Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
* Fixed fall damage on transports while teleporting
* Fixed packets not being received by owner if sent by a controlled minion
* Fixed an issue when a teleporting transport would attempt to reload its creature passengers on old map
Closes#11140
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Mind Vision has Aura Effect SPELL_AURA_BIND_SIGHT which adds the target to a special Map container i_objectsToSwitch, used to switch grid containers for target Creatures of this Aura Effect.
When the target is a Creature, when the Creature is removed from world it's added to i_objectsToSwitch and then to i_objectsToRemove, iterated in this order in Map::RemoveAllObjectsInRemoveList() so the reference in i_objectsToSwitch is valid.
When the target is a Player, when the Player logs out it's added to i_objectsToSwitch but then Map::RemovePlayerFromMap() deletes the Player, leaving an invalid reference in i_objectsToSwitch.
Since the whole point of i_objectsToSwitch is to store Creatures and since the stored references are used only if the condition "GetTypeId() == TYPEID_UNIT" is verified, it's safe to add only objects of TYPEID_UNIT type to the container.
Valgrind log:
Invalid read of size 4
at 0xC52332: Object::GetTypeId() const (Object.h:140)
by 0xF540D3: Map::RemoveAllObjectsInRemoveList() (Map.cpp:2136)
by 0xF53CD2: Map::DelayedUpdate(unsigned int) (Map.cpp:2087)
by 0xF639B1: MapManager::Update(unsigned int) (MapManager.cpp:292)
by 0x107CB40: World::Update(unsigned int) (World.cpp:2025)
by 0xBEB263: WorldRunnable::run() (WorldRunnable.cpp:60)
by 0x1213792: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:186)
by 0x515EA35: ACE_OS_Thread_Adapter::invoke() (in /usr/lib/libACE-6.0.3.so)
by 0x5F19F8D: start_thread (pthread_create.c:311)
by 0x6A46E1C: clone (clone.S:113)
Address 0x401eacac is 12 bytes inside a block of size 11,736 free'd
at 0x4C2B59C: operator delete(void*) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0xD80239: Player::~Player() (Player.cpp:915)
by 0xF4D5A2: void Map::DeleteFromWorld<Player>(Player*) (Map.cpp:319)
by 0xF4EBBB: Map::RemovePlayerFromMap(Player*, bool) (Map.cpp:687)
by 0xFCC18D: WorldSession::LogoutPlayer(bool) (WorldSession.cpp:531)
by 0xF1EDD5: WorldSession::HandleLogoutRequestOpcode(WorldPacket&) (MiscHandler.cpp:403)
by 0xFCAE37: WorldSession::Update(unsigned int, PacketFilter&) (WorldSession.cpp:312)
by 0x107EBC6: World::UpdateSessions(unsigned int) (World.cpp:2615)
by 0x107C94B: World::Update(unsigned int) (World.cpp:1978)
by 0xBEB263: WorldRunnable::run() (WorldRunnable.cpp:60)
by 0x1213792: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:186)
by 0x515EA35: ACE_OS_Thread_Adapter::invoke() (in /usr/lib/libACE-6.0.3.so)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)