Commit Graph

258 Commits

Author SHA1 Message Date
Giacomo Pozzoni
a85e77b47a Core/SAI: Add a warning when a boolean value is outside of [0,1] range (#26608)
* Core/SAI: Add a warning when a boolean value is outside of [0,1] range

*  Replace boolean fields in SAI with SAIBool (from uint32)

(cherry picked from commit 84c8d21ad3)
2022-03-11 13:30:59 +01:00
Giacomo Pozzoni
76c470fb32 Core/SAI: Add support to friendly+hostile to SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS (#26579)
Change SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS first parameter to have 3 values:
- 0 : Hostile
- 1 : Not hostile (not that Friendly and Not hostile have different meanings)
- 2 : Any, as in both Hostile and Not hostile

Close #24789

* Add validation on startup for allowed values.
Code cleanup.

* Fix errors

(cherry picked from commit 9e7cdb02d2)
2022-03-11 01:04:48 +01:00
jackpoz
67541c58ba Core/SAI: Fix typo
(cherry picked from commit 483f24c5ed)
2022-03-10 23:57:14 +01:00
robinsch
f7956ffd1e Core/SAI: Prevent loading invalid smart_scripts entry (#26508)
(cherry picked from commit 8c0e6e9ee4)
2022-03-09 14:20:25 +01:00
Giacomo Pozzoni
4c30b2a182 Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)
* Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT

Add new action SMART_ACTION_SET_HEALTH_PCT (142) with one single parameter "percent" to set the Unit health.
Close #25317

* Do not allow 0%

(cherry picked from commit 7d6f7e4d19)
2022-03-06 01:43:57 +01:00
Ovah
dde5a3e326 Core/SAI: implement new smart actions to change AI Animkits and to enable/disable hover movement (#25623)
SMART_ACTION_SET_HOVER (parameter1: enable/disable)

* added SMART_ACTION_SET_AI_ANIM_KIT as immediately deprecated

(cherry picked from commit b7ba856b63)
2022-03-05 16:46:42 +01:00
Giacomo Pozzoni
a65b3493a7 Core/SAI: Add orientation and delay columns to waypoints table (#25472)
* Core/SAI: Add orientation and delay columns to waypoints table

* Rename 2020_99_99_99_world.sql to 2020_09_19_00_world.sql

(cherry picked from commit 4b7d19c91b)
2022-02-27 20:08:41 +01:00
jackpoz
ae6f8bc4f5 Core/SAI: Do not allow SMART_EVENT_RESET to call SMART_ACTION_CALL_SCRIPT_RESET
There might be cases where this should be allowed (i.e. if the SMART_TARGET_* is another object) but for now we'll just never allow it.

(cherry picked from commit 28921f191d)
2022-02-05 12:08:58 +01:00
Giacomo Pozzoni
902ed74c2a Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALTH_PCT (#25318)
* Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALTH_PCT

* Require radius (5th parameter) to be set

(cherry picked from commit cbed1039c4)
2022-02-04 00:27:13 +01:00
Peter Keresztes Schmidt
ad340466d0 Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054)
Related: #25006
(cherry picked from commit 85b5b842ca)
2022-01-23 22:02:03 +01:00
Seyden
f383c0ea21 Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER (#27581) 2022-01-18 20:51:23 +01:00
Rothend
d4a1a7a040 Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects (#24874)
* Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects.

Closes #24831

* Update SmartScriptMgr.h

(cherry picked from commit 5339d1d3b8)
2022-01-18 00:17:28 +01:00
Ovahlord
38be5e361e Core/SAI: implement SMART_ACTION_ATTACK_STOP
Unlike SMART_ACTION_AUTO_ATTACK, this action is actually stopping the entire attack procedure, rather than just hack-disabling auto-attacks. Keep in mind that this action requires a passive react state to prevent a immediate AttackStart ai reaction

(cherry picked from commit 152ea60116)
2022-01-06 21:39:37 +01:00
Rushor
db825c3221 Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (#24494)
* Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT which allows to search for closest unspawned gameobjects

* updates: https://github.com/TrinityCore/TrinityCore/issues/24067

* Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT which allows to search for closest unspawned gameobjects

(cherry picked from commit 2d948d3366)
2022-01-01 21:33:34 +01:00
ModoX
bc4e285c21 Core/SAI: added new action type SMART_ACTION_ADD_TO_STORED_TARGET_LIST (#27029) 2021-12-25 16:00:34 +01:00
Shauren
e8d1f37ee0 Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any non-map-default light can now be overriden!
Closes #24250

(cherry picked from commit e10313b380)
2021-12-22 21:51:33 +01:00
Shauren
29aef603ef Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
(cherry picked from commit c5226aec41)
2021-12-22 21:46:04 +01:00
Ujp8LfXBJ6wCPR
ee5384a15d Modernize codebase with Clang-Tidy range based loops (#24165)
Manual expansion of auto types into "typed types"

(cherry picked from commit a933ba6015)
2021-12-22 16:42:54 +01:00
ForesterDev
5e178b30fa Core/DynamicInfo: rename some parameters according packet definitions (#24192)
(cherry picked from commit 5cfce94619)
2021-12-22 14:54:59 +01:00
ForesterDev
1d08423725 Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER (#24146)
* Core\SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER

* Change the invoker of action to any worldobject

* Revert "Change the invoker of action to any worldobject"

This reverts commit 2e15f7258553b7057c3e8f67c54efc77fb6d75b8.

* Add dbc-validations for new actions

* Use GetBaseObject() instead of Creature* for new actions. Add debug-logging

(cherry picked from commit c65ba35269)
2021-12-22 01:15:52 +01:00
Ovahlord
a90b9abbf0 Core/SAI: SMART_ACTION_PAUSE_MOVEMENT
Closes #22346

(cherry picked from commit 6f31784979)
2021-12-21 23:55:34 +01:00
Wyrserth
7745e3f943 Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SMART_EVENT_ACCEPTED_QUEST and SMART_EVENT_REWARD_QUEST. (#23422)
(cherry picked from commit 50be697e1f)
2021-12-11 14:14:10 +01:00
jackpoz
1b6dee9990 Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCT
(cherry picked from commit 50ed1bb5b3)
2021-12-11 11:35:07 +01:00
Aokromes
dad95d16b2 Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
By Malcrom

(cherry picked from commit 63aa5d1e35)
2021-11-30 23:10:57 +01:00
jackpoz
4fabfa0903 Core/SAI: Add a 4th target parameter to SAI
(cherry picked from commit 7634a57f64)
2021-11-10 00:11:52 +01:00
Shauren
b13e9f9d61 Core/Misc: Fixed clang 13 warnings, gcc 11 build errors and nopch build 2021-10-25 00:05:05 +02:00
Treeston
45766c3d6e DBError follow-ups:
* broadcast_text mismatch (6eb7f06) is now a _INFO since Aok isn't nearly as fast as fixing as he claimed.
* SmartAI invoker misuse (482328b and a3c85c8) are now blocking errors

(cherry picked from commit 38d3b35561)
2021-10-22 00:41:07 +02:00
Treeston
0aee79dfb8 AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAST in action 85. SMART_ACTION_INVOKER_CAST moves to 134.
(cherry picked from commit 0df3cb5bcc)
2021-10-17 22:07:54 +02:00
Treeston
a2d266edf3 AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker (same as invoker targets)
(cherry picked from commit a3c85c8a2b)
2021-10-17 20:14:45 +02:00
ccrs
426f9f2f92 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).

(cherry picked from commit 982643cd96)
2021-09-28 00:15:13 +02:00
ccrs
0b6049fe0b Core/Movement: use helpers for validation
(cherry picked from commit 7118806231)
2021-09-26 14:21:14 +02:00
Shauren
8a4e1119ac Core/Spells: Unify spell effect access api in both branches 2021-09-04 15:13:15 +02:00
Shauren
8cc418460f Core/Misc: Fix gcc warnings 2021-08-28 16:08:33 +02:00
Treeston
32997a5989 Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.
(cherry picked from commit 0850b5ff39)
2021-08-08 21:21:34 +02:00
Treeston
61baf6704c AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)
(cherry picked from commit 691c67f0be)
2021-08-08 21:21:34 +02:00
Treeston
37298ca99c Scripts/SmartAI: SetData now has an invoker (if the setting is done by something using SmartAI).
Also, some refactors. SMARTAI IS SUCH A FUCKING CLUSTERFUCK I SWEAR.

(cherry picked from commit cfc77fd843)
2021-06-21 00:06:41 +02:00
Treeston
06b5b8d8b7 Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log errors on start-up if SMART_TARGET_INVOKER abuse is found, but will continue to load the scripts as deprecated for now.
Note that a lot of these scripts may either not currently work, not work reliably, or may be prone to breaking unexpectedly when core internals change. SMART_TARGET_INVOKER is undefined behavior on any event that doesn't directly specify its invoker.

(We are considering options for allowing INVOKER to make sense in timed action lists in a reliable fashion, so they are exempted at this time.)

(cherry picked from commit 482328bddf)
2021-06-20 21:42:33 +02:00
Moein
172df39350 Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat mask instead of single seat index (can now target all passengers) (#21245)
(cherry picked from commit 891bca934e)
2021-06-15 23:37:25 +02:00
Matan Shukry
8b0de23d0e Core/SAI: Don't clear stored pathid if it changed after processing waypoint events (#26334) 2021-04-26 21:39:22 +02:00
Matan Shukry
1b4c4d2164 Core/SAI: Implement quest source for SAI (#26170) 2021-03-06 14:20:39 +01:00
Shauren
afae75841b Core/SAI: Rename SMART_ACTION_TALK_CONVERSATION to SMART_ACTION_CREATE_CONVERSATION 2021-02-27 11:42:44 +01:00
Matan Shukry
0996d60944 Core/SAI: Add SAI action to create a conversation (#26169) 2021-02-27 11:22:55 +01:00
Shauren
875fd4107f Core/SAI: Added SAI support for new areatriggers 2021-02-05 18:12:55 +01:00
Shauren
b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
ccrs
97585597f0 Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.

Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)

(cherry picked from commit 7fff83d675)
2020-08-23 00:45:46 +02:00
r00ty-tc
03b125e6d1 Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
 - Toggleable spawn groups (with C++/SAI/command options to use them)
 - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
 - Backward compatibility mode (set via group and for summons)
   to support creatures/gos that currently don't work well with this
   (this should be removed once the exceptions are fixed)

Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.

(cherry picked from commit 59db2eeea0)
2020-08-22 12:59:57 +02:00
ariel-
593d3243d4 Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
- Use instead of Update + event_phase_mask when action needs to be synchronized

(cherry picked from commit 619a5534c5)
2020-07-17 18:38:25 +02:00
Carbenium
692ec8e7c1 Core/SAI: Apply include cleanups to cherry-picked changes 2020-07-16 22:00:30 +02:00
ariel-
259bde5914 Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a ObjectList*
Applied the same treatment to GetWorldObjectsInDist

Honestly no idea why the original idea insisted so much
on using pointers. No more missing null checks or deletes.

SmartAI's "ObjectList" is now a std::vector instead of a std::list
because no where it was being used as an actual list.

Original idea by DDuarte :P

(cherry picked from commit a97439e8d6)
2020-07-16 20:59:25 +02:00
Shauren
c7306439e7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower 2020-06-12 01:29:18 +02:00