Eluna Shared Data Registry: - Added C++-backed cross-state data sharing (ElunaSharedData.h/cpp) - New Lua API: SetSharedData, GetSharedData, HasSharedData, ClearSharedData - Thread-safe with std::shared_mutex - Enables AMS and other cross-state communication NPC Data Integration (AraxiaTrinityAdmin): - Added GetCreatureTemplateData, GetWaypointPathData Eluna methods - Server handlers for GET_NPC_DATA via AMS - Tabbed UI with Basic/Stats/AI panels - Flag decoding for NPC_FLAGS, UNIT_FLAGS, EXTRA_FLAGS - Movement info with waypoint path details 3D Waypoint Visualization: - Exposed WaypointMgr::VisualizePath/DevisualizePath to Eluna - New methods: creature:VisualizeWaypointPath(), DevisualizeWaypointPath() - Server handlers: SHOW_WAYPOINTS, HIDE_WAYPOINTS - Client UI toggle button to spawn/despawn waypoint markers - Markers visible in GM mode at each waypoint location Documentation: - ELUNA_SHARED_DATA_COMPLETE.md - Full implementation guide - admin_npcdata/ - Progress tracker and API investigation - 03_WAYPOINT_VISUALIZATION.md - Feature implementation details
TrinityCore (master)
- Build Status
- Introduction
- Requirements
- Install
- Reporting issues
- Submitting fixes
- Copyright
- Authors & Contributors
- Links
Build Status
| master | 3.3.5 | cata_classic |
|---|---|---|
Introduction
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
Requirements
Software requirements are available in the wiki for Windows, Linux and macOS.
Install
Detailed installation guides are available in the wiki for Windows, Linux and macOS.
Reporting issues
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Submitting fixes
C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.
Copyright
License: GPL 2.0
Read file COPYING.
Authors & Contributors
Read file AUTHORS.