Commit Graph

2710 Commits

Author SHA1 Message Date
Vincent_Michael 8db66bfefd Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps 2013-01-04 01:27:51 +01:00
Nay 9394dc10b4 Core/Scripts: Drop gameobject_scripts table - empty, deprecated and no longer needed 2013-01-03 19:18:26 +00:00
Vincent_Michael ee2e776fea Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps 2013-01-02 22:03:35 +01:00
Malcrom dbfc4b83aa Core/Scripting: Some file name updates. 2013-01-02 15:08:13 -03:30
Malcrom 38c55a15ad Core/Scripting: Rename zone scripts. 2013-01-02 14:52:13 -03:30
Mislav Blažević ab0d4624b8 Script/AQ: Implement Buru the Gorger 2013-01-02 18:51:41 +01:00
Malcrom 2fd10b5d15 Core/Scripting: Properly name boss_thorngrin_the_tender file. 2013-01-02 14:11:39 -03:30
Vincent_Michael 5bbf7829b2 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps 2013-01-02 17:42:22 +01:00
Vincent_Michael cc99c739c6 Core/MT: Fix model for "Pure Energy"
Closes #8838
2013-01-02 16:58:23 +01:00
Vincent_Michael b873156c3c Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/Spline/MoveSplineInit.h
2013-01-02 14:12:48 +01:00
Spp 2292025bf9 Core/Misc: Replaced some macro definitions with inline functions 2013-01-02 09:07:52 +01:00
Trista 423fb04270 Script/EoE: Some fixes here and there
* Add db support for Power Sparks, Teleports and Drakes
* Fix Power Sparks animations and texts and add support for giving buff to players + warning
* Fix Power Spark way of stacking - should be MultiSlot aura, didn't stack before either way
* Teleporters mechanic is fixed and will summon only 1 spark per 30-35 sec
* Fixed players getting mounted on 3rd phase
* Cleanned some wrong aggro handling, but whole aggro/attack system should be rewritten to get it working blizz
That is for today, this doesn't fix the whole instance by any means!
2013-01-02 06:35:28 +02:00
Vincent_Michael e0db317530 SQL: Fix sql import problem 2013-01-02 03:06:55 +01:00
Malcrom 1062a0b40f Core/Scripts: Added spell scripting for Commander Sarannis. Added Instance Template for The Botanica.
Thanks to Vincent Michael
2013-01-01 22:28:29 -03:30
Vincent_Michael 56096b7704 DB/Creatures: Some fix for Wyrmrest Skytalon
Closes #8733
2013-01-02 02:43:41 +01:00
Vincent_Michael 88e6071ff6 Core: Fix build 2013-01-02 02:28:00 +01:00
Malcrom 596ef0efd7 CORE/Scripting: Forgot new lines at end of file. 2013-01-01 21:41:37 -03:30
Malcrom f7e7f5fe26 CORE/Scripting: Move Commander Sarannis & Thorngrin the Tender to cpp scripting. Add instance script.
Thanks to Vincent Micheal for the help :)
2013-01-01 21:36:21 -03:30
Vincent_Michael 62adbdab99 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael 7fea285aea Core/Command: Add command for near creature finding 2013-01-01 18:16:32 +01:00
Vincent_Michael eef7754dc2 Update more copyright note for 2013. 2013-01-01 15:35:09 +01:00
Vincent_Michael 11e1227784 Update more copyright note for 2013. (alcohol sucks) 2013-01-01 12:57:23 +01:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Shauren f1170ba0fb Core: Fixed some level 4 warnings (msvc) 2012-12-31 20:43:14 +01:00
Vincent_Michael 6317878b6f Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps 2012-12-31 15:26:57 +01:00
Gacko edb90f957b Core/DB: Haaleshi Altar
- Prevent crash due to spamming GossipHello
- Convert core script to SAI
- Solves #8220
2012-12-31 15:03:19 +01:00
joschiwald 08f62d8313 Core/MMaps: use DisableMgr to disable pathfinding on a specific map 2012-12-30 21:09:21 +01:00
Subv ff5b0a14a4 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into mmaps 2012-12-28 11:45:46 -05:00
Nay 7ccef51c8c Merge pull request #8518 from ille/goreset
scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
2012-12-27 18:50:35 -08:00
secharles 8272affe92 Script/Commands: New command: lookup spell id #spellid
Command to allow to know spell names based on id

Example:
 lookup spell id 686:
 686 - [Shadow Bolt rank 1 esES] [know]

Closes #8800

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-28 01:05:56 +00:00
Nay 7e196e8e58 Merge remote-tracking branch 'origin/master' into mmaps 2012-12-27 17:53:34 +00:00
AliveShiro b19563fb6a Scripts/Trial of the Crusader: Fix Icehowl Script closes #8539 2012-12-27 12:12:27 +01:00
Trista 452e585f7b Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-27 01:35:38 +02:00
Vincent_Michael 7b9b67a3b3 Core/Quest: Drop table quest_end_scripts 2012-12-26 23:20:05 +01:00
Subv 81d53f8a87 Scripts/Ick&Krick: Krick should only say his KilledUnit text when the victim is a player. 2012-12-26 13:36:07 -05:00
Malcrom 30e2ab8e0f DB/SCRIPTS: Fix text for High Botanist Freywinn and remove creature_ai_texts. 2012-12-26 11:52:05 -03:30
Vincent_Michael 6e921feebd Core: Fix some codestyle 2012-12-25 02:56:19 +01:00
Trista fb3245d125 Scripts/Quest: Gambling Debt and Words of Power
* Quest support for Gambling Debt. Closes: #3122
* Fix bugging script for Words of Power: Closes: #7349
* Fix codestyle that vs broke from: 8c82c075cc
2012-12-24 01:35:55 +02:00
Trista 8c82c075cc Scripts/Quest: Defending Wyrmrest Temple
* insert complete db sniff support, appart from missing spawns
* remove achievement from disables (supported by core - timed one)
* insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it)

Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-24 00:51:39 +02:00
Gacko 006cc1797a Core: Fix warning
boss_sindragosa.cpp:235: warning: unused parameter ‘killer’
2012-12-23 18:04:42 +01:00
Nay 79b1895223 Merge remote-tracking branch 'origin/master' into mmaps 2012-12-23 16:02:26 +00:00
Shauren 621a249188 Scripts/Icecrown Citadel: Fixed a possible crash in Blood Nova spell script
Closes #7046
2012-12-23 12:42:28 +01:00
Gacko 2302b04a06 Core/Spell: Last work on Shadows Fate
- Shadows Fate can now be applied by more than just one player at the same
   time. So on everyone who hits the unit the credit spell with the visual
   will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
  the boss once. If this would be done on proc, these AOE spells could be
  casted up to 25 times.
  -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Vincent_Michael a3b34e2894 Core: Fix more some codestyle 2012-12-22 01:13:56 +01:00
Mislav Blažević 36ba35285b Fix 2012-12-21 18:24:21 +01:00
Mislav Blažević 8b34792887 Update 2012-12-21 14:59:40 +01:00
kaelima 0a88787dfc Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Mislav Blažević d38dfa82e0 Script/AQ: Rewrite Skeram
Add spell_target_position for Skeram

Viscidus cosmetic fix

Cosmetic fix

Cosmetic fix .sql
2012-12-20 17:00:00 +01:00
Kaelima 05c38b20ea Merge pull request #8668 from joschiwald/random_changes
Core/Misc:
2012-12-19 23:48:00 -08:00
Mislav Blažević 200968c2dd Script/AQ: Add Creature Text for Viscidus and fix model scaling 2012-12-19 13:29:55 +01:00