Files
TrinityCore/src/server/scripts/Spells/spell_hunter.cpp
T
Treeston 34c7810fe5 Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
  - They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
  - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
  - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.

Closes #7951 and #19998.

(cherry picked from commit 532ab1c7f8)
2021-05-16 21:56:01 +02:00

672 lines
23 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_HUNTER, SPELLFAMILY_PET and SPELLFAMILY_GENERIC spells used by hunter players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_hun_".
*/
#include "ScriptMgr.h"
#include "CellImpl.h"
#include "GridNotifiersImpl.h"
#include "Pet.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum HunterSpells
{
SPELL_HUNTER_ASPECT_CHEETAH_SLOW = 186258,
SPELL_HUNTER_EXHILARATION = 109304,
SPELL_HUNTER_EXHILARATION_PET = 128594,
SPELL_HUNTER_EXHILARATION_R2 = 231546,
SPELL_HUNTER_LONE_WOLF = 155228,
SPELL_HUNTER_MASTERS_CALL_TRIGGERED = 62305,
SPELL_HUNTER_MISDIRECTION = 34477,
SPELL_HUNTER_MISDIRECTION_PROC = 35079,
SPELL_HUNTER_MULTI_SHOT_FOCUS = 213363,
SPELL_HUNTER_PET_LAST_STAND_TRIGGERED = 53479,
SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED = 54114,
SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF = 55711,
SPELL_HUNTER_STEADY_SHOT_FOCUS = 77443,
SPELL_HUNTER_T9_4P_GREATNESS = 68130,
SPELL_ROAR_OF_SACRIFICE_TRIGGERED = 67481
};
enum MiscSpells
{
SPELL_DRAENEI_GIFT_OF_THE_NAARU = 59543,
SPELL_MAGE_TEMPORAL_DISPLACEMENT = 80354,
SPELL_SHAMAN_EXHAUSTION = 57723,
SPELL_SHAMAN_SATED = 57724
};
// 186257 - Aspect of the Cheetah
class spell_hun_aspect_cheetah : public SpellScriptLoader
{
public:
spell_hun_aspect_cheetah() : SpellScriptLoader("spell_hun_aspect_cheetah") { }
class spell_hun_aspect_cheetah_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_aspect_cheetah_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo
({
SPELL_HUNTER_ASPECT_CHEETAH_SLOW
});
}
void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_ASPECT_CHEETAH_SLOW, true);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_aspect_cheetah_AuraScript::HandleOnRemove, EFFECT_0, SPELL_AURA_MOD_INCREASE_SPEED, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_aspect_cheetah_AuraScript();
}
};
// 109304 - Exhilaration
class spell_hun_exhilaration : public SpellScriptLoader
{
public:
spell_hun_exhilaration() : SpellScriptLoader("spell_hun_exhilaration") { }
class spell_hun_exhilaration_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_exhilaration_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_EXHILARATION_R2, SPELL_HUNTER_LONE_WOLF });
}
void HandleOnHit()
{
if (GetCaster()->HasAura(SPELL_HUNTER_EXHILARATION_R2) && !GetCaster()->HasAura(SPELL_HUNTER_LONE_WOLF))
GetCaster()->CastSpell(nullptr, SPELL_HUNTER_EXHILARATION_PET, true);
}
void Register() override
{
OnHit += SpellHitFn(spell_hun_exhilaration_SpellScript::HandleOnHit);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_exhilaration_SpellScript();
}
};
// 212658 - Hunting Party
class spell_hun_hunting_party : public SpellScriptLoader
{
public:
spell_hun_hunting_party() : SpellScriptLoader("spell_hun_hunting_party") { }
class spell_hun_hunting_party_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_hunting_party_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_HUNTER_EXHILARATION,
SPELL_HUNTER_EXHILARATION_PET
});
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_HUNTER_EXHILARATION, -Seconds(aurEff->GetAmount()));
GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_HUNTER_EXHILARATION_PET, -Seconds(aurEff->GetAmount()));
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_hun_hunting_party_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_hunting_party_AuraScript();
}
};
// 53478 - Last Stand Pet
class spell_hun_last_stand_pet : public SpellScriptLoader
{
public:
spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { }
class spell_hun_last_stand_pet_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_last_stand_pet_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_PET_LAST_STAND_TRIGGERED });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.SpellValueOverrides.AddBP0(caster->CountPctFromMaxHealth(30));
caster->CastSpell(caster, SPELL_HUNTER_PET_LAST_STAND_TRIGGERED, args);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_last_stand_pet_SpellScript();
}
};
// 53271 - Masters Call
class spell_hun_masters_call : public SpellScriptLoader
{
public:
spell_hun_masters_call() : SpellScriptLoader("spell_hun_masters_call") { }
class spell_hun_masters_call_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_masters_call_SpellScript);
bool Validate(SpellInfo const* spellInfo) override
{
return spellInfo->GetEffect(EFFECT_0) && ValidateSpellInfo({ SPELL_HUNTER_MASTERS_CALL_TRIGGERED, uint32(spellInfo->GetEffect(EFFECT_0)->CalcValue()) });
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
SpellCastResult DoCheckCast()
{
Guardian* pet = GetCaster()->ToPlayer()->GetGuardianPet();
ASSERT(pet); // checked in Spell::CheckCast
if (!pet->IsPet() || !pet->IsAlive())
return SPELL_FAILED_NO_PET;
// Do a mini Spell::CheckCasterAuras on the pet, no other way of doing this
SpellCastResult result = SPELL_CAST_OK;
uint32 const unitflag = pet->m_unitData->Flags;
if (!pet->GetCharmerGUID().IsEmpty())
result = SPELL_FAILED_CHARMED;
else if (unitflag & UNIT_FLAG_STUNNED)
result = SPELL_FAILED_STUNNED;
else if (unitflag & UNIT_FLAG_FLEEING)
result = SPELL_FAILED_FLEEING;
else if (unitflag & UNIT_FLAG_CONFUSED)
result = SPELL_FAILED_CONFUSED;
if (result != SPELL_CAST_OK)
return result;
Unit* target = GetExplTargetUnit();
if (!target)
return SPELL_FAILED_BAD_TARGETS;
if (!pet->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->ToPlayer()->GetPet()->CastSpell(GetHitUnit(), GetEffectValue(), true);
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
GetHitUnit()->CastSpell(nullptr, SPELL_HUNTER_MASTERS_CALL_TRIGGERED, true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_hun_masters_call_SpellScript::DoCheckCast);
OnEffectHitTarget += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnEffectHitTarget += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_masters_call_SpellScript();
}
};
// 34477 - Misdirection
class spell_hun_misdirection : public SpellScriptLoader
{
public:
spell_hun_misdirection() : SpellScriptLoader("spell_hun_misdirection") { }
class spell_hun_misdirection_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_misdirection_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_MISDIRECTION_PROC });
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT || GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_INTERRUPT)
return;
if (!GetTarget()->HasAura(SPELL_HUNTER_MISDIRECTION_PROC))
GetTarget()->GetThreatManager().UnregisterRedirectThreat(SPELL_HUNTER_MISDIRECTION);
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_MISDIRECTION_PROC, aurEff);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectProc += AuraEffectProcFn(spell_hun_misdirection_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_misdirection_AuraScript();
}
};
// 35079 - Misdirection (Proc)
class spell_hun_misdirection_proc : public SpellScriptLoader
{
public:
spell_hun_misdirection_proc() : SpellScriptLoader("spell_hun_misdirection_proc") { }
class spell_hun_misdirection_proc_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_misdirection_proc_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->GetThreatManager().UnregisterRedirectThreat(SPELL_HUNTER_MISDIRECTION);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_proc_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_misdirection_proc_AuraScript();
}
};
// 2643 - Multi-Shot
class spell_hun_multi_shot : public SpellScriptLoader
{
public:
spell_hun_multi_shot() : SpellScriptLoader("spell_hun_multi_shot") { }
class spell_hun_multi_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_multi_shot_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_MULTI_SHOT_FOCUS });
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleOnHit()
{
// We need to check hunter's spec because it doesn't generate focus on other specs than MM
if (GetCaster()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_HUNTER_MARKSMAN)
GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_MULTI_SHOT_FOCUS, true);
}
void Register() override
{
OnHit += SpellHitFn(spell_hun_multi_shot_SpellScript::HandleOnHit);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_multi_shot_SpellScript();
}
};
// 55709 - Pet Heart of the Phoenix
class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader
{
public:
spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { }
class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript);
bool Load() override
{
if (!GetCaster()->IsPet())
return false;
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* owner = caster->GetOwner())
{
if (!caster->HasAura(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
{
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.SpellValueOverrides.AddBP0(100);
owner->CastSpell(caster, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, args);
caster->CastSpell(caster, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true);
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_pet_heart_of_the_phoenix_SpellScript();
}
};
// 53480 - Roar of Sacrifice
class spell_hun_roar_of_sacrifice : public SpellScriptLoader
{
public:
spell_hun_roar_of_sacrifice() : SpellScriptLoader("spell_hun_roar_of_sacrifice") { }
class spell_hun_roar_of_sacrifice_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_roar_of_sacrifice_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROAR_OF_SACRIFICE_TRIGGERED });
}
bool CheckProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !(damageInfo->GetSchoolMask() & aurEff->GetMiscValue()))
return false;
if (!GetCaster())
return false;
return true;
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
CastSpellExtraArgs args(aurEff);
args.SpellValueOverrides.AddBP0(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()));
eventInfo.GetActor()->CastSpell(GetCaster(), SPELL_ROAR_OF_SACRIFICE_TRIGGERED, args);
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_hun_roar_of_sacrifice_AuraScript::CheckProc, EFFECT_1, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_hun_roar_of_sacrifice_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_roar_of_sacrifice_AuraScript();
}
};
// 37506 - Scatter Shot
class spell_hun_scatter_shot : public SpellScriptLoader
{
public:
spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { }
class spell_hun_scatter_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_scatter_shot_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
// break Auto Shot and autohit
caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
caster->AttackStop();
caster->SendAttackSwingCancelAttack();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_scatter_shot_SpellScript();
}
};
// 56641 - Steady Shot
class spell_hun_steady_shot : public SpellScriptLoader
{
public:
spell_hun_steady_shot() : SpellScriptLoader("spell_hun_steady_shot") { }
class spell_hun_steady_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_steady_shot_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_STEADY_SHOT_FOCUS });
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleOnHit()
{
GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_STEADY_SHOT_FOCUS, true);
}
void Register() override
{
OnHit += SpellHitFn(spell_hun_steady_shot_SpellScript::HandleOnHit);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_steady_shot_SpellScript();
}
};
// 1515 - Tame Beast
class spell_hun_tame_beast : public SpellScriptLoader
{
public:
spell_hun_tame_beast() : SpellScriptLoader("spell_hun_tame_beast") { }
class spell_hun_tame_beast_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_tame_beast_SpellScript);
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
if (!GetExplTargetUnit())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
if (Creature* target = GetExplTargetUnit()->ToCreature())
{
if (target->getLevel() > caster->getLevel())
return SPELL_FAILED_HIGHLEVEL;
// use SMSG_PET_TAME_FAILURE?
if (!target->GetCreatureTemplate()->IsTameable(caster->ToPlayer()->CanTameExoticPets()))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->GetPetGUID().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
if (!caster->GetCharmGUID().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
}
else
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_hun_tame_beast_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_tame_beast_SpellScript();
}
};
// 67151 - Item - Hunter T9 4P Bonus (Steady Shot)
class spell_hun_t9_4p_bonus : public SpellScriptLoader
{
public:
spell_hun_t9_4p_bonus() : SpellScriptLoader("spell_hun_t9_4p_bonus") { }
class spell_hun_t9_4p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_t9_4p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_T9_4P_GREATNESS });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (eventInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && eventInfo.GetActor()->ToPlayer()->GetPet())
return true;
return false;
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
caster->CastSpell(caster->ToPlayer()->GetPet(), SPELL_HUNTER_T9_4P_GREATNESS, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_hun_t9_4p_bonus_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_hun_t9_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_t9_4p_bonus_AuraScript();
}
};
void AddSC_hunter_spell_scripts()
{
new spell_hun_aspect_cheetah();
new spell_hun_exhilaration();
new spell_hun_hunting_party();
new spell_hun_last_stand_pet();
new spell_hun_masters_call();
new spell_hun_misdirection();
new spell_hun_misdirection_proc();
new spell_hun_multi_shot();
new spell_hun_pet_heart_of_the_phoenix();
new spell_hun_roar_of_sacrifice();
new spell_hun_scatter_shot();
new spell_hun_steady_shot();
new spell_hun_tame_beast();
new spell_hun_t9_4p_bonus();
}