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TrinityCore/src/server/scripts/Spells/spell_dk.cpp

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/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum DeathKnightSpells
{
DK_SPELL_RUNIC_POWER_ENERGIZE = 49088,
DK_SPELL_ANTI_MAGIC_SHELL_TALENT = 51052,
DK_SPELL_CORPSE_EXPLOSION_TRIGGERED = 43999,
DK_SPELL_CORPSE_EXPLOSION_VISUAL = 51270,
DK_SPELL_GHOUL_EXPLODE = 47496,
DK_SPELL_SCOURGE_STRIKE_TRIGGERED = 70890,
DK_SPELL_BLOOD_BOIL_TRIGGERED = 65658,
DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189,
DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1 = 52284,
DK_SPELL_BLOOD_PRESENCE = 48266,
DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED = 63611,
DK_SPELL_UNHOLY_PRESENCE = 48265,
DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622,
SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736,
DK_SPELL_BLACK_ICE_R1 = 49140,
};
// 50462 - Anti-Magic Shell (on raid member)
class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_raid() : SpellScriptLoader("spell_dk_anti_magic_shell_raid") { }
class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// TODO: this should absorb limited amount of damage, but no info on calculation formula
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_anti_magic_shell_raid_AuraScript();
}
};
// 48707 - Anti-Magic Shell (on self)
class spell_dk_anti_magic_shell_self : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_self() : SpellScriptLoader("spell_dk_anti_magic_shell_self") { }
class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript);
uint32 absorbPct, hpPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
hpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_RUNIC_POWER_ENERGIZE))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
amount = GetCaster()->CountPctFromMaxHealth(hpPct);
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = std::min(CalculatePct(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
Unit* target = GetTarget();
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power.
int32 bp = absorbAmount * 2 / 10;
target->CastCustomSpell(target, DK_SPELL_RUNIC_POWER_ENERGIZE, &bp, NULL, NULL, true, NULL, aurEff);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_anti_magic_shell_self_AuraScript();
}
};
// 50461 - Anti-Magic Zone
class spell_dk_anti_magic_zone : public SpellScriptLoader
{
public:
spell_dk_anti_magic_zone() : SpellScriptLoader("spell_dk_anti_magic_zone") { }
class spell_dk_anti_magic_zone_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
SpellInfo const* talentSpell = sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster());
if (Player* player = GetCaster()->ToPlayer())
amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_anti_magic_zone_AuraScript();
}
};
// 49158 Corpse Explosion (51325, 51326, 51327, 51328)
class spell_dk_corpse_explosion : public SpellScriptLoader
{
public:
spell_dk_corpse_explosion() : SpellScriptLoader("spell_dk_corpse_explosion") { }
class spell_dk_corpse_explosion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_corpse_explosion_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED) || !sSpellMgr->GetSpellInfo(DK_SPELL_GHOUL_EXPLODE))
return false;
if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_VISUAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
int32 bp = 0;
if (unitTarget->isAlive()) // Living ghoul as a target
{
bp = int32(unitTarget->CountPctFromMaxHealth(25));
unitTarget->CastCustomSpell(unitTarget, DK_SPELL_GHOUL_EXPLODE, &bp, NULL, NULL, false);
}
else // Some corpse
{
bp = GetEffectValue();
GetCaster()->CastCustomSpell(unitTarget, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), &bp, NULL, NULL, true);
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, true);
}
// Set corpse look
GetCaster()->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_VISUAL, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_corpse_explosion_SpellScript();
}
};
// 47496 - Explode, Ghoul spell for Corpse Explosion
class spell_dk_ghoul_explode : public SpellScriptLoader
{
public:
spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { }
class spell_dk_ghoul_explode_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_ghoul_explode_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED))
return false;
return true;
}
void Suicide(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_ghoul_explode_SpellScript();
}
};
class spell_dk_death_gate : public SpellScriptLoader
{
public:
spell_dk_death_gate() : SpellScriptLoader("spell_dk_death_gate") {}
class spell_dk_death_gate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_gate_SpellScript);
SpellCastResult CheckClass()
{
if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, GetEffectValue(), false);
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_gate_SpellScript::CheckClass);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_gate_SpellScript();
}
};
class spell_dk_death_pact : public SpellScriptLoader
{
public:
spell_dk_death_pact() : SpellScriptLoader("spell_dk_death_pact") { }
class spell_dk_death_pact_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_pact_SpellScript);
SpellCastResult CheckCast()
{
// Check if we have valid targets, otherwise skip spell casting here
if (Player* player = GetCaster()->ToPlayer())
for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
if (Creature* undeadPet = (*itr)->ToCreature())
if (undeadPet->isAlive() &&
undeadPet->GetOwnerGUID() == player->GetGUID() &&
undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD &&
undeadPet->IsWithinDist(player, 100.0f, false))
return SPELL_CAST_OK;
return SPELL_FAILED_NO_PET;
}
void FilterTargets(std::list<WorldObject*>& unitList)
{
Unit* unit_to_add = NULL;
for (std::list<WorldObject*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
{
if (Unit* unit = (*itr)->ToUnit())
if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD)
{
unit_to_add = unit;
break;
}
}
unitList.clear();
if (unit_to_add)
unitList.push_back(unit_to_add);
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_pact_SpellScript::CheckCast);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_death_pact_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_pact_SpellScript();
}
};
// 55090 Scourge Strike (55265, 55270, 55271)
class spell_dk_scourge_strike : public SpellScriptLoader
{
public:
spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { }
class spell_dk_scourge_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
float multiplier;
bool Load()
{
multiplier = 1.0f;
return true;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_SCOURGE_STRIKE_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f);
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0))
AddPct(multiplier, aurEff->GetAmount());
}
}
void HandleAfterHit()
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
int32 bp = GetHitDamage() * multiplier;
if (AuraEffect* aurEff = caster->GetAuraEffectOfRankedSpell(DK_SPELL_BLACK_ICE_R1, EFFECT_0))
AddPct(bp, aurEff->GetAmount());
caster->CastCustomSpell(unitTarget, DK_SPELL_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_scourge_strike_SpellScript();
}
};
// 49145 - Spell Deflection
class spell_dk_spell_deflection : public SpellScriptLoader
{
public:
spell_dk_spell_deflection() : SpellScriptLoader("spell_dk_spell_deflection") { }
class spell_dk_spell_deflection_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_spell_deflection_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// You have a chance equal to your Parry chance
if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_spell_deflection_AuraScript();
}
};
// 48721 Blood Boil
class spell_dk_blood_boil : public SpellScriptLoader
{
public:
spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { }
class spell_dk_blood_boil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_blood_boil_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_BOIL_TRIGGERED))
return false;
return true;
}
bool Load()
{
_executed = false;
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT;
}
void HandleAfterHit()
{
if (_executed || !GetHitUnit())
return;
_executed = true;
GetCaster()->CastSpell(GetCaster(), DK_SPELL_BLOOD_BOIL_TRIGGERED, true);
}
void Register()
{
AfterHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleAfterHit);
}
bool _executed;
};
SpellScript* GetSpellScript() const
{
return new spell_dk_blood_boil_SpellScript();
}
};
// 52284 - Will of the Necropolis
class spell_dk_will_of_the_necropolis : public SpellScriptLoader
{
public:
spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { }
class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript);
bool Validate(SpellInfo const* spellEntry)
{
// can't use other spell than will of the necropolis due to spell_ranks dependency
if (sSpellMgr->GetFirstSpellInChain(DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
if (!sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true))
return false;
return true;
}
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// min pct of hp is stored in effect 0 of talent spell
uint32 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
SpellInfo const* talentProto = sSpellMgr->GetSpellInfo(sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage());
int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(talentProto->Effects[EFFECT_0].CalcValue(GetCaster())));
// Damage that would take you below [effect0] health or taken while you are at [effect0]
if (remainingHp < minHp)
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_will_of_the_necropolis_AuraScript();
}
};
// 50365, 50371 Improved Blood Presence
class spell_dk_improved_blood_presence : public SpellScriptLoader
{
public:
spell_dk_improved_blood_presence() : SpellScriptLoader("spell_dk_improved_blood_presence") { }
class spell_dk_improved_blood_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript);
bool Validate(SpellInfo const* /*entry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(DK_SPELL_BLOOD_PRESENCE) && !target->HasAura(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
{
int32 basePoints1 = aurEff->GetAmount();
target->CastCustomSpell(target, DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED, NULL, &basePoints1, NULL, true, 0, aurEff);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(DK_SPELL_BLOOD_PRESENCE))
target->RemoveAura(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_improved_blood_presence_AuraScript();
}
};
// 50391, 50392 Improved Unholy Presence
class spell_dk_improved_unholy_presence : public SpellScriptLoader
{
public:
spell_dk_improved_unholy_presence() : SpellScriptLoader("spell_dk_improved_unholy_presence") { }
class spell_dk_improved_unholy_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript);
bool Validate(SpellInfo const* /*entry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAura(DK_SPELL_UNHOLY_PRESENCE) && !target->HasAura(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
{
// Not listed as any effect, only base points set in dbc
int32 basePoints0 = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
target->CastCustomSpell(target, DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &basePoints0, &basePoints0, &basePoints0, true, 0, aurEff);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAura(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_improved_unholy_presence_AuraScript();
}
};
enum DeathStrike
{
ICON_ID_IMPROVED_DEATH_STRIKE = 2751,
SPELL_DEATH_STRIKE_HEAL = 45470,
};
class spell_dk_death_strike : public SpellScriptLoader
{
public:
spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { }
class spell_dk_death_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_strike_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_STRIKE_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
uint32 count = target->GetDiseasesByCaster(caster->GetGUID());
int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier)));
// Improved Death Strike
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, ICON_ID_IMPROVED_DEATH_STRIKE, 0))
AddPct(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2));
caster->CastCustomSpell(caster, SPELL_DEATH_STRIKE_HEAL, &bp, NULL, NULL, false);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_strike_SpellScript();
}
};
enum DeathCoil
{
SPELL_DEATH_COIL_DAMAGE = 47632,
SPELL_DEATH_COIL_HEAL = 47633,
SPELL_SIGIL_VENGEFUL_HEART = 64962,
};
class spell_dk_death_coil : public SpellScriptLoader
{
public:
spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { }
class spell_dk_death_coil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_coil_SpellScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (caster->IsFriendlyTo(target))
{
int32 bp = int32(damage * 1.5f);
caster->CastCustomSpell(target, SPELL_DEATH_COIL_HEAL, &bp, NULL, NULL, true);
}
else
{
if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_SIGIL_VENGEFUL_HEART, EFFECT_1))
damage += auraEffect->GetBaseAmount();
caster->CastCustomSpell(target, SPELL_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true);
}
}
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target) && !caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return SPELL_FAILED_BAD_TARGETS;
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_coil_SpellScript();
}
};
class spell_dk_death_grip : public SpellScriptLoader
{
public:
spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { }
class spell_dk_death_grip_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_grip_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
Position const* pos = GetExplTargetDest();
if (Unit* target = GetHitUnit())
{
if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence
target->CastSpell(pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), damage, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_grip_SpellScript();
}
};
void AddSC_deathknight_spell_scripts()
{
new spell_dk_anti_magic_shell_raid();
new spell_dk_anti_magic_shell_self();
new spell_dk_anti_magic_zone();
new spell_dk_corpse_explosion();
new spell_dk_ghoul_explode();
new spell_dk_death_gate();
new spell_dk_death_pact();
new spell_dk_scourge_strike();
new spell_dk_spell_deflection();
new spell_dk_blood_boil();
new spell_dk_will_of_the_necropolis();
new spell_dk_improved_blood_presence();
new spell_dk_improved_unholy_presence();
new spell_dk_death_strike();
new spell_dk_death_coil();
new spell_dk_death_grip();
}