mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 21:20:01 -04:00
939 lines
34 KiB
C++
939 lines
34 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSocket.h"
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#include "AuthenticationPackets.h"
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#include "BigNumber.h"
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#include "CharacterPackets.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SHA1.h"
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#include "PacketLog.h"
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#include "BattlenetAccountMgr.h"
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#include "World.h"
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#include <zlib.h>
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#include <memory>
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#pragma pack(push, 1)
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struct CompressedWorldPacket
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{
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uint32 UncompressedSize;
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uint32 UncompressedAdler;
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uint32 CompressedAdler;
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};
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#pragma pack(pop)
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using boost::asio::ip::tcp;
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std::string const WorldSocket::ServerConnectionInitialize("WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT");
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std::string const WorldSocket::ClientConnectionInitialize("WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER");
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uint32 const WorldSocket::MinSizeForCompression = 0x400;
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uint32 const SizeOfClientHeader[2][2] =
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{
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{ 2, 0 },
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{ 6, 4 }
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};
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uint32 const SizeOfServerHeader[2] = { sizeof(uint16) + sizeof(uint32), sizeof(uint32) };
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WorldSocket::WorldSocket(tcp::socket&& socket) : Socket(std::move(socket)),
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_type(CONNECTION_TYPE_REALM), _authSeed(rand32()), _OverSpeedPings(0),
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_worldSession(nullptr), _authed(false), _compressionStream(nullptr), _initialized(false)
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{
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_headerBuffer.Resize(SizeOfClientHeader[0][0]);
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}
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WorldSocket::~WorldSocket()
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{
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if (_compressionStream)
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{
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deflateEnd(_compressionStream);
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delete _compressionStream;
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}
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}
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void WorldSocket::Start()
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{
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std::string ip_address = GetRemoteIpAddress().to_string();
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
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stmt->setString(0, ip_address);
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stmt->setUInt32(1, inet_addr(ip_address.c_str()));
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_queryCallback = std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1);
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_queryFuture = LoginDatabase.AsyncQuery(stmt);
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}
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void WorldSocket::CheckIpCallback(PreparedQueryResult result)
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{
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if (result)
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{
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bool banned = false;
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do
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{
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Field* fields = result->Fetch();
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if (fields[0].GetUInt64() != 0)
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banned = true;
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if (!fields[1].GetString().empty())
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_ipCountry = fields[1].GetString();
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} while (result->NextRow());
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if (banned)
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{
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SendAuthResponseError(AUTH_REJECT);
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TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str());
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DelayedCloseSocket();
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return;
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}
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}
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AsyncRead();
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MessageBuffer initializer;
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ServerPktHeader header;
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header.Setup.Size = ServerConnectionInitialize.size();
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initializer.Write(&header, sizeof(header.Setup.Size));
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initializer.Write(ServerConnectionInitialize.c_str(), ServerConnectionInitialize.length());
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std::unique_lock<std::mutex> guard(_writeLock);
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QueuePacket(std::move(initializer), guard);
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}
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bool WorldSocket::Update()
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{
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if (!BaseSocket::Update())
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return false;
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{
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std::lock_guard<std::mutex> lock(_queryLock);
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if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
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{
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auto callback = std::move(_queryCallback);
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callback(_queryFuture.get());
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}
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}
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return true;
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}
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void WorldSocket::HandleSendAuthSession()
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{
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_encryptSeed.SetRand(16 * 8);
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_decryptSeed.SetRand(16 * 8);
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WorldPackets::Auth::AuthChallenge challenge;
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challenge.Challenge = _authSeed;
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memcpy(&challenge.DosChallenge[0], _encryptSeed.AsByteArray(16).get(), 16);
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memcpy(&challenge.DosChallenge[4], _decryptSeed.AsByteArray(16).get(), 16);
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challenge.DosZeroBits = 1;
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SendPacketAndLogOpcode(*challenge.Write());
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}
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void WorldSocket::OnClose()
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{
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{
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std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
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_worldSession = nullptr;
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}
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}
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void WorldSocket::ReadHandler()
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{
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if (!IsOpen())
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return;
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MessageBuffer& packet = GetReadBuffer();
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while (packet.GetActiveSize() > 0)
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{
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if (_headerBuffer.GetRemainingSpace() > 0)
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{
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// need to receive the header
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std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _headerBuffer.GetRemainingSpace());
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_headerBuffer.Write(packet.GetReadPointer(), readHeaderSize);
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packet.ReadCompleted(readHeaderSize);
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if (_headerBuffer.GetRemainingSpace() > 0)
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{
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// Couldn't receive the whole header this time.
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ASSERT(packet.GetActiveSize() == 0);
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break;
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}
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// We just received nice new header
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if (!ReadHeaderHandler())
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{
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CloseSocket();
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return;
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}
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}
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// We have full read header, now check the data payload
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if (_packetBuffer.GetRemainingSpace() > 0)
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{
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// need more data in the payload
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std::size_t readDataSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace());
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_packetBuffer.Write(packet.GetReadPointer(), readDataSize);
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packet.ReadCompleted(readDataSize);
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if (_packetBuffer.GetRemainingSpace() > 0)
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{
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// Couldn't receive the whole data this time.
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ASSERT(packet.GetActiveSize() == 0);
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break;
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}
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}
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// just received fresh new payload
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if (!ReadDataHandler())
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{
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CloseSocket();
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return;
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}
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_headerBuffer.Reset();
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}
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AsyncRead();
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}
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void WorldSocket::ExtractOpcodeAndSize(ClientPktHeader const* header, uint32& opcode, uint32& size) const
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{
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if (_authCrypt.IsInitialized())
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{
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opcode = header->Normal.Command;
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size = header->Normal.Size;
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}
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else
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{
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opcode = header->Setup.Command;
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size = header->Setup.Size;
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if (_initialized)
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size -= 4;
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}
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}
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void WorldSocket::SetWorldSession(WorldSession* session)
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{
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std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
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_worldSession = session;
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_authed = true;
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}
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bool WorldSocket::ReadHeaderHandler()
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{
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ASSERT(_headerBuffer.GetActiveSize() == SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()], "Header size " SZFMTD " different than expected %u", _headerBuffer.GetActiveSize(), SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()]);
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_authCrypt.DecryptRecv(_headerBuffer.GetReadPointer(), _headerBuffer.GetActiveSize());
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ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
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uint32 opcode;
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uint32 size;
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ExtractOpcodeAndSize(header, opcode, size);
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if (!ClientPktHeader::IsValidSize(size) || (_initialized && !ClientPktHeader::IsValidOpcode(opcode)))
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{
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TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %u, cmd: %u)",
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GetRemoteIpAddress().to_string().c_str(), size, opcode);
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return false;
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}
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_packetBuffer.Resize(size);
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return true;
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}
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bool WorldSocket::ReadDataHandler()
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{
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if (_initialized)
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{
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ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
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uint32 cmd;
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uint32 size;
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ExtractOpcodeAndSize(header, cmd, size);
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OpcodeClient opcode = static_cast<OpcodeClient>(cmd);
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WorldPacket packet(opcode, std::move(_packetBuffer), GetConnectionType());
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if (sPacketLog->CanLogPacket())
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sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType());
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std::unique_lock<std::mutex> sessionGuard(_worldSessionLock, std::defer_lock);
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switch (opcode)
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{
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case CMSG_PING:
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LogOpcodeText(opcode, sessionGuard);
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return HandlePing(packet);
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case CMSG_AUTH_SESSION:
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{
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LogOpcodeText(opcode, sessionGuard);
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if (_authed)
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{
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// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
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if (sessionGuard.try_lock())
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TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
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return false;
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}
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std::shared_ptr<WorldPackets::Auth::AuthSession> authSession = std::make_shared<WorldPackets::Auth::AuthSession>(std::move(packet));
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authSession->Read();
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HandleAuthSession(authSession);
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break;
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}
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case CMSG_AUTH_CONTINUED_SESSION:
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{
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LogOpcodeText(opcode, sessionGuard);
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if (_authed)
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{
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// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
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if (sessionGuard.try_lock())
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TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_CONTINUED_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
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return false;
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}
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std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession = std::make_shared<WorldPackets::Auth::AuthContinuedSession>(std::move(packet));
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authSession->Read();
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HandleAuthContinuedSession(authSession);
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break;
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}
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case CMSG_KEEP_ALIVE:
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LogOpcodeText(opcode, sessionGuard);
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break;
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case CMSG_LOG_DISCONNECT:
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LogOpcodeText(opcode, sessionGuard);
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packet.rfinish(); // contains uint32 disconnectReason;
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return true;
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case CMSG_ENABLE_NAGLE:
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LogOpcodeText(opcode, sessionGuard);
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SetNoDelay(false);
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break;
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case CMSG_CONNECT_TO_FAILED:
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{
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sessionGuard.lock();
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LogOpcodeText(opcode, sessionGuard);
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WorldPackets::Auth::ConnectToFailed connectToFailed(std::move(packet));
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connectToFailed.Read();
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HandleConnectToFailed(connectToFailed);
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break;
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}
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default:
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{
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sessionGuard.lock();
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LogOpcodeText(opcode, sessionGuard);
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if (!_worldSession)
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{
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TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
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return false;
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}
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OpcodeHandler const* handler = opcodeTable[opcode];
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if (!handler)
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{
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TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet.GetOpcode())).c_str(), _worldSession->GetPlayerInfo().c_str());
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return true;
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}
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// Our Idle timer will reset on any non PING opcodes.
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// Catches people idling on the login screen and any lingering ingame connections.
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_worldSession->ResetTimeOutTime();
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// Copy the packet to the heap before enqueuing
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_worldSession->QueuePacket(new WorldPacket(std::move(packet)));
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break;
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}
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}
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}
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else
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{
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std::string initializer(reinterpret_cast<char const*>(_packetBuffer.GetReadPointer()), std::min(_packetBuffer.GetActiveSize(), ClientConnectionInitialize.length()));
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if (initializer != ClientConnectionInitialize)
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return false;
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_compressionStream = new z_stream();
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_compressionStream->zalloc = (alloc_func)NULL;
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_compressionStream->zfree = (free_func)NULL;
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_compressionStream->opaque = (voidpf)NULL;
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_compressionStream->avail_in = 0;
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_compressionStream->next_in = NULL;
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int32 z_res = deflateInit2(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION), Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY);
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if (z_res != Z_OK)
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{
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TC_LOG_ERROR("network", "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
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return false;
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}
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_initialized = true;
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_headerBuffer.Resize(SizeOfClientHeader[1][0]);
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_packetBuffer.Reset();
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HandleSendAuthSession();
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}
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return true;
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}
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void WorldSocket::LogOpcodeText(OpcodeClient opcode, std::unique_lock<std::mutex> const& guard) const
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{
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if (!guard)
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{
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TC_LOG_TRACE("network.opcode", "C->S: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(opcode).c_str());
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}
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else
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{
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TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(),
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GetOpcodeNameForLogging(opcode).c_str());
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}
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}
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void WorldSocket::SendPacketAndLogOpcode(WorldPacket const& packet)
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{
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TC_LOG_TRACE("network.opcode", "S->C: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(static_cast<OpcodeServer>(packet.GetOpcode())).c_str());
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SendPacket(packet);
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}
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void WorldSocket::SendPacket(WorldPacket const& packet)
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{
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if (!IsOpen())
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return;
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if (sPacketLog->CanLogPacket())
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sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType());
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uint32 packetSize = packet.size();
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uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()];
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if (packetSize > MinSizeForCompression && _authCrypt.IsInitialized())
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packetSize = compressBound(packetSize) + sizeof(CompressedWorldPacket);
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std::unique_lock<std::mutex> guard(_writeLock);
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#ifndef TC_SOCKET_USE_IOCP
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if (_writeQueue.empty() && _writeBuffer.GetRemainingSpace() >= sizeOfHeader + packetSize)
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WritePacketToBuffer(packet, _writeBuffer);
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else
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#endif
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{
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MessageBuffer buffer(sizeOfHeader + packetSize);
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WritePacketToBuffer(packet, buffer);
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QueuePacket(std::move(buffer), guard);
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}
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}
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void WorldSocket::WritePacketToBuffer(WorldPacket const& packet, MessageBuffer& buffer)
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{
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ServerPktHeader header;
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uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()];
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uint32 opcode = packet.GetOpcode();
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uint32 packetSize = packet.size();
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// Reserve space for buffer
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uint8* headerPos = buffer.GetWritePointer();
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buffer.WriteCompleted(sizeOfHeader);
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if (packetSize > MinSizeForCompression && _authCrypt.IsInitialized())
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{
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CompressedWorldPacket cmp;
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cmp.UncompressedSize = packetSize + 4;
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cmp.UncompressedAdler = adler32(adler32(0x9827D8F1, (Bytef*)&opcode, 4), packet.contents(), packetSize);
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// Reserve space for compression info - uncompressed size and checksums
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uint8* compressionInfo = buffer.GetWritePointer();
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buffer.WriteCompleted(sizeof(CompressedWorldPacket));
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uint32 compressedSize = CompressPacket(buffer.GetWritePointer(), packet);
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cmp.CompressedAdler = adler32(0x9827D8F1, buffer.GetWritePointer(), compressedSize);
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memcpy(compressionInfo, &cmp, sizeof(CompressedWorldPacket));
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buffer.WriteCompleted(compressedSize);
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packetSize = compressedSize + sizeof(CompressedWorldPacket);
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opcode = SMSG_COMPRESSED_PACKET;
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}
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else if (!packet.empty())
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buffer.Write(packet.contents(), packet.size());
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if (_authCrypt.IsInitialized())
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{
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header.Normal.Size = packetSize;
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header.Normal.Command = opcode;
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_authCrypt.EncryptSend((uint8*)&header, sizeOfHeader);
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}
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else
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{
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header.Setup.Size = packetSize + 4;
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header.Setup.Command = opcode;
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}
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memcpy(headerPos, &header, sizeOfHeader);
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}
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uint32 WorldSocket::CompressPacket(uint8* buffer, WorldPacket const& packet)
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{
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uint32 opcode = packet.GetOpcode();
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uint32 bufferSize = deflateBound(_compressionStream, packet.size() + sizeof(opcode));
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_compressionStream->next_out = buffer;
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_compressionStream->avail_out = bufferSize;
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_compressionStream->next_in = (Bytef*)&opcode;
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_compressionStream->avail_in = sizeof(uint32);
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int32 z_res = deflate(_compressionStream, Z_NO_FLUSH);
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if (z_res != Z_OK)
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{
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TC_LOG_ERROR("network", "Can't compress packet opcode (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg);
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return 0;
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}
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_compressionStream->next_in = (Bytef*)packet.contents();
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_compressionStream->avail_in = packet.size();
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|
|
z_res = deflate(_compressionStream, Z_SYNC_FLUSH);
|
|
if (z_res != Z_OK)
|
|
{
|
|
TC_LOG_ERROR("network", "Can't compress packet data (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg);
|
|
return 0;
|
|
}
|
|
|
|
return bufferSize - _compressionStream->avail_out;
|
|
}
|
|
|
|
struct AccountInfo
|
|
{
|
|
struct
|
|
{
|
|
uint32 Id;
|
|
bool IsLockedToIP;
|
|
std::string LastIP;
|
|
LocaleConstant Locale;
|
|
std::string OS;
|
|
bool IsBanned;
|
|
|
|
std::string LockCountry;
|
|
} BattleNet;
|
|
|
|
struct
|
|
{
|
|
uint32 Id;
|
|
BigNumber SessionKey;
|
|
uint8 Expansion;
|
|
int64 MuteTime;
|
|
uint32 Recruiter;
|
|
bool IsRectuiter;
|
|
AccountTypes Security;
|
|
bool IsBanned;
|
|
} Game;
|
|
|
|
bool IsBanned() const { return BattleNet.IsBanned || Game.IsBanned; }
|
|
|
|
explicit AccountInfo(Field* fields)
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
// SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel,
|
|
// 11 12 13
|
|
// bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
|
|
// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
|
|
// LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter
|
|
// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
|
|
Game.Id = fields[0].GetUInt32();
|
|
Game.SessionKey.SetHexStr(fields[1].GetCString());
|
|
BattleNet.LastIP = fields[2].GetString();
|
|
BattleNet.IsLockedToIP = fields[3].GetBool();
|
|
Game.Expansion = fields[4].GetUInt8();
|
|
Game.MuteTime = fields[5].GetInt64();
|
|
BattleNet.Locale = LocaleConstant(fields[6].GetUInt8());
|
|
Game.Recruiter = fields[7].GetUInt32();
|
|
BattleNet.OS = fields[8].GetString();
|
|
BattleNet.Id = fields[9].GetUInt32();
|
|
Game.Security = AccountTypes(fields[10].GetUInt8());
|
|
BattleNet.IsBanned = fields[11].GetUInt64() != 0;
|
|
Game.IsBanned = fields[12].GetUInt64() != 0;
|
|
Game.IsRectuiter = fields[13].GetUInt32() != 0;
|
|
|
|
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
|
|
if (Game.Expansion > world_expansion)
|
|
Game.Expansion = world_expansion;
|
|
|
|
if (BattleNet.Locale >= TOTAL_LOCALES)
|
|
BattleNet.Locale = LOCALE_enUS;
|
|
}
|
|
};
|
|
|
|
void WorldSocket::HandleAuthSession(std::shared_ptr<WorldPackets::Auth::AuthSession> authSession)
|
|
{
|
|
// Get the account information from the auth database
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
|
|
stmt->setInt32(0, int32(realmHandle.Index));
|
|
stmt->setString(1, authSession->Account);
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lock(_queryLock);
|
|
_queryCallback = std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1);
|
|
_queryFuture = LoginDatabase.AsyncQuery(stmt);
|
|
}
|
|
}
|
|
|
|
void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::AuthSession> authSession, PreparedQueryResult result)
|
|
{
|
|
// Stop if the account is not found
|
|
if (!result)
|
|
{
|
|
// We can not log here, as we do not know the account. Thus, no accountId.
|
|
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
AccountInfo account(result->Fetch());
|
|
|
|
// For hook purposes, we get Remoteaddress at this point.
|
|
std::string address = GetRemoteIpAddress().to_string();
|
|
|
|
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
|
|
stmt->setString(0, address);
|
|
stmt->setString(1, authSession->Account);
|
|
LoginDatabase.Execute(stmt);
|
|
// This also allows to check for possible "hack" attempts on account
|
|
|
|
// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
|
|
_authCrypt.Init(&account.Game.SessionKey);
|
|
_headerBuffer.Resize(SizeOfClientHeader[1][1]);
|
|
|
|
// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
|
|
if (sWorld->IsClosed())
|
|
{
|
|
SendAuthResponseError(AUTH_REJECT);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
if (authSession->RealmID != realmHandle.Index)
|
|
{
|
|
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
// Must be done before WorldSession is created
|
|
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
|
|
if (wardenActive && account.BattleNet.OS != "Win" && account.BattleNet.OS != "Wn64" && account.BattleNet.OS != "Mc64")
|
|
{
|
|
SendAuthResponseError(AUTH_REJECT);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.BattleNet.OS.c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
if (!account.BattleNet.Id || authSession->LoginServerType != 1)
|
|
{
|
|
SendAuthResponseError(AUTH_REJECT);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s (%s) attempted to log in using deprecated login method (GRUNT).", authSession->Account.c_str(), address.c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
// Check that Key and account name are the same on client and server
|
|
uint32 t = 0;
|
|
|
|
SHA1Hash sha;
|
|
sha.UpdateData(authSession->Account);
|
|
sha.UpdateData((uint8*)&t, 4);
|
|
sha.UpdateData((uint8*)&authSession->LocalChallenge, 4);
|
|
sha.UpdateData((uint8*)&_authSeed, 4);
|
|
sha.UpdateBigNumbers(&account.Game.SessionKey, NULL);
|
|
sha.Finalize();
|
|
|
|
if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0)
|
|
{
|
|
SendAuthResponseError(AUTH_FAILED);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Game.Id, authSession->Account.c_str(), address.c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
///- Re-check ip locking (same check as in auth).
|
|
if (account.BattleNet.IsLockedToIP)
|
|
{
|
|
if (account.BattleNet.LastIP != address)
|
|
{
|
|
SendAuthResponseError(AUTH_FAILED);
|
|
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.BattleNet.LastIP.c_str(), address.c_str());
|
|
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
|
|
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
}
|
|
else if (!account.BattleNet.LockCountry.empty() && !_ipCountry.empty())
|
|
{
|
|
if (account.BattleNet.LockCountry != _ipCountry)
|
|
{
|
|
SendAuthResponseError(AUTH_FAILED);
|
|
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.BattleNet.LockCountry.c_str(), _ipCountry.c_str());
|
|
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
|
|
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
}
|
|
|
|
int64 mutetime = account.Game.MuteTime;
|
|
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
|
|
if (mutetime < 0)
|
|
{
|
|
mutetime = time(NULL) + llabs(mutetime);
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
|
|
stmt->setInt64(0, mutetime);
|
|
stmt->setUInt32(1, account.Game.Id);
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (account.IsBanned())
|
|
{
|
|
SendAuthResponseError(AUTH_BANNED);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
|
|
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
// Check locked state for server
|
|
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
|
|
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Game.Security);
|
|
if (allowedAccountType > SEC_PLAYER && account.Game.Security < allowedAccountType)
|
|
{
|
|
SendAuthResponseError(AUTH_UNAVAILABLE);
|
|
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
|
|
sScriptMgr->OnFailedAccountLogin(account.Game.Id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->Account.c_str(), address.c_str());
|
|
|
|
// Update the last_ip in the database as it was successful for login
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
|
|
|
|
stmt->setString(0, address);
|
|
stmt->setString(1, authSession->Account);
|
|
|
|
LoginDatabase.Execute(stmt);
|
|
|
|
// At this point, we can safely hook a successful login
|
|
sScriptMgr->OnAccountLogin(account.Game.Id);
|
|
|
|
_authed = true;
|
|
_worldSession = new WorldSession(account.Game.Id, std::move(authSession->Account), account.BattleNet.Id, shared_from_this(), account.Game.Security,
|
|
account.Game.Expansion, mutetime, account.BattleNet.Locale, account.Game.Recruiter, account.Game.IsRectuiter);
|
|
_worldSession->ReadAddonsInfo(authSession->AddonInfo);
|
|
|
|
// Initialize Warden system only if it is enabled by config
|
|
if (wardenActive)
|
|
_worldSession->InitWarden(&account.Game.SessionKey, account.BattleNet.OS);
|
|
|
|
_queryCallback = std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1);
|
|
_queryFuture = _worldSession->LoadPermissionsAsync();
|
|
}
|
|
|
|
void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result)
|
|
{
|
|
// RBAC must be loaded before adding session to check for skip queue permission
|
|
_worldSession->GetRBACData()->LoadFromDBCallback(result);
|
|
|
|
sWorld->AddSession(_worldSession);
|
|
}
|
|
|
|
void WorldSocket::HandleAuthContinuedSession(std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession)
|
|
{
|
|
_type = ConnectionType(PAIR64_HIPART(authSession->Key));
|
|
if (_type != CONNECTION_TYPE_INSTANCE)
|
|
{
|
|
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
uint32 accountId = PAIR64_LOPART(authSession->Key);
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_CONTINUED_SESSION);
|
|
stmt->setUInt32(0, accountId);
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lock(_queryLock);
|
|
_queryCallback = std::bind(&WorldSocket::HandleAuthContinuedSessionCallback, this, authSession, std::placeholders::_1);
|
|
_queryFuture = LoginDatabase.AsyncQuery(stmt);
|
|
}
|
|
}
|
|
|
|
void WorldSocket::HandleAuthContinuedSessionCallback(std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession, PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
{
|
|
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
uint32 accountId = PAIR64_LOPART(authSession->Key);
|
|
Field* fields = result->Fetch();
|
|
std::string login = fields[0].GetString();
|
|
BigNumber k;
|
|
k.SetHexStr(fields[1].GetCString());
|
|
|
|
_authCrypt.Init(&k, _encryptSeed.AsByteArray().get(), _decryptSeed.AsByteArray().get());
|
|
_headerBuffer.Resize(SizeOfClientHeader[1][1]);
|
|
|
|
SHA1Hash sha;
|
|
sha.UpdateData(login);
|
|
sha.UpdateBigNumbers(&k, NULL);
|
|
sha.UpdateData((uint8*)&_authSeed, 4);
|
|
sha.Finalize();
|
|
|
|
if (memcmp(sha.GetDigest(), authSession->Digest, sha.GetLength()))
|
|
{
|
|
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthContinuedSession: Authentication failed for account: %u ('%s') address: %s", accountId, login.c_str(), GetRemoteIpAddress().to_string().c_str());
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
sWorld->AddInstanceSocket(shared_from_this(), accountId);
|
|
}
|
|
|
|
void WorldSocket::HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& connectToFailed)
|
|
{
|
|
if (_worldSession)
|
|
{
|
|
if (_worldSession->PlayerLoading())
|
|
{
|
|
switch (connectToFailed.Serial)
|
|
{
|
|
case WorldPackets::Auth::ConnectToSerial::WorldAttempt1:
|
|
_worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt2);
|
|
break;
|
|
case WorldPackets::Auth::ConnectToSerial::WorldAttempt2:
|
|
_worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt3);
|
|
break;
|
|
case WorldPackets::Auth::ConnectToSerial::WorldAttempt3:
|
|
_worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt4);
|
|
break;
|
|
case WorldPackets::Auth::ConnectToSerial::WorldAttempt4:
|
|
_worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt5);
|
|
break;
|
|
case WorldPackets::Auth::ConnectToSerial::WorldAttempt5:
|
|
{
|
|
TC_LOG_ERROR("network", "%s failed to connect 5 times to world socket, aborting login", _worldSession->GetPlayerInfo().c_str());
|
|
_worldSession->AbortLogin(WorldPackets::Character::LoginFailureReason::NoWorld);
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
//else
|
|
//{
|
|
// transfer_aborted when/if we get map node redirection
|
|
// SendPacketAndLogOpcode(*WorldPackets::Auth::ResumeComms().Write());
|
|
//}
|
|
}
|
|
}
|
|
|
|
void WorldSocket::SendAuthResponseError(uint8 code)
|
|
{
|
|
WorldPackets::Auth::AuthResponse response;
|
|
response.Result = code;
|
|
SendPacketAndLogOpcode(*response.Write());
|
|
}
|
|
|
|
bool WorldSocket::HandlePing(WorldPacket& recvPacket)
|
|
{
|
|
uint32 ping;
|
|
uint32 latency;
|
|
|
|
// Get the ping packet content
|
|
recvPacket >> ping;
|
|
recvPacket >> latency;
|
|
|
|
if (_LastPingTime == steady_clock::time_point())
|
|
{
|
|
_LastPingTime = steady_clock::now();
|
|
}
|
|
else
|
|
{
|
|
steady_clock::time_point now = steady_clock::now();
|
|
|
|
steady_clock::duration diff = now - _LastPingTime;
|
|
|
|
_LastPingTime = now;
|
|
|
|
if (diff < seconds(27))
|
|
{
|
|
++_OverSpeedPings;
|
|
|
|
uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS);
|
|
|
|
if (maxAllowed && _OverSpeedPings > maxAllowed)
|
|
{
|
|
std::unique_lock<std::mutex> sessionGuard(_worldSessionLock);
|
|
|
|
if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING))
|
|
{
|
|
TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
|
|
_worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().to_string().c_str());
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
_OverSpeedPings = 0;
|
|
}
|
|
|
|
{
|
|
std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
|
|
|
|
if (_worldSession)
|
|
{
|
|
_worldSession->SetLatency(latency);
|
|
_worldSession->ResetClientTimeDelay();
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
WorldPacket packet(SMSG_PONG, 4);
|
|
packet << ping;
|
|
SendPacketAndLogOpcode(packet);
|
|
return true;
|
|
}
|