Files
TrinityCore/src/server/game/Server/WorldSocket.cpp
Shauren 0e49eefe85 Core/DBLayer: Sprinkle some async magic on worldserver auth/session load process
* Implemented base for loading account wide data
2015-06-20 00:59:31 +02:00

939 lines
34 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSocket.h"
#include "AuthenticationPackets.h"
#include "BigNumber.h"
#include "CharacterPackets.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SHA1.h"
#include "PacketLog.h"
#include "BattlenetAccountMgr.h"
#include "World.h"
#include <zlib.h>
#include <memory>
#pragma pack(push, 1)
struct CompressedWorldPacket
{
uint32 UncompressedSize;
uint32 UncompressedAdler;
uint32 CompressedAdler;
};
#pragma pack(pop)
using boost::asio::ip::tcp;
std::string const WorldSocket::ServerConnectionInitialize("WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT");
std::string const WorldSocket::ClientConnectionInitialize("WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER");
uint32 const WorldSocket::MinSizeForCompression = 0x400;
uint32 const SizeOfClientHeader[2][2] =
{
{ 2, 0 },
{ 6, 4 }
};
uint32 const SizeOfServerHeader[2] = { sizeof(uint16) + sizeof(uint32), sizeof(uint32) };
WorldSocket::WorldSocket(tcp::socket&& socket) : Socket(std::move(socket)),
_type(CONNECTION_TYPE_REALM), _authSeed(rand32()), _OverSpeedPings(0),
_worldSession(nullptr), _authed(false), _compressionStream(nullptr), _initialized(false)
{
_headerBuffer.Resize(SizeOfClientHeader[0][0]);
}
WorldSocket::~WorldSocket()
{
if (_compressionStream)
{
deflateEnd(_compressionStream);
delete _compressionStream;
}
}
void WorldSocket::Start()
{
std::string ip_address = GetRemoteIpAddress().to_string();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
stmt->setString(0, ip_address);
stmt->setUInt32(1, inet_addr(ip_address.c_str()));
_queryCallback = std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void WorldSocket::CheckIpCallback(PreparedQueryResult result)
{
if (result)
{
bool banned = false;
do
{
Field* fields = result->Fetch();
if (fields[0].GetUInt64() != 0)
banned = true;
if (!fields[1].GetString().empty())
_ipCountry = fields[1].GetString();
} while (result->NextRow());
if (banned)
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str());
DelayedCloseSocket();
return;
}
}
AsyncRead();
MessageBuffer initializer;
ServerPktHeader header;
header.Setup.Size = ServerConnectionInitialize.size();
initializer.Write(&header, sizeof(header.Setup.Size));
initializer.Write(ServerConnectionInitialize.c_str(), ServerConnectionInitialize.length());
std::unique_lock<std::mutex> guard(_writeLock);
QueuePacket(std::move(initializer), guard);
}
bool WorldSocket::Update()
{
if (!BaseSocket::Update())
return false;
{
std::lock_guard<std::mutex> lock(_queryLock);
if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
{
auto callback = std::move(_queryCallback);
callback(_queryFuture.get());
}
}
return true;
}
void WorldSocket::HandleSendAuthSession()
{
_encryptSeed.SetRand(16 * 8);
_decryptSeed.SetRand(16 * 8);
WorldPackets::Auth::AuthChallenge challenge;
challenge.Challenge = _authSeed;
memcpy(&challenge.DosChallenge[0], _encryptSeed.AsByteArray(16).get(), 16);
memcpy(&challenge.DosChallenge[4], _decryptSeed.AsByteArray(16).get(), 16);
challenge.DosZeroBits = 1;
SendPacketAndLogOpcode(*challenge.Write());
}
void WorldSocket::OnClose()
{
{
std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
_worldSession = nullptr;
}
}
void WorldSocket::ReadHandler()
{
if (!IsOpen())
return;
MessageBuffer& packet = GetReadBuffer();
while (packet.GetActiveSize() > 0)
{
if (_headerBuffer.GetRemainingSpace() > 0)
{
// need to receive the header
std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _headerBuffer.GetRemainingSpace());
_headerBuffer.Write(packet.GetReadPointer(), readHeaderSize);
packet.ReadCompleted(readHeaderSize);
if (_headerBuffer.GetRemainingSpace() > 0)
{
// Couldn't receive the whole header this time.
ASSERT(packet.GetActiveSize() == 0);
break;
}
// We just received nice new header
if (!ReadHeaderHandler())
{
CloseSocket();
return;
}
}
// We have full read header, now check the data payload
if (_packetBuffer.GetRemainingSpace() > 0)
{
// need more data in the payload
std::size_t readDataSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace());
_packetBuffer.Write(packet.GetReadPointer(), readDataSize);
packet.ReadCompleted(readDataSize);
if (_packetBuffer.GetRemainingSpace() > 0)
{
// Couldn't receive the whole data this time.
ASSERT(packet.GetActiveSize() == 0);
break;
}
}
// just received fresh new payload
if (!ReadDataHandler())
{
CloseSocket();
return;
}
_headerBuffer.Reset();
}
AsyncRead();
}
void WorldSocket::ExtractOpcodeAndSize(ClientPktHeader const* header, uint32& opcode, uint32& size) const
{
if (_authCrypt.IsInitialized())
{
opcode = header->Normal.Command;
size = header->Normal.Size;
}
else
{
opcode = header->Setup.Command;
size = header->Setup.Size;
if (_initialized)
size -= 4;
}
}
void WorldSocket::SetWorldSession(WorldSession* session)
{
std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
_worldSession = session;
_authed = true;
}
bool WorldSocket::ReadHeaderHandler()
{
ASSERT(_headerBuffer.GetActiveSize() == SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()], "Header size " SZFMTD " different than expected %u", _headerBuffer.GetActiveSize(), SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()]);
_authCrypt.DecryptRecv(_headerBuffer.GetReadPointer(), _headerBuffer.GetActiveSize());
ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
uint32 opcode;
uint32 size;
ExtractOpcodeAndSize(header, opcode, size);
if (!ClientPktHeader::IsValidSize(size) || (_initialized && !ClientPktHeader::IsValidOpcode(opcode)))
{
TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %u, cmd: %u)",
GetRemoteIpAddress().to_string().c_str(), size, opcode);
return false;
}
_packetBuffer.Resize(size);
return true;
}
bool WorldSocket::ReadDataHandler()
{
if (_initialized)
{
ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
uint32 cmd;
uint32 size;
ExtractOpcodeAndSize(header, cmd, size);
OpcodeClient opcode = static_cast<OpcodeClient>(cmd);
WorldPacket packet(opcode, std::move(_packetBuffer), GetConnectionType());
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType());
std::unique_lock<std::mutex> sessionGuard(_worldSessionLock, std::defer_lock);
switch (opcode)
{
case CMSG_PING:
LogOpcodeText(opcode, sessionGuard);
return HandlePing(packet);
case CMSG_AUTH_SESSION:
{
LogOpcodeText(opcode, sessionGuard);
if (_authed)
{
// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
if (sessionGuard.try_lock())
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
return false;
}
std::shared_ptr<WorldPackets::Auth::AuthSession> authSession = std::make_shared<WorldPackets::Auth::AuthSession>(std::move(packet));
authSession->Read();
HandleAuthSession(authSession);
break;
}
case CMSG_AUTH_CONTINUED_SESSION:
{
LogOpcodeText(opcode, sessionGuard);
if (_authed)
{
// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
if (sessionGuard.try_lock())
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_CONTINUED_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
return false;
}
std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession = std::make_shared<WorldPackets::Auth::AuthContinuedSession>(std::move(packet));
authSession->Read();
HandleAuthContinuedSession(authSession);
break;
}
case CMSG_KEEP_ALIVE:
LogOpcodeText(opcode, sessionGuard);
break;
case CMSG_LOG_DISCONNECT:
LogOpcodeText(opcode, sessionGuard);
packet.rfinish(); // contains uint32 disconnectReason;
return true;
case CMSG_ENABLE_NAGLE:
LogOpcodeText(opcode, sessionGuard);
SetNoDelay(false);
break;
case CMSG_CONNECT_TO_FAILED:
{
sessionGuard.lock();
LogOpcodeText(opcode, sessionGuard);
WorldPackets::Auth::ConnectToFailed connectToFailed(std::move(packet));
connectToFailed.Read();
HandleConnectToFailed(connectToFailed);
break;
}
default:
{
sessionGuard.lock();
LogOpcodeText(opcode, sessionGuard);
if (!_worldSession)
{
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
return false;
}
OpcodeHandler const* handler = opcodeTable[opcode];
if (!handler)
{
TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet.GetOpcode())).c_str(), _worldSession->GetPlayerInfo().c_str());
return true;
}
// Our Idle timer will reset on any non PING opcodes.
// Catches people idling on the login screen and any lingering ingame connections.
_worldSession->ResetTimeOutTime();
// Copy the packet to the heap before enqueuing
_worldSession->QueuePacket(new WorldPacket(std::move(packet)));
break;
}
}
}
else
{
std::string initializer(reinterpret_cast<char const*>(_packetBuffer.GetReadPointer()), std::min(_packetBuffer.GetActiveSize(), ClientConnectionInitialize.length()));
if (initializer != ClientConnectionInitialize)
return false;
_compressionStream = new z_stream();
_compressionStream->zalloc = (alloc_func)NULL;
_compressionStream->zfree = (free_func)NULL;
_compressionStream->opaque = (voidpf)NULL;
_compressionStream->avail_in = 0;
_compressionStream->next_in = NULL;
int32 z_res = deflateInit2(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION), Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY);
if (z_res != Z_OK)
{
TC_LOG_ERROR("network", "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
return false;
}
_initialized = true;
_headerBuffer.Resize(SizeOfClientHeader[1][0]);
_packetBuffer.Reset();
HandleSendAuthSession();
}
return true;
}
void WorldSocket::LogOpcodeText(OpcodeClient opcode, std::unique_lock<std::mutex> const& guard) const
{
if (!guard)
{
TC_LOG_TRACE("network.opcode", "C->S: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(opcode).c_str());
}
else
{
TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(),
GetOpcodeNameForLogging(opcode).c_str());
}
}
void WorldSocket::SendPacketAndLogOpcode(WorldPacket const& packet)
{
TC_LOG_TRACE("network.opcode", "S->C: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(static_cast<OpcodeServer>(packet.GetOpcode())).c_str());
SendPacket(packet);
}
void WorldSocket::SendPacket(WorldPacket const& packet)
{
if (!IsOpen())
return;
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType());
uint32 packetSize = packet.size();
uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()];
if (packetSize > MinSizeForCompression && _authCrypt.IsInitialized())
packetSize = compressBound(packetSize) + sizeof(CompressedWorldPacket);
std::unique_lock<std::mutex> guard(_writeLock);
#ifndef TC_SOCKET_USE_IOCP
if (_writeQueue.empty() && _writeBuffer.GetRemainingSpace() >= sizeOfHeader + packetSize)
WritePacketToBuffer(packet, _writeBuffer);
else
#endif
{
MessageBuffer buffer(sizeOfHeader + packetSize);
WritePacketToBuffer(packet, buffer);
QueuePacket(std::move(buffer), guard);
}
}
void WorldSocket::WritePacketToBuffer(WorldPacket const& packet, MessageBuffer& buffer)
{
ServerPktHeader header;
uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()];
uint32 opcode = packet.GetOpcode();
uint32 packetSize = packet.size();
// Reserve space for buffer
uint8* headerPos = buffer.GetWritePointer();
buffer.WriteCompleted(sizeOfHeader);
if (packetSize > MinSizeForCompression && _authCrypt.IsInitialized())
{
CompressedWorldPacket cmp;
cmp.UncompressedSize = packetSize + 4;
cmp.UncompressedAdler = adler32(adler32(0x9827D8F1, (Bytef*)&opcode, 4), packet.contents(), packetSize);
// Reserve space for compression info - uncompressed size and checksums
uint8* compressionInfo = buffer.GetWritePointer();
buffer.WriteCompleted(sizeof(CompressedWorldPacket));
uint32 compressedSize = CompressPacket(buffer.GetWritePointer(), packet);
cmp.CompressedAdler = adler32(0x9827D8F1, buffer.GetWritePointer(), compressedSize);
memcpy(compressionInfo, &cmp, sizeof(CompressedWorldPacket));
buffer.WriteCompleted(compressedSize);
packetSize = compressedSize + sizeof(CompressedWorldPacket);
opcode = SMSG_COMPRESSED_PACKET;
}
else if (!packet.empty())
buffer.Write(packet.contents(), packet.size());
if (_authCrypt.IsInitialized())
{
header.Normal.Size = packetSize;
header.Normal.Command = opcode;
_authCrypt.EncryptSend((uint8*)&header, sizeOfHeader);
}
else
{
header.Setup.Size = packetSize + 4;
header.Setup.Command = opcode;
}
memcpy(headerPos, &header, sizeOfHeader);
}
uint32 WorldSocket::CompressPacket(uint8* buffer, WorldPacket const& packet)
{
uint32 opcode = packet.GetOpcode();
uint32 bufferSize = deflateBound(_compressionStream, packet.size() + sizeof(opcode));
_compressionStream->next_out = buffer;
_compressionStream->avail_out = bufferSize;
_compressionStream->next_in = (Bytef*)&opcode;
_compressionStream->avail_in = sizeof(uint32);
int32 z_res = deflate(_compressionStream, Z_NO_FLUSH);
if (z_res != Z_OK)
{
TC_LOG_ERROR("network", "Can't compress packet opcode (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg);
return 0;
}
_compressionStream->next_in = (Bytef*)packet.contents();
_compressionStream->avail_in = packet.size();
z_res = deflate(_compressionStream, Z_SYNC_FLUSH);
if (z_res != Z_OK)
{
TC_LOG_ERROR("network", "Can't compress packet data (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg);
return 0;
}
return bufferSize - _compressionStream->avail_out;
}
struct AccountInfo
{
struct
{
uint32 Id;
bool IsLockedToIP;
std::string LastIP;
LocaleConstant Locale;
std::string OS;
bool IsBanned;
std::string LockCountry;
} BattleNet;
struct
{
uint32 Id;
BigNumber SessionKey;
uint8 Expansion;
int64 MuteTime;
uint32 Recruiter;
bool IsRectuiter;
AccountTypes Security;
bool IsBanned;
} Game;
bool IsBanned() const { return BattleNet.IsBanned || Game.IsBanned; }
explicit AccountInfo(Field* fields)
{
// 0 1 2 3 4 5 6 7 8 9 10
// SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel,
// 11 12 13
// bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
// LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter
// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
Game.Id = fields[0].GetUInt32();
Game.SessionKey.SetHexStr(fields[1].GetCString());
BattleNet.LastIP = fields[2].GetString();
BattleNet.IsLockedToIP = fields[3].GetBool();
Game.Expansion = fields[4].GetUInt8();
Game.MuteTime = fields[5].GetInt64();
BattleNet.Locale = LocaleConstant(fields[6].GetUInt8());
Game.Recruiter = fields[7].GetUInt32();
BattleNet.OS = fields[8].GetString();
BattleNet.Id = fields[9].GetUInt32();
Game.Security = AccountTypes(fields[10].GetUInt8());
BattleNet.IsBanned = fields[11].GetUInt64() != 0;
Game.IsBanned = fields[12].GetUInt64() != 0;
Game.IsRectuiter = fields[13].GetUInt32() != 0;
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (Game.Expansion > world_expansion)
Game.Expansion = world_expansion;
if (BattleNet.Locale >= TOTAL_LOCALES)
BattleNet.Locale = LOCALE_enUS;
}
};
void WorldSocket::HandleAuthSession(std::shared_ptr<WorldPackets::Auth::AuthSession> authSession)
{
// Get the account information from the auth database
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setInt32(0, int32(realmHandle.Index));
stmt->setString(1, authSession->Account);
{
std::lock_guard<std::mutex> lock(_queryLock);
_queryCallback = std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
}
void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::AuthSession> authSession, PreparedQueryResult result)
{
// Stop if the account is not found
if (!result)
{
// We can not log here, as we do not know the account. Thus, no accountId.
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
DelayedCloseSocket();
return;
}
AccountInfo account(result->Fetch());
// For hook purposes, we get Remoteaddress at this point.
std::string address = GetRemoteIpAddress().to_string();
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
// This also allows to check for possible "hack" attempts on account
// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
_authCrypt.Init(&account.Game.SessionKey);
_headerBuffer.Resize(SizeOfClientHeader[1][1]);
// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
if (sWorld->IsClosed())
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str());
DelayedCloseSocket();
return;
}
if (authSession->RealmID != realmHandle.Index)
{
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
DelayedCloseSocket();
return;
}
// Must be done before WorldSession is created
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
if (wardenActive && account.BattleNet.OS != "Win" && account.BattleNet.OS != "Wn64" && account.BattleNet.OS != "Mc64")
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.BattleNet.OS.c_str());
DelayedCloseSocket();
return;
}
if (!account.BattleNet.Id || authSession->LoginServerType != 1)
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s (%s) attempted to log in using deprecated login method (GRUNT).", authSession->Account.c_str(), address.c_str());
DelayedCloseSocket();
return;
}
// Check that Key and account name are the same on client and server
uint32 t = 0;
SHA1Hash sha;
sha.UpdateData(authSession->Account);
sha.UpdateData((uint8*)&t, 4);
sha.UpdateData((uint8*)&authSession->LocalChallenge, 4);
sha.UpdateData((uint8*)&_authSeed, 4);
sha.UpdateBigNumbers(&account.Game.SessionKey, NULL);
sha.Finalize();
if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Game.Id, authSession->Account.c_str(), address.c_str());
DelayedCloseSocket();
return;
}
///- Re-check ip locking (same check as in auth).
if (account.BattleNet.IsLockedToIP)
{
if (account.BattleNet.LastIP != address)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.BattleNet.LastIP.c_str(), address.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
DelayedCloseSocket();
return;
}
}
else if (!account.BattleNet.LockCountry.empty() && !_ipCountry.empty())
{
if (account.BattleNet.LockCountry != _ipCountry)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.BattleNet.LockCountry.c_str(), _ipCountry.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
DelayedCloseSocket();
return;
}
}
int64 mutetime = account.Game.MuteTime;
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
mutetime = time(NULL) + llabs(mutetime);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, mutetime);
stmt->setUInt32(1, account.Game.Id);
LoginDatabase.Execute(stmt);
}
if (account.IsBanned())
{
SendAuthResponseError(AUTH_BANNED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
DelayedCloseSocket();
return;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Game.Security);
if (allowedAccountType > SEC_PLAYER && account.Game.Security < allowedAccountType)
{
SendAuthResponseError(AUTH_UNAVAILABLE);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
DelayedCloseSocket();
return;
}
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->Account.c_str(), address.c_str());
// Update the last_ip in the database as it was successful for login
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
// At this point, we can safely hook a successful login
sScriptMgr->OnAccountLogin(account.Game.Id);
_authed = true;
_worldSession = new WorldSession(account.Game.Id, std::move(authSession->Account), account.BattleNet.Id, shared_from_this(), account.Game.Security,
account.Game.Expansion, mutetime, account.BattleNet.Locale, account.Game.Recruiter, account.Game.IsRectuiter);
_worldSession->ReadAddonsInfo(authSession->AddonInfo);
// Initialize Warden system only if it is enabled by config
if (wardenActive)
_worldSession->InitWarden(&account.Game.SessionKey, account.BattleNet.OS);
_queryCallback = std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1);
_queryFuture = _worldSession->LoadPermissionsAsync();
}
void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result)
{
// RBAC must be loaded before adding session to check for skip queue permission
_worldSession->GetRBACData()->LoadFromDBCallback(result);
sWorld->AddSession(_worldSession);
}
void WorldSocket::HandleAuthContinuedSession(std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession)
{
_type = ConnectionType(PAIR64_HIPART(authSession->Key));
if (_type != CONNECTION_TYPE_INSTANCE)
{
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
DelayedCloseSocket();
return;
}
uint32 accountId = PAIR64_LOPART(authSession->Key);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_CONTINUED_SESSION);
stmt->setUInt32(0, accountId);
{
std::lock_guard<std::mutex> lock(_queryLock);
_queryCallback = std::bind(&WorldSocket::HandleAuthContinuedSessionCallback, this, authSession, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
}
void WorldSocket::HandleAuthContinuedSessionCallback(std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession, PreparedQueryResult result)
{
if (!result)
{
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
DelayedCloseSocket();
return;
}
uint32 accountId = PAIR64_LOPART(authSession->Key);
Field* fields = result->Fetch();
std::string login = fields[0].GetString();
BigNumber k;
k.SetHexStr(fields[1].GetCString());
_authCrypt.Init(&k, _encryptSeed.AsByteArray().get(), _decryptSeed.AsByteArray().get());
_headerBuffer.Resize(SizeOfClientHeader[1][1]);
SHA1Hash sha;
sha.UpdateData(login);
sha.UpdateBigNumbers(&k, NULL);
sha.UpdateData((uint8*)&_authSeed, 4);
sha.Finalize();
if (memcmp(sha.GetDigest(), authSession->Digest, sha.GetLength()))
{
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthContinuedSession: Authentication failed for account: %u ('%s') address: %s", accountId, login.c_str(), GetRemoteIpAddress().to_string().c_str());
DelayedCloseSocket();
return;
}
sWorld->AddInstanceSocket(shared_from_this(), accountId);
}
void WorldSocket::HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& connectToFailed)
{
if (_worldSession)
{
if (_worldSession->PlayerLoading())
{
switch (connectToFailed.Serial)
{
case WorldPackets::Auth::ConnectToSerial::WorldAttempt1:
_worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt2);
break;
case WorldPackets::Auth::ConnectToSerial::WorldAttempt2:
_worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt3);
break;
case WorldPackets::Auth::ConnectToSerial::WorldAttempt3:
_worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt4);
break;
case WorldPackets::Auth::ConnectToSerial::WorldAttempt4:
_worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt5);
break;
case WorldPackets::Auth::ConnectToSerial::WorldAttempt5:
{
TC_LOG_ERROR("network", "%s failed to connect 5 times to world socket, aborting login", _worldSession->GetPlayerInfo().c_str());
_worldSession->AbortLogin(WorldPackets::Character::LoginFailureReason::NoWorld);
break;
}
default:
return;
}
}
//else
//{
// transfer_aborted when/if we get map node redirection
// SendPacketAndLogOpcode(*WorldPackets::Auth::ResumeComms().Write());
//}
}
}
void WorldSocket::SendAuthResponseError(uint8 code)
{
WorldPackets::Auth::AuthResponse response;
response.Result = code;
SendPacketAndLogOpcode(*response.Write());
}
bool WorldSocket::HandlePing(WorldPacket& recvPacket)
{
uint32 ping;
uint32 latency;
// Get the ping packet content
recvPacket >> ping;
recvPacket >> latency;
if (_LastPingTime == steady_clock::time_point())
{
_LastPingTime = steady_clock::now();
}
else
{
steady_clock::time_point now = steady_clock::now();
steady_clock::duration diff = now - _LastPingTime;
_LastPingTime = now;
if (diff < seconds(27))
{
++_OverSpeedPings;
uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS);
if (maxAllowed && _OverSpeedPings > maxAllowed)
{
std::unique_lock<std::mutex> sessionGuard(_worldSessionLock);
if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING))
{
TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
_worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().to_string().c_str());
return false;
}
}
}
else
_OverSpeedPings = 0;
}
{
std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
if (_worldSession)
{
_worldSession->SetLatency(latency);
_worldSession->ResetClientTimeDelay();
}
else
{
TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str());
return false;
}
}
WorldPacket packet(SMSG_PONG, 4);
packet << ping;
SendPacketAndLogOpcode(packet);
return true;
}