/* * Copyright (C) 2008-2015 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSocket.h" #include "AuthenticationPackets.h" #include "BigNumber.h" #include "CharacterPackets.h" #include "Opcodes.h" #include "Player.h" #include "ScriptMgr.h" #include "SHA1.h" #include "PacketLog.h" #include "BattlenetAccountMgr.h" #include "World.h" #include #include #pragma pack(push, 1) struct CompressedWorldPacket { uint32 UncompressedSize; uint32 UncompressedAdler; uint32 CompressedAdler; }; #pragma pack(pop) using boost::asio::ip::tcp; std::string const WorldSocket::ServerConnectionInitialize("WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT"); std::string const WorldSocket::ClientConnectionInitialize("WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER"); uint32 const WorldSocket::MinSizeForCompression = 0x400; uint32 const SizeOfClientHeader[2][2] = { { 2, 0 }, { 6, 4 } }; uint32 const SizeOfServerHeader[2] = { sizeof(uint16) + sizeof(uint32), sizeof(uint32) }; WorldSocket::WorldSocket(tcp::socket&& socket) : Socket(std::move(socket)), _type(CONNECTION_TYPE_REALM), _authSeed(rand32()), _OverSpeedPings(0), _worldSession(nullptr), _authed(false), _compressionStream(nullptr), _initialized(false) { _headerBuffer.Resize(SizeOfClientHeader[0][0]); } WorldSocket::~WorldSocket() { if (_compressionStream) { deflateEnd(_compressionStream); delete _compressionStream; } } void WorldSocket::Start() { std::string ip_address = GetRemoteIpAddress().to_string(); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); stmt->setString(0, ip_address); stmt->setUInt32(1, inet_addr(ip_address.c_str())); _queryCallback = std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1); _queryFuture = LoginDatabase.AsyncQuery(stmt); } void WorldSocket::CheckIpCallback(PreparedQueryResult result) { if (result) { bool banned = false; do { Field* fields = result->Fetch(); if (fields[0].GetUInt64() != 0) banned = true; if (!fields[1].GetString().empty()) _ipCountry = fields[1].GetString(); } while (result->NextRow()); if (banned) { SendAuthResponseError(AUTH_REJECT); TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str()); DelayedCloseSocket(); return; } } AsyncRead(); MessageBuffer initializer; ServerPktHeader header; header.Setup.Size = ServerConnectionInitialize.size(); initializer.Write(&header, sizeof(header.Setup.Size)); initializer.Write(ServerConnectionInitialize.c_str(), ServerConnectionInitialize.length()); std::unique_lock guard(_writeLock); QueuePacket(std::move(initializer), guard); } bool WorldSocket::Update() { if (!BaseSocket::Update()) return false; { std::lock_guard lock(_queryLock); if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { auto callback = std::move(_queryCallback); callback(_queryFuture.get()); } } return true; } void WorldSocket::HandleSendAuthSession() { _encryptSeed.SetRand(16 * 8); _decryptSeed.SetRand(16 * 8); WorldPackets::Auth::AuthChallenge challenge; challenge.Challenge = _authSeed; memcpy(&challenge.DosChallenge[0], _encryptSeed.AsByteArray(16).get(), 16); memcpy(&challenge.DosChallenge[4], _decryptSeed.AsByteArray(16).get(), 16); challenge.DosZeroBits = 1; SendPacketAndLogOpcode(*challenge.Write()); } void WorldSocket::OnClose() { { std::lock_guard sessionGuard(_worldSessionLock); _worldSession = nullptr; } } void WorldSocket::ReadHandler() { if (!IsOpen()) return; MessageBuffer& packet = GetReadBuffer(); while (packet.GetActiveSize() > 0) { if (_headerBuffer.GetRemainingSpace() > 0) { // need to receive the header std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _headerBuffer.GetRemainingSpace()); _headerBuffer.Write(packet.GetReadPointer(), readHeaderSize); packet.ReadCompleted(readHeaderSize); if (_headerBuffer.GetRemainingSpace() > 0) { // Couldn't receive the whole header this time. ASSERT(packet.GetActiveSize() == 0); break; } // We just received nice new header if (!ReadHeaderHandler()) { CloseSocket(); return; } } // We have full read header, now check the data payload if (_packetBuffer.GetRemainingSpace() > 0) { // need more data in the payload std::size_t readDataSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace()); _packetBuffer.Write(packet.GetReadPointer(), readDataSize); packet.ReadCompleted(readDataSize); if (_packetBuffer.GetRemainingSpace() > 0) { // Couldn't receive the whole data this time. ASSERT(packet.GetActiveSize() == 0); break; } } // just received fresh new payload if (!ReadDataHandler()) { CloseSocket(); return; } _headerBuffer.Reset(); } AsyncRead(); } void WorldSocket::ExtractOpcodeAndSize(ClientPktHeader const* header, uint32& opcode, uint32& size) const { if (_authCrypt.IsInitialized()) { opcode = header->Normal.Command; size = header->Normal.Size; } else { opcode = header->Setup.Command; size = header->Setup.Size; if (_initialized) size -= 4; } } void WorldSocket::SetWorldSession(WorldSession* session) { std::lock_guard sessionGuard(_worldSessionLock); _worldSession = session; _authed = true; } bool WorldSocket::ReadHeaderHandler() { ASSERT(_headerBuffer.GetActiveSize() == SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()], "Header size " SZFMTD " different than expected %u", _headerBuffer.GetActiveSize(), SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()]); _authCrypt.DecryptRecv(_headerBuffer.GetReadPointer(), _headerBuffer.GetActiveSize()); ClientPktHeader* header = reinterpret_cast(_headerBuffer.GetReadPointer()); uint32 opcode; uint32 size; ExtractOpcodeAndSize(header, opcode, size); if (!ClientPktHeader::IsValidSize(size) || (_initialized && !ClientPktHeader::IsValidOpcode(opcode))) { TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %u, cmd: %u)", GetRemoteIpAddress().to_string().c_str(), size, opcode); return false; } _packetBuffer.Resize(size); return true; } bool WorldSocket::ReadDataHandler() { if (_initialized) { ClientPktHeader* header = reinterpret_cast(_headerBuffer.GetReadPointer()); uint32 cmd; uint32 size; ExtractOpcodeAndSize(header, cmd, size); OpcodeClient opcode = static_cast(cmd); WorldPacket packet(opcode, std::move(_packetBuffer), GetConnectionType()); if (sPacketLog->CanLogPacket()) sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType()); std::unique_lock sessionGuard(_worldSessionLock, std::defer_lock); switch (opcode) { case CMSG_PING: LogOpcodeText(opcode, sessionGuard); return HandlePing(packet); case CMSG_AUTH_SESSION: { LogOpcodeText(opcode, sessionGuard); if (_authed) { // locking just to safely log offending user is probably overkill but we are disconnecting him anyway if (sessionGuard.try_lock()) TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str()); return false; } std::shared_ptr authSession = std::make_shared(std::move(packet)); authSession->Read(); HandleAuthSession(authSession); break; } case CMSG_AUTH_CONTINUED_SESSION: { LogOpcodeText(opcode, sessionGuard); if (_authed) { // locking just to safely log offending user is probably overkill but we are disconnecting him anyway if (sessionGuard.try_lock()) TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_CONTINUED_SESSION from %s", _worldSession->GetPlayerInfo().c_str()); return false; } std::shared_ptr authSession = std::make_shared(std::move(packet)); authSession->Read(); HandleAuthContinuedSession(authSession); break; } case CMSG_KEEP_ALIVE: LogOpcodeText(opcode, sessionGuard); break; case CMSG_LOG_DISCONNECT: LogOpcodeText(opcode, sessionGuard); packet.rfinish(); // contains uint32 disconnectReason; return true; case CMSG_ENABLE_NAGLE: LogOpcodeText(opcode, sessionGuard); SetNoDelay(false); break; case CMSG_CONNECT_TO_FAILED: { sessionGuard.lock(); LogOpcodeText(opcode, sessionGuard); WorldPackets::Auth::ConnectToFailed connectToFailed(std::move(packet)); connectToFailed.Read(); HandleConnectToFailed(connectToFailed); break; } default: { sessionGuard.lock(); LogOpcodeText(opcode, sessionGuard); if (!_worldSession) { TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode)); return false; } OpcodeHandler const* handler = opcodeTable[opcode]; if (!handler) { TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(static_cast(packet.GetOpcode())).c_str(), _worldSession->GetPlayerInfo().c_str()); return true; } // Our Idle timer will reset on any non PING opcodes. // Catches people idling on the login screen and any lingering ingame connections. _worldSession->ResetTimeOutTime(); // Copy the packet to the heap before enqueuing _worldSession->QueuePacket(new WorldPacket(std::move(packet))); break; } } } else { std::string initializer(reinterpret_cast(_packetBuffer.GetReadPointer()), std::min(_packetBuffer.GetActiveSize(), ClientConnectionInitialize.length())); if (initializer != ClientConnectionInitialize) return false; _compressionStream = new z_stream(); _compressionStream->zalloc = (alloc_func)NULL; _compressionStream->zfree = (free_func)NULL; _compressionStream->opaque = (voidpf)NULL; _compressionStream->avail_in = 0; _compressionStream->next_in = NULL; int32 z_res = deflateInit2(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION), Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY); if (z_res != Z_OK) { TC_LOG_ERROR("network", "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res)); return false; } _initialized = true; _headerBuffer.Resize(SizeOfClientHeader[1][0]); _packetBuffer.Reset(); HandleSendAuthSession(); } return true; } void WorldSocket::LogOpcodeText(OpcodeClient opcode, std::unique_lock const& guard) const { if (!guard) { TC_LOG_TRACE("network.opcode", "C->S: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(opcode).c_str()); } else { TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), GetOpcodeNameForLogging(opcode).c_str()); } } void WorldSocket::SendPacketAndLogOpcode(WorldPacket const& packet) { TC_LOG_TRACE("network.opcode", "S->C: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(static_cast(packet.GetOpcode())).c_str()); SendPacket(packet); } void WorldSocket::SendPacket(WorldPacket const& packet) { if (!IsOpen()) return; if (sPacketLog->CanLogPacket()) sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType()); uint32 packetSize = packet.size(); uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()]; if (packetSize > MinSizeForCompression && _authCrypt.IsInitialized()) packetSize = compressBound(packetSize) + sizeof(CompressedWorldPacket); std::unique_lock guard(_writeLock); #ifndef TC_SOCKET_USE_IOCP if (_writeQueue.empty() && _writeBuffer.GetRemainingSpace() >= sizeOfHeader + packetSize) WritePacketToBuffer(packet, _writeBuffer); else #endif { MessageBuffer buffer(sizeOfHeader + packetSize); WritePacketToBuffer(packet, buffer); QueuePacket(std::move(buffer), guard); } } void WorldSocket::WritePacketToBuffer(WorldPacket const& packet, MessageBuffer& buffer) { ServerPktHeader header; uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()]; uint32 opcode = packet.GetOpcode(); uint32 packetSize = packet.size(); // Reserve space for buffer uint8* headerPos = buffer.GetWritePointer(); buffer.WriteCompleted(sizeOfHeader); if (packetSize > MinSizeForCompression && _authCrypt.IsInitialized()) { CompressedWorldPacket cmp; cmp.UncompressedSize = packetSize + 4; cmp.UncompressedAdler = adler32(adler32(0x9827D8F1, (Bytef*)&opcode, 4), packet.contents(), packetSize); // Reserve space for compression info - uncompressed size and checksums uint8* compressionInfo = buffer.GetWritePointer(); buffer.WriteCompleted(sizeof(CompressedWorldPacket)); uint32 compressedSize = CompressPacket(buffer.GetWritePointer(), packet); cmp.CompressedAdler = adler32(0x9827D8F1, buffer.GetWritePointer(), compressedSize); memcpy(compressionInfo, &cmp, sizeof(CompressedWorldPacket)); buffer.WriteCompleted(compressedSize); packetSize = compressedSize + sizeof(CompressedWorldPacket); opcode = SMSG_COMPRESSED_PACKET; } else if (!packet.empty()) buffer.Write(packet.contents(), packet.size()); if (_authCrypt.IsInitialized()) { header.Normal.Size = packetSize; header.Normal.Command = opcode; _authCrypt.EncryptSend((uint8*)&header, sizeOfHeader); } else { header.Setup.Size = packetSize + 4; header.Setup.Command = opcode; } memcpy(headerPos, &header, sizeOfHeader); } uint32 WorldSocket::CompressPacket(uint8* buffer, WorldPacket const& packet) { uint32 opcode = packet.GetOpcode(); uint32 bufferSize = deflateBound(_compressionStream, packet.size() + sizeof(opcode)); _compressionStream->next_out = buffer; _compressionStream->avail_out = bufferSize; _compressionStream->next_in = (Bytef*)&opcode; _compressionStream->avail_in = sizeof(uint32); int32 z_res = deflate(_compressionStream, Z_NO_FLUSH); if (z_res != Z_OK) { TC_LOG_ERROR("network", "Can't compress packet opcode (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg); return 0; } _compressionStream->next_in = (Bytef*)packet.contents(); _compressionStream->avail_in = packet.size(); z_res = deflate(_compressionStream, Z_SYNC_FLUSH); if (z_res != Z_OK) { TC_LOG_ERROR("network", "Can't compress packet data (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg); return 0; } return bufferSize - _compressionStream->avail_out; } struct AccountInfo { struct { uint32 Id; bool IsLockedToIP; std::string LastIP; LocaleConstant Locale; std::string OS; bool IsBanned; std::string LockCountry; } BattleNet; struct { uint32 Id; BigNumber SessionKey; uint8 Expansion; int64 MuteTime; uint32 Recruiter; bool IsRectuiter; AccountTypes Security; bool IsBanned; } Game; bool IsBanned() const { return BattleNet.IsBanned || Game.IsBanned; } explicit AccountInfo(Field* fields) { // 0 1 2 3 4 5 6 7 8 9 10 // SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel, // 11 12 13 // bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id // FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?) // LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter // WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1 Game.Id = fields[0].GetUInt32(); Game.SessionKey.SetHexStr(fields[1].GetCString()); BattleNet.LastIP = fields[2].GetString(); BattleNet.IsLockedToIP = fields[3].GetBool(); Game.Expansion = fields[4].GetUInt8(); Game.MuteTime = fields[5].GetInt64(); BattleNet.Locale = LocaleConstant(fields[6].GetUInt8()); Game.Recruiter = fields[7].GetUInt32(); BattleNet.OS = fields[8].GetString(); BattleNet.Id = fields[9].GetUInt32(); Game.Security = AccountTypes(fields[10].GetUInt8()); BattleNet.IsBanned = fields[11].GetUInt64() != 0; Game.IsBanned = fields[12].GetUInt64() != 0; Game.IsRectuiter = fields[13].GetUInt32() != 0; uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION); if (Game.Expansion > world_expansion) Game.Expansion = world_expansion; if (BattleNet.Locale >= TOTAL_LOCALES) BattleNet.Locale = LOCALE_enUS; } }; void WorldSocket::HandleAuthSession(std::shared_ptr authSession) { // Get the account information from the auth database PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME); stmt->setInt32(0, int32(realmHandle.Index)); stmt->setString(1, authSession->Account); { std::lock_guard lock(_queryLock); _queryCallback = std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1); _queryFuture = LoginDatabase.AsyncQuery(stmt); } } void WorldSocket::HandleAuthSessionCallback(std::shared_ptr authSession, PreparedQueryResult result) { // Stop if the account is not found if (!result) { // We can not log here, as we do not know the account. Thus, no accountId. SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account)."); DelayedCloseSocket(); return; } AccountInfo account(result->Fetch()); // For hook purposes, we get Remoteaddress at this point. std::string address = GetRemoteIpAddress().to_string(); // As we don't know if attempted login process by ip works, we update last_attempt_ip right away PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP); stmt->setString(0, address); stmt->setString(1, authSession->Account); LoginDatabase.Execute(stmt); // This also allows to check for possible "hack" attempts on account // even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it _authCrypt.Init(&account.Game.SessionKey); _headerBuffer.Resize(SizeOfClientHeader[1][1]); // First reject the connection if packet contains invalid data or realm state doesn't allow logging in if (sWorld->IsClosed()) { SendAuthResponseError(AUTH_REJECT); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str()); DelayedCloseSocket(); return; } if (authSession->RealmID != realmHandle.Index) { SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm)."); DelayedCloseSocket(); return; } // Must be done before WorldSession is created bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED); if (wardenActive && account.BattleNet.OS != "Win" && account.BattleNet.OS != "Wn64" && account.BattleNet.OS != "Mc64") { SendAuthResponseError(AUTH_REJECT); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.BattleNet.OS.c_str()); DelayedCloseSocket(); return; } if (!account.BattleNet.Id || authSession->LoginServerType != 1) { SendAuthResponseError(AUTH_REJECT); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s (%s) attempted to log in using deprecated login method (GRUNT).", authSession->Account.c_str(), address.c_str()); DelayedCloseSocket(); return; } // Check that Key and account name are the same on client and server uint32 t = 0; SHA1Hash sha; sha.UpdateData(authSession->Account); sha.UpdateData((uint8*)&t, 4); sha.UpdateData((uint8*)&authSession->LocalChallenge, 4); sha.UpdateData((uint8*)&_authSeed, 4); sha.UpdateBigNumbers(&account.Game.SessionKey, NULL); sha.Finalize(); if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0) { SendAuthResponseError(AUTH_FAILED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Game.Id, authSession->Account.c_str(), address.c_str()); DelayedCloseSocket(); return; } ///- Re-check ip locking (same check as in auth). if (account.BattleNet.IsLockedToIP) { if (account.BattleNet.LastIP != address) { SendAuthResponseError(AUTH_FAILED); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.BattleNet.LastIP.c_str(), address.c_str()); // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } } else if (!account.BattleNet.LockCountry.empty() && !_ipCountry.empty()) { if (account.BattleNet.LockCountry != _ipCountry) { SendAuthResponseError(AUTH_FAILED); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.BattleNet.LockCountry.c_str(), _ipCountry.c_str()); // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } } int64 mutetime = account.Game.MuteTime; //! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now. if (mutetime < 0) { mutetime = time(NULL) + llabs(mutetime); stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN); stmt->setInt64(0, mutetime); stmt->setUInt32(1, account.Game.Id); LoginDatabase.Execute(stmt); } if (account.IsBanned()) { SendAuthResponseError(AUTH_BANNED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned)."); sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } // Check locked state for server AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit(); TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Game.Security); if (allowedAccountType > SEC_PLAYER && account.Game.Security < allowedAccountType) { SendAuthResponseError(AUTH_UNAVAILABLE); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough"); sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->Account.c_str(), address.c_str()); // Update the last_ip in the database as it was successful for login stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP); stmt->setString(0, address); stmt->setString(1, authSession->Account); LoginDatabase.Execute(stmt); // At this point, we can safely hook a successful login sScriptMgr->OnAccountLogin(account.Game.Id); _authed = true; _worldSession = new WorldSession(account.Game.Id, std::move(authSession->Account), account.BattleNet.Id, shared_from_this(), account.Game.Security, account.Game.Expansion, mutetime, account.BattleNet.Locale, account.Game.Recruiter, account.Game.IsRectuiter); _worldSession->ReadAddonsInfo(authSession->AddonInfo); // Initialize Warden system only if it is enabled by config if (wardenActive) _worldSession->InitWarden(&account.Game.SessionKey, account.BattleNet.OS); _queryCallback = std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1); _queryFuture = _worldSession->LoadPermissionsAsync(); } void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result) { // RBAC must be loaded before adding session to check for skip queue permission _worldSession->GetRBACData()->LoadFromDBCallback(result); sWorld->AddSession(_worldSession); } void WorldSocket::HandleAuthContinuedSession(std::shared_ptr authSession) { _type = ConnectionType(PAIR64_HIPART(authSession->Key)); if (_type != CONNECTION_TYPE_INSTANCE) { SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT); DelayedCloseSocket(); return; } uint32 accountId = PAIR64_LOPART(authSession->Key); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_CONTINUED_SESSION); stmt->setUInt32(0, accountId); { std::lock_guard lock(_queryLock); _queryCallback = std::bind(&WorldSocket::HandleAuthContinuedSessionCallback, this, authSession, std::placeholders::_1); _queryFuture = LoginDatabase.AsyncQuery(stmt); } } void WorldSocket::HandleAuthContinuedSessionCallback(std::shared_ptr authSession, PreparedQueryResult result) { if (!result) { SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT); DelayedCloseSocket(); return; } uint32 accountId = PAIR64_LOPART(authSession->Key); Field* fields = result->Fetch(); std::string login = fields[0].GetString(); BigNumber k; k.SetHexStr(fields[1].GetCString()); _authCrypt.Init(&k, _encryptSeed.AsByteArray().get(), _decryptSeed.AsByteArray().get()); _headerBuffer.Resize(SizeOfClientHeader[1][1]); SHA1Hash sha; sha.UpdateData(login); sha.UpdateBigNumbers(&k, NULL); sha.UpdateData((uint8*)&_authSeed, 4); sha.Finalize(); if (memcmp(sha.GetDigest(), authSession->Digest, sha.GetLength())) { SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT); TC_LOG_ERROR("network", "WorldSocket::HandleAuthContinuedSession: Authentication failed for account: %u ('%s') address: %s", accountId, login.c_str(), GetRemoteIpAddress().to_string().c_str()); DelayedCloseSocket(); return; } sWorld->AddInstanceSocket(shared_from_this(), accountId); } void WorldSocket::HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& connectToFailed) { if (_worldSession) { if (_worldSession->PlayerLoading()) { switch (connectToFailed.Serial) { case WorldPackets::Auth::ConnectToSerial::WorldAttempt1: _worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt2); break; case WorldPackets::Auth::ConnectToSerial::WorldAttempt2: _worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt3); break; case WorldPackets::Auth::ConnectToSerial::WorldAttempt3: _worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt4); break; case WorldPackets::Auth::ConnectToSerial::WorldAttempt4: _worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt5); break; case WorldPackets::Auth::ConnectToSerial::WorldAttempt5: { TC_LOG_ERROR("network", "%s failed to connect 5 times to world socket, aborting login", _worldSession->GetPlayerInfo().c_str()); _worldSession->AbortLogin(WorldPackets::Character::LoginFailureReason::NoWorld); break; } default: return; } } //else //{ // transfer_aborted when/if we get map node redirection // SendPacketAndLogOpcode(*WorldPackets::Auth::ResumeComms().Write()); //} } } void WorldSocket::SendAuthResponseError(uint8 code) { WorldPackets::Auth::AuthResponse response; response.Result = code; SendPacketAndLogOpcode(*response.Write()); } bool WorldSocket::HandlePing(WorldPacket& recvPacket) { uint32 ping; uint32 latency; // Get the ping packet content recvPacket >> ping; recvPacket >> latency; if (_LastPingTime == steady_clock::time_point()) { _LastPingTime = steady_clock::now(); } else { steady_clock::time_point now = steady_clock::now(); steady_clock::duration diff = now - _LastPingTime; _LastPingTime = now; if (diff < seconds(27)) { ++_OverSpeedPings; uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS); if (maxAllowed && _OverSpeedPings > maxAllowed) { std::unique_lock sessionGuard(_worldSessionLock); if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING)) { TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)", _worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().to_string().c_str()); return false; } } } else _OverSpeedPings = 0; } { std::lock_guard sessionGuard(_worldSessionLock); if (_worldSession) { _worldSession->SetLatency(latency); _worldSession->ResetClientTimeDelay(); } else { TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str()); return false; } } WorldPacket packet(SMSG_PONG, 4); packet << ping; SendPacketAndLogOpcode(packet); return true; }