mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-23 23:20:09 -04:00
Core/Misc: Fix some static analysis issues
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
This commit is contained in:
@@ -67,6 +67,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
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mFollowCredit = 0;
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mFollowArrivedEntry = 0;
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mFollowCreditType = 0;
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mFollowArrivedTimer = 0;
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mInvincibilityHpLevel = 0;
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mJustReset = false;
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@@ -1036,6 +1036,10 @@ struct SmartTarget
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raw.param1 = p1;
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raw.param2 = p2;
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raw.param3 = p3;
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x = 0.0f;
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y = 0.0f;
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z = 0.0f;
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o = 0.0f;
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}
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SMARTAI_TARGETS type;
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float x, y, z, o;
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@@ -45,8 +45,10 @@ Battlefield::Battlefield()
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m_MapId = 0;
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m_MaxPlayer = 0;
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m_MinPlayer = 0;
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m_MinLevel = 0;
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m_BattleTime = 0;
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m_NoWarBattleTime = 0;
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m_RestartAfterCrash = 0;
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m_TimeForAcceptInvite = 20;
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m_uiKickDontAcceptTimer = 1000;
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@@ -1064,4 +1064,5 @@ void WintergraspCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
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BfGraveyardWG::BfGraveyardWG(BattlefieldWG* battlefield) : BfGraveyard(battlefield)
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{
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m_Bf = battlefield;
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m_GossipTextId = 0;
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}
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@@ -1481,6 +1481,7 @@ struct WGWorkshop
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bf = _bf;
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workshopId = _workshopId;
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teamControl = BATTLEFIELD_WG_TEAM_NEUTRAL;
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state = BATTLEFIELD_WG_OBJECTSTATE_NONE;
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}
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void GiveControlTo(uint8 team, bool init /* for first call in setup*/)
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@@ -146,6 +146,7 @@ Battleground::Battleground()
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m_ResetStatTimer = 0;
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m_ValidStartPositionTimer = 0;
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m_Events = 0;
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m_StartDelayTime = 0;
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m_IsRated = false;
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m_BuffChange = false;
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m_IsRandom = false;
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@@ -163,6 +164,7 @@ Battleground::Battleground()
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m_MapId = 0;
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m_Map = NULL;
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m_StartMaxDist = 0.0f;
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ScriptId = 0;
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m_TeamStartLocX[TEAM_ALLIANCE] = 0;
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m_TeamStartLocX[TEAM_HORDE] = 0;
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@@ -182,6 +184,9 @@ Battleground::Battleground()
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m_ArenaTeamRatingChanges[TEAM_ALLIANCE] = 0;
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m_ArenaTeamRatingChanges[TEAM_HORDE] = 0;
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m_ArenaTeamMMR[TEAM_ALLIANCE] = 0;
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m_ArenaTeamMMR[TEAM_HORDE] = 0;
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m_BgRaids[TEAM_ALLIANCE] = NULL;
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m_BgRaids[TEAM_HORDE] = NULL;
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@@ -192,6 +197,7 @@ Battleground::Battleground()
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m_TeamScores[TEAM_HORDE] = 0;
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m_PrematureCountDown = false;
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m_PrematureCountDownTimer = 0;
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m_HonorMode = BG_NORMAL;
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@@ -52,6 +52,7 @@
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BattlegroundMgr::BattlegroundMgr() :
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m_NextRatedArenaUpdate(sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER)),
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m_NextAutoDistributionTime(0),
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m_AutoDistributionTimeChecker(0), m_ArenaTesting(false), m_Testing(false)
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{ }
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@@ -35,6 +35,27 @@ BattlegroundAB::BattlegroundAB()
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BgObjects.resize(BG_AB_OBJECT_MAX);
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BgCreatures.resize(BG_AB_ALL_NODES_COUNT + 5);//+5 for aura triggers
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for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
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{
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m_Nodes[i] = 0;
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m_prevNodes[i] = 0;
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m_NodeTimers[i] = 0;
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m_BannerTimers[i].timer = 0;
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m_BannerTimers[i].type = 0;
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m_BannerTimers[i].teamIndex = 0;
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}
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for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
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{
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m_lastTick[i] = 0;
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m_HonorScoreTics[i] = 0;
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m_ReputationScoreTics[i] = 0;
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m_TeamScores500Disadvantage[i] = false;
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}
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m_HonorTics = 0;
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m_ReputationTics = 0;
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StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AB_START_TWO_MINUTES;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AB_START_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AB_START_HALF_MINUTE;
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@@ -33,6 +33,25 @@ BattlegroundAV::BattlegroundAV()
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BgObjects.resize(BG_AV_OBJECT_MAX);
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BgCreatures.resize(AV_CPLACE_MAX+AV_STATICCPLACE_MAX);
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for (uint8 i = 0; i < 2; i++)
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{
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for (uint8 j = 0; j < 9; j++)
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m_Team_QuestStatus[i][j] = 0;
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m_Team_Scores[i] = 0;
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m_IsInformedNearVictory[i] = false;
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m_CaptainAlive[i] = true;
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m_CaptainBuffTimer[i] = 0;
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m_Mine_Owner[i] = 0;
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m_Mine_PrevOwner[i] = 0;
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m_Mine_Reclaim_Timer[i] = 0;
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}
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m_Mine_Timer = 0;
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m_MaxLevel = 0;
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for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
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InitNode(i, 0, false);
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StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AV_START_TWO_MINUTES;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AV_START_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AV_START_HALF_MINUTE;
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@@ -29,6 +29,12 @@ BattlegroundDS::BattlegroundDS()
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BgObjects.resize(BG_DS_OBJECT_MAX);
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BgCreatures.resize(BG_DS_NPC_MAX);
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_waterfallTimer = 0;
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_waterfallStatus = 0;
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_waterfallKnockbackTimer = 0;
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_pipeKnockBackTimer = 0;
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_pipeKnockBackCount = 0;
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StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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@@ -43,6 +43,28 @@ BattlegroundEY::BattlegroundEY()
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m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF;
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m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF;
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m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF;
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m_HonorScoreTics[TEAM_ALLIANCE] = 0;
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m_HonorScoreTics[TEAM_HORDE] = 0;
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m_TeamPointsCount[TEAM_ALLIANCE] = 0;
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m_TeamPointsCount[TEAM_HORDE] = 0;
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m_FlagKeeper = 0;
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m_DroppedFlagGUID = 0;
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m_FlagCapturedBgObjectType = 0;
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m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
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m_FlagsTimer = 0;
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m_TowerCapCheckTimer = 0;
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m_PointAddingTimer = 0;
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m_HonorTics = 0;
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for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
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{
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m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER;
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m_PointState[i] = EY_POINT_STATE_UNCONTROLLED;
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m_PointBarStatus[i] = BG_EY_PROGRESS_BAR_STATE_MIDDLE;
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}
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for (uint8 i = 0; i < 2 * EY_POINTS_MAX; ++i)
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m_CurrentPointPlayersCount[i] = 0;
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StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE;
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@@ -28,6 +28,10 @@ BattlegroundRV::BattlegroundRV()
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{
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BgObjects.resize(BG_RV_OBJECT_MAX);
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Timer = 0;
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State = 0;
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PillarCollision = false;
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StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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@@ -37,6 +37,22 @@ BattlegroundSA::BattlegroundSA()
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SignaledRoundTwo = false;
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SignaledRoundTwoHalfMin = false;
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InitSecondRound = false;
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gateDestroyed = false;
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Attackers = TEAM_ALLIANCE;
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TotalTime = 0;
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EndRoundTimer = 0;
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ShipsStarted = false;
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Status = BG_SA_NOTSTARTED;
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for (uint8 i = 0; i < 6; i++)
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GateStatus[i] = BG_SA_GATE_OK;
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for (uint8 i = 0; i < 2; i++)
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{
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RoundScores[i].winner = TEAM_ALLIANCE;
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RoundScores[i].time = 0;
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_allVehiclesAlive[i] = true;
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}
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//! This is here to prevent an uninitialised variable warning
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//! The warning only occurs when SetUpBattleGround fails though.
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@@ -54,6 +54,21 @@ BattlegroundWS::BattlegroundWS()
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_flagSpellForceTimer = 0;
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_bothFlagsKept = false;
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_flagDebuffState = 0;
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m_FlagKeepers[TEAM_ALLIANCE] = 0;
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m_FlagKeepers[TEAM_HORDE] = 0;
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m_DroppedFlagGUID[TEAM_ALLIANCE] = 0;
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m_DroppedFlagGUID[TEAM_HORDE] = 0;
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_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
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_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
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_flagsTimer[TEAM_ALLIANCE] = 0;
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_flagsTimer[TEAM_HORDE] = 0;
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_flagsDropTimer[TEAM_ALLIANCE] = 0;
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_flagsDropTimer[TEAM_HORDE] = 0;
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_lastFlagCaptureTeam = 0;
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m_ReputationCapture = 0;
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m_HonorWinKills = 0;
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m_HonorEndKills = 0;
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_minutesElapsed = 0;
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}
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BattlegroundWS::~BattlegroundWS() { }
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@@ -34,7 +34,7 @@ CalendarEvent::~CalendarEvent()
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sCalendarMgr->FreeEventId(_eventId);
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}
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CalendarMgr::CalendarMgr() { }
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CalendarMgr::CalendarMgr() : _maxEventId(0), _maxInviteId(0) { }
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CalendarMgr::~CalendarMgr()
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{
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@@ -192,6 +192,7 @@ struct Condition
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SourceType = CONDITION_SOURCE_TYPE_NONE;
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SourceGroup = 0;
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SourceEntry = 0;
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SourceId = 0;
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ElseGroup = 0;
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ConditionType = CONDITION_NONE;
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ConditionTarget = 0;
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@@ -147,7 +147,7 @@ m_PlayerDamageReq(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemov
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m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_creatureInfo(NULL), m_creatureData(NULL), m_path_id(0), m_formation(NULL)
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m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(NULL), m_creatureData(NULL), m_waypointID(0), m_path_id(0), m_formation(NULL)
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{
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m_regenTimer = CREATURE_REGEN_INTERVAL;
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m_valuesCount = UNIT_END;
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@@ -246,7 +246,10 @@ typedef UNORDERED_MAP<uint32, EquipmentInfoContainerInternal> EquipmentInfoConta
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// from `creature` table
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struct CreatureData
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{
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CreatureData() : dbData(true) { }
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CreatureData() : id(0), mapid(0), phaseMask(0), displayid(0), equipmentId(0),
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posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
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spawndist(0.0f), currentwaypoint(0), curhealth(0), curmana(0), movementType(0),
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spawnMask(0), npcflag(0), unit_flags(0), dynamicflags(0), dbData(true) { }
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uint32 id; // entry in creature_template
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uint16 mapid;
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uint32 phaseMask;
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@@ -27,6 +27,7 @@
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GossipMenu::GossipMenu()
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{
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_menuId = 0;
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_locale = DEFAULT_LOCALE;
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}
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GossipMenu::~GossipMenu()
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@@ -589,7 +589,9 @@ enum GOState
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// from `gameobject`
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struct GameObjectData
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{
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explicit GameObjectData() : dbData(true) { }
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explicit GameObjectData() : id(0), mapid(0), phaseMask(0), posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f),
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rotation0(0.0f), rotation1(0.0f), rotation2(0.0f), rotation3(0.0f), spawntimesecs(0),
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animprogress(0), go_state(GO_STATE_ACTIVE), spawnMask(0), artKit(0), dbData(true) { }
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uint32 id; // entry in gamobject_template
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uint16 mapid;
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uint32 phaseMask;
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@@ -1082,7 +1082,7 @@ void MovementInfo::OutDebug()
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TC_LOG_INFO("misc", "splineElevation: %f", splineElevation);
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}
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WorldObject::WorldObject(bool isWorldObject): WorldLocation(),
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WorldObject::WorldObject(bool isWorldObject) : WorldLocation(), LastUsedScriptID(0),
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m_name(""), m_isActive(false), m_isWorldObject(isWorldObject), m_zoneScript(NULL),
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m_transport(NULL), m_currMap(NULL), m_InstanceId(0),
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m_phaseMask(PHASEMASK_NORMAL), m_notifyflags(0), m_executed_notifies(0)
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@@ -663,6 +663,7 @@ Player::Player(WorldSession* session): Unit(true)
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m_session = session;
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m_divider = 0;
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m_ingametime = 0;
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m_ExtraFlags = 0;
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@@ -689,6 +690,7 @@ Player::Player(WorldSession* session): Unit(true)
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m_zoneUpdateTimer = 0;
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m_areaUpdateId = 0;
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m_team = 0;
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m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
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@@ -750,6 +752,8 @@ Player::Player(WorldSession* session): Unit(true)
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m_logintime = time(NULL);
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m_Last_tick = m_logintime;
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m_Played_time[PLAYED_TIME_TOTAL] = 0;
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m_Played_time[PLAYED_TIME_LEVEL] = 0;
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m_WeaponProficiency = 0;
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m_ArmorProficiency = 0;
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m_canParry = false;
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@@ -795,6 +799,7 @@ Player::Player(WorldSession* session): Unit(true)
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m_InstanceValid = true;
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m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
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m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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m_raidMapDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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m_lastPotionId = 0;
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@@ -840,6 +845,18 @@ Player::Player(WorldSession* session): Unit(true)
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m_movedPlayer = this;
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m_seer = this;
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m_recallMap = 0;
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m_recallX = 0;
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m_recallY = 0;
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m_recallZ = 0;
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m_recallO = 0;
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m_homebindMapId = 0;
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m_homebindAreaId = 0;
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m_homebindX = 0;
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m_homebindY = 0;
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m_homebindZ = 0;
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m_contestedPvPTimer = 0;
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m_declinedname = NULL;
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@@ -859,6 +876,11 @@ Player::Player(WorldSession* session): Unit(true)
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m_ChampioningFaction = 0;
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m_timeSyncCounter = 0;
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m_timeSyncTimer = 0;
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m_timeSyncClient = 0;
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m_timeSyncServer = 0;
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for (uint8 i = 0; i < MAX_POWERS; ++i)
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m_powerFraction[i] = 0;
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@@ -165,7 +165,7 @@ Unit::Unit(bool isWorldObject) :
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IsAIEnabled(false), NeedChangeAI(false), LastCharmerGUID(0),
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m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()),
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i_AI(NULL), i_disabledAI(NULL), m_AutoRepeatFirstCast(false), m_procDeep(0),
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m_removedAurasCount(0), i_motionMaster(new MotionMaster(this)), m_ThreatManager(this),
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m_removedAurasCount(0), i_motionMaster(new MotionMaster(this)), m_regenTimer(0), m_ThreatManager(this),
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m_vehicle(NULL), m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE),
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m_HostileRefManager(this), _lastDamagedTime(0)
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{
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@@ -13561,8 +13561,8 @@ void Unit::DeleteCharmInfo()
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}
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||||
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CharmInfo::CharmInfo(Unit* unit)
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: _unit(unit), _CommandState(COMMAND_FOLLOW), _petnumber(0), _barInit(false),
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_isCommandAttack(false), _isAtStay(false), _isFollowing(false), _isReturning(false),
|
||||
: _unit(unit), _CommandState(COMMAND_FOLLOW), _petnumber(0), _barInit(false), _oldReactState(REACT_PASSIVE),
|
||||
_isCommandAttack(false), _isCommandFollow(false), _isAtStay(false), _isFollowing(false), _isReturning(false),
|
||||
_stayX(0.0f), _stayY(0.0f), _stayZ(0.0f)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
#include "Battleground.h"
|
||||
|
||||
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) :
|
||||
UsableSeatNum(0), _me(unit), _vehicleInfo(vehInfo), _creatureEntry(creatureEntry), _status(STATUS_NONE)
|
||||
UsableSeatNum(0), _me(unit), _vehicleInfo(vehInfo), _creatureEntry(creatureEntry), _status(STATUS_NONE), _lastShootPos()
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
|
||||
{
|
||||
|
||||
@@ -55,7 +55,8 @@ typedef std::map<uint32 /*condition id*/, GameEventFinishCondition> GameEventCon
|
||||
|
||||
struct GameEventData
|
||||
{
|
||||
GameEventData() : start(1), end(0), nextstart(0), occurence(0), length(0), holiday_id(HOLIDAY_NONE), state(GAMEEVENT_NORMAL) { }
|
||||
GameEventData() : start(1), end(0), nextstart(0), occurence(0), length(0), holiday_id(HOLIDAY_NONE), state(GAMEEVENT_NORMAL),
|
||||
announce(0) { }
|
||||
time_t start; // occurs after this time
|
||||
time_t end; // occurs before this time
|
||||
time_t nextstart; // after this time the follow-up events count this phase completed
|
||||
|
||||
@@ -364,6 +364,7 @@ LootItem::LootItem(LootStoreItem const& li)
|
||||
|
||||
randomSuffix = GenerateEnchSuffixFactor(itemid);
|
||||
randomPropertyId = Item::GenerateItemRandomPropertyId(itemid);
|
||||
count = 0;
|
||||
is_looted = 0;
|
||||
is_blocked = 0;
|
||||
is_underthreshold = 0;
|
||||
|
||||
@@ -148,7 +148,9 @@ struct LootItem
|
||||
explicit LootItem(LootStoreItem const& li);
|
||||
|
||||
// Empty constructor for creating an empty LootItem to be filled in with DB data
|
||||
LootItem() : canSave(true){ };
|
||||
LootItem() : itemid(0), randomSuffix(0), randomPropertyId(0), count(0), is_looted(false), is_blocked(false),
|
||||
freeforall(false), is_underthreshold(false), is_counted(false), needs_quest(false), follow_loot_rules(false),
|
||||
canSave(true){ };
|
||||
|
||||
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
|
||||
bool AllowedForPlayer(Player const* player) const;
|
||||
@@ -303,7 +305,7 @@ struct Loot
|
||||
// Only set for inventory items that can be right-click looted
|
||||
uint32 containerID;
|
||||
|
||||
Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), loot_type(LOOT_CORPSE), maxDuplicates(1), containerID(0) { }
|
||||
Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), roundRobinPlayer(0), loot_type(LOOT_CORPSE), maxDuplicates(1), containerID(0) { }
|
||||
~Loot() { clear(); }
|
||||
|
||||
// For deleting items at loot removal since there is no backward interface to the Item()
|
||||
|
||||
@@ -1375,6 +1375,7 @@ GridMap::GridMap()
|
||||
// Height level data
|
||||
_gridHeight = INVALID_HEIGHT;
|
||||
_gridGetHeight = &GridMap::getHeightFromFlat;
|
||||
_gridIntHeightMultiplier = 0;
|
||||
m_V9 = NULL;
|
||||
m_V8 = NULL;
|
||||
// Liquid data
|
||||
|
||||
@@ -43,6 +43,9 @@ MapManager::MapManager()
|
||||
{
|
||||
i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN);
|
||||
i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
|
||||
memset(i_GridStates, 0, sizeof(i_GridStates));
|
||||
i_GridStateErrorCount = 0;
|
||||
_nextInstanceId = 0;
|
||||
}
|
||||
|
||||
MapManager::~MapManager() { }
|
||||
|
||||
@@ -26,7 +26,7 @@ template<class T>
|
||||
class ConfusedMovementGenerator : public MovementGeneratorMedium< T, ConfusedMovementGenerator<T> >
|
||||
{
|
||||
public:
|
||||
explicit ConfusedMovementGenerator() : i_nextMoveTime(0) { }
|
||||
explicit ConfusedMovementGenerator() : i_nextMoveTime(0), i_x(0), i_y(0), i_z(0) { }
|
||||
|
||||
void DoInitialize(T*);
|
||||
void DoFinalize(T*);
|
||||
|
||||
@@ -37,7 +37,6 @@ class RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovemen
|
||||
private:
|
||||
TimeTrackerSmall i_nextMoveTime;
|
||||
|
||||
uint32 i_nextMove;
|
||||
float wander_distance;
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -117,6 +117,10 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig
|
||||
{
|
||||
i_path = &pathnodes;
|
||||
i_currentNode = startNode;
|
||||
_endGridX = 0.0f;
|
||||
_endGridY = 0.0f;
|
||||
_endMapId = 0;
|
||||
_preloadTargetNode = 0;
|
||||
}
|
||||
void DoInitialize(Player*);
|
||||
void DoReset(Player*);
|
||||
|
||||
@@ -231,7 +231,7 @@ void OutdoorPvP::DeleteSpawns()
|
||||
m_capturePoints.clear();
|
||||
}
|
||||
|
||||
OutdoorPvP::OutdoorPvP() : m_sendUpdate(true) { }
|
||||
OutdoorPvP::OutdoorPvP() : m_TypeId(0), m_sendUpdate(true) { }
|
||||
|
||||
OutdoorPvP::~OutdoorPvP()
|
||||
{
|
||||
|
||||
@@ -100,6 +100,7 @@ WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8
|
||||
m_muteTime(mute_time),
|
||||
m_timeOutTime(0),
|
||||
AntiDOS(this),
|
||||
m_GUIDLow(0),
|
||||
_player(NULL),
|
||||
m_Socket(sock),
|
||||
_security(sec),
|
||||
@@ -122,6 +123,8 @@ WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8
|
||||
timeLastWhoCommand(0),
|
||||
_RBACData(NULL)
|
||||
{
|
||||
memset(m_Tutorials, 0, sizeof(m_Tutorials));
|
||||
|
||||
if (sock)
|
||||
{
|
||||
m_Address = sock->GetRemoteAddress();
|
||||
|
||||
@@ -344,6 +344,7 @@ m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false)
|
||||
m_duration = m_maxDuration;
|
||||
m_procCharges = CalcMaxCharges(caster);
|
||||
m_isUsingCharges = m_procCharges != 0;
|
||||
memset(m_effects, 0, sizeof(m_effects));
|
||||
// m_casterLevel = cast item level/caster level, caster level should be saved to db, confirmed with sniffs
|
||||
}
|
||||
|
||||
|
||||
@@ -70,12 +70,14 @@ SpellDestination::SpellDestination(float x, float y, float z, float orientation,
|
||||
_position.Relocate(x, y, z, orientation);
|
||||
_transportGUID = 0;
|
||||
_position.m_mapId = mapId;
|
||||
_transportOffset.Relocate(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
SpellDestination::SpellDestination(Position const& pos)
|
||||
{
|
||||
_position.Relocate(pos);
|
||||
_transportGUID = 0;
|
||||
_transportOffset.Relocate(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
SpellDestination::SpellDestination(WorldObject const& wObj)
|
||||
|
||||
@@ -32,9 +32,11 @@ inline float GetAge(uint64 t) { return float(time(NULL) - t) / DAY; }
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// GM ticket
|
||||
GmTicket::GmTicket() { }
|
||||
GmTicket::GmTicket() : _id(0), _playerGuid(0), _posX(0), _posY(0), _posZ(0), _mapId(0), _createTime(0), _lastModifiedTime(0),
|
||||
_closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false),
|
||||
_needResponse(false), _haveTicket(false) { }
|
||||
|
||||
GmTicket::GmTicket(Player* player, WorldPacket& recvData) : _createTime(time(NULL)), _lastModifiedTime(time(NULL)), _closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _haveTicket(false)
|
||||
GmTicket::GmTicket(Player* player, WorldPacket& recvData) : _createTime(time(NULL)), _lastModifiedTime(time(NULL)), _closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false), _haveTicket(false)
|
||||
{
|
||||
_id = sTicketMgr->GenerateTicketId();
|
||||
_playerName = player->GetName();
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
#include "WardenCheckMgr.h"
|
||||
#include "AccountMgr.h"
|
||||
|
||||
WardenWin::WardenWin() : Warden() { }
|
||||
WardenWin::WardenWin() : Warden(), _serverTicks(0) {}
|
||||
|
||||
WardenWin::~WardenWin() { }
|
||||
|
||||
|
||||
@@ -109,16 +109,28 @@ World::World()
|
||||
m_MaxPlayerCount = 0;
|
||||
m_NextDailyQuestReset = 0;
|
||||
m_NextWeeklyQuestReset = 0;
|
||||
m_NextMonthlyQuestReset = 0;
|
||||
m_NextRandomBGReset = 0;
|
||||
m_NextGuildReset = 0;
|
||||
|
||||
m_defaultDbcLocale = LOCALE_enUS;
|
||||
m_availableDbcLocaleMask = 0;
|
||||
|
||||
mail_timer = 0;
|
||||
mail_timer_expires = 0;
|
||||
m_updateTime;
|
||||
m_updateTimeSum = 0;
|
||||
m_updateTimeCount = 0;
|
||||
m_currentTime = 0;
|
||||
|
||||
m_isClosed = false;
|
||||
|
||||
m_CleaningFlags = 0;
|
||||
|
||||
memset(rate_values, 0, sizeof(rate_values));
|
||||
memset(m_int_configs, 0, sizeof(m_int_configs));
|
||||
memset(m_bool_configs, 0, sizeof(m_bool_configs));
|
||||
memset(m_float_configs, 0, sizeof(m_float_configs));
|
||||
}
|
||||
|
||||
/// World destructor
|
||||
|
||||
@@ -28,7 +28,12 @@
|
||||
class BasicEvent
|
||||
{
|
||||
public:
|
||||
BasicEvent() { to_Abort = false; }
|
||||
BasicEvent()
|
||||
{
|
||||
to_Abort = false;
|
||||
m_addTime = 0;
|
||||
m_execTime = 0;
|
||||
}
|
||||
virtual ~BasicEvent() { } // override destructor to perform some actions on event removal
|
||||
|
||||
// this method executes when the event is triggered
|
||||
|
||||
Reference in New Issue
Block a user