mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 03:32:28 -04:00
Core/SAI: Add a warning when a boolean value is outside of [0,1] range (#26608)
* Core/SAI: Add a warning when a boolean value is outside of [0,1] range * Replace boolean fields in SAI with SAIBool (from uint32)
This commit is contained in:
@@ -1530,19 +1530,19 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!target)
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{
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G3D::Vector3 dest(e.target.x, e.target.y, e.target.z);
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if (e.action.MoveToPos.transport)
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if (e.action.moveToPos.transport)
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if (TransportBase* trans = me->GetDirectTransport())
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trans->CalculatePassengerPosition(dest.x, dest.y, dest.z);
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me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, e.action.MoveToPos.disablePathfinding == 0);
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me->GetMotionMaster()->MovePoint(e.action.moveToPos.pointId, dest.x, dest.y, dest.z, e.action.moveToPos.disablePathfinding == 0);
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}
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else
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{
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float x, y, z;
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target->GetPosition(x, y, z);
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if (e.action.MoveToPos.ContactDistance > 0)
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target->GetContactPoint(me, x, y, z, e.action.MoveToPos.ContactDistance);
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me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, x + e.target.x, y + e.target.y, z + e.target.z, e.action.MoveToPos.disablePathfinding == 0);
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if (e.action.moveToPos.ContactDistance > 0)
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target->GetContactPoint(me, x, y, z, e.action.moveToPos.ContactDistance);
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me->GetMotionMaster()->MovePoint(e.action.moveToPos.pointId, x + e.target.x, y + e.target.y, z + e.target.z, e.action.moveToPos.disablePathfinding == 0);
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}
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break;
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}
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@@ -32,6 +32,16 @@
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#include "Unit.h"
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#include "WaypointDefines.h"
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#define TC_SAI_IS_BOOLEAN_VALID(e, value) \
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{ \
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if (value > 1) \
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{ \
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TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses param %s of type Boolean with value %u, valid values are 0 or 1, skipped.", \
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e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), STRINGIZE(value), value); \
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return false; \
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} \
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}
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SmartWaypointMgr* SmartWaypointMgr::instance()
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{
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static SmartWaypointMgr instance;
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@@ -532,24 +542,37 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
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return false;
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}
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break;
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case SMART_TARGET_PLAYER_RANGE:
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case SMART_TARGET_SELF:
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case SMART_TARGET_VICTIM:
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case SMART_TARGET_HOSTILE_SECOND_AGGRO:
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case SMART_TARGET_HOSTILE_LAST_AGGRO:
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case SMART_TARGET_HOSTILE_RANDOM:
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case SMART_TARGET_HOSTILE_RANDOM_NOT_TOP:
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case SMART_TARGET_POSITION:
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case SMART_TARGET_NONE:
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case SMART_TARGET_OWNER_OR_SUMMONER:
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case SMART_TARGET_THREAT_LIST:
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TC_SAI_IS_BOOLEAN_VALID(e, e.target.hostilRandom.playerOnly);
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break;
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case SMART_TARGET_FARTHEST:
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TC_SAI_IS_BOOLEAN_VALID(e, e.target.farthest.playerOnly);
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TC_SAI_IS_BOOLEAN_VALID(e, e.target.farthest.isInLos);
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break;
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case SMART_TARGET_CLOSEST_GAMEOBJECT:
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case SMART_TARGET_CLOSEST_CREATURE:
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TC_SAI_IS_BOOLEAN_VALID(e, e.target.closest.dead);
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break;
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case SMART_TARGET_CLOSEST_ENEMY:
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TC_SAI_IS_BOOLEAN_VALID(e, e.target.closestAttackable.playerOnly);
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break;
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case SMART_TARGET_CLOSEST_FRIENDLY:
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TC_SAI_IS_BOOLEAN_VALID(e, e.target.closestFriendly.playerOnly);
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break;
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case SMART_TARGET_OWNER_OR_SUMMONER:
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TC_SAI_IS_BOOLEAN_VALID(e, e.target.owner.useCharmerOrOwner);
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break;
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case SMART_TARGET_PLAYER_RANGE:
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case SMART_TARGET_SELF:
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case SMART_TARGET_VICTIM:
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case SMART_TARGET_POSITION:
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case SMART_TARGET_NONE:
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case SMART_TARGET_THREAT_LIST:
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case SMART_TARGET_STORED:
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case SMART_TARGET_LOOT_RECIPIENTS:
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case SMART_TARGET_FARTHEST:
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case SMART_TARGET_VEHICLE_PASSENGER:
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case SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT:
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break;
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@@ -768,6 +791,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.los.hostilityMode, AsUnderlyingType(SmartEvent::LOSHostilityMode::End) - 1);
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return false;
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}
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TC_SAI_IS_BOOLEAN_VALID(e, e.event.los.playerOnly);
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break;
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case SMART_EVENT_RESPAWN:
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if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && !sMapStore.LookupEntry(e.event.respawn.map))
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@@ -810,6 +835,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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if (e.event.kill.creature && !IsCreatureValid(e, e.event.kill.creature))
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return false;
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TC_SAI_IS_BOOLEAN_VALID(e, e.event.kill.playerOnly);
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break;
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case SMART_EVENT_VICTIM_CASTING:
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if (e.event.targetCasting.spellId > 0 && !sSpellMgr->GetSpellInfo(e.event.targetCasting.spellId))
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@@ -1040,13 +1067,15 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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return false;
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}
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break;
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case SMART_EVENT_CHARMED:
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TC_SAI_IS_BOOLEAN_VALID(e, e.event.charm.onRemove);
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break;
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case SMART_EVENT_LINK:
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case SMART_EVENT_GO_LOOT_STATE_CHANGED:
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case SMART_EVENT_GO_EVENT_INFORM:
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case SMART_EVENT_TIMED_EVENT_TRIGGERED:
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case SMART_EVENT_INSTANCE_PLAYER_ENTER:
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case SMART_EVENT_TRANSPORT_RELOCATE:
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case SMART_EVENT_CHARMED:
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case SMART_EVENT_CHARMED_TARGET:
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case SMART_EVENT_CORPSE_REMOVED:
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case SMART_EVENT_AI_INIT:
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@@ -1083,6 +1112,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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switch (e.GetActionType())
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{
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case SMART_ACTION_TALK:
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.talk.useTalkTarget);
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[[fallthrough]];
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case SMART_ACTION_SIMPLE_TALK:
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if (!IsTextValid(e, e.action.talk.textGroupID))
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return false;
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@@ -1122,15 +1153,21 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_SOUND:
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if (!IsSoundValid(e, e.action.sound.sound))
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return false;
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.sound.onlySelf);
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break;
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case SMART_ACTION_SET_EMOTE_STATE:
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case SMART_ACTION_PLAY_EMOTE:
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if (!IsEmoteValid(e, e.action.emote.emote))
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return false;
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break;
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case SMART_ACTION_FAIL_QUEST:
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case SMART_ACTION_OFFER_QUEST:
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if (!e.action.quest.quest || !IsQuestValid(e, e.action.quest.quest))
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if (!IsQuestValid(e, e.action.questOffer.questID))
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return false;
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.questOffer.directAdd);
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break;
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case SMART_ACTION_FAIL_QUEST:
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if (!IsQuestValid(e, e.action.quest.quest))
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return false;
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break;
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case SMART_ACTION_ACTIVATE_TAXI:
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@@ -1189,6 +1226,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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if (sound && !IsSoundValid(e, sound))
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return false;
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.randomSound.onlySelf);
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break;
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}
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case SMART_ACTION_CAST:
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@@ -1263,6 +1301,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_REMOVEAURASFROMSPELL:
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if (e.action.removeAura.spell != 0 && !IsSpellValid(e, e.action.removeAura.spell))
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return false;
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.removeAura.onlyOwnedAuras);
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break;
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case SMART_ACTION_RANDOM_PHASE:
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{
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@@ -1308,6 +1348,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses incorrect TempSummonType %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.summonCreature.type);
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return false;
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}
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.summonCreature.attackInvoker);
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break;
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}
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case SMART_ACTION_CALL_KILLEDMONSTER:
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@@ -1330,6 +1372,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_UPDATE_TEMPLATE:
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if (!IsCreatureValid(e, e.action.updateTemplate.creature))
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return false;
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.updateTemplate.updateLevel);
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break;
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case SMART_ACTION_SET_SHEATH:
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if (e.action.setSheath.sheath && e.action.setSheath.sheath >= MAX_SHEATH_STATE)
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@@ -1396,6 +1440,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_WP_STOP:
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if (e.action.wpStop.quest && !IsQuestValid(e, e.action.wpStop.quest))
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return false;
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.wpStop.fail);
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break;
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case SMART_ACTION_WP_START:
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{
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@@ -1412,6 +1457,9 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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TC_LOG_ERROR("sql.sql", "SmartAIMgr: Creature %d Event %u Action %u uses invalid React State %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.reactState);
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return false;
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}
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.wpStart.run);
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.wpStart.repeat);
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break;
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}
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case SMART_ACTION_CREATE_TIMED_EVENT:
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@@ -1538,6 +1586,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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TC_LOG_ERROR("sql.sql", "Entry %u SourceType %u Event %u Action %u does not specify pause duration", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
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return false;
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}
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.pauseMovement.force);
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break;
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case SMART_ACTION_SET_MOVEMENT_SPEED:
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{
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@@ -1611,15 +1661,109 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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}
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break;
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}
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case SMART_ACTION_AUTO_ATTACK:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.autoAttack.attack);
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break;
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}
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case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.combatMove.move);
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break;
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}
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case SMART_ACTION_CALL_FOR_HELP:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.callHelp.withEmote);
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break;
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}
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case SMART_ACTION_SET_VISIBILITY:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.visibility.state);
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break;
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}
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case SMART_ACTION_SET_ACTIVE:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.active.state);
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break;
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}
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case SMART_ACTION_SET_RUN:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.setRun.run);
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break;
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}
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case SMART_ACTION_SET_DISABLE_GRAVITY:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.setDisableGravity.disable);
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break;
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}
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case SMART_ACTION_SET_CAN_FLY:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.setFly.fly);
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break;
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}
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case SMART_ACTION_SET_SWIM:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.setSwim.swim);
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break;
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}
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case SMART_ACTION_SET_COUNTER:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.setCounter.reset);
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break;
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}
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case SMART_ACTION_CALL_TIMED_ACTIONLIST:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.timedActionList.allowOverride);
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break;
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}
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case SMART_ACTION_INTERRUPT_SPELL:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.interruptSpellCasting.withDelayed);
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.interruptSpellCasting.withInstant);
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break;
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}
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case SMART_ACTION_FLEE_FOR_ASSIST:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.fleeAssist.withEmote);
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break;
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}
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case SMART_ACTION_MOVE_TO_POS:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.moveToPos.transport);
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.moveToPos.disablePathfinding);
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break;
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}
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case SMART_ACTION_SET_ROOT:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.setRoot.root);
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break;
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}
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case SMART_ACTION_DISABLE_EVADE:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.disableEvade.disable);
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break;
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}
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case SMART_ACTION_LOAD_EQUIPMENT:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.loadEquipment.force);
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break;
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}
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case SMART_ACTION_SET_HOVER:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.setHover.enable);
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break;
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}
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case SMART_ACTION_EVADE:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.action.evade.toRespawnPosition);
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break;
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}
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case SMART_ACTION_FOLLOW:
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case SMART_ACTION_SET_ORIENTATION:
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case SMART_ACTION_STORE_TARGET_LIST:
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case SMART_ACTION_EVADE:
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case SMART_ACTION_FLEE_FOR_ASSIST:
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case SMART_ACTION_COMBAT_STOP:
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case SMART_ACTION_DIE:
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case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE:
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case SMART_ACTION_SET_ACTIVE:
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case SMART_ACTION_WP_RESUME:
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case SMART_ACTION_KILL_UNIT:
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case SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL:
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@@ -1628,23 +1772,14 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_THREAT_ALL_PCT:
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case SMART_ACTION_THREAT_SINGLE_PCT:
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case SMART_ACTION_SET_INST_DATA64:
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case SMART_ACTION_AUTO_ATTACK:
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case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
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case SMART_ACTION_CALL_FOR_HELP:
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case SMART_ACTION_SET_DATA:
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case SMART_ACTION_ATTACK_STOP:
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case SMART_ACTION_SET_VISIBILITY:
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case SMART_ACTION_WP_PAUSE:
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case SMART_ACTION_SET_DISABLE_GRAVITY:
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case SMART_ACTION_SET_CAN_FLY:
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case SMART_ACTION_SET_RUN:
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case SMART_ACTION_SET_SWIM:
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case SMART_ACTION_FORCE_DESPAWN:
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case SMART_ACTION_SET_INGAME_PHASE_MASK:
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case SMART_ACTION_SET_UNIT_FLAG:
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case SMART_ACTION_REMOVE_UNIT_FLAG:
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case SMART_ACTION_PLAYMOVIE:
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case SMART_ACTION_MOVE_TO_POS:
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case SMART_ACTION_CLOSE_GOSSIP:
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case SMART_ACTION_TRIGGER_TIMED_EVENT:
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case SMART_ACTION_REMOVE_TIMED_EVENT:
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@@ -1653,14 +1788,12 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_ACTIVATE_GOBJECT:
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case SMART_ACTION_CALL_SCRIPT_RESET:
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case SMART_ACTION_SET_RANGED_MOVEMENT:
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case SMART_ACTION_CALL_TIMED_ACTIONLIST:
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case SMART_ACTION_SET_NPC_FLAG:
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case SMART_ACTION_ADD_NPC_FLAG:
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case SMART_ACTION_REMOVE_NPC_FLAG:
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case SMART_ACTION_RANDOM_MOVE:
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case SMART_ACTION_SET_UNIT_FIELD_BYTES_1:
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case SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1:
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case SMART_ACTION_INTERRUPT_SPELL:
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case SMART_ACTION_SEND_GO_CUSTOM_ANIM:
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case SMART_ACTION_SET_DYNAMIC_FLAG:
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case SMART_ACTION_ADD_DYNAMIC_FLAG:
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@@ -1672,25 +1805,20 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_SEND_TARGET_TO_TARGET:
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case SMART_ACTION_SET_HOME_POS:
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case SMART_ACTION_SET_HEALTH_REGEN:
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case SMART_ACTION_SET_ROOT:
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case SMART_ACTION_SET_GO_FLAG:
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case SMART_ACTION_ADD_GO_FLAG:
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case SMART_ACTION_REMOVE_GO_FLAG:
|
||||
case SMART_ACTION_SUMMON_CREATURE_GROUP:
|
||||
case SMART_ACTION_MOVE_OFFSET:
|
||||
case SMART_ACTION_SET_CORPSE_DELAY:
|
||||
case SMART_ACTION_DISABLE_EVADE:
|
||||
case SMART_ACTION_SET_SIGHT_DIST:
|
||||
case SMART_ACTION_FLEE:
|
||||
case SMART_ACTION_ADD_THREAT:
|
||||
case SMART_ACTION_LOAD_EQUIPMENT:
|
||||
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
|
||||
case SMART_ACTION_SET_COUNTER:
|
||||
case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
|
||||
case SMART_ACTION_SPAWN_SPAWNGROUP:
|
||||
case SMART_ACTION_DESPAWN_SPAWNGROUP:
|
||||
case SMART_ACTION_PLAY_CINEMATIC:
|
||||
case SMART_ACTION_SET_HOVER:
|
||||
break;
|
||||
default:
|
||||
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
class WorldObject;
|
||||
enum SpellEffIndex : uint8;
|
||||
typedef uint32 SAIBool;
|
||||
|
||||
enum eSmartAI
|
||||
{
|
||||
@@ -204,7 +205,7 @@ struct SmartEvent
|
||||
{
|
||||
uint32 cooldownMin;
|
||||
uint32 cooldownMax;
|
||||
uint32 playerOnly;
|
||||
SAIBool playerOnly;
|
||||
uint32 creature;
|
||||
} kill;
|
||||
|
||||
@@ -225,7 +226,7 @@ struct SmartEvent
|
||||
uint32 maxDist;
|
||||
uint32 cooldownMin;
|
||||
uint32 cooldownMax;
|
||||
uint32 playerOnly;
|
||||
SAIBool playerOnly;
|
||||
} los;
|
||||
|
||||
struct
|
||||
@@ -302,7 +303,7 @@ struct SmartEvent
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 onRemove;
|
||||
SAIBool onRemove;
|
||||
} charm;
|
||||
|
||||
struct
|
||||
@@ -637,7 +638,7 @@ struct SmartAction
|
||||
{
|
||||
uint32 textGroupID;
|
||||
uint32 duration;
|
||||
uint32 useTalkTarget;
|
||||
SAIBool useTalkTarget;
|
||||
} talk;
|
||||
|
||||
struct
|
||||
@@ -654,7 +655,7 @@ struct SmartAction
|
||||
struct
|
||||
{
|
||||
uint32 sound;
|
||||
uint32 onlySelf;
|
||||
SAIBool onlySelf;
|
||||
uint32 distance;
|
||||
uint32 keyBroadcastTextId; // UNUSED: param reserved for compatibility with master branch
|
||||
} sound;
|
||||
@@ -672,7 +673,7 @@ struct SmartAction
|
||||
struct
|
||||
{
|
||||
uint32 questID;
|
||||
uint32 directAdd;
|
||||
SAIBool directAdd;
|
||||
} questOffer;
|
||||
|
||||
struct
|
||||
@@ -708,7 +709,7 @@ struct SmartAction
|
||||
uint32 creature;
|
||||
uint32 type;
|
||||
uint32 duration;
|
||||
uint32 attackInvoker;
|
||||
SAIBool attackInvoker;
|
||||
uint32 flags; // SmartActionSummonCreatureFlags
|
||||
uint32 count;
|
||||
} summonCreature;
|
||||
@@ -741,12 +742,12 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 attack;
|
||||
SAIBool attack;
|
||||
} autoAttack;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 move;
|
||||
SAIBool move;
|
||||
} combatMove;
|
||||
|
||||
struct
|
||||
@@ -764,7 +765,7 @@ struct SmartAction
|
||||
{
|
||||
uint32 spell;
|
||||
uint32 charges;
|
||||
uint32 onlyOwnedAuras;
|
||||
SAIBool onlyOwnedAuras;
|
||||
} removeAura;
|
||||
|
||||
struct
|
||||
@@ -807,13 +808,13 @@ struct SmartAction
|
||||
struct
|
||||
{
|
||||
uint32 creature;
|
||||
uint32 updateLevel;
|
||||
SAIBool updateLevel;
|
||||
} updateTemplate;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 range;
|
||||
uint32 withEmote;
|
||||
SAIBool withEmote;
|
||||
} callHelp;
|
||||
|
||||
struct
|
||||
@@ -851,7 +852,7 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 state;
|
||||
SAIBool state;
|
||||
} visibility;
|
||||
|
||||
struct
|
||||
@@ -863,7 +864,7 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 state;
|
||||
SAIBool state;
|
||||
} active;
|
||||
|
||||
struct
|
||||
@@ -873,9 +874,9 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 run;
|
||||
SAIBool run;
|
||||
uint32 pathID;
|
||||
uint32 repeat;
|
||||
SAIBool repeat;
|
||||
uint32 quest;
|
||||
uint32 despawnTime;
|
||||
uint32 reactState;
|
||||
@@ -890,7 +891,7 @@ struct SmartAction
|
||||
{
|
||||
uint32 despawnTime;
|
||||
uint32 quest;
|
||||
uint32 fail;
|
||||
SAIBool fail;
|
||||
} wpStop;
|
||||
|
||||
struct
|
||||
@@ -911,22 +912,22 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 run;
|
||||
SAIBool run;
|
||||
} setRun;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 disable;
|
||||
SAIBool disable;
|
||||
} setDisableGravity;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 fly;
|
||||
SAIBool fly;
|
||||
} setFly;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 swim;
|
||||
SAIBool swim;
|
||||
} setSwim;
|
||||
|
||||
struct
|
||||
@@ -938,7 +939,7 @@ struct SmartAction
|
||||
{
|
||||
uint32 counterId;
|
||||
uint32 value;
|
||||
uint32 reset;
|
||||
SAIBool reset;
|
||||
} setCounter;
|
||||
|
||||
struct
|
||||
@@ -1003,7 +1004,7 @@ struct SmartAction
|
||||
{
|
||||
uint32 id;
|
||||
uint32 timerType;
|
||||
uint32 allowOverride;
|
||||
SAIBool allowOverride;
|
||||
} timedActionList;
|
||||
|
||||
struct
|
||||
@@ -1013,9 +1014,9 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 withDelayed;
|
||||
SAIBool withDelayed;
|
||||
uint32 spell_id;
|
||||
uint32 withInstant;
|
||||
SAIBool withInstant;
|
||||
} interruptSpellCasting;
|
||||
|
||||
struct
|
||||
@@ -1031,7 +1032,7 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 withEmote;
|
||||
SAIBool withEmote;
|
||||
} fleeAssist;
|
||||
|
||||
struct
|
||||
@@ -1047,10 +1048,10 @@ struct SmartAction
|
||||
struct
|
||||
{
|
||||
uint32 pointId;
|
||||
uint32 transport;
|
||||
uint32 disablePathfinding;
|
||||
SAIBool transport;
|
||||
SAIBool disablePathfinding;
|
||||
uint32 ContactDistance;
|
||||
} MoveToPos;
|
||||
} moveToPos;
|
||||
|
||||
struct
|
||||
{
|
||||
@@ -1081,7 +1082,7 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 root;
|
||||
SAIBool root;
|
||||
} setRoot;
|
||||
|
||||
struct
|
||||
@@ -1124,7 +1125,7 @@ struct SmartAction
|
||||
struct
|
||||
{
|
||||
uint32 sounds[SMART_ACTION_PARAM_COUNT - 2];
|
||||
uint32 onlySelf;
|
||||
SAIBool onlySelf;
|
||||
uint32 distance;
|
||||
} randomSound;
|
||||
|
||||
@@ -1136,8 +1137,9 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 disable;
|
||||
SAIBool disable;
|
||||
} disableEvade;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 groupId;
|
||||
@@ -1159,7 +1161,7 @@ struct SmartAction
|
||||
struct
|
||||
{
|
||||
uint32 id;
|
||||
uint32 force;
|
||||
SAIBool force;
|
||||
} loadEquipment;
|
||||
|
||||
struct
|
||||
@@ -1172,7 +1174,7 @@ struct SmartAction
|
||||
{
|
||||
uint32 movementSlot;
|
||||
uint32 pauseTimer;
|
||||
uint32 force;
|
||||
SAIBool force;
|
||||
} pauseMovement;
|
||||
|
||||
struct
|
||||
@@ -1210,12 +1212,12 @@ struct SmartAction
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 enable;
|
||||
SAIBool enable;
|
||||
} setHover;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 toRespawnPosition;
|
||||
SAIBool toRespawnPosition;
|
||||
} evade;
|
||||
|
||||
struct
|
||||
@@ -1315,15 +1317,15 @@ struct SmartTarget
|
||||
struct
|
||||
{
|
||||
uint32 maxDist;
|
||||
uint32 playerOnly;
|
||||
SAIBool playerOnly;
|
||||
uint32 powerType;
|
||||
} hostilRandom;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 maxDist;
|
||||
uint32 playerOnly;
|
||||
uint32 isInLos;
|
||||
SAIBool playerOnly;
|
||||
SAIBool isInLos;
|
||||
} farthest;
|
||||
|
||||
struct
|
||||
@@ -1393,24 +1395,24 @@ struct SmartTarget
|
||||
{
|
||||
uint32 entry;
|
||||
uint32 dist;
|
||||
uint32 dead;
|
||||
SAIBool dead;
|
||||
} closest;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 maxDist;
|
||||
uint32 playerOnly;
|
||||
SAIBool playerOnly;
|
||||
} closestAttackable;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 maxDist;
|
||||
uint32 playerOnly;
|
||||
SAIBool playerOnly;
|
||||
} closestFriendly;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32 useCharmerOrOwner;
|
||||
SAIBool useCharmerOrOwner;
|
||||
} owner;
|
||||
|
||||
struct
|
||||
|
||||
Reference in New Issue
Block a user