObject const* target /*= nullptr*/)
|
|
{
|
|
Talk(textId, CHAT_MSG_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
|
|
}
|
|
|
|
void Player::TextEmote(std::string const& text, WorldObject const* /*= nullptr*/, bool /*= false*/)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text);
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, _text);
|
|
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT));
|
|
}
|
|
|
|
void Player::TextEmote(uint32 textId, WorldObject const* target /*= nullptr*/, bool /*isBossEmote = false*/)
|
|
{
|
|
Talk(textId, CHAT_MSG_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
|
|
}
|
|
|
|
void Player::Whisper(std::string const& text, Language language, Player* target, bool /*= false*/)
|
|
{
|
|
ASSERT(target);
|
|
|
|
bool isAddonMessage = language == LANG_ADDON;
|
|
|
|
if (!isAddonMessage) // if not addon data
|
|
language = LANG_UNIVERSAL; // whispers should always be readable
|
|
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, target);
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, Language(language), this, this, _text);
|
|
target->SendDirectMessage(&data);
|
|
|
|
// rest stuff shouldn't happen in case of addon message
|
|
if (isAddonMessage)
|
|
return;
|
|
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), target, target, _text);
|
|
SendDirectMessage(&data);
|
|
|
|
if (!isAcceptWhispers() && !IsGameMaster() && !target->IsGameMaster())
|
|
{
|
|
SetAcceptWhispers(true);
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON);
|
|
}
|
|
|
|
// announce afk or dnd message
|
|
if (target->isAFK())
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, target->GetName().c_str(), target->autoReplyMsg.c_str());
|
|
else if (target->isDND())
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, target->GetName().c_str(), target->autoReplyMsg.c_str());
|
|
}
|
|
|
|
void Player::Whisper(uint32 textId, Player* target, bool /*isBossWhisper = false*/)
|
|
{
|
|
if (!target)
|
|
return;
|
|
|
|
BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
|
|
if (!bct)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "WorldObject::MonsterWhisper: `broadcast_text` was not %u found", textId);
|
|
return;
|
|
}
|
|
|
|
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex();
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, GetGender()), 0, "", locale);
|
|
target->SendDirectMessage(&data);
|
|
}
|
|
|
|
Item* Player::GetMItem(uint32 id)
|
|
{
|
|
ItemMap::const_iterator itr = mMitems.find(id);
|
|
return itr != mMitems.end() ? itr->second : nullptr;
|
|
}
|
|
|
|
void Player::AddMItem(Item* it)
|
|
{
|
|
ASSERT(it);
|
|
//ASSERT deleted, because items can be added before loading
|
|
mMitems[it->GetGUID().GetCounter()] = it;
|
|
}
|
|
|
|
bool Player::RemoveMItem(uint32 id)
|
|
{
|
|
return mMitems.erase(id) ? true : false;
|
|
}
|
|
|
|
void Player::SendOnCancelExpectedVehicleRideAura() const
|
|
{
|
|
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::PetSpellInitialize()
|
|
{
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
|
|
data << uint64(pet->GetGUID());
|
|
data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
|
|
data << uint32(pet->GetDuration());
|
|
data << uint8(pet->GetReactState());
|
|
data << uint8(charmInfo->GetCommandState());
|
|
data << uint16(0); // Flags, mostly unknown
|
|
|
|
TC_LOG_DEBUG("entities.pet", "Player::PetspellInitialize: Creating spellgroups for summoned pet");
|
|
|
|
// action bar loop
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
size_t spellsCountPos = data.wpos();
|
|
|
|
// spells count
|
|
uint8 addlist = 0;
|
|
data << uint8(addlist); // placeholder
|
|
|
|
if (pet->IsPermanentPetFor(this))
|
|
{
|
|
// spells loop
|
|
for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
|
|
++addlist;
|
|
}
|
|
}
|
|
|
|
data.put<uint8>(spellsCountPos, addlist);
|
|
|
|
//Cooldowns
|
|
pet->GetSpellHistory()->WritePacket<Pet>(data);
|
|
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::PossessSpellInitialize()
|
|
{
|
|
Unit* charm = GetCharmed();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
|
|
if (!charmInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::PossessSpellInitialize: charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
|
|
data << uint64(charm->GetGUID());
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(0); // spells count
|
|
data << uint8(0); // cooldowns count
|
|
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::VehicleSpellInitialize()
|
|
{
|
|
Creature* vehicle = GetVehicleCreatureBase();
|
|
if (!vehicle)
|
|
return;
|
|
|
|
uint8 cooldownCount = vehicle->GetSpellHistory()->GetCooldownsSizeForPacket();
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
|
|
data << uint64(vehicle->GetGUID()); // Guid
|
|
data << uint16(0); // Pet Family (0 for all vehicles)
|
|
data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
|
|
// The following three segments are read by the client as one uint32
|
|
data << uint8(vehicle->GetReactState()); // React State
|
|
data << uint8(0); // Command State
|
|
data << uint16(0x800); // DisableActions (set for all vehicles)
|
|
|
|
for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
|
|
{
|
|
uint32 spellId = vehicle->m_spells[i];
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
data << uint16(0) << uint8(0) << uint8(i+8);
|
|
continue;
|
|
}
|
|
|
|
if (!sConditionMgr->IsObjectMeetingVehicleSpellConditions(vehicle->GetEntry(), spellId, this, vehicle))
|
|
{
|
|
TC_LOG_DEBUG("condition", "Player::VehicleSpellInitialize: Player '%s' (%s) doesn't meet conditions for vehicle (Entry: %u, Spell: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), vehicle->ToCreature()->GetEntry(), spellId);
|
|
data << uint16(0) << uint8(0) << uint8(i+8);
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->IsPassive())
|
|
vehicle->CastSpell(vehicle, spellId, true);
|
|
|
|
data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i+8));
|
|
}
|
|
|
|
for (uint32 i = MAX_CREATURE_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
|
|
data << uint32(0);
|
|
|
|
data << uint8(0); // Auras?
|
|
|
|
// Cooldowns
|
|
vehicle->GetSpellHistory()->WritePacket<Pet>(data);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::CharmSpellInitialize()
|
|
{
|
|
Unit* charm = GetFirstControlled();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): Player '%s' (%s) has a charm (%s) but no no charminfo!",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), charm->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
uint8 addlist = 0;
|
|
if (charm->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
//CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
|
|
//if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && GetClass() == CLASS_WARLOCK)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
if (charmInfo->GetCharmSpell(i)->GetAction())
|
|
++addlist;
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1);
|
|
data << uint64(charm->GetGUID());
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
|
|
if (charm->GetTypeId() != TYPEID_PLAYER)
|
|
data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
|
|
else
|
|
data << uint32(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(addlist);
|
|
|
|
if (addlist)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
{
|
|
CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
|
|
if (cspell->GetAction())
|
|
data << uint32(cspell->packedData);
|
|
}
|
|
}
|
|
|
|
data << uint8(0); // cooldowns count
|
|
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendRemoveControlBar() const
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8);
|
|
data << uint64(0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell)
|
|
{
|
|
if (!mod || !spellInfo)
|
|
return false;
|
|
|
|
// First time this aura applies a mod to us and is out of charges
|
|
if (spell && mod->ownerAura->IsUsingCharges() && !mod->ownerAura->GetCharges() && !spell->m_appliedMods.count(mod->ownerAura))
|
|
return false;
|
|
|
|
// +duration to infinite duration spells making them limited
|
|
if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1)
|
|
return false;
|
|
|
|
// mod crit to spells that can't crit
|
|
if (mod->op == SPELLMOD_CRITICAL_CHANCE && !spellInfo->HasAttribute(SPELL_ATTR0_CU_CAN_CRIT))
|
|
return false;
|
|
|
|
return spellInfo->IsAffectedBySpellMod(mod);
|
|
}
|
|
|
|
template <class T>
|
|
void Player::ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell /*= nullptr*/) const
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
float totalmul = 1.0f;
|
|
int32 totalflat = 0;
|
|
|
|
auto calculateSpellMod = [&](SpellModifier* mod)
|
|
{
|
|
switch (mod->type)
|
|
{
|
|
case SPELLMOD_FLAT:
|
|
totalflat += mod->value;
|
|
break;
|
|
case SPELLMOD_PCT:
|
|
// special case (skip > 10sec spell casts for instant cast setting)
|
|
if (op == SPELLMOD_CASTING_TIME && mod->value <= -100 && basevalue >= T(10000))
|
|
return;
|
|
|
|
totalmul += CalculatePct(1.0f, mod->value);
|
|
break;
|
|
}
|
|
|
|
Player::ApplyModToSpell(mod, spell);
|
|
};
|
|
|
|
// Drop charges for triggering spells instead of triggered ones
|
|
if (m_spellModTakingSpell)
|
|
spell = m_spellModTakingSpell;
|
|
|
|
SpellModifier* chargedMod = nullptr;
|
|
for (SpellModifier* mod : m_spellMods[op])
|
|
{
|
|
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
|
continue;
|
|
|
|
if (mod->ownerAura->IsUsingCharges())
|
|
{
|
|
if (!chargedMod || (chargedMod->ownerAura->GetSpellInfo()->Priority < mod->ownerAura->GetSpellInfo()->Priority))
|
|
chargedMod = mod;
|
|
continue;
|
|
}
|
|
|
|
calculateSpellMod(mod);
|
|
}
|
|
|
|
if (chargedMod)
|
|
calculateSpellMod(chargedMod);
|
|
|
|
basevalue = T(float(basevalue + totalflat) * totalmul);
|
|
}
|
|
|
|
template TC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, int32& basevalue, Spell* spell) const;
|
|
template TC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, uint32& basevalue, Spell* spell) const;
|
|
template TC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, float& basevalue, Spell* spell) const;
|
|
|
|
void Player::AddSpellMod(SpellModifier* mod, bool apply)
|
|
{
|
|
TC_LOG_DEBUG("spells", "Player::AddSpellMod: Player '%s' (%s), SpellID: %d", GetName().c_str(), GetGUID().ToString().c_str(), mod->spellId);
|
|
uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
|
|
|
|
flag96 modMask;
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
{
|
|
for (uint32 eff = 0; eff < 32; ++eff)
|
|
{
|
|
modMask[i] = uint32(1) << eff;
|
|
if ((mod->mask & modMask))
|
|
{
|
|
int32 val = 0;
|
|
for (SpellModifier* spellMod : m_spellMods[mod->op])
|
|
{
|
|
if (spellMod->type == mod->type && (spellMod->mask & modMask))
|
|
val += spellMod->value;
|
|
}
|
|
val += apply ? mod->value : -(mod->value);
|
|
WorldPacket data(Opcode, (1 + 1 + 4));
|
|
data << uint8(eff + 32 * i);
|
|
data << uint8(mod->op);
|
|
data << int32(val);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
modMask[i] = 0;
|
|
}
|
|
|
|
if (apply)
|
|
m_spellMods[mod->op].insert(mod);
|
|
else
|
|
m_spellMods[mod->op].erase(mod);
|
|
}
|
|
|
|
void Player::ApplyModToSpell(SpellModifier* mod, Spell* spell)
|
|
{
|
|
if (!spell)
|
|
return;
|
|
|
|
// don't do anything with no charges
|
|
if (mod->ownerAura->IsUsingCharges() && !mod->ownerAura->GetCharges())
|
|
return;
|
|
|
|
// register inside spell, proc system uses this to drop charges
|
|
spell->m_appliedMods.insert(mod->ownerAura);
|
|
}
|
|
|
|
void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
|
|
{
|
|
if (apply && m_spellModTakingSpell != nullptr)
|
|
return;
|
|
|
|
if (!apply && (!m_spellModTakingSpell || m_spellModTakingSpell != spell))
|
|
return;
|
|
|
|
m_spellModTakingSpell = apply ? spell : nullptr;
|
|
}
|
|
|
|
// send Proficiency
|
|
void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const
|
|
{
|
|
WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
|
|
data << uint8(itemClass) << uint32(itemSubclassMask);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::RemovePetitionsAndSigns(ObjectGuid guid, CharterTypes type)
|
|
{
|
|
sPetitionMgr->RemoveSignaturesBySignerAndType(guid, type);
|
|
sPetitionMgr->RemovePetitionsByOwnerAndType(guid, type);
|
|
}
|
|
|
|
void Player::LeaveAllArenaTeams(ObjectGuid guid)
|
|
{
|
|
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(guid);
|
|
if (!characterInfo)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
|
|
{
|
|
uint32 arenaTeamId = characterInfo->ArenaTeamId[i];
|
|
if (arenaTeamId != 0)
|
|
{
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (arenaTeam)
|
|
arenaTeam->DelMember(guid, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetRestBonus(float rest_bonus_new)
|
|
{
|
|
// Prevent resting on max level
|
|
if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
rest_bonus_new = 0;
|
|
|
|
if (rest_bonus_new < 0)
|
|
rest_bonus_new = 0;
|
|
|
|
float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5f/2;
|
|
|
|
if (rest_bonus_new > rest_bonus_max)
|
|
m_rest_bonus = rest_bonus_max;
|
|
else
|
|
m_rest_bonus = rest_bonus_new;
|
|
|
|
// update data for client
|
|
if ((GetsRecruitAFriendBonus(true) && (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0)))
|
|
SetRestState(REST_STATE_RAF_LINKED);
|
|
else
|
|
{
|
|
if (m_rest_bonus > 10)
|
|
SetRestState(REST_STATE_RESTED);
|
|
else if (m_rest_bonus <= 1)
|
|
SetRestState(REST_STATE_NOT_RAF_LINKED);
|
|
}
|
|
|
|
//RestTickUpdate
|
|
SetUInt32Value(PLAYER_REST_STATE_EXPERIENCE, uint32(m_rest_bonus));
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= nullptr*/, uint32 spellid /*= 0*/)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return false;
|
|
|
|
// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
|
|
if (GetSession()->isLogingOut() || IsInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL))
|
|
return false;
|
|
|
|
// taximaster case
|
|
if (npc)
|
|
{
|
|
// not let cheating with start flight mounted
|
|
if (IsMounted())
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERALREADYMOUNTED);
|
|
return false;
|
|
}
|
|
|
|
if (IsInDisallowedMountForm())
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERSHAPESHIFTED);
|
|
return false;
|
|
}
|
|
|
|
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
|
|
if (IsNonMeleeSpellCast(false))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
}
|
|
// cast case or scripted call case
|
|
else
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
if (IsInDisallowedMountForm())
|
|
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_GENERIC_SPELL, false);
|
|
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL, false);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL, true);
|
|
}
|
|
|
|
uint32 sourcenode = nodes[0];
|
|
|
|
// starting node too far away (cheat?)
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
|
|
if (!node)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH);
|
|
return false;
|
|
}
|
|
|
|
// Prepare to flight start now
|
|
|
|
// stop combat at start taxi flight if any
|
|
CombatStop();
|
|
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
ExitVehicle();
|
|
|
|
// stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
|
|
TradeCancel(true);
|
|
|
|
// clean not finished taxi path if any
|
|
m_taxi.ClearTaxiDestinations();
|
|
|
|
// 0 element current node
|
|
m_taxi.AddTaxiDestination(sourcenode);
|
|
|
|
// fill destinations path tail
|
|
uint32 sourcepath = 0;
|
|
uint32 totalcost = 0;
|
|
uint32 firstcost = 0;
|
|
|
|
uint32 prevnode = sourcenode;
|
|
uint32 lastnode;
|
|
|
|
for (uint32 i = 1; i < nodes.size(); ++i)
|
|
{
|
|
uint32 path, cost;
|
|
|
|
lastnode = nodes[i];
|
|
sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost);
|
|
|
|
if (!path)
|
|
{
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
totalcost += cost;
|
|
if (i == 1)
|
|
firstcost = cost;
|
|
|
|
if (prevnode == sourcenode)
|
|
sourcepath = path;
|
|
|
|
m_taxi.AddTaxiDestination(lastnode);
|
|
|
|
prevnode = lastnode;
|
|
}
|
|
|
|
// get mount model (in case non taximaster (npc == NULL) allow more wide lookup)
|
|
//
|
|
// Hack-Fix for Alliance not being able to use Acherus taxi. There is
|
|
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
|
|
// change but I couldn't find a suitable alternative. OK to use class because only DK
|
|
// can use this taxi.
|
|
uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && GetClass() == CLASS_DEATH_KNIGHT));
|
|
|
|
// in spell case allow 0 model
|
|
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
uint32 money = GetMoney();
|
|
|
|
if (npc)
|
|
{
|
|
float discount = GetReputationPriceDiscount(npc);
|
|
totalcost = uint32(ceil(totalcost * discount));
|
|
firstcost = uint32(ceil(firstcost * discount));
|
|
m_taxi.SetFlightMasterFactionTemplateId(npc->GetFaction());
|
|
}
|
|
else
|
|
m_taxi.SetFlightMasterFactionTemplateId(0);
|
|
|
|
if (money < totalcost)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOTENOUGHMONEY);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
//Checks and preparations done, DO FLIGHT
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
|
|
|
|
// prevent stealth flight
|
|
//RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_INSTANT_TAXI))
|
|
{
|
|
TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]);
|
|
ASSERT(lastPathNode);
|
|
m_taxi.ClearTaxiDestinations();
|
|
ModifyMoney(-(int32)totalcost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
|
|
TeleportTo(lastPathNode->map_id, lastPathNode->x, lastPathNode->y, lastPathNode->z, GetOrientation());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
ModifyMoney(-(int32)firstcost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, firstcost);
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIOK);
|
|
GetSession()->SendDoFlight(mount_display_id, sourcepath);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/)
|
|
{
|
|
TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
|
|
if (!entry)
|
|
return false;
|
|
|
|
std::vector<uint32> nodes;
|
|
|
|
nodes.resize(2);
|
|
nodes[0] = entry->from;
|
|
nodes[1] = entry->to;
|
|
|
|
return ActivateTaxiPathTo(nodes, nullptr, spellid);
|
|
}
|
|
|
|
void Player::FinishTaxiFlight()
|
|
{
|
|
if (!IsInFlight())
|
|
return;
|
|
|
|
GetMotionMaster()->Remove(FLIGHT_MOTION_TYPE);
|
|
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
|
|
}
|
|
|
|
void Player::CleanupAfterTaxiFlight()
|
|
{
|
|
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
|
|
Dismount();
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT);
|
|
}
|
|
|
|
void Player::ContinueTaxiFlight() const
|
|
{
|
|
uint32 sourceNode = m_taxi.GetTaxiSource();
|
|
if (!sourceNode)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.unit", "Player::ContinueTaxiFlight: Restart %s taxi flight", GetGUID().ToString().c_str());
|
|
|
|
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(), true);
|
|
if (!mountDisplayId)
|
|
return;
|
|
|
|
uint32 path = m_taxi.GetCurrentTaxiPath();
|
|
|
|
// search appropriate start path node
|
|
uint32 startNode = 0;
|
|
|
|
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
|
|
|
|
float distPrev;
|
|
float distNext = GetExactDistSq(nodeList[0]->LocX, nodeList[0]->LocY, nodeList[0]->LocZ);
|
|
|
|
for (uint32 i = 1; i < nodeList.size(); ++i)
|
|
{
|
|
TaxiPathNodeEntry const* node = nodeList[i];
|
|
TaxiPathNodeEntry const* prevNode = nodeList[i-1];
|
|
|
|
// skip nodes at another map
|
|
if (node->MapID != GetMapId())
|
|
continue;
|
|
|
|
distPrev = distNext;
|
|
|
|
distNext = GetExactDistSq(node->LocX, node->LocY, node->LocZ);
|
|
|
|
float distNodes =
|
|
(node->LocX - prevNode->LocX)*(node->LocX - prevNode->LocX) +
|
|
(node->LocY - prevNode->LocY)*(node->LocY - prevNode->LocY) +
|
|
(node->LocZ - prevNode->LocZ)*(node->LocZ - prevNode->LocZ);
|
|
|
|
if (distNext + distPrev < distNodes)
|
|
{
|
|
startNode = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GetSession()->SendDoFlight(mountDisplayId, path, startNode);
|
|
}
|
|
|
|
void Player::SendTaxiNodeStatusMultiple()
|
|
{
|
|
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (!itr->IsCreature())
|
|
continue;
|
|
Creature* creature = ObjectAccessor::GetCreature(*this, *itr);
|
|
if (!creature || creature->IsHostileTo(this))
|
|
continue;
|
|
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER))
|
|
continue;
|
|
uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetMapId(), GetTeam());
|
|
if (!nearestNode)
|
|
continue;
|
|
WorldPacket data(SMSG_TAXINODE_STATUS, 9);
|
|
data << *itr;
|
|
data << uint8(m_taxi.IsTaximaskNodeKnown(nearestNode) ? 1 : 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
void Player::InitDataForForm(bool reapplyMods)
|
|
{
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
|
|
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
|
|
if (ssEntry && ssEntry->attackSpeed)
|
|
{
|
|
SetAttackTime(BASE_ATTACK, ssEntry->attackSpeed);
|
|
SetAttackTime(OFF_ATTACK, ssEntry->attackSpeed);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
}
|
|
else
|
|
SetRegularAttackTime();
|
|
|
|
UpdateDisplayPower();
|
|
|
|
// update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
|
|
if (!reapplyMods)
|
|
UpdateEquipSpellsAtFormChange();
|
|
|
|
UpdateAttackPowerAndDamage();
|
|
UpdateAttackPowerAndDamage(true);
|
|
}
|
|
|
|
void Player::InitDisplayIds()
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/class pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
uint8 gender = GetNativeGender();
|
|
switch (gender)
|
|
{
|
|
case GENDER_FEMALE:
|
|
SetDisplayId(info->displayId_f);
|
|
SetNativeDisplayId(info->displayId_f);
|
|
break;
|
|
case GENDER_MALE:
|
|
SetDisplayId(info->displayId_m);
|
|
SetNativeDisplayId(info->displayId_m);
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has invalid gender %u", GetName().c_str(), GetGUID().ToString().c_str(), gender);
|
|
}
|
|
}
|
|
|
|
inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
|
|
{
|
|
ItemPosCountVec vDest;
|
|
uint16 uiDest = 0;
|
|
InventoryResult msg = bStore ?
|
|
CanStoreNewItem(bag, slot, vDest, item, pProto->BuyCount * count) :
|
|
CanEquipNewItem(slot, uiDest, item, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, item);
|
|
return false;
|
|
}
|
|
|
|
ModifyMoney(-price);
|
|
|
|
if (crItem->ExtendedCost) // case for new honor system
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
ASSERT(iece);
|
|
if (iece->reqhonorpoints)
|
|
ModifyHonorPoints(-int32(iece->reqhonorpoints * count));
|
|
|
|
if (iece->reqarenapoints)
|
|
ModifyArenaPoints(-int32(iece->reqarenapoints * count));
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
if (iece->reqitem[i])
|
|
DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
|
|
}
|
|
}
|
|
|
|
Item* it = bStore ?
|
|
StoreNewItem(vDest, item, true) :
|
|
EquipNewItem(uiDest, item, true);
|
|
if (it)
|
|
{
|
|
uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count);
|
|
|
|
WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
|
|
data << uint64(pVendor->GetGUID());
|
|
data << uint32(vendorslot + 1); // numbered from 1 at client
|
|
data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
|
|
data << uint32(count);
|
|
SendDirectMessage(&data);
|
|
SendNewItem(it, pProto->BuyCount * count, true, false, false);
|
|
|
|
if (!bStore)
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
if (pProto->Flags & ITEM_FLAG_ITEM_PURCHASE_RECORD && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
|
|
{
|
|
it->SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
|
|
it->SetRefundRecipient(GetGUID().GetCounter());
|
|
it->SetPaidMoney(price);
|
|
it->SetPaidExtendedCost(crItem->ExtendedCost);
|
|
it->SaveRefundDataToDB();
|
|
AddRefundReference(it->GetGUID());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Return true is the bought item has a max count to force refresh of window by caller
|
|
bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
|
|
{
|
|
// cheating attempt
|
|
if (count < 1) count = 1;
|
|
|
|
// cheating attempt
|
|
if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
|
|
return false;
|
|
|
|
if (!IsAlive())
|
|
return false;
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (!pProto)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!(pProto->AllowableClass & GetClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!IsGameMaster() && ((pProto->Flags2 & ITEM_FLAG2_FACTION_HORDE && GetTeam() == ALLIANCE) || (pProto->Flags2 == ITEM_FLAG2_FACTION_ALLIANCE && GetTeam() == HORDE)))
|
|
return false;
|
|
|
|
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "Player::BuyItemFromVendorSlot: Vendor (%s) not found or player '%s' (%s) can't interact with him.",
|
|
vendorguid.ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str());
|
|
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!sConditionMgr->IsObjectMeetingVendorItemConditions(creature->GetEntry(), item, this, creature))
|
|
{
|
|
TC_LOG_DEBUG("condition", "Player::BuyItemFromVendorSlot: Player '%s' (%s) doesn't meed conditions for creature (Entry: %u, Item: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), creature->GetEntry(), item);
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItemData const* vItems = creature->GetVendorItems();
|
|
if (!vItems || vItems->Empty())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (vendorslot >= vItems->GetItemCount())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItem const* crItem = vItems->GetItem(vendorslot);
|
|
// store diff item (cheating)
|
|
if (!crItem || crItem->item != item)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
// check current item amount if it limited
|
|
if (crItem->maxcount != 0)
|
|
{
|
|
if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
|
|
{
|
|
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank))
|
|
{
|
|
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (crItem->ExtendedCost)
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (!iece)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::BuyItemFromVendorSlot: Item %u has wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
|
|
return false;
|
|
}
|
|
|
|
// honor points price
|
|
if (GetHonorPoints() < (iece->reqhonorpoints * count))
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// arena points price
|
|
if (GetArenaPoints() < (iece->reqarenapoints * count))
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// item base price
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check for personal arena rating requirement
|
|
if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
|
|
{
|
|
// probably not the proper equip err
|
|
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 price = 0;
|
|
if (crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
|
|
{
|
|
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
|
|
if ((uint32)count > maxCount)
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::BuyItemFromVendorSlot: Player '%s' (%s) tried to buy item (ItemID: %u, Count: %u), causing overflow",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), pProto->ItemId, (uint32)count);
|
|
count = (uint8)maxCount;
|
|
}
|
|
price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
|
|
|
|
// reputation discount
|
|
price = uint32(floor(price * GetReputationPriceDiscount(creature)));
|
|
|
|
if (!HasEnoughMoney(price))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
|
|
{
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
|
|
return false;
|
|
}
|
|
else if (IsEquipmentPos(bag, slot))
|
|
{
|
|
if (pProto->BuyCount * count != 1)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
return crItem->maxcount != 0;
|
|
}
|
|
|
|
uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
|
|
{
|
|
// returns the maximal personal arena rating that can be used to purchase items requiring this condition
|
|
// the personal rating of the arena team must match the required limit as well
|
|
// so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
|
|
uint32 max_personal_rating = 0;
|
|
for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
|
|
{
|
|
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
|
|
{
|
|
uint32 p_rating = GetArenaPersonalRating(i);
|
|
uint32 t_rating = at->GetRating();
|
|
p_rating = p_rating < t_rating ? p_rating : t_rating;
|
|
if (max_personal_rating < p_rating)
|
|
max_personal_rating = p_rating;
|
|
}
|
|
}
|
|
return max_personal_rating;
|
|
}
|
|
|
|
void Player::UpdateHomebindTime(uint32 time)
|
|
{
|
|
// GMs never get homebind timer online
|
|
if (m_InstanceValid || IsGameMaster())
|
|
{
|
|
if (m_HomebindTimer) // instance valid, but timer not reset
|
|
{
|
|
// hide reminder
|
|
WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
// instance is valid, reset homebind timer
|
|
m_HomebindTimer = 0;
|
|
}
|
|
else if (m_HomebindTimer > 0)
|
|
{
|
|
if (time >= m_HomebindTimer)
|
|
{
|
|
// teleport to nearest graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_HomebindTimer -= time;
|
|
}
|
|
else
|
|
{
|
|
// instance is invalid, start homebind timer
|
|
m_HomebindTimer = 60000;
|
|
// send message to player
|
|
WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
|
|
data << uint32(m_HomebindTimer);
|
|
data << uint32(1);
|
|
SendDirectMessage(&data);
|
|
TC_LOG_DEBUG("maps", "Player::UpdateHomebindTime: Player '%s' (%s) will be teleported to homebind in 60 seconds",
|
|
GetName().c_str(), GetGUID().ToString().c_str());
|
|
}
|
|
}
|
|
|
|
void Player::InitPvP()
|
|
{
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
|
|
UpdatePvP(true, true);
|
|
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER))
|
|
{
|
|
UpdatePvP(true, true);
|
|
if (!pvpInfo.IsHostile)
|
|
pvpInfo.EndTimer = GameTime::GetGameTime() + 300;
|
|
}
|
|
}
|
|
|
|
void Player::UpdatePvPState(bool onlyFFA)
|
|
{
|
|
/// @todo should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled?
|
|
// no, we shouldn't, those are checked for affecting player by client
|
|
if (!pvpInfo.IsInNoPvPArea && !IsGameMaster()
|
|
&& (pvpInfo.IsInFFAPvPArea || sWorld->IsFFAPvPRealm()))
|
|
{
|
|
if (!IsFFAPvP())
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
}
|
|
else if (IsFFAPvP())
|
|
{
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
|
|
if (onlyFFA)
|
|
return;
|
|
|
|
if (pvpInfo.IsHostile) // in hostile area
|
|
{
|
|
if (!IsPvP() || pvpInfo.EndTimer)
|
|
UpdatePvP(true, true);
|
|
}
|
|
else // in friendly area
|
|
{
|
|
if (IsPvP() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) && !pvpInfo.EndTimer)
|
|
pvpInfo.EndTimer = GameTime::GetGameTime() + 300; // start toggle-off
|
|
}
|
|
}
|
|
|
|
void Player::SetPvP(bool state)
|
|
{
|
|
Unit::SetPvP(state);
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->SetPvP(state);
|
|
}
|
|
|
|
void Player::UpdatePvP(bool state, bool _override)
|
|
{
|
|
if (!state || _override)
|
|
{
|
|
SetPvP(state);
|
|
pvpInfo.EndTimer = 0;
|
|
}
|
|
else
|
|
{
|
|
pvpInfo.EndTimer = GameTime::GetGameTime() + 300;
|
|
SetPvP(state);
|
|
}
|
|
}
|
|
|
|
void Player::UpdatePotionCooldown(Spell* spell)
|
|
{
|
|
// no potion used i combat or still in combat
|
|
if (!m_lastPotionId || IsInCombat())
|
|
return;
|
|
|
|
// Call not from spell cast, send cooldown event for item spells if no in combat
|
|
if (!spell)
|
|
{
|
|
// spell/item pair let set proper cooldown (except non-existing charged spell cooldown spellmods for potions)
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(m_lastPotionId))
|
|
for (uint8 idx = 0; idx < MAX_ITEM_PROTO_SPELLS; ++idx)
|
|
if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[idx].SpellId))
|
|
GetSpellHistory()->SendCooldownEvent(spellInfo, m_lastPotionId);
|
|
}
|
|
// from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
|
|
else
|
|
{
|
|
if (spell->IsIgnoringCooldowns())
|
|
return;
|
|
else
|
|
GetSpellHistory()->SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell);
|
|
}
|
|
|
|
m_lastPotionId = 0;
|
|
}
|
|
|
|
void Player::SetResurrectRequestData(WorldObject const* caster, uint32 health, uint32 mana, uint32 appliedAura)
|
|
{
|
|
ASSERT(!IsResurrectRequested());
|
|
_resurrectionData.reset(new ResurrectionData());
|
|
_resurrectionData->GUID = caster->GetGUID();
|
|
_resurrectionData->Location.WorldRelocate(*caster);
|
|
_resurrectionData->Health = health;
|
|
_resurrectionData->Mana = mana;
|
|
_resurrectionData->Aura = appliedAura;
|
|
}
|
|
|
|
//slot to be excluded while counting
|
|
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const
|
|
{
|
|
if (!enchantmentcondition)
|
|
return true;
|
|
|
|
SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
|
|
|
|
if (!Condition)
|
|
return true;
|
|
|
|
uint8 curcount[4] = {0, 0, 0, 0};
|
|
|
|
//counting current equipped gem colors
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == slot)
|
|
continue;
|
|
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem2 && !pItem2->IsBroken() && pItem2->GetTemplate()->Socket[0].Color)
|
|
{
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 gemid = enchantEntry->GemID;
|
|
if (!gemid)
|
|
continue;
|
|
|
|
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
|
|
if (!gemProto)
|
|
continue;
|
|
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
|
|
if (!gemProperty)
|
|
continue;
|
|
|
|
uint8 GemColor = gemProperty->color;
|
|
|
|
for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
|
|
{
|
|
if (tmpcolormask & GemColor)
|
|
++curcount[b];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool activate = true;
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
{
|
|
if (!Condition->Color[i])
|
|
continue;
|
|
|
|
uint32 _cur_gem = curcount[Condition->Color[i] - 1];
|
|
|
|
// if have <CompareColor> use them as count, else use <value> from Condition
|
|
uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1]: Condition->Value[i];
|
|
|
|
switch (Condition->Comparator[i])
|
|
{
|
|
case 2: // requires less <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem < _cmp_gem) ? true : false;
|
|
break;
|
|
case 3: // requires more <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem > _cmp_gem) ? true : false;
|
|
break;
|
|
case 5: // requires at least <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem >= _cmp_gem) ? true : false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::EnchantmentFitsRequirements: Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s",
|
|
enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
|
|
|
|
return activate;
|
|
}
|
|
|
|
void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by Player::ApplyItemMods
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->GetTemplate()->Socket[0].Color)
|
|
continue;
|
|
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 condition = enchantEntry->EnchantmentCondition;
|
|
if (condition)
|
|
{
|
|
//was enchant active with/without item?
|
|
bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
|
|
//should it now be?
|
|
if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
|
|
{
|
|
// ignore item gem conditions
|
|
//if state changed, (dis)apply enchant
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements
|
|
void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->GetTemplate()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
|
|
continue;
|
|
|
|
//cycle all (gem)enchants
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id) //if no enchant go to next enchant(slot)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
//only metagems to be (de)activated, so only enchants with condition
|
|
uint32 condition = enchantEntry->EnchantmentCondition;
|
|
if (condition)
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetBattlegroundEntryPoint()
|
|
{
|
|
// Taxi path store
|
|
if (!m_taxi.empty())
|
|
{
|
|
m_bgData.mountSpell = 0;
|
|
m_bgData.taxiPath[0] = m_taxi.GetTaxiSource();
|
|
m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination();
|
|
|
|
// On taxi we don't need check for dungeon
|
|
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
}
|
|
else
|
|
{
|
|
m_bgData.ClearTaxiPath();
|
|
|
|
// Mount spell id storing
|
|
if (IsMounted())
|
|
{
|
|
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
|
|
if (!auras.empty())
|
|
m_bgData.mountSpell = (*auras.begin())->GetId();
|
|
}
|
|
else
|
|
m_bgData.mountSpell = 0;
|
|
|
|
// If map is dungeon find linked graveyard
|
|
if (GetMap()->IsDungeon())
|
|
{
|
|
if (WorldSafeLocsEntry const* entry = sObjectMgr->GetClosestGraveyard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
|
|
m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f);
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::SetBattlegroundEntryPoint: Dungeon (MapID: %u) has no linked graveyard, setting home location as entry point.", GetMapId());
|
|
}
|
|
// If new entry point is not BG or arena set it
|
|
else if (!GetMap()->IsBattlegroundOrArena())
|
|
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
}
|
|
|
|
if (m_bgData.joinPos.m_mapId == MAPID_INVALID) // In error cases use homebind position
|
|
m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
|
|
}
|
|
|
|
void Player::SetBGTeam(uint32 team)
|
|
{
|
|
m_bgData.bgTeam = team;
|
|
SetArenaFaction(uint8(team == ALLIANCE ? 1 : 0));
|
|
}
|
|
|
|
uint32 Player::GetBGTeam() const
|
|
{
|
|
return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam();
|
|
}
|
|
|
|
void Player::LeaveBattleground(bool teleportToEntryPoint)
|
|
{
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
|
|
|
|
// call after remove to be sure that player resurrected for correct cast
|
|
if (bg->isBattleground() && !IsGameMaster() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER))
|
|
{
|
|
if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)
|
|
{
|
|
//lets check if player was teleported from BG and schedule delayed Deserter spell cast
|
|
if (IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER);
|
|
return;
|
|
}
|
|
|
|
CastSpell(this, 26013, true); // Deserter
|
|
}
|
|
}
|
|
|
|
// track if player leaves the BG while inside it
|
|
if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
|
|
(bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_BG);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::CanJoinToBattleground(Battleground const* bg) const
|
|
{
|
|
uint32 perm = rbac::RBAC_PERM_JOIN_NORMAL_BG;
|
|
if (bg->isArena())
|
|
perm = rbac::RBAC_PERM_JOIN_ARENAS;
|
|
else if (bg->IsRandom())
|
|
perm = rbac::RBAC_PERM_JOIN_RANDOM_BG;
|
|
|
|
return GetSession()->HasPermission(perm);
|
|
}
|
|
|
|
bool Player::CanReportAfkDueToLimit()
|
|
{
|
|
// a player can complain about 15 people per 5 minutes
|
|
if (m_bgData.bgAfkReportedCount++ >= 15)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
///This player has been blamed to be inactive in a battleground
|
|
void Player::ReportedAfkBy(Player* reporter)
|
|
{
|
|
Battleground* bg = GetBattleground();
|
|
// Battleground also must be in progress!
|
|
if (!bg || bg != reporter->GetBattleground() || GetTeam() != reporter->GetTeam() || bg->GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
// check if player has 'Idle' or 'Inactive' debuff
|
|
if (m_bgData.bgAfkReporter.find(reporter->GetGUID().GetCounter()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
|
|
{
|
|
m_bgData.bgAfkReporter.insert(reporter->GetGUID().GetCounter());
|
|
// by default 3 players have to complain to apply debuff
|
|
if (m_bgData.bgAfkReporter.size() >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK))
|
|
{
|
|
// cast 'Idle' spell
|
|
CastSpell(this, 43680, true);
|
|
m_bgData.bgAfkReporter.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldLocation Player::GetStartPosition() const
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
ASSERT(info);
|
|
uint32 mapId = info->mapId;
|
|
if (GetClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
|
|
mapId = 0;
|
|
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
|
|
}
|
|
|
|
bool Player::HaveAtClient(Object const* u) const
|
|
{
|
|
return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end();
|
|
}
|
|
|
|
bool Player::IsNeverVisible() const
|
|
{
|
|
if (Unit::IsNeverVisible())
|
|
return true;
|
|
|
|
if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanAlwaysSee(WorldObject const* obj) const
|
|
{
|
|
// Always can see self
|
|
if (GetUnitBeingMoved() == obj)
|
|
return true;
|
|
|
|
if (ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT))
|
|
if (obj->GetGUID() == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const
|
|
{
|
|
if (Unit::IsAlwaysDetectableFor(seer))
|
|
return true;
|
|
|
|
if (duel && duel->State != DUEL_STATE_CHALLENGED && duel->Opponent == seer)
|
|
return false;
|
|
|
|
if (Player const* seerPlayer = seer->ToPlayer())
|
|
if (IsGroupVisibleFor(seerPlayer))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsVisibleGloballyFor(Player const* u) const
|
|
{
|
|
if (!u)
|
|
return false;
|
|
|
|
// Always can see self
|
|
if (u == this)
|
|
return true;
|
|
|
|
// Visible units, always are visible for all players
|
|
if (IsVisible())
|
|
return true;
|
|
|
|
// GMs are visible for higher gms (or players are visible for gms)
|
|
if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity()))
|
|
return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
|
|
|
|
// non faction visibility non-breakable for non-GMs
|
|
return false;
|
|
}
|
|
|
|
template<class T>
|
|
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, T* target, std::set<Unit*>& /*v*/)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, GameObject* target, std::set<Unit*>& /*v*/)
|
|
{
|
|
// @HACK: This is to prevent objects like deeprun tram from disappearing when player moves far from its spawn point while riding it
|
|
if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
|
|
s64.insert(target->GetGUID());
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Creature* target, std::set<Unit*>& v)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
v.insert(target);
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Player* target, std::set<Unit*>& v)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
v.insert(target);
|
|
}
|
|
|
|
template<class T>
|
|
inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/) { }
|
|
|
|
template<>
|
|
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
|
|
{
|
|
if (p->GetPetGUID() == t->GetGUID() && t->IsPet())
|
|
t->ToPet()->Remove(PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
|
|
void Player::UpdateVisibilityOf(WorldObject* target)
|
|
{
|
|
if (HaveAtClient(target))
|
|
{
|
|
if (!CanSeeOrDetect(target, false, true))
|
|
{
|
|
if (target->GetTypeId() == TYPEID_UNIT)
|
|
BeforeVisibilityDestroy<Creature>(target->ToCreature(), this);
|
|
|
|
target->DestroyForPlayer(this);
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object %u (Type: %u) out of range for player %u. Distance = %f", target->GetGUID().GetCounter(), target->GetTypeId(), GetGUID().GetCounter(), GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (CanSeeOrDetect(target, false, true))
|
|
{
|
|
target->SendUpdateToPlayer(this);
|
|
m_clientGUIDs.insert(target->GetGUID());
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object %u (Type: %u) is visible now for player %u. Distance = %f", target->GetGUID().GetCounter(), target->GetTypeId(), GetGUID().GetCounter(), GetDistance(target));
|
|
#endif
|
|
|
|
// target aura duration for caster show only if target exist at caster client
|
|
// send data at target visibility change (adding to client)
|
|
if (target->isType(TYPEMASK_UNIT))
|
|
SendInitialVisiblePackets(static_cast<Unit*>(target));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateTriggerVisibility()
|
|
{
|
|
if (m_clientGUIDs.empty())
|
|
return;
|
|
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
UpdateData udata;
|
|
WorldPacket packet;
|
|
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (itr->IsCreatureOrVehicle())
|
|
{
|
|
Creature* creature = GetMap()->GetCreature(*itr);
|
|
// Update fields of triggers, transformed units or unselectable units (values dependent on GM state)
|
|
if (!creature || (!creature->IsTrigger() && !creature->HasAuraType(SPELL_AURA_TRANSFORM) && !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)))
|
|
continue;
|
|
|
|
creature->SetFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
creature->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
creature->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
}
|
|
else if (itr->IsGameObject())
|
|
{
|
|
GameObject* go = GetMap()->GetGameObject(*itr);
|
|
if (!go)
|
|
continue;
|
|
|
|
go->SetFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
go->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
go->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
}
|
|
}
|
|
|
|
if (!udata.HasData())
|
|
return;
|
|
|
|
udata.BuildPacket(&packet);
|
|
SendDirectMessage(&packet);
|
|
}
|
|
|
|
void Player::SendInitialVisiblePackets(Unit* target) const
|
|
{
|
|
SendAurasForTarget(target);
|
|
if (target->IsAlive())
|
|
{
|
|
if (target->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && target->GetVictim())
|
|
target->SendMeleeAttackStart(target->GetVictim());
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow)
|
|
{
|
|
if (HaveAtClient(target))
|
|
{
|
|
if (!CanSeeOrDetect(target, false, true))
|
|
{
|
|
BeforeVisibilityDestroy<T>(target, this);
|
|
|
|
target->BuildOutOfRangeUpdateBlock(&data);
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f", target->GetGUID().GetCounter(), target->GetTypeId(), target->GetEntry(), GetGUID().GetCounter(), GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
else //if (visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle())
|
|
{
|
|
if (CanSeeOrDetect(target, false, true))
|
|
{
|
|
target->BuildCreateUpdateBlockForPlayer(&data, this);
|
|
UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f", target->GetGUID().GetCounter(), target->GetTypeId(), target->GetEntry(), GetGUID().GetCounter(), GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
|
|
void Player::UpdateObjectVisibility(bool forced)
|
|
{
|
|
if (!forced)
|
|
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
|
|
else
|
|
{
|
|
Unit::UpdateObjectVisibility(true);
|
|
UpdateVisibilityForPlayer();
|
|
}
|
|
}
|
|
|
|
void Player::UpdateVisibilityForPlayer()
|
|
{
|
|
// updates visibility of all objects around point of view for current player
|
|
Trinity::VisibleNotifier notifier(*this);
|
|
Cell::VisitAllObjects(m_seer, notifier, GetSightRange());
|
|
notifier.SendToSelf(); // send gathered data
|
|
}
|
|
|
|
void Player::InitPrimaryProfessions()
|
|
{
|
|
SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
|
|
}
|
|
|
|
bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/)
|
|
{
|
|
if (!amount)
|
|
return true;
|
|
|
|
sScriptMgr->OnPlayerMoneyChanged(this, amount);
|
|
|
|
if (amount < 0)
|
|
SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0);
|
|
else
|
|
{
|
|
if (GetMoney() < MAX_MONEY_AMOUNT - static_cast<uint32>(amount))
|
|
SetMoney(GetMoney() + amount);
|
|
else
|
|
{
|
|
sScriptMgr->OnPlayerMoneyLimit(this, amount);
|
|
|
|
if (sendError)
|
|
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetMoney(uint32 value)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_COINAGE, value);
|
|
MoneyChanged(value);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
|
|
}
|
|
|
|
bool Player::IsQuestRewarded(uint32 quest_id) const
|
|
{
|
|
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
|
|
}
|
|
|
|
Unit* Player::GetSelectedUnit() const
|
|
{
|
|
if (ObjectGuid selectionGUID = GetTarget())
|
|
return ObjectAccessor::GetUnit(*this, selectionGUID);
|
|
return nullptr;
|
|
}
|
|
|
|
Player* Player::GetSelectedPlayer() const
|
|
{
|
|
if (ObjectGuid selectionGUID = GetTarget())
|
|
return ObjectAccessor::FindConnectedPlayer(selectionGUID);
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::SetGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (group == nullptr)
|
|
m_group.unlink();
|
|
else
|
|
{
|
|
// never use SetGroup without a subgroup unless you specify NULL for group
|
|
ASSERT(subgroup >= 0);
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
UpdateObjectVisibility(false);
|
|
}
|
|
|
|
void Player::SendInitialPacketsBeforeAddToMap()
|
|
{
|
|
/// Pass 'this' as argument because we're not stored in ObjectAccessor yet
|
|
GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL);
|
|
|
|
// guild bank list wtf?
|
|
|
|
// Homebind
|
|
WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4);
|
|
data << m_homebindX << m_homebindY << m_homebindZ;
|
|
data << (uint32) m_homebindMapId;
|
|
data << (uint32) m_homebindAreaId;
|
|
SendDirectMessage(&data);
|
|
|
|
// SMSG_SET_PROFICIENCY
|
|
// SMSG_SET_PCT_SPELL_MODIFIER
|
|
// SMSG_SET_FLAT_SPELL_MODIFIER
|
|
// SMSG_UPDATE_AURA_DURATION
|
|
|
|
SendTalentsInfoData(false);
|
|
|
|
// SMSG_INSTANCE_DIFFICULTY
|
|
data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4);
|
|
data << uint32(GetMap()->GetDifficulty());
|
|
data << uint32(GetMap()->GetEntry()->IsDynamicDifficultyMap() && GetMap()->IsHeroic()); // Raid dynamic difficulty
|
|
SendDirectMessage(&data);
|
|
|
|
SendInitialSpells();
|
|
SendUnlearnSpells();
|
|
|
|
SendInitialActionButtons();
|
|
m_reputationMgr->SendInitialReputations();
|
|
m_achievementMgr->SendAllAchievementData();
|
|
|
|
SendEquipmentSetList();
|
|
|
|
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
|
|
data.AppendPackedTime(GameTime::GetGameTime());
|
|
data << float(0.01666667f); // game speed
|
|
data << uint32(0); // added in 3.1.2
|
|
SendDirectMessage(&data);
|
|
|
|
GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
|
|
|
|
// SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
|
|
// SMSG_PET_GUIDS
|
|
// SMSG_UPDATE_WORLD_STATE
|
|
// SMSG_POWER_UPDATE
|
|
|
|
ResyncRunes();
|
|
|
|
SetMovedUnit(this);
|
|
}
|
|
|
|
void Player::SendInitialPacketsAfterAddToMap()
|
|
{
|
|
UpdateVisibilityForPlayer();
|
|
|
|
// update zone
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
UpdateZone(newzone, newarea); // also call SendInitWorldStates();
|
|
|
|
GetSession()->ResetTimeSync();
|
|
GetSession()->SendTimeSync();
|
|
|
|
CastSpell(this, 836, true); // LOGINEFFECT
|
|
|
|
// set some aura effects that send packet to player client after add player to map
|
|
// SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
|
|
// same auras state lost at far teleport, send it one more time in this case also
|
|
static const AuraType auratypes[] =
|
|
{
|
|
SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK,
|
|
SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
|
|
SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE
|
|
};
|
|
for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
|
|
{
|
|
Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
|
|
if (!auraList.empty())
|
|
auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
|
|
}
|
|
|
|
if (HasAuraType(SPELL_AURA_MOD_STUN))
|
|
SetMovement(MOVE_ROOT);
|
|
|
|
WorldPacket setCompoundState(SMSG_MULTIPLE_MOVES, 100);
|
|
setCompoundState << uint32(0); // size placeholder
|
|
|
|
// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
|
|
if (HasAuraType(SPELL_AURA_MOD_ROOT))
|
|
{
|
|
setCompoundState << uint8(2 + GetPackGUID().size() + 4);
|
|
setCompoundState << uint16(SMSG_FORCE_MOVE_ROOT);
|
|
setCompoundState << GetPackGUID();
|
|
setCompoundState << uint32(0); //! movement counter
|
|
}
|
|
|
|
if (HasAuraType(SPELL_AURA_FEATHER_FALL))
|
|
{
|
|
setCompoundState << uint8(2 + GetPackGUID().size() + 4);
|
|
setCompoundState << uint16(SMSG_MOVE_FEATHER_FALL);
|
|
setCompoundState << GetPackGUID();
|
|
setCompoundState << uint32(0); //! movement counter0
|
|
}
|
|
|
|
if (HasAuraType(SPELL_AURA_WATER_WALK))
|
|
{
|
|
setCompoundState << uint8(2 + GetPackGUID().size() + 4);
|
|
setCompoundState << uint16(SMSG_MOVE_WATER_WALK);
|
|
setCompoundState << GetPackGUID();
|
|
setCompoundState << uint32(0); //! movement counter0
|
|
}
|
|
|
|
if (HasAuraType(SPELL_AURA_HOVER))
|
|
{
|
|
setCompoundState << uint8(2 + GetPackGUID().size() + 4);
|
|
setCompoundState << uint16(SMSG_MOVE_SET_HOVER);
|
|
setCompoundState << GetPackGUID();
|
|
setCompoundState << uint32(0); //! movement counter0
|
|
}
|
|
|
|
if (setCompoundState.size() > 4)
|
|
{
|
|
setCompoundState.put<uint32>(0, setCompoundState.size() - 4);
|
|
SendDirectMessage(&setCompoundState);
|
|
}
|
|
|
|
SendAurasForTarget(this);
|
|
SendEnchantmentDurations(); // must be after add to map
|
|
SendItemDurations(); // must be after add to map
|
|
SendQuestGiverStatusMultiple();
|
|
SendTaxiNodeStatusMultiple();
|
|
|
|
// raid downscaling - send difficulty to player
|
|
if (GetMap()->IsRaid())
|
|
{
|
|
if (GetMap()->GetDifficulty() != GetRaidDifficulty())
|
|
{
|
|
StoreRaidMapDifficulty();
|
|
SendRaidDifficulty(GetGroup() != nullptr, GetStoredRaidDifficulty());
|
|
}
|
|
}
|
|
else if (GetRaidDifficulty() != GetStoredRaidDifficulty())
|
|
SendRaidDifficulty(GetGroup() != nullptr);
|
|
|
|
if (GetPlayerSharingQuest())
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(GetSharedQuestID()))
|
|
PlayerTalkClass->SendQuestGiverQuestDetails(quest, GetGUID(), true);
|
|
else
|
|
ClearQuestSharingInfo();
|
|
}
|
|
}
|
|
|
|
void Player::SendUpdateToOutOfRangeGroupMembers()
|
|
{
|
|
if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE)
|
|
return;
|
|
if (Group* group = GetGroup())
|
|
group->UpdatePlayerOutOfRange(this);
|
|
|
|
m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE;
|
|
m_auraRaidUpdateMask = 0;
|
|
if (Pet* pet = GetPet())
|
|
pet->ResetAuraUpdateMaskForRaid();
|
|
}
|
|
|
|
void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg) const
|
|
{
|
|
WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2);
|
|
data << uint32(mapid);
|
|
data << uint8(reason); // transfer abort reason
|
|
switch (reason)
|
|
{
|
|
case TRANSFER_ABORT_INSUF_EXPAN_LVL:
|
|
case TRANSFER_ABORT_DIFFICULTY:
|
|
case TRANSFER_ABORT_UNIQUE_MESSAGE:
|
|
// these are the ONLY cases that have an extra argument in the packet!!!
|
|
data << uint8(arg);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const
|
|
{
|
|
// type of warning, based on the time remaining until reset
|
|
uint32 type;
|
|
if (welcome)
|
|
type = RAID_INSTANCE_WELCOME;
|
|
else if (time > 21600)
|
|
type = RAID_INSTANCE_WELCOME;
|
|
else if (time > 3600)
|
|
type = RAID_INSTANCE_WARNING_HOURS;
|
|
else if (time > 300)
|
|
type = RAID_INSTANCE_WARNING_MIN;
|
|
else
|
|
type = RAID_INSTANCE_WARNING_MIN_SOON;
|
|
|
|
WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4+4+4+4);
|
|
data << uint32(type);
|
|
data << uint32(mapid);
|
|
data << uint32(difficulty); // difficulty
|
|
data << uint32(time);
|
|
if (type == RAID_INSTANCE_WELCOME)
|
|
{
|
|
data << uint8(0); // is locked
|
|
data << uint8(0); // is extended, ignored if prev field is 0
|
|
}
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::ApplyEquipCooldown(Item* pItem)
|
|
{
|
|
if (pItem->GetTemplate()->Flags & ITEM_FLAG_NO_EQUIP_COOLDOWN)
|
|
return;
|
|
|
|
std::chrono::steady_clock::time_point now = GameTime::GetGameTimeSteadyPoint();
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = pItem->GetTemplate()->Spells[i];
|
|
|
|
// no spell
|
|
if (spellData.SpellId <= 0)
|
|
continue;
|
|
|
|
// apply proc cooldown to equip auras if we have any
|
|
if (spellData.SpellTrigger == ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
{
|
|
SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(spellData.SpellId);
|
|
if (!procEntry)
|
|
continue;
|
|
|
|
if (Aura* itemAura = GetAura(spellData.SpellId, GetGUID(), pItem->GetGUID()))
|
|
itemAura->AddProcCooldown(now + procEntry->Cooldown);
|
|
continue;
|
|
}
|
|
|
|
// wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
// Don't replace longer cooldowns by equip cooldown if we have any.
|
|
if (GetSpellHistory()->GetRemainingCooldown(sSpellMgr->AssertSpellInfo(spellData.SpellId)) > 30 * IN_MILLISECONDS)
|
|
continue;
|
|
|
|
GetSpellHistory()->AddCooldown(spellData.SpellId, pItem->GetEntry(), std::chrono::seconds(30));
|
|
|
|
WorldPacket data(SMSG_ITEM_COOLDOWN, 8 + 4);
|
|
data << uint64(pItem->GetGUID());
|
|
data << uint32(spellData.SpellId);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
void Player::ResetSpells(bool myClassOnly)
|
|
{
|
|
// not need after this call
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS, true);
|
|
|
|
// make full copy of map (spells removed and marked as deleted at another spell remove
|
|
// and we can't use original map for safe iterative with visit each spell at loop end
|
|
PlayerSpellMap smap = GetSpellMap();
|
|
|
|
uint32 family;
|
|
|
|
if (myClassOnly)
|
|
{
|
|
ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(GetClass());
|
|
if (!clsEntry)
|
|
return;
|
|
family = clsEntry->spellfamily;
|
|
|
|
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(iter->first);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
// skip server-side/triggered spells
|
|
if (spellInfo->SpellLevel == 0)
|
|
continue;
|
|
|
|
// skip wrong class/race skills
|
|
if (!IsSpellFitByClassAndRace(spellInfo->Id))
|
|
continue;
|
|
|
|
// skip other spell families
|
|
if (spellInfo->SpellFamilyName != family)
|
|
continue;
|
|
|
|
// skip spells with first rank learned as talent (and all talents then also)
|
|
uint32 firstRank = spellInfo->GetFirstRankSpell()->Id;
|
|
if (GetTalentSpellCost(firstRank) > 0)
|
|
continue;
|
|
|
|
// skip broken spells
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
|
|
RemoveSpell(iter->first, false, false); // only iter->first can be accessed, object by iter->second can be deleted already
|
|
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
LearnQuestRewardedSpells();
|
|
}
|
|
|
|
void Player::LearnCustomSpells()
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS))
|
|
return;
|
|
|
|
// learn default race/class spells
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
ASSERT(info);
|
|
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
|
|
{
|
|
uint32 tspell = *itr;
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '%s' (%s, Class: %u Race: %u): Adding initial spell (SpellID: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), uint32(GetClass()), uint32(GetRace()), tspell);
|
|
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
|
|
AddSpell(tspell, true, true, true, false);
|
|
else // but send in normal spell in game learn case
|
|
LearnSpell(tspell, true);
|
|
}
|
|
}
|
|
|
|
void Player::LearnDefaultSkills()
|
|
{
|
|
// learn default race/class skills
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
ASSERT(info);
|
|
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
|
|
{
|
|
uint32 skillId = itr->SkillId;
|
|
if (HasSkill(skillId))
|
|
continue;
|
|
|
|
LearnDefaultSkill(skillId, itr->Rank);
|
|
}
|
|
}
|
|
|
|
void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
|
|
{
|
|
SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, GetRace(), GetClass());
|
|
if (!rcInfo)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial skill, id = %u", uint32(GetClass()), uint32(GetRace()), skillId);
|
|
switch (GetSkillRangeType(rcInfo))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE:
|
|
SetSkill(skillId, 0, 300, 300);
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
{
|
|
uint16 skillValue = 1;
|
|
uint16 maxValue = GetMaxSkillValueForLevel();
|
|
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL) && !IsProfessionOrRidingSkill(skillId))
|
|
skillValue = maxValue;
|
|
else if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
skillValue = maxValue;
|
|
else if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
|
|
else if (skillId == SKILL_FIST_WEAPONS)
|
|
skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
|
|
else if (skillId == SKILL_LOCKPICKING)
|
|
skillValue = std::max<uint16>(1, GetSkillValue(SKILL_LOCKPICKING));
|
|
|
|
SetSkill(skillId, 0, skillValue, maxValue);
|
|
break;
|
|
}
|
|
case SKILL_RANGE_MONO:
|
|
SetSkill(skillId, 0, 1, 1);
|
|
break;
|
|
case SKILL_RANGE_RANK:
|
|
{
|
|
if (!rank)
|
|
break;
|
|
|
|
SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTier);
|
|
uint16 maxValue = tier->MaxSkill[std::max<int32>(rank - 1, 0)];
|
|
uint16 skillValue = 1;
|
|
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
skillValue = maxValue;
|
|
else if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
|
|
|
|
SetSkill(skillId, rank, skillValue, maxValue);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::LearnQuestRewardedSpells(Quest const* quest)
|
|
{
|
|
int32 spell_id = quest->GetRewSpellCast();
|
|
uint32 src_spell_id = quest->GetSrcSpell();
|
|
|
|
// skip quests without rewarded spell
|
|
if (!spell_id)
|
|
return;
|
|
|
|
// if RewSpellCast = -1 we remove aura do to SrcSpell from player.
|
|
if (spell_id == -1 && src_spell_id)
|
|
{
|
|
RemoveAurasDueToSpell(src_spell_id);
|
|
return;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
// check learned spells state
|
|
bool found = false;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->Effects[i].TriggerSpell))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// skip quests with not teaching spell or already known spell
|
|
if (!found)
|
|
return;
|
|
|
|
uint32 learned_0 = spellInfo->Effects[0].TriggerSpell;
|
|
if (!HasSpell(learned_0))
|
|
{
|
|
SpellInfo const* learnedInfo = sSpellMgr->GetSpellInfo(learned_0);
|
|
if (!learnedInfo)
|
|
return;
|
|
|
|
// profession specialization can be re-learned from npc
|
|
if (learnedInfo->Effects[0].Effect == SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effects[1].Effect == 0 && !learnedInfo->SpellLevel)
|
|
return;
|
|
}
|
|
|
|
CastSpell(this, spell_id, true);
|
|
}
|
|
|
|
void Player::LearnQuestRewardedSpells()
|
|
{
|
|
// learn spells received from quest completing
|
|
for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
|
|
if (!quest)
|
|
continue;
|
|
|
|
LearnQuestRewardedSpells(quest);
|
|
}
|
|
}
|
|
|
|
void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue)
|
|
{
|
|
uint32 raceMask = GetRaceMask();
|
|
uint32 classMask = GetClassMask();
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
{
|
|
SkillLineAbilityEntry const* ability = sSkillLineAbilityStore.LookupEntry(j);
|
|
if (!ability || ability->skillId != skillId)
|
|
continue;
|
|
|
|
if (!sSpellMgr->GetSpellInfo(ability->spellId))
|
|
continue;
|
|
|
|
if (ability->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE && ability->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
|
|
continue;
|
|
|
|
// Check race if set
|
|
if (ability->racemask && !(ability->racemask & raceMask))
|
|
continue;
|
|
|
|
// Check class if set
|
|
if (ability->classmask && !(ability->classmask & classMask))
|
|
continue;
|
|
|
|
// need unlearn spell
|
|
if (skillValue < ability->req_skill_value && ability->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
|
|
RemoveSpell(ability->spellId);
|
|
// need learn
|
|
else
|
|
{
|
|
// used to avoid double Seal of Righteousness on paladins, it's the only player spell which has both spell and forward spell in auto learn
|
|
if (ability->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && ability->forward_spellid)
|
|
{
|
|
bool skipCurrent = false;
|
|
auto bounds = sSpellMgr->GetSkillLineAbilityMapBounds(ability->forward_spellid);
|
|
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
if (itr->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && skillValue >= itr->second->req_skill_value)
|
|
{
|
|
skipCurrent = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (skipCurrent)
|
|
continue;
|
|
}
|
|
|
|
if (!IsInWorld())
|
|
AddSpell(ability->spellId, true, true, true, false, false, ability->skillId);
|
|
else
|
|
LearnSpell(ability->spellId, true, ability->skillId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendAurasForTarget(Unit* target) const
|
|
{
|
|
if (!target || target->GetVisibleAuras()->empty()) // speedup things
|
|
return;
|
|
|
|
WorldPacket data(SMSG_AURA_UPDATE_ALL);
|
|
data << target->GetPackGUID();
|
|
|
|
Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
|
|
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
|
|
{
|
|
AuraApplication * auraApp = itr->second;
|
|
auraApp->BuildUpdatePacket(data, false);
|
|
}
|
|
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SetDailyQuestStatus(uint32 quest_id)
|
|
{
|
|
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
if (!qQuest->IsDFQuest())
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id);
|
|
m_lastDailyQuestTime = GameTime::GetGameTime(); // last daily quest time
|
|
m_DailyQuestChanged = true;
|
|
break;
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
m_DFQuests.insert(quest_id);
|
|
m_lastDailyQuestTime = GameTime::GetGameTime();
|
|
m_DailyQuestChanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::IsDailyQuestDone(uint32 quest_id)
|
|
{
|
|
bool found = false;
|
|
if (sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx) == quest_id)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
void Player::SetWeeklyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_weeklyquests.insert(quest_id);
|
|
m_WeeklyQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetSeasonalQuestStatus(uint32 quest_id)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
return;
|
|
|
|
m_seasonalquests[quest->GetEventIdForQuest()].insert(quest_id);
|
|
m_SeasonalQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetMonthlyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_monthlyquests.insert(quest_id);
|
|
m_MonthlyQuestChanged = true;
|
|
}
|
|
|
|
void Player::ResetDailyQuestStatus()
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, 0);
|
|
|
|
m_DFQuests.clear(); // Dungeon Finder Quests.
|
|
|
|
// DB data deleted in caller
|
|
m_DailyQuestChanged = false;
|
|
m_lastDailyQuestTime = 0;
|
|
}
|
|
|
|
void Player::ResetWeeklyQuestStatus()
|
|
{
|
|
if (m_weeklyquests.empty())
|
|
return;
|
|
|
|
m_weeklyquests.clear();
|
|
// DB data deleted in caller
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::ResetSeasonalQuestStatus(uint16 event_id)
|
|
{
|
|
if (m_seasonalquests.empty() || m_seasonalquests[event_id].empty())
|
|
return;
|
|
|
|
m_seasonalquests.erase(event_id);
|
|
// DB data deleted in caller
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::ResetMonthlyQuestStatus()
|
|
{
|
|
if (m_monthlyquests.empty())
|
|
return;
|
|
|
|
m_monthlyquests.clear();
|
|
// DB data deleted in caller
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
Battleground* Player::GetBattleground() const
|
|
{
|
|
if (GetBattlegroundId() == 0)
|
|
return nullptr;
|
|
|
|
return sBattlegroundMgr->GetBattleground(GetBattlegroundId(), m_bgData.bgTypeID);
|
|
}
|
|
|
|
bool Player::InBattlegroundQueue(bool ignoreArena) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE && (!ignoreArena ||
|
|
(ignoreArena && m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_2v2 &&
|
|
m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_3v3 &&
|
|
m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_5v5)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId(uint32 index) const
|
|
{
|
|
return m_bgBattlegroundQueueID[index].bgQueueTypeId;
|
|
}
|
|
|
|
uint32 Player::GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return i;
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
bool Player::IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return m_bgBattlegroundQueueID[i].invitedToInstance != 0;
|
|
return false;
|
|
}
|
|
|
|
bool Player::InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
return GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
void Player::SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId)
|
|
{
|
|
m_bgData.bgInstanceID = val;
|
|
m_bgData.bgTypeID = bgTypeId;
|
|
}
|
|
|
|
uint32 Player::AddBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
m_bgBattlegroundQueueID[i].bgQueueTypeId = val;
|
|
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
|
|
return i;
|
|
}
|
|
}
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
bool Player::HasFreeBattlegroundQueueId() const
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
m_bgBattlegroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
|
|
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
m_bgBattlegroundQueueID[i].invitedToInstance = instanceId;
|
|
}
|
|
|
|
bool Player::IsInvitedForBattlegroundInstance(uint32 instanceId) const
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].invitedToInstance == instanceId)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::InArena() const
|
|
{
|
|
Battleground* bg = GetBattleground();
|
|
if (!bg || !bg->isArena())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
|
|
{
|
|
// get a template bg instead of running one
|
|
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
|
|
if (!bg)
|
|
return false;
|
|
|
|
// limit check leel to dbc compatible level range
|
|
uint32 level = GetLevel();
|
|
if (level > DEFAULT_MAX_LEVEL)
|
|
level = DEFAULT_MAX_LEVEL;
|
|
|
|
if (level < bg->GetMinLevel() || level > bg->GetMaxLevel())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
float Player::GetReputationPriceDiscount(Creature const* creature) const
|
|
{
|
|
return GetReputationPriceDiscount(creature->GetFactionTemplateEntry());
|
|
}
|
|
|
|
float Player::GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const
|
|
{
|
|
if (!factionTemplate || !factionTemplate->faction)
|
|
return 1.0f;
|
|
|
|
ReputationRank rank = GetReputationRank(factionTemplate->faction);
|
|
if (rank <= REP_NEUTRAL)
|
|
return 1.0f;
|
|
|
|
return 1.0f - 0.05f* (rank - REP_NEUTRAL);
|
|
}
|
|
|
|
Player* Player::GetTrader() const
|
|
{
|
|
return m_trade ? m_trade->GetTrader() : nullptr;
|
|
}
|
|
|
|
bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
|
|
{
|
|
uint32 racemask = GetRaceMask();
|
|
uint32 classmask = GetClassMask();
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
|
|
if (bounds.first == bounds.second)
|
|
return true;
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
// skip wrong race skills
|
|
if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0)
|
|
continue;
|
|
|
|
// skip wrong class skills
|
|
if (_spell_idx->second->classmask && (_spell_idx->second->classmask & classmask) == 0)
|
|
continue;
|
|
|
|
// skip wrong class and race skill saved in SkillRaceClassInfo.dbc
|
|
if (!GetSkillRaceClassInfo(_spell_idx->second->skillId, GetRace(), GetClass()))
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasQuestForGO(int32 GOId) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0)
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
|
|
if (qs_itr == m_QuestStatus.end())
|
|
continue;
|
|
|
|
QuestStatusData const& qs = qs_itr->second;
|
|
|
|
if (qs.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qinfo)
|
|
continue;
|
|
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case
|
|
continue;
|
|
|
|
if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.CreatureOrGOCount[j] < qinfo->RequiredNpcOrGoCount[j])
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateVisibleGameobjectsOrSpellClicks()
|
|
{
|
|
if (m_clientGUIDs.empty())
|
|
return;
|
|
|
|
UpdateData udata;
|
|
WorldPacket packet;
|
|
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (itr->IsGameObject())
|
|
{
|
|
if (GameObject* obj = ObjectAccessor::GetGameObject(*this, *itr))
|
|
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
}
|
|
else if (itr->IsCreatureOrVehicle())
|
|
{
|
|
Creature* obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
|
|
if (!obj)
|
|
continue;
|
|
|
|
// check if this unit requires quest specific flags
|
|
if (!obj->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
|
|
continue;
|
|
|
|
auto clickBounds = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
|
|
for (auto const& clickPair : clickBounds)
|
|
{
|
|
if (ConditionContainer const* conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), clickPair.second.spellId))
|
|
{
|
|
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
udata.BuildPacket(&packet);
|
|
SendDirectMessage(&packet);
|
|
}
|
|
|
|
bool Player::HasSummonPending() const
|
|
{
|
|
return m_summon_expire >= GameTime::GetGameTime();
|
|
}
|
|
|
|
void Player::SendSummonRequestFrom(Unit* summoner)
|
|
{
|
|
if (!summoner)
|
|
return;
|
|
|
|
// Player already has active summon request
|
|
if (HasSummonPending())
|
|
return;
|
|
|
|
// Evil Twin (ignore player summon, but hide this for summoner)
|
|
if (HasAura(23445))
|
|
return;
|
|
|
|
m_summon_expire = GameTime::GetGameTime() + MAX_PLAYER_SUMMON_DELAY;
|
|
m_summon_location.WorldRelocate(*summoner);
|
|
|
|
WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
|
|
data << uint64(summoner->GetGUID()); // summoner guid
|
|
data << uint32(summoner->GetZoneId()); // summoner zone
|
|
data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SummonIfPossible(bool agree)
|
|
{
|
|
if (!agree)
|
|
{
|
|
m_summon_expire = 0;
|
|
return;
|
|
}
|
|
|
|
// expire and auto declined
|
|
if (m_summon_expire < GameTime::GetGameTime())
|
|
return;
|
|
|
|
// stop taxi flight at summon
|
|
FinishTaxiFlight();
|
|
|
|
// drop flag at summon
|
|
// this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
|
|
if (Battleground* bg = GetBattleground())
|
|
bg->EventPlayerDroppedFlag(this);
|
|
|
|
m_summon_expire = 0;
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
|
|
|
|
TeleportTo(m_summon_location);
|
|
}
|
|
|
|
void Player::RemoveItemDurations(Item* item)
|
|
{
|
|
for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
{
|
|
if (*itr == item)
|
|
{
|
|
m_itemDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddItemDurations(Item* item)
|
|
{
|
|
if (item->GetUInt32Value(ITEM_FIELD_DURATION))
|
|
{
|
|
m_itemDuration.push_back(item);
|
|
item->SendTimeUpdate(this);
|
|
}
|
|
}
|
|
|
|
void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
|
|
{
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!offItem)
|
|
return;
|
|
|
|
// unequip offhand weapon if player doesn't have dual wield anymore
|
|
if (!CanDualWield() && (offItem->GetTemplate()->InventoryType == INVTYPE_WEAPONOFFHAND || offItem->GetTemplate()->InventoryType == INVTYPE_WEAPON))
|
|
force = true;
|
|
|
|
// need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
|
|
if (!force && (CanTitanGrip() || (offItem->GetTemplate()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
|
|
return;
|
|
|
|
ItemPosCountVec off_dest;
|
|
if (CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
StoreItem(off_dest, offItem, true);
|
|
}
|
|
else
|
|
{
|
|
MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
offItem->DeleteFromInventoryDB(trans); // deletes item from character's inventory
|
|
offItem->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
|
|
|
|
std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
|
|
MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
OutdoorPvP* Player::GetOutdoorPvP() const
|
|
{
|
|
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
|
|
}
|
|
|
|
bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem) const
|
|
{
|
|
if (spellInfo->EquippedItemClass < 0)
|
|
return true;
|
|
|
|
// scan other equipped items for same requirements (mostly 2 daggers/etc)
|
|
// for optimize check 2 used cases only
|
|
switch (spellInfo->EquippedItemClass)
|
|
{
|
|
case ITEM_CLASS_WEAPON:
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
break;
|
|
}
|
|
case ITEM_CLASS_ARMOR:
|
|
{
|
|
// most used check: shield only
|
|
if (spellInfo->EquippedItemSubClassMask & ((1 << ITEM_SUBCLASS_ARMOR_BUCKLER) | (1 << ITEM_SUBCLASS_ARMOR_SHIELD)))
|
|
{
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// special check to filter things like Shield Wall, the aura is not permanent and must stay even without required item
|
|
if (!spellInfo->IsPassive())
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].IsAura())
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// tabard not have dependent spells
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_MAINHAND; ++i)
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// ranged slot can have some armor subclasses
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
break;
|
|
}
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Player::HasItemFitToSpellRequirements: Not handled spell requirement for item class %u", spellInfo->EquippedItemClass);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanNoReagentCast(SpellInfo const* spellInfo) const
|
|
{
|
|
// don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP
|
|
if (spellInfo->HasAttribute(SPELL_ATTR5_NO_REAGENT_WHILE_PREP) &&
|
|
HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
|
|
return true;
|
|
|
|
// Check no reagent use mask
|
|
flag96 noReagentMask;
|
|
noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
|
|
noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+1);
|
|
noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+2);
|
|
if (spellInfo->SpellFamilyFlags & noReagentMask)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
|
|
{
|
|
for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
|
|
{
|
|
Aura* aura = itr->second;
|
|
|
|
// skip not self applied auras
|
|
SpellInfo const* spellInfo = aura->GetSpellInfo();
|
|
if (aura->GetCasterGUID() != GetGUID())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// skip if not item dependent or have alternative item
|
|
if (HasItemFitToSpellRequirements(spellInfo, pItem))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// no alt item, remove aura, restart check
|
|
RemoveOwnedAura(itr);
|
|
}
|
|
|
|
// currently cast spells can be dependent from item
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
|
|
if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
|
|
InterruptSpell(CurrentSpellTypes(i));
|
|
}
|
|
|
|
uint32 Player::GetResurrectionSpellId()
|
|
{
|
|
// search priceless resurrection possibilities
|
|
uint32 prio = 0;
|
|
uint32 spell_id = 0;
|
|
AuraEffectList const& dummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
|
for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
|
|
{
|
|
// Soulstone Resurrection // prio: 3 (max, non death persistent)
|
|
if (prio < 2 && (*itr)->GetSpellInfo()->SpellVisual[0] == 99 && (*itr)->GetSpellInfo()->SpellIconID == 92)
|
|
{
|
|
switch ((*itr)->GetId())
|
|
{
|
|
case 20707: spell_id = 3026; break; // rank 1
|
|
case 20762: spell_id = 20758; break; // rank 2
|
|
case 20763: spell_id = 20759; break; // rank 3
|
|
case 20764: spell_id = 20760; break; // rank 4
|
|
case 20765: spell_id = 20761; break; // rank 5
|
|
case 27239: spell_id = 27240; break; // rank 6
|
|
case 47883: spell_id = 47882; break; // rank 7
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Unhandled spell %u: S.Resurrection", (*itr)->GetId());
|
|
continue;
|
|
}
|
|
|
|
prio = 3;
|
|
}
|
|
// Twisting Nether // prio: 2 (max)
|
|
else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
|
|
{
|
|
prio = 2;
|
|
spell_id = 23700;
|
|
}
|
|
}
|
|
|
|
// Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
|
|
if (prio < 1 && HasSpell(20608) && !GetSpellHistory()->HasCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
|
|
spell_id = 21169;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
// Used in triggers for check "Only to targets that grant experience or honor" req
|
|
bool Player::isHonorOrXPTarget(Unit* victim) const
|
|
{
|
|
uint8 v_level = victim->GetLevel();
|
|
uint8 k_grey = Trinity::XP::GetGrayLevel(GetLevel());
|
|
|
|
// Victim level less gray level
|
|
if (v_level <= k_grey && !sWorld->getIntConfig(CONFIG_MIN_CREATURE_SCALED_XP_RATIO))
|
|
return false;
|
|
|
|
if (Creature const* creature = victim->ToCreature())
|
|
{
|
|
if (!creature->CanGiveExperience())
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetsRecruitAFriendBonus(bool forXP)
|
|
{
|
|
bool recruitAFriend = false;
|
|
if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!player->IsAtRecruitAFriendDistance(this))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
if (forXP)
|
|
{
|
|
// level must be allowed to get RaF bonus
|
|
if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
|
continue;
|
|
|
|
// level difference must be small enough to get RaF bonus, UNLESS we are lower level
|
|
if (player->GetLevel() < GetLevel())
|
|
if (uint8(GetLevel() - player->GetLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
|
|
continue;
|
|
}
|
|
|
|
bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId());
|
|
bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId());
|
|
if (ARecruitedB || BRecruitedA)
|
|
{
|
|
recruitAFriend = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return recruitAFriend;
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround)
|
|
{
|
|
KillRewarder(this, victim, isBattleGround).Reward();
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
|
|
{
|
|
if (!pRewardSource)
|
|
return;
|
|
|
|
ObjectGuid creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
|
|
|
|
// prepare data for near group iteration
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!player->IsAtGroupRewardDistance(pRewardSource))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
// quest objectives updated only for alive group member or dead but with not released body
|
|
if (player->IsAlive()|| !player->GetCorpse())
|
|
player->KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
}
|
|
else // if (!group)
|
|
KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
|
|
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
|
|
{
|
|
if (!pRewardSource || !IsInMap(pRewardSource))
|
|
return false;
|
|
|
|
WorldObject const* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
player = this;
|
|
|
|
if (pRewardSource->GetMap()->IsDungeon())
|
|
return true;
|
|
|
|
return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE);
|
|
}
|
|
|
|
bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const
|
|
{
|
|
if (!pOther || !IsInMap(pOther))
|
|
return false;
|
|
|
|
WorldObject const* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
player = this;
|
|
|
|
return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
|
|
}
|
|
|
|
uint32 Player::GetBaseWeaponSkillValue(WeaponAttackType attType) const
|
|
{
|
|
Item* item = GetWeaponForAttack(attType, true);
|
|
|
|
// unarmed only with base attack
|
|
if (attType != BASE_ATTACK && !item)
|
|
return 0;
|
|
|
|
// weapon skill or (unarmed for base attack)
|
|
uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
|
|
return GetBaseSkillValue(skill);
|
|
}
|
|
|
|
void Player::ResurrectUsingRequestData()
|
|
{
|
|
RemoveGhoul();
|
|
|
|
if (uint32 aura = _resurrectionData->Aura)
|
|
{
|
|
CastSpell(this, aura, _resurrectionData->GUID);
|
|
return;
|
|
}
|
|
|
|
// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
|
|
TeleportTo(_resurrectionData->Location);
|
|
|
|
if (IsBeingTeleported())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER);
|
|
return;
|
|
}
|
|
|
|
ResurrectUsingRequestDataImpl();
|
|
}
|
|
|
|
void Player::ResurrectUsingRequestDataImpl()
|
|
{
|
|
// save health and mana before resurrecting, _resurrectionData can be erased
|
|
uint32 resurrectHealth = _resurrectionData->Health;
|
|
uint32 resurrectMana = _resurrectionData->Mana;
|
|
|
|
ResurrectPlayer(0.0f, false);
|
|
|
|
SetHealth(resurrectHealth);
|
|
SetPower(POWER_MANA, resurrectMana);
|
|
|
|
SetPower(POWER_RAGE, 0);
|
|
SetFullPower(POWER_ENERGY);
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
void Player::SetClientControl(Unit* target, bool allowMove)
|
|
{
|
|
// a player can never client control nothing
|
|
ASSERT(target);
|
|
|
|
// don't allow possession to be overridden
|
|
if (target->HasUnitState(UNIT_STATE_CHARMED) && (GetGUID() != target->GetCharmerGUID()))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '%s' attempt to client control '%s', which is charmed by GUID %s",
|
|
GetName().c_str(), target->GetName().c_str(), target->GetCharmerGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// still affected by some aura that shouldn't allow control, only allow on last such aura to be removed
|
|
if (target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED))
|
|
allowMove = false;
|
|
|
|
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1);
|
|
data << target->GetPackGUID();
|
|
data << uint8(allowMove ? 1 : 0);
|
|
SendDirectMessage(&data);
|
|
|
|
WorldObject* viewpoint = GetViewpoint();
|
|
if (!viewpoint)
|
|
viewpoint = this;
|
|
if (target != viewpoint)
|
|
{
|
|
if (viewpoint != this)
|
|
SetViewpoint(viewpoint, false);
|
|
if (target != this)
|
|
SetViewpoint(target, true);
|
|
}
|
|
|
|
SetMovedUnit(target);
|
|
}
|
|
|
|
void Player::UpdateZoneDependentAuras(uint32 newZone)
|
|
{
|
|
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
|
|
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newZone);
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (itr->second->autocast && itr->second->IsFitToRequirements(this, newZone, 0))
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
}
|
|
|
|
void Player::UpdateAreaDependentAuras(uint32 newArea)
|
|
{
|
|
// remove auras from spells with area limitations
|
|
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
|
|
{
|
|
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
|
|
if (iter->second->GetSpellInfo()->CheckLocation(GetMapId(), m_zoneUpdateId, newArea, this, false) != SPELL_CAST_OK)
|
|
RemoveOwnedAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
// some auras applied at subzone enter
|
|
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newArea);
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea))
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
}
|
|
|
|
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
|
|
{
|
|
if (pvp)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
|
|
return copseReclaimDelay[0];
|
|
}
|
|
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
|
|
return 0;
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
// 0..2 full period
|
|
// should be ceil(x)-1 but not floor(x)
|
|
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
|
|
return copseReclaimDelay[count];
|
|
}
|
|
|
|
void Player::UpdateCorpseReclaimDelay()
|
|
{
|
|
bool pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
|
|
|
|
if ((pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
|
|
(!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
|
|
return;
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
|
|
if (now < m_deathExpireTime)
|
|
{
|
|
// full and partly periods 1..3
|
|
uint64 count = (m_deathExpireTime - now) / DEATH_EXPIRE_STEP + 1;
|
|
|
|
if (count < MAX_DEATH_COUNT)
|
|
m_deathExpireTime = now+(count + 1) * DEATH_EXPIRE_STEP;
|
|
else
|
|
m_deathExpireTime = now + MAX_DEATH_COUNT*DEATH_EXPIRE_STEP;
|
|
}
|
|
else
|
|
m_deathExpireTime = now + DEATH_EXPIRE_STEP;
|
|
}
|
|
|
|
int32 Player::CalculateCorpseReclaimDelay(bool load) const
|
|
{
|
|
Corpse* corpse = GetCorpse();
|
|
|
|
if (load && !corpse)
|
|
return -1;
|
|
|
|
bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
|
|
|
|
uint32 delay;
|
|
|
|
if (load)
|
|
{
|
|
if (corpse->GetGhostTime() > m_deathExpireTime)
|
|
return -1;
|
|
|
|
uint64 count = 0;
|
|
|
|
if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
|
|
(!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
|
|
{
|
|
count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP;
|
|
|
|
if (count >= MAX_DEATH_COUNT)
|
|
count = MAX_DEATH_COUNT - 1;
|
|
}
|
|
|
|
time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
|
|
time_t now = GameTime::GetGameTime();
|
|
|
|
if (now >= expected_time)
|
|
return -1;
|
|
|
|
delay = expected_time - now;
|
|
}
|
|
else
|
|
delay = GetCorpseReclaimDelay(pvp);
|
|
|
|
return delay * IN_MILLISECONDS;
|
|
}
|
|
|
|
void Player::SendCorpseReclaimDelay(uint32 delay) const
|
|
{
|
|
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
|
|
data << uint32(delay);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
Player* Player::GetNextRandomRaidMember(float radius)
|
|
{
|
|
Group* group = GetGroup();
|
|
if (!group)
|
|
return nullptr;
|
|
|
|
std::vector<Player*> nearMembers;
|
|
nearMembers.reserve(group->GetMembersCount());
|
|
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* Target = itr->GetSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
|
|
!Target->HasInvisibilityAura() && !IsHostileTo(Target))
|
|
nearMembers.push_back(Target);
|
|
}
|
|
|
|
if (nearMembers.empty())
|
|
return nullptr;
|
|
|
|
uint32 randTarget = urand(0, nearMembers.size()-1);
|
|
return nearMembers[randTarget];
|
|
}
|
|
|
|
PartyResult Player::CanUninviteFromGroup(ObjectGuid guidMember) const
|
|
{
|
|
Group const* grp = GetGroup();
|
|
if (!grp)
|
|
return ERR_NOT_IN_GROUP;
|
|
|
|
if (grp->isLFGGroup())
|
|
{
|
|
ObjectGuid gguid = grp->GetGUID();
|
|
if (!sLFGMgr->GetKicksLeft(gguid))
|
|
return ERR_PARTY_LFG_BOOT_LIMIT;
|
|
|
|
lfg::LfgState state = sLFGMgr->GetState(gguid);
|
|
if (sLFGMgr->IsVoteKickActive(gguid))
|
|
return ERR_PARTY_LFG_BOOT_IN_PROGRESS;
|
|
|
|
if (grp->GetMembersCount() <= lfg::LFG_GROUP_KICK_VOTES_NEEDED)
|
|
return ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS;
|
|
|
|
if (state == lfg::LFG_STATE_FINISHED_DUNGEON)
|
|
return ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE;
|
|
|
|
if (grp->isRollLootActive())
|
|
return ERR_PARTY_LFG_BOOT_LOOT_ROLLS;
|
|
|
|
/// @todo Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
|
|
for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
if (itr->GetSource() && itr->GetSource()->IsInMap(this) && itr->GetSource()->IsInCombat())
|
|
return ERR_PARTY_LFG_BOOT_IN_COMBAT;
|
|
|
|
/* Missing support for these types
|
|
return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
|
|
return ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S;
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
|
|
return ERR_NOT_LEADER;
|
|
|
|
if (InBattleground())
|
|
return ERR_INVITE_RESTRICTED;
|
|
|
|
if (grp->IsLeader(guidMember))
|
|
return ERR_NOT_LEADER;
|
|
}
|
|
|
|
return ERR_PARTY_RESULT_OK;
|
|
}
|
|
|
|
bool Player::isUsingLfg() const
|
|
{
|
|
return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE;
|
|
}
|
|
|
|
bool Player::inRandomLfgDungeon() const
|
|
{
|
|
if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
|
|
{
|
|
Map const* map = GetMap();
|
|
return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup)
|
|
{
|
|
//we must move references from m_group to m_originalGroup
|
|
SetOriginalGroup(GetGroup(), GetSubGroup());
|
|
|
|
m_group.unlink();
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
void Player::RemoveFromBattlegroundOrBattlefieldRaid()
|
|
{
|
|
//remove existing reference
|
|
m_group.unlink();
|
|
if (Group* group = GetOriginalGroup())
|
|
{
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup(GetOriginalSubGroup());
|
|
}
|
|
SetOriginalGroup(nullptr);
|
|
}
|
|
|
|
void Player::SetOriginalGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (group == nullptr)
|
|
m_originalGroup.unlink();
|
|
else
|
|
{
|
|
// never use SetOriginalGroup without a subgroup unless you specify NULL for group
|
|
ASSERT(subgroup >= 0);
|
|
m_originalGroup.link(group, this);
|
|
m_originalGroup.setSubGroup((uint8)subgroup);
|
|
}
|
|
}
|
|
|
|
void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData)
|
|
{
|
|
// process liquid auras using generic unit code
|
|
Unit::ProcessTerrainStatusUpdate(status, liquidData);
|
|
|
|
// player specific logic for mirror timers
|
|
if (status && liquidData)
|
|
{
|
|
// Breath bar state (under water in any liquid type)
|
|
if (liquidData->type_flags & MAP_ALL_LIQUIDS)
|
|
{
|
|
if (status & LIQUID_MAP_UNDER_WATER)
|
|
m_MirrorTimerFlags |= UNDERWATER_INWATER;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
|
|
}
|
|
|
|
// Fatigue bar state (if not on flight path or transport)
|
|
if ((liquidData->type_flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
|
|
m_MirrorTimerFlags |= UNDERWATER_INDARKWATER;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
|
|
|
|
// Lava state (any contact)
|
|
if (liquidData->type_flags & MAP_LIQUID_TYPE_MAGMA)
|
|
{
|
|
if (status & MAP_LIQUID_STATUS_IN_CONTACT)
|
|
m_MirrorTimerFlags |= UNDERWATER_INLAVA;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
|
|
}
|
|
|
|
// Slime state (any contact)
|
|
if (liquidData->type_flags & MAP_LIQUID_TYPE_SLIME)
|
|
{
|
|
if (status & MAP_LIQUID_STATUS_IN_CONTACT)
|
|
m_MirrorTimerFlags |= UNDERWATER_INSLIME;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
|
|
}
|
|
}
|
|
else
|
|
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWATER_INDARKWATER);
|
|
}
|
|
|
|
void Player::AtExitCombat()
|
|
{
|
|
Unit::AtExitCombat();
|
|
UpdatePotionCooldown();
|
|
|
|
if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
SetRuneTimer(i, 0xFFFFFFFF);
|
|
SetLastRuneGraceTimer(i, 0);
|
|
}
|
|
}
|
|
|
|
void Player::SetCanParry(bool value)
|
|
{
|
|
if (m_canParry == value)
|
|
return;
|
|
|
|
m_canParry = value;
|
|
UpdateParryPercentage();
|
|
}
|
|
|
|
void Player::SetCanBlock(bool value)
|
|
{
|
|
if (m_canBlock == value)
|
|
return;
|
|
|
|
m_canBlock = value;
|
|
UpdateBlockPercentage();
|
|
}
|
|
|
|
bool ItemPosCount::isContainedIn(std::vector<ItemPosCount> const& vec) const
|
|
{
|
|
for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
|
|
if (itr->pos == pos)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::StopCastingBindSight() const
|
|
{
|
|
if (WorldObject* target = GetViewpoint())
|
|
{
|
|
if (target->isType(TYPEMASK_UNIT))
|
|
{
|
|
static_cast<Unit*>(target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID());
|
|
static_cast<Unit*>(target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID());
|
|
static_cast<Unit*>(target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetViewpoint(WorldObject* target, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player '%s' (%s) creates seer (Entry: %u, TypeId: %u).",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), target->GetEntry(), target->GetTypeId());
|
|
|
|
if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '%s' (%s) cannot add new viewpoint!", GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// farsight dynobj or puppet may be very far away
|
|
UpdateVisibilityOf(target);
|
|
|
|
if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase())
|
|
static_cast<Unit*>(target)->AddPlayerToVision(this);
|
|
SetSeer(target);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s removed seer", GetName().c_str());
|
|
|
|
if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '%s' (%s) cannot remove current viewpoint!", GetName().c_str(), GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase())
|
|
static_cast<Unit*>(target)->RemovePlayerFromVision(this);
|
|
|
|
//must immediately set seer back otherwise may crash
|
|
SetSeer(this);
|
|
|
|
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
|
|
//SendDirectMessage(&data);
|
|
}
|
|
|
|
// HACK: Make sure update for PLAYER_FARSIGHT is received before SMSG_PET_SPELLS to properly hide "Release spirit" dialog
|
|
if (target->GetTypeId() == TYPEID_UNIT && static_cast<Unit*>(target)->HasUnitTypeMask(UNIT_MASK_MINION) && static_cast<Minion*>(target)->IsRisenAlly())
|
|
{
|
|
if (apply)
|
|
{
|
|
UpdateDataMapType update_players;
|
|
BuildUpdate(update_players);
|
|
WorldPacket packet;
|
|
for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
|
|
{
|
|
iter->second.BuildPacket(&packet);
|
|
iter->first->SendDirectMessage(&packet);
|
|
packet.clear();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
|
|
|
|
// Reset "Release spirit" timer clientside
|
|
WorldPacket data(SMSG_FORCED_DEATH_UPDATE);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldObject* Player::GetViewpoint() const
|
|
{
|
|
if (ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT))
|
|
return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER));
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::CanUseBattlegroundObject(GameObject* gameobject) const
|
|
{
|
|
// It is possible to call this method with a null pointer, only skipping faction check.
|
|
if (gameobject)
|
|
{
|
|
FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
|
|
FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetFaction());
|
|
|
|
if (playerFaction && faction && !playerFaction->IsFriendlyTo(*faction))
|
|
return false;
|
|
}
|
|
|
|
// BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
|
|
// Note: Mount, stealth and invisibility will be removed when used
|
|
return (!isTotalImmune() && // Damage immune
|
|
!HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
|
|
IsAlive()); // Alive
|
|
}
|
|
|
|
bool Player::CanCaptureTowerPoint() const
|
|
{
|
|
return (!HasStealthAura() && // not stealthed
|
|
!HasInvisibilityAura() && // not invisible
|
|
IsAlive()); // live player
|
|
}
|
|
|
|
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin) const
|
|
{
|
|
uint8 level = GetLevel();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL; // max level in this dbc
|
|
|
|
uint8 hairstyle = GetHairStyleId();
|
|
uint8 haircolor = GetHairColorId();
|
|
uint8 facialhair = GetFacialStyle();
|
|
uint8 skincolor = GetSkinId();
|
|
|
|
if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
|
|
return 0;
|
|
|
|
GtBarberShopCostBaseEntry const* bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
|
|
|
|
if (!bsc) // shouldn't happen
|
|
return 0xFFFFFFFF;
|
|
|
|
float cost = 0;
|
|
|
|
if (hairstyle != newhairstyle)
|
|
cost += bsc->cost; // full price
|
|
|
|
if ((haircolor != newhaircolor) && (hairstyle == newhairstyle))
|
|
cost += bsc->cost * 0.5f; // +1/2 of price
|
|
|
|
if (facialhair != newfacialhair)
|
|
cost += bsc->cost * 0.75f; // +3/4 of price
|
|
|
|
if (newSkin && skincolor != newSkin->hair_id)
|
|
cost += bsc->cost * 0.75f; // +5/6 of price
|
|
|
|
return uint32(cost);
|
|
}
|
|
|
|
void Player::InitGlyphsForLevel()
|
|
{
|
|
for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
|
|
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
|
|
if (gs->Order)
|
|
SetGlyphSlot(gs->Order - 1, gs->Id);
|
|
|
|
uint8 level = GetLevel();
|
|
uint32 value = 0;
|
|
|
|
// 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
|
|
if (level >= 15)
|
|
value |= (0x01 | 0x02);
|
|
if (level >= 30)
|
|
value |= 0x08;
|
|
if (level >= 50)
|
|
value |= 0x04;
|
|
if (level >= 70)
|
|
value |= 0x10;
|
|
if (level >= 80)
|
|
value |= 0x20;
|
|
|
|
SetUInt32Value(PLAYER_GLYPHS_ENABLED, value);
|
|
}
|
|
|
|
void Player::SetGlyph(uint8 slot, uint32 glyph)
|
|
{
|
|
m_Glyphs[m_activeSpec][slot] = glyph;
|
|
SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
|
|
}
|
|
|
|
bool Player::isTotalImmune() const
|
|
{
|
|
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
|
|
|
|
uint32 immuneMask = 0;
|
|
for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
|
|
{
|
|
immuneMask |= (*itr)->GetMiscValue();
|
|
if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasTitle(uint32 bitIndex) const
|
|
{
|
|
if (bitIndex > MAX_TITLE_INDEX)
|
|
return false;
|
|
|
|
uint32 fieldIndexOffset = bitIndex / 32;
|
|
uint32 flag = 1 << (bitIndex % 32);
|
|
return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
bool Player::HasTitle(CharTitlesEntry const* title) const
|
|
{
|
|
return HasTitle(title->bit_index);
|
|
}
|
|
|
|
void Player::SetTitle(CharTitlesEntry const* title, bool lost)
|
|
{
|
|
uint32 fieldIndexOffset = title->bit_index / 32;
|
|
uint32 flag = 1 << (title->bit_index % 32);
|
|
|
|
if (lost)
|
|
{
|
|
if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
else
|
|
{
|
|
if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
|
|
data << uint32(title->bit_index);
|
|
data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
uint32 Player::GetRuneBaseCooldown(uint8 index)
|
|
{
|
|
uint8 rune = GetBaseRune(index);
|
|
uint32 cooldown = RUNE_BASE_COOLDOWN;
|
|
|
|
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
|
|
cooldown = cooldown * (100 - (*i)->GetAmount()) / 100;
|
|
}
|
|
|
|
return cooldown;
|
|
}
|
|
|
|
void Player::SetRuneCooldown(uint8 index, uint32 cooldown, bool casted /*= false*/)
|
|
{
|
|
uint32 gracePeriod = GetRuneTimer(index);
|
|
|
|
if (casted && IsInCombat())
|
|
{
|
|
if (gracePeriod < 0xFFFFFFFF && cooldown > 0)
|
|
{
|
|
uint32 lessCd = std::min(uint32(2500), gracePeriod);
|
|
cooldown = (cooldown > lessCd) ? (cooldown - lessCd) : 0;
|
|
SetLastRuneGraceTimer(index, lessCd);
|
|
}
|
|
|
|
SetRuneTimer(index, 0);
|
|
}
|
|
|
|
m_runes->runes[index].Cooldown = cooldown;
|
|
m_runes->SetRuneState(index, (cooldown == 0) ? true : false);
|
|
|
|
ResyncRunes();
|
|
}
|
|
|
|
void Player::SetRuneConvertAura(uint8 index, AuraEffect const* aura)
|
|
{
|
|
m_runes->runes[index].ConvertAuras.insert(aura);
|
|
}
|
|
|
|
void Player::RemoveRuneConvertAura(uint8 index, AuraEffect const* aura)
|
|
{
|
|
m_runes->runes[index].ConvertAuras.erase(aura);
|
|
}
|
|
|
|
void Player::AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura)
|
|
{
|
|
SetRuneConvertAura(index, aura);
|
|
ConvertRune(index, newType);
|
|
}
|
|
|
|
void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
|
|
{
|
|
for (uint8 itr = 0; itr < MAX_RUNES; ++itr)
|
|
{
|
|
RemoveRuneConvertAura(itr, aura);
|
|
|
|
if (m_runes->runes[itr].ConvertAuras.empty())
|
|
ConvertRune(itr, GetBaseRune(itr));
|
|
}
|
|
}
|
|
|
|
void Player::RestoreBaseRune(uint8 index)
|
|
{
|
|
std::unordered_set<AuraEffect const*>& auras = m_runes->runes[index].ConvertAuras;
|
|
|
|
AuraEffect const* aura = nullptr;
|
|
for (auto itr = auras.begin(); itr != auras.end() && !aura;)
|
|
{
|
|
if (AuraEffect const* temp = *itr)
|
|
{
|
|
if (temp->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PASSIVE))
|
|
{
|
|
aura = temp;
|
|
auras.erase(itr);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
else
|
|
itr = auras.erase(itr);
|
|
}
|
|
|
|
if (!auras.empty())
|
|
return;
|
|
|
|
ConvertRune(index, GetBaseRune(index));
|
|
|
|
// Don't drop passive talents providing rune convertion
|
|
if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
|
|
return;
|
|
|
|
for (uint8 itr = 0; itr < MAX_RUNES; ++itr)
|
|
{
|
|
if (m_runes->runes[itr].ConvertAuras.find(aura) != m_runes->runes[itr].ConvertAuras.end())
|
|
return;
|
|
}
|
|
|
|
aura->GetBase()->Remove();
|
|
}
|
|
|
|
void Player::ConvertRune(uint8 index, RuneType newType)
|
|
{
|
|
SetCurrentRune(index, newType);
|
|
|
|
WorldPacket data(SMSG_CONVERT_RUNE, 2);
|
|
data << uint8(index);
|
|
data << uint8(newType);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::ResyncRunes() const
|
|
{
|
|
if (GetClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
WorldPackets::Spells::ResyncRunes packet;
|
|
packet.Count = MAX_RUNES;
|
|
for (uint32 itr = 0; itr < MAX_RUNES; ++itr)
|
|
{
|
|
WorldPackets::Spells::ResyncRune resyncRune;
|
|
resyncRune.RuneType = GetCurrentRune(itr);
|
|
resyncRune.Cooldown = uint8(255) - uint8(GetRuneCooldown(itr) * uint32(255) / uint32(RUNE_BASE_COOLDOWN)); // cooldown time (0-255)
|
|
packet.Runes.emplace_back(resyncRune);
|
|
}
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::AddRunePower(uint8 index) const
|
|
{
|
|
WorldPacket data(SMSG_ADD_RUNE_POWER, 4);
|
|
data << uint32(1 << index); // mask (0x00-0x3F probably)
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
static RuneType runeSlotTypes[MAX_RUNES] =
|
|
{
|
|
/*0*/ RUNE_BLOOD,
|
|
/*1*/ RUNE_BLOOD,
|
|
/*2*/ RUNE_UNHOLY,
|
|
/*3*/ RUNE_UNHOLY,
|
|
/*4*/ RUNE_FROST,
|
|
/*5*/ RUNE_FROST
|
|
};
|
|
|
|
void Player::InitRunes()
|
|
{
|
|
if (GetClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
m_runes = new Runes;
|
|
|
|
m_runes->runeState = 0;
|
|
m_runes->lastUsedRune = RUNE_BLOOD;
|
|
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
SetBaseRune(i, runeSlotTypes[i]); // init base types
|
|
SetCurrentRune(i, runeSlotTypes[i]); // init current types
|
|
SetRuneCooldown(i, 0); // reset cooldowns
|
|
SetRuneTimer(i, 0xFFFFFFFF); // Reset rune flags
|
|
SetLastRuneGraceTimer(i, 0);
|
|
SetRuneConvertAura(i, nullptr);
|
|
m_runes->SetRuneState(i);
|
|
}
|
|
|
|
for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
|
|
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
|
|
}
|
|
|
|
bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast, bool createdByPlayer)
|
|
{
|
|
Loot loot;
|
|
loot.FillLoot (loot_id, store, this, true);
|
|
|
|
uint32 max_slot = loot.GetMaxSlotInLootFor(this);
|
|
for (uint32 i = 0; i < max_slot; ++i)
|
|
{
|
|
LootItem* lootItem = loot.LootItemInSlot(i, this);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(bag, slot, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
|
|
msg = CanStoreNewItem(bag, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
|
|
msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
|
|
continue;
|
|
}
|
|
|
|
Item* pItem = StoreNewItem(dest, lootItem->itemid, true, lootItem->randomPropertyId);
|
|
SendNewItem(pItem, lootItem->count, false, createdByPlayer, broadcast);
|
|
}
|
|
}
|
|
|
|
void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
|
|
{
|
|
NotNormalLootItem* qitem = nullptr;
|
|
NotNormalLootItem* ffaitem = nullptr;
|
|
NotNormalLootItem* conditem = nullptr;
|
|
|
|
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
|
|
|
|
if (!item)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (!item->AllowedForPlayer(this))
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return;
|
|
}
|
|
|
|
// questitems use the blocked field for other purposes
|
|
if (!qitem && item->is_blocked)
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return;
|
|
}
|
|
|
|
// dont allow protected item to be looted by someone else
|
|
if (!item->rollWinnerGUID.IsEmpty() && item->rollWinnerGUID != GetGUID())
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
GuidSet looters = item->GetAllowedLooters();
|
|
Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, looters);
|
|
|
|
if (qitem)
|
|
{
|
|
qitem->is_looted = true;
|
|
//freeforall is 1 if everyone's supposed to get the quest item.
|
|
if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
|
|
SendNotifyLootItemRemoved(lootSlot);
|
|
else
|
|
loot->NotifyQuestItemRemoved(qitem->index);
|
|
}
|
|
else
|
|
{
|
|
if (ffaitem)
|
|
{
|
|
//freeforall case, notify only one player of the removal
|
|
ffaitem->is_looted = true;
|
|
SendNotifyLootItemRemoved(lootSlot);
|
|
}
|
|
else
|
|
{
|
|
//not freeforall, notify everyone
|
|
if (conditem)
|
|
conditem->is_looted = true;
|
|
loot->NotifyItemRemoved(lootSlot);
|
|
}
|
|
}
|
|
|
|
//if only one person is supposed to loot the item, then set it to looted
|
|
if (!item->freeforall)
|
|
item->is_looted = true;
|
|
|
|
--loot->unlootedCount;
|
|
|
|
SendNewItem(newitem, uint32(item->count), false, false, true);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
|
|
|
|
// LootItem is being removed (looted) from the container, delete it from the DB.
|
|
if (loot->containerID > 0)
|
|
sLootItemStorage->RemoveStoredLootItemForContainer(loot->containerID, item->itemid, item->count);
|
|
|
|
}
|
|
else
|
|
SendEquipError(msg, nullptr, nullptr, item->itemid);
|
|
}
|
|
|
|
uint32 Player::CalculateTalentsPoints() const
|
|
{
|
|
uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel()-9;
|
|
|
|
if (GetClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
|
|
return uint32(base_talent * sWorld->getRate(RATE_TALENT));
|
|
|
|
uint32 talentPointsForLevel = GetLevel() < 56 ? 0 : GetLevel() - 55;
|
|
talentPointsForLevel += m_questRewardTalentCount;
|
|
|
|
if (talentPointsForLevel > base_talent)
|
|
talentPointsForLevel = base_talent;
|
|
|
|
return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
|
|
}
|
|
|
|
bool Player::CanFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell) const
|
|
{
|
|
// continent checked in SpellInfo::CheckLocation at cast and area update
|
|
uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
|
|
if (v_map == 571 && !bySpell->HasAttribute(SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING))
|
|
if (!HasSpell(54197)) // 54197 = Cold Weather Flying
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::LearnSpellHighestRank(uint32 spellid)
|
|
{
|
|
LearnSpell(spellid, false);
|
|
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
|
|
LearnSpellHighestRank(next);
|
|
}
|
|
|
|
void Player::_LoadSkills(PreparedQueryResult result)
|
|
{
|
|
// 0 1 2
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
|
|
|
|
uint32 count = 0;
|
|
std::unordered_map<uint32, uint32> loadedSkillValues;
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint16 skill = fields[0].GetUInt16();
|
|
uint16 value = fields[1].GetUInt16();
|
|
uint16 max = fields[2].GetUInt16();
|
|
|
|
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, GetRace(), GetClass());
|
|
if (!rcEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s, Race: %u, Class: %u) has forbidden skill %u for his race/class combination",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), uint32(GetRace()), uint32(GetClass()), skill);
|
|
|
|
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
|
|
continue;
|
|
}
|
|
|
|
// set fixed skill ranges
|
|
switch (GetSkillRangeType(rcEntry))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE: // 300..300
|
|
value = max = 300;
|
|
break;
|
|
case SKILL_RANGE_MONO: // 1..1, grey monolite bar
|
|
value = max = 1;
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
max = GetMaxSkillValueForLevel();
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (value == 0)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s) has skill %u with value 0, deleted.",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), skill);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
|
|
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, skill);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
|
|
uint16 skillStep = 0;
|
|
if (SkillTiersEntry const* skillTier = sSkillTiersStore.LookupEntry(rcEntry->SkillTier))
|
|
{
|
|
for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
|
|
{
|
|
if (skillTier->MaxSkill[skillStep] == max)
|
|
{
|
|
skillStep = i + 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, skillStep));
|
|
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), MAKE_SKILL_VALUE(value, max));
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
|
|
|
|
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
|
|
loadedSkillValues[skill] = value;
|
|
|
|
++count;
|
|
|
|
if (count >= PLAYER_MAX_SKILLS) // client limit
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s) has more than %u skills.",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), PLAYER_MAX_SKILLS);
|
|
break;
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
// Learn skill rewarded spells after all skills have been loaded to prevent learning a skill from them before its loaded with proper value from DB
|
|
for (auto& skill : loadedSkillValues)
|
|
LearnSkillRewardedSpells(skill.first, skill.second);
|
|
|
|
for (; count < PLAYER_MAX_SKILLS; ++count)
|
|
{
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(count), 0);
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), 0);
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
|
|
}
|
|
|
|
if (HasSkill(SKILL_FIST_WEAPONS))
|
|
SetSkill(SKILL_FIST_WEAPONS, 0, GetSkillValue(SKILL_UNARMED), GetMaxSkillValueForLevel());
|
|
}
|
|
|
|
uint32 Player::GetPhaseMaskForSpawn() const
|
|
{
|
|
uint32 phase = PHASEMASK_NORMAL;
|
|
if (!IsGameMaster())
|
|
phase = GetPhaseMask();
|
|
else
|
|
{
|
|
AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
|
|
if (!phases.empty())
|
|
phase = phases.front()->GetMiscValue();
|
|
}
|
|
|
|
// some aura phases include 1 normal map in addition to phase itself
|
|
if (uint32 n_phase = phase & ~PHASEMASK_NORMAL)
|
|
return n_phase;
|
|
|
|
return PHASEMASK_NORMAL;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// proto based limitations
|
|
if (InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count))
|
|
return res;
|
|
|
|
// check unique-equipped on gems
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
|
|
if (!pGem)
|
|
continue;
|
|
|
|
// include for check equip another gems with same limit category for not equipped item (and then not counted)
|
|
uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
|
|
? pItem->GetGemCountWithLimitCategory(pGem->ItemLimitCategory) : 1;
|
|
|
|
if (InventoryResult res = CanEquipUniqueItem(pGem, eslot, gem_limit_count))
|
|
return res;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot, uint32 limit_count) const
|
|
{
|
|
// check unique-equipped on item
|
|
if (itemProto->Flags & ITEM_FLAG_UNIQUE_EQUIPPABLE)
|
|
{
|
|
// there is an equip limit on this item
|
|
if (HasItemOrGemWithIdEquipped(itemProto->ItemId, 1, except_slot))
|
|
return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (itemProto->ItemLimitCategory)
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
|
|
if (!limitEntry)
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
// NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
|
|
|
|
if (limit_count > limitEntry->maxCount)
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED;
|
|
|
|
// there is an equip limit on this item
|
|
if (HasItemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED;
|
|
else if (HasGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
|
|
return EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
void Player::SetFallInformation(uint32 time, float z)
|
|
{
|
|
m_lastFallTime = time;
|
|
m_lastFallZ = z;
|
|
}
|
|
|
|
void Player::HandleFall(MovementInfo const& movementInfo)
|
|
{
|
|
// calculate total z distance of the fall
|
|
float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
|
|
//TC_LOG_DEBUG("zDiff = %f", z_diff);
|
|
|
|
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
|
|
// 14.57 can be calculated by resolving damageperc formula below to 0
|
|
if (z_diff >= 14.57f && !isDead() && !IsGameMaster() &&
|
|
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
|
|
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL))
|
|
{
|
|
//Safe fall, fall height reduction
|
|
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
|
|
|
|
float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f;
|
|
|
|
if (damageperc > 0)
|
|
{
|
|
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld->getRate(RATE_DAMAGE_FALL));
|
|
|
|
if (GetCommandStatus(CHEAT_GOD))
|
|
damage = 0;
|
|
|
|
float height = movementInfo.pos.m_positionZ;
|
|
UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
|
|
|
|
if (damage > 0)
|
|
{
|
|
//Prevent fall damage from being more than the player maximum health
|
|
if (damage > GetMaxHealth())
|
|
damage = GetMaxHealth();
|
|
|
|
// Gust of Wind
|
|
if (HasAura(43621))
|
|
damage = GetMaxHealth()/2;
|
|
|
|
uint32 original_health = GetHealth();
|
|
uint32 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
|
|
|
|
// recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
|
|
if (IsAlive() && final_damage < original_health)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
|
|
}
|
|
|
|
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
|
|
TC_LOG_DEBUG("entities.player", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ResetAchievements()
|
|
{
|
|
m_achievementMgr->Reset();
|
|
}
|
|
|
|
void Player::SendRespondInspectAchievements(Player* player) const
|
|
{
|
|
m_achievementMgr->SendRespondInspectAchievements(player);
|
|
}
|
|
|
|
bool Player::HasAchieved(uint32 achievementId) const
|
|
{
|
|
return m_achievementMgr->HasAchieved(achievementId);
|
|
}
|
|
|
|
void Player::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost/* = 0*/)
|
|
{
|
|
m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
|
|
}
|
|
|
|
void Player::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
m_achievementMgr->RemoveTimedAchievement(type, entry);
|
|
}
|
|
|
|
void Player::ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete /* = false*/)
|
|
{
|
|
m_achievementMgr->ResetAchievementCriteria(condition, value, evenIfCriteriaComplete);
|
|
}
|
|
|
|
void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, WorldObject* ref /*= nullptr*/)
|
|
{
|
|
m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2, ref);
|
|
}
|
|
|
|
void Player::CompletedAchievement(AchievementEntry const* entry)
|
|
{
|
|
m_achievementMgr->CompletedAchievement(entry);
|
|
}
|
|
|
|
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
|
|
{
|
|
uint32 CurTalentPoints = GetFreeTalentPoints();
|
|
|
|
if (CurTalentPoints == 0)
|
|
return;
|
|
|
|
if (talentRank >= MAX_TALENT_RANK)
|
|
return;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
|
|
if (!talentInfo)
|
|
return;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if (!talentTabInfo)
|
|
return;
|
|
|
|
// prevent learn talent for different class (cheating)
|
|
if ((GetClassMask() & talentTabInfo->ClassMask) == 0)
|
|
return;
|
|
|
|
// find current max talent rank (0~5)
|
|
uint8 curtalent_maxrank = 0; // 0 = not learned any rank
|
|
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && HasSpell(talentInfo->RankID[rank]))
|
|
{
|
|
curtalent_maxrank = (rank + 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we already have same or higher talent rank learned
|
|
if (curtalent_maxrank >= (talentRank + 1))
|
|
return;
|
|
|
|
// check if we have enough talent points
|
|
if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
|
|
return;
|
|
|
|
// Check if it requires another talent
|
|
if (talentInfo->DependsOn > 0)
|
|
{
|
|
if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
|
{
|
|
bool hasEnoughRank = false;
|
|
for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
|
|
{
|
|
if (depTalentInfo->RankID[rank] != 0)
|
|
if (HasSpell(depTalentInfo->RankID[rank]))
|
|
hasEnoughRank = true;
|
|
}
|
|
if (!hasEnoughRank)
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Find out how many points we have in this field
|
|
uint32 spentPoints = 0;
|
|
|
|
uint32 tTab = talentInfo->TalentTab;
|
|
if (talentInfo->Row > 0)
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) // Loop through all talents.
|
|
if (TalentEntry const* tmpTalent = sTalentStore.LookupEntry(i)) // the way talents are tracked
|
|
if (tmpTalent->TalentTab == tTab)
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
|
|
if (tmpTalent->RankID[rank] != 0)
|
|
if (HasSpell(tmpTalent->RankID[rank]))
|
|
spentPoints += (rank + 1);
|
|
|
|
// not have required min points spent in talent tree
|
|
if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
|
|
return;
|
|
|
|
// spell not set in talent.dbc
|
|
uint32 spellid = talentInfo->RankID[talentRank];
|
|
if (spellid == 0)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LearnTalent: Talent.dbc has no spellInfo for talent: %u (spell id = 0)", talentId);
|
|
return;
|
|
}
|
|
|
|
// already known
|
|
if (HasSpell(spellid))
|
|
return;
|
|
|
|
// learn! (other talent ranks will unlearned at learning)
|
|
LearnSpell(spellid, false);
|
|
AddTalent(spellid, m_activeSpec, true);
|
|
|
|
TC_LOG_DEBUG("misc", "Player::LearnTalent: TalentID: %u Spell: %u Group: %u\n", talentId, spellid, uint32(m_activeSpec));
|
|
|
|
// update free talent points
|
|
SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
|
|
}
|
|
|
|
void Player::LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
|
|
{
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet)
|
|
return;
|
|
|
|
if (petGuid != pet->GetGUID())
|
|
return;
|
|
|
|
uint32 CurTalentPoints = pet->GetFreeTalentPoints();
|
|
|
|
if (CurTalentPoints == 0)
|
|
return;
|
|
|
|
if (talentRank >= MAX_PET_TALENT_RANK)
|
|
return;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
|
|
if (!talentInfo)
|
|
return;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if (!talentTabInfo)
|
|
return;
|
|
|
|
CreatureTemplate const* ci = pet->GetCreatureTemplate();
|
|
|
|
if (!ci)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
|
|
if (!pet_family)
|
|
return;
|
|
|
|
if (pet_family->petTalentType < 0) // not hunter pet
|
|
return;
|
|
|
|
// prevent learn talent for different family (cheating)
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
return;
|
|
|
|
// find current max talent rank (0~5)
|
|
uint8 curtalent_maxrank = 0; // 0 = not learned any rank
|
|
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
|
|
{
|
|
curtalent_maxrank = (rank + 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we already have same or higher talent rank learned
|
|
if (curtalent_maxrank >= (talentRank + 1))
|
|
return;
|
|
|
|
// check if we have enough talent points
|
|
if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
|
|
return;
|
|
|
|
// Check if it requires another talent
|
|
if (talentInfo->DependsOn > 0)
|
|
{
|
|
if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
|
{
|
|
bool hasEnoughRank = false;
|
|
for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
|
|
{
|
|
if (depTalentInfo->RankID[rank] != 0)
|
|
if (pet->HasSpell(depTalentInfo->RankID[rank]))
|
|
hasEnoughRank = true;
|
|
}
|
|
if (!hasEnoughRank)
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Find out how many points we have in this field
|
|
uint32 spentPoints = 0;
|
|
|
|
uint32 tTab = talentInfo->TalentTab;
|
|
if (talentInfo->Row > 0)
|
|
{
|
|
uint32 numRows = sTalentStore.GetNumRows();
|
|
for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
|
|
{
|
|
// Someday, someone needs to revamp
|
|
TalentEntry const* tmpTalent = sTalentStore.LookupEntry(i);
|
|
if (tmpTalent) // the way talents are tracked
|
|
{
|
|
if (tmpTalent->TalentTab == tTab)
|
|
{
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
|
|
{
|
|
if (tmpTalent->RankID[rank] != 0)
|
|
{
|
|
if (pet->HasSpell(tmpTalent->RankID[rank]))
|
|
{
|
|
spentPoints += (rank + 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// not have required min points spent in talent tree
|
|
if (spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
|
|
return;
|
|
|
|
// spell not set in talent.dbc
|
|
uint32 spellid = talentInfo->RankID[talentRank];
|
|
if (spellid == 0)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Talent.dbc contains talent: %u Rank: %u spell id = 0", talentId, talentRank);
|
|
return;
|
|
}
|
|
|
|
// already known
|
|
if (pet->HasSpell(spellid))
|
|
return;
|
|
|
|
// learn! (other talent ranks will unlearned at learning)
|
|
pet->learnSpell(spellid);
|
|
TC_LOG_DEBUG("entities.player", "PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
|
|
|
|
// update free talent points
|
|
pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
|
|
}
|
|
|
|
void Player::AddKnownCurrency(uint32 itemId)
|
|
{
|
|
if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
|
|
SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex-1)));
|
|
}
|
|
|
|
void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode)
|
|
{
|
|
if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == MSG_MOVE_FALL_LAND)
|
|
SetFallInformation(minfo.fallTime, minfo.pos.GetPositionZ());
|
|
}
|
|
|
|
void Player::UnsummonPetTemporaryIfAny()
|
|
{
|
|
Pet* pet = GetPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned())
|
|
{
|
|
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
|
|
m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
|
|
}
|
|
|
|
RemovePet(pet, PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
void Player::ResummonPetTemporaryUnSummonedIfAny()
|
|
{
|
|
if (!m_temporaryUnsummonedPetNumber)
|
|
return;
|
|
|
|
// not resummon in not appropriate state
|
|
if (IsPetNeedBeTemporaryUnsummoned())
|
|
return;
|
|
|
|
if (GetPetGUID())
|
|
return;
|
|
|
|
Pet* NewPet = new Pet(this);
|
|
if (!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
|
|
delete NewPet;
|
|
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
bool Player::IsPetNeedBeTemporaryUnsummoned() const
|
|
{
|
|
return !IsInWorld() || !IsAlive() || IsMounted() /*+in flight*/;
|
|
}
|
|
|
|
bool Player::CanSeeSpellClickOn(Creature const* c) const
|
|
{
|
|
if (!c->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
|
|
return false;
|
|
|
|
auto clickBounds = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
|
|
if (clickBounds.begin() == clickBounds.end())
|
|
return false;
|
|
|
|
for (auto const& clickPair : clickBounds)
|
|
{
|
|
if (!clickPair.second.IsFitToRequirements(this, c))
|
|
return false;
|
|
|
|
if (sConditionMgr->IsObjectMeetingSpellClickConditions(c->GetEntry(), clickPair.second.spellId, const_cast<Player*>(this), const_cast<Creature*>(c)))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
|
|
{
|
|
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
|
|
*data << uint8(m_specsCount); // talent group count (0, 1 or 2)
|
|
*data << uint8(m_activeSpec); // talent group index (0 or 1)
|
|
|
|
if (m_specsCount)
|
|
{
|
|
if (m_specsCount > MAX_TALENT_SPECS)
|
|
m_specsCount = MAX_TALENT_SPECS;
|
|
|
|
// loop through all specs (only 1 for now)
|
|
for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
|
|
{
|
|
uint8 talentIdCount = 0;
|
|
size_t pos = data->wpos();
|
|
*data << uint8(talentIdCount); // [PH], talentIdCount
|
|
|
|
// find class talent tabs (all players have 3 talent tabs)
|
|
uint32 const* talentTabIds = GetTalentTabPages(GetClass());
|
|
|
|
for (uint8 i = 0; i < MAX_TALENT_TABS; ++i)
|
|
{
|
|
uint32 talentTabId = talentTabIds[i];
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// skip another tab talents
|
|
if (talentInfo->TalentTab != talentTabId)
|
|
continue;
|
|
|
|
// find max talent rank (0~4)
|
|
int8 curtalent_maxrank = -1;
|
|
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
|
|
{
|
|
curtalent_maxrank = rank;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not learned talent
|
|
if (curtalent_maxrank < 0)
|
|
continue;
|
|
|
|
*data << uint32(talentInfo->TalentID); // Talent.dbc
|
|
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
|
|
|
|
++talentIdCount;
|
|
}
|
|
}
|
|
|
|
data->put<uint8>(pos, talentIdCount); // put real count
|
|
|
|
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
|
|
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
*data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::BuildPetTalentsInfoData(WorldPacket* data)
|
|
{
|
|
uint32 unspentTalentPoints = 0;
|
|
size_t pointsPos = data->wpos();
|
|
*data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
|
|
|
|
uint8 talentIdCount = 0;
|
|
size_t countPos = data->wpos();
|
|
*data << uint8(talentIdCount); // [PH], talentIdCount
|
|
|
|
Pet* pet = GetPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
unspentTalentPoints = pet->GetFreeTalentPoints();
|
|
|
|
data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
|
|
|
|
CreatureTemplate const* ci = pet->GetCreatureTemplate();
|
|
if (!ci)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if (!pet_family || pet_family->petTalentType < 0)
|
|
return;
|
|
|
|
for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
|
|
{
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// skip another tab talents
|
|
if (talentInfo->TalentTab != talentTabId)
|
|
continue;
|
|
|
|
// find max talent rank (0~4)
|
|
int8 curtalent_maxrank = -1;
|
|
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
|
|
{
|
|
curtalent_maxrank = rank;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not learned talent
|
|
if (curtalent_maxrank < 0)
|
|
continue;
|
|
|
|
*data << uint32(talentInfo->TalentID); // Talent.dbc
|
|
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
|
|
|
|
++talentIdCount;
|
|
}
|
|
|
|
data->put<uint8>(countPos, talentIdCount); // put real count
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::SendTalentsInfoData(bool pet)
|
|
{
|
|
WorldPacket data(SMSG_TALENTS_INFO, 50);
|
|
data << uint8(pet ? 1 : 0);
|
|
if (pet)
|
|
BuildPetTalentsInfoData(&data);
|
|
else
|
|
BuildPlayerTalentsInfoData(&data);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::BuildEnchantmentsInfoData(WorldPacket* data)
|
|
{
|
|
uint32 slotUsedMask = 0;
|
|
size_t slotUsedMaskPos = data->wpos();
|
|
*data << uint32(slotUsedMask); // slotUsedMask < 0x80000
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
|
|
if (!item)
|
|
continue;
|
|
|
|
slotUsedMask |= (1 << i);
|
|
|
|
*data << uint32(item->GetEntry()); // item entry
|
|
|
|
uint16 enchantmentMask = 0;
|
|
size_t enchantmentMaskPos = data->wpos();
|
|
*data << uint16(enchantmentMask); // enchantmentMask < 0x1000
|
|
|
|
for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
|
|
{
|
|
uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
|
|
|
|
if (!enchId)
|
|
continue;
|
|
|
|
enchantmentMask |= (1 << j);
|
|
|
|
*data << uint16(enchId); // enchantmentId?
|
|
}
|
|
|
|
data->put<uint16>(enchantmentMaskPos, enchantmentMask);
|
|
|
|
*data << uint16(0); // unknown
|
|
*data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator
|
|
*data << uint32(0); // seed?
|
|
}
|
|
|
|
data->put<uint32>(slotUsedMaskPos, slotUsedMask);
|
|
}
|
|
|
|
void Player::SendEquipmentSetList()
|
|
{
|
|
uint32 count = 0;
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 1000); // guess size
|
|
size_t count_pos = data.wpos();
|
|
data << uint32(count); // count placeholder
|
|
|
|
for (EquipmentSetContainer::value_type const& eqSet : _equipmentSets)
|
|
{
|
|
if (eqSet.second.State == EQUIPMENT_SET_DELETED)
|
|
continue;
|
|
|
|
data.appendPackGUID(eqSet.first);
|
|
data << uint32(eqSet.second.Data.SetID);
|
|
data << eqSet.second.Data.SetName;
|
|
data << eqSet.second.Data.SetIcon;
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// ignored slots stored in IgnoreMask, client wants "1" as raw GUID, so no HighGuid::Item
|
|
if (eqSet.second.Data.IgnoreMask & (1 << i))
|
|
data.appendPackGUID(uint64(1));
|
|
else
|
|
data.appendPackGUID(eqSet.second.Data.Pieces[i]);
|
|
}
|
|
|
|
++count; // client have limit but it checked at loading and set
|
|
}
|
|
data.put<uint32>(count_pos, count);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& eqSet)
|
|
{
|
|
if (eqSet.Guid != 0)
|
|
{
|
|
// something wrong...
|
|
auto itr = _equipmentSets.find(eqSet.Guid);
|
|
if (itr == _equipmentSets.end() || itr->second.Data.Guid != eqSet.Guid)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::SetEquipmentSet: Player '%s' (%s) tried to save nonexistent equipment set " UI64FMTD " (index: %u)",
|
|
GetName().c_str(), GetGUID().ToString().c_str(), eqSet.Guid, eqSet.SetID);
|
|
return;
|
|
}
|
|
}
|
|
|
|
EquipmentSetInfo& eqSlot = _equipmentSets[eqSet.Guid];
|
|
|
|
EquipmentSetUpdateState oldState = eqSlot.State;
|
|
eqSlot.Data = eqSet;
|
|
|
|
if (eqSet.Guid == 0)
|
|
{
|
|
eqSlot.Data.Guid = sObjectMgr->GenerateEquipmentSetGuid();
|
|
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4 + 1);
|
|
data << uint32(eqSlot.Data.SetID);
|
|
data.appendPackGUID(eqSlot.Data.Guid);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
eqSlot.State = (oldState == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED);
|
|
}
|
|
|
|
void Player::_SaveEquipmentSets(SQLTransaction& trans)
|
|
{
|
|
for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();)
|
|
{
|
|
EquipmentSetInfo& eqSet = itr->second;
|
|
PreparedStatement* stmt;
|
|
uint8 j = 0;
|
|
switch (eqSet.State)
|
|
{
|
|
case EQUIPMENT_SET_UNCHANGED:
|
|
++itr;
|
|
break; // nothing do
|
|
case EQUIPMENT_SET_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
|
|
stmt->setString(j++, eqSet.Data.SetName);
|
|
stmt->setString(j++, eqSet.Data.SetIcon);
|
|
stmt->setUInt32(j++, eqSet.Data.IgnoreMask);
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setUInt32(j++, eqSet.Data.Pieces[i].GetCounter());
|
|
stmt->setUInt32(j++, GetGUID().GetCounter());
|
|
stmt->setUInt64(j++, eqSet.Data.Guid);
|
|
stmt->setUInt32(j, eqSet.Data.SetID);
|
|
trans->Append(stmt);
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
|
|
stmt->setUInt32(j++, GetGUID().GetCounter());
|
|
stmt->setUInt64(j++, eqSet.Data.Guid);
|
|
stmt->setUInt32(j++, eqSet.Data.SetID);
|
|
stmt->setString(j++, eqSet.Data.SetName);
|
|
stmt->setString(j++, eqSet.Data.SetIcon);
|
|
stmt->setUInt32(j++, eqSet.Data.IgnoreMask);
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setUInt32(j++, eqSet.Data.Pieces[i].GetCounter());
|
|
trans->Append(stmt);
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_DELETED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EQUIP_SET);
|
|
stmt->setUInt64(0, eqSet.Data.Guid);
|
|
trans->Append(stmt);
|
|
itr = _equipmentSets.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveBGData(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_BGDATA);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, m_bgData.bgInstanceID);
|
|
stmt->setUInt16(2, m_bgData.bgTeam);
|
|
stmt->setFloat (3, m_bgData.joinPos.GetPositionX());
|
|
stmt->setFloat (4, m_bgData.joinPos.GetPositionY());
|
|
stmt->setFloat (5, m_bgData.joinPos.GetPositionZ());
|
|
stmt->setFloat (6, m_bgData.joinPos.GetOrientation());
|
|
stmt->setUInt16(7, m_bgData.joinPos.GetMapId());
|
|
stmt->setUInt16(8, m_bgData.taxiPath[0]);
|
|
stmt->setUInt16(9, m_bgData.taxiPath[1]);
|
|
stmt->setUInt16(10, m_bgData.mountSpell);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::DeleteEquipmentSet(uint64 setGuid)
|
|
{
|
|
for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();)
|
|
{
|
|
if (itr->second.Data.Guid == setGuid)
|
|
{
|
|
if (itr->second.State == EQUIPMENT_SET_NEW)
|
|
itr = _equipmentSets.erase(itr);
|
|
else
|
|
itr->second.State = EQUIPMENT_SET_DELETED;
|
|
break;
|
|
}
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/)
|
|
{
|
|
m_atLoginFlags &= ~flags;
|
|
|
|
if (persist)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG);
|
|
|
|
stmt->setUInt16(0, uint16(flags));
|
|
stmt->setUInt32(1, GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::ResetMap()
|
|
{
|
|
// this may be called during Map::Update
|
|
// after decrement+unlink, ++m_mapRefIter will continue correctly
|
|
// when the first element of the list is being removed
|
|
// nocheck_prev will return the padding element of the RefManager
|
|
// instead of nullptr in the case of prev
|
|
GetMap()->UpdateIteratorBack(this);
|
|
Unit::ResetMap();
|
|
GetMapRef().unlink();
|
|
}
|
|
|
|
void Player::SetMap(Map* map)
|
|
{
|
|
Unit::SetMap(map);
|
|
m_mapRef.link(map, this);
|
|
}
|
|
|
|
void Player::_LoadGlyphs(PreparedQueryResult result)
|
|
{
|
|
// SELECT talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 spec = fields[0].GetUInt8();
|
|
if (spec >= m_specsCount)
|
|
continue;
|
|
|
|
m_Glyphs[spec][0] = fields[1].GetUInt16();
|
|
m_Glyphs[spec][1] = fields[2].GetUInt16();
|
|
m_Glyphs[spec][2] = fields[3].GetUInt16();
|
|
m_Glyphs[spec][3] = fields[4].GetUInt16();
|
|
m_Glyphs[spec][4] = fields[5].GetUInt16();
|
|
m_Glyphs[spec][5] = fields[6].GetUInt16();
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
void Player::_SaveGlyphs(SQLTransaction& trans) const
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
|
|
for (uint8 spec = 0; spec < m_specsCount; ++spec)
|
|
{
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
|
|
stmt->setUInt32(index++, GetGUID().GetCounter());
|
|
|
|
stmt->setUInt8(index++, spec);
|
|
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
stmt->setUInt16(index++, uint16(m_Glyphs[spec][i]));
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadTalents(PreparedQueryResult result)
|
|
{
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, talentGroup FROM character_talent WHERE guid = '%u'", GUID_LOPART(m_guid));
|
|
if (result)
|
|
{
|
|
do
|
|
AddTalent((*result)[0].GetUInt32(), (*result)[1].GetUInt8(), false);
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_SaveTalents(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
|
|
{
|
|
for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end();)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, itr->second->spec);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, itr->second->spec);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (itr->second->state == PLAYERSPELL_REMOVED)
|
|
{
|
|
delete itr->second;
|
|
m_talents[i]->erase(itr++);
|
|
}
|
|
else
|
|
{
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSpecCount(uint8 count)
|
|
{
|
|
uint32 curCount = GetSpecsCount();
|
|
if (curCount == count)
|
|
return;
|
|
|
|
if (m_activeSpec >= count)
|
|
ActivateSpec(0);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
PreparedStatement* stmt;
|
|
|
|
// Copy spec data
|
|
if (count > curCount)
|
|
{
|
|
_SaveActions(trans); // make sure the button list is cleaned up
|
|
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, 1);
|
|
stmt->setUInt8(2, itr->first);
|
|
stmt->setUInt32(3, itr->second.GetAction());
|
|
stmt->setUInt8(4, uint8(itr->second.GetType()));
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
// Delete spec data for removed spec.
|
|
else if (count < curCount)
|
|
{
|
|
_SaveActions(trans);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC);
|
|
stmt->setUInt8(0, m_activeSpec);
|
|
stmt->setUInt32(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
m_activeSpec = 0;
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SetSpecsCount(count);
|
|
|
|
SendTalentsInfoData(false);
|
|
}
|
|
|
|
void Player::ActivateSpec(uint8 spec)
|
|
{
|
|
if (GetActiveSpec() == spec)
|
|
return;
|
|
|
|
if (spec > GetSpecsCount())
|
|
return;
|
|
|
|
if (IsNonMeleeSpellCast(false))
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_SaveActions(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// TO-DO: We need more research to know what happens with warlock's reagent
|
|
if (Pet* pet = GetPet())
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
|
|
|
|
ClearAllReactives();
|
|
UnsummonAllTotems();
|
|
ExitVehicle();
|
|
RemoveAllControlled();
|
|
|
|
// remove single target auras at other targets
|
|
AuraList& scAuras = GetSingleCastAuras();
|
|
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
|
|
{
|
|
Aura* aura = *iter;
|
|
if (aura->GetUnitOwner() != this)
|
|
{
|
|
aura->Remove();
|
|
iter = scAuras.begin();
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
/*RemoveAllAurasOnDeath();
|
|
if (GetPet())
|
|
GetPet()->RemoveAllAurasOnDeath();*/
|
|
|
|
//RemoveAllAuras(GetGUID(), nullptr, false, true); // removes too many auras
|
|
//ExitVehicle(); // should be impossible to switch specs from inside a vehicle..
|
|
|
|
// Let client clear his current Actions
|
|
SendActionButtons(2);
|
|
// m_actionButtons.clear() is called in the next _LoadActionButtons
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for character class
|
|
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
|
|
// to prevent unexpected lost normal learned spell skip another class talents
|
|
if ((GetClassMask() & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
|
|
{
|
|
// skip non-existing talent ranks
|
|
if (talentInfo->RankID[rank] == 0)
|
|
continue;
|
|
RemoveSpell(talentInfo->RankID[rank], true); // removes the talent, and all dependant, learned, and chained spells..
|
|
if (SpellInfo const* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]))
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellInfo for valid trigger spells
|
|
if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
RemoveSpell(_spellEntry->Effects[i].TriggerSpell, true); // and remove any spells that the talent teaches
|
|
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
|
|
//PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
|
|
//if (plrTalent != m_talents[m_activeSpec]->end())
|
|
// plrTalent->second->state = PLAYERSPELL_REMOVED;
|
|
}
|
|
}
|
|
|
|
// set glyphs
|
|
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
|
|
// remove secondary glyph
|
|
if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot])
|
|
if (GlyphPropertiesEntry const* old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
|
|
RemoveAurasDueToSpell(old_gp->SpellId);
|
|
|
|
SetActiveSpec(spec);
|
|
uint32 spentTalents = 0;
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
// learn only talents for character class
|
|
if ((GetClassMask() & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
// learn highest talent rank that exists in newly activated spec
|
|
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
|
|
{
|
|
// skip non-existing talent ranks
|
|
if (talentInfo->RankID[rank] == 0)
|
|
continue;
|
|
// if the talent can be found in the newly activated PlayerTalentMap
|
|
if (HasTalent(talentInfo->RankID[rank], m_activeSpec))
|
|
{
|
|
LearnSpell(talentInfo->RankID[rank], false); // add the talent to the PlayerSpellMap
|
|
spentTalents += (rank + 1); // increment the spentTalents count
|
|
}
|
|
}
|
|
}
|
|
|
|
// set glyphs
|
|
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
|
|
{
|
|
uint32 glyph = m_Glyphs[m_activeSpec][slot];
|
|
|
|
// apply primary glyph
|
|
if (glyph)
|
|
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
CastSpell(this, gp->SpellId, true);
|
|
|
|
SetGlyph(slot, glyph);
|
|
}
|
|
|
|
m_usedTalentCount = spentTalents;
|
|
InitTalentForLevel();
|
|
|
|
// load them asynchronously
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, m_activeSpec);
|
|
|
|
WorldSession* mySess = GetSession();
|
|
mySess->GetQueryProcessor().AddQuery(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback([mySess](PreparedQueryResult result)
|
|
{
|
|
// safe callback, we can't pass this pointer directly
|
|
// in case player logs out before db response (player would be deleted in that case)
|
|
if (Player* thisPlayer = mySess->GetPlayer())
|
|
thisPlayer->LoadActions(result);
|
|
}));
|
|
}
|
|
|
|
Powers pw = GetPowerType();
|
|
if (pw != POWER_MANA)
|
|
SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
|
|
|
|
SetPower(pw, 0);
|
|
|
|
Unit::AuraEffectList const& shapeshiftAuras = GetAuraEffectsByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
for (AuraEffect* aurEff : shapeshiftAuras)
|
|
{
|
|
aurEff->HandleShapeshiftBoosts(this, false);
|
|
aurEff->HandleShapeshiftBoosts(this, true);
|
|
}
|
|
}
|
|
|
|
void Player::LoadActions(PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
_LoadActions(result);
|
|
|
|
SendActionButtons(1);
|
|
}
|
|
|
|
void Player::SetReputation(uint32 factionentry, uint32 value)
|
|
{
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
|
|
}
|
|
uint32 Player::GetReputation(uint32 factionentry) const
|
|
{
|
|
return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
|
|
}
|
|
|
|
std::string const& Player::GetGuildName() const
|
|
{
|
|
return sGuildMgr->GetGuildById(GetGuildId())->GetName();
|
|
}
|
|
|
|
void Player::SendDuelCountdown(uint32 counter)
|
|
{
|
|
WorldPacket data(SMSG_DUEL_COUNTDOWN, 4);
|
|
data << uint32(counter); // seconds
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::AddRefundReference(ObjectGuid it)
|
|
{
|
|
m_refundableItems.insert(it);
|
|
}
|
|
|
|
void Player::DeleteRefundReference(ObjectGuid it)
|
|
{
|
|
GuidSet::iterator itr = m_refundableItems.find(it);
|
|
if (itr != m_refundableItems.end())
|
|
m_refundableItems.erase(itr);
|
|
}
|
|
|
|
void Player::SendRefundInfo(Item* item)
|
|
{
|
|
// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
|
|
item->UpdatePlayedTime(this);
|
|
|
|
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
|
|
data << uint64(item->GetGUID()); // item guid
|
|
data << uint32(item->GetPaidMoney()); // money cost
|
|
data << uint32(iece->reqhonorpoints); // honor point cost
|
|
data << uint32(iece->reqarenapoints); // arena point cost
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
|
|
{
|
|
data << uint32(iece->reqitem[i]);
|
|
data << uint32(iece->reqitemcount[i]);
|
|
}
|
|
data << uint32(0);
|
|
data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
bool Player::AddItem(uint32 itemId, uint32 count)
|
|
{
|
|
uint32 noSpaceForCount = 0;
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
|
|
if (msg != EQUIP_ERR_OK)
|
|
count -= noSpaceForCount;
|
|
|
|
if (count == 0 || dest.empty())
|
|
{
|
|
/// @todo Send to mailbox if no space
|
|
ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
|
|
return false;
|
|
}
|
|
|
|
Item* item = StoreNewItem(dest, itemId, true, GenerateItemRandomPropertyId(itemId));
|
|
if (item)
|
|
SendNewItem(item, count, true, false);
|
|
else
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void Player::RefundItem(Item* item)
|
|
{
|
|
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
if (item->IsRefundExpired()) // item refund has expired
|
|
{
|
|
item->SetNotRefundable(this);
|
|
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4);
|
|
data << uint64(item->GetGUID()); // Guid
|
|
data << uint32(10); // Error!
|
|
SendDirectMessage(&data);
|
|
return;
|
|
}
|
|
|
|
if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
return;
|
|
}
|
|
|
|
bool store_error = false;
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
uint32 count = iece->reqitemcount[i];
|
|
uint32 itemid = iece->reqitem[i];
|
|
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
store_error = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (store_error)
|
|
{
|
|
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4);
|
|
data << uint64(item->GetGUID()); // Guid
|
|
data << uint32(10); // Error!
|
|
SendDirectMessage(&data);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4+4+4+4+4*4+4*4);
|
|
data << uint64(item->GetGUID()); // item guid
|
|
data << uint32(0); // 0, or error code
|
|
data << uint32(item->GetPaidMoney()); // money cost
|
|
data << uint32(iece->reqhonorpoints); // honor point cost
|
|
data << uint32(iece->reqarenapoints); // arena point cost
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
|
|
{
|
|
data << uint32(iece->reqitem[i]);
|
|
data << uint32(iece->reqitemcount[i]);
|
|
}
|
|
SendDirectMessage(&data);
|
|
|
|
uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
|
|
|
|
// Save all relevant data to DB to prevent desynchronisation exploits
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Delete any references to the refund data
|
|
item->SetNotRefundable(this, true, &trans);
|
|
|
|
// Destroy item
|
|
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
// Grant back extendedcost items
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
uint32 count = iece->reqitemcount[i];
|
|
uint32 itemid = iece->reqitem[i];
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
ASSERT(msg == EQUIP_ERR_OK); /// Already checked before
|
|
Item* it = StoreNewItem(dest, itemid, true);
|
|
SendNewItem(it, count, true, false, true);
|
|
}
|
|
}
|
|
|
|
// Grant back money
|
|
if (moneyRefund)
|
|
ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
|
|
|
|
// Grant back Honor points
|
|
if (uint32 honorRefund = iece->reqhonorpoints)
|
|
ModifyHonorPoints(honorRefund, trans);
|
|
|
|
// Grant back Arena points
|
|
if (uint32 arenaRefund = iece->reqarenapoints)
|
|
ModifyArenaPoints(arenaRefund, trans);
|
|
|
|
SaveInventoryAndGoldToDB(trans);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::SendItemRetrievalMail(uint32 itemEntry, uint32 count)
|
|
{
|
|
MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
|
|
MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
if (Item* item = Item::CreateItem(itemEntry, count, nullptr))
|
|
{
|
|
item->SaveToDB(trans);
|
|
draft.AddItem(item);
|
|
}
|
|
|
|
draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::SetRandomWinner(bool isWinner)
|
|
{
|
|
m_IsBGRandomWinner = isWinner;
|
|
if (m_IsBGRandomWinner)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM);
|
|
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadRandomBGStatus(PreparedQueryResult result)
|
|
{
|
|
//QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM character_battleground_random WHERE guid = '%u'", GetGUID().GetCounter());
|
|
|
|
if (result)
|
|
m_IsBGRandomWinner = true;
|
|
}
|
|
|
|
float Player::GetAverageItemLevel() const
|
|
{
|
|
float sum = 0;
|
|
uint32 count = 0;
|
|
|
|
for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// don't check tabard, ranged, offhand or shirt
|
|
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (m_items[i] && m_items[i]->GetTemplate())
|
|
sum += m_items[i]->GetTemplate()->GetItemLevelIncludingQuality();
|
|
|
|
++count;
|
|
}
|
|
|
|
return ((float)sum) / count;
|
|
}
|
|
|
|
void Player::_LoadInstanceTimeRestrictions(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].GetUInt32(), fields[1].GetUInt64()));
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans)
|
|
{
|
|
if (_instanceResetTimes.empty())
|
|
return;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->setUInt32(0, GetSession()->GetAccountId());
|
|
trans->Append(stmt);
|
|
|
|
for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->setUInt32(0, GetSession()->GetAccountId());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt64(2, itr->second);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
bool Player::IsInWhisperWhiteList(ObjectGuid guid)
|
|
{
|
|
for (GuidList::const_iterator itr = WhisperList.begin(); itr != WhisperList.end(); ++itr)
|
|
if (*itr == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SetDisableGravity(bool disable, bool packetOnly /*= false*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetDisableGravity(disable))
|
|
return false;
|
|
|
|
WorldPacket data(disable ? SMSG_MOVE_GRAVITY_DISABLE : SMSG_MOVE_GRAVITY_ENABLE, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_GRAVITY_CHNG, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetCanFly(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
if (!apply)
|
|
SetFallInformation(0, GetPositionZ());
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
if (packetOnly || Unit::SetCanFly(apply))
|
|
{
|
|
data.Initialize(MSG_MOVE_UPDATE_CAN_FLY, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool Player::SetHover(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetHover(apply))
|
|
return false;
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_SET_HOVER : SMSG_MOVE_UNSET_HOVER, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_HOVER, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetWaterWalking(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetWaterWalking(apply))
|
|
return false;
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_WATER_WALK, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetFeatherFall(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetFeatherFall(apply))
|
|
return false;
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_FEATHER_FALL : SMSG_MOVE_NORMAL_FALL, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_FEATHER_FALL, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
std::string Player::GetMapAreaAndZoneString() const
|
|
{
|
|
uint32 areaId = GetAreaId();
|
|
std::string areaName = "Unknown";
|
|
std::string zoneName = "Unknown";
|
|
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId))
|
|
{
|
|
int locale = GetSession()->GetSessionDbcLocale();
|
|
areaName = area->area_name[locale];
|
|
if (AreaTableEntry const* zone = sAreaTableStore.LookupEntry(area->zone))
|
|
zoneName = zone->area_name[locale];
|
|
}
|
|
|
|
std::ostringstream str;
|
|
str << "Map: " << GetMapId() << " (" << (FindMap() ? FindMap()->GetMapName() : "Unknown") << ") Area: " << areaId << " (" << areaName.c_str() << ") Zone: " << zoneName.c_str();
|
|
return str.str();
|
|
}
|
|
|
|
std::string Player::GetCoordsMapAreaAndZoneString() const
|
|
{
|
|
std::ostringstream str;
|
|
str << Position::ToString() << " " << GetMapAreaAndZoneString();
|
|
return str.str();
|
|
}
|
|
|
|
void Player::SetInGuild(uint32 guildId)
|
|
{
|
|
SetUInt32Value(PLAYER_GUILDID, guildId);
|
|
sCharacterCache->UpdateCharacterGuildId(GetGUID(), guildId);
|
|
}
|
|
|
|
Guild* Player::GetGuild()
|
|
{
|
|
uint32 guildId = GetGuildId();
|
|
return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
|
|
}
|
|
|
|
Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
|
|
{
|
|
Pet* pet = new Pet(this, petType);
|
|
|
|
if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
|
|
{
|
|
// Remove Demonic Sacrifice auras (known pet)
|
|
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
|
|
{
|
|
if ((*itr)->GetMiscValue() == 2228)
|
|
{
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
itr = auraClassScripts.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
if (duration > 0)
|
|
pet->SetDuration(duration);
|
|
|
|
// Generate a new name for the newly summoned ghoul
|
|
if (pet->IsPetGhoul())
|
|
{
|
|
std::string new_name = sObjectMgr->GeneratePetName(entry);
|
|
if (!new_name.empty())
|
|
pet->SetName(new_name);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// petentry == 0 for hunter "call pet" (current pet summoned if any)
|
|
if (!entry)
|
|
{
|
|
delete pet;
|
|
return nullptr;
|
|
}
|
|
|
|
pet->Relocate(x, y, z, ang);
|
|
if (!pet->IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("misc", "Player::SummonPet: Pet (%s, Entry: %d) not summoned. Suggested coordinates aren't valid (X: %f Y: %f)", pet->GetGUID().ToString().c_str(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
|
|
delete pet;
|
|
return nullptr;
|
|
}
|
|
|
|
Map* map = GetMap();
|
|
uint32 pet_number = sObjectMgr->GeneratePetNumber();
|
|
if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, GetPhaseMask(), entry, pet_number))
|
|
{
|
|
TC_LOG_ERROR("misc", "Player::SummonPet: No such creature entry %u", entry);
|
|
delete pet;
|
|
return nullptr;
|
|
}
|
|
|
|
pet->SetCreatorGUID(GetGUID());
|
|
pet->SetFaction(GetFaction());
|
|
|
|
pet->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
|
pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
|
pet->InitStatsForLevel(GetLevel());
|
|
|
|
SetMinion(pet, true);
|
|
|
|
switch (petType)
|
|
{
|
|
case SUMMON_PET:
|
|
// this enables pet details window (Shift+P)
|
|
pet->GetCharmInfo()->SetPetNumber(pet_number, true);
|
|
pet->SetClass(CLASS_MAGE);
|
|
pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
|
pet->SetFullHealth();
|
|
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
|
|
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime())); // cast can't be helped in this case
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
map->AddToMap(pet->ToCreature());
|
|
|
|
switch (petType)
|
|
{
|
|
case SUMMON_PET:
|
|
pet->InitPetCreateSpells();
|
|
pet->InitTalentForLevel();
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
PetSpellInitialize();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (petType == SUMMON_PET)
|
|
{
|
|
// Remove Demonic Sacrifice auras (known pet)
|
|
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
|
|
{
|
|
if ((*itr)->GetMiscValue() == 2228)
|
|
{
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
itr = auraClassScripts.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
if (duration > 0)
|
|
pet->SetDuration(duration);
|
|
|
|
//ObjectAccessor::UpdateObjectVisibility(pet);
|
|
|
|
return pet;
|
|
}
|
|
|
|
void Player::SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const
|
|
{
|
|
WorldPacket data(SMSG_SUPERCEDED_SPELL, 8);
|
|
data << uint32(oldSpell) << uint32(newSpell);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
bool Player::ValidateAppearance(uint8 race, uint8 class_, uint8 gender, uint8 hairID, uint8 hairColor, uint8 faceID, uint8 facialHair, uint8 skinColor, bool create /*=false*/)
|
|
{
|
|
auto validateCharSection = [class_, create](CharSectionsEntry const* entry) -> bool
|
|
{
|
|
if (!entry)
|
|
return false;
|
|
|
|
// Check Death Knight exclusive
|
|
if (class_ != CLASS_DEATH_KNIGHT && entry->HasFlag(SECTION_FLAG_DEATH_KNIGHT))
|
|
return false;
|
|
|
|
// Character creation/customize has some limited sections (as opposed to barbershop)
|
|
if (create && !entry->HasFlag(SECTION_FLAG_PLAYER))
|
|
return false;
|
|
|
|
return true;
|
|
};
|
|
|
|
// For Skin type is always 0
|
|
CharSectionsEntry const* skinEntry = GetCharSectionEntry(race, SECTION_TYPE_SKIN, gender, 0, skinColor);
|
|
if (!validateCharSection(skinEntry))
|
|
return false;
|
|
|
|
// Skin Color defined as Face color, too
|
|
CharSectionsEntry const* faceEntry = GetCharSectionEntry(race, SECTION_TYPE_FACE, gender, faceID, skinColor);
|
|
if (!validateCharSection(faceEntry))
|
|
return false;
|
|
|
|
// Check Hair
|
|
CharSectionsEntry const* hairEntry = GetCharSectionEntry(race, SECTION_TYPE_HAIR, gender, hairID, hairColor);
|
|
if (!validateCharSection(hairEntry))
|
|
return false;
|
|
|
|
// These combinations don't have an entry of Type SECTION_TYPE_FACIAL_HAIR, exclude them from that check
|
|
bool const excludeCheck = (race == RACE_TAUREN) || (race == RACE_DRAENEI) || (gender == GENDER_FEMALE && race != RACE_NIGHTELF && race != RACE_UNDEAD_PLAYER);
|
|
if (!excludeCheck)
|
|
{
|
|
CharSectionsEntry const* facialHairEntry = GetCharSectionEntry(race, SECTION_TYPE_FACIAL_HAIR, gender, facialHair, hairColor);
|
|
if (!validateCharSection(facialHairEntry))
|
|
return false;
|
|
}
|
|
|
|
CharacterFacialHairStylesEntry const* entry = GetCharFacialHairEntry(race, gender, facialHair);
|
|
if (!entry)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetRestFlag(RestFlag restFlag, uint32 triggerId /*= 0*/)
|
|
{
|
|
uint32 oldRestMask = _restFlagMask;
|
|
_restFlagMask |= restFlag;
|
|
|
|
if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
|
|
{
|
|
_restTime = GameTime::GetGameTime();
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
}
|
|
|
|
if (triggerId)
|
|
inn_triggerId = triggerId;
|
|
}
|
|
|
|
void Player::RemoveRestFlag(RestFlag restFlag)
|
|
{
|
|
uint32 oldRestMask = _restFlagMask;
|
|
_restFlagMask &= ~restFlag;
|
|
|
|
if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove
|
|
{
|
|
_restTime = 0;
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
}
|
|
}
|
|
|
|
uint32 Player::DoRandomRoll(uint32 minimum, uint32 maximum)
|
|
{
|
|
ASSERT(maximum <= 10000);
|
|
|
|
uint32 roll = urand(minimum, maximum);
|
|
|
|
WorldPacket data(MSG_RANDOM_ROLL, 4 + 4 + 4 + 8);
|
|
data << uint32(minimum);
|
|
data << uint32(maximum);
|
|
data << uint32(roll);
|
|
data << GetGUID();
|
|
if (Group* group = GetGroup())
|
|
group->BroadcastPacket(&data, false);
|
|
else
|
|
SendDirectMessage(&data);
|
|
|
|
return roll;
|
|
}
|
|
|
|
void Player::RemoveSocial()
|
|
{
|
|
sSocialMgr->RemovePlayerSocial(GetGUID());
|
|
m_social = nullptr;
|
|
}
|
|
|
|
std::string Player::GetDebugInfo() const
|
|
{
|
|
std::stringstream sstr;
|
|
sstr << Unit::GetDebugInfo();
|
|
return sstr.str();
|
|
}
|