/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_HUNTER, SPELLFAMILY_PET and SPELLFAMILY_GENERIC spells used by hunter players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_hun_". */ #include "ScriptMgr.h" #include "CellImpl.h" #include "GridNotifiersImpl.h" #include "Pet.h" #include "SpellAuraEffects.h" #include "SpellHistory.h" #include "SpellMgr.h" #include "SpellScript.h" enum HunterSpells { SPELL_HUNTER_ASPECT_CHEETAH_SLOW = 186258, SPELL_HUNTER_EXHILARATION = 109304, SPELL_HUNTER_EXHILARATION_PET = 128594, SPELL_HUNTER_EXHILARATION_R2 = 231546, SPELL_HUNTER_LONE_WOLF = 155228, SPELL_HUNTER_MASTERS_CALL_TRIGGERED = 62305, SPELL_HUNTER_MISDIRECTION = 34477, SPELL_HUNTER_MISDIRECTION_PROC = 35079, SPELL_HUNTER_MULTI_SHOT_FOCUS = 213363, SPELL_HUNTER_PET_LAST_STAND_TRIGGERED = 53479, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED = 54114, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF = 55711, SPELL_HUNTER_STEADY_SHOT_FOCUS = 77443, SPELL_HUNTER_T9_4P_GREATNESS = 68130, SPELL_ROAR_OF_SACRIFICE_TRIGGERED = 67481 }; enum MiscSpells { SPELL_DRAENEI_GIFT_OF_THE_NAARU = 59543, SPELL_MAGE_TEMPORAL_DISPLACEMENT = 80354, SPELL_SHAMAN_EXHAUSTION = 57723, SPELL_SHAMAN_SATED = 57724 }; // 186257 - Aspect of the Cheetah class spell_hun_aspect_cheetah : public SpellScriptLoader { public: spell_hun_aspect_cheetah() : SpellScriptLoader("spell_hun_aspect_cheetah") { } class spell_hun_aspect_cheetah_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_aspect_cheetah_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo ({ SPELL_HUNTER_ASPECT_CHEETAH_SLOW }); } void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE) GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_ASPECT_CHEETAH_SLOW, true); } void Register() override { AfterEffectRemove += AuraEffectRemoveFn(spell_hun_aspect_cheetah_AuraScript::HandleOnRemove, EFFECT_0, SPELL_AURA_MOD_INCREASE_SPEED, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_hun_aspect_cheetah_AuraScript(); } }; // 109304 - Exhilaration class spell_hun_exhilaration : public SpellScriptLoader { public: spell_hun_exhilaration() : SpellScriptLoader("spell_hun_exhilaration") { } class spell_hun_exhilaration_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_exhilaration_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_EXHILARATION_R2, SPELL_HUNTER_LONE_WOLF }); } void HandleOnHit() { if (GetCaster()->HasAura(SPELL_HUNTER_EXHILARATION_R2) && !GetCaster()->HasAura(SPELL_HUNTER_LONE_WOLF)) GetCaster()->CastSpell(nullptr, SPELL_HUNTER_EXHILARATION_PET, true); } void Register() override { OnHit += SpellHitFn(spell_hun_exhilaration_SpellScript::HandleOnHit); } }; SpellScript* GetSpellScript() const override { return new spell_hun_exhilaration_SpellScript(); } }; // 212658 - Hunting Party class spell_hun_hunting_party : public SpellScriptLoader { public: spell_hun_hunting_party() : SpellScriptLoader("spell_hun_hunting_party") { } class spell_hun_hunting_party_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_hunting_party_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_HUNTER_EXHILARATION, SPELL_HUNTER_EXHILARATION_PET }); } void HandleProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_HUNTER_EXHILARATION, -Seconds(aurEff->GetAmount())); GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_HUNTER_EXHILARATION_PET, -Seconds(aurEff->GetAmount())); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_hun_hunting_party_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_hunting_party_AuraScript(); } }; // 53478 - Last Stand Pet class spell_hun_last_stand_pet : public SpellScriptLoader { public: spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { } class spell_hun_last_stand_pet_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_last_stand_pet_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_PET_LAST_STAND_TRIGGERED }); } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); CastSpellExtraArgs args(TRIGGERED_FULL_MASK); args.SpellValueOverrides.AddBP0(caster->CountPctFromMaxHealth(30)); caster->CastSpell(caster, SPELL_HUNTER_PET_LAST_STAND_TRIGGERED, args); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_hun_last_stand_pet_SpellScript(); } }; // 53271 - Masters Call class spell_hun_masters_call : public SpellScriptLoader { public: spell_hun_masters_call() : SpellScriptLoader("spell_hun_masters_call") { } class spell_hun_masters_call_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_masters_call_SpellScript); bool Validate(SpellInfo const* spellInfo) override { return spellInfo->GetEffect(EFFECT_0) && ValidateSpellInfo({ SPELL_HUNTER_MASTERS_CALL_TRIGGERED, uint32(spellInfo->GetEffect(EFFECT_0)->CalcValue()) }); } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } SpellCastResult DoCheckCast() { Guardian* pet = GetCaster()->ToPlayer()->GetGuardianPet(); ASSERT(pet); // checked in Spell::CheckCast if (!pet->IsPet() || !pet->IsAlive()) return SPELL_FAILED_NO_PET; // Do a mini Spell::CheckCasterAuras on the pet, no other way of doing this SpellCastResult result = SPELL_CAST_OK; uint32 const unitflag = pet->m_unitData->Flags; if (!pet->GetCharmerGUID().IsEmpty()) result = SPELL_FAILED_CHARMED; else if (unitflag & UNIT_FLAG_STUNNED) result = SPELL_FAILED_STUNNED; else if (unitflag & UNIT_FLAG_FLEEING) result = SPELL_FAILED_FLEEING; else if (unitflag & UNIT_FLAG_CONFUSED) result = SPELL_FAILED_CONFUSED; if (result != SPELL_CAST_OK) return result; Unit* target = GetExplTargetUnit(); if (!target) return SPELL_FAILED_BAD_TARGETS; if (!pet->IsWithinLOSInMap(target)) return SPELL_FAILED_LINE_OF_SIGHT; return SPELL_CAST_OK; } void HandleDummy(SpellEffIndex /*effIndex*/) { GetCaster()->ToPlayer()->GetPet()->CastSpell(GetHitUnit(), GetEffectValue(), true); } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { GetHitUnit()->CastSpell(nullptr, SPELL_HUNTER_MASTERS_CALL_TRIGGERED, true); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_hun_masters_call_SpellScript::DoCheckCast); OnEffectHitTarget += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnEffectHitTarget += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_hun_masters_call_SpellScript(); } }; // 34477 - Misdirection class spell_hun_misdirection : public SpellScriptLoader { public: spell_hun_misdirection() : SpellScriptLoader("spell_hun_misdirection") { } class spell_hun_misdirection_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_misdirection_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_MISDIRECTION_PROC }); } void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT || GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_INTERRUPT) return; if (!GetTarget()->HasAura(SPELL_HUNTER_MISDIRECTION_PROC)) GetTarget()->GetThreatManager().UnregisterRedirectThreat(SPELL_HUNTER_MISDIRECTION); } void HandleProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_MISDIRECTION_PROC, aurEff); } void Register() override { AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); OnEffectProc += AuraEffectProcFn(spell_hun_misdirection_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_misdirection_AuraScript(); } }; // 35079 - Misdirection (Proc) class spell_hun_misdirection_proc : public SpellScriptLoader { public: spell_hun_misdirection_proc() : SpellScriptLoader("spell_hun_misdirection_proc") { } class spell_hun_misdirection_proc_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_misdirection_proc_AuraScript); void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->GetThreatManager().UnregisterRedirectThreat(SPELL_HUNTER_MISDIRECTION); } void Register() override { AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_proc_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_hun_misdirection_proc_AuraScript(); } }; // 2643 - Multi-Shot class spell_hun_multi_shot : public SpellScriptLoader { public: spell_hun_multi_shot() : SpellScriptLoader("spell_hun_multi_shot") { } class spell_hun_multi_shot_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_multi_shot_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_MULTI_SHOT_FOCUS }); } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleOnHit() { // We need to check hunter's spec because it doesn't generate focus on other specs than MM if (GetCaster()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_HUNTER_MARKSMAN) GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_MULTI_SHOT_FOCUS, true); } void Register() override { OnHit += SpellHitFn(spell_hun_multi_shot_SpellScript::HandleOnHit); } }; SpellScript* GetSpellScript() const override { return new spell_hun_multi_shot_SpellScript(); } }; // 55709 - Pet Heart of the Phoenix class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader { public: spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { } class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript); bool Load() override { if (!GetCaster()->IsPet()) return false; return true; } bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF }); } void HandleScript(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* owner = caster->GetOwner()) { if (!caster->HasAura(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) { CastSpellExtraArgs args(TRIGGERED_FULL_MASK); args.SpellValueOverrides.AddBP0(100); owner->CastSpell(caster, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, args); caster->CastSpell(caster, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true); } } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_hun_pet_heart_of_the_phoenix_SpellScript(); } }; // 53480 - Roar of Sacrifice class spell_hun_roar_of_sacrifice : public SpellScriptLoader { public: spell_hun_roar_of_sacrifice() : SpellScriptLoader("spell_hun_roar_of_sacrifice") { } class spell_hun_roar_of_sacrifice_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_roar_of_sacrifice_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_ROAR_OF_SACRIFICE_TRIGGERED }); } bool CheckProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { DamageInfo* damageInfo = eventInfo.GetDamageInfo(); if (!damageInfo || !(damageInfo->GetSchoolMask() & aurEff->GetMiscValue())) return false; if (!GetCaster()) return false; return true; } void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); CastSpellExtraArgs args(aurEff); args.SpellValueOverrides.AddBP0(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount())); eventInfo.GetActor()->CastSpell(GetCaster(), SPELL_ROAR_OF_SACRIFICE_TRIGGERED, args); } void Register() override { DoCheckEffectProc += AuraCheckEffectProcFn(spell_hun_roar_of_sacrifice_AuraScript::CheckProc, EFFECT_1, SPELL_AURA_DUMMY); OnEffectProc += AuraEffectProcFn(spell_hun_roar_of_sacrifice_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_roar_of_sacrifice_AuraScript(); } }; // 37506 - Scatter Shot class spell_hun_scatter_shot : public SpellScriptLoader { public: spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { } class spell_hun_scatter_shot_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_scatter_shot_SpellScript); bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleDummy(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); // break Auto Shot and autohit caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); caster->AttackStop(); caster->SendAttackSwingCancelAttack(); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_hun_scatter_shot_SpellScript(); } }; // 56641 - Steady Shot class spell_hun_steady_shot : public SpellScriptLoader { public: spell_hun_steady_shot() : SpellScriptLoader("spell_hun_steady_shot") { } class spell_hun_steady_shot_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_steady_shot_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_STEADY_SHOT_FOCUS }); } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleOnHit() { GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_STEADY_SHOT_FOCUS, true); } void Register() override { OnHit += SpellHitFn(spell_hun_steady_shot_SpellScript::HandleOnHit); } }; SpellScript* GetSpellScript() const override { return new spell_hun_steady_shot_SpellScript(); } }; // 1515 - Tame Beast class spell_hun_tame_beast : public SpellScriptLoader { public: spell_hun_tame_beast() : SpellScriptLoader("spell_hun_tame_beast") { } class spell_hun_tame_beast_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_tame_beast_SpellScript); SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_DONT_REPORT; if (!GetExplTargetUnit()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; if (Creature* target = GetExplTargetUnit()->ToCreature()) { if (target->getLevel() > caster->getLevel()) return SPELL_FAILED_HIGHLEVEL; // use SMSG_PET_TAME_FAILURE? if (!target->GetCreatureTemplate()->IsTameable(caster->ToPlayer()->CanTameExoticPets())) return SPELL_FAILED_BAD_TARGETS; if (!caster->GetPetGUID().IsEmpty()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; if (!caster->GetCharmGUID().IsEmpty()) return SPELL_FAILED_ALREADY_HAVE_CHARM; } else return SPELL_FAILED_BAD_IMPLICIT_TARGETS; return SPELL_CAST_OK; } void Register() override { OnCheckCast += SpellCheckCastFn(spell_hun_tame_beast_SpellScript::CheckCast); } }; SpellScript* GetSpellScript() const override { return new spell_hun_tame_beast_SpellScript(); } }; // 67151 - Item - Hunter T9 4P Bonus (Steady Shot) class spell_hun_t9_4p_bonus : public SpellScriptLoader { public: spell_hun_t9_4p_bonus() : SpellScriptLoader("spell_hun_t9_4p_bonus") { } class spell_hun_t9_4p_bonus_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_t9_4p_bonus_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_T9_4P_GREATNESS }); } bool CheckProc(ProcEventInfo& eventInfo) { if (eventInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && eventInfo.GetActor()->ToPlayer()->GetPet()) return true; return false; } void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); caster->CastSpell(caster->ToPlayer()->GetPet(), SPELL_HUNTER_T9_4P_GREATNESS, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_t9_4p_bonus_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_hun_t9_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_hun_t9_4p_bonus_AuraScript(); } }; void AddSC_hunter_spell_scripts() { new spell_hun_aspect_cheetah(); new spell_hun_exhilaration(); new spell_hun_hunting_party(); new spell_hun_last_stand_pet(); new spell_hun_masters_call(); new spell_hun_misdirection(); new spell_hun_misdirection_proc(); new spell_hun_multi_shot(); new spell_hun_pet_heart_of_the_phoenix(); new spell_hun_roar_of_sacrifice(); new spell_hun_scatter_shot(); new spell_hun_steady_shot(); new spell_hun_tame_beast(); new spell_hun_t9_4p_bonus(); }