Unlike Warlock pets, whose names are generated only once because they're the same demon that is summoned over and over, Death Knight pets are different entities generated from different corpses (or corpse dust). So each has their own, randomly generated, name.
In file included from /home/circleci/project/src/server/game/Entities/Player/Player.cpp:19:
In file included from /home/circleci/project/src/server/game/Entities/Player/Player.h:22:
In file included from /home/circleci/project/src/server/game/Entities/Unit/Unit.h:22:
In file included from /home/circleci/project/src/server/game/Entities/Object/Object.h:22:
In file included from /home/circleci/project/src/common/Common.h:23:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/8/../../../../include/c++/8/memory:63:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/8/../../../../include/c++/8/bits/allocator.h:46:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/8/../../../../include/x86_64-linux-gnu/c++/8/bits/c++allocator.h:33:
/usr/bin/../lib/gcc/x86_64-linux-gnu/8/../../../../include/c++/8/ext/new_allocator.h:136:23: fatal error: no matching constructor for initialization of 'WorldPackets::Spells::ResyncRune'
{ ::new((void *)__p) _Up(std::forward<_Args>(__args)...); }
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~
/usr/bin/../lib/gcc/x86_64-linux-gnu/8/../../../../include/c++/8/bits/alloc_traits.h:475:8: note: in instantiation of function template specialization '__gnu_cxx::new_allocator<WorldPackets::Spells::ResyncRune>::construct<WorldPackets::Spells::ResyncRune, unsigned char &, unsigned int &>' requested here
{ __a.construct(__p, std::forward<_Args>(__args)...); }
^
/usr/bin/../lib/gcc/x86_64-linux-gnu/8/../../../../include/c++/8/bits/vector.tcc:103:21: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<WorldPackets::Spells::ResyncRune> >::construct<WorldPackets::Spells::ResyncRune, unsigned char &, unsigned int &>' requested here
_Alloc_traits::construct(this->_M_impl, this->_M_impl._M_finish,
^
/home/circleci/project/src/server/game/Entities/Player/Player.cpp:24611:22: note: in instantiation of function template specialization 'std::vector<WorldPackets::Spells::ResyncRune, std::allocator<WorldPackets::Spells::ResyncRune> >::emplace_back<unsigned char &, unsigned int &>' requested here
packet.Runes.emplace_back(type, cooldown);
^
/home/circleci/project/src/server/game/Server/Packets/SpellPackets.h:117:16: note: candidate constructor (the implicit copy constructor) not viable: requires 1 argument, but 2 were provided
struct ResyncRune
^
/home/circleci/project/src/server/game/Server/Packets/SpellPackets.h:117:16: note: candidate constructor (the implicit move constructor) not viable: requires 1 argument, but 2 were provided
/home/circleci/project/src/server/game/Server/Packets/SpellPackets.h:117:16: note: candidate constructor (the implicit default constructor) not viable: requires 0 arguments, but 2 were provided
1 error generated.
* Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender and fix some cases, where we should get player gender, instead of modified by display gender
* fix merge
* Add virtual methods for Unit class
* Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_ITEM_2 to be cast if there isn't enough space in inventory,
* Move GetFreeInventorySpace() to a better place, thanks ccrs!
* according to sniffs the group update packet for out of range members has a fixed 5 seconds interval instead of spaming packets like crazy for example when updating positions. On 4.x and above this will fix a very nasty and ugly fps drop
* validated with 4.3.4 and 3.3.5 sniffs
Clean up packet creation by removing some unneeded checks to specify the exact packet size to reserve.
It's cheaper and easier to just always specify the max size as it's a matter of a few bytes only anyway.
* Core/Quest: improve source item deletion logic for items that give quests.
Prevent deletion of items that aren't supposed to be destroyed (like Demon Scarred Cloak).
* Whoops.
* Breadcrumb quests support in core
* To Winterspring! & Starfall
* translating ZenoX92's list, part 1
* Carendin Summons is Blood Elf only
* Breadcrumb to an exclusive group
* translating ZenoX92's list, part 2
* class quests
* breadcrumb trails
* better prevquest check
* less harsh error warnings
* minor optimization
* Rename 9999_99_99_99_world.sql to 2019_04_10_00_world.sql